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author | Clément Foucault <foucault.clem@gmail.com> | 2021-09-29 19:10:06 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2021-09-29 19:10:06 +0300 |
commit | 6f773e289b72e7853a938ea407938130bc9e54aa (patch) | |
tree | 7c88db7c80a2920f2c8508a23cc796e561652f38 | |
parent | d5f91a68c067052d4ad16dfd09d1950de7eaa6f3 (diff) |
EEVEE: Fix shader compilation caused by latest merge
-rw-r--r-- | source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl index 6f9db968118..008cd3cde51 100644 --- a/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl +++ b/source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl @@ -86,6 +86,8 @@ void node_bsdf_principled_eval(vec4 base_color, float subsurface, vec3 subsurface_radius, vec4 subsurface_color, + float subsurface_ior, + float subsurface_anisotropy, float metallic, float specular, float specular_tint, |