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authorBrecht Van Lommel <brecht@blender.org>2022-09-06 18:27:55 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-09-06 20:11:52 +0300
commit6d08ba8a5082ee6bbac8e735a4817d704a03212b (patch)
tree6e948b5703540b498ac30bd0f51ef930e8b43168
parentda9e685e26021202f5cc82e757f4fdf643548805 (diff)
Fix T100824: Cycles GPU render broken on macOS 13 Beta and Apple silicon
The recent revert of Apple silicon inlining changes to avoid long compile times worked on macOS 12, but in macOS 13 Beta it results in render errors. This may be a compiler bug and perhaps get fixed in time, but try to be on the safe side and ensure Blender 3.3.0 works regardless. This brings part of the inlining back, which brings improved performance but also longer compiler times again. Compile time is around 2min now, where the previous full inlining was about 5-7min. Patch by Michael Jones. Differential Revision: https://developer.blender.org/D15897
-rw-r--r--intern/cycles/kernel/device/metal/compat.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/intern/cycles/kernel/device/metal/compat.h b/intern/cycles/kernel/device/metal/compat.h
index a04261011f0..130a9ebafae 100644
--- a/intern/cycles/kernel/device/metal/compat.h
+++ b/intern/cycles/kernel/device/metal/compat.h
@@ -46,8 +46,11 @@ using namespace metal::raytracing;
# define ccl_device
# define ccl_device_inline ccl_device
# define ccl_device_forceinline ccl_device
-# define ccl_device_noinline ccl_device __attribute__((noinline))
-
+# if defined(__KERNEL_METAL_APPLE__)
+# define ccl_device_noinline ccl_device
+# else
+# define ccl_device_noinline ccl_device __attribute__((noinline))
+# endif
#endif
#define ccl_device_noinline_cpu ccl_device