diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-05-03 19:01:55 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-05-03 19:01:55 +0400 |
commit | 23f1f26e7b41e0308bf3c1179d995ebf4448d347 (patch) | |
tree | 076cd03b49b200bc3b8e8339b50cc87bc1cdd514 | |
parent | 12a78aceee0bcf7d2fc517f25fcb01b5a7465958 (diff) |
fix [#27271] Going into sculpt mode causes crash
-rw-r--r-- | source/blender/blenkernel/intern/DerivedMesh.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index 7d3219d917e..297489ee56f 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -1815,7 +1815,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos * to avoid giving bogus normals to the next modifier see: [#23673] */ if(isPrevDeform && mti->dependsOnNormals && mti->dependsOnNormals(md)) { /* XXX, this covers bug #23673, but we may need normal calc for other types */ - if(dm->type == DM_TYPE_CDDM) { + if(dm && dm->type == DM_TYPE_CDDM) { CDDM_apply_vert_coords(dm, deformedVerts); CDDM_calc_normals(dm); } |