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authorMike Erwin <significant.bit@gmail.com>2017-04-05 03:45:23 +0300
committerMike Erwin <significant.bit@gmail.com>2017-04-06 08:18:12 +0300
commitc2f5cd8f6454bf8256a39a5fc9cb075311e25c58 (patch)
treec0c9f803f810c2be81c9b302d814ac4989a559ed
parent957b408458140d1cfc72395d62189918bac5b5c7 (diff)
Gawain: add VertexBuffer prefix to functions
See intern/gawain for the API change. Other files are updated to use the new names.
-rw-r--r--intern/gawain/gawain/vertex_buffer.h6
-rw-r--r--intern/gawain/src/vertex_buffer.c8
-rw-r--r--source/blender/blenkernel/intern/mesh_render.c64
-rw-r--r--source/blender/draw/intern/draw_cache.c242
-rw-r--r--source/blender/draw/intern/draw_manager.c2
-rw-r--r--source/blender/editors/interface/interface_draw.c2
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c28
-rw-r--r--source/blender/editors/space_view3d/drawobject.c32
-rw-r--r--source/blender/editors/uvedit/uvedit_smart_stitch.c30
-rw-r--r--source/blender/gpu/intern/gpu_batch.c4
-rw-r--r--source/blender/gpu/intern/gpu_compositing.c6
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.c6
12 files changed, 216 insertions, 214 deletions
diff --git a/intern/gawain/gawain/vertex_buffer.h b/intern/gawain/gawain/vertex_buffer.h
index 6a72cfe6ff3..687f15e9e98 100644
--- a/intern/gawain/gawain/vertex_buffer.h
+++ b/intern/gawain/gawain/vertex_buffer.h
@@ -46,9 +46,9 @@ void VertexBuffer_resize_data(VertexBuffer*, unsigned v_ct);
// to the vertex attribute's type and component count. They're in control of both, so this
// should not be a problem.
-void setAttrib(VertexBuffer*, unsigned a_idx, unsigned v_idx, const void* data);
-void fillAttrib(VertexBuffer*, unsigned a_idx, const void* data); // tightly packed, non interleaved input data
-void fillAttribStride(VertexBuffer*, unsigned a_idx, unsigned stride, const void* data);
+void VertexBuffer_set_attrib(VertexBuffer*, unsigned a_idx, unsigned v_idx, const void* data);
+void VertexBuffer_fill_attrib(VertexBuffer*, unsigned a_idx, const void* data); // tightly packed, non interleaved input data
+void VertexBuffer_fill_attrib_stride(VertexBuffer*, unsigned a_idx, unsigned stride, const void* data);
// TODO: decide whether to keep the functions below
// doesn't immediate mode satisfy these needs?
diff --git a/intern/gawain/src/vertex_buffer.c b/intern/gawain/src/vertex_buffer.c
index 827703403e3..ab488a07bed 100644
--- a/intern/gawain/src/vertex_buffer.c
+++ b/intern/gawain/src/vertex_buffer.c
@@ -92,7 +92,7 @@ void VertexBuffer_resize_data(VertexBuffer* verts, unsigned v_ct)
// extra space will be reclaimed, and never sent to VRAM (see VertexBuffer_prime)
}
-void setAttrib(VertexBuffer* verts, unsigned a_idx, unsigned v_idx, const void* data)
+void VertexBuffer_set_attrib(VertexBuffer* verts, unsigned a_idx, unsigned v_idx, const void* data)
{
const VertexFormat* format = &verts->format;
const Attrib* a = format->attribs + a_idx;
@@ -106,7 +106,7 @@ void setAttrib(VertexBuffer* verts, unsigned a_idx, unsigned v_idx, const void*
memcpy((GLubyte*)verts->data + a->offset + v_idx * format->stride, data, a->sz);
}
-void fillAttrib(VertexBuffer* verts, unsigned a_idx, const void* data)
+void VertexBuffer_fill_attrib(VertexBuffer* verts, unsigned a_idx, const void* data)
{
const VertexFormat* format = &verts->format;
const Attrib* a = format->attribs + a_idx;
@@ -117,10 +117,10 @@ void fillAttrib(VertexBuffer* verts, unsigned a_idx, const void* data)
const unsigned stride = a->sz; // tightly packed input data
- fillAttribStride(verts, a_idx, stride, data);
+ VertexBuffer_fill_attrib_stride(verts, a_idx, stride, data);
}
-void fillAttribStride(VertexBuffer* verts, unsigned a_idx, unsigned stride, const void* data)
+void VertexBuffer_fill_attrib_stride(VertexBuffer* verts, unsigned a_idx, unsigned stride, const void* data)
{
const VertexFormat* format = &verts->format;
const Attrib* a = format->attribs + a_idx;
diff --git a/source/blender/blenkernel/intern/mesh_render.c b/source/blender/blenkernel/intern/mesh_render.c
index dbe99acc10b..ecd2c6ea28e 100644
--- a/source/blender/blenkernel/intern/mesh_render.c
+++ b/source/blender/blenkernel/intern/mesh_render.c
@@ -676,22 +676,22 @@ static void add_overlay_tri(
unsigned char fflag = mesh_render_data_looptri_flag(mrdata, f);
unsigned char vflag = mesh_render_data_vertex_flag(mrdata, v1);
eflag[0] = fflag | vflag;
- setAttrib(vbo, pos_id, base_vert_idx + 0, pos);
- setAttrib(vbo, edgeMod_id, base_vert_idx + 0, eflag);
+ VertexBuffer_set_attrib(vbo, pos_id, base_vert_idx + 0, pos);
+ VertexBuffer_set_attrib(vbo, edgeMod_id, base_vert_idx + 0, eflag);
pos = mesh_render_data_vert_co(mrdata, v2);
eflag = mesh_render_data_edge_flag(mrdata, v1, v3, -1);
vflag = mesh_render_data_vertex_flag(mrdata, v2);
eflag[0] = fflag | vflag;
- setAttrib(vbo, pos_id, base_vert_idx + 1, pos);
- setAttrib(vbo, edgeMod_id, base_vert_idx + 1, eflag);
+ VertexBuffer_set_attrib(vbo, pos_id, base_vert_idx + 1, pos);
+ VertexBuffer_set_attrib(vbo, edgeMod_id, base_vert_idx + 1, eflag);
pos = mesh_render_data_vert_co(mrdata, v3);
eflag = mesh_render_data_edge_flag(mrdata, v1, v2, -1);
vflag = mesh_render_data_vertex_flag(mrdata, v3);
eflag[0] = fflag | vflag;
- setAttrib(vbo, pos_id, base_vert_idx + 2, pos);
- setAttrib(vbo, edgeMod_id, base_vert_idx + 2, eflag);
+ VertexBuffer_set_attrib(vbo, pos_id, base_vert_idx + 2, pos);
+ VertexBuffer_set_attrib(vbo, edgeMod_id, base_vert_idx + 2, eflag);
}
static void add_overlay_loose_edge(
@@ -701,13 +701,13 @@ static void add_overlay_loose_edge(
unsigned char *eflag = mesh_render_data_edge_flag(mrdata, 0, 0, e);
const float *pos = mesh_render_data_vert_co(mrdata, v1);
eflag[0] = mesh_render_data_vertex_flag(mrdata, v1);
- setAttrib(vbo, pos_id, base_vert_idx + 0, pos);
- setAttrib(vbo, edgeMod_id, base_vert_idx + 0, eflag);
+ VertexBuffer_set_attrib(vbo, pos_id, base_vert_idx + 0, pos);
+ VertexBuffer_set_attrib(vbo, edgeMod_id, base_vert_idx + 0, eflag);
pos = mesh_render_data_vert_co(mrdata, v2);
eflag[0] = mesh_render_data_vertex_flag(mrdata, v2);
- setAttrib(vbo, pos_id, base_vert_idx + 1, pos);
- setAttrib(vbo, edgeMod_id, base_vert_idx + 1, eflag);
+ VertexBuffer_set_attrib(vbo, pos_id, base_vert_idx + 1, pos);
+ VertexBuffer_set_attrib(vbo, edgeMod_id, base_vert_idx + 1, eflag);
}
static void add_overlay_loose_vert(
@@ -717,8 +717,8 @@ static void add_overlay_loose_vert(
unsigned char vflag[4] = {0, 0, 0, 0};
const float *pos = mesh_render_data_vert_co(mrdata, v);
vflag[0] = mesh_render_data_vertex_flag(mrdata, v);
- setAttrib(vbo, pos_id, base_vert_idx + 0, pos);
- setAttrib(vbo, edgeMod_id, base_vert_idx + 0, vflag);
+ VertexBuffer_set_attrib(vbo, pos_id, base_vert_idx + 0, pos);
+ VertexBuffer_set_attrib(vbo, edgeMod_id, base_vert_idx + 0, vflag);
}
/* ---------------------------------------------------------------------- */
@@ -919,19 +919,19 @@ static VertexBuffer *mesh_batch_cache_get_pos_and_normals(MeshRenderData *mrdata
const bool is_smooth = mesh_render_data_looptri_cos_nors_smooth_get(mrdata, i, &tri_vert_cos, &tri_nor, &tri_vert_nors);
if (is_smooth) {
- setAttrib(cache->pos_with_normals, nor_id, nidx++, tri_vert_nors[0]);
- setAttrib(cache->pos_with_normals, nor_id, nidx++, tri_vert_nors[1]);
- setAttrib(cache->pos_with_normals, nor_id, nidx++, tri_vert_nors[2]);
+ VertexBuffer_set_attrib(cache->pos_with_normals, nor_id, nidx++, tri_vert_nors[0]);
+ VertexBuffer_set_attrib(cache->pos_with_normals, nor_id, nidx++, tri_vert_nors[1]);
+ VertexBuffer_set_attrib(cache->pos_with_normals, nor_id, nidx++, tri_vert_nors[2]);
}
else {
- setAttrib(cache->pos_with_normals, nor_id, nidx++, tri_nor);
- setAttrib(cache->pos_with_normals, nor_id, nidx++, tri_nor);
- setAttrib(cache->pos_with_normals, nor_id, nidx++, tri_nor);
+ VertexBuffer_set_attrib(cache->pos_with_normals, nor_id, nidx++, tri_nor);
+ VertexBuffer_set_attrib(cache->pos_with_normals, nor_id, nidx++, tri_nor);
+ VertexBuffer_set_attrib(cache->pos_with_normals, nor_id, nidx++, tri_nor);
}
- setAttrib(cache->pos_with_normals, pos_id, vidx++, tri_vert_cos[0]);
- setAttrib(cache->pos_with_normals, pos_id, vidx++, tri_vert_cos[1]);
- setAttrib(cache->pos_with_normals, pos_id, vidx++, tri_vert_cos[2]);
+ VertexBuffer_set_attrib(cache->pos_with_normals, pos_id, vidx++, tri_vert_cos[0]);
+ VertexBuffer_set_attrib(cache->pos_with_normals, pos_id, vidx++, tri_vert_cos[1]);
+ VertexBuffer_set_attrib(cache->pos_with_normals, pos_id, vidx++, tri_vert_cos[2]);
}
}
return cache->pos_with_normals;
@@ -954,8 +954,8 @@ static VertexBuffer *mesh_batch_cache_get_pos_and_nor_in_order(MeshRenderData *m
cache->pos_in_order = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(cache->pos_in_order, vertex_ct);
for (int i = 0; i < vertex_ct; ++i) {
- setAttrib(cache->pos_in_order, pos_id, i, mesh_render_data_vert_co(mrdata, i));
- setAttrib(cache->pos_in_order, nor_id, i, mesh_render_data_vert_nor(mrdata, i));
+ VertexBuffer_set_attrib(cache->pos_in_order, pos_id, i, mesh_render_data_vert_co(mrdata, i));
+ VertexBuffer_set_attrib(cache->pos_in_order, nor_id, i, mesh_render_data_vert_nor(mrdata, i));
}
}
@@ -1138,13 +1138,13 @@ Batch *BKE_mesh_batch_cache_get_fancy_edges(Mesh *me)
const float *n2 = (is_manifold) ? pnor2 : dummy2;
#endif
- setAttrib(vbo, pos_id, 2 * i, vcos1);
- setAttrib(vbo, n1_id, 2 * i, n1);
- setAttrib(vbo, n2_id, 2 * i, n2);
+ VertexBuffer_set_attrib(vbo, pos_id, 2 * i, vcos1);
+ VertexBuffer_set_attrib(vbo, n1_id, 2 * i, n1);
+ VertexBuffer_set_attrib(vbo, n2_id, 2 * i, n2);
- setAttrib(vbo, pos_id, 2 * i + 1, vcos2);
- setAttrib(vbo, n1_id, 2 * i + 1, n1);
- setAttrib(vbo, n2_id, 2 * i + 1, n2);
+ VertexBuffer_set_attrib(vbo, pos_id, 2 * i + 1, vcos2);
+ VertexBuffer_set_attrib(vbo, n1_id, 2 * i + 1, n1);
+ VertexBuffer_set_attrib(vbo, n2_id, 2 * i + 1, n2);
}
cache->fancy_edges = Batch_create(GL_LINES, vbo, NULL);
@@ -1289,13 +1289,13 @@ Batch *BKE_mesh_batch_cache_get_overlay_facedots(Mesh *me)
PackedNormal nor = { .x = 0, .y = 0, .z = -511 };
nor = convert_i10_v3(pnor);
nor.w = selected;
- setAttrib(vbo, data_id, i, &nor);
+ VertexBuffer_set_attrib(vbo, data_id, i, &nor);
#else
float nor[4] = {pnor[0], pnor[1], pnor[2], (float)selected};
- setAttrib(vbo, data_id, i, nor);
+ VertexBuffer_set_attrib(vbo, data_id, i, nor);
#endif
- setAttrib(vbo, pos_id, i, pcenter);
+ VertexBuffer_set_attrib(vbo, pos_id, i, pcenter);
}
cache->overlay_facedots = Batch_create(GL_POINTS, vbo, NULL);
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index 0d79011d267..fe09c6d8f06 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -134,13 +134,13 @@ static void add_fancy_edge(VertexBuffer *vbo, unsigned int pos_id, unsigned int
unsigned int *v_idx, const float co1[3], const float co2[3],
const float n1[3], const float n2[3])
{
- setAttrib(vbo, n1_id, *v_idx, n1);
- setAttrib(vbo, n2_id, *v_idx, n2);
- setAttrib(vbo, pos_id, (*v_idx)++, co1);
+ VertexBuffer_set_attrib(vbo, n1_id, *v_idx, n1);
+ VertexBuffer_set_attrib(vbo, n2_id, *v_idx, n2);
+ VertexBuffer_set_attrib(vbo, pos_id, (*v_idx)++, co1);
- setAttrib(vbo, n1_id, *v_idx, n1);
- setAttrib(vbo, n2_id, *v_idx, n2);
- setAttrib(vbo, pos_id, (*v_idx)++, co2);
+ VertexBuffer_set_attrib(vbo, n1_id, *v_idx, n1);
+ VertexBuffer_set_attrib(vbo, n2_id, *v_idx, n2);
+ VertexBuffer_set_attrib(vbo, pos_id, (*v_idx)++, co2);
}
static void add_lat_lon_vert(VertexBuffer *vbo, unsigned int pos_id, unsigned int nor_id,
@@ -152,8 +152,8 @@ static void add_lat_lon_vert(VertexBuffer *vbo, unsigned int pos_id, unsigned in
nor[2] = sinf(lat) * sinf(lon);
mul_v3_v3fl(pos, nor, rad);
- setAttrib(vbo, nor_id, *v_idx, nor);
- setAttrib(vbo, pos_id, (*v_idx)++, pos);
+ VertexBuffer_set_attrib(vbo, nor_id, *v_idx, nor);
+ VertexBuffer_set_attrib(vbo, pos_id, (*v_idx)++, pos);
}
static VertexBuffer *fill_arrows_vbo(const float scale)
@@ -179,21 +179,21 @@ static VertexBuffer *fill_arrows_vbo(const float scale)
v2[axis] = 1.0f;
mul_v3_v3fl(vtmp1, v1, scale);
mul_v3_v3fl(vtmp2, v2, scale);
- setAttrib(vbo, pos_id, axis * 6 + 0, vtmp1);
- setAttrib(vbo, pos_id, axis * 6 + 1, vtmp2);
+ VertexBuffer_set_attrib(vbo, pos_id, axis * 6 + 0, vtmp1);
+ VertexBuffer_set_attrib(vbo, pos_id, axis * 6 + 1, vtmp2);
v1[axis] = 0.85f;
v1[arrow_axis] = -0.08f;
mul_v3_v3fl(vtmp1, v1, scale);
mul_v3_v3fl(vtmp2, v2, scale);
- setAttrib(vbo, pos_id, axis * 6 + 2, vtmp1);
- setAttrib(vbo, pos_id, axis * 6 + 3, vtmp2);
+ VertexBuffer_set_attrib(vbo, pos_id, axis * 6 + 2, vtmp1);
+ VertexBuffer_set_attrib(vbo, pos_id, axis * 6 + 3, vtmp2);
v1[arrow_axis] = 0.08f;
mul_v3_v3fl(vtmp1, v1, scale);
mul_v3_v3fl(vtmp2, v2, scale);
- setAttrib(vbo, pos_id, axis * 6 + 4, vtmp1);
- setAttrib(vbo, pos_id, axis * 6 + 5, vtmp2);
+ VertexBuffer_set_attrib(vbo, pos_id, axis * 6 + 4, vtmp1);
+ VertexBuffer_set_attrib(vbo, pos_id, axis * 6 + 5, vtmp2);
/* reset v1 & v2 to zero */
v1[arrow_axis] = v1[axis] = v2[axis] = 0.0f;
@@ -238,7 +238,7 @@ static VertexBuffer *sphere_wire_vbo(const float rad)
else
v[0] = 0.0f, v[1] = cv[0], v[2] = cv[1];
- setAttrib(vbo, pos_id, i * 2 + j + (NSEGMENTS * 2 * axis), v);
+ VertexBuffer_set_attrib(vbo, pos_id, i * 2 + j + (NSEGMENTS * 2 * axis), v);
}
}
}
@@ -266,8 +266,8 @@ Batch *DRW_cache_fullscreen_quad_get(void)
VertexBuffer_allocate_data(vbo, 4);
for (int i = 0; i < 4; ++i) {
- setAttrib(vbo, pos_id, i, pos[i]);
- setAttrib(vbo, uvs_id, i, uvs[i]);
+ VertexBuffer_set_attrib(vbo, pos_id, i, pos[i]);
+ VertexBuffer_set_attrib(vbo, uvs_id, i, uvs[i]);
}
SHC.drw_fullscreen_quad = Batch_create(GL_TRIANGLE_STRIP, vbo, NULL);
@@ -304,7 +304,7 @@ Batch *DRW_cache_cube_get(void)
VertexBuffer_allocate_data(vbo, 24);
for (int i = 0; i < 24; ++i) {
- setAttrib(vbo, pos_id, i, verts[indices[i]]);
+ VertexBuffer_set_attrib(vbo, pos_id, i, verts[indices[i]]);
}
SHC.drw_cube = Batch_create(GL_LINES, vbo, NULL);
@@ -332,12 +332,12 @@ Batch *DRW_cache_circle_get(void)
v[0] = sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL));
v[2] = cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL));
v[1] = 0.0f;
- setAttrib(vbo, pos_id, a * 2, v);
+ VertexBuffer_set_attrib(vbo, pos_id, a * 2, v);
v[0] = sinf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL));
v[2] = cosf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL));
v[1] = 0.0f;
- setAttrib(vbo, pos_id, a * 2 + 1, v);
+ VertexBuffer_set_attrib(vbo, pos_id, a * 2 + 1, v);
}
SHC.drw_circle = Batch_create(GL_LINES, vbo, NULL);
@@ -365,8 +365,8 @@ Batch *DRW_cache_square_get(void)
VertexBuffer_allocate_data(vbo, 8);
for (int i = 0; i < 4; i++) {
- setAttrib(vbo, pos_id, i * 2, p[i % 4]);
- setAttrib(vbo, pos_id, i * 2 + 1, p[(i+1) % 4]);
+ VertexBuffer_set_attrib(vbo, pos_id, i * 2, p[i % 4]);
+ VertexBuffer_set_attrib(vbo, pos_id, i * 2 + 1, p[(i+1) % 4]);
}
SHC.drw_square = Batch_create(GL_LINES, vbo, NULL);
@@ -391,8 +391,8 @@ Batch *DRW_cache_single_line_get(void)
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, 2);
- setAttrib(vbo, pos_id, 0, v1);
- setAttrib(vbo, pos_id, 1, v2);
+ VertexBuffer_set_attrib(vbo, pos_id, 0, v1);
+ VertexBuffer_set_attrib(vbo, pos_id, 1, v2);
SHC.drw_line = Batch_create(GL_LINES, vbo, NULL);
}
@@ -417,8 +417,8 @@ Batch *DRW_cache_single_line_endpoints_get(void)
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, 2);
- setAttrib(vbo, pos_id, 0, v1);
- setAttrib(vbo, pos_id, 1, v2);
+ VertexBuffer_set_attrib(vbo, pos_id, 0, v1);
+ VertexBuffer_set_attrib(vbo, pos_id, 1, v2);
SHC.drw_line_endpoints = Batch_create(GL_POINTS, vbo, NULL);
}
@@ -447,8 +447,8 @@ Batch *DRW_cache_plain_axes_get(void)
v1[axis] = 1.0f;
v2[axis] = -1.0f;
- setAttrib(vbo, pos_id, axis * 2, v1);
- setAttrib(vbo, pos_id, axis * 2 + 1, v2);
+ VertexBuffer_set_attrib(vbo, pos_id, axis * 2, v1);
+ VertexBuffer_set_attrib(vbo, pos_id, axis * 2 + 1, v2);
/* reset v1 & v2 to zero for next axis */
v1[axis] = v2[axis] = 0.0f;
@@ -489,9 +489,9 @@ Batch *DRW_cache_single_arrow_get(void)
v3[0] = -v3[0];
}
- setAttrib(vbo, pos_id, sides * 3 + 0, v1);
- setAttrib(vbo, pos_id, sides * 3 + 1, v2);
- setAttrib(vbo, pos_id, sides * 3 + 2, v3);
+ VertexBuffer_set_attrib(vbo, pos_id, sides * 3 + 0, v1);
+ VertexBuffer_set_attrib(vbo, pos_id, sides * 3 + 1, v2);
+ VertexBuffer_set_attrib(vbo, pos_id, sides * 3 + 2, v3);
}
SHC.drw_single_arrow = Batch_create(GL_TRIANGLES, vbo, NULL);
@@ -537,17 +537,17 @@ Batch *DRW_cache_empty_cone_get(void)
/* cone sides */
v[0] = cv[0], v[1] = 0.0f, v[2] = cv[1];
- setAttrib(vbo, pos_id, i * 4, v);
+ VertexBuffer_set_attrib(vbo, pos_id, i * 4, v);
v[0] = 0.0f, v[1] = 2.0f, v[2] = 0.0f;
- setAttrib(vbo, pos_id, i * 4 + 1, v);
+ VertexBuffer_set_attrib(vbo, pos_id, i * 4 + 1, v);
/* end ring */
v[0] = cv[0], v[1] = 0.0f, v[2] = cv[1];
- setAttrib(vbo, pos_id, i * 4 + 2, v);
+ VertexBuffer_set_attrib(vbo, pos_id, i * 4 + 2, v);
cv[0] = p[(i + 1) % NSEGMENTS][0];
cv[1] = p[(i + 1) % NSEGMENTS][1];
v[0] = cv[0], v[1] = 0.0f, v[2] = cv[1];
- setAttrib(vbo, pos_id, i * 4 + 3, v);
+ VertexBuffer_set_attrib(vbo, pos_id, i * 4 + 3, v);
}
SHC.drw_empty_cone = Batch_create(GL_LINES, vbo, NULL);
@@ -587,40 +587,40 @@ Batch *DRW_cache_axis_names_get(void)
/* X */
copy_v3_fl3(v1, -size, size, 0.0f);
copy_v3_fl3(v2, size, -size, 0.0f);
- setAttrib(vbo, pos_id, 0, v1);
- setAttrib(vbo, pos_id, 1, v2);
+ VertexBuffer_set_attrib(vbo, pos_id, 0, v1);
+ VertexBuffer_set_attrib(vbo, pos_id, 1, v2);
copy_v3_fl3(v1, size, size, 0.0f);
copy_v3_fl3(v2, -size, -size, 0.0f);
- setAttrib(vbo, pos_id, 2, v1);
- setAttrib(vbo, pos_id, 3, v2);
+ VertexBuffer_set_attrib(vbo, pos_id, 2, v1);
+ VertexBuffer_set_attrib(vbo, pos_id, 3, v2);
/* Y */
copy_v3_fl3(v1, -size + 0.25f * size, size, 1.0f);
copy_v3_fl3(v2, 0.0f, 0.0f, 1.0f);
- setAttrib(vbo, pos_id, 4, v1);
- setAttrib(vbo, pos_id, 5, v2);
+ VertexBuffer_set_attrib(vbo, pos_id, 4, v1);
+ VertexBuffer_set_attrib(vbo, pos_id, 5, v2);
copy_v3_fl3(v1, size - 0.25f * size, size, 1.0f);
copy_v3_fl3(v2, -size + 0.25f * size, -size, 1.0f);
- setAttrib(vbo, pos_id, 6, v1);
- setAttrib(vbo, pos_id, 7, v2);
+ VertexBuffer_set_attrib(vbo, pos_id, 6, v1);
+ VertexBuffer_set_attrib(vbo, pos_id, 7, v2);
/* Z */
copy_v3_fl3(v1, -size, size, 2.0f);
copy_v3_fl3(v2, size, size, 2.0f);
- setAttrib(vbo, pos_id, 8, v1);
- setAttrib(vbo, pos_id, 9, v2);
+ VertexBuffer_set_attrib(vbo, pos_id, 8, v1);
+ VertexBuffer_set_attrib(vbo, pos_id, 9, v2);
copy_v3_fl3(v1, size, size, 2.0f);
copy_v3_fl3(v2, -size, -size, 2.0f);
- setAttrib(vbo, pos_id, 10, v1);
- setAttrib(vbo, pos_id, 11, v2);
+ VertexBuffer_set_attrib(vbo, pos_id, 10, v1);
+ VertexBuffer_set_attrib(vbo, pos_id, 11, v2);
copy_v3_fl3(v1, -size, -size, 2.0f);
copy_v3_fl3(v2, size, -size, 2.0f);
- setAttrib(vbo, pos_id, 12, v1);
- setAttrib(vbo, pos_id, 13, v2);
+ VertexBuffer_set_attrib(vbo, pos_id, 12, v1);
+ VertexBuffer_set_attrib(vbo, pos_id, 13, v2);
SHC.drw_axis_names = Batch_create(GL_LINES, vbo, NULL);
}
@@ -647,11 +647,11 @@ Batch *DRW_cache_lamp_get(void)
for (int a = 0; a < NSEGMENTS; a++) {
v[0] = sinf((2.0f * M_PI * a) / ((float)NSEGMENTS));
v[1] = cosf((2.0f * M_PI * a) / ((float)NSEGMENTS));
- setAttrib(vbo, pos_id, a * 2, v);
+ VertexBuffer_set_attrib(vbo, pos_id, a * 2, v);
v[0] = sinf((2.0f * M_PI * (a + 1)) / ((float)NSEGMENTS));
v[1] = cosf((2.0f * M_PI * (a + 1)) / ((float)NSEGMENTS));
- setAttrib(vbo, pos_id, a * 2 + 1, v);
+ VertexBuffer_set_attrib(vbo, pos_id, a * 2 + 1, v);
}
SHC.drw_lamp = Batch_create(GL_LINES, vbo, NULL);
@@ -682,8 +682,8 @@ Batch *DRW_cache_lamp_sunrays_get(void)
mul_v2_v2fl(v1, v, 1.2f);
mul_v2_v2fl(v2, v, 2.5f);
- setAttrib(vbo, pos_id, a * 2, v1);
- setAttrib(vbo, pos_id, a * 2 + 1, v2);
+ VertexBuffer_set_attrib(vbo, pos_id, a * 2, v1);
+ VertexBuffer_set_attrib(vbo, pos_id, a * 2 + 1, v2);
}
SHC.drw_lamp_sunrays = Batch_create(GL_LINES, vbo, NULL);
@@ -707,18 +707,18 @@ Batch *DRW_cache_lamp_area_get(void)
VertexBuffer_allocate_data(vbo, 8);
v1[0] = v1[1] = 0.5f;
- setAttrib(vbo, pos_id, 0, v1);
+ VertexBuffer_set_attrib(vbo, pos_id, 0, v1);
v1[0] = -0.5f;
- setAttrib(vbo, pos_id, 1, v1);
- setAttrib(vbo, pos_id, 2, v1);
+ VertexBuffer_set_attrib(vbo, pos_id, 1, v1);
+ VertexBuffer_set_attrib(vbo, pos_id, 2, v1);
v1[1] = -0.5f;
- setAttrib(vbo, pos_id, 3, v1);
- setAttrib(vbo, pos_id, 4, v1);
+ VertexBuffer_set_attrib(vbo, pos_id, 3, v1);
+ VertexBuffer_set_attrib(vbo, pos_id, 4, v1);
v1[0] = 0.5f;
- setAttrib(vbo, pos_id, 5, v1);
- setAttrib(vbo, pos_id, 6, v1);
+ VertexBuffer_set_attrib(vbo, pos_id, 5, v1);
+ VertexBuffer_set_attrib(vbo, pos_id, 6, v1);
v1[1] = 0.5f;
- setAttrib(vbo, pos_id, 7, v1);
+ VertexBuffer_set_attrib(vbo, pos_id, 7, v1);
SHC.drw_lamp_area = Batch_create(GL_LINES, vbo, NULL);
}
@@ -747,12 +747,12 @@ Batch *DRW_cache_lamp_hemi_get(void)
v[0] = sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL) - M_PI / 2);
v[2] = cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL) - M_PI / 2) - 1.0f;
v[1] = 0.0f;
- setAttrib(vbo, pos_id, vidx++, v);
+ VertexBuffer_set_attrib(vbo, pos_id, vidx++, v);
v[0] = sinf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL) - M_PI / 2);
v[2] = cosf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL) - M_PI / 2) - 1.0f;
v[1] = 0.0f;
- setAttrib(vbo, pos_id, vidx++, v);
+ VertexBuffer_set_attrib(vbo, pos_id, vidx++, v);
}
/* XY plane */
@@ -760,12 +760,12 @@ Batch *DRW_cache_lamp_hemi_get(void)
v[2] = sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)) - 1.0f;
v[1] = cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL));
v[0] = 0.0f;
- setAttrib(vbo, pos_id, vidx++, v);
+ VertexBuffer_set_attrib(vbo, pos_id, vidx++, v);
v[2] = sinf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)) - 1.0f;
v[1] = cosf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL));
v[0] = 0.0f;
- setAttrib(vbo, pos_id, vidx++, v);
+ VertexBuffer_set_attrib(vbo, pos_id, vidx++, v);
}
/* YZ plane full circle */
@@ -774,11 +774,11 @@ Batch *DRW_cache_lamp_hemi_get(void)
for (int a = 0; a < CIRCLE_RESOL; a++) {
v[1] = rad * sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL));
v[0] = rad * cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL));
- setAttrib(vbo, pos_id, vidx++, v);
+ VertexBuffer_set_attrib(vbo, pos_id, vidx++, v);
v[1] = rad * sinf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL));
v[0] = rad * cosf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL));
- setAttrib(vbo, pos_id, vidx++, v);
+ VertexBuffer_set_attrib(vbo, pos_id, vidx++, v);
}
@@ -829,27 +829,27 @@ Batch *DRW_cache_lamp_spot_get(void)
/* cone sides */
v[0] = cv[0], v[1] = cv[1], v[2] = -1.0f;
- setAttrib(vbo, pos_id, i * 4, v);
+ VertexBuffer_set_attrib(vbo, pos_id, i * 4, v);
v[0] = 0.0f, v[1] = 0.0f, v[2] = 0.0f;
- setAttrib(vbo, pos_id, i * 4 + 1, v);
+ VertexBuffer_set_attrib(vbo, pos_id, i * 4 + 1, v);
- setAttrib(vbo, n1_id, i * 4, n[(i) % NSEGMENTS]);
- setAttrib(vbo, n1_id, i * 4 + 1, n[(i) % NSEGMENTS]);
- setAttrib(vbo, n2_id, i * 4, n[(i+1) % NSEGMENTS]);
- setAttrib(vbo, n2_id, i * 4 + 1, n[(i+1) % NSEGMENTS]);
+ VertexBuffer_set_attrib(vbo, n1_id, i * 4, n[(i) % NSEGMENTS]);
+ VertexBuffer_set_attrib(vbo, n1_id, i * 4 + 1, n[(i) % NSEGMENTS]);
+ VertexBuffer_set_attrib(vbo, n2_id, i * 4, n[(i+1) % NSEGMENTS]);
+ VertexBuffer_set_attrib(vbo, n2_id, i * 4 + 1, n[(i+1) % NSEGMENTS]);
/* end ring */
v[0] = cv[0], v[1] = cv[1], v[2] = -1.0f;
- setAttrib(vbo, pos_id, i * 4 + 2, v);
+ VertexBuffer_set_attrib(vbo, pos_id, i * 4 + 2, v);
cv[0] = p[(i + 1) % NSEGMENTS][0];
cv[1] = p[(i + 1) % NSEGMENTS][1];
v[0] = cv[0], v[1] = cv[1], v[2] = -1.0f;
- setAttrib(vbo, pos_id, i * 4 + 3, v);
+ VertexBuffer_set_attrib(vbo, pos_id, i * 4 + 3, v);
- setAttrib(vbo, n1_id, i * 4 + 2, n[(i) % NSEGMENTS]);
- setAttrib(vbo, n1_id, i * 4 + 3, n[(i) % NSEGMENTS]);
- setAttrib(vbo, n2_id, i * 4 + 2, neg[(i) % NSEGMENTS]);
- setAttrib(vbo, n2_id, i * 4 + 3, neg[(i) % NSEGMENTS]);
+ VertexBuffer_set_attrib(vbo, n1_id, i * 4 + 2, n[(i) % NSEGMENTS]);
+ VertexBuffer_set_attrib(vbo, n1_id, i * 4 + 3, n[(i) % NSEGMENTS]);
+ VertexBuffer_set_attrib(vbo, n2_id, i * 4 + 2, neg[(i) % NSEGMENTS]);
+ VertexBuffer_set_attrib(vbo, n2_id, i * 4 + 3, neg[(i) % NSEGMENTS]);
}
SHC.drw_lamp_spot = Batch_create(GL_LINES, vbo, NULL);
@@ -881,11 +881,11 @@ Batch *DRW_cache_lamp_spot_square_get(void)
/* piramid sides */
for (int i = 1; i <= 4; ++i) {
- setAttrib(vbo, pos_id, v_idx++, p[0]);
- setAttrib(vbo, pos_id, v_idx++, p[i]);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, p[0]);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, p[i]);
- setAttrib(vbo, pos_id, v_idx++, p[(i % 4)+1]);
- setAttrib(vbo, pos_id, v_idx++, p[((i+1) % 4)+1]);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, p[(i % 4)+1]);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, p[((i+1) % 4)+1]);
}
SHC.drw_lamp_spot_square = Batch_create(GL_LINES, vbo, NULL);
@@ -916,16 +916,16 @@ Batch *DRW_cache_speaker_get(void)
float r = (j == 0 ? 0.5f : 0.25f);
copy_v3_fl3(v, r, 0.0f, z);
- setAttrib(vbo, pos_id, vidx++, v);
+ VertexBuffer_set_attrib(vbo, pos_id, vidx++, v);
for (int i = 1; i < segments; i++) {
float x = cosf(2.f * (float)M_PI * i / segments) * r;
float y = sinf(2.f * (float)M_PI * i / segments) * r;
copy_v3_fl3(v, x, y, z);
- setAttrib(vbo, pos_id, vidx++, v);
- setAttrib(vbo, pos_id, vidx++, v);
+ VertexBuffer_set_attrib(vbo, pos_id, vidx++, v);
+ VertexBuffer_set_attrib(vbo, pos_id, vidx++, v);
}
copy_v3_fl3(v, r, 0.0f, z);
- setAttrib(vbo, pos_id, vidx++, v);
+ VertexBuffer_set_attrib(vbo, pos_id, vidx++, v);
}
for (int j = 0; j < 4; j++) {
@@ -939,9 +939,9 @@ Batch *DRW_cache_speaker_get(void)
float z = 0.25f * i - 0.125f;
copy_v3_fl3(v, x, y, z);
- setAttrib(vbo, pos_id, vidx++, v);
+ VertexBuffer_set_attrib(vbo, pos_id, vidx++, v);
if (i == 1) {
- setAttrib(vbo, pos_id, vidx++, v);
+ VertexBuffer_set_attrib(vbo, pos_id, vidx++, v);
}
}
}
@@ -1016,12 +1016,12 @@ Batch *DRW_cache_bone_octahedral_get(void)
VertexBuffer_allocate_data(vbo, 24);
for (int i = 0; i < 8; i++) {
- setAttrib(vbo, nor_id, v_idx, bone_octahedral_solid_normals[i]);
- setAttrib(vbo, pos_id, v_idx++, bone_octahedral_verts[bone_octahedral_solid_tris[i][0]]);
- setAttrib(vbo, nor_id, v_idx, bone_octahedral_solid_normals[i]);
- setAttrib(vbo, pos_id, v_idx++, bone_octahedral_verts[bone_octahedral_solid_tris[i][1]]);
- setAttrib(vbo, nor_id, v_idx, bone_octahedral_solid_normals[i]);
- setAttrib(vbo, pos_id, v_idx++, bone_octahedral_verts[bone_octahedral_solid_tris[i][2]]);
+ VertexBuffer_set_attrib(vbo, nor_id, v_idx, bone_octahedral_solid_normals[i]);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, bone_octahedral_verts[bone_octahedral_solid_tris[i][0]]);
+ VertexBuffer_set_attrib(vbo, nor_id, v_idx, bone_octahedral_solid_normals[i]);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, bone_octahedral_verts[bone_octahedral_solid_tris[i][1]]);
+ VertexBuffer_set_attrib(vbo, nor_id, v_idx, bone_octahedral_solid_normals[i]);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, bone_octahedral_verts[bone_octahedral_solid_tris[i][2]]);
}
SHC.drw_bone_octahedral = Batch_create(GL_TRIANGLES, vbo, NULL);
@@ -1148,40 +1148,40 @@ Batch *DRW_cache_camera_get(void)
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, 22);
- setAttrib(vbo, pos_id, v_idx++, &v0);
- setAttrib(vbo, pos_id, v_idx++, &v1);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, &v0);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, &v1);
- setAttrib(vbo, pos_id, v_idx++, &v0);
- setAttrib(vbo, pos_id, v_idx++, &v2);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, &v0);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, &v2);
- setAttrib(vbo, pos_id, v_idx++, &v0);
- setAttrib(vbo, pos_id, v_idx++, &v3);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, &v0);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, &v3);
- setAttrib(vbo, pos_id, v_idx++, &v0);
- setAttrib(vbo, pos_id, v_idx++, &v4);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, &v0);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, &v4);
/* camera frame */
- setAttrib(vbo, pos_id, v_idx++, &v1);
- setAttrib(vbo, pos_id, v_idx++, &v2);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, &v1);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, &v2);
- setAttrib(vbo, pos_id, v_idx++, &v2);
- setAttrib(vbo, pos_id, v_idx++, &v3);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, &v2);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, &v3);
- setAttrib(vbo, pos_id, v_idx++, &v3);
- setAttrib(vbo, pos_id, v_idx++, &v4);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, &v3);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, &v4);
- setAttrib(vbo, pos_id, v_idx++, &v4);
- setAttrib(vbo, pos_id, v_idx++, &v1);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, &v4);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, &v1);
/* tria */
- setAttrib(vbo, pos_id, v_idx++, &v5);
- setAttrib(vbo, pos_id, v_idx++, &v6);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, &v5);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, &v6);
- setAttrib(vbo, pos_id, v_idx++, &v6);
- setAttrib(vbo, pos_id, v_idx++, &v7);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, &v6);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, &v7);
- setAttrib(vbo, pos_id, v_idx++, &v7);
- setAttrib(vbo, pos_id, v_idx++, &v5);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, &v7);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, &v5);
SHC.drw_camera = Batch_create(GL_LINES, vbo, NULL);
}
@@ -1210,9 +1210,9 @@ Batch *DRW_cache_camera_tria_get(void)
VertexBuffer_allocate_data(vbo, 6);
/* tria */
- setAttrib(vbo, pos_id, v_idx++, &v5);
- setAttrib(vbo, pos_id, v_idx++, &v6);
- setAttrib(vbo, pos_id, v_idx++, &v7);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, &v5);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, &v6);
+ VertexBuffer_set_attrib(vbo, pos_id, v_idx++, &v7);
SHC.drw_camera_tria = Batch_create(GL_TRIANGLES, vbo, NULL);
}
@@ -1235,7 +1235,7 @@ Batch *DRW_cache_single_vert_get(void)
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, 1);
- setAttrib(vbo, pos_id, 0, v1);
+ VertexBuffer_set_attrib(vbo, pos_id, 0, v1);
SHC.drw_single_vertice = Batch_create(GL_POINTS, vbo, NULL);
}
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 276ccd980a0..44fc2f96b8b 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -689,7 +689,7 @@ static void shgroup_dynamic_batch(DRWShadingGroup *shgroup)
for (DRWDynamicCall *call = shgroup->calls.first; call; call = call->next, j++) {
int i = 0;
for (DRWAttrib *attrib = interface->attribs.first; attrib; attrib = attrib->next, i++) {
- setAttrib(vbo, attrib->format_id, j, call->data[i]);
+ VertexBuffer_set_attrib(vbo, attrib->format_id, j, call->data[i]);
}
}
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 643470dd3cf..5f5598f79d8 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -793,7 +793,7 @@ static void waveform_draw_one(float *waveform, int nbr, const float col[3])
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, nbr);
- fillAttrib(vbo, pos_id, waveform);
+ VertexBuffer_fill_attrib(vbo, pos_id, waveform);
/* TODO store the Batch inside the scope */
Batch *batch = Batch_create(GL_POINTS, vbo, NULL);
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index 3b2791b7a62..f0c47ee2639 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -334,12 +334,12 @@ static void set_ebone_color(const unsigned int boneflag)
static void add_solid_flat_triangle(VertexBuffer *vbo, unsigned int *vertex, unsigned int pos, unsigned int nor,
const float p1[3], const float p2[3], const float p3[3], const float n[3])
{
- setAttrib(vbo, nor, *vertex, n);
- setAttrib(vbo, pos, (*vertex)++, p1);
- setAttrib(vbo, nor, *vertex, n);
- setAttrib(vbo, pos, (*vertex)++, p2);
- setAttrib(vbo, nor, *vertex, n);
- setAttrib(vbo, pos, (*vertex)++, p3);
+ VertexBuffer_set_attrib(vbo, nor, *vertex, n);
+ VertexBuffer_set_attrib(vbo, pos, (*vertex)++, p1);
+ VertexBuffer_set_attrib(vbo, nor, *vertex, n);
+ VertexBuffer_set_attrib(vbo, pos, (*vertex)++, p2);
+ VertexBuffer_set_attrib(vbo, nor, *vertex, n);
+ VertexBuffer_set_attrib(vbo, pos, (*vertex)++, p3);
}
/* half the cube, in Y */
@@ -444,7 +444,7 @@ static void drawcube_size(float xsize, float ysize, float zsize)
VertexBuffer_init_with_format(&vbo, &format);
VertexBuffer_allocate_data(&vbo, 8);
for (int i = 0; i < 8; ++i) {
- setAttrib(&vbo, pos, i, cube_vert[i]);
+ VertexBuffer_set_attrib(&vbo, pos, i, cube_vert[i]);
}
Batch_init(&batch, GL_LINES, &vbo, &el);
@@ -481,26 +481,26 @@ static void draw_bonevert(void)
vert[0] = r * cosf(2 * M_PI * i / 16.f);
vert[1] = r * sinf(2 * M_PI * i / 16.f);
- setAttrib(&vbo, pos, i * 6 + 0, vert);
+ VertexBuffer_set_attrib(&vbo, pos, i * 6 + 0, vert);
vert[0] = r * cosf(2 * M_PI * (i + 1) / 16.f);
vert[1] = r * sinf(2 * M_PI * (i + 1) / 16.f);
- setAttrib(&vbo, pos, i * 6 + 1, vert);
+ VertexBuffer_set_attrib(&vbo, pos, i * 6 + 1, vert);
vert[0] = 0.f;
vert[1] = r * cosf(2 * M_PI * i / 16.f);
vert[2] = r * sinf(2 * M_PI * i / 16.f);
- setAttrib(&vbo, pos, i * 6 + 2, vert);
+ VertexBuffer_set_attrib(&vbo, pos, i * 6 + 2, vert);
vert[1] = r * cosf(2 * M_PI * (i + 1) / 16.f);
vert[2] = r * sinf(2 * M_PI * (i + 1) / 16.f);
- setAttrib(&vbo, pos, i * 6 + 3, vert);
+ VertexBuffer_set_attrib(&vbo, pos, i * 6 + 3, vert);
vert[1] = 0.f;
vert[0] = r * cosf(2 * M_PI * i / 16.f);
vert[2] = r * sinf(2 * M_PI * i / 16.f);
- setAttrib(&vbo, pos, i * 6 + 4, vert);
+ VertexBuffer_set_attrib(&vbo, pos, i * 6 + 4, vert);
vert[0] = r * cosf(2 * M_PI * (i + 1) / 16.f);
vert[2] = r * sinf(2 * M_PI * (i + 1) / 16.f);
- setAttrib(&vbo, pos, i * 6 + 5, vert);
+ VertexBuffer_set_attrib(&vbo, pos, i * 6 + 5, vert);
}
Batch_init(&batch, GL_LINES, &vbo, NULL);
@@ -596,7 +596,7 @@ static void draw_bone_octahedral(void)
VertexBuffer_init_with_format(&vbo, &format);
VertexBuffer_allocate_data(&vbo, 6);
for (int i = 0; i < 6; ++i) {
- setAttrib(&vbo, pos, i, bone_octahedral_verts[i]);
+ VertexBuffer_set_attrib(&vbo, pos, i, bone_octahedral_verts[i]);
}
Batch_init(&batch, GL_LINES, &vbo, &el);
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index eaa5ee3b9eb..19f8f6eae6f 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -5119,7 +5119,7 @@ static void drawDispListVerts(int dt, const void *data, unsigned int vert_ct, co
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, vert_ct);
- fillAttrib(vbo, pos_id, data);
+ VertexBuffer_fill_attrib(vbo, pos_id, data);
Batch *batch = Batch_create(dt, vbo, NULL);
Batch_set_builtin_program(batch, GPU_SHADER_3D_UNIFORM_COLOR);
@@ -5165,10 +5165,10 @@ static void drawDispListElem(bool quads, bool UNUSED(smooth), const float *data,
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, vert_ct);
- fillAttrib(vbo, pos_id, data);
+ VertexBuffer_fill_attrib(vbo, pos_id, data);
if (ndata) {
- fillAttrib(vbo, nor_id, ndata);
+ VertexBuffer_fill_attrib(vbo, nor_id, ndata);
}
Batch *batch = Batch_create(GL_TRIANGLES, vbo, ElementList_build(&elb));
@@ -5594,14 +5594,14 @@ static void draw_vertex_array(int dt, const float *vert, const float *nor, const
VertexBuffer_allocate_data(vbo, vert_ct);
if (stride == 0) {
- fillAttrib(vbo, pos_id, vert);
- if (nor) fillAttrib(vbo, nor_id, nor);
- if (color) fillAttrib(vbo, col_id, color);
+ VertexBuffer_fill_attrib(vbo, pos_id, vert);
+ if (nor) VertexBuffer_fill_attrib(vbo, nor_id, nor);
+ if (color) VertexBuffer_fill_attrib(vbo, col_id, color);
}
else {
- fillAttribStride(vbo, pos_id, stride, vert);
- if (nor) fillAttribStride(vbo, nor_id, stride, nor);
- if (color) fillAttribStride(vbo, col_id, stride, color);
+ VertexBuffer_fill_attrib_stride(vbo, pos_id, stride, vert);
+ if (nor) VertexBuffer_fill_attrib_stride(vbo, nor_id, stride, nor);
+ if (color) VertexBuffer_fill_attrib_stride(vbo, col_id, stride, color);
}
Batch *batch = Batch_create(dt, vbo, NULL);
@@ -6590,7 +6590,7 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit)
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, path->segments + 1);
- fillAttribStride(vbo, pos_id, sizeof(ParticleCacheKey), path->co);
+ VertexBuffer_fill_attrib_stride(vbo, pos_id, sizeof(ParticleCacheKey), path->co);
float *pcol = pathcol;
@@ -6600,7 +6600,7 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit)
pcol[3] = 0.25f;
}
- fillAttrib(vbo, col_id, pathcol);
+ VertexBuffer_fill_attrib(vbo, col_id, pathcol);
}
else if (timed) {
ParticleCacheKey *pkey = path;
@@ -6609,12 +6609,12 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit)
pcol[3] = 1.0f - fabsf((float)(CFRA) -pkey->time) / (float)pset->fade_frames;
}
- fillAttrib(vbo, col_id, pathcol);
+ VertexBuffer_fill_attrib(vbo, col_id, pathcol);
}
else {
/* FIXME: shader wants 4 color components but the cache only contains ParticleCacheKey
* So alpha is random */
- fillAttribStride(vbo, col_id, sizeof(ParticleCacheKey), path->col);
+ VertexBuffer_fill_attrib_stride(vbo, col_id, sizeof(ParticleCacheKey), path->col);
}
Batch *batch = Batch_create(GL_LINE_STRIP, vbo, NULL);
@@ -6683,11 +6683,11 @@ static void draw_ptcache_edit(Scene *scene, View3D *v3d, PTCacheEdit *edit)
VertexBuffer_allocate_data(vbo, point->totkey);
if (point->keys->flag & PEK_USE_WCO)
- fillAttribStride(vbo, pos_id, sizeof(PTCacheEditKey), point->keys->world_co);
+ VertexBuffer_fill_attrib_stride(vbo, pos_id, sizeof(PTCacheEditKey), point->keys->world_co);
else
- fillAttrib(vbo, pos_id, pd);
+ VertexBuffer_fill_attrib(vbo, pos_id, pd);
- fillAttrib(vbo, col_id, cd);
+ VertexBuffer_fill_attrib(vbo, col_id, cd);
Batch *batch = Batch_create(GL_POINTS, vbo, NULL);
Batch_set_builtin_program(batch, GPU_SHADER_3D_SMOOTH_COLOR);
diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c
index 014aa65efb5..b940de4a727 100644
--- a/source/blender/editors/uvedit/uvedit_smart_stitch.c
+++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c
@@ -1560,7 +1560,7 @@ static void stitch_draw(const bContext *UNUSED(C), ARegion *UNUSED(ar), void *ar
float col[4];
static VertexFormat format = { 0 };
- static unsigned pos_id;
+ static unsigned int pos_id;
if (format.attrib_ct == 0) {
pos_id = add_attrib(&format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
}
@@ -1572,7 +1572,7 @@ static void stitch_draw(const bContext *UNUSED(C), ARegion *UNUSED(ar), void *ar
vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, stitch_preview->num_static_tris * 3);
for (int i = 0; i < stitch_preview->num_static_tris * 3; i++)
- setAttrib(vbo, pos_id, i, &stitch_preview->static_tris[i*2]);
+ VertexBuffer_set_attrib(vbo, pos_id, i, &stitch_preview->static_tris[i*2]);
stitch_draw_vbo(vbo, GL_TRIANGLES, col);
@@ -1593,21 +1593,21 @@ static void stitch_draw(const bContext *UNUSED(C), ARegion *UNUSED(ar), void *ar
BLI_assert(stitch_preview->uvs_per_polygon[i] >= 3);
/* Start line */
- setAttrib(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index]);
- setAttrib(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + 2]);
+ VertexBuffer_set_attrib(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index]);
+ VertexBuffer_set_attrib(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + 2]);
for (j = 1; j < stitch_preview->uvs_per_polygon[i] - 1; ++j) {
- setAttrib(vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index]);
- setAttrib(vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index + (j+0)*2]);
- setAttrib(vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index + (j+1)*2]);
+ VertexBuffer_set_attrib(vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index]);
+ VertexBuffer_set_attrib(vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index + (j+0)*2]);
+ VertexBuffer_set_attrib(vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index + (j+1)*2]);
- setAttrib(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + (j+0)*2]);
- setAttrib(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + (j+1)*2]);
+ VertexBuffer_set_attrib(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + (j+0)*2]);
+ VertexBuffer_set_attrib(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + (j+1)*2]);
}
/* Closing line */
- setAttrib(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index]);
- setAttrib(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + j*2]); /* j = uvs_per_polygon[i] - 1*/
+ VertexBuffer_set_attrib(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index]);
+ VertexBuffer_set_attrib(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + j*2]); /* j = uvs_per_polygon[i] - 1*/
index += stitch_preview->uvs_per_polygon[i] * 2;
}
@@ -1627,14 +1627,14 @@ static void stitch_draw(const bContext *UNUSED(C), ARegion *UNUSED(ar), void *ar
vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, stitch_preview->num_stitchable);
for (int i = 0; i < stitch_preview->num_stitchable; i++)
- setAttrib(vbo, pos_id, i, &stitch_preview->preview_stitchable[i*2]);
+ VertexBuffer_set_attrib(vbo, pos_id, i, &stitch_preview->preview_stitchable[i*2]);
stitch_draw_vbo(vbo, GL_POINTS, col);
UI_GetThemeColor4fv(TH_STITCH_PREVIEW_UNSTITCHABLE, col);
vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, stitch_preview->num_unstitchable);
for (int i = 0; i < stitch_preview->num_unstitchable; i++)
- setAttrib(vbo, pos_id, i, &stitch_preview->preview_unstitchable[i*2]);
+ VertexBuffer_set_attrib(vbo, pos_id, i, &stitch_preview->preview_unstitchable[i*2]);
stitch_draw_vbo(vbo, GL_POINTS, col);
}
else {
@@ -1642,14 +1642,14 @@ static void stitch_draw(const bContext *UNUSED(C), ARegion *UNUSED(ar), void *ar
vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, stitch_preview->num_stitchable * 2);
for (int i = 0; i < stitch_preview->num_stitchable * 2; i++)
- setAttrib(vbo, pos_id, i, &stitch_preview->preview_stitchable[i*2]);
+ VertexBuffer_set_attrib(vbo, pos_id, i, &stitch_preview->preview_stitchable[i*2]);
stitch_draw_vbo(vbo, GL_LINES, col);
UI_GetThemeColor4fv(TH_STITCH_PREVIEW_UNSTITCHABLE, col);
vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, stitch_preview->num_unstitchable * 2);
for (int i = 0; i < stitch_preview->num_unstitchable * 2; i++)
- setAttrib(vbo, pos_id, i, &stitch_preview->preview_unstitchable[i*2]);
+ VertexBuffer_set_attrib(vbo, pos_id, i, &stitch_preview->preview_unstitchable[i*2]);
stitch_draw_vbo(vbo, GL_LINES, col);
}
}
diff --git a/source/blender/gpu/intern/gpu_batch.c b/source/blender/gpu/intern/gpu_batch.c
index 65a827febde..0e4b71ab9b8 100644
--- a/source/blender/gpu/intern/gpu_batch.c
+++ b/source/blender/gpu/intern/gpu_batch.c
@@ -55,8 +55,8 @@ static void batch_sphere_lat_lon_vert(float lat, float lon)
pos[1] = cosf(lat);
pos[2] = sinf(lat) * sinf(lon);
- setAttrib(vbo, nor_id, vert, pos);
- setAttrib(vbo, pos_id, vert++, pos);
+ VertexBuffer_set_attrib(vbo, nor_id, vert, pos);
+ VertexBuffer_set_attrib(vbo, pos_id, vert++, pos);
}
/* Replacement for gluSphere */
diff --git a/source/blender/gpu/intern/gpu_compositing.c b/source/blender/gpu/intern/gpu_compositing.c
index 8ae100a7d95..e4647c33621 100644
--- a/source/blender/gpu/intern/gpu_compositing.c
+++ b/source/blender/gpu/intern/gpu_compositing.c
@@ -284,8 +284,8 @@ GPUFX *GPU_fx_compositor_create(void)
VertexBuffer *vbo = VertexBuffer_create_with_format(&format);
VertexBuffer_allocate_data(vbo, 4);
for (int i = 0; i < 4; ++i) {
- setAttrib(vbo, pos, i, fullscreencos[i]);
- setAttrib(vbo, uvs, i, fullscreenuvs[i]);
+ VertexBuffer_set_attrib(vbo, pos, i, fullscreencos[i]);
+ VertexBuffer_set_attrib(vbo, uvs, i, fullscreenuvs[i]);
}
fx->quad_batch = Batch_create(GL_TRIANGLE_STRIP, vbo, NULL);
@@ -298,7 +298,7 @@ GPUFX *GPU_fx_compositor_create(void)
float dummy[2] = {0.0f, 0.0f};
VertexBuffer *vbo_point = VertexBuffer_create_with_format(&format_point);
VertexBuffer_allocate_data(vbo_point, 1);
- setAttrib(vbo_point, dummy_attrib, 0, &dummy);
+ VertexBuffer_set_attrib(vbo_point, dummy_attrib, 0, &dummy);
fx->point_batch = Batch_create(GL_POINTS, vbo_point, NULL);
return fx;
diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c
index c6a98d01c02..afc04ac8626 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.c
+++ b/source/blender/gpu/intern/gpu_framebuffer.c
@@ -398,10 +398,12 @@ void GPU_framebuffer_blur(
VertexBuffer_allocate_data(&vbo, 36);
for (int j = 0; j < 3; ++j) {
- setAttrib(&vbo, uvs, i, fullscreenuvs[j]); setAttrib(&vbo, pos, i++, fullscreencos[j]);
+ VertexBuffer_set_attrib(&vbo, uvs, i, fullscreenuvs[j]);
+ VertexBuffer_set_attrib(&vbo, pos, i++, fullscreencos[j]);
}
for (int j = 1; j < 4; ++j) {
- setAttrib(&vbo, uvs, i, fullscreenuvs[j]); setAttrib(&vbo, pos, i++, fullscreencos[j]);
+ VertexBuffer_set_attrib(&vbo, uvs, i, fullscreenuvs[j]);
+ VertexBuffer_set_attrib(&vbo, pos, i++, fullscreencos[j]);
}
Batch_init(&batch, GL_TRIANGLES, &vbo, NULL);