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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-01-21 02:40:42 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-03 14:20:26 +0300
commitf9ea097a872290d20cd94504adb3172165cb770d (patch)
tree1560b65cd6b5077e8690b26bb4b2f2ff251ff358
parent37beac8eb823bd81b411426bfc8718639577b179 (diff)
Cycles: add Vector Displacement node and extend Displacement node.
This adds midlevel and object/world space for displacement, and a vector displacement node with tangent/object/world space, midlevel and scale. Note that tangent space vector displacement still is not exactly compatible with maps created by other software, this will require changes to the tangent computation. Differential Revision: https://developer.blender.org/D1734
-rw-r--r--intern/cycles/blender/addon/version_update.py8
-rw-r--r--intern/cycles/blender/blender_mesh.cpp7
-rw-r--r--intern/cycles/blender/blender_shader.cpp12
-rw-r--r--intern/cycles/kernel/shaders/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/shaders/node_displacement.osl15
-rw-r--r--intern/cycles/kernel/shaders/node_vector_displacement.osl60
-rw-r--r--intern/cycles/kernel/svm/svm.h3
-rw-r--r--intern/cycles/kernel/svm/svm_displace.h65
-rw-r--r--intern/cycles/kernel/svm/svm_types.h1
-rw-r--r--intern/cycles/render/nodes.cpp107
-rw-r--r--intern/cycles/render/nodes.h17
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
-rw-r--r--source/blender/blenkernel/BKE_node.h1
-rw-r--r--source/blender/blenkernel/intern/node.c1
-rw-r--r--source/blender/editors/space_node/drawnode.c11
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl33
-rw-r--r--source/blender/makesdna/DNA_node_types.h12
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c49
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_shader.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h3
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_displacement.c27
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_normal_map.c32
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_vector_displacement.c82
24 files changed, 502 insertions, 48 deletions
diff --git a/intern/cycles/blender/addon/version_update.py b/intern/cycles/blender/addon/version_update.py
index 73d84e24794..400d6dac454 100644
--- a/intern/cycles/blender/addon/version_update.py
+++ b/intern/cycles/blender/addon/version_update.py
@@ -119,6 +119,7 @@ def displacement_node_insert(material, nodetree, traversed):
node.location[0] = 0.5 * (from_node.location[0] + to_node.location[0]);
node.location[1] = 0.5 * (from_node.location[1] + to_node.location[1]);
node.inputs['Scale'].default_value = 0.1
+ node.inputs['Midlevel'].default_value = 0.0
nodetree.links.new(from_socket, node.inputs['Height'])
nodetree.links.new(node.outputs['Displacement'], to_socket)
@@ -129,6 +130,11 @@ def displacement_nodes_insert():
if check_is_new_shading_material(material):
displacement_node_insert(material, material.node_tree, traversed)
+def displacement_node_space(node):
+ if node.bl_idname == 'ShaderNodeDisplacement':
+ if node.space != 'WORLD':
+ node.space = 'OBJECT'
+
def mapping_node_order_flip(node):
"""
@@ -365,3 +371,5 @@ def do_versions(self):
cmat = mat.cycles
if not cmat.is_property_set("displacement_method"):
cmat.displacement_method = 'BUMP'
+
+ foreach_cycles_node(displacement_node_space)
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index cda9fb59e49..6f1c49774f2 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -97,8 +97,11 @@ struct MikkUserData {
if(layer_name == NULL) {
Attribute *attr_orco = attributes.find(ATTR_STD_GENERATED);
- orco = attr_orco->data_float3();
- mesh_texture_space(*(BL::Mesh*)&b_mesh, orco_loc, orco_size);
+
+ if(attr_orco) {
+ orco = attr_orco->data_float3();
+ mesh_texture_space(*(BL::Mesh*)&b_mesh, orco_loc, orco_size);
+ }
}
else {
Attribute *attr_uv = attributes.find(ustring(layer_name));
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 45633b29209..e3d7e755566 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -873,7 +873,17 @@ static ShaderNode *add_node(Scene *scene,
node = bevel;
}
else if(b_node.is_a(&RNA_ShaderNodeDisplacement)) {
- node = new DisplacementNode();
+ BL::ShaderNodeDisplacement b_disp_node(b_node);
+ DisplacementNode *disp = new DisplacementNode();
+ disp->space = (NodeNormalMapSpace)b_disp_node.space();
+ node = disp;
+ }
+ else if(b_node.is_a(&RNA_ShaderNodeVectorDisplacement)) {
+ BL::ShaderNodeVectorDisplacement b_disp_node(b_node);
+ VectorDisplacementNode *disp = new VectorDisplacementNode();
+ disp->space = (NodeNormalMapSpace)b_disp_node.space();
+ disp->attribute = "";
+ node = disp;
}
if(node) {
diff --git a/intern/cycles/kernel/shaders/CMakeLists.txt b/intern/cycles/kernel/shaders/CMakeLists.txt
index fb983a44579..5e8e98773d9 100644
--- a/intern/cycles/kernel/shaders/CMakeLists.txt
+++ b/intern/cycles/kernel/shaders/CMakeLists.txt
@@ -24,6 +24,7 @@ set(SRC_OSL
node_convert_from_vector.osl
node_diffuse_bsdf.osl
node_displacement.osl
+ node_vector_displacement.osl
node_emission.osl
node_environment_texture.osl
node_fresnel.osl
diff --git a/intern/cycles/kernel/shaders/node_displacement.osl b/intern/cycles/kernel/shaders/node_displacement.osl
index fb81533c778..89f35841527 100644
--- a/intern/cycles/kernel/shaders/node_displacement.osl
+++ b/intern/cycles/kernel/shaders/node_displacement.osl
@@ -17,13 +17,22 @@
#include "stdosl.h"
shader node_displacement(
+ string space = "object",
float Height = 0.0,
+ float Midlevel = 0.5,
float Scale = 1.0,
normal Normal = N,
output vector Displacement = vector(0.0, 0.0, 0.0))
{
- Displacement = normalize(transform("object", Normal));
- Displacement *= Height * Scale;
- Displacement = transform("object", "world", Displacement);
+ Displacement = Normal;
+ if(space == "object") {
+ Displacement = transform("object", Displacement);
+ }
+
+ Displacement = normalize(Displacement) * (Height - Midlevel) * Scale;
+
+ if(space == "object") {
+ Displacement = transform("object", "world", Displacement);
+ }
}
diff --git a/intern/cycles/kernel/shaders/node_vector_displacement.osl b/intern/cycles/kernel/shaders/node_vector_displacement.osl
new file mode 100644
index 00000000000..b19bc228e37
--- /dev/null
+++ b/intern/cycles/kernel/shaders/node_vector_displacement.osl
@@ -0,0 +1,60 @@
+/*
+ * Copyright 2011-2013 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "stdosl.h"
+
+shader node_vector_displacement(
+ color Vector = color(0.0, 0.0, 0.0),
+ float Midlevel = 0.0,
+ float Scale = 1.0,
+ string space = "tangent",
+ string attr_name = "geom:tangent",
+ string attr_sign_name = "geom:tangent_sign",
+ output vector Displacement = vector(0.0, 0.0, 0.0))
+{
+ vector offset = (Vector - vector(Midlevel)) * Scale;
+
+ if(space == "tangent") {
+ /* Tangent space. */
+ vector N_object = normalize(transform("world", "object", N));
+
+ vector T_object;
+ if(getattribute(attr_name, T_object)) {
+ T_object = normalize(T_object);
+ }
+ else {
+ T_object = normalize(dPdu);
+ }
+
+ vector B_object = normalize(cross(N_object, T_object));
+ float tangent_sign;
+ if(getattribute(attr_sign_name, tangent_sign)) {
+ B_object *= tangent_sign;
+ }
+
+ Displacement = T_object*offset[0] + N_object*offset[1] + B_object*offset[2];
+ }
+ else {
+ /* Object or world space. */
+ Displacement = offset;
+ }
+
+ if(space != "world") {
+ /* Tangent or object space. */
+ Displacement = transform("object", "world", Displacement);
+ }
+}
+
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index cbc603d4645..a8f99d23b7d 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -270,6 +270,9 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ccl_a
case NODE_DISPLACEMENT:
svm_node_displacement(kg, sd, stack, node);
break;
+ case NODE_VECTOR_DISPLACEMENT:
+ svm_node_vector_displacement(kg, sd, stack, node, &offset);
+ break;
# endif /* NODES_FEATURE(NODE_FEATURE_BUMP) */
# ifdef __TEXTURES__
case NODE_TEX_IMAGE:
diff --git a/intern/cycles/kernel/svm/svm_displace.h b/intern/cycles/kernel/svm/svm_displace.h
index 3066a364684..b9fd5bbf84d 100644
--- a/intern/cycles/kernel/svm/svm_displace.h
+++ b/intern/cycles/kernel/svm/svm_displace.h
@@ -89,17 +89,72 @@ ccl_device void svm_node_set_displacement(KernelGlobals *kg, ShaderData *sd, flo
ccl_device void svm_node_displacement(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node)
{
- uint height_offset, scale_offset, normal_offset, displacement_offset;
- decode_node_uchar4(node.y, &height_offset, &scale_offset, &normal_offset, &displacement_offset);
+ uint height_offset, midlevel_offset, scale_offset, normal_offset;
+ decode_node_uchar4(node.y, &height_offset, &midlevel_offset, &scale_offset, &normal_offset);
float height = stack_load_float(stack, height_offset);
+ float midlevel = stack_load_float(stack, midlevel_offset);
float scale = stack_load_float(stack, scale_offset);
float3 normal = stack_valid(normal_offset)? stack_load_float3(stack, normal_offset): sd->N;
+ uint space = node.w;
float3 dP = normal;
- object_inverse_normal_transform(kg, sd, &dP);
- dP *= height * scale;
- object_dir_transform(kg, sd, &dP);
+
+ if(space == NODE_NORMAL_MAP_OBJECT) {
+ /* Object space. */
+ object_inverse_normal_transform(kg, sd, &dP);
+ dP *= (height - midlevel) * scale;
+ object_dir_transform(kg, sd, &dP);
+ }
+ else {
+ /* World space. */
+ dP *= (height - midlevel) * scale;
+ }
+
+ stack_store_float3(stack, node.z, dP);
+}
+
+ccl_device void svm_node_vector_displacement(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
+{
+ uint4 data_node = read_node(kg, offset);
+ uint space = data_node.x;
+
+ uint vector_offset, midlevel_offset,scale_offset, displacement_offset;
+ decode_node_uchar4(node.y, &vector_offset, &midlevel_offset, &scale_offset, &displacement_offset);
+
+ float3 vector = stack_load_float3(stack, vector_offset);
+ float midlevel = stack_load_float(stack, midlevel_offset);
+ float scale = stack_load_float(stack, scale_offset);
+ float3 dP = (vector - make_float3(midlevel, midlevel, midlevel)) * scale;
+
+ if(space == NODE_NORMAL_MAP_TANGENT) {
+ /* Tangent space. */
+ float3 normal = sd->N;
+ object_inverse_normal_transform(kg, sd, &normal);
+
+ const AttributeDescriptor attr = find_attribute(kg, sd, node.z);
+ float3 tangent;
+ if(attr.offset != ATTR_STD_NOT_FOUND) {
+ tangent = primitive_attribute_float3(kg, sd, attr, NULL, NULL);
+ }
+ else {
+ tangent = normalize(sd->dPdu);
+ }
+
+ float3 bitangent = normalize(cross(normal, tangent));;
+ const AttributeDescriptor attr_sign = find_attribute(kg, sd, node.w);
+ if(attr_sign.offset != ATTR_STD_NOT_FOUND) {
+ float sign = primitive_attribute_float(kg, sd, attr_sign, NULL, NULL);
+ bitangent *= sign;
+ }
+
+ dP = tangent*dP.x + normal*dP.y + bitangent*dP.z;
+ }
+
+ if(space != NODE_NORMAL_MAP_WORLD) {
+ /* Tangent or object space. */
+ object_dir_transform(kg, sd, &dP);
+ }
stack_store_float3(stack, displacement_offset, dP);
}
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 00c7752da8c..6ff04a65462 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -134,6 +134,7 @@ typedef enum ShaderNodeType {
NODE_LEAVE_BUMP_EVAL,
NODE_BEVEL,
NODE_DISPLACEMENT,
+ NODE_VECTOR_DISPLACEMENT,
} ShaderNodeType;
typedef enum NodeAttributeType {
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 14c0dbab9f3..acfe07bf112 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -5650,7 +5650,14 @@ NODE_DEFINE(DisplacementNode)
{
NodeType* type = NodeType::add("displacement", create, NodeType::SHADER);
+ static NodeEnum space_enum;
+ space_enum.insert("object", NODE_NORMAL_MAP_OBJECT);
+ space_enum.insert("world", NODE_NORMAL_MAP_WORLD);
+
+ SOCKET_ENUM(space, "Space", space_enum, NODE_NORMAL_MAP_TANGENT);
+
SOCKET_IN_FLOAT(height, "Height", 0.0f);
+ SOCKET_IN_FLOAT(midlevel, "Midlevel", 0.5f);
SOCKET_IN_FLOAT(scale, "Scale", 1.0f);
SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL);
@@ -5667,20 +5674,116 @@ DisplacementNode::DisplacementNode()
void DisplacementNode::compile(SVMCompiler& compiler)
{
ShaderInput *height_in = input("Height");
+ ShaderInput *midlevel_in = input("Midlevel");
ShaderInput *scale_in = input("Scale");
ShaderInput *normal_in = input("Normal");
ShaderOutput *displacement_out = output("Displacement");
compiler.add_node(NODE_DISPLACEMENT,
compiler.encode_uchar4(compiler.stack_assign(height_in),
+ compiler.stack_assign(midlevel_in),
compiler.stack_assign(scale_in),
- compiler.stack_assign_if_linked(normal_in),
- compiler.stack_assign(displacement_out)));
+ compiler.stack_assign_if_linked(normal_in)),
+ compiler.stack_assign(displacement_out),
+ space);
}
void DisplacementNode::compile(OSLCompiler& compiler)
{
+ compiler.parameter(this, "space");
compiler.add(this, "node_displacement");
}
+/* Vector Displacement */
+
+NODE_DEFINE(VectorDisplacementNode)
+{
+ NodeType* type = NodeType::add("vector_displacement", create, NodeType::SHADER);
+
+ static NodeEnum space_enum;
+ space_enum.insert("tangent", NODE_NORMAL_MAP_TANGENT);
+ space_enum.insert("object", NODE_NORMAL_MAP_OBJECT);
+ space_enum.insert("world", NODE_NORMAL_MAP_WORLD);
+
+ SOCKET_ENUM(space, "Space", space_enum, NODE_NORMAL_MAP_TANGENT);
+ SOCKET_STRING(attribute, "Attribute", ustring(""));
+
+ SOCKET_IN_COLOR(vector, "Vector", make_float3(0.0f, 0.0f, 0.0f));
+ SOCKET_IN_FLOAT(midlevel, "Midlevel", 0.0f);
+ SOCKET_IN_FLOAT(scale, "Scale", 1.0f);
+
+ SOCKET_OUT_VECTOR(displacement, "Displacement");
+
+ return type;
+}
+
+VectorDisplacementNode::VectorDisplacementNode()
+: ShaderNode(node_type)
+{
+}
+
+void VectorDisplacementNode::attributes(Shader *shader, AttributeRequestSet *attributes)
+{
+ if(shader->has_surface && space == NODE_NORMAL_MAP_TANGENT) {
+ if(attribute == ustring("")) {
+ attributes->add(ATTR_STD_UV_TANGENT);
+ attributes->add(ATTR_STD_UV_TANGENT_SIGN);
+ }
+ else {
+ attributes->add(ustring((string(attribute.c_str()) + ".tangent").c_str()));
+ attributes->add(ustring((string(attribute.c_str()) + ".tangent_sign").c_str()));
+ }
+
+ attributes->add(ATTR_STD_VERTEX_NORMAL);
+ }
+
+ ShaderNode::attributes(shader, attributes);
+}
+
+void VectorDisplacementNode::compile(SVMCompiler& compiler)
+{
+ ShaderInput *vector_in = input("Vector");
+ ShaderInput *midlevel_in = input("Midlevel");
+ ShaderInput *scale_in = input("Scale");
+ ShaderOutput *displacement_out = output("Displacement");
+ int attr = 0, attr_sign = 0;
+
+ if(space == NODE_NORMAL_MAP_TANGENT) {
+ if(attribute == ustring("")) {
+ attr = compiler.attribute(ATTR_STD_UV_TANGENT);
+ attr_sign = compiler.attribute(ATTR_STD_UV_TANGENT_SIGN);
+ }
+ else {
+ attr = compiler.attribute(ustring((string(attribute.c_str()) + ".tangent").c_str()));
+ attr_sign = compiler.attribute(ustring((string(attribute.c_str()) + ".tangent_sign").c_str()));
+ }
+ }
+
+ compiler.add_node(NODE_VECTOR_DISPLACEMENT,
+ compiler.encode_uchar4(compiler.stack_assign(vector_in),
+ compiler.stack_assign(midlevel_in),
+ compiler.stack_assign(scale_in),
+ compiler.stack_assign(displacement_out)),
+ attr, attr_sign);
+
+ compiler.add_node(space);
+}
+
+void VectorDisplacementNode::compile(OSLCompiler& compiler)
+{
+ if(space == NODE_NORMAL_MAP_TANGENT) {
+ if(attribute == ustring("")) {
+ compiler.parameter("attr_name", ustring("geom:tangent"));
+ compiler.parameter("attr_sign_name", ustring("geom:tangent_sign"));
+ }
+ else {
+ compiler.parameter("attr_name", ustring((string(attribute.c_str()) + ".tangent").c_str()));
+ compiler.parameter("attr_sign_name", ustring((string(attribute.c_str()) + ".tangent_sign").c_str()));
+ }
+ }
+
+ compiler.parameter(this, "space");
+ compiler.add(this, "node_vector_displacement");
+}
+
CCL_NAMESPACE_END
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 578451cbcfa..a00b48ca5bc 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -1034,11 +1034,28 @@ public:
return NODE_FEATURE_BUMP;
}
+ NodeNormalMapSpace space;
float height;
+ float midlevel;
float scale;
float3 normal;
};
+class VectorDisplacementNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(VectorDisplacementNode)
+ void attributes(Shader *shader, AttributeRequestSet *attributes);
+ virtual int get_feature() {
+ return NODE_FEATURE_BUMP;
+ }
+
+ NodeNormalMapSpace space;
+ ustring attribute;
+ float3 vector;
+ float midlevel;
+ float scale;
+};
+
CCL_NAMESPACE_END
#endif /* __NODES_H__ */
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index fd458c71b7f..c433850cac4 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -272,6 +272,7 @@ shader_node_categories = [
NodeItem("ShaderNodeMapping"),
NodeItem("ShaderNodeBump"),
NodeItem("ShaderNodeDisplacement"),
+ NodeItem("ShaderNodeVectorDisplacement"),
NodeItem("ShaderNodeNormalMap"),
NodeItem("ShaderNodeNormal"),
NodeItem("ShaderNodeVectorCurve"),
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 854a3e64acc..8a736c9952d 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -791,6 +791,7 @@ struct ShadeResult;
#define SH_NODE_BSDF_PRINCIPLED 193
#define SH_NODE_BEVEL 197
#define SH_NODE_DISPLACEMENT 198
+#define SH_NODE_VECTOR_DISPLACEMENT 199
/* custom defines options for Material node */
#define SH_NODE_MAT_DIFF 1
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 932b8b0c30a..74766bec9a8 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -3590,6 +3590,7 @@ static void registerShaderNodes(void)
register_node_type_sh_attribute();
register_node_type_sh_bevel();
register_node_type_sh_displacement();
+ register_node_type_sh_vector_displacement();
register_node_type_sh_geometry();
register_node_type_sh_light_path();
register_node_type_sh_light_falloff();
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index bcf06f117aa..eccf3c057d4 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -1036,7 +1036,7 @@ static void node_shader_buts_normal_map(uiLayout *layout, bContext *C, PointerRN
{
uiItemR(layout, ptr, "space", 0, "", 0);
- if (RNA_enum_get(ptr, "space") == SHD_NORMAL_MAP_TANGENT) {
+ if (RNA_enum_get(ptr, "space") == SHD_SPACE_TANGENT) {
PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
@@ -1048,6 +1048,11 @@ static void node_shader_buts_normal_map(uiLayout *layout, bContext *C, PointerRN
}
}
+static void node_shader_buts_displacement(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "space", 0, "", 0);
+}
+
static void node_shader_buts_tangent(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
uiLayout *split, *row;
@@ -1239,6 +1244,10 @@ static void node_shader_set_butfunc(bNodeType *ntype)
case SH_NODE_NORMAL_MAP:
ntype->draw_buttons = node_shader_buts_normal_map;
break;
+ case SH_NODE_DISPLACEMENT:
+ case SH_NODE_VECTOR_DISPLACEMENT:
+ ntype->draw_buttons = node_shader_buts_displacement;
+ break;
case SH_NODE_TANGENT:
ntype->draw_buttons = node_shader_buts_tangent;
break;
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index a77e7eb7937..d589c8765e6 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -3827,9 +3827,38 @@ void node_bevel(float radius, vec3 N, out vec3 result)
result = N;
}
-void node_displacement(float height, float dist, vec3 N, out vec3 result)
+void node_displacement_object(float height, float midlevel, float scale, vec3 N, mat4 obmat, out vec3 result)
{
- result = height * dist * N;
+ N = (vec4(N, 0.0) * obmat).xyz;
+ result = (height - midlevel) * scale * normalize(N);
+ result = (obmat * vec4(result, 0.0)).xyz;
+}
+
+void node_displacement_world(float height, float midlevel, float scale, vec3 N, out vec3 result)
+{
+ result = (height - midlevel) * scale * normalize(N);
+}
+
+void node_vector_displacement_tangent(vec4 vector, float midlevel, float scale, vec4 tangent, vec3 normal, mat4 obmat, mat4 viewmat, out vec3 result)
+{
+ vec3 N_object = normalize(((vec4(normal, 0.0) * viewmat) * obmat).xyz);
+ vec3 T_object = normalize(((vec4(tangent.xyz, 0.0) * viewmat) * obmat).xyz);
+ vec3 B_object = tangent.w * normalize(cross(N_object, T_object));
+
+ vec3 offset = (vector.xyz - vec3(midlevel)) * scale;
+ result = offset.x * T_object + offset.y * N_object + offset.z * B_object;
+ result = (obmat * vec4(result, 0.0)).xyz;
+}
+
+void node_vector_displacement_object(vec4 vector, float midlevel, float scale, mat4 obmat, out vec3 result)
+{
+ result = (vector.xyz - vec3(midlevel)) * scale;
+ result = (obmat * vec4(result, 0.0)).xyz;
+}
+
+void node_vector_displacement_world(vec4 vector, float midlevel, float scale, out vec3 result)
+{
+ result = (vector.xyz - vec3(midlevel)) * scale;
}
/* output */
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index e6bc315b728..4dbf3a354ce 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -1029,12 +1029,12 @@ typedef struct NodeSunBeams {
#define SHD_TANGENT_AXIS_Y 1
#define SHD_TANGENT_AXIS_Z 2
-/* normal map space */
-#define SHD_NORMAL_MAP_TANGENT 0
-#define SHD_NORMAL_MAP_OBJECT 1
-#define SHD_NORMAL_MAP_WORLD 2
-#define SHD_NORMAL_MAP_BLENDER_OBJECT 3
-#define SHD_NORMAL_MAP_BLENDER_WORLD 4
+/* normal map, displacement space */
+#define SHD_SPACE_TANGENT 0
+#define SHD_SPACE_OBJECT 1
+#define SHD_SPACE_WORLD 2
+#define SHD_SPACE_BLENDER_OBJECT 3
+#define SHD_SPACE_BLENDER_WORLD 4
/* math node clamp */
#define SHD_MATH_CLAMP 1
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 33c6cc68763..4225aa38d57 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -4328,11 +4328,11 @@ static void def_sh_uvalongstroke(StructRNA *srna)
static void def_sh_normal_map(StructRNA *srna)
{
static const EnumPropertyItem prop_space_items[] = {
- {SHD_NORMAL_MAP_TANGENT, "TANGENT", 0, "Tangent Space", "Tangent space normal mapping"},
- {SHD_NORMAL_MAP_OBJECT, "OBJECT", 0, "Object Space", "Object space normal mapping"},
- {SHD_NORMAL_MAP_WORLD, "WORLD", 0, "World Space", "World space normal mapping"},
- {SHD_NORMAL_MAP_BLENDER_OBJECT, "BLENDER_OBJECT", 0, "Blender Object Space", "Object space normal mapping, compatible with Blender render baking"},
- {SHD_NORMAL_MAP_BLENDER_WORLD, "BLENDER_WORLD", 0, "Blender World Space", "World space normal mapping, compatible with Blender render baking"},
+ {SHD_SPACE_TANGENT, "TANGENT", 0, "Tangent Space", "Tangent space normal mapping"},
+ {SHD_SPACE_OBJECT, "OBJECT", 0, "Object Space", "Object space normal mapping"},
+ {SHD_SPACE_WORLD, "WORLD", 0, "World Space", "World space normal mapping"},
+ {SHD_SPACE_BLENDER_OBJECT, "BLENDER_OBJECT", 0, "Blender Object Space", "Object space normal mapping, compatible with Blender render baking"},
+ {SHD_SPACE_BLENDER_WORLD, "BLENDER_WORLD", 0, "Blender World Space", "World space normal mapping, compatible with Blender render baking"},
{0, NULL, 0, NULL, NULL}
};
@@ -4352,6 +4352,45 @@ static void def_sh_normal_map(StructRNA *srna)
RNA_def_struct_sdna_from(srna, "bNode", NULL);
}
+static void def_sh_displacement(StructRNA *srna)
+{
+ static const EnumPropertyItem prop_space_items[] = {
+ {SHD_SPACE_OBJECT, "OBJECT", 0, "Object Space", "Displacement is in object space, affected by object scale"},
+ {SHD_SPACE_WORLD, "WORLD", 0, "World Space", "Displacement is in world space, not affected by object scale"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ PropertyRNA *prop;
+
+ prop = RNA_def_property(srna, "space", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "custom1");
+ RNA_def_property_enum_items(prop, prop_space_items);
+ RNA_def_property_ui_text(prop, "Space", "Space of the input height");
+ RNA_def_property_update(prop, 0, "rna_Node_update");
+
+ RNA_def_struct_sdna_from(srna, "bNode", NULL);
+}
+
+static void def_sh_vector_displacement(StructRNA *srna)
+{
+ static const EnumPropertyItem prop_space_items[] = {
+ {SHD_SPACE_TANGENT, "TANGENT", 0, "Tangent Space", "Tagent space vector displacement mapping"},
+ {SHD_SPACE_OBJECT, "OBJECT", 0, "Object Space", "Object space vector displacement mapping"},
+ {SHD_SPACE_WORLD, "WORLD", 0, "World Space", "World space vector displacement mapping"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
+ PropertyRNA *prop;
+
+ prop = RNA_def_property(srna, "space", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "custom1");
+ RNA_def_property_enum_items(prop, prop_space_items);
+ RNA_def_property_ui_text(prop, "Space", "Space of the input height");
+ RNA_def_property_update(prop, 0, "rna_Node_update");
+
+ RNA_def_struct_sdna_from(srna, "bNode", NULL);
+}
+
static void def_sh_tangent(StructRNA *srna)
{
static const EnumPropertyItem prop_direction_type_items[] = {
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index f8cbd14a346..1acd1c4ea46 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -194,6 +194,7 @@ set(SRC
shader/nodes/node_shader_tangent.c
shader/nodes/node_shader_bevel.c
shader/nodes/node_shader_displacement.c
+ shader/nodes/node_shader_vector_displacement.c
shader/nodes/node_shader_tex_brick.c
shader/nodes/node_shader_tex_checker.c
shader/nodes/node_shader_tex_coord.c
diff --git a/source/blender/nodes/NOD_shader.h b/source/blender/nodes/NOD_shader.h
index 9590b0c7944..6ed71e02823 100644
--- a/source/blender/nodes/NOD_shader.h
+++ b/source/blender/nodes/NOD_shader.h
@@ -80,6 +80,7 @@ void register_node_type_sh_tex_pointdensity(void);
void register_node_type_sh_attribute(void);
void register_node_type_sh_bevel(void);
void register_node_type_sh_displacement(void);
+void register_node_type_sh_vector_displacement(void);
void register_node_type_sh_geometry(void);
void register_node_type_sh_light_path(void);
void register_node_type_sh_light_falloff(void);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 56a34a92b93..2db23c2122d 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -127,7 +127,8 @@ DefNode( ShaderNode, SH_NODE_UVALONGSTROKE, def_sh_uvalongstroke, "UV
DefNode( ShaderNode, SH_NODE_SEPXYZ, 0, "SEPXYZ", SeparateXYZ, "Separate XYZ", "" )
DefNode( ShaderNode, SH_NODE_COMBXYZ, 0, "COMBXYZ", CombineXYZ, "Combine XYZ", "" )
DefNode( ShaderNode, SH_NODE_BEVEL, def_sh_bevel, "BEVEL", Bevel, "Bevel", "" )
-DefNode( ShaderNode, SH_NODE_DISPLACEMENT, 0, "DISPLACEMENT", Displacement, "Displacement", "" )
+DefNode( ShaderNode, SH_NODE_DISPLACEMENT, def_sh_displacement, "DISPLACEMENT", Displacement, "Displacement", "" )
+DefNode( ShaderNode, SH_NODE_VECTOR_DISPLACEMENT,def_sh_vector_displacement,"VECTOR_DISPLACEMENT",VectorDisplacement,"Vector Displacement","" )
DefNode( CompositorNode, CMP_NODE_VIEWER, def_cmp_viewer, "VIEWER", Viewer, "Viewer", "" )
DefNode( CompositorNode, CMP_NODE_RGB, 0, "RGB", RGB, "RGB", "" )
diff --git a/source/blender/nodes/shader/nodes/node_shader_displacement.c b/source/blender/nodes/shader/nodes/node_shader_displacement.c
index bcd11b758f8..e976eaf143a 100644
--- a/source/blender/nodes/shader/nodes/node_shader_displacement.c
+++ b/source/blender/nodes/shader/nodes/node_shader_displacement.c
@@ -31,6 +31,7 @@
static bNodeSocketTemplate sh_node_displacement_in[] = {
{ SOCK_FLOAT, 0, N_("Height"), 0.00f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
+ { SOCK_FLOAT, 0, N_("Midlevel"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
{ SOCK_FLOAT, 0, N_("Scale"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
{ SOCK_VECTOR, 1, N_("Normal"), 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
{ -1, 0, "" }
@@ -41,13 +42,30 @@ static bNodeSocketTemplate sh_node_displacement_out[] = {
{ -1, 0, "" }
};
-static int gpu_shader_displacement(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
+static void node_shader_init_displacement(bNodeTree *UNUSED(ntree), bNode *node)
{
- if (!in[2].link) {
- GPU_link(mat, "direction_transform_m4v3", GPU_builtin(GPU_VIEW_NORMAL), GPU_builtin(GPU_INVERSE_VIEW_MATRIX), &in[2].link);
+ node->custom1 = SHD_SPACE_OBJECT; /* space */
+
+ /* Set default value here for backwards compatibility. */
+ for (bNodeSocket *sock = node->inputs.first; sock; sock = sock->next) {
+ if (STREQ(sock->name, "Midlevel")) {
+ ((bNodeSocketValueFloat *)sock->default_value)->value = 0.5f;
+ }
}
+}
- return GPU_stack_link(mat, "node_displacement", in, out);
+static int gpu_shader_displacement(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
+{
+ if (!in[3].link) {
+ GPU_link(mat, "direction_transform_m4v3", GPU_builtin(GPU_VIEW_NORMAL), GPU_builtin(GPU_INVERSE_VIEW_MATRIX), &in[3].link);
+ }
+
+ if(node->custom1 == SHD_SPACE_OBJECT) {
+ return GPU_stack_link(mat, "node_displacement_object", in, out, GPU_builtin(GPU_OBJECT_MATRIX));
+ }
+ else {
+ return GPU_stack_link(mat, "node_displacement_world", in, out, GPU_builtin(GPU_OBJECT_MATRIX));
+ }
}
/* node type definition */
@@ -59,6 +77,7 @@ void register_node_type_sh_displacement(void)
node_type_compatibility(&ntype, NODE_NEW_SHADING);
node_type_socket_templates(&ntype, sh_node_displacement_in, sh_node_displacement_out);
node_type_storage(&ntype, "", NULL, NULL);
+ node_type_init(&ntype, node_shader_init_displacement);
node_type_gpu(&ntype, gpu_shader_displacement);
nodeRegisterType(&ntype);
diff --git a/source/blender/nodes/shader/nodes/node_shader_normal_map.c b/source/blender/nodes/shader/nodes/node_shader_normal_map.c
index 36d7522e3e6..7584b5eba4d 100644
--- a/source/blender/nodes/shader/nodes/node_shader_normal_map.c
+++ b/source/blender/nodes/shader/nodes/node_shader_normal_map.c
@@ -68,7 +68,7 @@ static void node_shader_exec_normal_map(
float *N = shi->nmapnorm;
int uv_index = 0;
switch (nm->space) {
- case SHD_NORMAL_MAP_TANGENT:
+ case SHD_SPACE_TANGENT:
if (nm->uv_map[0]) {
/* find uv map by name */
for (int i = 0; i < shi->totuv; i++) {
@@ -96,8 +96,8 @@ static void node_shader_exec_normal_map(
}
break;
- case SHD_NORMAL_MAP_OBJECT:
- case SHD_NORMAL_MAP_BLENDER_OBJECT:
+ case SHD_SPACE_OBJECT:
+ case SHD_SPACE_BLENDER_OBJECT:
if (shi->use_world_space_shading) {
mul_mat3_m4_v3((float (*)[4])RE_object_instance_get_matrix(shi->obi, RE_OBJECT_INSTANCE_MATRIX_OB), vecIn);
mul_mat3_m4_v3((float (*)[4])RE_render_current_get_matrix(RE_VIEWINV_MATRIX), N);
@@ -107,8 +107,8 @@ static void node_shader_exec_normal_map(
interp_v3_v3v3(out[0]->vec, N, vecIn, strength);
break;
- case SHD_NORMAL_MAP_WORLD:
- case SHD_NORMAL_MAP_BLENDER_WORLD:
+ case SHD_SPACE_WORLD:
+ case SHD_SPACE_BLENDER_WORLD:
if (shi->use_world_space_shading)
mul_mat3_m4_v3((float (*)[4])RE_render_current_get_matrix(RE_VIEWINV_MATRIX), N);
else
@@ -150,10 +150,10 @@ static int gpu_shader_normal_map(GPUMaterial *mat, bNode *node, bNodeExecData *U
/* ******* CYCLES or BLENDER INTERNAL with world space shading flag ******* */
const char *color_to_normal_fnc_name = "color_to_normal_new_shading";
- if (nm->space == SHD_NORMAL_MAP_BLENDER_OBJECT || nm->space == SHD_NORMAL_MAP_BLENDER_WORLD || !GPU_material_use_new_shading_nodes(mat))
+ if (nm->space == SHD_SPACE_BLENDER_OBJECT || nm->space == SHD_SPACE_BLENDER_WORLD || !GPU_material_use_new_shading_nodes(mat))
color_to_normal_fnc_name = "color_to_blender_normal_new_shading";
switch (nm->space) {
- case SHD_NORMAL_MAP_TANGENT:
+ case SHD_SPACE_TANGENT:
GPU_link(mat, "color_to_normal_new_shading", realnorm, &realnorm);
GPU_link(mat, "node_normal_map", GPU_attribute(CD_TANGENT, nm->uv_map), negnorm, realnorm, &realnorm);
GPU_link(mat, "vec_math_mix", strength, realnorm, GPU_builtin(GPU_VIEW_NORMAL), &out[0].link);
@@ -161,14 +161,14 @@ static int gpu_shader_normal_map(GPUMaterial *mat, bNode *node, bNodeExecData *U
GPU_link(mat, "direction_transform_m4v3", out[0].link, GPU_builtin(GPU_INVERSE_VIEW_MATRIX), &out[0].link);
GPU_link(mat, "vect_normalize", out[0].link, &out[0].link);
return true;
- case SHD_NORMAL_MAP_OBJECT:
- case SHD_NORMAL_MAP_BLENDER_OBJECT:
+ case SHD_SPACE_OBJECT:
+ case SHD_SPACE_BLENDER_OBJECT:
GPU_link(mat, "direction_transform_m4v3", negnorm, GPU_builtin(GPU_INVERSE_VIEW_MATRIX), &negnorm);
GPU_link(mat, color_to_normal_fnc_name, realnorm, &realnorm);
GPU_link(mat, "direction_transform_m4v3", realnorm, GPU_builtin(GPU_OBJECT_MATRIX), &realnorm);
break;
- case SHD_NORMAL_MAP_WORLD:
- case SHD_NORMAL_MAP_BLENDER_WORLD:
+ case SHD_SPACE_WORLD:
+ case SHD_SPACE_BLENDER_WORLD:
GPU_link(mat, "direction_transform_m4v3", negnorm, GPU_builtin(GPU_INVERSE_VIEW_MATRIX), &negnorm);
GPU_link(mat, color_to_normal_fnc_name, realnorm, &realnorm);
break;
@@ -184,15 +184,15 @@ static int gpu_shader_normal_map(GPUMaterial *mat, bNode *node, bNodeExecData *U
GPU_link(mat, "vec_math_negate", negnorm, &negnorm);
switch (nm->space) {
- case SHD_NORMAL_MAP_TANGENT:
+ case SHD_SPACE_TANGENT:
GPU_link(mat, "node_normal_map", GPU_attribute(CD_TANGENT, nm->uv_map), negnorm, realnorm, &realnorm);
break;
- case SHD_NORMAL_MAP_OBJECT:
- case SHD_NORMAL_MAP_BLENDER_OBJECT:
+ case SHD_SPACE_OBJECT:
+ case SHD_SPACE_BLENDER_OBJECT:
GPU_link(mat, "direction_transform_m4v3", realnorm, GPU_builtin(GPU_LOC_TO_VIEW_MATRIX), &realnorm);
break;
- case SHD_NORMAL_MAP_WORLD:
- case SHD_NORMAL_MAP_BLENDER_WORLD:
+ case SHD_SPACE_WORLD:
+ case SHD_SPACE_BLENDER_WORLD:
GPU_link(mat, "direction_transform_m4v3", realnorm, GPU_builtin(GPU_VIEW_MATRIX), &realnorm);
break;
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c
new file mode 100644
index 00000000000..c40377c3d59
--- /dev/null
+++ b/source/blender/nodes/shader/nodes/node_shader_vector_displacement.c
@@ -0,0 +1,82 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include "../node_shader_util.h"
+
+/* **************** OUTPUT ******************** */
+
+static bNodeSocketTemplate sh_node_vector_displacement_in[] = {
+ { SOCK_RGBA, 0, N_("Vector"), 0.00f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ { SOCK_FLOAT, 0, N_("Midlevel"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
+ { SOCK_FLOAT, 0, N_("Scale"), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
+ { -1, 0, "" }
+};
+
+static bNodeSocketTemplate sh_node_vector_displacement_out[] = {
+ { SOCK_VECTOR, 0, N_("Displacement"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { -1, 0, "" }
+};
+
+static void node_shader_init_vector_displacement(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ node->custom1 = SHD_SPACE_TANGENT; /* space */
+}
+
+static int gpu_shader_vector_displacement(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
+{
+ if(node->custom1 == SHD_SPACE_TANGENT) {
+ return GPU_stack_link(mat,
+ "node_vector_displacement_tangent",
+ in,
+ out,
+ GPU_attribute(CD_TANGENT, ""),
+ GPU_builtin(GPU_VIEW_NORMAL),
+ GPU_builtin(GPU_OBJECT_MATRIX),
+ GPU_builtin(GPU_VIEW_MATRIX));
+ }
+ else if(node->custom1 == SHD_SPACE_OBJECT) {
+ return GPU_stack_link(mat, "node_vector_displacement_object", in, out, GPU_builtin(GPU_OBJECT_MATRIX));
+ }
+ else {
+ return GPU_stack_link(mat, "node_vector_displacement_world", in, out);
+ }
+}
+
+/* node type definition */
+void register_node_type_sh_vector_displacement(void)
+{
+ static bNodeType ntype;
+
+ sh_node_type_base(&ntype, SH_NODE_VECTOR_DISPLACEMENT, "Vector Displacement", NODE_CLASS_OP_VECTOR, 0);
+ node_type_compatibility(&ntype, NODE_NEW_SHADING);
+ node_type_socket_templates(&ntype, sh_node_vector_displacement_in, sh_node_vector_displacement_out);
+ node_type_storage(&ntype, "", NULL, NULL);
+ node_type_init(&ntype, node_shader_init_vector_displacement);
+ node_type_gpu(&ntype, gpu_shader_vector_displacement);
+
+ nodeRegisterType(&ntype);
+}