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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-02-07 16:25:38 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2016-02-07 16:35:21 +0300 |
commit | bd0223b8fefe1bf21f9cd2b444256775b5540227 (patch) | |
tree | 0947ddb7d06c511da57555955b959f9d1eb92c12 | |
parent | 77197b26fafb92a1339693fe8e08d5e7acd0d9fe (diff) |
Fix T47351: slow rigid body sim bake after recent changes to use jobs system.
The bake system had a 200ms sleep for each frame substep, to give the UI time
to redraw. I don't think there is a good reason to have this, with fair thread
scheduling this will give UI thread 2x more time at best, and the UI doesn't
need to be that responsive during bake.
-rw-r--r-- | source/blender/blenkernel/intern/pointcache.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c index 71b68cefde2..4de924e954f 100644 --- a/source/blender/blenkernel/intern/pointcache.c +++ b/source/blender/blenkernel/intern/pointcache.c @@ -3681,9 +3681,6 @@ void BKE_ptcache_bake(PTCacheBaker *baker) ptime = ctime; } - /* Delay to lessen CPU load from UI thread */ - PIL_sleep_ms(200); - /* NOTE: breaking baking should leave calculated frames in cache, not clear it */ if ((cancel || G.is_break)) { break; |