diff options
author | Campbell Barton <ideasman42@gmail.com> | 2015-12-22 21:09:25 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-12-22 21:23:04 +0300 |
commit | b176206b94e8ca2e02c8350f08c9020881c777e3 (patch) | |
tree | 35d7838482a2db358ac057c71cc6c46b51b4fb4c | |
parent | 3e903794f4c93fc2fd821ea4e22c1c083346d0f1 (diff) |
View3D: measure smoothview angle comparing quat angles
Rolling the view registered as no angle-difference.
-rw-r--r-- | source/blender/editors/space_view3d/view3d_view.c | 11 |
1 files changed, 1 insertions, 10 deletions
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index 1b1ebc95ad1..67504b29b82 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -268,17 +268,8 @@ void ED_view3d_smooth_view_ex( * the angle between quats * this means small rotations wont lag */ if (sview->quat && !sview->ofs && !sview->dist) { - float vec1[3] = {0, 0, 1}, vec2[3] = {0, 0, 1}; - float q1[4], q2[4]; - - invert_qt_qt_normalized(q1, sms.dst.quat); - invert_qt_qt_normalized(q2, sms.src.quat); - - mul_qt_v3(q1, vec1); - mul_qt_v3(q2, vec2); - /* scale the time allowed by the rotation */ - sms.time_allowed *= (double)angle_v3v3(vec1, vec2) / M_PI; /* 180deg == 1.0 */ + sms.time_allowed *= (double)angle_normalized_qtqt(sms.dst.quat, sms.src.quat) / M_PI; /* 180deg == 1.0 */ } /* ensure it shows correct */ |