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authorCampbell Barton <ideasman42@gmail.com>2011-05-07 03:54:40 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-05-07 03:54:40 +0400
commit7a5b16d175345c879d823710d2a4a6146767386e (patch)
treebd2a68ae99efa73c4df42ee83e73d21a9d434a11
parentca419b47a44c9190aef7006c2d8b03f9ce7242a2 (diff)
missed updating warp modifier UI, gave a py error when selecting texture UI layer.
-rw-r--r--release/scripts/startup/bl_ui/properties_data_modifier.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
index 1fa79a88f43..27af84dbcfb 100644
--- a/release/scripts/startup/bl_ui/properties_data_modifier.py
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -675,7 +675,7 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
if md.texture_coords == 'OBJECT':
layout.prop(md, "texture_coordinate_object", text="Object")
elif md.texture_coords == 'UV' and ob.type == 'MESH':
- layout.prop_object(md, "uv_layer", ob.data, "uv_textures")
+ layout.prop_search(md, "uv_layer", ob.data, "uv_textures")
def WAVE(self, layout, ob, md):
split = layout.split()