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author | Campbell Barton <ideasman42@gmail.com> | 2021-03-19 08:23:52 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-03-19 08:23:52 +0300 |
commit | a7455ae5f8e86c28b15a31429a7c7cfe767211e8 (patch) | |
tree | dc0ad3b63ba2d7507056fbb638a87dba4ceae974 | |
parent | 74609bfd510c98161b8e251cb10f6e299e44e544 (diff) |
Cleanup: remove unused function
-rw-r--r-- | source/blender/blenkernel/BKE_armature.h | 5 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/armature.c | 8 |
2 files changed, 0 insertions, 13 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h index f5face2120e..a0ba1415b41 100644 --- a/source/blender/blenkernel/BKE_armature.h +++ b/source/blender/blenkernel/BKE_armature.h @@ -201,11 +201,6 @@ void BKE_pose_apply_action(struct Object *ob, struct bAction *action, struct AnimationEvalContext *anim_eval_context); -/* get_objectspace_bone_matrix has to be removed still */ -void get_objectspace_bone_matrix(struct Bone *bone, - float M_accumulatedMatrix[4][4], - int root, - int posed); void vec_roll_to_mat3(const float vec[3], const float roll, float r_mat[3][3]); void vec_roll_to_mat3_normalized(const float nor[3], const float roll, float r_mat[3][3]); void mat3_to_vec_roll(const float mat[3][3], float r_vec[3], float *r_roll); diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index 83aab758f86..92759221f79 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -1532,14 +1532,6 @@ void BKE_pchan_bbone_deform_segment_index(const bPoseChannel *pchan, /** \name Bone Space to Space Conversion API * \{ */ -void get_objectspace_bone_matrix(struct Bone *bone, - float M_accumulatedMatrix[4][4], - int UNUSED(root), - int UNUSED(posed)) -{ - copy_m4_m4(M_accumulatedMatrix, bone->arm_mat); -} - /* Convert World-Space Matrix to Pose-Space Matrix */ void BKE_armature_mat_world_to_pose(Object *ob, const float inmat[4][4], float outmat[4][4]) { |