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authorSergey Sharybin <sergey.vfx@gmail.com>2015-06-20 23:10:30 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-06-20 23:10:30 +0300
commitaeda4dca779da03c610c76b8cd0ea2cbdf744f38 (patch)
tree24e355aaeccea8a02d8730b1c8914445f458eb47
parenta95b0e0e9df75a2128e2276e88869547e872b7a1 (diff)
Threads: Cache result of syscall when querying number of system threads
Number of system threads is quite difficult to change without need of blender restart, so we can cache result of the systcalls (which are not really cheap) in order to be able to call BLI_system_thread_count() without worrying of performance issues in that function. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D1342
-rw-r--r--source/blender/blenlib/intern/threads.c44
1 files changed, 24 insertions, 20 deletions
diff --git a/source/blender/blenlib/intern/threads.c b/source/blender/blenlib/intern/threads.c
index 73cadea71c0..42f7a744b94 100644
--- a/source/blender/blenlib/intern/threads.c
+++ b/source/blender/blenlib/intern/threads.c
@@ -343,33 +343,37 @@ void BLI_end_threads(ListBase *threadbase)
/* how many threads are native on this system? */
int BLI_system_thread_count(void)
{
- int t;
+ static int t = -1;
+
+ if (num_threads_override != 0) {
+ return num_threads_override;
+ }
+ else if (LIKELY(t != -1)) {
+ return t;
+ }
+
+ {
#ifdef WIN32
- SYSTEM_INFO info;
- GetSystemInfo(&info);
- t = (int) info.dwNumberOfProcessors;
+ SYSTEM_INFO info;
+ GetSystemInfo(&info);
+ t = (int) info.dwNumberOfProcessors;
#else
# ifdef __APPLE__
- int mib[2];
- size_t len;
-
- mib[0] = CTL_HW;
- mib[1] = HW_NCPU;
- len = sizeof(t);
- sysctl(mib, 2, &t, &len, NULL, 0);
+ int mib[2];
+ size_t len;
+
+ mib[0] = CTL_HW;
+ mib[1] = HW_NCPU;
+ len = sizeof(t);
+ sysctl(mib, 2, &t, &len, NULL, 0);
# else
- t = (int)sysconf(_SC_NPROCESSORS_ONLN);
+ t = (int)sysconf(_SC_NPROCESSORS_ONLN);
# endif
#endif
+ }
+
+ CLAMP(t, 1, RE_MAX_THREAD);
- if (num_threads_override > 0)
- return num_threads_override;
-
- if (t > RE_MAX_THREAD)
- return RE_MAX_THREAD;
- if (t < 1)
- return 1;
-
return t;
}