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authorPhilipp Oeser <info@graphics-engineer.com>2021-09-28 15:37:06 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2021-09-28 15:37:06 +0300
commit73b2ecb2975eb0438473e65c4c8f691e36524399 (patch)
tree8fc472e47a18eb0cf265751664c87a0949b8f0b6
parent9490db1ad26812c6acf6c45e7944450032026f50 (diff)
Cleanup: typo in comment
Noticed by @david_black in D12392, thx!
-rw-r--r--source/blender/editors/animation/time_scrub_ui.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/editors/animation/time_scrub_ui.c b/source/blender/editors/animation/time_scrub_ui.c
index 70a8973864c..b0eb014c5d9 100644
--- a/source/blender/editors/animation/time_scrub_ui.c
+++ b/source/blender/editors/animation/time_scrub_ui.c
@@ -105,8 +105,7 @@ static void draw_current_frame(const Scene *scene,
float bg_color[4];
UI_GetThemeColorShade4fv(TH_CFRAME, -5, bg_color);
- /* Draw vertical line to from the bottom of the current frame box to the bottom of the screen.
- */
+ /* Draw vertical line from the bottom of the current frame box to the bottom of the screen. */
const float subframe_x = UI_view2d_view_to_region_x(v2d, BKE_scene_ctime_get(scene));
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);