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authorCampbell Barton <ideasman42@gmail.com>2008-11-24 06:06:27 +0300
committerCampbell Barton <ideasman42@gmail.com>2008-11-24 06:06:27 +0300
commit5a87cfe4f8e2277c3aaf7d84c2cdeff4185a0035 (patch)
treed22a7ac88da10764ab333e2e8407dc18c1ef6f5d
parent6adeff5778d6891c89736b92defb1366a47c5825 (diff)
* changed "Normal" falloff to only fade out at more extreme normals
* tooltip was wrong
-rw-r--r--source/blender/src/buttons_editing.c2
-rw-r--r--source/blender/src/imagepaint.c19
2 files changed, 15 insertions, 6 deletions
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index 88ad5f24cd9..8d989538749 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -6374,7 +6374,7 @@ static void editing_panel_mesh_paint(void)
uiBlockBeginAlign(block);
uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_XRAY, B_NOP, "Occlude", xco+10,yco-70,butw,19, &settings->imapaint.flag, 0, 0, 0, 0, "Only paint onto the faces directly under the brush (slower)");
uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_BACKFACE, B_NOP, "Cull", xco+10,yco-90,butw/2,19, &settings->imapaint.flag, 0, 0, 0, 0, "Ignore faces pointing away from the view (faster)");
- uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_FLAT, B_NOP, "Normal", xco+10+butw/2,yco-90,butw/2,19, &settings->imapaint.flag, 0, 0, 0, 0, "Ignore faces pointing away from the view (faster)");
+ uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_FLAT, B_NOP, "Normal", xco+10+butw/2,yco-90,butw/2,19, &settings->imapaint.flag, 0, 0, 0, 0, "Paint most on faces pointing towards teh view");
uiDefButBitS(block, TOGN|BIT, IMAGEPAINT_PROJECT_IGNORE_SEAMS, B_NOP, "Bleed", xco+10,yco-110,butw/2,19, &settings->imapaint.flag, 0, 0, 0, 0, "Extend paint beyond the faces UVs to reduce seams (in pixels, slower)");
uiDefButF(block, NUM, B_NOP, "", xco+10 + (butw/2),yco-110,butw/2,19, &settings->imapaint.seam_bleed, 2.0, 8.0, 0, 0, "Extend paint beyond the faces UVs to reduce seams (in pixels, slower)");
diff --git a/source/blender/src/imagepaint.c b/source/blender/src/imagepaint.c
index 24a913baec0..a9770e1707d 100644
--- a/source/blender/src/imagepaint.c
+++ b/source/blender/src/imagepaint.c
@@ -1329,8 +1329,16 @@ float project_paint_uvpixel_mask(
if (angle >= M_PI_2) {
return 0.0f;
} else {
+#if 0
mask = 1.0f - (angle / M_PI_2); /* map angle to 1.0-facing us, 0.0 right angles to the view direction */
+#endif
+ /* trickier method that clips the normal so its more useful */
+ mask = (angle / M_PI_2); /* map angle to 1.0-facing us, 0.0 right angles to the view direction */
+ mask = (1.0f - (mask * mask * mask)) * 1.4f;
+ if (mask > 1.0f) {
+ mask = 1.0f;
+ }
}
} else {
@@ -4398,14 +4406,15 @@ void imagepaint_paint(short mousebutton, short texpaint)
} else {
if (stroke_gp==0) {
BIF_wait_for_statechange();
+
+ if (redraw==0) {
+ /* Only so the brush outline is redrawn, pitty we need to do this
+ * however it wont run when the mouse is still so not too bad */
+ force_draw(0);
+ }
}
}
- if (redraw==0) {
- /* Only so the brush outline is redrawn, pitty we need to do this
- * however it wont run when the mouse is still so not too bad */
- force_draw(0);
- }
init = 0;
} else {