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authorTon Roosendaal <ton@blender.org>2006-07-05 17:34:03 +0400
committerTon Roosendaal <ton@blender.org>2006-07-05 17:34:03 +0400
commit54931c11925e2a316c1306cbd62870e65a9f1023 (patch)
tree486b1941da6ab52c88f44688411bf2284151eca4
parent7032a904a5a1a6ff67e24b951d0d108bb33bb414 (diff)
Protests! So, we then better live with a switch to edge-select on using
the 'region to loop', and implement the notice using a non-blocking status line once. Nice proposal: http://mke3.net/blender/interface/interaction/statusline_error.png
-rw-r--r--source/blender/src/editmesh_tools.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/src/editmesh_tools.c b/source/blender/src/editmesh_tools.c
index 3fc123836f6..d7bcf39a1cf 100644
--- a/source/blender/src/editmesh_tools.c
+++ b/source/blender/src/editmesh_tools.c
@@ -6389,8 +6389,6 @@ void region_to_loop(void)
if(eed->f1 == 1) EM_select_edge(eed, 1);
}
- if(G.scene->selectmode != SCE_SELECT_EDGE)
- notice("Select mode changed to Edge Select");
G.scene->selectmode = SCE_SELECT_EDGE;
EM_selectmode_set();
countall();