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authorCampbell Barton <ideasman42@gmail.com>2020-10-30 12:24:18 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-10-30 12:50:27 +0300
commit9ab4536218d742351095181bb3f93d24491e6380 (patch)
tree6b5906cfec4b1bad873fdb52d4b164251ec43608
parent3cc6b423b12b8c412892782928203c16b77be932 (diff)
Outliner: use undo-group for outliner mode switching
Switching modes no longer adds multiple undo steps from a user perspective.
-rw-r--r--source/blender/editors/space_outliner/outliner_draw.c2
-rw-r--r--source/blender/editors/space_outliner/outliner_select.c14
2 files changed, 14 insertions, 2 deletions
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index 5a789ee0b01..d961813d04a 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -2013,6 +2013,8 @@ static void outliner_draw_mode_column_toggle(uiBlock *block,
tip);
UI_but_func_set(but, outliner_mode_toggle_fn, tselem, NULL);
UI_but_flag_enable(but, UI_BUT_DRAG_LOCK);
+ /* Mode toggling handles it's own undo state because undo steps need to be grouped. */
+ UI_but_flag_disable(but, UI_BUT_UNDO);
if (ID_IS_LINKED(&ob->id)) {
UI_but_disable(but, TIP_("Can't edit external library data"));
diff --git a/source/blender/editors/space_outliner/outliner_select.c b/source/blender/editors/space_outliner/outliner_select.c
index 01aaa3c04e0..c6b5f2e2d2b 100644
--- a/source/blender/editors/space_outliner/outliner_select.c
+++ b/source/blender/editors/space_outliner/outliner_select.c
@@ -77,6 +77,8 @@
/**
* \note changes to selection are by convention and not essential.
+ *
+ * \note Handles own undo push.
*/
static void do_outliner_item_editmode_toggle(bContext *C, Scene *scene, Base *base)
{
@@ -102,11 +104,14 @@ static void do_outliner_item_editmode_toggle(bContext *C, Scene *scene, Base *ba
if (changed) {
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
ED_outliner_select_sync_from_object_tag(C);
+ ED_undo_push(C, "Outliner Edit Mode Toggle");
}
}
/**
* \note changes to selection are by convention and not essential.
+ *
+ * \note Handles own undo push.
*/
static void do_outliner_item_posemode_toggle(bContext *C, Scene *scene, Base *base)
{
@@ -137,6 +142,7 @@ static void do_outliner_item_posemode_toggle(bContext *C, Scene *scene, Base *ba
if (changed) {
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
ED_outliner_select_sync_from_object_tag(C);
+ ED_undo_push(C, "Outliner Pose Mode Toggle");
}
}
@@ -148,10 +154,13 @@ static void do_outliner_item_posemode_toggle(bContext *C, Scene *scene, Base *ba
*
* If we didn't want to touch selection we could add an option to the operators
* not to do multi-object editing.
+ *
+ * \note Handles own undo push.
*/
static void do_outliner_item_mode_toggle_generic(bContext *C, TreeViewContext *tvc, Base *base)
{
const int active_mode = tvc->obact->mode;
+ ED_undo_group_begin(C);
if (ED_object_mode_set(C, OB_MODE_OBJECT)) {
Base *base_active = BKE_view_layer_base_find(tvc->view_layer, tvc->obact);
@@ -159,13 +168,14 @@ static void do_outliner_item_mode_toggle_generic(bContext *C, TreeViewContext *t
BKE_view_layer_base_deselect_all(tvc->view_layer);
BKE_view_layer_base_select_and_set_active(tvc->view_layer, base);
DEG_id_tag_update(&tvc->scene->id, ID_RECALC_SELECT);
+ ED_undo_push(C, "Change Active");
- /* XXX: Must add undo step between activation and setting mode to prevent an assert. */
- ED_undo_push(C, "outliner mode toggle");
+ /* Operator call does undo push. */
ED_object_mode_set(C, active_mode);
ED_outliner_select_sync_from_object_tag(C);
}
}
+ ED_undo_group_end(C);
}
/* Toggle the item's interaction mode if supported */