diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-01-05 07:46:25 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-01-05 10:03:56 +0300 |
commit | 08f00f4f6ef1cc71521aa29246de1f778fd8da3b (patch) | |
tree | 10dbbe88bf04bfa6e93444600b0b3f432f898873 | |
parent | 4150facd617407d974f2ac8fc2e51562950c59f9 (diff) |
BMesh: Add shape-key support to edit-mesh symmetrize
Symmetrize now flips shape-keys too since using the un-flipped
locations creates an overlapping surface which isn't useful.
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 823213007b0..f574f21b39d 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -8192,9 +8192,10 @@ static int sculpt_symmetrize_exec(bContext *C, wmOperator *op) /* Symmetrize and re-triangulate. */ BMO_op_callf(ss->bm, (BMO_FLAG_DEFAULTS & ~BMO_FLAG_RESPECT_HIDE), - "symmetrize input=%avef direction=%i dist=%f", + "symmetrize input=%avef direction=%i dist=%f use_shapekey=%b", sd->symmetrize_direction, - 0.00001f); + 0.00001f, + true); SCULPT_dynamic_topology_triangulate(ss->bm); /* Bisect operator flags edges (keep tags clean for edge queue). */ |