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authorMitchell Stokes <mogurijin@gmail.com>2012-11-22 10:11:05 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-11-22 10:11:05 +0400
commit6577117c4e6f7977602c67fa4f673c311efbe88c (patch)
treed73aa5d03ec908e00b4a85e031296569cce65ab3
parentb7f5c1c121724964c6c2269c05eedd04a78e7a74 (diff)
BGE: Removing some glIsEnabled() calls from DisableForText() in KX_BlenderGL.cpp. Use of glIsEnabled() is discouraged since it causes a potential sync with the graphics card. Also, it's faster to just always use glDisable() (even if that feature is already disabled) then to check if it's enabled first.
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderGL.cpp22
1 files changed, 8 insertions, 14 deletions
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
index 7c4c759e361..00836fa8ecb 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
@@ -95,35 +95,29 @@ static void DisableForText()
{
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); /* needed for texture fonts otherwise they render as wireframe */
- if (glIsEnabled(GL_BLEND)) glDisable(GL_BLEND);
- if (glIsEnabled(GL_ALPHA_TEST)) glDisable(GL_ALPHA_TEST);
+ glDisable(GL_BLEND);
+ glDisable(GL_ALPHA_TEST);
- if (glIsEnabled(GL_LIGHTING)) {
- glDisable(GL_LIGHTING);
- glDisable(GL_COLOR_MATERIAL);
- }
+ glDisable(GL_LIGHTING);
+ glDisable(GL_COLOR_MATERIAL);
if (GLEW_ARB_multitexture) {
for (int i=0; i<MAXTEX; i++) {
glActiveTextureARB(GL_TEXTURE0_ARB+i);
if (GLEW_ARB_texture_cube_map)
- if (glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
- glDisable(GL_TEXTURE_CUBE_MAP_ARB);
+ glDisable(GL_TEXTURE_CUBE_MAP_ARB);
- if (glIsEnabled(GL_TEXTURE_2D))
- glDisable(GL_TEXTURE_2D);
+ glDisable(GL_TEXTURE_2D);
}
glActiveTextureARB(GL_TEXTURE0_ARB);
}
else {
if (GLEW_ARB_texture_cube_map)
- if (glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB))
- glDisable(GL_TEXTURE_CUBE_MAP_ARB);
+ glDisable(GL_TEXTURE_CUBE_MAP_ARB);
- if (glIsEnabled(GL_TEXTURE_2D))
- glDisable(GL_TEXTURE_2D);
+ glDisable(GL_TEXTURE_2D);
}
}