diff options
author | Ton Roosendaal <ton@blender.org> | 2004-11-03 14:25:27 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2004-11-03 14:25:27 +0300 |
commit | 691302f28dcf515cc99b1d7ad0c9e41970ab1fdd (patch) | |
tree | 9ba7ce787651c9715c9829b654477a18e34bf5c6 | |
parent | 318fb94c4b4c15c66737493436929393357b963c (diff) |
Two fixes;
- The function "convex()" in editmesh_lib() actually did not deliver
a proper test for convex at all. It was checking only if a quad could
be subdivided into 2 trias. Code for adding face (FKEY) used this
call in total confusing manner. That code was there in 1.40 already,
cannot find any clue what it was supposed todo... :)
Recoded convex() to deliver a proper test. FKEY will give warning on
attempt to make convex faces now.
- Added undo-free for editmode undo on file load
-rw-r--r-- | source/blender/blenlib/BLI_arithb.h | 12 | ||||
-rw-r--r-- | source/blender/blenlib/intern/arithb.c | 50 | ||||
-rw-r--r-- | source/blender/include/editmesh.h | 2 | ||||
-rw-r--r-- | source/blender/src/editmesh_add.c | 17 | ||||
-rw-r--r-- | source/blender/src/editmesh_lib.c | 51 | ||||
-rw-r--r-- | source/blender/src/editmesh_tools.c | 17 | ||||
-rw-r--r-- | source/blender/src/editview.c | 24 | ||||
-rw-r--r-- | source/blender/src/usiblender.c | 2 |
8 files changed, 102 insertions, 73 deletions
diff --git a/source/blender/blenlib/BLI_arithb.h b/source/blender/blenlib/BLI_arithb.h index 4df5db5f39e..9935932ca31 100644 --- a/source/blender/blenlib/BLI_arithb.h +++ b/source/blender/blenlib/BLI_arithb.h @@ -540,6 +540,18 @@ VecRotToMat3( float phi, float mat[][3] ); + +/* intersect Line-Line + return: + -1: colliniar + 0: no intersection of segments + 1: exact intersection of segments + 2: cross-intersection of segments +*/ +extern short IsectLL2Df(float *v1, float *v2, float *v3, float *v4); +extern short IsectLL2Ds(short *v1, short *v2, short *v3, short *v4); + + float * vectoquat( float *vec, diff --git a/source/blender/blenlib/intern/arithb.c b/source/blender/blenlib/intern/arithb.c index ff057a61e51..08a26821ccd 100644 --- a/source/blender/blenlib/intern/arithb.c +++ b/source/blender/blenlib/intern/arithb.c @@ -1874,6 +1874,56 @@ float AreaPoly3Dfl(int nr, float *verts, float *normal) return (float)fabs(0.5*area/max); } +/* intersect Line-Line, shorts */ +short IsectLL2Ds(short *v1, short *v2, short *v3, short *v4) +{ + /* return: + -1: colliniar + 0: no intersection of segments + 1: exact intersection of segments + 2: cross-intersection of segments + */ + float div, labda, mu; + + div= (v2[0]-v1[0])*(v4[1]-v3[1])-(v2[1]-v1[1])*(v4[0]-v3[0]); + if(div==0.0) return -1; + + labda= ((float)(v1[1]-v3[1])*(v4[0]-v3[0])-(v1[0]-v3[0])*(v4[1]-v3[1]))/div; + + mu= ((float)(v1[1]-v3[1])*(v2[0]-v1[0])-(v1[0]-v3[0])*(v2[1]-v1[1]))/div; + + if(labda>=0.0 && labda<=1.0 && mu>=0.0 && mu<=1.0) { + if(labda==0.0 || labda==1.0 || mu==0.0 || mu==1.0) return 1; + return 2; + } + return 0; +} + +/* intersect Line-Line, floats */ +short IsectLL2Df(float *v1, float *v2, float *v3, float *v4) +{ + /* return: + -1: colliniar +0: no intersection of segments +1: exact intersection of segments +2: cross-intersection of segments + */ + float div, labda, mu; + + div= (v2[0]-v1[0])*(v4[1]-v3[1])-(v2[1]-v1[1])*(v4[0]-v3[0]); + if(div==0.0) return -1; + + labda= ((float)(v1[1]-v3[1])*(v4[0]-v3[0])-(v1[0]-v3[0])*(v4[1]-v3[1]))/div; + + mu= ((float)(v1[1]-v3[1])*(v2[0]-v1[0])-(v1[0]-v3[0])*(v2[1]-v1[1]))/div; + + if(labda>=0.0 && labda<=1.0 && mu>=0.0 && mu<=1.0) { + if(labda==0.0 || labda==1.0 || mu==0.0 || mu==1.0) return 1; + return 2; + } + return 0; +} + void MinMax3(float *min, float *max, float *vec) { if(min[0]>vec[0]) min[0]= vec[0]; diff --git a/source/blender/include/editmesh.h b/source/blender/include/editmesh.h index 4d40133317b..02834c71e5d 100644 --- a/source/blender/include/editmesh.h +++ b/source/blender/include/editmesh.h @@ -84,7 +84,7 @@ extern void delfaceflag(int flag); extern void rotateflag(short flag, float *cent, float rotmat[][3]); extern void translateflag(short flag, float *vec); -extern float convex(float *v1, float *v2, float *v3, float *v4); +extern int convex(float *v1, float *v2, float *v3, float *v4); /* ******************* editmesh_mods.c */ extern EditEdge *findnearestedge(short *dist); diff --git a/source/blender/src/editmesh_add.c b/source/blender/src/editmesh_add.c index 6fb6f3ddf3f..7b0388226cd 100644 --- a/source/blender/src/editmesh_add.c +++ b/source/blender/src/editmesh_add.c @@ -294,7 +294,6 @@ void addedgeface_mesh(void) EditVert *eve, *neweve[4]; EditEdge *eed; EditFace *efa; - float con1, con2, con3; short amount=0; if( (G.vd->lay & G.obedit->lay)==0 ) return; @@ -352,18 +351,12 @@ void addedgeface_mesh(void) if(tria==2) join_triangles(); else { - con1= convex(neweve[0]->co, neweve[1]->co, neweve[2]->co, neweve[3]->co); - con2= convex(neweve[0]->co, neweve[2]->co, neweve[3]->co, neweve[1]->co); - con3= convex(neweve[0]->co, neweve[3]->co, neweve[1]->co, neweve[2]->co); - - if(con1>=con2 && con1>=con3) - efa= addfacelist(neweve[0], neweve[1], neweve[2], neweve[3], NULL, NULL); - else if(con2>=con1 && con2>=con3) - efa= addfacelist(neweve[0], neweve[2], neweve[3], neweve[1], NULL, NULL); - else - efa= addfacelist(neweve[0], neweve[2], neweve[1], neweve[3], NULL, NULL); - EM_select_face(efa, 1); + if( convex(neweve[0]->co, neweve[1]->co, neweve[2]->co, neweve[3]->co) ) { + efa= addfacelist(neweve[0], neweve[1], neweve[2], neweve[3], NULL, NULL); + EM_select_face(efa, 1); + } + else error("The selected vertices form a concave quad"); } } diff --git a/source/blender/src/editmesh_lib.c b/source/blender/src/editmesh_lib.c index 1e9f42615c1..6c17f14c11c 100644 --- a/source/blender/src/editmesh_lib.c +++ b/source/blender/src/editmesh_lib.c @@ -1483,33 +1483,38 @@ EditFace *exist_face(EditVert *v1, EditVert *v2, EditVert *v3, EditVert *v4) return NULL; } - -float convex(float *v1, float *v2, float *v3, float *v4) +/* evaluate if entire quad is a proper convex quad */ +int convex(float *v1, float *v2, float *v3, float *v4) { - float cross[3], test[3]; - float inpr; - - /* make sure we do not test a (close to) zero sized tria in quad */ - test[0]= AreaT3Dfl(v1, v2, v3); - test[1]= AreaT3Dfl(v2, v3, v4); - test[2]= AreaT3Dfl(v3, v4, v1); - - if(test[0]<test[1] && test[0]<test[2]) { - CalcNormFloat(v2, v3, v4, cross); - CalcNormFloat(v2, v4, v1, test); - } - else if(test[1]<test[0] && test[1]<test[2]) { - CalcNormFloat(v3, v4, v1, cross); - CalcNormFloat(v3, v1, v2, test); + float nor[3], vec[4][2]; + + /* define projection */ + CalcNormFloat4(v1, v2, v3, v4, nor); + nor[0]= ABS(nor[0]); + nor[1]= ABS(nor[1]); + nor[2]= ABS(nor[2]); + if(nor[2] >= nor[0] && nor[2]>= nor[1]) { + vec[0][0]= v1[0]; vec[0][1]= v1[1]; + vec[1][0]= v2[0]; vec[1][1]= v2[1]; + vec[2][0]= v3[0]; vec[2][1]= v3[1]; + vec[3][0]= v4[0]; vec[3][1]= v4[1]; + } + else if(nor[1] >= nor[0] && nor[1]>= nor[2]) { + vec[0][0]= v1[0]; vec[0][1]= v1[2]; + vec[1][0]= v2[0]; vec[1][1]= v2[2]; + vec[2][0]= v3[0]; vec[2][1]= v3[2]; + vec[3][0]= v4[0]; vec[3][1]= v4[2]; } - else { - CalcNormFloat(v4, v1, v2, cross); - CalcNormFloat(v4, v2, v3, test); + else { + vec[0][0]= v1[1]; vec[0][1]= v1[2]; + vec[1][0]= v2[1]; vec[1][1]= v2[2]; + vec[2][0]= v3[1]; vec[2][1]= v3[2]; + vec[3][0]= v4[1]; vec[3][1]= v4[2]; } - inpr= cross[0]*test[0]+cross[1]*test[1]+cross[2]*test[2]; - - return inpr; + /* linetests, the 2 diagonals have to instersect to be convex */ + if( IsectLL2Df(vec[0], vec[2], vec[1], vec[3]) > 0 ) return 1; + return 0; } diff --git a/source/blender/src/editmesh_tools.c b/source/blender/src/editmesh_tools.c index 16a955e03c3..2a7a9fca72b 100644 --- a/source/blender/src/editmesh_tools.c +++ b/source/blender/src/editmesh_tools.c @@ -2052,7 +2052,7 @@ void beauty_fill(void) if(ok) { /* test convex */ givequadverts(efaa[0], efaa[1], &v1, &v2, &v3, &v4, uv, col); - if( convex(v1->co, v2->co, v3->co, v4->co) > -0.5) { + if( convex(v1->co, v2->co, v3->co, v4->co) ) { /* test edges */ if( ((long)v1) > ((long)v3) ) { @@ -2226,7 +2226,7 @@ void join_triangles(void) 1-----2 1-----2 */ /* make new faces */ - if( convex(v1->co, v2->co, v3->co, v4->co) > 0.01) { + if( convex(v1->co, v2->co, v3->co, v4->co) ) { if(exist_face(v1, v2, v3, v4)==0) { w = addfacelist(v1, v2, v3, v4, efaa[0], NULL); /* seam edge may get broken */ w->f= efaa[0]->f; /* copy selection flag */ @@ -2322,7 +2322,7 @@ void edge_flip(void) */ /* make new faces */ if (v1 && v2 && v3){ - if( convex(v1->co, v2->co, v3->co, v4->co) > 0.01) { + if( convex(v1->co, v2->co, v3->co, v4->co) ) { if(exist_face(v1, v2, v3, v4)==0) { w = addfacelist(v1, v2, v3, 0, efaa[1], NULL); /* outch this may break seams */ EM_select_face(w, 1); @@ -2962,7 +2962,6 @@ void bevel_mesh(float bsize, int allfaces) EditFace *efa, *example; //, *nextvl; EditEdge *eed, *eed2; EditVert *neweve[1024], *eve, *eve2, *eve3, *v1, *v2, *v3, *v4; //, *eve4; - float con1, con2, con3; //short found4, search; //float f1, f2, f3, f4; float cent[3], min[3], max[3]; @@ -3306,15 +3305,7 @@ void bevel_mesh(float bsize, int allfaces) } } else if (a==4) { if(exist_face(neweve[0], neweve[1], neweve[2], neweve[3])==0) { - con1= convex(neweve[0]->co, neweve[1]->co, neweve[2]->co, neweve[3]->co); - con2= convex(neweve[0]->co, neweve[2]->co, neweve[3]->co, neweve[1]->co); - con3= convex(neweve[0]->co, neweve[3]->co, neweve[1]->co, neweve[2]->co); - if(con1>=con2 && con1>=con3) - efa= addfacelist(neweve[0], neweve[1], neweve[2], neweve[3], example,NULL); - else if(con2>=con1 && con2>=con3) - efa= addfacelist(neweve[0], neweve[2], neweve[3], neweve[1], example,NULL); - else - efa= addfacelist(neweve[0], neweve[2], neweve[1], neweve[3], example,NULL); + efa= addfacelist(neweve[0], neweve[1], neweve[2], neweve[3], example,NULL); } } else if (a==3) { diff --git a/source/blender/src/editview.c b/source/blender/src/editview.c index 5522059ed35..9024589f497 100644 --- a/source/blender/src/editview.c +++ b/source/blender/src/editview.c @@ -209,30 +209,6 @@ static int lasso_inside(short mcords[][2], short moves, short sx, short sy) return 0; } -static short IsectLL2Ds(short *v1, short *v2, short *v3, short *v4) /* intersect Line-Line */ -{ - /* return: - -1: colliniar - 0: no intersection of segments - 1: exact intersection of segments - 2: cross-intersection of segments - */ - float div, labda, mu; - - div= (v2[0]-v1[0])*(v4[1]-v3[1])-(v2[1]-v1[1])*(v4[0]-v3[0]); - if(div==0.0) return -1; - - labda= ((float)(v1[1]-v3[1])*(v4[0]-v3[0])-(v1[0]-v3[0])*(v4[1]-v3[1]))/div; - - mu= ((float)(v1[1]-v3[1])*(v2[0]-v1[0])-(v1[0]-v3[0])*(v2[1]-v1[1]))/div; - - if(labda>=0.0 && labda<=1.0 && mu>=0.0 && mu<=1.0) { - if(labda==0.0 || labda==1.0 || mu==0.0 || mu==1.0) return 1; - return 2; - } - return 0; -} - /* edge version for lasso select. we assume boundbox check was done */ static int lasso_inside_edge(short mcords[][2], short moves, short *v1, short *v2) { diff --git a/source/blender/src/usiblender.c b/source/blender/src/usiblender.c index c3f5e472ef5..af6b8e1be02 100644 --- a/source/blender/src/usiblender.c +++ b/source/blender/src/usiblender.c @@ -146,6 +146,7 @@ void BIF_read_file(char *name) winqueue_break= 1; /* leave queues everywhere */ + undo_editmode_clear(); BKE_reset_undo(); BKE_write_undo("original"); /* save current state */ } @@ -258,6 +259,7 @@ int BIF_read_homefile(void) space_set_commmandline_options(); if (U.undosteps==0) U.undosteps=32; + undo_editmode_clear(); BKE_reset_undo(); BKE_write_undo("original"); /* save current state */ |