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authorCampbell Barton <ideasman42@gmail.com>2019-08-02 05:00:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-08-02 05:05:13 +0300
commit58a2b2dd7e733766514e207bb876ad2c3391b107 (patch)
tree9055767798ff2c0c3df2bafda18f435e3229adf0
parent9be956c326d4cc68cf93a08fb8c8c7e09dcd5eb7 (diff)
Cleanup: spelling
-rw-r--r--intern/cycles/blender/blender_session.cpp2
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c2
-rw-r--r--source/blender/blenkernel/intern/mesh_convert.c10
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c2
-rw-r--r--source/blender/collada/AnimationExporter.cpp2
-rw-r--r--source/blender/collada/AnimationImporter.cpp2
-rw-r--r--source/blender/compositor/intern/COM_ExecutionGroup.h4
-rw-r--r--source/blender/compositor/intern/COM_ExecutionSystem.h2
-rw-r--r--source/blender/compositor/operations/COM_BokehImageOperation.h2
-rw-r--r--source/blender/editors/sound/sound_ops.c2
-rw-r--r--source/blender/modifiers/intern/MOD_laplaciandeform.c2
-rw-r--r--source/blender/modifiers/intern/MOD_screw.c2
12 files changed, 17 insertions, 17 deletions
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index dcbb101b01d..d38a97dc4ea 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -527,7 +527,7 @@ void BlenderSession::render(BL::Depsgraph &b_depsgraph_)
builtin_images_load();
/* Attempt to free all data which is held by Blender side, since at this
- * point we knwo that we've got everything to render current view layer.
+ * point we know that we've got everything to render current view layer.
*/
/* At the moment we only free if we are not doing multi-view
* (or if we are rendering the last view). See T58142/D4239 for discussion.
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index 26a2018f015..1a34c5376f6 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -3940,7 +3940,7 @@ void BKE_animsys_evaluate_all_animation(Main *main,
* - this is like EVAL_ANIM_IDS, but this handles the case "embedded nodetrees"
* (i.e. scene/material/texture->nodetree) which we need a special exception
* for, otherwise they'd get skipped
- * - ntp = "node tree parent" = data-block where node tree stuff resides
+ * - 'ntp' stands for "node tree parent" = data-block where node tree stuff resides
*/
#define EVAL_ANIM_NODETREE_IDS(first, NtId_Type, aflag) \
for (id = first; id; id = id->next) { \
diff --git a/source/blender/blenkernel/intern/mesh_convert.c b/source/blender/blenkernel/intern/mesh_convert.c
index fec83ebc899..ae9cf874676 100644
--- a/source/blender/blenkernel/intern/mesh_convert.c
+++ b/source/blender/blenkernel/intern/mesh_convert.c
@@ -1233,14 +1233,14 @@ Mesh *BKE_mesh_new_from_object_to_bmain(Main *bmain,
BKE_library_foreach_ID_link(
NULL, &mesh->id, foreach_libblock_make_original_callback, NULL, IDWALK_NOP);
- /* Append the mesh to bmain.
- * We do it a bit longer way since there is no simple and clear way of adding existing datablock
- * to the bmain. So we allocate new empty mesh in the bmain (which guarantess all the naming and
- * orders and flags) and move the temporary mesh in place there. */
+ /* Append the mesh to 'bmain'.
+ * We do it a bit longer way since there is no simple and clear way of adding existing data-block
+ * to the 'bmain'. So we allocate new empty mesh in the 'bmain' (which guarantees all the naming
+ * and orders and flags) and move the temporary mesh in place there. */
Mesh *mesh_in_bmain = BKE_mesh_add(bmain, mesh->id.name + 2);
/* NOTE: BKE_mesh_nomain_to_mesh() does not copy materials and instead it preserves them in the
- * destinaion mesh. So we "steal" all related fields before calling it.
+ * destination mesh. So we "steal" all related fields before calling it.
*
* TODO(sergey): We really better have a function which gets and ID and accepts it for the bmain.
*/
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index c9b18dfc7e6..ec73406c14c 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -1607,7 +1607,7 @@ static void rigidbody_update_sim_ob(
/* create dummy 'point' which represents last known position of object as result of sim */
/* XXX: this can create some inaccuracies with sim position,
- * but is probably better than using unsimulated vals? */
+ * but is probably better than using un-simulated values? */
RB_body_get_position(rbo->shared->physics_object, eff_loc);
RB_body_get_linear_velocity(rbo->shared->physics_object, eff_vel);
diff --git a/source/blender/collada/AnimationExporter.cpp b/source/blender/collada/AnimationExporter.cpp
index a2c629bd0f1..a15c215d2e2 100644
--- a/source/blender/collada/AnimationExporter.cpp
+++ b/source/blender/collada/AnimationExporter.cpp
@@ -336,7 +336,7 @@ void AnimationExporter::export_curve_animation(Object *ob, BCAnimationCurve &cur
/*
* Some curves can not be exported as is and need some conversion
- * For more information see implementation oif get_modified_export_curve()
+ * For more information see implementation of get_modified_export_curve()
* note: if mcurve is not NULL then it must be deleted at end of this method;
*/
diff --git a/source/blender/collada/AnimationImporter.cpp b/source/blender/collada/AnimationImporter.cpp
index 3bdc11291d5..54177560eb5 100644
--- a/source/blender/collada/AnimationImporter.cpp
+++ b/source/blender/collada/AnimationImporter.cpp
@@ -966,7 +966,7 @@ void AnimationImporter::apply_matrix_curves(Object *ob,
}
/*
- * This function returns the aspet ration from the Collada camera.
+ * This function returns the aspect ration from the Collada camera.
*
* Note:COLLADA allows to specify either XFov, or YFov alone.
* In that case the aspect ratio can be determined from
diff --git a/source/blender/compositor/intern/COM_ExecutionGroup.h b/source/blender/compositor/intern/COM_ExecutionGroup.h
index 41ae6f1c5b2..89464030cac 100644
--- a/source/blender/compositor/intern/COM_ExecutionGroup.h
+++ b/source/blender/compositor/intern/COM_ExecutionGroup.h
@@ -195,7 +195,7 @@ class ExecutionGroup {
/**
* \brief Determine the rect (minx, maxx, miny, maxy) of a chunk at a position.
- * \note Only gives useful results ater the determination of the chunksize
+ * \note Only gives useful results after the determination of the chunksize
* \see determineChunkSize()
*/
void determineChunkRect(rcti *rect, const unsigned int xChunk, const unsigned int yChunk) const;
@@ -406,7 +406,7 @@ class ExecutionGroup {
/**
* \brief Determine the rect (minx, maxx, miny, maxy) of a chunk.
- * \note Only gives useful results ater the determination of the chunksize
+ * \note Only gives useful results after the determination of the chunksize
* \see determineChunkSize()
*/
void determineChunkRect(rcti *rect, const unsigned int chunkNumber) const;
diff --git a/source/blender/compositor/intern/COM_ExecutionSystem.h b/source/blender/compositor/intern/COM_ExecutionSystem.h
index 009b1fb28cd..1977a31b15b 100644
--- a/source/blender/compositor/intern/COM_ExecutionSystem.h
+++ b/source/blender/compositor/intern/COM_ExecutionSystem.h
@@ -33,7 +33,7 @@ class ExecutionGroup;
* In order to get to an efficient model for execution, several steps are being done. these steps
* are explained below.
*
- * \section EM_Step1 Step 1: translating blender node system to the new compsitor system
+ * \section EM_Step1 Step 1: translating blender node system to the new compositor system
* Blenders node structure is based on C structs (DNA). These structs are not efficient in the new
* architecture. We want to use classes in order to simplify the system. during this step the
* blender node_tree is evaluated and converted to a CPP node system.
diff --git a/source/blender/compositor/operations/COM_BokehImageOperation.h b/source/blender/compositor/operations/COM_BokehImageOperation.h
index 2bb3e5bc1ab..e907559d6e7 100644
--- a/source/blender/compositor/operations/COM_BokehImageOperation.h
+++ b/source/blender/compositor/operations/COM_BokehImageOperation.h
@@ -85,7 +85,7 @@ class BokehImageOperation : public NodeOperation {
bool m_deleteData;
/**
- * \brief determine the coordinate of a flap cornder
+ * \brief determine the coordinate of a flap corner.
*
* \param r: result in bokehimage space are stored [x,y]
* \param flapNumber: the flap number to calculate
diff --git a/source/blender/editors/sound/sound_ops.c b/source/blender/editors/sound/sound_ops.c
index 10d38055085..51231ccf634 100644
--- a/source/blender/editors/sound/sound_ops.c
+++ b/source/blender/editors/sound/sound_ops.c
@@ -305,7 +305,7 @@ static int sound_bake_animation_exec(bContext *C, wmOperator *UNUSED(op))
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
- /* NOTE: We will be forefully evaluating dependency graph at every frame, so no need to ensure
+ /* NOTE: We will be forcefully evaluating dependency graph at every frame, so no need to ensure
* current scene state is evaluated as it will be lost anyway. */
struct Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
int oldfra = scene->r.cfra;
diff --git a/source/blender/modifiers/intern/MOD_laplaciandeform.c b/source/blender/modifiers/intern/MOD_laplaciandeform.c
index abb4c5cae32..c9e0171c9f2 100644
--- a/source/blender/modifiers/intern/MOD_laplaciandeform.c
+++ b/source/blender/modifiers/intern/MOD_laplaciandeform.c
@@ -233,7 +233,7 @@ static void createVertRingMap(const int mvert_tot,
*
* This Laplacian Matrix is described in the paper:
* Desbrun M. et.al, Implicit fairing of irregular meshes using diffusion and curvature flow,
- * SIGGRAPH '99, pag 317-324, New York, USA
+ * SIGGRAPH '99, page 317-324, New York, USA
*
* The computation of Laplace Beltrami operator on Hybrid Triangle/Quad Meshes is described in the
* paper: Pinzon A., Romero E., Shape Inflation With an Adapted Laplacian Operator For
diff --git a/source/blender/modifiers/intern/MOD_screw.c b/source/blender/modifiers/intern/MOD_screw.c
index 64f5f14eaa8..ac47422fe2f 100644
--- a/source/blender/modifiers/intern/MOD_screw.c
+++ b/source/blender/modifiers/intern/MOD_screw.c
@@ -491,7 +491,7 @@ static Mesh *applyModifier(ModifierData *md, const ModifierEvalContext *ctx, Mes
* extra space by abusing the vert array before its filled with new verts.
* The new array for vert_connect must be at least sizeof(ScrewVertConnect) * totvert
* and the size of our resulting meshes array is sizeof(MVert) * totvert * 3
- * so its safe to use the second 2 thrids of MVert the array for vert_connect,
+ * so its safe to use the second 2 thirds of MVert the array for vert_connect,
* just make sure ScrewVertConnect struct is no more than twice as big as MVert,
* at the moment there is no chance of that being a problem,
* unless MVert becomes half its current size.