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authorCampbell Barton <ideasman42@gmail.com>2021-05-25 11:25:55 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-05-25 11:25:55 +0300
commitad447705c03ec5a1565e1b6d3618a62ecfd74792 (patch)
treeb60a1c1cfd3c695ecac6e2cee8a491840d759381
parent8c7766dc03d6beb68d81a8ca357a5b3638d16f7d (diff)
Cleanup: spelling
-rw-r--r--source/blender/blenkernel/BKE_node.h2
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes.cc4
-rw-r--r--source/blender/modifiers/intern/MOD_nodes_evaluator.cc28
-rw-r--r--source/blender/nodes/NOD_geometry_exec.hh6
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_point_separate.cc2
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_switch.cc2
6 files changed, 22 insertions, 22 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 6bebf74824d..448f4ae48ad 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -325,7 +325,7 @@ typedef struct bNodeType {
/* Execute a geometry node. */
NodeGeometryExecFunction geometry_node_execute;
- bool geometry_node_execute_supports_lazyness;
+ bool geometry_node_execute_supports_laziness;
/* RNA integration */
ExtensionRNA rna_ext;
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
index 77661b4870a..ae530cc010e 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes.cc
@@ -427,9 +427,9 @@ static int foreach_id_cow_detect_need_for_update_callback(LibraryIDLinkCallbackD
*
* NOTE: Currently the only ID types that depsgraph may decide to not evaluate/generate COW
* copies for, even though they are referenced by other data-blocks, are Collections and Objects
- * (through their various visbility flags, and the ones from LayerCollections too). However, this
+ * (through their various visibility flags, and the ones from LayerCollections too). However, this
* code is kept generic as it makes it more future-proof, and optimization here would give
- * neglectable performance improvements in typical cases.
+ * negligible performance improvements in typical cases.
*
* NOTE: This mechanism may also 'fix' some missing update tagging from non-depsgraph code in
* some cases. This is slightly unfortunate (as it may hide issues in other parts of Blender
diff --git a/source/blender/modifiers/intern/MOD_nodes_evaluator.cc b/source/blender/modifiers/intern/MOD_nodes_evaluator.cc
index ac5249b40a2..8c000a536d5 100644
--- a/source/blender/modifiers/intern/MOD_nodes_evaluator.cc
+++ b/source/blender/modifiers/intern/MOD_nodes_evaluator.cc
@@ -175,7 +175,7 @@ enum class NodeScheduleState {
struct NodeState {
/**
- * Needs to be locked when any data in this state is accessed that is not explicitely marked as
+ * Needs to be locked when any data in this state is accessed that is not explicitly marked as
* otherwise.
*/
std::mutex mutex;
@@ -192,12 +192,12 @@ struct NodeState {
MutableSpan<OutputState> outputs;
/**
- * Nodes that don't support lazyness have some special handling the first time they are executed.
+ * Nodes that don't support laziness have some special handling the first time they are executed.
*/
bool non_lazy_node_is_initialized = false;
/**
- * Used to check that nodes that don't support lazyness do not run more than once.
+ * Used to check that nodes that don't support laziness do not run more than once.
*/
bool has_been_executed = false;
@@ -309,9 +309,9 @@ static const CPPType *get_socket_cpp_type(const SocketRef &socket)
return nodes::socket_cpp_type_get(*socket.typeinfo());
}
-static bool node_supports_lazyness(const DNode node)
+static bool node_supports_laziness(const DNode node)
{
- return node->typeinfo()->geometry_node_execute_supports_lazyness;
+ return node->typeinfo()->geometry_node_execute_supports_laziness;
}
/** Implements the callbacks that might be called when a node is executed. */
@@ -644,10 +644,10 @@ class GeometryNodesEvaluator {
if (!this->prepare_node_outputs_for_execution(locked_node)) {
return false;
}
- /* Initialize nodes that don't support lazyness. This is done after at least one output is
+ /* Initialize nodes that don't support laziness. This is done after at least one output is
* required and before we check that all required inputs are provided. This reduces the
* number of "round-trips" through the task pool by one for most nodes. */
- if (!node_state.non_lazy_node_is_initialized && !node_supports_lazyness(node)) {
+ if (!node_state.non_lazy_node_is_initialized && !node_supports_laziness(node)) {
this->initialize_non_lazy_node(locked_node);
node_state.non_lazy_node_is_initialized = true;
}
@@ -722,7 +722,7 @@ class GeometryNodesEvaluator {
/* Ignore unavailable/non-data sockets. */
continue;
}
- /* Nodes that don't support lazyness require all inputs. */
+ /* Nodes that don't support laziness require all inputs. */
const DInputSocket input_socket = locked_node.node.input(i);
this->set_input_required(locked_node, input_socket);
}
@@ -789,8 +789,8 @@ class GeometryNodesEvaluator {
const bNode &bnode = *node->bnode();
if (node_state.has_been_executed) {
- if (!node_supports_lazyness(node)) {
- /* Nodes that don't support lazyness must not be executed more than once. */
+ if (!node_supports_laziness(node)) {
+ /* Nodes that don't support laziness must not be executed more than once. */
BLI_assert_unreachable();
}
}
@@ -923,12 +923,12 @@ class GeometryNodesEvaluator {
return;
}
- const bool supports_lazyness = node_supports_lazyness(locked_node.node);
+ const bool supports_laziness = node_supports_laziness(locked_node.node);
/* Iterating over sockets instead of the states directly, because that makes it easier to
* figure out which socket is missing when one of the asserts is hit. */
for (const OutputSocketRef *socket_ref : locked_node.node->outputs()) {
OutputState &output_state = locked_node.node_state.outputs[socket_ref->index()];
- if (supports_lazyness) {
+ if (supports_laziness) {
/* Expected that at least all required sockets have been computed. If more outputs become
* required later, the node will be executed again. */
if (output_state.output_usage_for_execution == ValueUsage::Required) {
@@ -1511,7 +1511,7 @@ void NodeParamsProvider::set_output(StringRef identifier, GMutablePointer value)
bool NodeParamsProvider::lazy_require_input(StringRef identifier)
{
- BLI_assert(node_supports_lazyness(this->dnode));
+ BLI_assert(node_supports_laziness(this->dnode));
const DInputSocket socket = get_input_by_identifier(this->dnode, identifier);
BLI_assert(socket);
@@ -1547,7 +1547,7 @@ bool NodeParamsProvider::output_is_required(StringRef identifier) const
bool NodeParamsProvider::lazy_output_is_required(StringRef identifier) const
{
- BLI_assert(node_supports_lazyness(this->dnode));
+ BLI_assert(node_supports_laziness(this->dnode));
const DOutputSocket socket = get_output_by_identifier(this->dnode, identifier);
BLI_assert(socket);
diff --git a/source/blender/nodes/NOD_geometry_exec.hh b/source/blender/nodes/NOD_geometry_exec.hh
index 52d7e097f0d..7b176b2f395 100644
--- a/source/blender/nodes/NOD_geometry_exec.hh
+++ b/source/blender/nodes/NOD_geometry_exec.hh
@@ -200,7 +200,7 @@ class GeoNodeExecParams {
/**
* Returns true when the output has to be computed.
- * Nodes that support lazyness could use the #lazy_output_is_required variant to possibly avoid
+ * Nodes that support laziness could use the #lazy_output_is_required variant to possibly avoid
* some computations.
*/
bool output_is_required(StringRef identifier) const
@@ -212,7 +212,7 @@ class GeoNodeExecParams {
* Tell the evaluator that a specific input is required.
* This returns true when the input will only be available in the next execution.
* False is returned if the input is available already.
- * This can only be used when the node supports lazyness.
+ * This can only be used when the node supports laziness.
*/
bool lazy_require_input(StringRef identifier)
{
@@ -222,7 +222,7 @@ class GeoNodeExecParams {
/**
* Asks the evaluator if a specific output is required right now. If this returns false, the
* value might still need to be computed later.
- * This can only be used when the node supports lazyness.
+ * This can only be used when the node supports laziness.
*/
bool lazy_output_is_required(StringRef identifier)
{
diff --git a/source/blender/nodes/geometry/nodes/node_geo_point_separate.cc b/source/blender/nodes/geometry/nodes/node_geo_point_separate.cc
index d2b024b208c..ff7e95e0221 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_point_separate.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_point_separate.cc
@@ -167,6 +167,6 @@ void register_node_type_geo_point_separate()
geo_node_type_base(&ntype, GEO_NODE_POINT_SEPARATE, "Point Separate", NODE_CLASS_GEOMETRY, 0);
node_type_socket_templates(&ntype, geo_node_point_instance_in, geo_node_point_instance_out);
ntype.geometry_node_execute = blender::nodes::geo_node_point_separate_exec;
- ntype.geometry_node_execute_supports_lazyness = true;
+ ntype.geometry_node_execute_supports_laziness = true;
nodeRegisterType(&ntype);
}
diff --git a/source/blender/nodes/geometry/nodes/node_geo_switch.cc b/source/blender/nodes/geometry/nodes/node_geo_switch.cc
index bb0a20f4561..e0daae0c172 100644
--- a/source/blender/nodes/geometry/nodes/node_geo_switch.cc
+++ b/source/blender/nodes/geometry/nodes/node_geo_switch.cc
@@ -171,7 +171,7 @@ void register_node_type_geo_switch()
node_type_update(&ntype, blender::nodes::geo_node_switch_update);
node_type_storage(&ntype, "NodeSwitch", node_free_standard_storage, node_copy_standard_storage);
ntype.geometry_node_execute = blender::nodes::geo_node_switch_exec;
- ntype.geometry_node_execute_supports_lazyness = true;
+ ntype.geometry_node_execute_supports_laziness = true;
ntype.draw_buttons = geo_node_switch_layout;
nodeRegisterType(&ntype);
}