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authorSergey Sharybin <sergey.vfx@gmail.com>2016-05-31 15:39:49 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-05-31 15:41:51 +0300
commite9c8917e10dfada55aa0aefcde9f7098a0e8e3c7 (patch)
treee809c6d4c1f56293a0d4baf2f3b6e9c14aeaeaf2
parent19cfc84328ba8b658c2518721dee253cb93432c2 (diff)
Properly handle vertex color color space for Cycles GLSL
A bit tricky, need to pass additional information about what the attribute is and how to deal with it. BI path stays unchanged, just to make things simplier for now. Fixes T48555: Cycles GLSL- Incorrect Vertex Color results from Attribute node
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h8
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c8
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c4
-rw-r--r--source/blender/blenkernel/intern/editderivedmesh.c5
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c4
-rw-r--r--source/blender/gpu/GPU_buffers.h5
-rw-r--r--source/blender/gpu/GPU_shader.h1
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c6
-rw-r--r--source/blender/gpu/intern/gpu_codegen.c4
-rw-r--r--source/blender/gpu/intern/gpu_material.c3
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl3
-rw-r--r--source/blender/gpu/shaders/gpu_shader_vertex.glsl52
12 files changed, 95 insertions, 8 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index 2b13a847e14..8ccc4a6eb0e 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -757,22 +757,22 @@ void DM_update_weight_mcol(
typedef struct DMVertexAttribs {
struct {
struct MLoopUV *array;
- int em_offset, gl_index, gl_texco;
+ int em_offset, gl_index, gl_texco, gl_info_index;
} tface[MAX_MTFACE];
struct {
struct MLoopCol *array;
- int em_offset, gl_index;
+ int em_offset, gl_index, gl_info_index;
} mcol[MAX_MCOL];
struct {
float (*array)[4];
- int em_offset, gl_index;
+ int em_offset, gl_index, gl_info_index;
} tang[MAX_MTFACE];
struct {
float (*array)[3];
- int em_offset, gl_index, gl_texco;
+ int em_offset, gl_index, gl_texco, gl_info_index;
} orco;
int tottface, totmcol, tottang, totorco;
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index bb5cc9cb067..0de0e4d7797 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -3673,6 +3673,7 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
}
attribs->tface[a].gl_index = gattribs->layer[b].glindex;
+ attribs->tface[a].gl_info_index = gattribs->layer[b].glinfoindoex;
attribs->tface[a].gl_texco = gattribs->layer[b].gltexco;
}
else if (type == CD_MCOL) {
@@ -3696,6 +3697,7 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
}
attribs->mcol[a].gl_index = gattribs->layer[b].glindex;
+ attribs->mcol[a].gl_info_index = gattribs->layer[b].glinfoindoex;
}
else if (type == CD_TANGENT) {
/* note, even with 'is_editmesh' this uses the derived-meshes loop data */
@@ -3718,6 +3720,7 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
}
attribs->tang[a].gl_index = gattribs->layer[b].glindex;
+ attribs->tang[a].gl_info_index = gattribs->layer[b].glinfoindoex;
}
else if (type == CD_ORCO) {
/* original coordinates */
@@ -3737,6 +3740,7 @@ void DM_vertex_attributes_from_gpu(DerivedMesh *dm, GPUVertexAttribs *gattribs,
attribs->orco.gl_index = gattribs->layer[b].glindex;
attribs->orco.gl_texco = gattribs->layer[b].gltexco;
+ attribs->orco.gl_info_index = gattribs->layer[b].glinfoindoex;
}
}
}
@@ -3765,6 +3769,7 @@ void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert,
glTexCoord3fv(orco);
else
glVertexAttrib3fv(attribs->orco.gl_index, orco);
+ glUniform1i(attribs->orco.gl_info_index, 0);
}
/* uv texture coordinates */
@@ -3783,6 +3788,7 @@ void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert,
glTexCoord2fv(uv);
else
glVertexAttrib2fv(attribs->tface[b].gl_index, uv);
+ glUniform1i(attribs->tface[b].gl_info_index, 0);
}
/* vertex colors */
@@ -3798,6 +3804,7 @@ void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert,
}
glVertexAttrib4fv(attribs->mcol[b].gl_index, col);
+ glUniform1i(attribs->mcol[b].gl_info_index, GPU_ATTR_INFO_SRGB);
}
/* tangent for normal mapping */
@@ -3807,6 +3814,7 @@ void DM_draw_attrib_vertex(DMVertexAttribs *attribs, int a, int index, int vert,
const float *tang = (array) ? array[a * 4 + vert] : zero;
glVertexAttrib4fv(attribs->tang[b].gl_index, tang);
}
+ glUniform1i(attribs->tang[b].gl_info_index, 0);
}
}
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index af1ad4900b3..e7e6118813e 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -1032,6 +1032,7 @@ static void cdDM_drawMappedFacesGLSL(
if (matconv[a].attribs.totorco && matconv[a].attribs.orco.array) {
matconv[a].datatypes[numdata].index = matconv[a].attribs.orco.gl_index;
+ matconv[a].datatypes[numdata].info_index = matconv[a].attribs.orco.gl_info_index;
matconv[a].datatypes[numdata].size = 3;
matconv[a].datatypes[numdata].type = GL_FLOAT;
numdata++;
@@ -1039,6 +1040,7 @@ static void cdDM_drawMappedFacesGLSL(
for (b = 0; b < matconv[a].attribs.tottface; b++) {
if (matconv[a].attribs.tface[b].array) {
matconv[a].datatypes[numdata].index = matconv[a].attribs.tface[b].gl_index;
+ matconv[a].datatypes[numdata].info_index = matconv[a].attribs.tface[b].gl_info_index;
matconv[a].datatypes[numdata].size = 2;
matconv[a].datatypes[numdata].type = GL_FLOAT;
numdata++;
@@ -1047,6 +1049,7 @@ static void cdDM_drawMappedFacesGLSL(
for (b = 0; b < matconv[a].attribs.totmcol; b++) {
if (matconv[a].attribs.mcol[b].array) {
matconv[a].datatypes[numdata].index = matconv[a].attribs.mcol[b].gl_index;
+ matconv[a].datatypes[numdata].info_index = matconv[a].attribs.mcol[b].gl_info_index;
matconv[a].datatypes[numdata].size = 4;
matconv[a].datatypes[numdata].type = GL_UNSIGNED_BYTE;
numdata++;
@@ -1055,6 +1058,7 @@ static void cdDM_drawMappedFacesGLSL(
for (b = 0; b < matconv[a].attribs.tottang; b++) {
if (matconv[a].attribs.tang[b].array) {
matconv[a].datatypes[numdata].index = matconv[a].attribs.tang[b].gl_index;
+ matconv[a].datatypes[numdata].info_index = matconv[a].attribs.tang[b].gl_info_index;
matconv[a].datatypes[numdata].size = 4;
matconv[a].datatypes[numdata].type = GL_FLOAT;
numdata++;
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c
index 6c117447664..0de4d1b4dd5 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -57,6 +57,7 @@
#include "MEM_guardedalloc.h"
#include "GPU_glew.h"
+#include "GPU_buffers.h"
#include "GPU_shader.h"
#include "GPU_basic_shader.h"
@@ -1431,6 +1432,7 @@ static void emdm_pass_attrib_vertex_glsl(const DMVertexAttribs *attribs, const B
glTexCoord3fv(orco);
else
glVertexAttrib3fv(attribs->orco.gl_index, orco);
+ glUniform1i(attribs->orco.gl_info_index, 0);
}
for (i = 0; i < attribs->tottface; i++) {
const float *uv;
@@ -1447,6 +1449,7 @@ static void emdm_pass_attrib_vertex_glsl(const DMVertexAttribs *attribs, const B
glTexCoord2fv(uv);
else
glVertexAttrib2fv(attribs->tface[i].gl_index, uv);
+ glUniform1i(attribs->tface[i].gl_info_index, 0);
}
for (i = 0; i < attribs->totmcol; i++) {
GLubyte col[4];
@@ -1458,6 +1461,7 @@ static void emdm_pass_attrib_vertex_glsl(const DMVertexAttribs *attribs, const B
col[0] = 0; col[1] = 0; col[2] = 0; col[3] = 0;
}
glVertexAttrib4ubv(attribs->mcol[i].gl_index, col);
+ glUniform1i(attribs->mcol[i].gl_info_index, GPU_ATTR_INFO_SRGB);
}
for (i = 0; i < attribs->tottang; i++) {
@@ -1469,6 +1473,7 @@ static void emdm_pass_attrib_vertex_glsl(const DMVertexAttribs *attribs, const B
tang = zero;
}
glVertexAttrib4fv(attribs->tang[i].gl_index, tang);
+ glUniform1i(attribs->tang[i].gl_info_index, 0);
}
}
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 5fd418fadfc..88bc3fb9854 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -2996,6 +2996,7 @@ static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm,
if (matconv[a].attribs.totorco && matconv[a].attribs.orco.array) {
matconv[a].datatypes[numdata].index = matconv[a].attribs.orco.gl_index;
+ matconv[a].datatypes[numdata].info_index = matconv[a].attribs.orco.gl_info_index;
matconv[a].datatypes[numdata].size = 3;
matconv[a].datatypes[numdata].type = GL_FLOAT;
numdata++;
@@ -3003,6 +3004,7 @@ static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm,
for (b = 0; b < matconv[a].attribs.tottface; b++) {
if (matconv[a].attribs.tface[b].array) {
matconv[a].datatypes[numdata].index = matconv[a].attribs.tface[b].gl_index;
+ matconv[a].datatypes[numdata].info_index = matconv[a].attribs.tface[b].gl_info_index;
matconv[a].datatypes[numdata].size = 2;
matconv[a].datatypes[numdata].type = GL_FLOAT;
numdata++;
@@ -3011,6 +3013,7 @@ static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm,
for (b = 0; b < matconv[a].attribs.totmcol; b++) {
if (matconv[a].attribs.mcol[b].array) {
matconv[a].datatypes[numdata].index = matconv[a].attribs.mcol[b].gl_index;
+ matconv[a].datatypes[numdata].info_index = matconv[a].attribs.mcol[b].gl_info_index;
matconv[a].datatypes[numdata].size = 4;
matconv[a].datatypes[numdata].type = GL_UNSIGNED_BYTE;
numdata++;
@@ -3019,6 +3022,7 @@ static void ccgDM_drawMappedFacesGLSL(DerivedMesh *dm,
for (b = 0; b < matconv[a].attribs.tottang; b++) {
if (matconv[a].attribs.tottang && matconv[a].attribs.tang[b].array) {
matconv[a].datatypes[numdata].index = matconv[a].attribs.tang[b].gl_index;
+ matconv[a].datatypes[numdata].info_index = matconv[a].attribs.tang[b].gl_info_index;
matconv[a].datatypes[numdata].size = 4;
matconv[a].datatypes[numdata].type = GL_FLOAT;
numdata++;
diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h
index a8656c05224..ee7abe08aba 100644
--- a/source/blender/gpu/GPU_buffers.h
+++ b/source/blender/gpu/GPU_buffers.h
@@ -147,6 +147,7 @@ typedef struct GPUVertPointLink {
/* used for GLSL materials */
typedef struct GPUAttrib {
int index;
+ int info_index;
int size;
int type;
} GPUAttrib;
@@ -179,6 +180,10 @@ typedef enum {
GPU_BINDING_INDEX = 1,
} GPUBindingType;
+typedef enum {
+ GPU_ATTR_INFO_SRGB = (1 << 0),
+} GPUAttrInfo;
+
/* called before drawing */
void GPU_vertex_setup(struct DerivedMesh *dm);
void GPU_normal_setup(struct DerivedMesh *dm);
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 4c674b460aa..762329ee077 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -104,6 +104,7 @@ typedef struct GPUVertexAttribs {
struct {
int type;
int glindex;
+ int glinfoindoex;
int gltexco;
int attribid;
char name[64]; /* MAX_CUSTOMDATA_LAYER_NAME */
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 09d0a383426..f80ce3c1fab 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -822,6 +822,12 @@ void GPU_interleaved_attrib_setup(GPUBuffer *buffer, GPUAttrib data[], int numda
for (i = 0; i < numdata; i++) {
glEnableVertexAttribArray(data[i].index);
+ int info = 0;
+ if (data[i].type == GL_UNSIGNED_BYTE) {
+ info |= GPU_ATTR_INFO_SRGB;
+ }
+ glUniform1i(data[i].info_index, info);
+
glVertexAttribPointer(data[i].index, data[i].size, data[i].type,
GL_TRUE, elementsize, BUFFER_OFFSET(offset));
offset += data[i].size * GPU_typesize(data[i].type);
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 94d52c3617c..58ef4063430 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -749,6 +749,7 @@ static char *code_generate_vertex(ListBase *nodes, const GPUMatType type)
BLI_dynstr_appendf(ds, "%s %s att%d;\n",
GLEW_VERSION_3_0 ? "in" : "attribute",
GPU_DATATYPE_STR[input->type], input->attribid);
+ BLI_dynstr_appendf(ds, "uniform int att%d_info;\n", input->attribid);
BLI_dynstr_appendf(ds, "%s %s var%d;\n",
GLEW_VERSION_3_0 ? "out" : "varying",
GPU_DATATYPE_STR[input->type], input->attribid);
@@ -801,7 +802,8 @@ static char *code_generate_vertex(ListBase *nodes, const GPUMatType type)
BLI_dynstr_appendf(ds, "#ifndef USE_OPENSUBDIV\n");
}
#endif
- BLI_dynstr_appendf(ds, "\tvar%d = att%d;\n", input->attribid, input->attribid);
+ BLI_dynstr_appendf(ds, "\tset_var_from_attr(att%d, att%d_info, var%d);\n",
+ input->attribid, input->attribid, input->attribid);
#ifdef WITH_OPENSUBDIV
if (is_mtface) {
BLI_dynstr_appendf(ds, "#endif\n");
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index aaa52b2c3f6..99ecf687f70 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -212,6 +212,9 @@ static void gpu_material_set_attrib_id(GPUMaterial *material)
BLI_snprintf(name, sizeof(name), "att%d", attribs->layer[a].attribid);
attribs->layer[a].glindex = GPU_shader_get_attribute(shader, name);
+ BLI_snprintf(name, sizeof(name), "att%d_info", attribs->layer[a].attribid);
+ attribs->layer[a].glinfoindoex = GPU_shader_get_uniform(shader, name);
+
if (attribs->layer[a].glindex >= 0) {
attribs->layer[b] = attribs->layer[a];
b++;
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index dae66ce7eb5..9914c4bb362 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -2668,9 +2668,6 @@ void node_gamma(vec4 col, float gamma, out vec4 outcol)
void node_attribute(vec3 attr, out vec4 outcol, out vec3 outvec, out float outf)
{
- /* TODO(sergey): This needs linearization for vertex color.
- * But how to detect cases when input is linear and when it's srgb?
- */
outcol = vec4(attr, 1.0);
outvec = attr;
outf = (attr.x + attr.y + attr.z) / 3.0;
diff --git a/source/blender/gpu/shaders/gpu_shader_vertex.glsl b/source/blender/gpu/shaders/gpu_shader_vertex.glsl
index 5824d5a80db..a91d9e3e6f2 100644
--- a/source/blender/gpu/shaders/gpu_shader_vertex.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_vertex.glsl
@@ -14,6 +14,58 @@ varying vec3 varnormal;
varying float gl_ClipDistance[6];
#endif
+float srgb_to_linearrgb(float c)
+{
+ if (c < 0.04045)
+ return (c < 0.0) ? 0.0 : c * (1.0 / 12.92);
+ else
+ return pow((c + 0.055) * (1.0 / 1.055), 2.4);
+}
+
+void srgb_to_linearrgb(vec3 col_from, out vec3 col_to)
+{
+ col_to.r = srgb_to_linearrgb(col_from.r);
+ col_to.g = srgb_to_linearrgb(col_from.g);
+ col_to.b = srgb_to_linearrgb(col_from.b);
+}
+
+void srgb_to_linearrgb(vec4 col_from, out vec4 col_to)
+{
+ col_to.r = srgb_to_linearrgb(col_from.r);
+ col_to.g = srgb_to_linearrgb(col_from.g);
+ col_to.b = srgb_to_linearrgb(col_from.b);
+ col_to.a = col_from.a;
+}
+
+bool is_srgb(int info)
+{
+#ifdef USE_NEW_SHADING
+ return (info == 1)? true: false;
+#else
+ return false;
+#endif
+}
+
+void set_var_from_attr(vec3 attr, int info, out vec3 var)
+{
+ if (is_srgb(info)) {
+ srgb_to_linearrgb(attr, var);
+ }
+ else {
+ var = attr;
+ }
+}
+
+void set_var_from_attr(vec4 attr, int info, out vec4 var)
+{
+ if (is_srgb(info)) {
+ srgb_to_linearrgb(attr, var);
+ }
+ else {
+ var = attr;
+ }
+}
+
void main()
{
#ifndef USE_OPENSUBDIV