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author | Dalai Felinto <dfelinto@gmail.com> | 2015-08-07 21:46:18 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2015-08-07 21:46:18 +0300 |
commit | e96e0ddbee89e4ccce3e0673883625aa73cc949a (patch) | |
tree | aa52d6587ad4e919c31554dcf0df8cd156ec37d7 | |
parent | 58133d4ab27ed4e96bacbd4196311f9893530984 (diff) |
Fix T45715: Blender crashes when creating Environment Map textures in Multi-View mode
-rw-r--r-- | source/blender/render/intern/source/envmap.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c index 23d021db848..1e42617d742 100644 --- a/source/blender/render/intern/source/envmap.c +++ b/source/blender/render/intern/source/envmap.c @@ -498,7 +498,8 @@ static void render_envmap(Render *re, EnvMap *env) float *alpha; float *rect; - rect = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, re->viewname); + /* envmap is rendered independently of multiview */ + rect = RE_RenderLayerGetPass(rl, SCE_PASS_COMBINED, ""); ibuf = IMB_allocImBuf(envre->rectx, envre->recty, 24, IB_rect | IB_rectfloat); memcpy(ibuf->rect_float, rect, ibuf->channels * ibuf->x * ibuf->y * sizeof(float)); |