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authorBrecht Van Lommel <brecht@blender.org>2021-03-15 18:11:12 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-03-15 18:47:07 +0300
commitcd3fade2aaf74d1c3db345c13bd0122dc45d372f (patch)
treea87fb96829eecd8c7f138539ef26a196b1ab947a
parent3fdef12162f68a7f89a6f868f927fe8755c7bd20 (diff)
Fix Cycles rendering crash on OpenBSD
Static initialization order was not guaranteed to be correct for node base types. Now wrap all initialization in accessor functions to ensure the order is correct. Did not cause any known bug on Linux/macOS/Windows, but showed up on this platform.
-rw-r--r--intern/cycles/graph/node_type.cpp2
-rw-r--r--intern/cycles/graph/node_type.h27
-rw-r--r--intern/cycles/graph/node_xml.cpp4
-rw-r--r--intern/cycles/render/alembic.cpp8
-rw-r--r--intern/cycles/render/background.cpp4
-rw-r--r--intern/cycles/render/camera.cpp2
-rw-r--r--intern/cycles/render/film.cpp4
-rw-r--r--intern/cycles/render/geometry.cpp2
-rw-r--r--intern/cycles/render/hair.cpp4
-rw-r--r--intern/cycles/render/integrator.cpp2
-rw-r--r--intern/cycles/render/light.cpp10
-rw-r--r--intern/cycles/render/mesh.cpp4
-rw-r--r--intern/cycles/render/nodes.cpp180
-rw-r--r--intern/cycles/render/object.cpp6
-rw-r--r--intern/cycles/render/particles.cpp2
-rw-r--r--intern/cycles/render/shader.cpp6
-rw-r--r--intern/cycles/render/volume.cpp4
17 files changed, 141 insertions, 130 deletions
diff --git a/intern/cycles/graph/node_type.cpp b/intern/cycles/graph/node_type.cpp
index d1eadf21b1b..4efbd6725ee 100644
--- a/intern/cycles/graph/node_type.cpp
+++ b/intern/cycles/graph/node_type.cpp
@@ -154,7 +154,7 @@ void NodeType::register_input(ustring name,
int struct_offset,
const void *default_value,
const NodeEnum *enum_values,
- const NodeType **node_type,
+ const NodeType *node_type,
int flags,
int extra_flags)
{
diff --git a/intern/cycles/graph/node_type.h b/intern/cycles/graph/node_type.h
index 3b9b3007099..2a741d9b06f 100644
--- a/intern/cycles/graph/node_type.h
+++ b/intern/cycles/graph/node_type.h
@@ -87,7 +87,7 @@ struct SocketType {
int struct_offset;
const void *default_value;
const NodeEnum *enum_values;
- const NodeType **node_type;
+ const NodeType *node_type;
int flags;
ustring ui_name;
SocketModifiedFlags modified_flag_bit;
@@ -115,7 +115,7 @@ struct NodeType {
int struct_offset,
const void *default_value,
const NodeEnum *enum_values = NULL,
- const NodeType **node_type = NULL,
+ const NodeType *node_type = NULL,
int flags = 0,
int extra_flags = 0);
void register_output(ustring name, ustring ui_name, SocketType::Type type);
@@ -140,27 +140,38 @@ struct NodeType {
static unordered_map<ustring, NodeType, ustringHash> &types();
};
-/* Node Definition Macros */
+/* Node Definition Macros
+ *
+ * Node we use accessor to get node types to ensure correct static
+ * initialization order. */
#define NODE_DECLARE \
+ static const NodeType *get_node_type(); \
template<typename T> static const NodeType *register_type(); \
- static Node *create(const NodeType *type); \
- static const NodeType *node_type;
+ static Node *create(const NodeType *type);
#define NODE_DEFINE(structname) \
- const NodeType *structname::node_type = structname::register_type<structname>(); \
Node *structname::create(const NodeType *) \
{ \
return new structname(); \
} \
+ const NodeType *structname::get_node_type() \
+ { \
+ static const NodeType *node_type = register_type<structname>(); \
+ return node_type; \
+ } \
template<typename T> const NodeType *structname::register_type()
#define NODE_ABSTRACT_DECLARE \
template<typename T> static const NodeType *register_base_type(); \
- static const NodeType *node_base_type;
+ static const NodeType *get_node_base_type();
#define NODE_ABSTRACT_DEFINE(structname) \
- const NodeType *structname::node_base_type = structname::register_base_type<structname>(); \
+ const NodeType *structname::get_node_base_type() \
+ { \
+ static const NodeType *node_base_type = register_base_type<structname>(); \
+ return node_base_type; \
+ } \
template<typename T> const NodeType *structname::register_base_type()
/* Sock Definition Macros */
diff --git a/intern/cycles/graph/node_xml.cpp b/intern/cycles/graph/node_xml.cpp
index d333400cc4a..43462662b6a 100644
--- a/intern/cycles/graph/node_xml.cpp
+++ b/intern/cycles/graph/node_xml.cpp
@@ -200,7 +200,7 @@ void xml_read_node(XMLReader &reader, Node *node, xml_node xml_node)
map<ustring, Node *>::iterator it = reader.node_map.find(value);
if (it != reader.node_map.end()) {
Node *value_node = it->second;
- if (value_node->is_a(*(socket.node_type)))
+ if (value_node->is_a(socket.node_type))
node->set(socket, it->second);
}
break;
@@ -215,7 +215,7 @@ void xml_read_node(XMLReader &reader, Node *node, xml_node xml_node)
map<ustring, Node *>::iterator it = reader.node_map.find(ustring(tokens[i]));
if (it != reader.node_map.end()) {
Node *value_node = it->second;
- value[i] = (value_node->is_a(*(socket.node_type))) ? value_node : NULL;
+ value[i] = (value_node->is_a(socket.node_type)) ? value_node : NULL;
}
else {
value[i] = NULL;
diff --git a/intern/cycles/render/alembic.cpp b/intern/cycles/render/alembic.cpp
index 0841a3c09cd..e4f0690c401 100644
--- a/intern/cycles/render/alembic.cpp
+++ b/intern/cycles/render/alembic.cpp
@@ -599,7 +599,7 @@ NODE_DEFINE(AlembicObject)
NodeType *type = NodeType::add("alembic_object", create);
SOCKET_STRING(path, "Alembic Path", ustring());
- SOCKET_NODE_ARRAY(used_shaders, "Used Shaders", &Shader::node_type);
+ SOCKET_NODE_ARRAY(used_shaders, "Used Shaders", Shader::get_node_type());
SOCKET_INT(subd_max_level, "Max Subdivision Level", 1);
SOCKET_FLOAT(subd_dicing_rate, "Subdivision Dicing Rate", 1.0f);
@@ -609,7 +609,7 @@ NODE_DEFINE(AlembicObject)
return type;
}
-AlembicObject::AlembicObject() : Node(node_type)
+AlembicObject::AlembicObject() : Node(get_node_type())
{
schema_type = INVALID;
}
@@ -1320,12 +1320,12 @@ NODE_DEFINE(AlembicProcedural)
SOCKET_FLOAT(default_radius, "Default Radius", 0.01f);
SOCKET_FLOAT(scale, "Scale", 1.0f);
- SOCKET_NODE_ARRAY(objects, "Objects", &AlembicObject::node_type);
+ SOCKET_NODE_ARRAY(objects, "Objects", AlembicObject::get_node_type());
return type;
}
-AlembicProcedural::AlembicProcedural() : Procedural(node_type)
+AlembicProcedural::AlembicProcedural() : Procedural(get_node_type())
{
objects_loaded = false;
scene_ = nullptr;
diff --git a/intern/cycles/render/background.cpp b/intern/cycles/render/background.cpp
index 1303f894912..b3d383afae4 100644
--- a/intern/cycles/render/background.cpp
+++ b/intern/cycles/render/background.cpp
@@ -47,12 +47,12 @@ NODE_DEFINE(Background)
SOCKET_FLOAT(volume_step_size, "Volume Step Size", 0.1f);
- SOCKET_NODE(shader, "Shader", &Shader::node_type);
+ SOCKET_NODE(shader, "Shader", Shader::get_node_type());
return type;
}
-Background::Background() : Node(node_type)
+Background::Background() : Node(get_node_type())
{
shader = NULL;
}
diff --git a/intern/cycles/render/camera.cpp b/intern/cycles/render/camera.cpp
index afe788eb4be..327f166f9d8 100644
--- a/intern/cycles/render/camera.cpp
+++ b/intern/cycles/render/camera.cpp
@@ -163,7 +163,7 @@ NODE_DEFINE(Camera)
return type;
}
-Camera::Camera() : Node(node_type)
+Camera::Camera() : Node(get_node_type())
{
shutter_table_offset = TABLE_OFFSET_INVALID;
diff --git a/intern/cycles/render/film.cpp b/intern/cycles/render/film.cpp
index 9b7657802d6..c4ff89fc838 100644
--- a/intern/cycles/render/film.cpp
+++ b/intern/cycles/render/film.cpp
@@ -96,7 +96,7 @@ NODE_DEFINE(Pass)
return type;
}
-Pass::Pass() : Node(node_type)
+Pass::Pass() : Node(get_node_type())
{
}
@@ -407,7 +407,7 @@ NODE_DEFINE(Film)
return type;
}
-Film::Film() : Node(node_type)
+Film::Film() : Node(get_node_type())
{
use_light_visibility = false;
filter_table_offset = TABLE_OFFSET_INVALID;
diff --git a/intern/cycles/render/geometry.cpp b/intern/cycles/render/geometry.cpp
index de0e06828bc..537f3d98c5c 100644
--- a/intern/cycles/render/geometry.cpp
+++ b/intern/cycles/render/geometry.cpp
@@ -52,7 +52,7 @@ NODE_ABSTRACT_DEFINE(Geometry)
SOCKET_UINT(motion_steps, "Motion Steps", 3);
SOCKET_BOOLEAN(use_motion_blur, "Use Motion Blur", false);
- SOCKET_NODE_ARRAY(used_shaders, "Shaders", &Shader::node_type);
+ SOCKET_NODE_ARRAY(used_shaders, "Shaders", Shader::get_node_type());
return type;
}
diff --git a/intern/cycles/render/hair.cpp b/intern/cycles/render/hair.cpp
index 28ad8a1461a..dad235aa340 100644
--- a/intern/cycles/render/hair.cpp
+++ b/intern/cycles/render/hair.cpp
@@ -283,7 +283,7 @@ void Hair::Curve::cardinal_keys_for_step(const float3 *curve_keys,
NODE_DEFINE(Hair)
{
- NodeType *type = NodeType::add("hair", create, NodeType::NONE, Geometry::node_base_type);
+ NodeType *type = NodeType::add("hair", create, NodeType::NONE, Geometry::get_node_base_type());
SOCKET_POINT_ARRAY(curve_keys, "Curve Keys", array<float3>());
SOCKET_FLOAT_ARRAY(curve_radius, "Curve Radius", array<float>());
@@ -293,7 +293,7 @@ NODE_DEFINE(Hair)
return type;
}
-Hair::Hair() : Geometry(node_type, Geometry::HAIR)
+Hair::Hair() : Geometry(get_node_type(), Geometry::HAIR)
{
curvekey_offset = 0;
curve_shape = CURVE_RIBBON;
diff --git a/intern/cycles/render/integrator.cpp b/intern/cycles/render/integrator.cpp
index d93856ceb61..d8749cec9fa 100644
--- a/intern/cycles/render/integrator.cpp
+++ b/intern/cycles/render/integrator.cpp
@@ -96,7 +96,7 @@ NODE_DEFINE(Integrator)
return type;
}
-Integrator::Integrator() : Node(node_type)
+Integrator::Integrator() : Node(get_node_type())
{
}
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index d1e64e2ac14..72450e2c546 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -151,12 +151,12 @@ NODE_DEFINE(Light)
SOCKET_BOOLEAN(is_portal, "Is Portal", false);
SOCKET_BOOLEAN(is_enabled, "Is Enabled", true);
- SOCKET_NODE(shader, "Shader", &Shader::node_type);
+ SOCKET_NODE(shader, "Shader", Shader::get_node_type());
return type;
}
-Light::Light() : Node(node_type)
+Light::Light() : Node(get_node_type())
{
}
@@ -609,7 +609,7 @@ void LightManager::device_update_background(Device *device,
Shader *shader = scene->background->get_shader(scene);
int num_suns = 0;
foreach (ShaderNode *node, shader->graph->nodes) {
- if (node->type == EnvironmentTextureNode::node_type) {
+ if (node->type == EnvironmentTextureNode::get_node_type()) {
EnvironmentTextureNode *env = (EnvironmentTextureNode *)node;
ImageMetaData metadata;
if (!env->handle.empty()) {
@@ -618,7 +618,7 @@ void LightManager::device_update_background(Device *device,
environment_res.y = max(environment_res.y, metadata.height);
}
}
- if (node->type == SkyTextureNode::node_type) {
+ if (node->type == SkyTextureNode::get_node_type()) {
SkyTextureNode *sky = (SkyTextureNode *)node;
if (sky->get_sky_type() == NODE_SKY_NISHITA && sky->get_sun_disc()) {
/* Ensure that the input coordinates aren't transformed before they reach the node.
@@ -627,7 +627,7 @@ void LightManager::device_update_background(Device *device,
const ShaderInput *vec_in = sky->input("Vector");
if (vec_in && vec_in->link && vec_in->link->parent) {
ShaderNode *vec_src = vec_in->link->parent;
- if ((vec_src->type != TextureCoordinateNode::node_type) ||
+ if ((vec_src->type != TextureCoordinateNode::get_node_type()) ||
(vec_in->link != vec_src->output("Generated"))) {
environment_res.x = max(environment_res.x, 4096);
environment_res.y = max(environment_res.y, 2048);
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 1f6fcdd0abe..d5e5b960665 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -125,7 +125,7 @@ float3 Mesh::SubdFace::normal(const Mesh *mesh) const
NODE_DEFINE(Mesh)
{
- NodeType *type = NodeType::add("mesh", create, NodeType::NONE, Geometry::node_base_type);
+ NodeType *type = NodeType::add("mesh", create, NodeType::NONE, Geometry::get_node_base_type());
SOCKET_INT_ARRAY(triangles, "Triangles", array<int>());
SOCKET_POINT_ARRAY(verts, "Vertices", array<float3>());
@@ -202,7 +202,7 @@ Mesh::Mesh(const NodeType *node_type, Type geom_type_)
patch_table = NULL;
}
-Mesh::Mesh() : Mesh(node_type, Geometry::MESH)
+Mesh::Mesh() : Mesh(get_node_type(), Geometry::MESH)
{
}
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index b17f1ec0b2f..7d485fa3f03 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -258,7 +258,7 @@ NODE_DEFINE(ImageTextureNode)
return type;
}
-ImageTextureNode::ImageTextureNode() : ImageSlotTextureNode(node_type)
+ImageTextureNode::ImageTextureNode() : ImageSlotTextureNode(get_node_type())
{
colorspace = u_colorspace_raw;
animated = false;
@@ -309,11 +309,11 @@ void ImageTextureNode::cull_tiles(Scene *scene, ShaderGraph *graph)
ustring attribute;
if (vector_in->link) {
ShaderNode *node = vector_in->link->parent;
- if (node->type == UVMapNode::node_type) {
+ if (node->type == UVMapNode::get_node_type()) {
UVMapNode *uvmap = (UVMapNode *)node;
attribute = uvmap->get_attribute();
}
- else if (node->type == TextureCoordinateNode::node_type) {
+ else if (node->type == TextureCoordinateNode::get_node_type()) {
if (vector_in->link != node->output("UV")) {
return;
}
@@ -525,7 +525,7 @@ NODE_DEFINE(EnvironmentTextureNode)
return type;
}
-EnvironmentTextureNode::EnvironmentTextureNode() : ImageSlotTextureNode(node_type)
+EnvironmentTextureNode::EnvironmentTextureNode() : ImageSlotTextureNode(get_node_type())
{
colorspace = u_colorspace_raw;
animated = false;
@@ -818,7 +818,7 @@ NODE_DEFINE(SkyTextureNode)
return type;
}
-SkyTextureNode::SkyTextureNode() : TextureNode(node_type)
+SkyTextureNode::SkyTextureNode() : TextureNode(get_node_type())
{
}
@@ -1000,7 +1000,7 @@ NODE_DEFINE(GradientTextureNode)
return type;
}
-GradientTextureNode::GradientTextureNode() : TextureNode(node_type)
+GradientTextureNode::GradientTextureNode() : TextureNode(get_node_type())
{
}
@@ -1057,7 +1057,7 @@ NODE_DEFINE(NoiseTextureNode)
return type;
}
-NoiseTextureNode::NoiseTextureNode() : TextureNode(node_type)
+NoiseTextureNode::NoiseTextureNode() : TextureNode(get_node_type())
{
}
@@ -1150,7 +1150,7 @@ NODE_DEFINE(VoronoiTextureNode)
return type;
}
-VoronoiTextureNode::VoronoiTextureNode() : TextureNode(node_type)
+VoronoiTextureNode::VoronoiTextureNode() : TextureNode(get_node_type())
{
}
@@ -1229,7 +1229,7 @@ NODE_DEFINE(IESLightNode)
return type;
}
-IESLightNode::IESLightNode() : TextureNode(node_type)
+IESLightNode::IESLightNode() : TextureNode(get_node_type())
{
light_manager = NULL;
slot = -1;
@@ -1321,7 +1321,7 @@ NODE_DEFINE(WhiteNoiseTextureNode)
return type;
}
-WhiteNoiseTextureNode::WhiteNoiseTextureNode() : ShaderNode(node_type)
+WhiteNoiseTextureNode::WhiteNoiseTextureNode() : ShaderNode(get_node_type())
{
}
@@ -1386,7 +1386,7 @@ NODE_DEFINE(MusgraveTextureNode)
return type;
}
-MusgraveTextureNode::MusgraveTextureNode() : TextureNode(node_type)
+MusgraveTextureNode::MusgraveTextureNode() : TextureNode(get_node_type())
{
}
@@ -1484,7 +1484,7 @@ NODE_DEFINE(WaveTextureNode)
return type;
}
-WaveTextureNode::WaveTextureNode() : TextureNode(node_type)
+WaveTextureNode::WaveTextureNode() : TextureNode(get_node_type())
{
}
@@ -1558,7 +1558,7 @@ NODE_DEFINE(MagicTextureNode)
return type;
}
-MagicTextureNode::MagicTextureNode() : TextureNode(node_type)
+MagicTextureNode::MagicTextureNode() : TextureNode(get_node_type())
{
}
@@ -1611,7 +1611,7 @@ NODE_DEFINE(CheckerTextureNode)
return type;
}
-CheckerTextureNode::CheckerTextureNode() : TextureNode(node_type)
+CheckerTextureNode::CheckerTextureNode() : TextureNode(get_node_type())
{
}
@@ -1677,7 +1677,7 @@ NODE_DEFINE(BrickTextureNode)
return type;
}
-BrickTextureNode::BrickTextureNode() : TextureNode(node_type)
+BrickTextureNode::BrickTextureNode() : TextureNode(get_node_type())
{
}
@@ -1770,7 +1770,7 @@ NODE_DEFINE(PointDensityTextureNode)
return type;
}
-PointDensityTextureNode::PointDensityTextureNode() : ShaderNode(node_type)
+PointDensityTextureNode::PointDensityTextureNode() : ShaderNode(get_node_type())
{
}
@@ -1887,7 +1887,7 @@ NODE_DEFINE(NormalNode)
return type;
}
-NormalNode::NormalNode() : ShaderNode(node_type)
+NormalNode::NormalNode() : ShaderNode(get_node_type())
{
}
@@ -1934,7 +1934,7 @@ NODE_DEFINE(MappingNode)
return type;
}
-MappingNode::MappingNode() : ShaderNode(node_type)
+MappingNode::MappingNode() : ShaderNode(get_node_type())
{
}
@@ -1989,7 +1989,7 @@ NODE_DEFINE(RGBToBWNode)
return type;
}
-RGBToBWNode::RGBToBWNode() : ShaderNode(node_type)
+RGBToBWNode::RGBToBWNode() : ShaderNode(get_node_type())
{
}
@@ -2312,7 +2312,7 @@ NODE_DEFINE(AnisotropicBsdfNode)
return type;
}
-AnisotropicBsdfNode::AnisotropicBsdfNode() : BsdfNode(node_type)
+AnisotropicBsdfNode::AnisotropicBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_MICROFACET_GGX_ID;
}
@@ -2370,7 +2370,7 @@ NODE_DEFINE(GlossyBsdfNode)
return type;
}
-GlossyBsdfNode::GlossyBsdfNode() : BsdfNode(node_type)
+GlossyBsdfNode::GlossyBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_MICROFACET_GGX_ID;
distribution_orig = NBUILTIN_CLOSURES;
@@ -2463,7 +2463,7 @@ NODE_DEFINE(GlassBsdfNode)
return type;
}
-GlassBsdfNode::GlassBsdfNode() : BsdfNode(node_type)
+GlassBsdfNode::GlassBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_SHARP_GLASS_ID;
distribution_orig = NBUILTIN_CLOSURES;
@@ -2556,7 +2556,7 @@ NODE_DEFINE(RefractionBsdfNode)
return type;
}
-RefractionBsdfNode::RefractionBsdfNode() : BsdfNode(node_type)
+RefractionBsdfNode::RefractionBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_REFRACTION_ID;
distribution_orig = NBUILTIN_CLOSURES;
@@ -2644,7 +2644,7 @@ NODE_DEFINE(ToonBsdfNode)
return type;
}
-ToonBsdfNode::ToonBsdfNode() : BsdfNode(node_type)
+ToonBsdfNode::ToonBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_DIFFUSE_TOON_ID;
}
@@ -2678,7 +2678,7 @@ NODE_DEFINE(VelvetBsdfNode)
return type;
}
-VelvetBsdfNode::VelvetBsdfNode() : BsdfNode(node_type)
+VelvetBsdfNode::VelvetBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_ASHIKHMIN_VELVET_ID;
}
@@ -2709,7 +2709,7 @@ NODE_DEFINE(DiffuseBsdfNode)
return type;
}
-DiffuseBsdfNode::DiffuseBsdfNode() : BsdfNode(node_type)
+DiffuseBsdfNode::DiffuseBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_DIFFUSE_ID;
}
@@ -2773,7 +2773,7 @@ NODE_DEFINE(PrincipledBsdfNode)
return type;
}
-PrincipledBsdfNode::PrincipledBsdfNode() : BsdfBaseNode(node_type)
+PrincipledBsdfNode::PrincipledBsdfNode() : BsdfBaseNode(get_node_type())
{
closure = CLOSURE_BSDF_PRINCIPLED_ID;
distribution = CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID;
@@ -2994,7 +2994,7 @@ NODE_DEFINE(TranslucentBsdfNode)
return type;
}
-TranslucentBsdfNode::TranslucentBsdfNode() : BsdfNode(node_type)
+TranslucentBsdfNode::TranslucentBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_TRANSLUCENT_ID;
}
@@ -3023,7 +3023,7 @@ NODE_DEFINE(TransparentBsdfNode)
return type;
}
-TransparentBsdfNode::TransparentBsdfNode() : BsdfNode(node_type)
+TransparentBsdfNode::TransparentBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_TRANSPARENT_ID;
}
@@ -3064,7 +3064,7 @@ NODE_DEFINE(SubsurfaceScatteringNode)
return type;
}
-SubsurfaceScatteringNode::SubsurfaceScatteringNode() : BsdfNode(node_type)
+SubsurfaceScatteringNode::SubsurfaceScatteringNode() : BsdfNode(get_node_type())
{
closure = falloff;
}
@@ -3106,7 +3106,7 @@ NODE_DEFINE(EmissionNode)
return type;
}
-EmissionNode::EmissionNode() : ShaderNode(node_type)
+EmissionNode::EmissionNode() : ShaderNode(get_node_type())
{
}
@@ -3155,7 +3155,7 @@ NODE_DEFINE(BackgroundNode)
return type;
}
-BackgroundNode::BackgroundNode() : ShaderNode(node_type)
+BackgroundNode::BackgroundNode() : ShaderNode(get_node_type())
{
}
@@ -3203,7 +3203,7 @@ NODE_DEFINE(HoldoutNode)
return type;
}
-HoldoutNode::HoldoutNode() : ShaderNode(node_type)
+HoldoutNode::HoldoutNode() : ShaderNode(get_node_type())
{
}
@@ -3241,7 +3241,7 @@ NODE_DEFINE(AmbientOcclusionNode)
return type;
}
-AmbientOcclusionNode::AmbientOcclusionNode() : ShaderNode(node_type)
+AmbientOcclusionNode::AmbientOcclusionNode() : ShaderNode(get_node_type())
{
}
@@ -3329,7 +3329,7 @@ NODE_DEFINE(AbsorptionVolumeNode)
return type;
}
-AbsorptionVolumeNode::AbsorptionVolumeNode() : VolumeNode(node_type)
+AbsorptionVolumeNode::AbsorptionVolumeNode() : VolumeNode(get_node_type())
{
closure = CLOSURE_VOLUME_ABSORPTION_ID;
}
@@ -3360,7 +3360,7 @@ NODE_DEFINE(ScatterVolumeNode)
return type;
}
-ScatterVolumeNode::ScatterVolumeNode() : VolumeNode(node_type)
+ScatterVolumeNode::ScatterVolumeNode() : VolumeNode(get_node_type())
{
closure = CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID;
}
@@ -3401,7 +3401,7 @@ NODE_DEFINE(PrincipledVolumeNode)
return type;
}
-PrincipledVolumeNode::PrincipledVolumeNode() : VolumeNode(node_type)
+PrincipledVolumeNode::PrincipledVolumeNode() : VolumeNode(get_node_type())
{
closure = CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID;
density_attribute = ustring("density");
@@ -3526,7 +3526,7 @@ NODE_DEFINE(PrincipledHairBsdfNode)
return type;
}
-PrincipledHairBsdfNode::PrincipledHairBsdfNode() : BsdfBaseNode(node_type)
+PrincipledHairBsdfNode::PrincipledHairBsdfNode() : BsdfBaseNode(get_node_type())
{
closure = CLOSURE_BSDF_HAIR_PRINCIPLED_ID;
}
@@ -3637,7 +3637,7 @@ NODE_DEFINE(HairBsdfNode)
return type;
}
-HairBsdfNode::HairBsdfNode() : BsdfNode(node_type)
+HairBsdfNode::HairBsdfNode() : BsdfNode(get_node_type())
{
closure = CLOSURE_BSDF_HAIR_REFLECTION_ID;
}
@@ -3677,7 +3677,7 @@ NODE_DEFINE(GeometryNode)
return type;
}
-GeometryNode::GeometryNode() : ShaderNode(node_type)
+GeometryNode::GeometryNode() : ShaderNode(get_node_type())
{
special_type = SHADER_SPECIAL_TYPE_GEOMETRY;
}
@@ -3824,7 +3824,7 @@ NODE_DEFINE(TextureCoordinateNode)
return type;
}
-TextureCoordinateNode::TextureCoordinateNode() : ShaderNode(node_type)
+TextureCoordinateNode::TextureCoordinateNode() : ShaderNode(get_node_type())
{
}
@@ -3971,7 +3971,7 @@ NODE_DEFINE(UVMapNode)
return type;
}
-UVMapNode::UVMapNode() : ShaderNode(node_type)
+UVMapNode::UVMapNode() : ShaderNode(get_node_type())
{
}
@@ -4060,7 +4060,7 @@ NODE_DEFINE(LightPathNode)
return type;
}
-LightPathNode::LightPathNode() : ShaderNode(node_type)
+LightPathNode::LightPathNode() : ShaderNode(get_node_type())
{
}
@@ -4160,7 +4160,7 @@ NODE_DEFINE(LightFalloffNode)
return type;
}
-LightFalloffNode::LightFalloffNode() : ShaderNode(node_type)
+LightFalloffNode::LightFalloffNode() : ShaderNode(get_node_type())
{
}
@@ -4217,7 +4217,7 @@ NODE_DEFINE(ObjectInfoNode)
return type;
}
-ObjectInfoNode::ObjectInfoNode() : ShaderNode(node_type)
+ObjectInfoNode::ObjectInfoNode() : ShaderNode(get_node_type())
{
}
@@ -4275,7 +4275,7 @@ NODE_DEFINE(ParticleInfoNode)
return type;
}
-ParticleInfoNode::ParticleInfoNode() : ShaderNode(node_type)
+ParticleInfoNode::ParticleInfoNode() : ShaderNode(get_node_type())
{
}
@@ -4382,7 +4382,7 @@ NODE_DEFINE(HairInfoNode)
return type;
}
-HairInfoNode::HairInfoNode() : ShaderNode(node_type)
+HairInfoNode::HairInfoNode() : ShaderNode(get_node_type())
{
}
@@ -4457,7 +4457,7 @@ NODE_DEFINE(VolumeInfoNode)
return type;
}
-VolumeInfoNode::VolumeInfoNode() : ShaderNode(node_type)
+VolumeInfoNode::VolumeInfoNode() : ShaderNode(get_node_type())
{
}
@@ -4538,7 +4538,7 @@ NODE_DEFINE(VertexColorNode)
return type;
}
-VertexColorNode::VertexColorNode() : ShaderNode(node_type)
+VertexColorNode::VertexColorNode() : ShaderNode(get_node_type())
{
}
@@ -4619,7 +4619,7 @@ NODE_DEFINE(ValueNode)
return type;
}
-ValueNode::ValueNode() : ShaderNode(node_type)
+ValueNode::ValueNode() : ShaderNode(get_node_type())
{
}
@@ -4653,7 +4653,7 @@ NODE_DEFINE(ColorNode)
return type;
}
-ColorNode::ColorNode() : ShaderNode(node_type)
+ColorNode::ColorNode() : ShaderNode(get_node_type())
{
}
@@ -4692,7 +4692,7 @@ NODE_DEFINE(AddClosureNode)
return type;
}
-AddClosureNode::AddClosureNode() : ShaderNode(node_type)
+AddClosureNode::AddClosureNode() : ShaderNode(get_node_type())
{
special_type = SHADER_SPECIAL_TYPE_COMBINE_CLOSURE;
}
@@ -4736,7 +4736,7 @@ NODE_DEFINE(MixClosureNode)
return type;
}
-MixClosureNode::MixClosureNode() : ShaderNode(node_type)
+MixClosureNode::MixClosureNode() : ShaderNode(get_node_type())
{
special_type = SHADER_SPECIAL_TYPE_COMBINE_CLOSURE;
}
@@ -4790,7 +4790,7 @@ NODE_DEFINE(MixClosureWeightNode)
return type;
}
-MixClosureWeightNode::MixClosureWeightNode() : ShaderNode(node_type)
+MixClosureWeightNode::MixClosureWeightNode() : ShaderNode(get_node_type())
{
}
@@ -4827,7 +4827,7 @@ NODE_DEFINE(InvertNode)
return type;
}
-InvertNode::InvertNode() : ShaderNode(node_type)
+InvertNode::InvertNode() : ShaderNode(get_node_type())
{
}
@@ -4903,7 +4903,7 @@ NODE_DEFINE(MixNode)
return type;
}
-MixNode::MixNode() : ShaderNode(node_type)
+MixNode::MixNode() : ShaderNode(get_node_type())
{
}
@@ -4958,7 +4958,7 @@ NODE_DEFINE(CombineRGBNode)
return type;
}
-CombineRGBNode::CombineRGBNode() : ShaderNode(node_type)
+CombineRGBNode::CombineRGBNode() : ShaderNode(get_node_type())
{
}
@@ -5006,7 +5006,7 @@ NODE_DEFINE(CombineXYZNode)
return type;
}
-CombineXYZNode::CombineXYZNode() : ShaderNode(node_type)
+CombineXYZNode::CombineXYZNode() : ShaderNode(get_node_type())
{
}
@@ -5054,7 +5054,7 @@ NODE_DEFINE(CombineHSVNode)
return type;
}
-CombineHSVNode::CombineHSVNode() : ShaderNode(node_type)
+CombineHSVNode::CombineHSVNode() : ShaderNode(get_node_type())
{
}
@@ -5097,7 +5097,7 @@ NODE_DEFINE(GammaNode)
return type;
}
-GammaNode::GammaNode() : ShaderNode(node_type)
+GammaNode::GammaNode() : ShaderNode(get_node_type())
{
}
@@ -5153,7 +5153,7 @@ NODE_DEFINE(BrightContrastNode)
return type;
}
-BrightContrastNode::BrightContrastNode() : ShaderNode(node_type)
+BrightContrastNode::BrightContrastNode() : ShaderNode(get_node_type())
{
}
@@ -5198,7 +5198,7 @@ NODE_DEFINE(SeparateRGBNode)
return type;
}
-SeparateRGBNode::SeparateRGBNode() : ShaderNode(node_type)
+SeparateRGBNode::SeparateRGBNode() : ShaderNode(get_node_type())
{
}
@@ -5251,7 +5251,7 @@ NODE_DEFINE(SeparateXYZNode)
return type;
}
-SeparateXYZNode::SeparateXYZNode() : ShaderNode(node_type)
+SeparateXYZNode::SeparateXYZNode() : ShaderNode(get_node_type())
{
}
@@ -5304,7 +5304,7 @@ NODE_DEFINE(SeparateHSVNode)
return type;
}
-SeparateHSVNode::SeparateHSVNode() : ShaderNode(node_type)
+SeparateHSVNode::SeparateHSVNode() : ShaderNode(get_node_type())
{
}
@@ -5358,7 +5358,7 @@ NODE_DEFINE(HSVNode)
return type;
}
-HSVNode::HSVNode() : ShaderNode(node_type)
+HSVNode::HSVNode() : ShaderNode(get_node_type())
{
}
@@ -5401,7 +5401,7 @@ NODE_DEFINE(AttributeNode)
return type;
}
-AttributeNode::AttributeNode() : ShaderNode(node_type)
+AttributeNode::AttributeNode() : ShaderNode(get_node_type())
{
}
@@ -5489,7 +5489,7 @@ NODE_DEFINE(CameraNode)
return type;
}
-CameraNode::CameraNode() : ShaderNode(node_type)
+CameraNode::CameraNode() : ShaderNode(get_node_type())
{
}
@@ -5525,7 +5525,7 @@ NODE_DEFINE(FresnelNode)
return type;
}
-FresnelNode::FresnelNode() : ShaderNode(node_type)
+FresnelNode::FresnelNode() : ShaderNode(get_node_type())
{
}
@@ -5563,7 +5563,7 @@ NODE_DEFINE(LayerWeightNode)
return type;
}
-LayerWeightNode::LayerWeightNode() : ShaderNode(node_type)
+LayerWeightNode::LayerWeightNode() : ShaderNode(get_node_type())
{
}
@@ -5611,7 +5611,7 @@ NODE_DEFINE(WireframeNode)
return type;
}
-WireframeNode::WireframeNode() : ShaderNode(node_type)
+WireframeNode::WireframeNode() : ShaderNode(get_node_type())
{
}
@@ -5659,7 +5659,7 @@ NODE_DEFINE(WavelengthNode)
return type;
}
-WavelengthNode::WavelengthNode() : ShaderNode(node_type)
+WavelengthNode::WavelengthNode() : ShaderNode(get_node_type())
{
}
@@ -5689,7 +5689,7 @@ NODE_DEFINE(BlackbodyNode)
return type;
}
-BlackbodyNode::BlackbodyNode() : ShaderNode(node_type)
+BlackbodyNode::BlackbodyNode() : ShaderNode(get_node_type())
{
}
@@ -5728,7 +5728,7 @@ NODE_DEFINE(OutputNode)
return type;
}
-OutputNode::OutputNode() : ShaderNode(node_type)
+OutputNode::OutputNode() : ShaderNode(get_node_type())
{
special_type = SHADER_SPECIAL_TYPE_OUTPUT;
}
@@ -5780,7 +5780,7 @@ NODE_DEFINE(MapRangeNode)
return type;
}
-MapRangeNode::MapRangeNode() : ShaderNode(node_type)
+MapRangeNode::MapRangeNode() : ShaderNode(get_node_type())
{
}
@@ -5868,7 +5868,7 @@ NODE_DEFINE(ClampNode)
return type;
}
-ClampNode::ClampNode() : ShaderNode(node_type)
+ClampNode::ClampNode() : ShaderNode(get_node_type())
{
}
@@ -5923,7 +5923,7 @@ NODE_DEFINE(OutputAOVNode)
return type;
}
-OutputAOVNode::OutputAOVNode() : ShaderNode(node_type)
+OutputAOVNode::OutputAOVNode() : ShaderNode(get_node_type())
{
special_type = SHADER_SPECIAL_TYPE_OUTPUT_AOV;
slot = -1;
@@ -6021,7 +6021,7 @@ NODE_DEFINE(MathNode)
return type;
}
-MathNode::MathNode() : ShaderNode(node_type)
+MathNode::MathNode() : ShaderNode(get_node_type())
{
}
@@ -6124,7 +6124,7 @@ NODE_DEFINE(VectorMathNode)
return type;
}
-VectorMathNode::VectorMathNode() : ShaderNode(node_type)
+VectorMathNode::VectorMathNode() : ShaderNode(get_node_type())
{
}
@@ -6213,7 +6213,7 @@ NODE_DEFINE(VectorRotateNode)
return type;
}
-VectorRotateNode::VectorRotateNode() : ShaderNode(node_type)
+VectorRotateNode::VectorRotateNode() : ShaderNode(get_node_type())
{
}
@@ -6269,7 +6269,7 @@ NODE_DEFINE(VectorTransformNode)
return type;
}
-VectorTransformNode::VectorTransformNode() : ShaderNode(node_type)
+VectorTransformNode::VectorTransformNode() : ShaderNode(get_node_type())
{
}
@@ -6317,7 +6317,7 @@ NODE_DEFINE(BumpNode)
return type;
}
-BumpNode::BumpNode() : ShaderNode(node_type)
+BumpNode::BumpNode() : ShaderNode(get_node_type())
{
special_type = SHADER_SPECIAL_TYPE_BUMP;
}
@@ -6464,7 +6464,7 @@ NODE_DEFINE(RGBCurvesNode)
return type;
}
-RGBCurvesNode::RGBCurvesNode() : CurvesNode(node_type)
+RGBCurvesNode::RGBCurvesNode() : CurvesNode(get_node_type())
{
}
@@ -6501,7 +6501,7 @@ NODE_DEFINE(VectorCurvesNode)
return type;
}
-VectorCurvesNode::VectorCurvesNode() : CurvesNode(node_type)
+VectorCurvesNode::VectorCurvesNode() : CurvesNode(get_node_type())
{
}
@@ -6538,7 +6538,7 @@ NODE_DEFINE(RGBRampNode)
return type;
}
-RGBRampNode::RGBRampNode() : ShaderNode(node_type)
+RGBRampNode::RGBRampNode() : ShaderNode(get_node_type())
{
}
@@ -6611,7 +6611,7 @@ NODE_DEFINE(SetNormalNode)
return type;
}
-SetNormalNode::SetNormalNode() : ShaderNode(node_type)
+SetNormalNode::SetNormalNode() : ShaderNode(get_node_type())
{
}
@@ -6733,7 +6733,7 @@ NODE_DEFINE(NormalMapNode)
return type;
}
-NormalMapNode::NormalMapNode() : ShaderNode(node_type)
+NormalMapNode::NormalMapNode() : ShaderNode(get_node_type())
{
}
@@ -6827,7 +6827,7 @@ NODE_DEFINE(TangentNode)
return type;
}
-TangentNode::TangentNode() : ShaderNode(node_type)
+TangentNode::TangentNode() : ShaderNode(get_node_type())
{
}
@@ -6897,7 +6897,7 @@ NODE_DEFINE(BevelNode)
return type;
}
-BevelNode::BevelNode() : ShaderNode(node_type)
+BevelNode::BevelNode() : ShaderNode(get_node_type())
{
}
@@ -6942,7 +6942,7 @@ NODE_DEFINE(DisplacementNode)
return type;
}
-DisplacementNode::DisplacementNode() : ShaderNode(node_type)
+DisplacementNode::DisplacementNode() : ShaderNode(get_node_type())
{
}
@@ -7001,7 +7001,7 @@ NODE_DEFINE(VectorDisplacementNode)
return type;
}
-VectorDisplacementNode::VectorDisplacementNode() : ShaderNode(node_type)
+VectorDisplacementNode::VectorDisplacementNode() : ShaderNode(get_node_type())
{
}
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index ebbfc789329..e71d7d4a3eb 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -82,7 +82,7 @@ NODE_DEFINE(Object)
{
NodeType *type = NodeType::add("object", create);
- SOCKET_NODE(geometry, "Geometry", &Geometry::node_base_type);
+ SOCKET_NODE(geometry, "Geometry", Geometry::get_node_base_type());
SOCKET_TRANSFORM(tfm, "Transform", transform_identity());
SOCKET_UINT(visibility, "Visibility", ~0);
SOCKET_COLOR(color, "Color", zero_float3());
@@ -98,13 +98,13 @@ NODE_DEFINE(Object)
SOCKET_BOOLEAN(is_shadow_catcher, "Shadow Catcher", false);
- SOCKET_NODE(particle_system, "Particle System", &ParticleSystem::node_type);
+ SOCKET_NODE(particle_system, "Particle System", ParticleSystem::get_node_type());
SOCKET_INT(particle_index, "Particle Index", 0);
return type;
}
-Object::Object() : Node(node_type)
+Object::Object() : Node(get_node_type())
{
particle_system = NULL;
particle_index = 0;
diff --git a/intern/cycles/render/particles.cpp b/intern/cycles/render/particles.cpp
index 0e168050281..02dd1359b18 100644
--- a/intern/cycles/render/particles.cpp
+++ b/intern/cycles/render/particles.cpp
@@ -36,7 +36,7 @@ NODE_DEFINE(ParticleSystem)
return type;
}
-ParticleSystem::ParticleSystem() : Node(node_type)
+ParticleSystem::ParticleSystem() : Node(get_node_type())
{
}
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp
index 2d3cac45935..5ecbd92d96d 100644
--- a/intern/cycles/render/shader.cpp
+++ b/intern/cycles/render/shader.cpp
@@ -194,7 +194,7 @@ NODE_DEFINE(Shader)
return type;
}
-Shader::Shader() : Node(node_type)
+Shader::Shader() : Node(get_node_type())
{
pass_id = 0;
@@ -245,7 +245,7 @@ bool Shader::is_constant_emission(float3 *emission)
return false;
}
- if (surf->link->parent->type == EmissionNode::node_type) {
+ if (surf->link->parent->type == EmissionNode::get_node_type()) {
EmissionNode *node = (EmissionNode *)surf->link->parent;
assert(node->input("Color"));
@@ -257,7 +257,7 @@ bool Shader::is_constant_emission(float3 *emission)
*emission = node->get_color() * node->get_strength();
}
- else if (surf->link->parent->type == BackgroundNode::node_type) {
+ else if (surf->link->parent->type == BackgroundNode::get_node_type()) {
BackgroundNode *node = (BackgroundNode *)surf->link->parent;
assert(node->input("Color"));
diff --git a/intern/cycles/render/volume.cpp b/intern/cycles/render/volume.cpp
index a1bd16798fb..358ef71d501 100644
--- a/intern/cycles/render/volume.cpp
+++ b/intern/cycles/render/volume.cpp
@@ -36,7 +36,7 @@ CCL_NAMESPACE_BEGIN
NODE_DEFINE(Volume)
{
- NodeType *type = NodeType::add("volume", create, NodeType::NONE, Mesh::node_type);
+ NodeType *type = NodeType::add("volume", create, NodeType::NONE, Mesh::get_node_type());
SOCKET_FLOAT(clipping, "Clipping", 0.001f);
SOCKET_FLOAT(step_size, "Step Size", 0.0f);
@@ -45,7 +45,7 @@ NODE_DEFINE(Volume)
return type;
}
-Volume::Volume() : Mesh(node_type, Geometry::VOLUME)
+Volume::Volume() : Mesh(get_node_type(), Geometry::VOLUME)
{
clipping = 0.001f;
step_size = 0.0f;