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authorTon Roosendaal <ton@blender.org>2003-07-21 00:38:22 +0400
committerTon Roosendaal <ton@blender.org>2003-07-21 00:38:22 +0400
commit9a9cb5448b090ff88c6c46fec312c7f98941c248 (patch)
tree7d2328a2a70352eb0221f6dcafa707b0e1303643
parent6b070b3d0d9486efd5ba0f964a34d595857f96cd (diff)
- changed order for 'draw faces'... it now draws first, then wire and
vertices
-rw-r--r--source/blender/src/drawobject.c99
1 files changed, 50 insertions, 49 deletions
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index e5e44617fe7..0d1d97160a7 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -2403,6 +2403,56 @@ static void drawmeshwire(Object *ob)
if(ob==G.obedit || (G.obedit && ob->data==G.obedit->data)) {
+ if(G.f & (G_FACESELECT+G_DRAWFACES)) { /* faces */
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+
+ evl= G.edvl.first;
+ while(evl) {
+ if(evl->v1->h==0 && evl->v2->h==0 && evl->v3->h==0) {
+
+ if(1) {
+ if(vlakselectedAND(evl, 1)) glColor4ub(200, 100, 200, 60);
+ else glColor4ub(0, 50, 150, 30);
+
+ glBegin(evl->v4?GL_QUADS:GL_TRIANGLES);
+ glVertex3fv(evl->v1->co);
+ glVertex3fv(evl->v2->co);
+ glVertex3fv(evl->v3->co);
+ if(evl->v4) glVertex3fv(evl->v4->co);
+ glEnd();
+
+ } else {
+ if(vlakselectedAND(evl, 1)) cpack(0x559999);
+ else cpack(0x664466);
+
+ if(evl->v4 && evl->v4->h==0) {
+
+ CalcCent4f(cent, evl->v1->co, evl->v2->co, evl->v3->co, evl->v4->co);
+ glBegin(GL_LINE_LOOP);
+ VecMidf(fvec, cent, evl->v1->co); glVertex3fv(fvec);
+ VecMidf(fvec, cent, evl->v2->co); glVertex3fv(fvec);
+ VecMidf(fvec, cent, evl->v3->co); glVertex3fv(fvec);
+ VecMidf(fvec, cent, evl->v4->co); glVertex3fv(fvec);
+ glEnd();
+ }
+ else {
+
+ CalcCent3f(cent, evl->v1->co, evl->v2->co, evl->v3->co);
+ glBegin(GL_LINE_LOOP);
+ VecMidf(fvec, cent, evl->v1->co); glVertex3fv(fvec);
+ VecMidf(fvec, cent, evl->v2->co); glVertex3fv(fvec);
+ VecMidf(fvec, cent, evl->v3->co); glVertex3fv(fvec);
+ glEnd();
+ }
+ }
+ }
+ evl= evl->next;
+ }
+ glDisable(GL_BLEND);
+ }
+
if(G.zbuf==0 && mesh_uses_displist(me)) {
cpack(0x505050);
drawDispListwire(&me->disp);
@@ -2473,55 +2523,6 @@ static void drawmeshwire(Object *ob)
glEnd();
}
- if(G.f & (G_FACESELECT+G_DRAWFACES)) { /* faces */
-
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
-
- evl= G.edvl.first;
- while(evl) {
- if(evl->v1->h==0 && evl->v2->h==0 && evl->v3->h==0) {
-
- if(1) {
- if(vlakselectedAND(evl, 1)) glColor4ub(200, 100, 200, 60);
- else glColor4ub(0, 50, 150, 30);
-
- glBegin(evl->v4?GL_QUADS:GL_TRIANGLES);
- glVertex3fv(evl->v1->co);
- glVertex3fv(evl->v2->co);
- glVertex3fv(evl->v3->co);
- if(evl->v4) glVertex3fv(evl->v4->co);
- glEnd();
-
- } else {
- if(vlakselectedAND(evl, 1)) cpack(0x559999);
- else cpack(0x664466);
-
- if(evl->v4 && evl->v4->h==0) {
-
- CalcCent4f(cent, evl->v1->co, evl->v2->co, evl->v3->co, evl->v4->co);
- glBegin(GL_LINE_LOOP);
- VecMidf(fvec, cent, evl->v1->co); glVertex3fv(fvec);
- VecMidf(fvec, cent, evl->v2->co); glVertex3fv(fvec);
- VecMidf(fvec, cent, evl->v3->co); glVertex3fv(fvec);
- VecMidf(fvec, cent, evl->v4->co); glVertex3fv(fvec);
- glEnd();
- }
- else {
-
- CalcCent3f(cent, evl->v1->co, evl->v2->co, evl->v3->co);
- glBegin(GL_LINE_LOOP);
- VecMidf(fvec, cent, evl->v1->co); glVertex3fv(fvec);
- VecMidf(fvec, cent, evl->v2->co); glVertex3fv(fvec);
- VecMidf(fvec, cent, evl->v3->co); glVertex3fv(fvec);
- glEnd();
- }
- }
- }
- evl= evl->next;
- }
- glDisable(GL_BLEND);
- }
}
else {