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authorCampbell Barton <ideasman42@gmail.com>2020-03-27 03:16:17 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-03-27 03:28:20 +0300
commit5c74b0964bd624fb10e1293920d8df3b089115dd (patch)
tree54a07a1ffd35ac729db2ebfea01515c7f9a34549
parent2f149ebbe946e9f4067a83455e855f4e7b1f8fab (diff)
Cleanup: add iterator macros to clang-format
Also rename START to BEGIN (matching BEGIN/END for most iterator macros).
-rw-r--r--.clang-format5
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c143
-rw-r--r--source/blender/draw/intern/draw_cache_impl_displist.c8
-rw-r--r--source/blender/draw/intern/draw_cache_impl_mesh.c33
-rw-r--r--source/blender/editors/gpencil/gpencil_select.c9
-rw-r--r--source/blender/editors/gpencil/gpencil_uv.c3
-rw-r--r--source/blender/editors/interface/view2d.c4
7 files changed, 98 insertions, 107 deletions
diff --git a/.clang-format b/.clang-format
index 56740fd1036..f08d62bd7b9 100644
--- a/.clang-format
+++ b/.clang-format
@@ -191,6 +191,7 @@ ForEachMacros:
- FOREACH_MAIN_ID_BEGIN
- FOREACH_MAIN_LISTBASE_BEGIN
- FOREACH_MAIN_LISTBASE_ID_BEGIN
+ - FOREACH_MESH_BUFFER_CACHE
- FOREACH_NODETREE_BEGIN
- FOREACH_OBJECT_BEGIN
- FOREACH_OBJECT_FLAG_BEGIN
@@ -213,6 +214,7 @@ ForEachMacros:
- GHASH_ITER_INDEX
- GPU_SELECT_LOAD_IF_PICKSEL_LIST
- GP_EDITABLE_STROKES_BEGIN
+ - GP_EVALUATED_STROKES_BEGIN
- GSET_FOREACH_BEGIN
- GSET_ITER
- GSET_ITER_INDEX
@@ -236,7 +238,6 @@ ForEachMacros:
- LISTBASE_FOREACH_BACKWARD
- LISTBASE_FOREACH_MUTABLE
- LISTBASE_FOREACH_BACKWARD_MUTABLE
- - MAN2D_ITER_AXES_BEGIN
- MAN_ITER_AXES_BEGIN
- NODE_INSTANCE_HASH_ITER
- NODE_SOCKET_TYPES_BEGIN
@@ -244,6 +245,7 @@ ForEachMacros:
- NODE_TYPES_BEGIN
- PIXEL_LOOPER_BEGIN
- PIXEL_LOOPER_BEGIN_CHANNELS
+ - RENDER_PASS_ITER_BEGIN
- RNA_BEGIN
- RNA_PROP_BEGIN
- RNA_STRUCT_BEGIN
@@ -252,6 +254,7 @@ ForEachMacros:
- SCULPT_VERTEX_NEIGHBORS_ITER_BEGIN
- SEQP_BEGIN
- SEQ_BEGIN
+ - SURFACE_QUAD_ITER_BEGIN
- foreach
# Use once we bump the minimum version to version 8.
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index 79087ddfa9e..4a1f0a081b2 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -134,7 +134,8 @@ extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
render_pass_index_ += 1; \
} \
} \
- }
+ } \
+ ((void)0)
/* *********** FUNCTIONS *********** */
@@ -1562,21 +1563,22 @@ static void material_opaque(Material *ma,
}
}
- RENDER_PASS_ITER_BEGIN(stl->g_data->render_passes, render_pass_index, render_pass_flag)
- emsg->material_accum_grp[render_pass_index] = DRW_shgroup_material_create(
- *gpumat, psl->material_accum_pass[render_pass_index]);
- add_standard_uniforms(emsg->material_accum_grp[render_pass_index],
- sldata,
- vedata,
- ssr_id,
- &ma->refract_depth,
- use_diffuse,
- use_glossy,
- use_refract,
- use_ssrefract,
- false,
- render_pass_flag);
- RENDER_PASS_ITER_END(render_pass_index)
+ RENDER_PASS_ITER_BEGIN (stl->g_data->render_passes, render_pass_index, render_pass_flag) {
+ emsg->material_accum_grp[render_pass_index] = DRW_shgroup_material_create(
+ *gpumat, psl->material_accum_pass[render_pass_index]);
+ add_standard_uniforms(emsg->material_accum_grp[render_pass_index],
+ sldata,
+ vedata,
+ ssr_id,
+ &ma->refract_depth,
+ use_diffuse,
+ use_glossy,
+ use_refract,
+ use_ssrefract,
+ false,
+ render_pass_flag);
+ }
+ RENDER_PASS_ITER_END(render_pass_index);
break;
}
@@ -1605,21 +1607,22 @@ static void material_opaque(Material *ma,
DRW_shgroup_uniform_float(emsg->shading_grp, "specular", spec_p, 1);
DRW_shgroup_uniform_float(emsg->shading_grp, "roughness", rough_p, 1);
- RENDER_PASS_ITER_BEGIN(stl->g_data->render_passes, render_pass_index, render_pass_flag)
- DRWShadingGroup *shgrp = EEVEE_default_render_pass_shading_group_get(
- sldata,
- vedata,
- holdout,
- use_ssr,
- psl->material_accum_pass[render_pass_index],
- render_pass_flag);
-
- DRW_shgroup_uniform_vec3(shgrp, "basecol", color_p, 1);
- DRW_shgroup_uniform_float(shgrp, "metallic", metal_p, 1);
- DRW_shgroup_uniform_float(shgrp, "specular", spec_p, 1);
- DRW_shgroup_uniform_float(shgrp, "roughness", rough_p, 1);
- emsg->material_accum_grp[render_pass_index] = shgrp;
- RENDER_PASS_ITER_END(render_pass_index)
+ RENDER_PASS_ITER_BEGIN (stl->g_data->render_passes, render_pass_index, render_pass_flag) {
+ DRWShadingGroup *shgrp = EEVEE_default_render_pass_shading_group_get(
+ sldata,
+ vedata,
+ holdout,
+ use_ssr,
+ psl->material_accum_pass[render_pass_index],
+ render_pass_flag);
+
+ DRW_shgroup_uniform_vec3(shgrp, "basecol", color_p, 1);
+ DRW_shgroup_uniform_float(shgrp, "metallic", metal_p, 1);
+ DRW_shgroup_uniform_float(shgrp, "specular", spec_p, 1);
+ DRW_shgroup_uniform_float(shgrp, "roughness", rough_p, 1);
+ emsg->material_accum_grp[render_pass_index] = shgrp;
+ }
+ RENDER_PASS_ITER_END(render_pass_index);
}
/* Fallback default depth prepass */
@@ -1893,28 +1896,29 @@ static void eevee_hair_cache_populate(EEVEE_Data *vedata,
DEFAULT_RENDER_PASS_FLAG);
/* Add the hair to all the render_passes that are enabled */
- RENDER_PASS_ITER_BEGIN(stl->g_data->render_passes, render_pass_index, render_pass_flag)
- shgrp = DRW_shgroup_material_hair_create(
- ob, psys, md, psl->material_accum_pass[render_pass_index], gpumat);
- if (!use_diffuse && !use_glossy && !use_refract) {
- /* Small hack to avoid issue when utilTex is needed for
- * world_normals_get and none of the bsdfs that need it are present.
- * This binds `utilTex` even if not needed. */
- DRW_shgroup_uniform_texture(shgrp, "utilTex", e_data.util_tex);
- }
+ RENDER_PASS_ITER_BEGIN (stl->g_data->render_passes, render_pass_index, render_pass_flag) {
+ shgrp = DRW_shgroup_material_hair_create(
+ ob, psys, md, psl->material_accum_pass[render_pass_index], gpumat);
+ if (!use_diffuse && !use_glossy && !use_refract) {
+ /* Small hack to avoid issue when utilTex is needed for
+ * world_normals_get and none of the bsdfs that need it are present.
+ * This binds `utilTex` even if not needed. */
+ DRW_shgroup_uniform_texture(shgrp, "utilTex", e_data.util_tex);
+ }
- add_standard_uniforms(shgrp,
- sldata,
- vedata,
- &ssr_id,
- NULL,
- use_diffuse,
- use_glossy,
- use_refract,
- false,
- false,
- render_pass_flag);
- RENDER_PASS_ITER_END(render_pass_index)
+ add_standard_uniforms(shgrp,
+ sldata,
+ vedata,
+ &ssr_id,
+ NULL,
+ use_diffuse,
+ use_glossy,
+ use_refract,
+ false,
+ false,
+ render_pass_flag);
+ }
+ RENDER_PASS_ITER_END(render_pass_index);
break;
}
@@ -1940,23 +1944,24 @@ static void eevee_hair_cache_populate(EEVEE_Data *vedata,
DRW_shgroup_uniform_float(shgrp, "specular", spec_p, 1);
DRW_shgroup_uniform_float(shgrp, "roughness", rough_p, 1);
- RENDER_PASS_ITER_BEGIN(stl->g_data->render_passes, render_pass_index, render_pass_flag)
- shgrp = EEVEE_default_hair_render_pass_shading_group_get(
- sldata,
- vedata,
- ob,
- psys,
- md,
- holdout,
- use_ssr,
- psl->material_accum_pass[render_pass_index],
- render_pass_flag);
-
- DRW_shgroup_uniform_vec3(shgrp, "basecol", color_p, 1);
- DRW_shgroup_uniform_float(shgrp, "metallic", metal_p, 1);
- DRW_shgroup_uniform_float(shgrp, "specular", spec_p, 1);
- DRW_shgroup_uniform_float(shgrp, "roughness", rough_p, 1);
- RENDER_PASS_ITER_END(render_pass_index)
+ RENDER_PASS_ITER_BEGIN (stl->g_data->render_passes, render_pass_index, render_pass_flag) {
+ shgrp = EEVEE_default_hair_render_pass_shading_group_get(
+ sldata,
+ vedata,
+ ob,
+ psys,
+ md,
+ holdout,
+ use_ssr,
+ psl->material_accum_pass[render_pass_index],
+ render_pass_flag);
+
+ DRW_shgroup_uniform_vec3(shgrp, "basecol", color_p, 1);
+ DRW_shgroup_uniform_float(shgrp, "metallic", metal_p, 1);
+ DRW_shgroup_uniform_float(shgrp, "specular", spec_p, 1);
+ DRW_shgroup_uniform_float(shgrp, "roughness", rough_p, 1);
+ }
+ RENDER_PASS_ITER_END(render_pass_index);
}
/* Shadows */
diff --git a/source/blender/draw/intern/draw_cache_impl_displist.c b/source/blender/draw/intern/draw_cache_impl_displist.c
index 04889463447..f1e5dbcc3cb 100644
--- a/source/blender/draw/intern/draw_cache_impl_displist.c
+++ b/source/blender/draw/intern/draw_cache_impl_displist.c
@@ -406,7 +406,7 @@ static void displist_vertbuf_attr_set_tri_pos_nor_uv(GPUVertBufRaw *pos_step,
}
}
-#define SURFACE_QUAD_ITER_START(dl) \
+#define SURFACE_QUAD_ITER_BEGIN(dl) \
{ \
uint quad[4]; \
int quad_index = 0; \
@@ -446,8 +446,7 @@ static void displist_surf_fnors_ensure(const DispList *dl, float (**fnors)[3])
float(*nor_flat)[3] = MEM_mallocN(sizeof(float) * 3 * u_len * v_len, __func__);
*fnors = nor_flat;
- SURFACE_QUAD_ITER_START(dl)
- {
+ SURFACE_QUAD_ITER_BEGIN (dl) {
normal_quad_v3(*nor_flat, verts[quad[0]], verts[quad[1]], verts[quad[2]], verts[quad[3]]);
nor_flat++;
}
@@ -570,8 +569,7 @@ void DRW_displist_vertbuf_create_loop_pos_and_nor_and_uv_and_tan(ListBase *lb,
BKE_displist_tangent_calc(dl, fnors, &tangents);
}
- SURFACE_QUAD_ITER_START(dl)
- {
+ SURFACE_QUAD_ITER_BEGIN (dl) {
if (vbo_uv) {
surf_uv_quad(dl, quad, uv);
}
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
index aedc86c2eae..fb0423a87a6 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -436,8 +436,7 @@ static void mesh_batch_cache_check_vertex_group(MeshBatchCache *cache,
const struct DRW_MeshWeightState *wstate)
{
if (!drw_mesh_weight_state_compare(&cache->weight_state, wstate)) {
- FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
- {
+ FOREACH_MESH_BUFFER_CACHE (cache, mbufcache) {
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.weights);
}
GPU_BATCH_CLEAR_SAFE(cache->batch.surface_weights);
@@ -460,8 +459,7 @@ static void mesh_batch_cache_discard_shaded_batches(MeshBatchCache *cache)
static void mesh_batch_cache_discard_shaded_tri(MeshBatchCache *cache)
{
- FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
- {
+ FOREACH_MESH_BUFFER_CACHE (cache, mbufcache) {
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.pos_nor);
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.uv);
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.tan);
@@ -478,8 +476,7 @@ static void mesh_batch_cache_discard_shaded_tri(MeshBatchCache *cache)
static void mesh_batch_cache_discard_uvedit(MeshBatchCache *cache)
{
- FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
- {
+ FOREACH_MESH_BUFFER_CACHE (cache, mbufcache) {
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.stretch_angle);
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.stretch_area);
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.uv);
@@ -517,8 +514,7 @@ static void mesh_batch_cache_discard_uvedit(MeshBatchCache *cache)
static void mesh_batch_cache_discard_uvedit_select(MeshBatchCache *cache)
{
- FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
- {
+ FOREACH_MESH_BUFFER_CACHE (cache, mbufcache) {
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.edituv_data);
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_edituv_data);
GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_tris);
@@ -544,8 +540,7 @@ void DRW_mesh_batch_cache_dirty_tag(Mesh *me, int mode)
}
switch (mode) {
case BKE_MESH_BATCH_DIRTY_SELECT:
- FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
- {
+ FOREACH_MESH_BUFFER_CACHE (cache, mbufcache) {
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.edit_data);
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_nor);
}
@@ -568,8 +563,7 @@ void DRW_mesh_batch_cache_dirty_tag(Mesh *me, int mode)
case BKE_MESH_BATCH_DIRTY_SELECT_PAINT:
/* Paint mode selection flag is packed inside the nor attrib.
* Note that it can be slow if auto smooth is enabled. (see T63946) */
- FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
- {
+ FOREACH_MESH_BUFFER_CACHE (cache, mbufcache) {
GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.lines_paint_mask);
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.pos_nor);
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.lnor);
@@ -595,8 +589,7 @@ void DRW_mesh_batch_cache_dirty_tag(Mesh *me, int mode)
mesh_batch_cache_discard_uvedit(cache);
break;
case BKE_MESH_BATCH_DIRTY_UVEDIT_SELECT:
- FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
- {
+ FOREACH_MESH_BUFFER_CACHE (cache, mbufcache) {
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.edituv_data);
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_edituv_data);
}
@@ -619,8 +612,7 @@ static void mesh_batch_cache_clear(Mesh *me)
if (!cache) {
return;
}
- FOREACH_MESH_BUFFER_CACHE(cache, mbufcache)
- {
+ FOREACH_MESH_BUFFER_CACHE (cache, mbufcache) {
GPUVertBuf **vbos = (GPUVertBuf **)&mbufcache->vbo;
GPUIndexBuf **ibos = (GPUIndexBuf **)&mbufcache->ibo;
for (int i = 0; i < sizeof(mbufcache->vbo) / sizeof(void *); i++) {
@@ -1060,8 +1052,7 @@ void DRW_mesh_batch_cache_create_requested(
* index ranges initialized. So discard ibo.tris in order to recreate it.
* This needs to happen before saved_elem_ranges is populated. */
if ((batch_requested & MBC_SURF_PER_MAT) != 0 && (cache->batch_ready & MBC_SURF_PER_MAT) == 0) {
- FOREACH_MESH_BUFFER_CACHE(cache, mbuffercache)
- {
+ FOREACH_MESH_BUFFER_CACHE (cache, mbuffercache) {
GPU_INDEXBUF_DISCARD_SAFE(mbuffercache->ibo.tris);
}
/* Clear all batches that reference ibo.tris. */
@@ -1098,8 +1089,7 @@ void DRW_mesh_batch_cache_create_requested(
* material. */
bool cd_overlap = mesh_cd_layers_type_overlap(cache->cd_used, cache->cd_needed);
if (cd_overlap == false) {
- FOREACH_MESH_BUFFER_CACHE(cache, mbuffercache)
- {
+ FOREACH_MESH_BUFFER_CACHE (cache, mbuffercache) {
if ((cache->cd_used.uv & cache->cd_needed.uv) != cache->cd_needed.uv) {
GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.uv);
cd_uv_update = true;
@@ -1145,8 +1135,7 @@ void DRW_mesh_batch_cache_create_requested(
const bool is_uvsyncsel = ts && (ts->uv_flag & UV_SYNC_SELECTION);
if (cd_uv_update || (cache->is_uvsyncsel != is_uvsyncsel)) {
cache->is_uvsyncsel = is_uvsyncsel;
- FOREACH_MESH_BUFFER_CACHE(cache, mbuffercache)
- {
+ FOREACH_MESH_BUFFER_CACHE (cache, mbuffercache) {
GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.edituv_data);
GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.fdots_uv);
GPU_INDEXBUF_DISCARD_SAFE(mbuffercache->ibo.edituv_tris);
diff --git a/source/blender/editors/gpencil/gpencil_select.c b/source/blender/editors/gpencil/gpencil_select.c
index 03e8001341f..f5cd9791324 100644
--- a/source/blender/editors/gpencil/gpencil_select.c
+++ b/source/blender/editors/gpencil/gpencil_select.c
@@ -1052,8 +1052,7 @@ static int gpencil_circle_select_exec(bContext *C, wmOperator *op)
rect.ymax = my + radius;
/* find visible strokes, and select if hit */
- GP_EVALUATED_STROKES_BEGIN(gpstroke_iter, C, gpl, gps)
- {
+ GP_EVALUATED_STROKES_BEGIN (gpstroke_iter, C, gpl, gps) {
changed |= gp_stroke_do_circle_sel(gpd,
gpl,
gps,
@@ -1180,8 +1179,7 @@ static int gpencil_generic_select_exec(bContext *C,
}
/* select/deselect points */
- GP_EVALUATED_STROKES_BEGIN(gpstroke_iter, C, gpl, gps)
- {
+ GP_EVALUATED_STROKES_BEGIN (gpstroke_iter, C, gpl, gps) {
bGPDstroke *gps_active = (gps->runtime.gps_orig) ? gps->runtime.gps_orig : gps;
bGPDspoint *pt;
@@ -1473,8 +1471,7 @@ static int gpencil_select_exec(bContext *C, wmOperator *op)
/* First Pass: Find stroke point which gets hit */
/* XXX: maybe we should go from the top of the stack down instead... */
- GP_EVALUATED_STROKES_BEGIN(gpstroke_iter, C, gpl, gps)
- {
+ GP_EVALUATED_STROKES_BEGIN (gpstroke_iter, C, gpl, gps) {
bGPDstroke *gps_active = (gps->runtime.gps_orig) ? gps->runtime.gps_orig : gps;
bGPDspoint *pt;
int i;
diff --git a/source/blender/editors/gpencil/gpencil_uv.c b/source/blender/editors/gpencil/gpencil_uv.c
index 1da32dcc537..5f15a6f5411 100644
--- a/source/blender/editors/gpencil/gpencil_uv.c
+++ b/source/blender/editors/gpencil/gpencil_uv.c
@@ -176,8 +176,7 @@ static bool gpencil_uv_transform_init(bContext *C, wmOperator *op, const bool is
float center[3] = {0.0f};
int i = 0;
/* Need use evaluated to get the viewport final position. */
- GP_EVALUATED_STROKES_BEGIN(gpstroke_iter, C, gpl, gps)
- {
+ GP_EVALUATED_STROKES_BEGIN (gpstroke_iter, C, gpl, gps) {
if (gps->flag & GP_STROKE_SELECT) {
float r_center[3];
gpencil_stroke_center(gps, r_center);
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index 73dda74fed8..adf0d6e372c 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -67,8 +67,8 @@ static void ui_view2d_curRect_validate_resize(View2D *v2d, bool resize, bool mas
BLI_INLINE int clamp_float_to_int(const float f)
{
- const float min = (float) INT_MIN;
- const float max = (float) INT_MAX;
+ const float min = (float)INT_MIN;
+ const float max = (float)INT_MAX;
if (UNLIKELY(f < min)) {
return min;