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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2016-02-07 16:25:38 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2016-02-07 16:35:21 +0300
commitbd0223b8fefe1bf21f9cd2b444256775b5540227 (patch)
tree0947ddb7d06c511da57555955b959f9d1eb92c12
parent77197b26fafb92a1339693fe8e08d5e7acd0d9fe (diff)
Fix T47351: slow rigid body sim bake after recent changes to use jobs system.
The bake system had a 200ms sleep for each frame substep, to give the UI time to redraw. I don't think there is a good reason to have this, with fair thread scheduling this will give UI thread 2x more time at best, and the UI doesn't need to be that responsive during bake.
-rw-r--r--source/blender/blenkernel/intern/pointcache.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c
index 71b68cefde2..4de924e954f 100644
--- a/source/blender/blenkernel/intern/pointcache.c
+++ b/source/blender/blenkernel/intern/pointcache.c
@@ -3681,9 +3681,6 @@ void BKE_ptcache_bake(PTCacheBaker *baker)
ptime = ctime;
}
- /* Delay to lessen CPU load from UI thread */
- PIL_sleep_ms(200);
-
/* NOTE: breaking baking should leave calculated frames in cache, not clear it */
if ((cancel || G.is_break)) {
break;