diff options
author | Ton Roosendaal <ton@blender.org> | 2003-07-22 20:19:55 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2003-07-22 20:19:55 +0400 |
commit | 90853300084f7b842381e460a8658dec0720f917 (patch) | |
tree | 8bd1cd76a8c5c61678d8e6096537daddbb285c61 | |
parent | 5574bd234bf3cdb75a277acbe5cb856389c2b0ab (diff) |
- reverted change which only displayed lamp icon in buttons-header when a
lamp was selected.
- left in that; when a lamp is selected with materialbuttons open, it goes
to lampbuttons automatic, and vice versa
-rw-r--r-- | source/blender/src/headerbuttons.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/src/headerbuttons.c b/source/blender/src/headerbuttons.c index 5bea0bcc003..43317f5ed55 100644 --- a/source/blender/src/headerbuttons.c +++ b/source/blender/src/headerbuttons.c @@ -3995,7 +3995,8 @@ void nla_buttons(void) /* draw LOCK */ xco+= XIC/2; - uiDefIconButS(block, ICONTOG, 1, ICON_UNLOCKED, xco+=XIC,0,XIC,YIC, &(G.snla->lock), 0, 0, 0, 0, "Toggles forced redraw of other windows to reflect changes in real time"); + + uiDefIconButS(block, ICONTOG, 1, ICON_UNLOCKED, xco+=XIC,0,XIC,YIC, &(snla->lock), 0, 0, 0, 0, "Toggles forced redraw of other windows to reflect changes in real time"); uiDrawBlock(block);} @@ -4745,10 +4746,9 @@ void buts_buttons(void) /* choice menu */ xco+= 2*XIC; uiDefIconButS(block, ROW, B_REDR, ICON_EYE, xco+=XIC, 0, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_VIEW, 0, 0, "View buttons"); - if(ob && ob->type==OB_LAMP) - uiDefIconButS(block, ROW, B_BUTSPREVIEW, ICON_LAMP, xco+=30, 0, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_LAMP, 0, 0, "Lamp buttons (F4)"); - else - uiDefIconButS(block, ROW, B_BUTSPREVIEW, ICON_MATERIAL, xco+=30, 0, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_MAT, 0, 0, "Material buttons (F5)"); + + uiDefIconButS(block, ROW, B_BUTSPREVIEW, ICON_LAMP, xco+=30, 0, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_LAMP, 0, 0, "Lamp buttons (F4)"); + uiDefIconButS(block, ROW, B_BUTSPREVIEW, ICON_MATERIAL, xco+=30, 0, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_MAT, 0, 0, "Material buttons (F5)"); uiDefIconButS(block, ROW, B_BUTSPREVIEW, ICON_TEXTURE, xco+=30, 0, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_TEX, 0, 0, "Texture buttons (F6)"); uiDefIconButS(block, ROW, B_REDR, ICON_ANIM, xco+=30, 0, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_ANIM, 0, 0, "Animation buttons (F7)"); uiDefIconButS(block, ROW, B_REDR, ICON_GAME, xco+=30, 0, 30, YIC, &(G.buts->mainb), 1.0, (float)BUTS_GAME, 0, 0, "Realtime buttons (F8)"); |