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authorGermano Cavalcantemano-wii <germano.costa@ig.com.br>2020-12-11 07:18:24 +0300
committerGermano Cavalcantemano-wii <germano.costa@ig.com.br>2021-01-11 01:01:53 +0300
commit9db3d1951da15254efbbcf028176facb78118ec1 (patch)
tree2cdc94f9143d3df00f2541263cb25369dff2679f
parent1d3b92bdeabc4a556372603c548155fad1e87be0 (diff)
Fix typo; Documentation; Expose layer for framebuffer attachament; Add framebuffer viewport setter; Remove framebuffer restore; Expose framebuffer push/pop stack API; Remove blend modes; Remove depth_range_set; Implement GPU_face_culling, GPU_front_facing, GPU_point_size, GPU_line_width, GPU_viewport, GPU_color_mask and GPU_depth_mask
-rw-r--r--source/blender/gpu/GPU_framebuffer.h4
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.cc26
-rw-r--r--source/blender/python/generic/py_capi_utils.c10
-rw-r--r--source/blender/python/generic/py_capi_utils.h1
-rw-r--r--source/blender/python/gpu/CMakeLists.txt6
-rw-r--r--source/blender/python/gpu/gpu_py_api.c7
-rw-r--r--source/blender/python/gpu/gpu_py_framebuffer.c480
-rw-r--r--source/blender/python/gpu/gpu_py_framebuffer.h34
-rw-r--r--source/blender/python/gpu/gpu_py_state.c325
-rw-r--r--source/blender/python/gpu/gpu_py_state.h23
-rw-r--r--source/blender/python/gpu/gpu_py_texture.c401
-rw-r--r--source/blender/python/gpu/gpu_py_texture.h33
-rw-r--r--source/blender/python/gpu/gpu_py_types.c8
-rw-r--r--source/blender/python/gpu/gpu_py_types.h2
14 files changed, 1353 insertions, 7 deletions
diff --git a/source/blender/gpu/GPU_framebuffer.h b/source/blender/gpu/GPU_framebuffer.h
index c0f91756bf6..726dcbf0174 100644
--- a/source/blender/gpu/GPU_framebuffer.h
+++ b/source/blender/gpu/GPU_framebuffer.h
@@ -209,6 +209,10 @@ void GPU_framebuffer_recursive_downsample(GPUFrameBuffer *fb,
void (*callback)(void *userData, int level),
void *userData);
+void GPU_framebuffer_push(GPUFrameBuffer *fb);
+GPUFrameBuffer *GPU_framebuffer_pop(void);
+uint GPU_framebuffer_stack_level_get(void);
+
/* GPU OffScreen
* - wrapper around frame-buffer and texture for simple off-screen drawing
*/
diff --git a/source/blender/gpu/intern/gpu_framebuffer.cc b/source/blender/gpu/intern/gpu_framebuffer.cc
index d5d7994a154..910bdc531fe 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.cc
+++ b/source/blender/gpu/intern/gpu_framebuffer.cc
@@ -476,10 +476,8 @@ void GPU_framebuffer_recursive_downsample(GPUFrameBuffer *gpu_fb,
/** \} */
/* -------------------------------------------------------------------- */
-/** \name GPUOffScreen
+/** \name Framebuffer Push/Pop
*
- * Container that holds a frame-buffer and its textures.
- * Might be bound to multiple contexts.
* \{ */
#define FRAMEBUFFER_STACK_DEPTH 16
@@ -489,22 +487,36 @@ static struct {
uint top;
} FrameBufferStack = {{nullptr}};
-static void gpuPushFrameBuffer(GPUFrameBuffer *fb)
+void GPU_framebuffer_push(GPUFrameBuffer *fb)
{
BLI_assert(FrameBufferStack.top < FRAMEBUFFER_STACK_DEPTH);
FrameBufferStack.framebuffers[FrameBufferStack.top] = fb;
FrameBufferStack.top++;
}
-static GPUFrameBuffer *gpuPopFrameBuffer()
+GPUFrameBuffer *GPU_framebuffer_pop(void)
{
BLI_assert(FrameBufferStack.top > 0);
FrameBufferStack.top--;
return FrameBufferStack.framebuffers[FrameBufferStack.top];
}
+uint GPU_framebuffer_stack_level_get(void)
+{
+ return FrameBufferStack.top;
+}
+
#undef FRAMEBUFFER_STACK_DEPTH
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name GPUOffScreen
+ *
+ * Container that holds a frame-buffer and its textures.
+ * Might be bound to multiple contexts.
+ * \{ */
+
#define MAX_CTX_FB_LEN 3
struct GPUOffScreen {
@@ -614,7 +626,7 @@ void GPU_offscreen_bind(GPUOffScreen *ofs, bool save)
{
if (save) {
GPUFrameBuffer *fb = GPU_framebuffer_active_get();
- gpuPushFrameBuffer(fb);
+ GPU_framebuffer_push(fb);
}
unwrap(gpu_offscreen_fb_get(ofs))->bind(false);
}
@@ -623,7 +635,7 @@ void GPU_offscreen_unbind(GPUOffScreen *UNUSED(ofs), bool restore)
{
GPUFrameBuffer *fb = nullptr;
if (restore) {
- fb = gpuPopFrameBuffer();
+ fb = GPU_framebuffer_pop();
}
if (fb) {
diff --git a/source/blender/python/generic/py_capi_utils.c b/source/blender/python/generic/py_capi_utils.c
index d944cb435d0..24793a08ba9 100644
--- a/source/blender/python/generic/py_capi_utils.c
+++ b/source/blender/python/generic/py_capi_utils.c
@@ -282,6 +282,16 @@ int PyC_ParseStringEnum(PyObject *o, void *p)
return 0;
}
+const char *PyC_StringEnum_find_id(struct PyC_StringEnum *e, const int value)
+{
+ for (int i = 0; e->items[i].id; i++) {
+ if (e->items[i].value == value) {
+ return e->items[i].id;
+ }
+ }
+ return NULL;
+}
+
/* silly function, we dont use arg. just check its compatible with __deepcopy__ */
int PyC_CheckArgs_DeepCopy(PyObject *args)
{
diff --git a/source/blender/python/generic/py_capi_utils.h b/source/blender/python/generic/py_capi_utils.h
index f0875b82c3c..6f41f9229c8 100644
--- a/source/blender/python/generic/py_capi_utils.h
+++ b/source/blender/python/generic/py_capi_utils.h
@@ -142,6 +142,7 @@ struct PyC_StringEnum {
};
int PyC_ParseStringEnum(PyObject *o, void *p);
+const char *PyC_StringEnum_find_id(struct PyC_StringEnum *e, const int value);
int PyC_CheckArgs_DeepCopy(PyObject *args);
diff --git a/source/blender/python/gpu/CMakeLists.txt b/source/blender/python/gpu/CMakeLists.txt
index 7f6fd9eefab..25670a9be69 100644
--- a/source/blender/python/gpu/CMakeLists.txt
+++ b/source/blender/python/gpu/CMakeLists.txt
@@ -36,10 +36,13 @@ set(SRC
gpu_py_api.c
gpu_py_batch.c
gpu_py_element.c
+ gpu_py_framebuffer.c
gpu_py_matrix.c
gpu_py_offscreen.c
gpu_py_select.c
gpu_py_shader.c
+ gpu_py_state.c
+ gpu_py_texture.c
gpu_py_types.c
gpu_py_vertex_buffer.c
gpu_py_vertex_format.c
@@ -47,10 +50,13 @@ set(SRC
gpu_py_api.h
gpu_py_batch.h
gpu_py_element.h
+ gpu_py_framebuffer.h
gpu_py_matrix.h
gpu_py_offscreen.h
gpu_py_select.h
gpu_py_shader.h
+ gpu_py_state.h
+ gpu_py_texture.h
gpu_py_types.h
gpu_py_vertex_buffer.h
gpu_py_vertex_format.h
diff --git a/source/blender/python/gpu/gpu_py_api.c b/source/blender/python/gpu/gpu_py_api.c
index 33130291162..70bf04c0992 100644
--- a/source/blender/python/gpu/gpu_py_api.c
+++ b/source/blender/python/gpu/gpu_py_api.c
@@ -35,6 +35,7 @@
#include "gpu_py_matrix.h"
#include "gpu_py_select.h"
+#include "gpu_py_state.h"
#include "gpu_py_types.h"
#include "gpu_py_api.h" /* own include */
@@ -134,6 +135,12 @@ PyObject *BPyInit_gpu(void)
PyModule_AddObject(mod, "shader", (submodule = BPyInit_gpu_shader()));
PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
+ PyModule_AddObject(mod, "framebuffer", (submodule = BPyInit_gpu_framebuffer()));
+ PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
+
+ PyModule_AddObject(mod, "state", (submodule = BPyInit_gpu_state()));
+ PyDict_SetItem(sys_modules, PyModule_GetNameObject(submodule), submodule);
+
return mod;
}
diff --git a/source/blender/python/gpu/gpu_py_framebuffer.c b/source/blender/python/gpu/gpu_py_framebuffer.c
new file mode 100644
index 00000000000..248e592530f
--- /dev/null
+++ b/source/blender/python/gpu/gpu_py_framebuffer.c
@@ -0,0 +1,480 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup bpygpu
+ *
+ * This file defines the framebuffer functionalities of the 'gpu' module
+ * used for off-screen OpenGL rendering.
+ *
+ * - Use ``bpygpu_`` for local API.
+ * - Use ``BPyGPU`` for public API.
+ */
+
+#include <Python.h>
+
+#include "GPU_context.h"
+#include "GPU_framebuffer.h"
+#include "GPU_init_exit.h"
+
+#include "../generic/py_capi_utils.h"
+#include "../generic/python_utildefines.h"
+#include "../mathutils/mathutils.h"
+
+#include "gpu_py_api.h"
+#include "gpu_py_texture.h"
+
+#include "gpu_py_framebuffer.h" /* own include */
+
+/* -------------------------------------------------------------------- */
+/** \name GPUFrameBuffer Common Utilities
+ * \{ */
+
+static int py_framebuffer_valid_check(BPyGPUFrameBuffer *bpygpu_fb)
+{
+ if (UNLIKELY(bpygpu_fb->fb == NULL)) {
+ PyErr_SetString(PyExc_ReferenceError, "GPU framebuffer was freed, no further access is valid");
+ return -1;
+ }
+ return 0;
+}
+
+#define PY_FRAMEBUFFER_CHECK_OBJ(bpygpu) \
+ { \
+ if (UNLIKELY(py_framebuffer_valid_check(bpygpu) == -1)) { \
+ return NULL; \
+ } \
+ } \
+ ((void)0)
+
+static void py_framebuffer_free_if_possible(GPUFrameBuffer *fb)
+{
+ if (!fb) {
+ return;
+ }
+
+ if (GPU_is_init()) {
+ GPU_framebuffer_free(fb);
+ }
+ else {
+ printf("PyFramebuffer freed after the context has been destroyed.\n");
+ }
+}
+
+/* Keep less than or equal to #FRAMEBUFFER_STACK_DEPTH */
+#define GPU_PY_FRAMEBUFFER_STACK_LEN 16
+
+static bool py_framebuffer_stack_push_or_error(GPUFrameBuffer *fb)
+{
+ if (GPU_framebuffer_stack_level_get() >= GPU_PY_FRAMEBUFFER_STACK_LEN) {
+ PyErr_SetString(
+ PyExc_RuntimeError,
+ "Maximum framebuffer stack depth " STRINGIFY(GPU_PY_FRAMEBUFFER_STACK_LEN) " reached");
+ return false;
+ }
+ GPU_framebuffer_push(fb);
+ GPU_framebuffer_bind(fb);
+ return true;
+}
+
+static bool py_framebuffer_stack_pop_or_error(void)
+{
+ if (GPU_framebuffer_stack_level_get() == 0) {
+ PyErr_SetString(PyExc_RuntimeError, "Minimum framebuffer stack depth reached");
+ return false;
+ }
+
+ GPUFrameBuffer *fb = GPU_framebuffer_pop();
+ GPU_framebuffer_bind(fb);
+ return true;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name GPUFramebuffer Type
+ * \{ */
+
+static PyObject *py_framebuffer_new(PyTypeObject *UNUSED(self), PyObject *args, PyObject *kwds)
+{
+ BPYGPU_IS_INIT_OR_ERROR_OBJ;
+ if (PyTuple_GET_SIZE(args) || (kwds && PyDict_Size(kwds))) {
+ PyErr_SetString(PyExc_ValueError, "This function takes no arguments");
+ return NULL;
+ }
+
+ if (!GPU_context_active_get()) {
+ PyErr_SetString(PyExc_RuntimeError, "No active GPU context found");
+ return NULL;
+ }
+
+ GPUFrameBuffer *fb = GPU_framebuffer_create("python_fb");
+ return BPyGPUFrameBuffer_CreatePyObject(fb);
+}
+
+static PyObject *py_framebuffer_viewport_get(BPyGPUFrameBuffer *self, void *UNUSED(type))
+{
+ PY_FRAMEBUFFER_CHECK_OBJ(self);
+ int viewport[4];
+ GPU_framebuffer_viewport_get(self->fb, viewport);
+
+ PyObject *ret = PyTuple_New(4);
+ PyTuple_SET_ITEMS(ret,
+ PyLong_FromLong(viewport[0]),
+ PyLong_FromLong(viewport[1]),
+ PyLong_FromLong(viewport[2]),
+ PyLong_FromLong(viewport[3]));
+ return ret;
+}
+
+static int py_framebuffer_viewport_set(BPyGPUFrameBuffer *self,
+ PyObject *py_values,
+ void *UNUSED(type))
+{
+ int viewport[4];
+
+ if (!PySequence_Check(py_values)) {
+ return -1;
+ }
+
+ if (PySequence_Size(py_values) != 4) {
+ PyErr_SetString(PyExc_AttributeError, "An array of length 4 is required");
+ return -1;
+ }
+
+ for (int i = 0; i < 4; i++) {
+ PyObject *ob = PySequence_GetItem(py_values, i);
+ viewport[i] = PyLong_AsLong(ob);
+ Py_DECREF(ob);
+ if (PyErr_Occurred()) {
+ return -1;
+ }
+ }
+
+ GPU_framebuffer_viewport_set(self->fb, UNPACK4(viewport));
+ return 0;
+}
+
+PyDoc_STRVAR(py_framebuffer_is_bound_doc,
+ ".. method:: is_bound()\n"
+ "\n"
+ " Checks if this is the active framebuffer in the context.\n"
+ "\n");
+static PyObject *py_framebuffer_is_bound(BPyGPUFrameBuffer *self, void *UNUSED(type))
+{
+ PY_FRAMEBUFFER_CHECK_OBJ(self);
+ return PyBool_FromLong(GPU_framebuffer_bound(self->fb));
+}
+
+PyDoc_STRVAR(py_framebuffer_bind_doc,
+ ".. method:: bind()\n"
+ "\n"
+ " Bind the framebuffer object.\n"
+ " To make sure that the framebuffer gets restored whether an exception occurs or "
+ "not, pack it into a `with` statement.\n"
+ "\n");
+static PyObject *py_framebuffer_bind(BPyGPUFrameBuffer *self)
+{
+ PY_FRAMEBUFFER_CHECK_OBJ(self);
+
+ GPU_framebuffer_bind(self->fb);
+ Py_INCREF(self);
+
+ return (PyObject *)self;
+}
+
+PyDoc_STRVAR(py_framebuffer_free_doc,
+ ".. method:: free()\n"
+ "\n"
+ " Free the framebuffer object.\n"
+ " The framebuffer will no longer be accessible.\n");
+static PyObject *py_framebuffer_free(BPyGPUFrameBuffer *self)
+{
+ PY_FRAMEBUFFER_CHECK_OBJ(self);
+ py_framebuffer_free_if_possible(self->fb);
+ self->fb = NULL;
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(py_framebuffer_texture_attach_doc,
+ ".. method:: texture_attach(texture, slot=0, layer=-1, mip=0)\n"
+ "\n"
+ " Attach a texture to slot.\n"
+ "\n"
+ " :arg texture: Texture to attach.\n"
+ " :type texture: :class:`gpu.types.GPUTexture`\n"
+ " :arg slot: Framebuffer color slot to attach the texture.\n"
+ " For depth or stencil textures this value is not used.\n"
+ " :type slot: `int`\n"
+ " :arg layer: When specified, attach a single layer of a 3D or array texture.\n"
+ " For cube map textures, layer is translated into a cube map face.\n"
+ " :type layer: `int`\n"
+ " :arg mip: Mipmap level of the texture image to be attached.\n"
+ " :type mip: `int`\n");
+static PyObject *py_framebuffer_texture_attach(BPyGPUFrameBuffer *self,
+ PyObject *args,
+ PyObject *kwds)
+{
+ PY_FRAMEBUFFER_CHECK_OBJ(self);
+ BPyGPUTexture *py_texture;
+ int slot = 0;
+ int layer = -1;
+ int mip = 0;
+
+ static const char *_keywords[] = {"texture", "slot", "layer", "mip", NULL};
+ static _PyArg_Parser _parser = {"O!|ii:texture_attach", _keywords, 0};
+ if (!_PyArg_ParseTupleAndKeywordsFast(
+ args, kwds, &_parser, &BPyGPUTexture_Type, &py_texture, &slot, &layer, &mip)) {
+ return NULL;
+ }
+
+ if (py_texture == NULL) {
+ PyErr_SetString(PyExc_TypeError,
+ "GPUFrameBuffer.texture_attach() missing required argument texture (pos 1)");
+ return NULL;
+ }
+
+ if (slot && GPU_texture_depth(py_texture->tex) || GPU_texture_stencil(py_texture->tex)) {
+ PyErr_SetString(
+ PyExc_TypeError,
+ "GPUFrameBuffer.texture_attach() this slot is not intended for depth or stencil textures");
+ return NULL;
+ }
+
+ GPU_framebuffer_texture_layer_attach(self->fb, py_texture->tex, slot, layer, mip);
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(py_framebuffer_texture_detach_doc,
+ ".. method:: texture_detach(texture)\n"
+ "\n"
+ " Dettach texture.\n"
+ "\n"
+ " :arg texture: Texture to detach.\n");
+static PyObject *py_framebuffer_texture_detach(BPyGPUFrameBuffer *self, PyObject *py_texture)
+{
+ PY_FRAMEBUFFER_CHECK_OBJ(self);
+ if (!BPyGPUTexture_Check(py_texture)) {
+ return NULL;
+ }
+
+ GPU_framebuffer_texture_detach(self->fb, ((BPyGPUTexture *)py_texture)->tex);
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(py_framebuffer_clear_doc,
+ ".. method:: clear(color=(0.0, 0.0, 0.0, 1.0), depth=None, stencil=None,)\n"
+ "\n"
+ " Fill color, depth and stencil textures with specific value.\n"
+ "\n"
+ " :arg color: float sequence each representing ``(r, g, b, a)``.\n"
+ " :type color: sequence of 3 or 4 floats\n"
+ " :arg depth: depth value.\n"
+ " :type depth: `float`\n"
+ " :arg stencil: stencil value.\n"
+ " :type stencil: `int`\n");
+static PyObject *py_framebuffer_clear(BPyGPUFrameBuffer *self, PyObject *args, PyObject *kwds)
+{
+ PY_FRAMEBUFFER_CHECK_OBJ(self);
+
+ if (!GPU_framebuffer_bound(self->fb)) {
+ return NULL;
+ }
+
+ PyObject *py_col = NULL;
+ PyObject *py_depth = NULL;
+ PyObject *py_stencil = NULL;
+
+ static const char *_keywords[] = {"color", "depth", "stencil", NULL};
+ static _PyArg_Parser _parser = {"|OOO:texture_attach", _keywords, 0};
+ if (!_PyArg_ParseTupleAndKeywordsFast(args, kwds, &_parser, &py_col, &py_depth, &py_stencil)) {
+ return NULL;
+ }
+
+ eGPUFrameBufferBits buffers = 0;
+ float col[4] = {0.0f, 0.0f, 0.0f, 1.0f};
+ float depth = 1.0f;
+ uint stencil = 0;
+
+ if (py_col && py_col != Py_None) {
+ if (mathutils_array_parse(col, 3, 4, py_col, "GPUFrameBuffer.clear(), invalid 'color' arg") ==
+ -1) {
+ return NULL;
+ }
+ buffers |= GPU_COLOR_BIT;
+ }
+
+ if (py_depth && py_depth != Py_None) {
+ depth = PyFloat_AsDouble(py_depth);
+ if (PyErr_Occurred()) {
+ return NULL;
+ }
+ buffers |= GPU_DEPTH_BIT;
+ }
+
+ if (py_stencil && py_stencil != Py_None) {
+ if ((stencil = PyC_Long_AsU32(py_stencil)) == (uint)-1) {
+ return NULL;
+ }
+ buffers |= GPU_STENCIL_BIT;
+ }
+
+ GPU_framebuffer_clear(self->fb, buffers, col, depth, stencil);
+ Py_RETURN_NONE;
+}
+
+static PyObject *py_framebuffer_bind_context_enter(BPyGPUFrameBuffer *self)
+{
+ if (!py_framebuffer_stack_push_or_error(self->fb)) {
+ return NULL;
+ }
+ Py_RETURN_NONE;
+}
+
+static PyObject *py_framebuffer_bind_context_exit(BPyGPUFrameBuffer *UNUSED(self),
+ PyObject *UNUSED(args))
+{
+ if (!py_framebuffer_stack_pop_or_error()) {
+ return NULL;
+ }
+ Py_RETURN_NONE;
+}
+
+static void BPyGPUFrameBuffer__tp_dealloc(BPyGPUFrameBuffer *self)
+{
+ py_framebuffer_free_if_possible(self->fb);
+ Py_TYPE(self)->tp_free((PyObject *)self);
+}
+
+static PyGetSetDef py_framebuffer_getseters[] = {
+ {"viewport",
+ (getter)py_framebuffer_viewport_get,
+ (setter)py_framebuffer_viewport_set,
+ NULL,
+ NULL},
+ {"is_bound", (getter)py_framebuffer_is_bound, (setter)NULL, py_framebuffer_is_bound_doc, NULL},
+ {NULL, NULL, NULL, NULL, NULL} /* Sentinel */
+};
+
+static struct PyMethodDef py_framebuffer_methods[] = {
+ {"bind", (PyCFunction)py_framebuffer_bind, METH_NOARGS, py_framebuffer_bind_doc},
+ {"free", (PyCFunction)py_framebuffer_free, METH_NOARGS, py_framebuffer_free_doc},
+ {"texture_attach",
+ (PyCFunction)py_framebuffer_texture_attach,
+ METH_VARARGS | METH_KEYWORDS,
+ py_framebuffer_texture_attach_doc},
+ {"texture_detach",
+ (PyCFunction)py_framebuffer_texture_detach,
+ METH_O,
+ py_framebuffer_texture_detach_doc},
+ {"clear",
+ (PyCFunction)py_framebuffer_clear,
+ METH_VARARGS | METH_KEYWORDS,
+ py_framebuffer_clear_doc},
+ {"__enter__", (PyCFunction)py_framebuffer_bind_context_enter, METH_NOARGS},
+ {"__exit__", (PyCFunction)py_framebuffer_bind_context_exit, METH_VARARGS},
+ {NULL, NULL, 0, NULL},
+};
+
+PyDoc_STRVAR(py_framebuffer_doc,
+ ".. class:: GPUFrameBuffer()\n"
+ "\n"
+ " This object gives access to framebuffer functionallities.\n");
+PyTypeObject BPyGPUFrameBuffer_Type = {
+ PyVarObject_HEAD_INIT(NULL, 0).tp_name = "GPUFrameBuffer",
+ .tp_basicsize = sizeof(BPyGPUFrameBuffer),
+ .tp_dealloc = (destructor)BPyGPUFrameBuffer__tp_dealloc,
+ .tp_flags = Py_TPFLAGS_DEFAULT,
+ .tp_doc = py_framebuffer_doc,
+ .tp_methods = py_framebuffer_methods,
+ .tp_getset = py_framebuffer_getseters,
+ .tp_new = py_framebuffer_new,
+};
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name gpu.framebuffer Module API
+ * \{ */
+
+PyDoc_STRVAR(py_framebuffer_push_doc,
+ ".. function:: push()\n"
+ "\n"
+ " Bind and add the framebuffer to the stack so that the previous one can be "
+ "restored with the pop method.\n");
+static PyObject *py_framebuffer_push(BPyGPUFrameBuffer *self)
+{
+ if (!py_framebuffer_stack_push_or_error(self->fb)) {
+ return NULL;
+ }
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(py_framebuffer_pop_doc,
+ ".. function:: pop()\n"
+ "\n"
+ " Remove the last framebuffer from the stack.\n");
+static PyObject *py_framebuffer_pop(PyObject *UNUSED(self))
+{
+ if (!py_framebuffer_stack_pop_or_error()) {
+ return NULL;
+ }
+ Py_RETURN_NONE;
+}
+
+static struct PyMethodDef py_framebuffer_module_methods[] = {
+ {"push", (PyCFunction)py_framebuffer_push, METH_NOARGS, py_framebuffer_push_doc},
+ {"pop", (PyCFunction)py_framebuffer_pop, METH_NOARGS, py_framebuffer_pop_doc},
+ {NULL, NULL, 0, NULL},
+};
+
+PyDoc_STRVAR(bpygpu_framebuffeer_module_doc,
+ "This module provides access to GPUFrameBuffer internal functions.");
+static PyModuleDef BPyGPU_framebuffer_module_def = {
+ PyModuleDef_HEAD_INIT,
+ .m_name = "gpu.framebuffer",
+ .m_doc = bpygpu_framebuffeer_module_doc,
+ .m_methods = py_framebuffer_module_methods,
+};
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Public API
+ * \{ */
+
+PyObject *BPyGPUFrameBuffer_CreatePyObject(GPUFrameBuffer *fb)
+{
+ BPyGPUFrameBuffer *self;
+
+ self = PyObject_New(BPyGPUFrameBuffer, &BPyGPUFrameBuffer_Type);
+ self->fb = fb;
+
+ return (PyObject *)self;
+}
+
+PyObject *BPyInit_gpu_framebuffer(void)
+{
+ PyObject *submodule;
+
+ submodule = PyModule_Create(&BPyGPU_framebuffer_module_def);
+
+ return submodule;
+}
+
+/** \} */
+
+#undef PY_FRAMEBUFFER_CHECK_OBJ
diff --git a/source/blender/python/gpu/gpu_py_framebuffer.h b/source/blender/python/gpu/gpu_py_framebuffer.h
new file mode 100644
index 00000000000..5ddc1a91a67
--- /dev/null
+++ b/source/blender/python/gpu/gpu_py_framebuffer.h
@@ -0,0 +1,34 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup bpygpu
+ */
+
+#pragma once
+
+#include "BLI_compiler_attrs.h"
+
+extern PyTypeObject BPyGPUFrameBuffer_Type;
+
+#define BPyGPUFrameBuffer_Check(v) (Py_TYPE(v) == &BPyGPUFrameBuffer_Type)
+
+typedef struct BPyGPUFrameBuffer {
+ PyObject_HEAD struct GPUFrameBuffer *fb;
+} BPyGPUFrameBuffer;
+
+PyObject *BPyGPUFrameBuffer_CreatePyObject(struct GPUFrameBuffer *fb) ATTR_NONNULL(1);
+PyObject *BPyInit_gpu_framebuffer(void);
diff --git a/source/blender/python/gpu/gpu_py_state.c b/source/blender/python/gpu/gpu_py_state.c
new file mode 100644
index 00000000000..b4d9971144b
--- /dev/null
+++ b/source/blender/python/gpu/gpu_py_state.c
@@ -0,0 +1,325 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup bpygpu
+ *
+ * This file defines the gpu.state API.
+ *
+ * - Use ``bpygpu_`` for local API.
+ * - Use ``BPyGPU`` for public API.
+ */
+
+#include <Python.h>
+
+#include "GPU_state.h"
+
+#include "../generic/py_capi_utils.h"
+
+#include "gpu_py_state.h" /* own include */
+
+/* -------------------------------------------------------------------- */
+/** \name Helper Functions
+ * \{ */
+
+static const struct PyC_StringEnumItems pygpu_blend_items[] = {
+ {GPU_BLEND_NONE, "NONE"},
+ {GPU_BLEND_ALPHA, "ALPHA"},
+ {GPU_BLEND_ALPHA_PREMULT, "ALPHA_PREMULT"},
+ {GPU_BLEND_ADDITIVE, "ADDITIVE"},
+ {GPU_BLEND_ADDITIVE_PREMULT, "ADDITIVE_PREMULT"},
+ {GPU_BLEND_MULTIPLY, "MULTIPLY"},
+ {GPU_BLEND_SUBTRACT, "SUBTRACT"},
+ {GPU_BLEND_INVERT, "INVERT"},
+ /**
+ * These are quite special cases used inside the draw manager.
+ * {GPU_BLEND_OIT, "OIT"},
+ * {GPU_BLEND_BACKGROUND, "BACKGROUND"},
+ * {GPU_BLEND_CUSTOM, "CUSTOM"},
+ */
+ {0, NULL},
+};
+
+static const struct PyC_StringEnumItems pygpu_depthtest_items[] = {
+ {GPU_DEPTH_NONE, "NONE"},
+ {GPU_DEPTH_ALWAYS, "ALWAYS"},
+ {GPU_DEPTH_LESS, "LESS"},
+ {GPU_DEPTH_LESS_EQUAL, "LESS_EQUAL"},
+ {GPU_DEPTH_EQUAL, "EQUAL"},
+ {GPU_DEPTH_GREATER, "GREATER"},
+ {GPU_DEPTH_GREATER_EQUAL, "GREATER_EQUAL"},
+ {0, NULL},
+};
+
+static const struct PyC_StringEnumItems pygpu_faceculling_items[] = {
+ {GPU_CULL_NONE, "NONE"},
+ {GPU_CULL_FRONT, "FRONT"},
+ {GPU_CULL_BACK, "BACK"},
+ {0, NULL},
+};
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Manage Stack
+ * \{ */
+
+PyDoc_STRVAR(py_state_blend_set_doc,
+ ".. function:: blend_set(mode)\n"
+ "\n"
+ " Defines the fixed pipeline blending equation.\n"
+ "\n"
+ " :param mode: One of these modes: {\n"
+ " `NONE`,\n"
+ " `ALPHA`,\n"
+ " `ALPHA_PREMULT`,\n"
+ " `ADDITIVE`,\n"
+ " `ADDITIVE_PREMULT`,\n"
+ " `MULTIPLY`,\n"
+ " `SUBTRACT`,\n"
+ " `INVERT`,\n"
+ //" `OIT`,\n"
+ //" `BACKGROUND`,\n"
+ //" `CUSTOM`,\n"
+ " :type mode: `str`\n");
+static PyObject *py_state_blend_set(PyObject *UNUSED(self), PyObject *value)
+{
+ const struct PyC_StringEnum pygpu_blend = {&pygpu_blend_items, GPU_BLEND_NONE};
+ if (!PyC_ParseStringEnum(value, &pygpu_blend)) {
+ return NULL;
+ }
+ GPU_blend(pygpu_blend.value_found);
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(py_state_blend_get_doc,
+ ".. function:: blend_get()\n"
+ "\n"
+ " Current blending equation.\n"
+ "\n");
+static PyObject *py_state_blend_get(PyObject *UNUSED(self))
+{
+ eGPUBlend blend = GPU_blend_get();
+ return PyUnicode_FromString(PyC_StringEnum_find_id(&pygpu_blend_items, blend));
+}
+
+PyDoc_STRVAR(py_state_depth_test_set_doc,
+ ".. function:: depth_test_set(mode)\n"
+ "\n"
+ " Defines the depth_test equation.\n"
+ "\n"
+ " :param mode: One of these modes: {\n"
+ " `NONE`,\n"
+ " `ALWAYS`,\n"
+ " `LESS`,\n"
+ " `LESS_EQUAL`,\n"
+ " `EQUAL`,\n"
+ " `GREATER`,\n"
+ " `GREATER_EQUAL`,\n"
+ " :type mode: `str`\n");
+static PyObject *py_state_depth_test_set(PyObject *UNUSED(self), PyObject *value)
+{
+ const struct PyC_StringEnum pygpu_depth_test = {&pygpu_depthtest_items, GPU_DEPTH_NONE};
+ if (!PyC_ParseStringEnum(value, &pygpu_depth_test)) {
+ return NULL;
+ }
+ GPU_depth_test(pygpu_depth_test.value_found);
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(py_state_depth_test_get_doc,
+ ".. function:: blend_depth_test_get()\n"
+ "\n"
+ " Current depth_test equation.\n"
+ "\n");
+static PyObject *py_state_depth_test_get(PyObject *UNUSED(self))
+{
+ eGPUDepthTest test = GPU_depth_test_get();
+ return PyUnicode_FromString(PyC_StringEnum_find_id(&pygpu_depthtest_items, test));
+}
+
+PyDoc_STRVAR(py_state_face_culling_doc,
+ ".. function:: face_culling(culling)\n"
+ "\n"
+ " Specify whether none, front-facing or back-facing facets can be culled.\n"
+ "\n"
+ " :param mode: One of these modes: {\n"
+ " `NONE`,\n"
+ " `FRONT`,\n"
+ " `BACK`,\n"
+ " :type mode: `str`\n");
+static PyObject *py_state_face_culling(PyObject *UNUSED(self), PyObject *value)
+{
+ const struct PyC_StringEnum pygpu_faceculling = {&pygpu_faceculling_items, GPU_CULL_NONE};
+ if (!PyC_ParseStringEnum(value, &pygpu_faceculling)) {
+ return NULL;
+ }
+
+ GPU_face_culling(pygpu_faceculling.value_found);
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(py_state_front_facing_doc,
+ ".. function:: front_facing(invert)\n"
+ "\n"
+ " Specifies the orientation of front-facing polygons.\n"
+ "\n"
+ " :param invert: True for clockwise polygons as front-facing.\n"
+ " :type mode: `bool`\n");
+static PyObject *py_state_front_facing(PyObject *UNUSED(self), PyObject *value)
+{
+ bool invert;
+ if (!PyC_ParseBool(value, &invert)) {
+ return NULL;
+ }
+
+ GPU_front_facing(invert);
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(py_state_point_size_doc,
+ ".. function:: point_size(size)\n"
+ "\n"
+ " Specify the diameter of rasterized points.\n"
+ "\n"
+ " :param size: New diameter.\n"
+ " :type mode: `float`\n");
+static PyObject *py_state_point_size(PyObject *UNUSED(self), PyObject *value)
+{
+ float size = (float)PyFloat_AsDouble(value);
+ if (PyErr_Occurred()) {
+ return NULL;
+ }
+
+ GPU_point_size(size);
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(py_state_line_width_doc,
+ ".. function:: line_width(width)\n"
+ "\n"
+ " Specify the width of rasterized lines.\n"
+ "\n"
+ " :param size: New width.\n"
+ " :type mode: `float`\n");
+static PyObject *py_state_line_width(PyObject *UNUSED(self), PyObject *value)
+{
+ float width = (float)PyFloat_AsDouble(value);
+ if (PyErr_Occurred()) {
+ return NULL;
+ }
+
+ GPU_line_width(width);
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(py_state_viewport_doc,
+ ".. function:: viewport(x, y, width, height)\n"
+ "\n"
+ " Specifies the viewport of the active framebuffer.\n"
+ "\n"
+ " :param x, y: lower left corner of the viewport rectangle, in pixels.\n"
+ " :param width, height: width and height of the viewport.\n"
+ " :type x, y, width, height: `int`\n");
+static int py_state_viewport(PyObject *UNUSED(self), PyObject *args)
+{
+ int x, y, width, height;
+ if (!PyArg_ParseTuple(args, "iiii:viewport", &x, &y, &width, &height)) {
+ return NULL;
+ }
+
+ GPU_viewport(x, y, width, height);
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(py_state_color_mask_doc,
+ ".. function:: color_mask(r, g, b, a)\n"
+ "\n"
+ " Enable or disable writing of frame buffer color components.\n"
+ "\n"
+ " :param r, g, b, a: components red, green, blue, and alpha.\n"
+ " :type r, g, b, a: `bool`\n");
+static int py_state_color_mask(PyObject *UNUSED(self), PyObject *args)
+{
+ int r, g, b, a;
+ if (!PyArg_ParseTuple(args, "pppp:color_mask", &r, &g, &b, &a)) {
+ return NULL;
+ }
+
+ GPU_color_mask((bool)r, (bool)g, (bool)b, (bool)a);
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(py_state_depth_mask_doc,
+ ".. function:: depth_mask_set(value)\n"
+ "\n"
+ " Write to depth component.\n"
+ "\n"
+ " :param value: True for writing to the depth component.\n"
+ " :type near: `bool`\n");
+static PyObject *py_state_depth_mask(PyObject *UNUSED(self), PyObject *value)
+{
+ bool write_to_depth;
+ if (!PyC_ParseBool(value, &write_to_depth)) {
+ return NULL;
+ }
+ GPU_depth_mask(write_to_depth);
+ Py_RETURN_NONE;
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Module
+ * \{ */
+
+static struct PyMethodDef bpygpu_py_state_methods[] = {
+ /* Manage Stack */
+ {"blend_set", (PyCFunction)py_state_blend_set, METH_O, py_state_blend_set_doc},
+ {"blend_get", (PyCFunction)py_state_blend_get, METH_NOARGS, py_state_blend_get_doc},
+ {"depth_test_set", (PyCFunction)py_state_depth_test_set, METH_O, py_state_depth_test_set_doc},
+ {"depth_test_get",
+ (PyCFunction)py_state_depth_test_get,
+ METH_NOARGS,
+ py_state_depth_test_get_doc},
+ {"face_culling", (PyCFunction)py_state_face_culling, METH_O, py_state_face_culling_doc},
+ {"front_facing", (PyCFunction)py_state_front_facing, METH_O, py_state_front_facing_doc},
+ {"point_size", (PyCFunction)py_state_point_size, METH_O, py_state_point_size_doc},
+ {"line_width", (PyCFunction)py_state_line_width, METH_O, py_state_line_width_doc},
+ {"viewport", (PyCFunction)py_state_viewport, METH_VARARGS, py_state_viewport_doc},
+ {"color_mask", (PyCFunction)py_state_color_mask, METH_VARARGS, py_state_color_mask_doc},
+ {"depth_mask", (PyCFunction)py_state_depth_mask, METH_O, py_state_depth_mask_doc},
+ {NULL, NULL, 0, NULL},
+};
+
+PyDoc_STRVAR(bpygpu_py_state_doc, "This module provides access to the gpu state.");
+static PyModuleDef BPyGPU_py_state_module_def = {
+ PyModuleDef_HEAD_INIT,
+ .m_name = "gpu.state",
+ .m_doc = bpygpu_py_state_doc,
+ .m_methods = bpygpu_py_state_methods,
+};
+
+PyObject *BPyInit_gpu_state(void)
+{
+ PyObject *submodule;
+
+ submodule = PyModule_Create(&BPyGPU_py_state_module_def);
+
+ return submodule;
+}
+
+/** \} */
diff --git a/source/blender/python/gpu/gpu_py_state.h b/source/blender/python/gpu/gpu_py_state.h
new file mode 100644
index 00000000000..9fa92c67f09
--- /dev/null
+++ b/source/blender/python/gpu/gpu_py_state.h
@@ -0,0 +1,23 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup bpygpu
+ */
+
+#pragma once
+
+PyObject *BPyInit_gpu_state(void);
diff --git a/source/blender/python/gpu/gpu_py_texture.c b/source/blender/python/gpu/gpu_py_texture.c
new file mode 100644
index 00000000000..11050bb31ba
--- /dev/null
+++ b/source/blender/python/gpu/gpu_py_texture.c
@@ -0,0 +1,401 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup bpygpu
+ *
+ * This file defines the texture functionalities of the 'gpu' module
+ *
+ * - Use ``bpygpu_`` for local API.
+ * - Use ``BPyGPU`` for public API.
+ */
+
+#include <Python.h>
+
+#include "GPU_context.h"
+#include "GPU_texture.h"
+
+#include "../generic/py_capi_utils.h"
+
+#include "gpu_py_api.h"
+
+#include "gpu_py_texture.h" /* own include */
+
+/* -------------------------------------------------------------------- */
+/** \name GPUTexture Common Utilities
+ * \{ */
+
+static const struct PyC_StringEnumItems pygpu_textureformat_items[] = {
+ {GPU_RGBA8UI, "RGBA8UI"},
+ {GPU_RGBA8I, "RGBA8I"},
+ {GPU_RGBA8, "RGBA8"},
+ {GPU_RGBA32UI, "RGBA32UI"},
+ {GPU_RGBA32I, "RGBA32I"},
+ {GPU_RGBA32F, "RGBA32F"},
+ {GPU_RGBA16UI, "RGBA16UI"},
+ {GPU_RGBA16I, "RGBA16I"},
+ {GPU_RGBA16F, "RGBA16F"},
+ {GPU_RGBA16, "RGBA16"},
+ {GPU_RG8UI, "RG8UI"},
+ {GPU_RG8I, "RG8I"},
+ {GPU_RG8, "RG8"},
+ {GPU_RG32UI, "RG32UI"},
+ {GPU_RG32I, "RG32I"},
+ {GPU_RG32F, "RG32F"},
+ {GPU_RG16UI, "RG16UI"},
+ {GPU_RG16I, "RG16I"},
+ {GPU_RG16F, "RG16F"},
+ {GPU_RG16, "RG16"},
+ {GPU_R8UI, "R8UI"},
+ {GPU_R8I, "R8I"},
+ {GPU_R8, "R8"},
+ {GPU_R32UI, "R32UI"},
+ {GPU_R32I, "R32I"},
+ {GPU_R32F, "R32F"},
+ {GPU_R16UI, "R16UI"},
+ {GPU_R16I, "R16I"},
+ {GPU_R16F, "R16F"},
+ {GPU_R16, "R16"},
+ {GPU_R11F_G11F_B10F, "R11F_G11F_B10F"},
+ {GPU_DEPTH32F_STENCIL8, "DEPTH32F_STENCIL8"},
+ {GPU_DEPTH24_STENCIL8, "DEPTH24_STENCIL8"},
+ {GPU_SRGB8_A8, "SRGB8_A8"},
+ {GPU_RGB16F, "RGB16F"},
+ {GPU_SRGB8_A8_DXT1, "SRGB8_A8_DXT1"},
+ {GPU_SRGB8_A8_DXT3, "SRGB8_A8_DXT3"},
+ {GPU_SRGB8_A8_DXT5, "SRGB8_A8_DXT5"},
+ {GPU_RGBA8_DXT1, "RGBA8_DXT1"},
+ {GPU_RGBA8_DXT3, "RGBA8_DXT3"},
+ {GPU_RGBA8_DXT5, "RGBA8_DXT5"},
+ {GPU_DEPTH_COMPONENT32F, "DEPTH_COMPONENT32F"},
+ {GPU_DEPTH_COMPONENT24, "DEPTH_COMPONENT24"},
+ {GPU_DEPTH_COMPONENT16, "DEPTH_COMPONENT16"},
+ {0, NULL},
+};
+
+static const struct PyC_StringEnumItems pygpu_dataformat_items[] = {
+ {GPU_DATA_FLOAT, "FLOAT"},
+ {GPU_DATA_INT, "INT"},
+ {GPU_DATA_UNSIGNED_INT, "UNSIGNED_INT"},
+ {GPU_DATA_UNSIGNED_BYTE, "UNSIGNED_BYTE"},
+ {GPU_DATA_UNSIGNED_INT_24_8, "UNSIGNED_INT_24_8"},
+ {GPU_DATA_10_11_11_REV, "10_11_11_REV"},
+ {0, NULL},
+};
+
+static int py_texture_valid_check(BPyGPUTexture *bpygpu_tex)
+{
+ if (UNLIKELY(bpygpu_tex->tex == NULL)) {
+ PyErr_SetString(PyExc_ReferenceError, "GPU texture was freed, no further access is valid");
+ return -1;
+ }
+ return 0;
+}
+
+#define PY_TEXTURE_CHECK_OBJ(bpygpu) \
+ { \
+ if (UNLIKELY(py_texture_valid_check(bpygpu) == -1)) { \
+ return NULL; \
+ } \
+ } \
+ ((void)0)
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name GPUTexture Type
+ * \{ */
+
+static PyObject *py_texture_new(PyTypeObject *UNUSED(self), PyObject *args, PyObject *kwds)
+{
+ BPYGPU_IS_INIT_OR_ERROR_OBJ;
+
+ GPUTexture *tex = NULL;
+ int width, height, mips;
+ const struct PyC_StringEnum pygpu_textureformat = {&pygpu_textureformat_items, GPU_RGBA8};
+ char err_out[256] = "unknown error. See console";
+
+ static const char *_keywords[] = {"width", "height", "mips", "format", NULL};
+ static _PyArg_Parser _parser = {"iiiO&:GPUTexture.__new__", _keywords, 0};
+ if (!_PyArg_ParseTupleAndKeywordsFast(args,
+ kwds,
+ &_parser,
+ &width,
+ &height,
+ &mips,
+ PyC_ParseStringEnum,
+ &pygpu_textureformat)) {
+ return NULL;
+ }
+
+ if (GPU_context_active_get()) {
+ tex = GPU_texture_create_2d(
+ "python_texture", width, height, mips, pygpu_textureformat.value_found, NULL);
+ }
+ else {
+ strncpy(err_out, "No active GPU context found", 256);
+ }
+
+ if (tex == NULL) {
+ PyErr_Format(PyExc_RuntimeError, "gpu.texture.new(...) failed with '%s'", err_out);
+ return NULL;
+ }
+
+ return BPyGPUTexture_CreatePyObject(tex);
+}
+
+PyDoc_STRVAR(py_texture_width_doc, "Width of the texture.\n\n:type: `int`");
+static PyObject *py_texture_width_get(BPyGPUTexture *self, void *UNUSED(type))
+{
+ PY_TEXTURE_CHECK_OBJ(self);
+ return PyLong_FromLong(GPU_texture_width(self->tex));
+}
+
+PyDoc_STRVAR(py_texture_height_doc, "Height of the texture.\n\n:type: `int`");
+static PyObject *py_texture_height_get(BPyGPUTexture *self, void *UNUSED(type))
+{
+ PY_TEXTURE_CHECK_OBJ(self);
+ return PyLong_FromLong(GPU_texture_height(self->tex));
+}
+
+PyDoc_STRVAR(py_texture_bind_doc,
+ ".. method:: bind(number)\n"
+ "\n"
+ " Bind the texture object.\n"
+ "\n"
+ " :arg slot: texture slot.\n"
+ " :type slot: `int`\n");
+static PyObject *py_texture_bind(BPyGPUTexture *self, PyObject *args, PyObject *kwds)
+{
+ PY_TEXTURE_CHECK_OBJ(self);
+ int slot;
+
+ static const char *_keywords[] = {"slot", NULL};
+ static _PyArg_Parser _parser = {"i:bind", _keywords, 0};
+ if (!_PyArg_ParseTupleAndKeywordsFast(args, kwds, &_parser, &slot)) {
+ return NULL;
+ }
+
+ GPU_texture_bind(self->tex, slot);
+
+ Py_INCREF(self);
+
+ return (PyObject *)self;
+}
+
+PyDoc_STRVAR(py_texture_unbind_doc,
+ ".. method:: unbind()\n"
+ "\n"
+ " Unbind the texture object.\n");
+static PyObject *py_texture_unbind(BPyGPUTexture *self)
+{
+ GPU_texture_unbind(self->tex);
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(py_texture_free_doc,
+ ".. method:: free()\n"
+ "\n"
+ " Free the texture object.\n"
+ " The texture object will no longer be accessible.\n");
+static PyObject *py_texture_free(BPyGPUTexture *self)
+{
+ PY_TEXTURE_CHECK_OBJ(self);
+
+ GPU_texture_free(self->tex);
+ self->tex = NULL;
+ Py_RETURN_NONE;
+}
+
+PyDoc_STRVAR(py_texture_clear_doc,
+ ".. method:: clear(format='FLOAT', value=(0.0, 0.0, 0.0, 1.0))\n"
+ "\n"
+ " Fill texture with specific value.\n"
+ "\n"
+ " :param format: One of these primitive types: {\n"
+ " `FLOAT`,\n"
+ " `INT`,\n"
+ " `UNSIGNED_INT`,\n"
+ " `UNSIGNED_BYTE`,\n"
+ " `UNSIGNED_INT_24_8`,\n"
+ " `10_11_11_REV`,\n"
+ " :type type: `str`\n"
+ " :arg value: sequence each representing the value to fill.\n"
+ " :type value: sequence of 1, 2, 3 or 4 values\n");
+static PyObject *py_texture_clear(BPyGPUTexture *self, PyObject *args)
+{
+ PY_TEXTURE_CHECK_OBJ(self);
+ const struct PyC_StringEnum pygpu_dataformat = {&pygpu_dataformat_items, GPU_DATA_FLOAT};
+ union {
+ int i[4];
+ float f[4];
+ } values;
+
+ PyObject *py_values;
+ if (!PyArg_ParseTuple(args, "O&O:clear", PyC_ParseStringEnum, &pygpu_dataformat, &py_values)) {
+ return NULL;
+ }
+
+ if (!PySequence_Check(py_values)) {
+ return NULL;
+ }
+
+ int dimensions = PySequence_Size(py_values);
+ if (dimensions > 4) {
+ PyErr_SetString(PyExc_AttributeError, "too many dimensions, max is 4");
+ return NULL;
+ }
+
+ memset(&values, 0, sizeof(values));
+ for (int i = 0; i < dimensions; i++) {
+ PyObject *ob = PySequence_GetItem(py_values, i);
+
+ if (pygpu_dataformat.value_found == GPU_DATA_FLOAT) {
+ values.f[i] = (float)PyFloat_AsDouble(ob);
+ }
+ else {
+ values.i[i] = PyLong_AsLong(ob);
+ }
+ Py_DECREF(ob);
+ }
+
+ GPU_texture_clear(self->tex, pygpu_dataformat.value_found, &values);
+ Py_RETURN_NONE;
+}
+
+static PyObject *py_texture_bind_context_enter(BPyGPUTexture *UNUSED(self))
+{
+ Py_RETURN_NONE;
+}
+
+static PyObject *py_texture_bind_context_exit(BPyGPUTexture *self, PyObject *UNUSED(args))
+{
+ GPU_texture_unbind(self->tex);
+ Py_RETURN_NONE;
+}
+
+static void BPyGPUTexture__tp_dealloc(BPyGPUTexture *self)
+{
+ if (self->tex) {
+ GPU_texture_free(self->tex);
+ }
+ Py_TYPE(self)->tp_free((PyObject *)self);
+}
+
+static PyGetSetDef py_texture_getseters[] = {
+ {"width", (getter)py_texture_width_get, (setter)NULL, py_texture_width_doc, NULL},
+ {"height", (getter)py_texture_height_get, (setter)NULL, py_texture_height_doc, NULL},
+ {NULL, NULL, NULL, NULL, NULL} /* Sentinel */
+};
+
+static struct PyMethodDef py_texture_methods[] = {
+ {"bind", (PyCFunction)py_texture_bind, METH_VARARGS | METH_KEYWORDS, py_texture_bind_doc},
+ {"unbind",
+ (PyCFunction)py_texture_unbind,
+ METH_VARARGS | METH_KEYWORDS,
+ py_texture_unbind_doc},
+ {"free", (PyCFunction)py_texture_free, METH_NOARGS, py_texture_free_doc},
+ {"clear", (PyCFunction)py_texture_clear, METH_VARARGS, py_texture_clear_doc},
+ {"__enter__", (PyCFunction)py_texture_bind_context_enter, METH_NOARGS},
+ {"__exit__", (PyCFunction)py_texture_bind_context_exit, METH_VARARGS},
+ {NULL, NULL, 0, NULL},
+};
+
+PyDoc_STRVAR(py_texture_doc,
+ ".. class:: GPUTexture(width, height, data_type)\n"
+ "\n"
+ " This object gives access to off screen buffers.\n"
+ "\n"
+ " :arg width: Horizontal dimension of the buffer.\n"
+ " :type width: `int`\n"
+ " :arg height: Vertical dimension of the buffer.\n"
+ " :type height: `int`\n"
+ " :param type: One of these primitive types: {\n"
+ " `RGBA8UI`,\n"
+ " `RGBA8I`,\n"
+ " `RGBA8`,\n"
+ " `RGBA32UI`,\n"
+ " `RGBA32I`,\n"
+ " `RGBA32F`,\n"
+ " `RGBA16UI`,\n"
+ " `RGBA16I`,\n"
+ " `RGBA16F`,\n"
+ " `RGBA16`,\n"
+ " `RG8UI`,\n"
+ " `RG8I`,\n"
+ " `RG8`,\n"
+ " `RG32UI`,\n"
+ " `RG32I`,\n"
+ " `RG32F`,\n"
+ " `RG16UI`,\n"
+ " `RG16I`,\n"
+ " `RG16F`,\n"
+ " `RG16`,\n"
+ " `R8UI`,\n"
+ " `R8I`,\n"
+ " `R8`,\n"
+ " `R32UI`,\n"
+ " `R32I`,\n"
+ " `R32F`,\n"
+ " `R16UI`,\n"
+ " `R16I`,\n"
+ " `R16F`,\n"
+ " `R16`,\n"
+ " `R11F_G11F_B10F`,\n"
+ " `DEPTH32F_STENCIL8`,\n"
+ " `DEPTH24_STENCIL8`,\n"
+ " `SRGB8_A8`,\n"
+ " `RGB16F`,\n"
+ " `SRGB8_A8_DXT1`,\n"
+ " `SRGB8_A8_DXT3`,\n"
+ " `SRGB8_A8_DXT5`,\n"
+ " `RGBA8_DXT1`,\n"
+ " `RGBA8_DXT3`,\n"
+ " `RGBA8_DXT5`,\n"
+ " `DEPTH_COMPONENT32F`,\n"
+ " `DEPTH_COMPONENT24`,\n"
+ " `DEPTH_COMPONENT16`,\n"
+ " :type type: `str`\n");
+PyTypeObject BPyGPUTexture_Type = {
+ PyVarObject_HEAD_INIT(NULL, 0).tp_name = "GPUTexture",
+ .tp_basicsize = sizeof(BPyGPUTexture),
+ .tp_dealloc = (destructor)BPyGPUTexture__tp_dealloc,
+ .tp_flags = Py_TPFLAGS_DEFAULT,
+ .tp_doc = py_texture_doc,
+ .tp_methods = py_texture_methods,
+ .tp_getset = py_texture_getseters,
+ .tp_new = py_texture_new,
+};
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Public API
+ * \{ */
+
+PyObject *BPyGPUTexture_CreatePyObject(GPUTexture *tex)
+{
+ BPyGPUTexture *self;
+
+ self = PyObject_New(BPyGPUTexture, &BPyGPUTexture_Type);
+ self->tex = tex;
+
+ return (PyObject *)self;
+}
+
+/** \} */
+
+#undef PY_TEXTURE_CHECK_OBJ
diff --git a/source/blender/python/gpu/gpu_py_texture.h b/source/blender/python/gpu/gpu_py_texture.h
new file mode 100644
index 00000000000..e2c36d35cf3
--- /dev/null
+++ b/source/blender/python/gpu/gpu_py_texture.h
@@ -0,0 +1,33 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+/** \file
+ * \ingroup bpygpu
+ */
+
+#pragma once
+
+#include "BLI_compiler_attrs.h"
+
+extern PyTypeObject BPyGPUTexture_Type;
+
+#define BPyGPUTexture_Check(v) (Py_TYPE(v) == &BPyGPUTexture_Type)
+
+typedef struct BPyGPUTexture {
+ PyObject_HEAD struct GPUTexture *tex;
+} BPyGPUTexture;
+
+PyObject *BPyGPUTexture_CreatePyObject(struct GPUTexture *tex) ATTR_NONNULL(1);
diff --git a/source/blender/python/gpu/gpu_py_types.c b/source/blender/python/gpu/gpu_py_types.c
index 165af47b4b8..e247f019870 100644
--- a/source/blender/python/gpu/gpu_py_types.c
+++ b/source/blender/python/gpu/gpu_py_types.c
@@ -61,6 +61,12 @@ PyObject *BPyInit_gpu_types(void)
if (PyType_Ready(&BPyGPUShader_Type) < 0) {
return NULL;
}
+ if (PyType_Ready(&BPyGPUTexture_Type) < 0) {
+ return NULL;
+ }
+ if (PyType_Ready(&BPyGPUFrameBuffer_Type) < 0) {
+ return NULL;
+ }
#define MODULE_TYPE_ADD(s, t) \
PyModule_AddObject(s, t.tp_name, (PyObject *)&t); \
@@ -72,6 +78,8 @@ PyObject *BPyInit_gpu_types(void)
MODULE_TYPE_ADD(submodule, BPyGPUBatch_Type);
MODULE_TYPE_ADD(submodule, BPyGPUOffScreen_Type);
MODULE_TYPE_ADD(submodule, BPyGPUShader_Type);
+ MODULE_TYPE_ADD(submodule, BPyGPUTexture_Type);
+ MODULE_TYPE_ADD(submodule, BPyGPUFrameBuffer_Type);
#undef MODULE_TYPE_ADD
diff --git a/source/blender/python/gpu/gpu_py_types.h b/source/blender/python/gpu/gpu_py_types.h
index 56f73b8a504..f6f4c0a9378 100644
--- a/source/blender/python/gpu/gpu_py_types.h
+++ b/source/blender/python/gpu/gpu_py_types.h
@@ -22,8 +22,10 @@
#include "gpu_py_batch.h"
#include "gpu_py_element.h"
+#include "gpu_py_framebuffer.h"
#include "gpu_py_offscreen.h"
#include "gpu_py_shader.h"
+#include "gpu_py_texture.h"
#include "gpu_py_vertex_buffer.h"
#include "gpu_py_vertex_format.h"