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authorJeroen Bakker <jeroen@blender.org>2022-01-10 14:47:11 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-10 14:51:21 +0300
commit1b57dcf3209a1d31b59415302897c41d1ccba846 (patch)
tree7b3afdb22c11beac78f0bd0cc2300a7a086da0f9
parent6669431846af3e9b595f6916b904831155494a73 (diff)
Remove GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA.
Shader isn't used and not accessible via py-api.
-rw-r--r--source/blender/gpu/CMakeLists.txt2
-rw-r--r--source/blender/gpu/GPU_shader.h11
-rw-r--r--source/blender/gpu/intern/gpu_shader_builtin.c8
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl28
-rw-r--r--source/blender/gpu/shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl33
-rw-r--r--source/blender/gpu/tests/gpu_shader_builtin_test.cc2
6 files changed, 0 insertions, 84 deletions
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 3e56ab631aa..27f6589c0d9 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -248,7 +248,6 @@ data_to_c_simple(shaders/gpu_shader_instance_variying_size_variying_color_vert.g
data_to_c_simple(shaders/gpu_shader_point_uniform_color_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_point_uniform_color_aa_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_point_uniform_color_outline_aa_frag.glsl SRC)
-data_to_c_simple(shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_point_varying_color_frag.glsl SRC)
data_to_c_simple(shaders/gpu_shader_3D_point_fixed_size_varying_color_vert.glsl SRC)
@@ -257,7 +256,6 @@ data_to_c_simple(shaders/gpu_shader_3D_point_uniform_size_aa_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_point_varying_size_varying_color_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_point_uniform_size_aa_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_2D_point_uniform_size_outline_aa_vert.glsl SRC)
-data_to_c_simple(shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_text_vert.glsl SRC)
data_to_c_simple(shaders/gpu_shader_text_frag.glsl SRC)
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index 21788c7d271..378062a04ea 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -325,17 +325,6 @@ typedef enum eGPUBuiltinShader {
* Draw round points with a constant size and an outline.
* Take a 2D position and a color for each vertex.
*
- * \param size: uniform float
- * \param outlineWidth: uniform float
- * \param outlineColor: uniform vec4
- * \param color: in vec4
- * \param pos: in vec2
- */
- GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA,
- /**
- * Draw round points with a constant size and an outline.
- * Take a 2D position and a color for each vertex.
- *
* \param size: in float
* \param color: in vec4
* \param pos: in vec2
diff --git a/source/blender/gpu/intern/gpu_shader_builtin.c b/source/blender/gpu/intern/gpu_shader_builtin.c
index d24d4f33144..6f339e2bc9d 100644
--- a/source/blender/gpu/intern/gpu_shader_builtin.c
+++ b/source/blender/gpu/intern/gpu_shader_builtin.c
@@ -96,7 +96,6 @@ extern char datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl[]
extern char datatoc_gpu_shader_point_uniform_color_frag_glsl[];
extern char datatoc_gpu_shader_point_uniform_color_aa_frag_glsl[];
extern char datatoc_gpu_shader_point_uniform_color_outline_aa_frag_glsl[];
-extern char datatoc_gpu_shader_point_varying_color_outline_aa_frag_glsl[];
extern char datatoc_gpu_shader_point_varying_color_varying_outline_aa_frag_glsl[];
extern char datatoc_gpu_shader_point_varying_color_frag_glsl[];
extern char datatoc_gpu_shader_3D_point_fixed_size_varying_color_vert_glsl[];
@@ -105,7 +104,6 @@ extern char datatoc_gpu_shader_3D_point_uniform_size_aa_vert_glsl[];
extern char datatoc_gpu_shader_2D_point_varying_size_varying_color_vert_glsl[];
extern char datatoc_gpu_shader_2D_point_uniform_size_aa_vert_glsl[];
extern char datatoc_gpu_shader_2D_point_uniform_size_outline_aa_vert_glsl[];
-extern char datatoc_gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert_glsl[];
extern char datatoc_gpu_shader_2D_line_dashed_uniform_color_vert_glsl[];
extern char datatoc_gpu_shader_2D_line_dashed_frag_glsl[];
@@ -358,12 +356,6 @@ static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN] = {
.vert = datatoc_gpu_shader_2D_point_uniform_size_outline_aa_vert_glsl,
.frag = datatoc_gpu_shader_point_uniform_color_outline_aa_frag_glsl,
},
- [GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA] =
- {
- .name = "GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA",
- .vert = datatoc_gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert_glsl,
- .frag = datatoc_gpu_shader_point_varying_color_outline_aa_frag_glsl,
- },
[GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR] =
{
.name = "GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR",
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl
deleted file mode 100644
index 3eec271913a..00000000000
--- a/source/blender/gpu/shaders/gpu_shader_2D_point_uniform_size_varying_color_outline_aa_vert.glsl
+++ /dev/null
@@ -1,28 +0,0 @@
-
-uniform mat4 ModelViewProjectionMatrix;
-uniform float size;
-uniform float outlineWidth;
-
-in vec2 pos;
-in vec4 color;
-out vec4 radii;
-out vec4 fillColor;
-
-void main()
-{
- gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
- gl_PointSize = size;
- fillColor = color;
-
- /* Calculate concentric radii in pixels. */
- float radius = 0.5 * size;
-
- /* Start at the outside and progress toward the center. */
- radii[0] = radius;
- radii[1] = radius - 1.0;
- radii[2] = radius - outlineWidth;
- radii[3] = radius - outlineWidth - 1.0;
-
- /* Convert to PointCoord units. */
- radii /= size;
-}
diff --git a/source/blender/gpu/shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl b/source/blender/gpu/shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl
deleted file mode 100644
index 1d936e4e072..00000000000
--- a/source/blender/gpu/shaders/gpu_shader_point_varying_color_outline_aa_frag.glsl
+++ /dev/null
@@ -1,33 +0,0 @@
-
-uniform vec4 outlineColor;
-
-in vec4 radii;
-in vec4 fillColor;
-out vec4 fragColor;
-
-void main()
-{
- float dist = length(gl_PointCoord - vec2(0.5));
-
- /* transparent outside of point
- * --- 0 ---
- * smooth transition
- * --- 1 ---
- * pure outline color
- * --- 2 ---
- * smooth transition
- * --- 3 ---
- * pure fill color
- * ...
- * dist = 0 at center of point */
-
- float midStroke = 0.5 * (radii[1] + radii[2]);
-
- if (dist > midStroke) {
- fragColor.rgb = outlineColor.rgb;
- fragColor.a = mix(outlineColor.a, 0.0, smoothstep(radii[1], radii[0], dist));
- }
- else {
- fragColor = mix(fillColor, outlineColor, smoothstep(radii[3], radii[2], dist));
- }
-}
diff --git a/source/blender/gpu/tests/gpu_shader_builtin_test.cc b/source/blender/gpu/tests/gpu_shader_builtin_test.cc
index 1fb398203cd..fabe02dce46 100644
--- a/source/blender/gpu/tests/gpu_shader_builtin_test.cc
+++ b/source/blender/gpu/tests/gpu_shader_builtin_test.cc
@@ -54,8 +54,6 @@ static void test_shader_builtin()
test_compile_builtin_shader(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR, GPU_SHADER_CFG_DEFAULT);
test_compile_builtin_shader(GPU_SHADER_2D_POINT_FIXED_SIZE_UNIFORM_COLOR,
GPU_SHADER_CFG_DEFAULT);
- test_compile_builtin_shader(GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_AA,
- GPU_SHADER_CFG_DEFAULT);
test_compile_builtin_shader(GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR,
GPU_SHADER_CFG_DEFAULT);
test_compile_builtin_shader(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA,