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authorSergey Sharybin <sergey.vfx@gmail.com>2015-06-09 19:54:43 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-06-11 15:53:15 +0300
commitabc9c26ec81cc91bdfe889964c025805c69611d9 (patch)
treea4644e92ab435dcd11dfe172307c13cd09119295
parenta6803bf56429829e6da5bd9702508190b27df711 (diff)
Fix for unwanted particle re-distribution happening due to memory optimization
The issue was caused by memory optimization marking particle system to recalc, and because of the way how particle flags works it was possible that it'll cause particle's re-distribution. Now this memory optimization will act the same as loading the file. This commit appears to be safe according to our render farm and is safe to be included into final release.
-rw-r--r--source/blender/blenkernel/intern/object.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index f8fe53063bc..d51ffa4cf60 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -363,6 +363,7 @@ void BKE_object_free_caches(Object *object)
psmd->dm->needsFree = 1;
psmd->dm->release(psmd->dm);
psmd->dm = NULL;
+ psmd->flag |= eParticleSystemFlag_file_loaded;
update_flag |= OB_RECALC_DATA;
}
}