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authorTon Roosendaal <ton@blender.org>2009-06-01 16:10:30 +0400
committerTon Roosendaal <ton@blender.org>2009-06-01 16:10:30 +0400
commit7c4fccd6847fe2743708f9b8b54d0e62193d7244 (patch)
tree2412c5dc712c9e982aefe88d116fb7104c52c5c9
parent0e02fef8b498a7a2905dc8b341f6bebfc3a1e167 (diff)
2.5
Cleanup commit: - Yafray removed. Also did cmake/scons files, but didn't compile with it, so test would be appreciated :) - Removed old crap from Windows release dir, should be checked on further by windows release builder later.
-rw-r--r--CMakeLists.txt1
-rw-r--r--SConstruct1
-rw-r--r--config/darwin-config.py2
-rw-r--r--config/irix6-config.py2
-rw-r--r--config/linux2-config.py2
-rw-r--r--config/linuxcross-config.py2
-rw-r--r--config/openbsd3-config.py2
-rw-r--r--config/sunos5-config.py2
-rw-r--r--config/win32-mingw-config.py2
-rw-r--r--config/win32-vc-config.py2
-rw-r--r--config/win64-vc-config.py2
-rw-r--r--release/windows/installer/00.blender.nsi450
-rw-r--r--release/windows/installer/00.checked.bmpbin2610 -> 0 bytes
-rw-r--r--release/windows/installer/00.header.bmpbin25818 -> 0 bytes
-rw-r--r--release/windows/installer/00.installer.adx314
-rw-r--r--release/windows/installer/00.installer.icobin25214 -> 0 bytes
-rw-r--r--release/windows/installer/00.sconsblender.nsi425
-rw-r--r--release/windows/installer/00.unchecked.bmpbin358 -> 0 bytes
-rw-r--r--release/windows/installer/01.installer.bmpbin154542 -> 0 bytes
-rw-r--r--release/windows/installer/01.welcome.rtfbin471 -> 0 bytes
-rw-r--r--release/windows/installer/02.copyright.txt56
-rw-r--r--release/windows/installer/03.readme.txt54
-rw-r--r--release/windows/installer/04.folder.rtfbin416 -> 0 bytes
-rw-r--r--release/windows/installer/05.progress.rtfbin214 -> 0 bytes
-rw-r--r--release/windows/installer/06.complete.rtfbin361 -> 0 bytes
-rw-r--r--release/windows/installer/input/24bits-image.bmpbin2786 -> 0 bytes
-rw-r--r--release/windows/publ_installer/00.installer.adx308
-rw-r--r--release/windows/publ_installer/00.installer.icobin1078 -> 0 bytes
-rw-r--r--release/windows/publ_installer/01.installer.bmpbin612 -> 0 bytes
-rw-r--r--release/windows/publ_installer/01.welcome.rtfbin624 -> 0 bytes
-rw-r--r--release/windows/publ_installer/02.copyright.txt56
-rw-r--r--release/windows/publ_installer/03.readme.txt54
-rw-r--r--release/windows/publ_installer/04.folder.rtfbin418 -> 0 bytes
-rw-r--r--release/windows/publ_installer/05.progress.rtfbin216 -> 0 bytes
-rw-r--r--release/windows/publ_installer/06.complete.rtfbin431 -> 0 bytes
-rw-r--r--source/Makefile1
-rw-r--r--source/blender/CMakeLists.txt4
-rw-r--r--source/blender/Makefile2
-rw-r--r--source/blender/SConscript3
-rw-r--r--source/blender/render/CMakeLists.txt7
-rw-r--r--source/blender/render/SConscript5
-rw-r--r--source/blender/render/intern/source/Makefile1
-rw-r--r--source/blender/render/intern/source/convertblender.c28
-rw-r--r--source/blender/render/intern/source/pipeline.c76
-rw-r--r--source/blender/yafray/CMakeLists.txt35
-rw-r--r--source/blender/yafray/Makefile31
-rw-r--r--source/blender/yafray/SConscript9
-rw-r--r--source/blender/yafray/YafRay_Api.h15
-rw-r--r--source/blender/yafray/intern/Makefile43
-rw-r--r--source/blender/yafray/intern/api.cpp14
-rw-r--r--source/blender/yafray/intern/export_File.cpp2060
-rw-r--r--source/blender/yafray/intern/export_File.h34
-rw-r--r--source/blender/yafray/intern/export_Plugin.cpp1990
-rw-r--r--source/blender/yafray/intern/export_Plugin.h78
-rw-r--r--source/blender/yafray/intern/yafexternal.cpp155
-rw-r--r--source/blender/yafray/intern/yafexternal.h186
-rw-r--r--source/blender/yafray/intern/yafray_Render.cpp239
-rw-r--r--source/blender/yafray/intern/yafray_Render.h110
-rw-r--r--source/nan_compile.mk2
-rwxr-xr-xtools/btools.py2
60 files changed, 3 insertions, 6864 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index f2bf65dfb57..3efaa82e1f3 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -67,7 +67,6 @@ OPTION(WITH_OPENJPEG "Enable OpenJpeg Support (http://www.openjpeg.org/)" OFF)
OPTION(WITH_OPENAL "Enable OpenAL Support (http://www.openal.org)" ON)
OPTION(WITH_OPENMP "Enable OpenMP (has to be supported by the compiler)" OFF)
OPTION(WITH_WEBPLUGIN "Enable Web Plugin (Unix only)" OFF)
-OPTION(WITH_YAFRAY "Enable Yafray (Renderer)" OFF)
IF(NOT WITH_GAMEENGINE AND WITH_PLAYER)
MESSAGE("WARNING: WITH_PLAYER needs WITH_GAMEENGINE")
diff --git a/SConstruct b/SConstruct
index f7986ec8789..125594f69c5 100644
--- a/SConstruct
+++ b/SConstruct
@@ -279,7 +279,6 @@ if 'blenderlite' in B.targets:
target_env_defs['WITH_BF_OPENJPEG'] = False
target_env_defs['WITH_BF_FFMPEG'] = False
target_env_defs['WITH_BF_QUICKTIME'] = False
- target_env_defs['WITH_BF_YAFRAY'] = False
target_env_defs['WITH_BF_REDCODE'] = False
target_env_defs['WITH_BF_DDS'] = False
target_env_defs['WITH_BF_ZLIB'] = False
diff --git a/config/darwin-config.py b/config/darwin-config.py
index 78a8c71b7dd..080820f885a 100644
--- a/config/darwin-config.py
+++ b/config/darwin-config.py
@@ -155,8 +155,6 @@ BF_SOLID = '#extern/solid'
BF_SOLID_INC = '${BF_SOLID}'
BF_SOLID_LIB = 'extern_solid'
-WITH_BF_YAFRAY = True
-
#WITH_BF_NSPR = True
#BF_NSPR = $(LIBDIR)/nspr
#BF_NSPR_INC = -I$(BF_NSPR)/include -I$(BF_NSPR)/include/nspr
diff --git a/config/irix6-config.py b/config/irix6-config.py
index 1ef271b5074..a927dfb12be 100644
--- a/config/irix6-config.py
+++ b/config/irix6-config.py
@@ -93,8 +93,6 @@ BF_SOLID = '#extern/solid'
BF_SOLID_INC = '${BF_SOLID}'
BF_SOLID_LIB = 'extern_solid'
-WITH_BF_YAFRAY = 'true'
-
#WITH_BF_NSPR = 'true'
#BF_NSPR = $(LIBDIR)/nspr
#BF_NSPR_INC = -I$(BF_NSPR)/include -I$(BF_NSPR)/include/nspr
diff --git a/config/linux2-config.py b/config/linux2-config.py
index eb93d8084f1..f5712432794 100644
--- a/config/linux2-config.py
+++ b/config/linux2-config.py
@@ -87,8 +87,6 @@ BF_SOLID = '#extern/solid'
BF_SOLID_INC = '${BF_SOLID}'
BF_SOLID_LIB = 'extern_solid'
-WITH_BF_YAFRAY = True
-
#WITH_BF_NSPR = True
#BF_NSPR = $(LIBDIR)/nspr
#BF_NSPR_INC = -I$(BF_NSPR)/include -I$(BF_NSPR)/include/nspr
diff --git a/config/linuxcross-config.py b/config/linuxcross-config.py
index 4b17224eacc..2f15ef67e6c 100644
--- a/config/linuxcross-config.py
+++ b/config/linuxcross-config.py
@@ -1,8 +1,6 @@
LCGDIR = '#../lib/windows'
LIBDIR = '${LCGDIR}'
-WITH_BF_YAFRAY = True
-
BF_PYTHON = LIBDIR + '/python'
BF_PYTHON_VERSION = '2.5'
BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}'
diff --git a/config/openbsd3-config.py b/config/openbsd3-config.py
index 6a7518a7928..f27066b43f7 100644
--- a/config/openbsd3-config.py
+++ b/config/openbsd3-config.py
@@ -75,8 +75,6 @@ BF_SOLID = '#extern/solid'
BF_SOLID_INC = '${BF_SOLID}'
BF_SOLID_LIB = 'extern_solid'
-WITH_BF_YAFRAY = True
-
#WITH_BF_NSPR = True
#BF_NSPR = $(LIBDIR)/nspr
#BF_NSPR_INC = -I$(BF_NSPR)/include -I$(BF_NSPR)/include/nspr
diff --git a/config/sunos5-config.py b/config/sunos5-config.py
index 25f200fe346..e050a5950aa 100644
--- a/config/sunos5-config.py
+++ b/config/sunos5-config.py
@@ -83,8 +83,6 @@ BF_SOLID = '#extern/solid'
BF_SOLID_INC = '${BF_SOLID}'
BF_SOLID_LIB = 'extern_solid'
-WITH_BF_YAFRAY = True
-
#WITH_BF_NSPR = True
#BF_NSPR = $(LIBDIR)/nspr
#BF_NSPR_INC = -I$(BF_NSPR)/include -I$(BF_NSPR)/include/nspr
diff --git a/config/win32-mingw-config.py b/config/win32-mingw-config.py
index a579d21a544..5b9b2f9b9dc 100644
--- a/config/win32-mingw-config.py
+++ b/config/win32-mingw-config.py
@@ -94,8 +94,6 @@ BF_SOLID_LIB = 'extern_solid'
BF_WINTAB = LIBDIR + '/wintab'
BF_WINTAB_INC = '${BF_WINTAB}/INCLUDE'
-WITH_BF_YAFRAY = True
-
#WITH_BF_NSPR = True
#BF_NSPR = $(LIBDIR)/nspr
#BF_NSPR_INC = -I$(BF_NSPR)/include -I$(BF_NSPR)/include/nspr
diff --git a/config/win32-vc-config.py b/config/win32-vc-config.py
index b94a9c4effe..1fc1d219f57 100644
--- a/config/win32-vc-config.py
+++ b/config/win32-vc-config.py
@@ -107,8 +107,6 @@ BF_SOLID_LIB = 'extern_solid'
BF_WINTAB = LIBDIR + '/wintab'
BF_WINTAB_INC = '${BF_WINTAB}/INCLUDE'
-WITH_BF_YAFRAY = True
-
WITH_BF_BINRELOC = False
#WITH_BF_NSPR = True
diff --git a/config/win64-vc-config.py b/config/win64-vc-config.py
index 945efecdc3c..172fb286fc8 100644
--- a/config/win64-vc-config.py
+++ b/config/win64-vc-config.py
@@ -110,8 +110,6 @@ BF_SOLID_LIB = 'extern_solid'
BF_WINTAB = LIBDIR + '/wintab'
BF_WINTAB_INC = '${BF_WINTAB}/INCLUDE'
-WITH_BF_YAFRAY = True
-
WITH_BF_BINRELOC = False
#WITH_BF_NSPR = True
diff --git a/release/windows/installer/00.blender.nsi b/release/windows/installer/00.blender.nsi
deleted file mode 100644
index 8666ed812b3..00000000000
--- a/release/windows/installer/00.blender.nsi
+++ /dev/null
@@ -1,450 +0,0 @@
-;
-; $Id$
-;
-; Blender Self-Installer for Windows (NSIS - http://nsis.sourceforge.net)
-;
-
-!include "MUI.nsh"
-
-Name "Blender VERSION"
-
-!define MUI_ABORTWARNING
-
-!define MUI_WELCOMEPAGE_TEXT "This wizard will guide you through the installation of Blender.\r\n\r\nIt is recommended that you close all other applications before starting Setup.\r\n\r\nNote to Win2k/XP users: You may require administrator privileges to install Blender successfully."
-!define MUI_WELCOMEFINISHPAGE_BITMAP "01.installer.bmp"
-!define MUI_HEADERIMAGE
-!define MUI_HEADERIMAGE_BITMAP "00.header.bmp"
-!define MUI_COMPONENTSPAGE_SMALLDESC
-!define MUI_FINISHPAGE_RUN "$INSTDIR\blender.exe"
-!define MUI_CHECKBITMAP "00.checked.bmp"
-
-!insertmacro MUI_PAGE_WELCOME
-!insertmacro MUI_PAGE_LICENSE "DISTDIR\Copyright.txt"
-!insertmacro MUI_PAGE_COMPONENTS
-
-!insertmacro MUI_PAGE_DIRECTORY
-Page custom DataLocation
-!insertmacro MUI_PAGE_INSTFILES
-!insertmacro MUI_PAGE_FINISH
-
-!insertmacro MUI_UNPAGE_WELCOME
-!insertmacro MUI_UNPAGE_CONFIRM
-!insertmacro MUI_UNPAGE_INSTFILES
-!insertmacro MUI_UNPAGE_FINISH
-
-
-Icon "00.installer.ico"
-UninstallIcon "00.installer.ico"
-
-;--------------------------------
-;Languages
-
- !insertmacro MUI_LANGUAGE "English"
-
-;--------------------------------
-;Language Strings
-
- ;Description
- LangString DESC_SecCopyUI ${LANG_ENGLISH} "Copy all required files to the application folder."
- LangString DESC_Section2 ${LANG_ENGLISH} "Add shortcut items to the Start Menu. (Recommended)"
- LangString DESC_Section3 ${LANG_ENGLISH} "Add a shortcut to Blender on your desktop."
- LangString DESC_Section4 ${LANG_ENGLISH} "Blender can register itself with .blend files to allow double-clicking from Windows Explorer, etc."
- LangString TEXT_IO_TITLE ${LANG_ENGLISH} "Specify User Data Location"
-;--------------------------------
-;Data
-
-Caption "Blender VERSION Installer"
-OutFile "DISTDIR\..\VERSION\blender-VERSION-windows.exe"
-
-InstallDir "$PROGRAMFILES\Blender Foundation\Blender"
-
-BrandingText "http://www.blender.org/bf"
-ComponentText "This will install Blender VERSION on your computer."
-
-DirText "Use the field below to specify the folder where you want Blender to be copied to. To specify a different folder, type a new name or use the Browse button to select an existing folder."
-
-; GetWindowsVersion
-;
-; Based on Yazno's function, http://yazno.tripod.com/powerpimpit/
-; Updated by Joost Verburg
-;
-; Returns on top of stack
-;
-; Windows Version (95, 98, ME, NT x.x, 2000, XP, 2003)
-; or
-; '' (Unknown Windows Version)
-;
-; Usage:
-; Call GetWindowsVersion
-; Pop $R0
-; ; at this point $R0 is "NT 4.0" or whatnot
-
-Function GetWindowsVersion
-
- Push $R0
- Push $R1
-
- ReadRegStr $R0 HKLM \
- "SOFTWARE\Microsoft\Windows NT\CurrentVersion" CurrentVersion
-
- IfErrors 0 lbl_winnt
-
- ; we are not NT
- ReadRegStr $R0 HKLM \
- "SOFTWARE\Microsoft\Windows\CurrentVersion" VersionNumber
-
- StrCpy $R1 $R0 1
- StrCmp $R1 '4' 0 lbl_error
-
- StrCpy $R1 $R0 3
-
- StrCmp $R1 '4.0' lbl_win32_95
- StrCmp $R1 '4.9' lbl_win32_ME lbl_win32_98
-
- lbl_win32_95:
- StrCpy $R0 '95'
- Goto lbl_done
-
- lbl_win32_98:
- StrCpy $R0 '98'
- Goto lbl_done
-
- lbl_win32_ME:
- StrCpy $R0 'ME'
- Goto lbl_done
-
- lbl_winnt:
-
- StrCpy $R1 $R0 1
-
- StrCmp $R1 '3' lbl_winnt_x
- StrCmp $R1 '4' lbl_winnt_x
-
- StrCpy $R1 $R0 3
-
- StrCmp $R1 '5.0' lbl_winnt_2000
- StrCmp $R1 '5.1' lbl_winnt_XP
- StrCmp $R1 '5.2' lbl_winnt_2003 lbl_error
-
- lbl_winnt_x:
- StrCpy $R0 "NT $R0" 6
- Goto lbl_done
-
- lbl_winnt_2000:
- Strcpy $R0 '2000'
- Goto lbl_done
-
- lbl_winnt_XP:
- Strcpy $R0 'XP'
- Goto lbl_done
-
- lbl_winnt_2003:
- Strcpy $R0 '2003'
- Goto lbl_done
-
- lbl_error:
- Strcpy $R0 ''
- lbl_done:
-
- Pop $R1
- Exch $R0
-
-FunctionEnd
-
-Var BLENDERHOME
-Var winversion
-
-Function SetWinXPPath
- StrCpy $BLENDERHOME "$PROFILE\Application Data\Blender Foundation\Blender"
-FunctionEnd
-
-Function SetWin9xPath
- StrCpy $BLENDERHOME $INSTDIR
-FunctionEnd
-
-Function .onInit
- Call GetWindowsVersion
- Pop $R0
- Strcpy $winversion $R0
- !insertmacro MUI_INSTALLOPTIONS_EXTRACT "data.ini"
-FunctionEnd
-
-Var HWND
-Var DLGITEM
-Var is2KXP
-
-Function DataLocation
- !insertmacro MUI_HEADER_TEXT "$(TEXT_IO_TITLE)" ""
-
- ; Set default choice
- !insertmacro MUI_INSTALLOPTIONS_WRITE "data.ini" "Field 3" "State" 1
-
- StrCpy $R1 $winversion 2
- StrCmp $R1 "NT" do_win2kxp
- StrCmp $winversion "2000" do_win2kxp
- StrCmp $winversion "XP" do_win2kxp
- StrCmp $winversion "2003" do_win2kxp
-
- ;else...
- Strcpy $is2KXP "false"
-
- Goto continue
-
- do_win2kXP:
- Strcpy $is2KXP "true"
-
- continue:
-
- !insertmacro MUI_INSTALLOPTIONS_INITDIALOG "data.ini"
- Pop $HWND
-
- Strcmp $is2KXP "true" do_dlg
-
- ; Disable App Data option on Win9x
-
- GetDlgItem $DLGITEM $HWND 1201
- EnableWindow $DLGITEM 0
-
- do_dlg:
-
- !insertmacro MUI_INSTALLOPTIONS_SHOW
- !insertmacro MUI_INSTALLOPTIONS_READ $R0 "data.ini" "Field 2" "State" ; App Dir
- Strcmp $R0 1 do_app_data
- !insertmacro MUI_INSTALLOPTIONS_READ $R0 "data.ini" "Field 3" "State" ; Inst Dir
- Strcmp $R0 1 do_inst_path
- !insertmacro MUI_INSTALLOPTIONS_READ $R0 "data.ini" "Field 4" "State" ; Home Dir
- Strcmp $R0 1 do_home_path
-
- Goto end
-
- do_app_data:
- Call SetWinXPPath
- Goto end
- do_home_path:
- ReadEnvStr $BLENDERHOME "HOME"
- Goto end
- do_inst_path:
- Call SetWin9xPath
- end:
-
-FunctionEnd
-
-Section "Blender-VERSION (required)" SecCopyUI
- SectionIn RO
-
-; Sets $BLENDERHOME to suit Windows version...
-
- ; Set output path to the installation directory.
- SetOutPath $INSTDIR
- ; Put file there
- File DISTDIR\blender.exe
- File DISTDIR\blenderplayer.exe
- File DISTDIR\python23.dll
- File DISTDIR\python23.zip
- File DISTDIR\sdl.dll
- File DISTDIR\gnu_gettext.dll
- File DISTDIR\Copyright.txt
- File DISTDIR\Blender.html
- File DISTDIR\python-license.txt
- File DISTDIR\Release_SHORTVERS.txt
- File DISTDIR\GPL-license.txt
- File DISTDIR\Help.url
- File DISTDIR\zlib.pyd
-
- SetOutPath $BLENDERHOME\.blender
- File DISTDIR\.blender\.bfont.ttf
-
- SetOutPath $BLENDERHOME\.blender\scripts
- File DISTDIR\.blender\scripts\ac3d_export.py
- File DISTDIR\.blender\scripts\ac3d_import.py
- File DISTDIR\.blender\scripts\Apply_def.py
- File DISTDIR\.blender\scripts\Axiscopy.py
- File DISTDIR\.blender\scripts\batch_name_edit.py
- File DISTDIR\.blender\scripts\bevel_center.py
- File DISTDIR\.blender\scripts\blender2cal3d.py
- File DISTDIR\.blender\scripts\bvh_export.py
- File DISTDIR\.blender\scripts\bvh_import.py
- File DISTDIR\.blender\scripts\clean_mesh.py
- File DISTDIR\.blender\scripts\config.py
- File DISTDIR\.blender\scripts\DirectX8Exporter.py
- File DISTDIR\.blender\scripts\DirectXExporter.py
- File DISTDIR\.blender\scripts\disp_paint.py
- File DISTDIR\.blender\scripts\doc_browser.py
- File DISTDIR\.blender\scripts\fixfromarmature.py
- File DISTDIR\.blender\scripts\help_browser.py
- File DISTDIR\.blender\scripts\help_getting_started.py
- File DISTDIR\.blender\scripts\help_manual.py
- File DISTDIR\.blender\scripts\help_py_reference.py
- File DISTDIR\.blender\scripts\help_release_notes.py
- File DISTDIR\.blender\scripts\help_tutorials.py
- File DISTDIR\.blender\scripts\help_web_blender.py
- File DISTDIR\.blender\scripts\help_web_devcomm.py
- File DISTDIR\.blender\scripts\help_web_eshop.py
- File DISTDIR\.blender\scripts\help_web_usercomm.py
- File DISTDIR\.blender\scripts\hotkeys.py
- File DISTDIR\.blender\scripts\kloputils.py
- File DISTDIR\.blender\scripts\knife.py
- File DISTDIR\.blender\scripts\lightwave_export.py
- File DISTDIR\.blender\scripts\lightwave_import.py
- File DISTDIR\.blender\scripts\nendo_export.py
- File DISTDIR\.blender\scripts\nendo_import.py
- File DISTDIR\.blender\scripts\obdatacopier.py
- File DISTDIR\.blender\scripts\obj_export.py
- File DISTDIR\.blender\scripts\obj_import.py
- File DISTDIR\.blender\scripts\off_export.py
- File DISTDIR\.blender\scripts\off_import.py
- File DISTDIR\.blender\scripts\paths_import.py
- File DISTDIR\.blender\scripts\radiosity_export.py
- File DISTDIR\.blender\scripts\radiosity_import.py
- File DISTDIR\.blender\scripts\raw_export.py
- File DISTDIR\.blender\scripts\raw_import.py
- File DISTDIR\.blender\scripts\renameobjectbyblock.py
- File DISTDIR\.blender\scripts\rvk1_torvk2.py
- File DISTDIR\.blender\scripts\save_theme.py
- File DISTDIR\.blender\scripts\sel_same.py
- File DISTDIR\.blender\scripts\skin.py
- File DISTDIR\.blender\scripts\slp_import.py
- File DISTDIR\.blender\scripts\sysinfo.py
- File DISTDIR\.blender\scripts\tex2uvbaker.py
- File DISTDIR\.blender\scripts\truespace_export.py
- File DISTDIR\.blender\scripts\truespace_import.py
- File DISTDIR\.blender\scripts\unweld.py
- File DISTDIR\.blender\scripts\uv_export.py
- File DISTDIR\.blender\scripts\UVpaint05.py
- File DISTDIR\.blender\scripts\videoscape_export.py
- File DISTDIR\.blender\scripts\vrml97_export.py
- File DISTDIR\.blender\scripts\wings_export.py
- File DISTDIR\.blender\scripts\wings_import.py
- File DISTDIR\.blender\scripts\wrl2export.py
- SetOutPath $BLENDERHOME\.blender\scripts\bpymodules
- File DISTDIR\.blender\scripts\bpymodules\ai2obj.py
- File DISTDIR\.blender\scripts\bpymodules\BPyBlender.py
- File DISTDIR\.blender\scripts\bpymodules\BPyRegistry.py
- File DISTDIR\.blender\scripts\bpymodules\eps2obj.py
- File DISTDIR\.blender\scripts\bpymodules\gimp2obj.py
- File DISTDIR\.blender\scripts\bpymodules\meshtools.py
- File DISTDIR\.blender\scripts\bpymodules\svg2obj.py
- SetOutPath $BLENDERHOME\.blender\scripts\bpydata
- File DISTDIR\.blender\scripts\bpydata\readme.txt
- File DISTDIR\.blender\scripts\bpydata\KUlang.txt
- SetOutPath $BLENDERHOME\.blender\scripts\bpydata\config
- File DISTDIR\.blender\scripts\bpydata\config\readme.txt
-
- ; Additional Languages files
- SetOutPath $BLENDERHOME\.blender
- File DISTDIR\.blender\.Blanguages
- SetOutPath $BLENDERHOME\.blender\locale\ca\LC_MESSAGES
- File DISTDIR\.blender\locale\ca\LC_MESSAGES\blender.mo
- SetOutPath $BLENDERHOME\.blender\locale\cs\LC_MESSAGES
- File DISTDIR\.blender\locale\cs\LC_MESSAGES\blender.mo
- SetOutPath $BLENDERHOME\.blender\locale\de\LC_MESSAGES
- File DISTDIR\.blender\locale\de\LC_MESSAGES\blender.mo
- SetOutPath $BLENDERHOME\.blender\locale\fi\LC_MESSAGES
- File DISTDIR\.blender\locale\fi\LC_MESSAGES\blender.mo
- SetOutPath $BLENDERHOME\.blender\locale\es\LC_MESSAGES
- File DISTDIR\.blender\locale\es\LC_MESSAGES\blender.mo
- SetOutPath $BLENDERHOME\.blender\locale\fr\LC_MESSAGES
- File DISTDIR\.blender\locale\fr\LC_MESSAGES\blender.mo
- SetOutPath $BLENDERHOME\.blender\locale\it\LC_MESSAGES
- File DISTDIR\.blender\locale\it\LC_MESSAGES\blender.mo
- SetOutPath $BLENDERHOME\.blender\locale\ja\LC_MESSAGES
- File DISTDIR\.blender\locale\ja\LC_MESSAGES\blender.mo
- SetOutPath $BLENDERHOME\.blender\locale\nl\LC_MESSAGES
- File DISTDIR\.blender\locale\nl\LC_MESSAGES\blender.mo
- SetOutPath $BLENDERHOME\.blender\locale\sv\LC_MESSAGES
- File DISTDIR\.blender\locale\sv\LC_MESSAGES\blender.mo
- SetOutPath $BLENDERHOME\.blender\locale\zh_cn\LC_MESSAGES
- File DISTDIR\.blender\locale\zh_cn\LC_MESSAGES\blender.mo
- SetOutPath $BLENDERHOME\.blender\locale\pt_br\LC_MESSAGES
- File DISTDIR\.blender\locale\pt_br\LC_MESSAGES\blender.mo
- SetOutPath $BLENDERHOME\.blender\locale\hr_HR\LC_MESSAGES
- File DISTDIR\.blender\locale\hr_HR\LC_MESSAGES\blender.mo
- SetOutPath $BLENDERHOME\.blender\locale\ru\LC_MESSAGES
- File DISTDIR\.blender\locale\ru\LC_MESSAGES\blender.mo
- SetOutPath $BLENDERHOME\.blender\locale\pl\LC_MESSAGES
- File DISTDIR\.blender\locale\pl\LC_MESSAGES\blender.mo
-
- SetOutPath $INSTDIR
- ; Write the installation path into the registry
- WriteRegStr HKLM SOFTWARE\BlenderFoundation "Install_Dir" "$INSTDIR"
- ; Write the uninstall keys for Windows
- WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\Blender" "DisplayName" "Blender (remove only)"
- WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\Blender" "UninstallString" '"$INSTDIR\uninstall.exe"'
- WriteUninstaller "uninstall.exe"
-SectionEnd
-
-Section "Add Start Menu shortcuts" Section2
- SetOutPath $INSTDIR
- CreateDirectory "$SMPROGRAMS\Blender Foundation\Blender\"
- CreateShortCut "$SMPROGRAMS\Blender Foundation\Blender\Uninstall.lnk" "$INSTDIR\uninstall.exe" "" "$INSTDIR\uninstall.exe" 0
- CreateShortCut "$SMPROGRAMS\Blender Foundation\Blender\Blender.lnk" "$INSTDIR\Blender.exe" "" "$INSTDIR\blender.exe" 0
- CreateShortCut "$SMPROGRAMS\Blender Foundation\Blender\Readme.lnk" "$INSTDIR\Blender.html" "" "" 0
- CreateShortCut "$SMPROGRAMS\Blender Foundation\Blender\Copyright.lnk" "$INSTDIR\Copyright.txt" "" "$INSTDIR\copyright.txt" 0
- CreateShortCut "$SMPROGRAMS\Blender Foundation\Blender\GPL-license.lnk" "$INSTDIR\GPL-license.txt" "" "$INSTDIR\GPL-license.txt" 0
- CreateShortCut "$SMPROGRAMS\Blender Foundation\Blender\Help.lnk" "$INSTDIR\Help.url"
-SectionEnd
-
-Section "Add Desktop Blender-VERSION shortcut" Section3
- SetOutPath $INSTDIR
- CreateShortCut "$DESKTOP\Blender.lnk" "$INSTDIR\blender.exe" "" "$INSTDIR\blender.exe" 0
-SectionEnd
-
-Section "Open .blend files with Blender-VERSION" Section4
- SetOutPath $INSTDIR
- ;ExecShell "open" '"$INSTDIR\blender.exe"' "-R -b"
- ;do it the manual way! ;)
-
- WriteRegStr HKCR ".blend" "" "blendfile"
- WriteRegStr HKCR "blendfile" "" "Blender .blend File"
- WriteRegStr HKCR "blendfile\shell" "" "open"
- WriteRegStr HKCR "blendfile\DefaultIcon" "" $INSTDIR\blender.exe,1
- WriteRegStr HKCR "blendfile\shell\open\command" "" \
- '"$INSTDIR\blender.exe" "%1"'
-
-SectionEnd
-
-UninstallText "This will uninstall Blender VERSION. Hit next to continue."
-
-Section "Uninstall"
- ; remove registry keys
- DeleteRegKey HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\Blender"
- DeleteRegKey HKLM SOFTWARE\BlenderFoundation
- ; remove files
- Delete $INSTDIR\blender.exe
- Delete $INSTDIR\blenderplayer.exe
- Delete $INSTDIR\python23.dll
- Delete $INSTDIR\python23.zip
- Delete $INSTDIR\sdl.dll
- Delete $INSTDIR\gnu_gettext.dll
- Delete $INSTDIR\Copyright.txt
- Delete $INSTDIR\Blender.html
- Delete $INSTDIR\GPL-license.txt
- Delete $INSTDIR\python-license.txt
- Delete $INSTDIR\Release_SHORTVERS.txt
- Delete $INSTDIR\Help.url
- Delete $INSTDIR\uninstall.exe
- Delete $INSTDIR\zlib.pyd
- Delete $INSTDIR\.blender\.bfont.ttf
- Delete $INSTDIR\.blender\.Blanguages
- ; remove shortcuts, if any.
- Delete "$SMPROGRAMS\Blender Foundation\Blender\*.*"
- Delete "$DESKTOP\Blender.lnk"
- ; remove directories used.
- RMDir /r $INSTDIR\.blender\locale
- RMDir /r $INSTDIR\.blender\scripts
- RMDir /r $INSTDIR\.blender\scripts\bpydata
- RMDir /r $INSTDIR\.blender\scripts\bpydata\config
- RMDir /r $INSTDIR\.blender\scripts\bpymodules
- RMDir $INSTDIR\.blender
- RMDir "$SMPROGRAMS\Blender Foundation\Blender"
- RMDir "$SMPROGRAMS\Blender Foundation"
- RMDir "$INSTDIR"
- RMDir "$INSTDIR\.."
-SectionEnd
-
-!insertmacro MUI_FUNCTION_DESCRIPTION_BEGIN
- !insertmacro MUI_DESCRIPTION_TEXT ${SecCopyUI} $(DESC_SecCopyUI)
- !insertmacro MUI_DESCRIPTION_TEXT ${Section2} $(DESC_Section2)
- !insertmacro MUI_DESCRIPTION_TEXT ${Section3} $(DESC_Section3)
- !insertmacro MUI_DESCRIPTION_TEXT ${Section4} $(DESC_Section4)
-!insertmacro MUI_FUNCTION_DESCRIPTION_END
diff --git a/release/windows/installer/00.checked.bmp b/release/windows/installer/00.checked.bmp
deleted file mode 100644
index 6c2e98d361c..00000000000
--- a/release/windows/installer/00.checked.bmp
+++ /dev/null
Binary files differ
diff --git a/release/windows/installer/00.header.bmp b/release/windows/installer/00.header.bmp
deleted file mode 100644
index b631ba73933..00000000000
--- a/release/windows/installer/00.header.bmp
+++ /dev/null
Binary files differ
diff --git a/release/windows/installer/00.installer.adx b/release/windows/installer/00.installer.adx
deleted file mode 100644
index af1b432e3c4..00000000000
--- a/release/windows/installer/00.installer.adx
+++ /dev/null
@@ -1,314 +0,0 @@
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-CCM^860::<9=JLCXWELBY_N[T\DAV[(cdcng1$Ommo~bv.zICCY\I@J[XKXQPHIUTdlfdhmagk0&Fb``}jt*vD@MRQHBCTUD[YRLEXWjgkejdnjdTuhff`Wg{keRahklihd8"Hnnj{gz+{NJM__@FMX[N]T\MHR]jjemnjbdnROkdfsm|Ocld7#Lnhj{ns/}@MEZU@DKJBTCCDNHFC\Pejj|nROnesguoe~P\aejdyq[Etztem~Znzxgd`^Rhhfutbf`WJgkejguEaupokuEifkwFIB_^DICBFSFIHFB@G[UnnrwbxiWEbmyaqh`uTQimnc|{WM~|pbhu^crpcceT^`b`qsgmdZBoobomy5^`kiuuijlP~~bflr
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-CCM^860::>3>=3
-CCM^860::>3?=2
-CCM^860::<8=3
-CCM^860::>?8=2
-CCM^860::<9=3
-CCM^860::>?9=2
-CCM^860::<:=3
-CCM^860::>?:=2
-CCM^860::<;=3
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-CCM^860::<<=3
-CCM^860::>?<=2
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-CCM^860::9=Lhr!i&Nvgnnz
-CCM^860:::=
-CCM^860::;=upq/jjemniy&eb
-CCM^860::<=
-CCM^860::>1=@kcolcr#I~niay
-CCM^860::8=0)40k
-CCM^860::9>9=2
-CCM^860::9>:=3
-CCM^860::9><=3
-CCM^860::9>=3
-CCM^860::5<<=2
-CCM^860::9>?=
-CCM^860::<8;=2
-CCM^860::<8<=
-CCM^860::<8=>Nhr|gloLcgln|5RJbjq&sro
-CCM^860::<8>=
-CCM^860::831=2
-CCM^860::59=^[udzpeqVdden}Wjgqcmgv\qo`nixkWykibnu\jdigbn|^77/ahswk`gmy icr
-CCM^860::5:=
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-CCM^860::<9>=3
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-CCM^860::5=2
-CCM^860::5>=2
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diff --git a/release/windows/installer/00.installer.ico b/release/windows/installer/00.installer.ico
deleted file mode 100644
index 922c9d472d9..00000000000
--- a/release/windows/installer/00.installer.ico
+++ /dev/null
Binary files differ
diff --git a/release/windows/installer/00.sconsblender.nsi b/release/windows/installer/00.sconsblender.nsi
deleted file mode 100644
index 1cb159050fe..00000000000
--- a/release/windows/installer/00.sconsblender.nsi
+++ /dev/null
@@ -1,425 +0,0 @@
-;
-; $Id$
-;
-; Blender Self-Installer for Windows (NSIS - http://nsis.sourceforge.net)
-;
-; Requires the MoreInfo plugin - http://nsis.sourceforge.net/MoreInfo_plug-in
-;
-
-!include "MUI.nsh"
-!include "WinVer.nsh"
-!include "FileFunc.nsh"
-!include "WordFunc.nsh"
-!include "nsDialogs.nsh"
-
-SetCompressor /SOLID lzma
-
-Name "Blender VERSION"
-
-!define MUI_ABORTWARNING
-
-!define MUI_WELCOMEPAGE_TEXT "This wizard will guide you through the installation of Blender.\r\n\r\nIt is recommended that you close all other applications before starting Setup.\r\n\r\nNote to Win2k/XP users: You may require administrator privileges to install Blender successfully."
-!define MUI_WELCOMEFINISHPAGE_BITMAP "RELDIR\01.installer.bmp"
-!define MUI_HEADERIMAGE
-!define MUI_HEADERIMAGE_BITMAP "RELDIR\00.header.bmp"
-!define MUI_COMPONENTSPAGE_SMALLDESC
-!define MUI_FINISHPAGE_RUN "$INSTDIR\blender.exe"
-!define MUI_CHECKBITMAP "RELDIR\00.checked.bmp"
-
-!insertmacro MUI_PAGE_WELCOME
-!insertmacro MUI_PAGE_LICENSE "DISTDIR\Copyright.txt"
-!insertmacro MUI_PAGE_COMPONENTS
-
-!insertmacro MUI_PAGE_DIRECTORY
-Page custom DataLocation DataLocationOnLeave
-;Page custom AppDataChoice AppDataChoiceOnLeave
-Page custom PreMigrateUserSettings MigrateUserSettings
-!insertmacro MUI_PAGE_INSTFILES
-!insertmacro MUI_PAGE_FINISH
-
-!insertmacro MUI_UNPAGE_WELCOME
-!insertmacro MUI_UNPAGE_CONFIRM
-!insertmacro MUI_UNPAGE_INSTFILES
-!insertmacro MUI_UNPAGE_FINISH
-
-!insertmacro Locate
-!insertmacro VersionCompare
-
-
-Icon "RELDIR\00.installer.ico"
-UninstallIcon "RELDIR\00.installer.ico"
-
-;--------------------------------
-;Languages
-
- !insertmacro MUI_LANGUAGE "English"
-
-;--------------------------------
-;Language Strings
-
- ;Description
- LangString DESC_SecCopyUI ${LANG_ENGLISH} "Copy all required files to the application folder."
- LangString DESC_Section2 ${LANG_ENGLISH} "Add shortcut items to the Start Menu. (Recommended)"
- LangString DESC_Section3 ${LANG_ENGLISH} "Add a shortcut to Blender on your desktop."
- LangString DESC_Section4 ${LANG_ENGLISH} "Blender can register itself with .blend files to allow double-clicking from Windows Explorer, etc."
- LangString TEXT_IO_TITLE ${LANG_ENGLISH} "Specify User Data Location"
-;--------------------------------
-;Data
-
-Caption "Blender VERSION Installer"
-OutFile "DISTDIR\..\blender-VERSION-windows.exe"
-InstallDir "$PROGRAMFILES\Blender Foundation\Blender"
-
-BrandingText "http://www.blender.org"
-ComponentText "This will install Blender VERSION on your computer."
-
-DirText "Use the field below to specify the folder where you want Blender to be copied to. To specify a different folder, type a new name or use the Browse button to select an existing folder."
-
-SilentUnInstall normal
-
-# Uses $0
-Function openLinkNewWindow
- Push $3
- Push $2
- Push $1
- Push $0
- ReadRegStr $0 HKCR "http\shell\open\command" ""
-# Get browser path
- DetailPrint $0
- StrCpy $2 '"'
- StrCpy $1 $0 1
- StrCmp $1 $2 +2 # if path is not enclosed in " look for space as final char
- StrCpy $2 ' '
- StrCpy $3 1
- loop:
- StrCpy $1 $0 1 $3
- DetailPrint $1
- StrCmp $1 $2 found
- StrCmp $1 "" found
- IntOp $3 $3 + 1
- Goto loop
-
- found:
- StrCpy $1 $0 $3
- StrCmp $2 " " +2
- StrCpy $1 '$1"'
-
- Pop $0
- Exec '$1 $0'
- Pop $1
- Pop $2
- Pop $3
-FunctionEnd
-
-Var BLENDERHOME
-Var DLL_found
-Var PREVHOME
-
-Function SetWinXPPathCurrentUser
- SetShellVarContext current
- StrCpy $BLENDERHOME "$APPDATA\Blender Foundation\Blender"
-FunctionEnd
-
-Function SetWinXPPathAllUsers
- SetShellVarContext all
- StrCpy $BLENDERHOME "$APPDATA\Blender Foundation\Blender"
-FunctionEnd
-
-Function SetWin9xPath
- StrCpy $BLENDERHOME $INSTDIR
-FunctionEnd
-
-; custom controls
-Var HWND
-
-Var HWND_APPDATA
-Var HWND_INSTDIR
-Var HWND_HOMEDIR
-
-Var HWND_BUTTON_YES
-Var HWND_BUTTON_NO
-
-Var SETUSERCONTEXT
-
-Function PreMigrateUserSettings
- StrCpy $PREVHOME "$PROFILE\Application Data\Blender Foundation\Blender"
- StrCpy $0 "$PROFILE\Application Data\Blender Foundation\Blender\.blender"
-
- IfFileExists $0 0 nochange
-
- StrCmp $BLENDERHOME $PREVHOME nochange
-
- nsDialogs::Create /NOUNLOAD 1018
- Pop $HWND
-
- ${If} $HWND == error
- Abort
- ${EndIf}
-
- ${NSD_CreateLabel} 0 0 100% 12u "You have existing settings at:"
- ${NSD_CreateLabel} 0 20 100% 12u $PREVHOME
- ${NSD_CreateLabel} 0 40 100% 12u "Do you wish to migrate this data to:"
- ${NSD_CreateLabel} 0 60 100% 12u $BLENDERHOME
- ${NSD_CreateLabel} 0 80 100% 12u "Please note: If you choose no, Blender will not be able to use these files!"
- ${NSD_CreateRadioButton} 0 100 100% 12u "Yes"
- Pop $HWND_BUTTON_YES
- ${NSD_CreateRadioButton} 0 120 100% 12u "No"
- Pop $HWND_BUTTON_NO
-
- SendMessage $HWND_BUTTON_YES ${BM_SETCHECK} 1 0
-
- nsDialogs::Show
- nochange:
-
-FunctionEnd
-
-Function MigrateUserSettings
- ${NSD_GetState} $HWND_BUTTON_YES $R0
- ${If} $R0 == "1"
- CreateDirectory $BLENDERHOME
- CopyFiles $PREVHOME\*.* $BLENDERHOME
- ;RMDir /r $PREVHOME
- ${EndIf}
-FunctionEnd
-
-!define DLL_VER "9.00.21022.8"
-
-Function LocateCallback_90
- MoreInfo::GetProductVersion "$R9"
- Pop $0
-
- ${VersionCompare} "$0" "${DLL_VER}" $R1
-
- StrCmp $R1 0 0 new
- new:
- StrCmp $R1 1 0 old
- old:
- StrCmp $R1 2 0 end
- ; Found DLL is older
- Call DownloadDLL
-
- end:
- StrCpy "$0" StopLocate
- StrCpy $DLL_found "true"
- Push "$0"
-
-FunctionEnd
-
-Function DownloadDLL
- MessageBox MB_OK "You will need to download the Microsoft Visual C++ 2008 Redistributable Package in order to run Blender. Pressing OK will take you to the download page, please follow the instructions on the page that appears."
- StrCpy $0 "http://www.microsoft.com/downloads/details.aspx?FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf&DisplayLang=en"
- Call openLinkNewWindow
-FunctionEnd
-
-Function PythonInstall
- MessageBox MB_OK "You will need to install python 2.5.2 in order to run blender. Pressing OK will take you to the python.org website."
- StrCpy $0 "http://www.python.org"
- Call openLinkNewWindow
-FunctionEnd
-
-Function DataLocation
- nsDialogs::Create /NOUNLOAD 1018
- Pop $HWND
-
- ${If} $HWND == error
- Abort
- ${EndIf}
-
- ${NSD_CreateLabel} 0 0 100% 12u "Please specify where you wish to install Blender's user data files."
- ${NSD_CreateRadioButton} 0 20 100% 12u "Use the Application Data directory (Requires Windows 2000 or better)"
- Pop $HWND_APPDATA
- ${NSD_CreateRadioButton} 0 50 100% 12u "Use the installation directory (ie. location chosen to install blender.exe)."
- Pop $HWND_INSTDIR
- ${NSD_CreateRadioButton} 0 80 100% 12u "I have defined a %HOME% variable, please install files here."
- Pop $HWND_HOMEDIR
-
- ${If} ${AtMostWinME}
- GetDlgItem $0 $HWND $HWND_APPDATA
- EnableWindow $0 0
- SendMessage $HWND_INSTDIR ${BM_SETCHECK} 1 0
- ${Else}
- SendMessage $HWND_APPDATA ${BM_SETCHECK} 1 0
- ${EndIf}
-
- nsDialogs::Show
-
-FunctionEnd
-
-Function DataLocationOnLeave
- StrCpy $SETUSERCONTEXT "false"
- ${NSD_GetState} $HWND_APPDATA $R0
- ${If} $R0 == "1"
- ; FIXME: disabled 'all users' until fully multi-user compatible
- ;StrCpy $SETUSERCONTEXT "true"
- Call SetWinXPPathCurrentUser
- ${Else}
- ${NSD_GetState} $HWND_INSTDIR $R0
- ${If} $R0 == "1"
- Call SetWin9xPath
- ${Else}
- ${NSD_GetState} $HWND_HOMEDIR $R0
- ${If} $R0 == "1"
- ReadEnvStr $BLENDERHOME "HOME"
- ${EndIf}
- ${EndIf}
- ${EndIf}
-FunctionEnd
-
-Var HWND_APPDATA_CURRENT
-Var HWND_APPDATA_ALLUSERS
-
-Function AppDataChoice
- StrCmp $SETUSERCONTEXT "false" skip
-
- nsDialogs::Create /NOUNLOAD 1018
- Pop $HWND
-
- ${NSD_CreateLabel} 0 0 100% 12u "Please choose which Application Data directory to use."
- ${NSD_CreateRadioButton} 0 40 100% 12u "Current User"
- Pop $HWND_APPDATA_CURRENT
- ${NSD_CreateRadioButton} 0 70 100% 12u "All Users"
- Pop $HWND_APPDATA_ALLUSERS
-
- SendMessage $HWND_APPDATA_CURRENT ${BM_SETCHECK} 1 0
-
- StrCmp $SETUSERCONTEXT "true" 0 skip ; show dialog if we need to set context, otherwise skip it
- nsDialogs::Show
-
-skip:
-
-FunctionEnd
-
-Function AppDataChoiceOnLeave
- StrCmp $SETUSERCONTEXT "false" skip
- ${NSD_GetState} $HWND_APPDATA_CURRENT $R0
- ${If} $R0 == "1"
- Call SetWinXPPathCurrentUser
- ${Else}
- Call SetWinXPPathAllUsers
- ${EndIf}
-skip:
-
-FunctionEnd
-
-Section "Blender-VERSION (required)" SecCopyUI
- SectionIn RO
-
- ; Set output path to the installation directory.
- SetOutPath $INSTDIR
- ; Put file there
- [ROOTDIRCONTS]
-
- SetOutPath $BLENDERHOME\.blender
- [DOTBLENDERCONTS]
-
- SetOutPath $BLENDERHOME\.blender\scripts
- [SCRIPTCONTS]
- SetOutPath $BLENDERHOME\.blender\scripts\bpymodules
- [SCRIPTMODCONTS]
- SetOutPath $BLENDERHOME\.blender\scripts\bpymodules\colladaImEx
- [SCRIPTMODCOLLADACONT]
- SetOutPath $BLENDERHOME\.blender\scripts\bpydata
- [SCRIPTDATACONTS]
- SetOutPath $BLENDERHOME\.blender\scripts\bpydata\config
- [SCRIPTDATACFGCONTS]
- SetOutPath $BLENDERHOME\plugins\include
- [PLUGINCONTS]
-
- ; Language files
- [LANGUAGECONTS]
-
- SetOutPath $INSTDIR
- ; Write the installation path into the registry
- WriteRegStr HKLM SOFTWARE\BlenderFoundation "Install_Dir" "$INSTDIR"
- WriteRegStr HKLM SOFTWARE\BlenderFoundation "Home_Dir" "$BLENDERHOME"
- ; Write the uninstall keys for Windows
- WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\Blender" "DisplayName" "Blender (remove only)"
- WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\Blender" "UninstallString" '"$INSTDIR\uninstall.exe"'
- WriteUninstaller "uninstall.exe"
-
- IfSilent 0 +2
- Goto silentdone
- ; Check for msvcr80.dll - give notice to download if not found
- MessageBox MB_OK "The installer will now check your system for the required system dlls."
- StrCpy $1 $WINDIR
- StrCpy $DLL_found "false"
- ${Locate} "$1" "/L=F /M=MSVCR90.DLL /S=0B" "LocateCallback_90"
- StrCmp $DLL_found "false" 0 +2
- Call DownloadDLL
- ReadRegStr $0 HKLM SOFTWARE\Python\PythonCore\2.5\InstallPath ""
- StrCmp $0 "" 0 +2
- Call PythonInstall
-silentdone:
-SectionEnd
-
-Section "Add Start Menu shortcuts" Section2
- SetOutPath $INSTDIR
- CreateDirectory "$SMPROGRAMS\Blender Foundation\Blender\"
- CreateShortCut "$SMPROGRAMS\Blender Foundation\Blender\Uninstall.lnk" "$INSTDIR\uninstall.exe" "" "$INSTDIR\uninstall.exe" 0
- CreateShortCut "$SMPROGRAMS\Blender Foundation\Blender\Blender.lnk" "$INSTDIR\Blender.exe" "" "$INSTDIR\blender.exe" 0
- CreateShortCut "$SMPROGRAMS\Blender Foundation\Blender\Readme.lnk" "$INSTDIR\Blender.html" "" "" 0
- CreateShortCut "$SMPROGRAMS\Blender Foundation\Blender\Copyright.lnk" "$INSTDIR\Copyright.txt" "" "$INSTDIR\copyright.txt" 0
- CreateShortCut "$SMPROGRAMS\Blender Foundation\Blender\GPL-license.lnk" "$INSTDIR\GPL-license.txt" "" "$INSTDIR\GPL-license.txt" 0
- CreateShortCut "$SMPROGRAMS\Blender Foundation\Blender\Help.lnk" "$INSTDIR\Help.url"
-SectionEnd
-
-Section "Add Desktop Blender-VERSION shortcut" Section3
- SetOutPath $INSTDIR
- CreateShortCut "$DESKTOP\Blender.lnk" "$INSTDIR\blender.exe" "" "$INSTDIR\blender.exe" 0
-SectionEnd
-
-Section "Open .blend files with Blender-VERSION" Section4
- SetOutPath $INSTDIR
- ;ExecShell "open" '"$INSTDIR\blender.exe"' "-R -b"
- ;do it the manual way! ;)
-
- WriteRegStr HKCR ".blend" "" "blendfile"
- WriteRegStr HKCR "blendfile" "" "Blender .blend File"
- WriteRegStr HKCR "blendfile\shell" "" "open"
- WriteRegStr HKCR "blendfile\DefaultIcon" "" $INSTDIR\blender.exe,1
- WriteRegStr HKCR "blendfile\shell\open\command" "" \
- '"$INSTDIR\blender.exe" "%1"'
-
-SectionEnd
-
-UninstallText "This will uninstall Blender VERSION. Hit next to continue."
-
-Section "Uninstall"
- Delete $INSTDIR\uninstall.exe
-
- ReadRegStr $BLENDERHOME HKLM "SOFTWARE\BlenderFoundation" "Home_Dir"
-
- ; remove registry keys
- DeleteRegKey HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\Blender"
- DeleteRegKey HKLM SOFTWARE\BlenderFoundation
- ; remove files
- [DELROOTDIRCONTS]
-
- Delete $BLENDERHOME\.blender\.bfont.ttf
- Delete $BLENDERHOME\.blender\.Blanguages
- ; remove shortcuts, if any.
- Delete "$SMPROGRAMS\Blender Foundation\Blender\*.*"
- Delete "$DESKTOP\Blender.lnk"
- ; remove directories used.
- RMDir /r $BLENDERHOME\.blender\locale
- MessageBox MB_YESNO "Erase .blender\scripts folder? (ALL contents will be erased!)" /SD IDYES IDNO Next
- RMDir /r $BLENDERHOME\.blender\scripts
- RMDir /r $BLENDERHOME\.blender\scripts\bpymodules
- RMDir /r $BLENDERHOME\.blender\scripts\bpydata
- RMDir /r $BLENDERHOME\.blender\scripts\bpydata\config
-Next:
- RMDir /r $BLENDERHOME\plugins\include
- RMDir /r $BLENDERHOME\plugins
- RMDir $BLENDERHOME\.blender
- RMDir "$SMPROGRAMS\Blender Foundation\Blender"
- RMDir "$SMPROGRAMS\Blender Foundation"
- RMDir "$INSTDIR"
- RMDir "$INSTDIR\.."
-SectionEnd
-
-!insertmacro MUI_FUNCTION_DESCRIPTION_BEGIN
- !insertmacro MUI_DESCRIPTION_TEXT ${SecCopyUI} $(DESC_SecCopyUI)
- !insertmacro MUI_DESCRIPTION_TEXT ${Section2} $(DESC_Section2)
- !insertmacro MUI_DESCRIPTION_TEXT ${Section3} $(DESC_Section3)
- !insertmacro MUI_DESCRIPTION_TEXT ${Section4} $(DESC_Section4)
-!insertmacro MUI_FUNCTION_DESCRIPTION_END
diff --git a/release/windows/installer/00.unchecked.bmp b/release/windows/installer/00.unchecked.bmp
deleted file mode 100644
index 6d3ff5cc58c..00000000000
--- a/release/windows/installer/00.unchecked.bmp
+++ /dev/null
Binary files differ
diff --git a/release/windows/installer/01.installer.bmp b/release/windows/installer/01.installer.bmp
deleted file mode 100644
index 10fb01454a4..00000000000
--- a/release/windows/installer/01.installer.bmp
+++ /dev/null
Binary files differ
diff --git a/release/windows/installer/01.welcome.rtf b/release/windows/installer/01.welcome.rtf
deleted file mode 100644
index 3235e65acc6..00000000000
--- a/release/windows/installer/01.welcome.rtf
+++ /dev/null
Binary files differ
diff --git a/release/windows/installer/02.copyright.txt b/release/windows/installer/02.copyright.txt
deleted file mode 100644
index 4e67c2561d3..00000000000
--- a/release/windows/installer/02.copyright.txt
+++ /dev/null
@@ -1,56 +0,0 @@
-BLENDER CREATOR LICENSE AGREEMENT
-
-IMPORTANT: PLEASE READ CAREFULLY BEFORE USING THE BLENDER CREATOR SOFTWARE.
-
-This License Agreement for the Blender Creator software ("License Agreement") is an agreement between NaN Technologies B.V., Meerenakkerplein 11, 5652 BJ Eindhoven, the Netherlands ("NaN") and you (either an individual or a legal entity) ("You") with respect to the software product which this License Agreement accompanies (the "Software").
-
-By installing, copying or otherwise using the Software, You agree to be bound by the terms of this License Agreement. If You do not agree to the terms of this License Agreement do not install or use the Software.
-
-
-1. Grant of License
-
-Subject to the provisions of this License Agreement, NaN grants You a limited, non-exclusive, personal, non-sublicenseable, non-transferable, revocable license to use the Software at any computer You own or use.
-
-2. License Restrictions
-
-Except as expressly provided under this License Agreement, or without prior written consent from NaN, or without permission by law, You may not: (a) remove or alter any proprietary, copyright or trademark notices in or on the Software; (b) modify, decompile, disassemble or reverse-engineer the Software; (c) sublicense, rent, lease, lend, assign or otherwise transfer rights to the Software.
-
-3. Permitted copying and electronic distribution of Software
-
-You are hereby granted permission to copy and distribute the Software without written agreement from NaN, only for non-commercial purposes. Distributing the Software within a restricted non-public environment, such as using a local network in a company or a local network of a university, is considered a 'non-commercial purpose'. This entire License Agreement must appear in and/or accompany all copies of the Software.
-Distributing the Software 'bundled' in with ANY product is considered to be a 'commercial purpose'.
-
-4. Intellectual Property Rights and Ownership
-
-Title and ownership to all rights, including intellectual property rights, in and to the Software shall at all times solely and exclusively remain with NaN. The Software is protected by national and international (copyright) laws and treaties. All rights not expressly granted herein are reserved to NaN.
-
-5. Disclaimer of Warranties
-
-NaN provides you with the Software "as is" and with all faults. NaN explicitly disclaims all warranties and guarantees and does not make any representations with respect to the Software, whether express, implied, or statutory, including, but not limited to any (if any) warranties of or related to: fitness for a particular purpose, title, non-infringement, lack of viruses, accuracy or completeness of responses, results, lack of negligence or lack of workmanlike effort, and correspondence to description. The entire risk arising out of use or performance of the Software remains with You.
-
-6. Limitation of Liability
-
-In no event shall NaN or its employees, agents or suppliers be liable for any direct, indirect, consequential, incidental, special, punitive, or other damages whatsoever (including, without limitation, damages for loss of business profits, business interruption, loss of business information, claims of third parties, damages as a result of injury to any person, or any other loss) arising out of or in connection with the license granted under this License Agreement or the use of or inability to use the Software, even if NaN has been advised of the possibility of such damages.
-
-7. User warning and indemnification
-
-WARNING: use of the Software and use of any works that are (partially) created with the Software (the "Works") may cause physical or psychological reactions from You or from third parties, which may result in damages, injuries, losses and/or other negative consequences. You acknowledge that NaN can not be held liable for any such damages, injuries, losses and/or other negative consequences. You acknowledge that it is your obligation to investigate, prevent and/or minimize such reactions prior to having third parties use the Works.
-
-You shall indemnify and hold harmless NaN from and against all actions, claims, demands, proceedings, losses, damages, costs, charges and expenses, including but not limited to legal fees and expenses, arising out of or in connection with (i) the use of the Software by You and (ii) the use of any Works created with the Software by You or any third parties.
-
-8. Term and Termination
-
-This License Agreement and the license granted hereunder is effective until terminated. This License Agreement shall terminate automatically and forthwith if You fail to comply with the terms of this License Agreement. Upon termination, You shall cease the use of the Software, remove the Software from (the memory of) your computer and destroy all copies of the Software.
-
-9. Entire Agreement
-
-This License Agreement is the entire agreement between NaN and You in respect of the subject matter of the License Agreement. This License Agreement supersedes all prior written or oral agreements, proposals or understandings, and any other communications between NaN and You relating to the subject matter of this License Agreement.
-
-10. Enforceability
-
-If any provision of this License Agreement is held to be unenforceable by a court of competent jurisdiction for any reason, such provision shall be adapted or amended only to the extent necessary to make it enforceable, and the remainder of the License Agreement shall remain in effect.
-
-11. Governing law and disputes
-
-This License Agreement and all disputes arising from it will be governed by the laws of The Netherlands. All disputes arising in connection with this Agreement that cannot be settled amicably shall be brought before the competent court in Amsterdam, the Netherlands, to which jurisdiction NaN and You hereby irrevocably consent.
-
diff --git a/release/windows/installer/03.readme.txt b/release/windows/installer/03.readme.txt
deleted file mode 100644
index 9cfcc8378c1..00000000000
--- a/release/windows/installer/03.readme.txt
+++ /dev/null
@@ -1,54 +0,0 @@
- Blender V2.2
-
- NaN Technologies B.V., the Netherlands
-
- ----- GENERAL INFORMATION -----
-
-Blender Creator is a free and fully functional 3D modeling, rendering, animation and game creation package for Unix and Windows. Blender Creator is distributed without sources, it is exclusively developed and maintained by the Dutch company NaN Technologies B.V.
-
-This software is free to be applied for any purpose, excluding commercial distribution. For more about this, read the copyright notice included in the download file.
-
-The best resource for getting to know Blender Creator is of course 'The official Blender 2.0 guide'. This wonderfully designed 250 pages book contains tutorials, examples and a complete description of every aspect of the interface.
-
-You can visit the shop page of the Blender site for more about this:
-
- http://www.blender.nl/shop/
-
-More information about Blender can be found at:
-
-- The website
-
- http://www.blender.nl
-
-- The beginners page
-
- http://www.blender.nl/support/beginners.php
-
-- The Support Pages
-
- http://www.blender.nl/support/
-
-- The frequently asked questions
-
- http://www.blender.nl/support/faq/index.php
-
-- Tutorials
-
- Good tutorials to start with are 'User Interface' and
- 'Navigating in 3D Space' and 'The Blender Windows'
-
- http://www.blender.nl/search_item.php?part=tutorial
-
-- The Blender news-server: to post questions and contact other users
-
- http://www.blender.nl/discussion/index.php
-
-
-Thank you for getting Blender Creator, I hope you will enjoy using it.
-
-Ton Roosendaal
-NaN Technologies B.V.
-
-http://www.blender.nl
-support@blender.nl
-
diff --git a/release/windows/installer/04.folder.rtf b/release/windows/installer/04.folder.rtf
deleted file mode 100644
index 1929843d994..00000000000
--- a/release/windows/installer/04.folder.rtf
+++ /dev/null
Binary files differ
diff --git a/release/windows/installer/05.progress.rtf b/release/windows/installer/05.progress.rtf
deleted file mode 100644
index 5cf4ca96ef6..00000000000
--- a/release/windows/installer/05.progress.rtf
+++ /dev/null
Binary files differ
diff --git a/release/windows/installer/06.complete.rtf b/release/windows/installer/06.complete.rtf
deleted file mode 100644
index 1d2917de9fc..00000000000
--- a/release/windows/installer/06.complete.rtf
+++ /dev/null
Binary files differ
diff --git a/release/windows/installer/input/24bits-image.bmp b/release/windows/installer/input/24bits-image.bmp
deleted file mode 100644
index 5c7fd0698a0..00000000000
--- a/release/windows/installer/input/24bits-image.bmp
+++ /dev/null
Binary files differ
diff --git a/release/windows/publ_installer/00.installer.adx b/release/windows/publ_installer/00.installer.adx
deleted file mode 100644
index d0ecf549ae8..00000000000
--- a/release/windows/publ_installer/00.installer.adx
+++ /dev/null
@@ -1,308 +0,0 @@
-[ADX]
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-CCM^860498;8=3
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-CCM^860::>=@kcolcr-otn37Ge}vfjmNilgo~5TIbn`fbt/m~e8:7;3;505~Diqqtidbx%|sz02KiuuijlEe`omy0WMmwsaahw$xs|0>0>97:3zRfkhfm%zsz9;Oo{raofJddoky0^Uc`lke-~t3;5;52<:tNeoz"~zg57Gltr`djFlfhnz5RCknw(tzj;31<08050rr~righ23$hgd02B`qsgmd@ooniy6W~rzjhh38(dof7;3;5;59<z
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-CCM^860::<:=3
-CCM^860::>?:=2
-CCM^860::<;=3
-CCM^860::>?;=2
-CCM^860::<<=3
-CCM^860::>?<=2
-CCM^860::<=2
-CCM^860::>?=2
-CCM^860::<>=3
-CCM^860::>?>=2
-CCM^860::9=Lhr!i&Nvgnnz
-CCM^860:::=
-CCM^860::;=upq/jjemniy&eb
-CCM^860::<=
-CCM^860::>1=@kcolcr#Zyidb}ckp
-CCM^860::8=0)43
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-CCM^860::9>:=3
-CCM^860::9><=3
-CCM^860::9>=3
-CCM^860::5<<=2
-CCM^860::9>?=
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-CCM^860::5:=
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-CCM^860::>?=2
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-CCM^8603:?;;=2
-CCM^8603:>;:=>FBUmkp
-CCM^8603:;;>=2
-CCM^860::9>;=JLCXWELBY_N[T\DAV[(cdcng1$Ommo~bv.cdcnglegm0]|kia}@MEZUOGIX]N]]UIN\Zboobonbbn5*Ccgislw#7Idn`okp'@hdc;P~~bflrCEG^YBDGSPO_TZDA_R`kcol`iooPx`nbgRmwcoTeongmel0&Okdfsm|/;!6Ee{ogbDhjemt>_H`nfoky gc#($%2(7X|ygei~OMDQYCOK_XMXQYAMSZcdcnglegmWJnhcrjuAeom1$Ommo~bv.#4Onp~mgdMagjgu8]Jjemniy&nvn,.6R|timmpCCNWTBMDGMWKA@BEEMW]dhvpgsmZMji~d{dhRUnhegqs_Iyyzn`Xguuhgh\Vdee{ogb^Ejdfbeq1Hb{{bjwLfkd3Dlfdhnz0]|kia}@MEZU@DKJBTCCDNHFC\Pejj|nROnesguoe~P\aejdyq[Etztem~Znzxgd`^Rhhfutbf`WJgkejguTfonp~mgdXzygl`Ahswk`gNdbokp9ZTfonp~mgd%ksk9Trsahg
-CCM^860::28=Ubjbgke
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-CCM^860::>8=2
-CCM^860::521=[bu
-CCM^860:;<;8=Lh
-CCM^860::829=Rkc`{c qomo(fn.dhjmgqimm,Gahke}g'Gfzcenob&+.^}g'rim&s`xcgd+lj|"si!~oet*xcm+|n}v'ig(rhf*hdk~cn`v)
-CCM^860::9:9=Fh&xgs bionx.jbn'rim&tfxax(dh+zjb&qzccfneeo+Bbmgiud(Ggqoifmez4."N`!qiu#iddgxk+@m+&rmrus*{bdg.hbmtc/(&Tl*ee{ogb"snd(vrlm~je'.raw'kt{r bionx.fkt&`otefgie|%
-CCM^860::29=Nnedfue#Kkymncn`v
-CCM^860::>:9=^[udzpeqVdden}Wjgqcmgv\qo`nixkWykibnu\sngWb`xzckjdzZ01$odxr|bijs(upr
-CCM^860::>9=3
-CCM^860::2:=Ceit|&Boobomy.H|gfrnz
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-CCM^860::2;=Aoin{c Pox~x+Hdbfbt
-CCM^860::>:;=^[udzpeqVdden}Wjgqcmgv\qo`nixkWykibnu\sngWb`xzckjdzZ07$jddoky ps`
-CCM^860::>;=2
-CCM^860::82<=Uhtjahg
-CCM^860::9:<=Rkc`{c tke(|fbbg'#r(os#yi}{.d`"~itz&clg|~|n|%
-CCM^860::2<=Qbrtx&Pqekymx}
-CCM^860::>:<=^[udzpeqVdden}Wjgqcmgv\qo`nixkWykibnu\sngWb`xzckjdzZ06$|ygl|n}q)tun
-CCM^860::><=2
-CCM^860::82>=Qbrtx&wby,x}hmn}qasm
-CCM^860::9:>='t&viu pohmx}m{nk!{ctvz,df+wd{p'enevuwo~%(+^ykqt&]j&Fjdex`Wl;."si!m~iw*n|~~%
-CCM^860::98>=Qsgs|&Boobomy.[{`kor`cr
-CCM^860::>3;=>Nhr|gloLcgln|5R`kcolcr-otn
-CCM^860::>3<=2
-CCM^860::>39=3
-CCM^860::2>=Qbrtx&Clg|gmk
-CCM^860::>:>=^[udzpeqVdden}Wjgqcmgv\qo`nixkWykibnu\sngWb`xzckjdzZ05$ode{bnzg)tun
-CCM^860::>>=2
-CCM^860::<:8=Wioo{raofiy
-CCM^860::<:9=Voc!}himyxjdg.{|m`t`e&wjf`+zncdxg'`hdcs#kbo(magjguu-(uhlxxh}}'.cib!zcgjyxyq+kezpncr(`rlg,`n.ogql(!(Grf*ud}+}~|g'n}&wbdx+|d.~`kiuuijl<
-CCM^860::<::=Mic!g` `ea{gekezq'or(gcwczn&+.Nvks&u`c sxclzjc+lgaism&swk~aei+[lnhr|glo$
-CCM^860::<:;=Wioo{raof,x}hmn}qasmd!
-CCM^860::<:<=Ci&dztoq*chk~|ykf'qiaje#~~raei+zm'soahswk`g(fn.ruifzgm-*,^fb`xzckj!`gs#hinf+mj`abjdl(
-CCM^860::><=Qbrtx
-CCM^860::<9;=Lhr!i&Nvgnnzwrwr~{Dmmhdfx,[}ibb}jbt}:(21v
-CCM^860::<;:=Giamauh#',^fbznj"Tr`|cs
-CCM^860::<;9=3752
-CCM^860:;<;9=^[udzpeqVdden}Wa`mZcdcngo~&b`oautZ+&, \ No newline at end of file
diff --git a/release/windows/publ_installer/00.installer.ico b/release/windows/publ_installer/00.installer.ico
deleted file mode 100644
index 4daf11eb821..00000000000
--- a/release/windows/publ_installer/00.installer.ico
+++ /dev/null
Binary files differ
diff --git a/release/windows/publ_installer/01.installer.bmp b/release/windows/publ_installer/01.installer.bmp
deleted file mode 100644
index d62832c0101..00000000000
--- a/release/windows/publ_installer/01.installer.bmp
+++ /dev/null
Binary files differ
diff --git a/release/windows/publ_installer/01.welcome.rtf b/release/windows/publ_installer/01.welcome.rtf
deleted file mode 100644
index b7ff8c2910b..00000000000
--- a/release/windows/publ_installer/01.welcome.rtf
+++ /dev/null
Binary files differ
diff --git a/release/windows/publ_installer/02.copyright.txt b/release/windows/publ_installer/02.copyright.txt
deleted file mode 100644
index 4e67c2561d3..00000000000
--- a/release/windows/publ_installer/02.copyright.txt
+++ /dev/null
@@ -1,56 +0,0 @@
-BLENDER CREATOR LICENSE AGREEMENT
-
-IMPORTANT: PLEASE READ CAREFULLY BEFORE USING THE BLENDER CREATOR SOFTWARE.
-
-This License Agreement for the Blender Creator software ("License Agreement") is an agreement between NaN Technologies B.V., Meerenakkerplein 11, 5652 BJ Eindhoven, the Netherlands ("NaN") and you (either an individual or a legal entity) ("You") with respect to the software product which this License Agreement accompanies (the "Software").
-
-By installing, copying or otherwise using the Software, You agree to be bound by the terms of this License Agreement. If You do not agree to the terms of this License Agreement do not install or use the Software.
-
-
-1. Grant of License
-
-Subject to the provisions of this License Agreement, NaN grants You a limited, non-exclusive, personal, non-sublicenseable, non-transferable, revocable license to use the Software at any computer You own or use.
-
-2. License Restrictions
-
-Except as expressly provided under this License Agreement, or without prior written consent from NaN, or without permission by law, You may not: (a) remove or alter any proprietary, copyright or trademark notices in or on the Software; (b) modify, decompile, disassemble or reverse-engineer the Software; (c) sublicense, rent, lease, lend, assign or otherwise transfer rights to the Software.
-
-3. Permitted copying and electronic distribution of Software
-
-You are hereby granted permission to copy and distribute the Software without written agreement from NaN, only for non-commercial purposes. Distributing the Software within a restricted non-public environment, such as using a local network in a company or a local network of a university, is considered a 'non-commercial purpose'. This entire License Agreement must appear in and/or accompany all copies of the Software.
-Distributing the Software 'bundled' in with ANY product is considered to be a 'commercial purpose'.
-
-4. Intellectual Property Rights and Ownership
-
-Title and ownership to all rights, including intellectual property rights, in and to the Software shall at all times solely and exclusively remain with NaN. The Software is protected by national and international (copyright) laws and treaties. All rights not expressly granted herein are reserved to NaN.
-
-5. Disclaimer of Warranties
-
-NaN provides you with the Software "as is" and with all faults. NaN explicitly disclaims all warranties and guarantees and does not make any representations with respect to the Software, whether express, implied, or statutory, including, but not limited to any (if any) warranties of or related to: fitness for a particular purpose, title, non-infringement, lack of viruses, accuracy or completeness of responses, results, lack of negligence or lack of workmanlike effort, and correspondence to description. The entire risk arising out of use or performance of the Software remains with You.
-
-6. Limitation of Liability
-
-In no event shall NaN or its employees, agents or suppliers be liable for any direct, indirect, consequential, incidental, special, punitive, or other damages whatsoever (including, without limitation, damages for loss of business profits, business interruption, loss of business information, claims of third parties, damages as a result of injury to any person, or any other loss) arising out of or in connection with the license granted under this License Agreement or the use of or inability to use the Software, even if NaN has been advised of the possibility of such damages.
-
-7. User warning and indemnification
-
-WARNING: use of the Software and use of any works that are (partially) created with the Software (the "Works") may cause physical or psychological reactions from You or from third parties, which may result in damages, injuries, losses and/or other negative consequences. You acknowledge that NaN can not be held liable for any such damages, injuries, losses and/or other negative consequences. You acknowledge that it is your obligation to investigate, prevent and/or minimize such reactions prior to having third parties use the Works.
-
-You shall indemnify and hold harmless NaN from and against all actions, claims, demands, proceedings, losses, damages, costs, charges and expenses, including but not limited to legal fees and expenses, arising out of or in connection with (i) the use of the Software by You and (ii) the use of any Works created with the Software by You or any third parties.
-
-8. Term and Termination
-
-This License Agreement and the license granted hereunder is effective until terminated. This License Agreement shall terminate automatically and forthwith if You fail to comply with the terms of this License Agreement. Upon termination, You shall cease the use of the Software, remove the Software from (the memory of) your computer and destroy all copies of the Software.
-
-9. Entire Agreement
-
-This License Agreement is the entire agreement between NaN and You in respect of the subject matter of the License Agreement. This License Agreement supersedes all prior written or oral agreements, proposals or understandings, and any other communications between NaN and You relating to the subject matter of this License Agreement.
-
-10. Enforceability
-
-If any provision of this License Agreement is held to be unenforceable by a court of competent jurisdiction for any reason, such provision shall be adapted or amended only to the extent necessary to make it enforceable, and the remainder of the License Agreement shall remain in effect.
-
-11. Governing law and disputes
-
-This License Agreement and all disputes arising from it will be governed by the laws of The Netherlands. All disputes arising in connection with this Agreement that cannot be settled amicably shall be brought before the competent court in Amsterdam, the Netherlands, to which jurisdiction NaN and You hereby irrevocably consent.
-
diff --git a/release/windows/publ_installer/03.readme.txt b/release/windows/publ_installer/03.readme.txt
deleted file mode 100644
index 9cfcc8378c1..00000000000
--- a/release/windows/publ_installer/03.readme.txt
+++ /dev/null
@@ -1,54 +0,0 @@
- Blender V2.2
-
- NaN Technologies B.V., the Netherlands
-
- ----- GENERAL INFORMATION -----
-
-Blender Creator is a free and fully functional 3D modeling, rendering, animation and game creation package for Unix and Windows. Blender Creator is distributed without sources, it is exclusively developed and maintained by the Dutch company NaN Technologies B.V.
-
-This software is free to be applied for any purpose, excluding commercial distribution. For more about this, read the copyright notice included in the download file.
-
-The best resource for getting to know Blender Creator is of course 'The official Blender 2.0 guide'. This wonderfully designed 250 pages book contains tutorials, examples and a complete description of every aspect of the interface.
-
-You can visit the shop page of the Blender site for more about this:
-
- http://www.blender.nl/shop/
-
-More information about Blender can be found at:
-
-- The website
-
- http://www.blender.nl
-
-- The beginners page
-
- http://www.blender.nl/support/beginners.php
-
-- The Support Pages
-
- http://www.blender.nl/support/
-
-- The frequently asked questions
-
- http://www.blender.nl/support/faq/index.php
-
-- Tutorials
-
- Good tutorials to start with are 'User Interface' and
- 'Navigating in 3D Space' and 'The Blender Windows'
-
- http://www.blender.nl/search_item.php?part=tutorial
-
-- The Blender news-server: to post questions and contact other users
-
- http://www.blender.nl/discussion/index.php
-
-
-Thank you for getting Blender Creator, I hope you will enjoy using it.
-
-Ton Roosendaal
-NaN Technologies B.V.
-
-http://www.blender.nl
-support@blender.nl
-
diff --git a/release/windows/publ_installer/04.folder.rtf b/release/windows/publ_installer/04.folder.rtf
deleted file mode 100644
index 2e9daee37b7..00000000000
--- a/release/windows/publ_installer/04.folder.rtf
+++ /dev/null
Binary files differ
diff --git a/release/windows/publ_installer/05.progress.rtf b/release/windows/publ_installer/05.progress.rtf
deleted file mode 100644
index af6b1403045..00000000000
--- a/release/windows/publ_installer/05.progress.rtf
+++ /dev/null
Binary files differ
diff --git a/release/windows/publ_installer/06.complete.rtf b/release/windows/publ_installer/06.complete.rtf
deleted file mode 100644
index d901313ec1a..00000000000
--- a/release/windows/publ_installer/06.complete.rtf
+++ /dev/null
Binary files differ
diff --git a/source/Makefile b/source/Makefile
index 85486c3a81f..087369e0ad4 100644
--- a/source/Makefile
+++ b/source/Makefile
@@ -159,7 +159,6 @@ COMLIB += $(OCGDIR)/blender/makesdna/$(DEBUG_DIR)libdna.a
COMLIB += $(NAN_GUARDEDALLOC)/lib/libguardedalloc.a
COMLIB += $(NAN_MEMUTIL)/lib/libmemutil.a
COMLIB += $(NAN_PNG)/lib/libpng.a
-COMLIB += $(OCGDIR)/blender/yafray/$(DEBUG_DIR)libyafrayexport.a
ifeq ($(WITH_QUICKTIME), true)
COMLIB += $(OCGDIR)/blender/blenderqt/$(DEBUG_DIR)libblenderqt.a
diff --git a/source/blender/CMakeLists.txt b/source/blender/CMakeLists.txt
index 9ec9efa6a8d..344d51db248 100644
--- a/source/blender/CMakeLists.txt
+++ b/source/blender/CMakeLists.txt
@@ -41,7 +41,3 @@ ENDIF(WITH_QUICKTIME)
IF(WITH_PYTHON)
SUBDIRS(python)
ENDIF(WITH_PYTHON)
-
-IF(WITH_YAFRAY)
- SUBDIRS(yafray)
-ENDIF(WITH_YAFRAY)
diff --git a/source/blender/Makefile b/source/blender/Makefile
index b8809c87213..64eb1a2614b 100644
--- a/source/blender/Makefile
+++ b/source/blender/Makefile
@@ -32,7 +32,7 @@ include nan_definitions.mk
DIRS = windowmanager editors blenloader readblenfile
DIRS += avi imbuf render radiosity blenlib blenkernel blenpluginapi
-DIRS += makesdna makesrna yafray
+DIRS += makesdna makesrna
DIRS += python nodes gpu
DIRS += blenfont
diff --git a/source/blender/SConscript b/source/blender/SConscript
index f8b7fd358fe..691fbf9b494 100644
--- a/source/blender/SConscript
+++ b/source/blender/SConscript
@@ -25,9 +25,6 @@ SConscript(['avi/SConscript',
if env['WITH_BF_PYTHON']:
SConscript(['python/SConscript'])
-if env['WITH_BF_YAFRAY']:
- SConscript(['yafray/SConscript'])
-
if env['WITH_BF_DDS']:
SConscript (['imbuf/intern/dds/SConscript'])
diff --git a/source/blender/render/CMakeLists.txt b/source/blender/render/CMakeLists.txt
index 5465600d22b..8ba7dc123e7 100644
--- a/source/blender/render/CMakeLists.txt
+++ b/source/blender/render/CMakeLists.txt
@@ -29,14 +29,9 @@ FILE(GLOB SRC intern/source/*.c)
SET(INC
intern/include ../../../intern/guardedalloc ../blenlib ../makesdna
extern/include ../blenkernel ../radiosity/extern/include ../imbuf
- ../quicktime ../include ../../kernel/gen_messaging ../yafray ../blenloader
+ ../quicktime ../include ../../kernel/gen_messaging ../blenloader
)
-IF(NOT WITH_YAFRAY)
- ADD_DEFINITIONS(-DDISABLE_YAFRAY)
-ENDIF(NOT WITH_YAFRAY)
-
-
IF(WITH_OPENEXR)
ADD_DEFINITIONS(-DWITH_OPENEXR)
ENDIF(WITH_OPENEXR)
diff --git a/source/blender/render/SConscript b/source/blender/render/SConscript
index c3fdc632ce4..173f5db8482 100644
--- a/source/blender/render/SConscript
+++ b/source/blender/render/SConscript
@@ -10,11 +10,6 @@ incs += ' ../include ../blenloader'
defs = []
-if env['WITH_BF_YAFRAY']:
- incs += ' ../yafray'
-else:
- defs.append('DISABLE_YAFRAY')
-
if env['WITH_BF_QUICKTIME']:
defs.append('WITH_QUICKTIME')
incs += ' ../quicktime ' + env['BF_QUICKTIME_INC']
diff --git a/source/blender/render/intern/source/Makefile b/source/blender/render/intern/source/Makefile
index eb12c7637f7..22680b26338 100644
--- a/source/blender/render/intern/source/Makefile
+++ b/source/blender/render/intern/source/Makefile
@@ -45,7 +45,6 @@ CPPFLAGS += -I../../../imbuf
CPPFLAGS += -I../../../makesdna
CPPFLAGS += -I../../../blenkernel
CPPFLAGS += -I../../../quicktime
-CPPFLAGS += -I../../../yafray
CPPFLAGS += -I../../../../kernel/gen_messaging
CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
# not very neat: the rest of blender..
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index 4ca7244e976..6bc88f7499b 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -114,18 +114,6 @@
#include "zbuf.h"
#include "sunsky.h"
-#ifndef DISABLE_YAFRAY /* disable yafray */
-
-#include "YafRay_Api.h"
-
-/* yafray: Identity transform 'hack' removed, exporter now transforms vertices back to world.
- * Same is true for lamp coords & vec.
- * Duplicated data objects & dupliframe/duplivert objects are only stored once,
- * only the matrix is stored for all others, in yafray these objects are instances of the original.
- * The main changes are in RE_Database_FromScene().
- */
-
-#endif /* disable yafray */
/* 10 times larger than normal epsilon, test it on default nurbs sphere with ray_transp (for quad detection) */
/* or for checking vertex normal flips */
@@ -3468,22 +3456,6 @@ static GroupObject *add_render_lamp(Render *re, Object *ob)
}
else lar->ray_totsamp= 0;
-#ifndef DISABLE_YAFRAY
- /* yafray: photonlight and other params */
- if (re->r.renderer==R_YAFRAY) {
- lar->YF_numphotons = la->YF_numphotons;
- lar->YF_numsearch = la->YF_numsearch;
- lar->YF_phdepth = la->YF_phdepth;
- lar->YF_useqmc = la->YF_useqmc;
- lar->YF_causticblur = la->YF_causticblur;
- lar->YF_ltradius = la->YF_ltradius;
- lar->YF_bufsize = la->YF_bufsize;
- lar->YF_glowint = la->YF_glowint;
- lar->YF_glowofs = la->YF_glowofs;
- lar->YF_glowtype = la->YF_glowtype;
- }
-#endif /* disable yafray */
-
lar->spotsi= la->spotsize;
if(lar->mode & LA_HALO) {
if(lar->spotsi>170.0) lar->spotsi= 170.0;
diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c
index cc2cf290795..2d6e03f95c2 100644
--- a/source/blender/render/intern/source/pipeline.c
+++ b/source/blender/render/intern/source/pipeline.c
@@ -63,12 +63,6 @@
#include "RE_pipeline.h"
#include "radio.h"
-#ifndef DISABLE_YAFRAY
-/* yafray: include for yafray export/render */
-#include "YafRay_Api.h"
-
-#endif /* disable yafray */
-
/* internal */
#include "render_types.h"
#include "renderpipeline.h"
@@ -2209,69 +2203,6 @@ static void do_render_composite_fields_blur_3d(Render *re)
re->display_draw(re->ddh, re->result, NULL);
}
-#ifndef DISABLE_YAFRAY
-/* yafray: main yafray render/export call */
-static void yafrayRender(Render *re)
-{
- RE_FreeRenderResult(re->result);
- re->result= new_render_result(re, &re->disprect, 0, RR_USEMEM);
-
- // need this too, for aspect/ortho/etc info
- RE_SetCamera(re, re->scene->camera);
-
- // switch must be done before prepareScene()
- if (!re->r.YFexportxml)
- YAF_switchFile();
- else
- YAF_switchPlugin();
-
- printf("Starting scene conversion.\n");
- RE_Database_FromScene(re, re->scene, 1);
- printf("Scene conversion done.\n");
-
- re->i.starttime = PIL_check_seconds_timer();
-
- YAF_exportScene(re);
-
- /* also needed for yafray border render, straight copy from do_render_fields_blur_3d() */
- /* when border render, check if we have to insert it in black */
- if(re->result) {
- if(re->r.mode & R_BORDER) {
- if((re->r.mode & R_CROP)==0) {
- RenderResult *rres;
-
- /* sub-rect for merge call later on */
- re->result->tilerect= re->disprect;
-
- /* this copying sequence could become function? */
- re->disprect.xmin= re->disprect.ymin= 0;
- re->disprect.xmax= re->winx;
- re->disprect.ymax= re->winy;
- re->rectx= re->winx;
- re->recty= re->winy;
-
- rres= new_render_result(re, &re->disprect, 0, RR_USEMEM);
-
- merge_render_result(rres, re->result);
- RE_FreeRenderResult(re->result);
- re->result= rres;
-
- re->display_init(re->dih, re->result);
- re->display_draw(re->ddh, re->result, NULL);
- }
- }
- }
-
- re->i.lastframetime = PIL_check_seconds_timer()- re->i.starttime;
- re->stats_draw(re->sdh, &re->i);
-
- RE_Database_Free(re);
-}
-
-
-
-#endif /* disable yafray */
-
static void renderresult_stampinfo(Scene *scene)
{
RenderResult rres;
@@ -2300,14 +2231,7 @@ static void do_render_all_options(Render *re)
}
else {
-#ifndef DISABLE_YAFRAY
- if(re->r.renderer==R_YAFRAY)
- yafrayRender(re);
- else
- do_render_composite_fields_blur_3d(re);
-#else
do_render_composite_fields_blur_3d(re);
-#endif
}
/* for UI only */
diff --git a/source/blender/yafray/CMakeLists.txt b/source/blender/yafray/CMakeLists.txt
deleted file mode 100644
index 897b7754166..00000000000
--- a/source/blender/yafray/CMakeLists.txt
+++ /dev/null
@@ -1,35 +0,0 @@
-# $Id$
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#
-# The Original Code is Copyright (C) 2006, Blender Foundation
-# All rights reserved.
-#
-# The Original Code is: all of this file.
-#
-# Contributor(s): Jacques Beaurain.
-#
-# ***** END GPL LICENSE BLOCK *****
-
-FILE(GLOB SRC intern/*.cpp)
-
-SET(INC
- ../../../intern/guardedalloc ../blenlib ../makesdna ../blenkernel
- ../imbuf ../include ../render/extern/include ../render/intern/include
-)
-
-BLENDERLIB(bf_yafray "${SRC}" "${INC}")
-#env.BlenderLib ( 'bf_yafray', sources, Split(incs), [], libtype=['blender','player'], priority=[5, 190] )
diff --git a/source/blender/yafray/Makefile b/source/blender/yafray/Makefile
deleted file mode 100644
index 690ba441bf0..00000000000
--- a/source/blender/yafray/Makefile
+++ /dev/null
@@ -1,31 +0,0 @@
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#
-# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
-# All rights reserved.
-#
-# The Original Code is: all of this file.
-#
-# Contributor(s): none yet.
-#
-# ***** END GPL LICENSE BLOCK *****
-#
-# Bounces make to subdirectories.
-
-SOURCEDIR = source/blender/yafray
-DIRS = intern
-
-include nan_subdirs.mk
diff --git a/source/blender/yafray/SConscript b/source/blender/yafray/SConscript
deleted file mode 100644
index 13af7732c94..00000000000
--- a/source/blender/yafray/SConscript
+++ /dev/null
@@ -1,9 +0,0 @@
-#!/usr/bin/python
-Import ('env')
-
-sources = env.Glob('intern/*.cpp')
-
-incs = '#/intern/guardedalloc ../blenlib ../makesdna ../blenkernel'
-incs += ' ../imbuf ../editors/include ../render/extern/include ../render/intern/include'
-
-env.BlenderLib ( 'bf_yafray', sources, Split(incs), [], libtype=['core'], priority=[205] )
diff --git a/source/blender/yafray/YafRay_Api.h b/source/blender/yafray/YafRay_Api.h
deleted file mode 100644
index a05e9752a1a..00000000000
--- a/source/blender/yafray/YafRay_Api.h
+++ /dev/null
@@ -1,15 +0,0 @@
-#ifndef __YAFRAY_API_H
-#define __YAFRAY_API_H
-
-/* C interface for Blender */
-#ifdef __cplusplus
-extern "C" {
-#endif
- void YAF_switchPlugin();
- void YAF_switchFile();
- int YAF_exportScene(Render* re);
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/source/blender/yafray/intern/Makefile b/source/blender/yafray/intern/Makefile
deleted file mode 100644
index cf4779c2f96..00000000000
--- a/source/blender/yafray/intern/Makefile
+++ /dev/null
@@ -1,43 +0,0 @@
-# ***** BEGIN GPL LICENSE BLOCK *****
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-#
-# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
-# All rights reserved.
-#
-# The Original Code is: all of this file.
-#
-# Contributor(s): none yet.
-#
-# ***** END GPL LICENSE BLOCK *****
-#
-#
-
-LIBNAME = yafrayexport
-DIR = $(OCGDIR)/blender/yafray
-
-include nan_compile.mk
-
-CFLAGS += $(LEVEL_1_C_WARNINGS)
-
-CPPFLAGS += -I$(NAN_GUARDEDALLOC)/include
-CPPFLAGS += -I../../makesdna
-CPPFLAGS += -I../../blenkernel
-CPPFLAGS += -I../../blenlib
-CPPFLAGS += -I../../render/extern/include
-CPPFLAGS += -I../../render/intern/include
-CPPFLAGS += -I../../imbuf
-CPPFLAGS += -I../../include
-CPPFLAGS += -I..
diff --git a/source/blender/yafray/intern/api.cpp b/source/blender/yafray/intern/api.cpp
deleted file mode 100644
index 0cb1c6fafdf..00000000000
--- a/source/blender/yafray/intern/api.cpp
+++ /dev/null
@@ -1,14 +0,0 @@
-#include "export_File.h"
-#include "export_Plugin.h"
-
-static yafrayFileRender_t byfile;
-static yafrayPluginRender_t byplugin;
-
-yafrayRender_t *YAFBLEND = &byplugin;
-
-extern "C"
-{
- void YAF_switchPlugin() { YAFBLEND = &byplugin; }
- void YAF_switchFile() { YAFBLEND = &byfile; }
- int YAF_exportScene(Render* re) { return (int)YAFBLEND->exportScene(re); }
-}
diff --git a/source/blender/yafray/intern/export_File.cpp b/source/blender/yafray/intern/export_File.cpp
deleted file mode 100644
index 831c1e93307..00000000000
--- a/source/blender/yafray/intern/export_File.cpp
+++ /dev/null
@@ -1,2060 +0,0 @@
-#include "export_File.h"
-
-#include <math.h>
-
-#include <cstring>
-
-using namespace std;
-
-static string command_path = "";
-
-#ifdef WIN32
-#define WIN32_SKIP_HKEY_PROTECTION
-#include "BLI_winstuff.h"
-
-#ifndef FILE_MAXDIR
-#define FILE_MAXDIR 160
-#endif
-
-#ifndef FILE_MAXFILE
-#define FILE_MAXFILE 80
-#endif
-
-
-static string find_path()
-{
- HKEY hkey;
- DWORD dwType, dwSize;
-
- if (RegOpenKeyEx(HKEY_LOCAL_MACHINE,"Software\\YafRay Team\\YafRay",0,KEY_READ,&hkey)==ERROR_SUCCESS)
- {
- dwType = REG_EXPAND_SZ;
- dwSize = MAX_PATH;
- DWORD dwStat;
-
- char *pInstallDir=new char[MAX_PATH];
-
- dwStat=RegQueryValueEx(hkey, TEXT("InstallDir"),
- NULL, NULL,(LPBYTE)pInstallDir, &dwSize);
-
- if (dwStat == NO_ERROR)
- {
- string res=pInstallDir;
- delete [] pInstallDir;
- return res;
- }
- else
- cout << "Couldn't READ \'InstallDir\' value. Is yafray correctly installed?\n";
- delete [] pInstallDir;
-
- RegCloseKey(hkey);
- }
- else
- cout << "Couldn't FIND registry key for yafray, is it installed?\n";
-
- return string("");
-
-}
-
-static int createDir(char* name)
-{
- if (BLI_exists(name))
- return 2; //exists
- if (CreateDirectory((LPCTSTR)(name), NULL)) {
- cout << "Directory: " << name << " created\n";
- return 1; // created
- }
- else {
- cout << "Could not create directory: " << name << endl;
- return 0; // fail
- }
-}
-
-extern "C" { extern char bprogname[]; }
-
-// add drive character if not in path string, using blender executable location as reference
-// later added note: doesn't make much sense actually,
-// the intended file might not be located on the same drive as where blender is located...
-static void addDrive(string &path)
-{
- int sp = path.find_first_of(":");
- if (sp==-1) {
- string blpath = bprogname;
- sp = blpath.find_first_of(":");
- if (sp!=-1) path = blpath.substr(0, sp+1) + path;
- }
-}
-
-#else
-
-#include <sys/stat.h>
-#include <sys/types.h>
-#include <sys/wait.h>
-#include <signal.h>
-#include <stdlib.h>
-#include <unistd.h>
-
-static string unixYafrayPath()
-{
- static const char *alternative[]=
- {
- "/usr/local/bin/",
- "/usr/bin/",
- "/bin/",
- NULL
- };
-
- for(int i=0;alternative[i]!=NULL;++i)
- {
- string fp=string(alternative[i])+"yafray";
- struct stat st;
- if(stat(fp.c_str(),&st)<0) continue;
- if(st.st_mode&S_IXOTH) return alternative[i];
- }
- return "";
-}
-
-#endif
-
-#ifdef WIN32
-#define MAXPATHLEN MAX_PATH
-#else
-#include <sys/param.h>
-#endif
-static void adjustPath(string &path)
-{
- // if relative, expand to full path
- char cpath[MAXPATHLEN];
- strcpy(cpath, path.c_str());
- BLI_convertstringcode(cpath, G.sce);
- path = cpath;
-#ifdef WIN32
- // add drive char if not there
- addDrive(path);
-#endif
-}
-
-bool yafrayFileRender_t::initExport()
-{
- xmlpath = "";
- bool dir_failed = false;
- // try the user setting setting first, export dir must be set and exist
- if (strlen(U.yfexportdir)==0)
- {
- cout << "No export directory set in user defaults!" << endl;
- char* temp = getenv("TEMP");
- // if no envar, use /tmp
- xmlpath = temp ? temp : "/tmp";
- cout << "Will try TEMP instead: " << xmlpath << endl;
- // no fail here, but might fail when opening file...
- }
- else
- {
- xmlpath = U.yfexportdir;
- adjustPath(xmlpath); // possibly relative
- cout << "YFexport path is: " << xmlpath << endl;
- // check if it exists
- if (!BLI_exists(const_cast<char*>(xmlpath.c_str()))) {
- cout << "YafRay temporary xml export directory:\n" << U.yfexportdir << "\ndoes not exist!\n";
-#ifdef WIN32
- // try to create it
- cout << "Trying to create...\n";
- if (createDir(const_cast<char*>(xmlpath.c_str()))==0) dir_failed=true; else dir_failed=false;
-#else
- dir_failed = true;
-#endif
- }
- }
-
-#ifdef WIN32
- // for windows try to get the path to the yafray binary from the registry, only done once
- if (command_path=="")
- {
- char path[FILE_MAXDIR+FILE_MAXFILE];
- string yafray_path = find_path();
- if (yafray_path=="")
- {
- // error already printed in find_path()
- clearAll();
- return false;
- }
- GetShortPathName((LPCTSTR)(yafray_path.c_str()), path, FILE_MAXDIR+FILE_MAXFILE);
- command_path = string(path) + "\\";
- cout << "Yafray found at : " << command_path << endl;
- }
- // if no export dir set, or could not create, try to create one in the yafray dir, unless it already exists
- if (dir_failed)
- {
- string ybdir = command_path + "YBtest";
- if (createDir(const_cast<char*>(ybdir.c_str()))==0) dir_failed=true; else dir_failed=false;
- xmlpath = ybdir;
- }
-#else
- if (command_path=="")
- {
- command_path = unixYafrayPath();
- if (command_path.size()) cout << "Yafray found at : " << command_path << endl;
- }
-#endif
-
- // for all
- if (dir_failed) return false;
-
-#ifdef WIN32
- string DLM = "\\";
-#else
- string DLM = "/";
-#endif
- // remove trailing slash if needed
- if (xmlpath.find_last_of(DLM)!=(xmlpath.length()-1)) xmlpath += DLM;
-
- imgout = xmlpath + "YBtest.tga";
- xmlpath += "YBtest.xml";
- xmlfile.open(xmlpath.c_str());
- if (xmlfile.fail())
- {
- cout << "Could not open file\n";
- return false;
- }
- ostr << setiosflags(ios::showpoint | ios::fixed);
- xmlfile << "<scene>\n\n";
- return true;
-}
-
-bool yafrayFileRender_t::writeRender()
-{
- // finally export render block
- ostr.str("");
- ostr << "<render camera_name=\"MAINCAM\"\n";
- ostr << "\traydepth=\"" << re->r.YF_raydepth << "\" gamma=\"" << re->r.YF_gamma << "\" exposure=\"" << re->r.YF_exposure << "\"\n";
-
- if(re->r.YF_AA) {
- ostr << "\tAA_passes=\"" << re->r.YF_AApasses << "\" AA_minsamples=\"" << re->r.YF_AAsamples << "\"\n";
- ostr << "\tAA_pixelwidth=\"" << re->r.YF_AApixelsize << "\" AA_threshold=\"" << re->r.YF_AAthreshold << "\"\n";
- }
- else {
- // removed the default AA settings for midquality GI, better leave it to user
- if ((re->r.mode & R_OSA) && (re->r.osa)) {
- int passes = (re->r.osa & 3)==0 ? (re->r.osa >> 2) : 1;
- int minsamples=(re->r.osa & 3)==0 ? 4 : re->r.osa;
- ostr << "\tAA_passes=\"" << passes << "\" AA_minsamples=\"" << minsamples << "\"\n";
- }
- else ostr << "\tAA_passes=\"0\" AA_minsamples=\"1\"\n";
- ostr << "\tAA_pixelwidth=\"1.5\" AA_threshold=\"0.05\" bias=\"" << re->r.YF_raybias
- << "\" clamp_rgb=\"" << ((re->r.YF_clamprgb==0) ? "on" : "off") << "\"\n";
- }
-
- World *world = re->scene->world;
- if (world) ostr << "\tbackground_name=\"world_background\"\n";
-
- // alpha channel render when RGBA button enabled
- if (re->r.planes==R_PLANES32) ostr << "\n\tsave_alpha=\"on\"";
- ostr << " >\n";
-
- // basic fog
- if (world && (world->mode & WO_MIST)) {
- float fd = world->mistdist;
- if (fd>0) fd=1.f/fd; else fd=1;
- ostr << "\t<fog_density value=\"" << fd << "\" />\n";
- ostr << "\t<fog_color r=\"" << world->horr << "\" g=\"" << world->horg << "\" b=\"" << world->horb << "\" />\n";
- }
- ostr << "\t<outfile value=\"" << imgout << "\" />\n";
-
- ostr << "</render>\n\n";
- xmlfile << ostr.str();
- return true;
-}
-
-bool yafrayFileRender_t::finishExport()
-{
- xmlfile << "</scene>\n";
- xmlfile.close();
-
- // file exported, now render
- if (executeYafray(xmlpath))
- displayImage();
- else
- {
- cout << "Could not execute yafray. Is it in path?" << endl;
- return false;
- }
- return true;
-}
-
-// displays the image rendered with xml export
-// Now loads rendered image into blender renderbuf.
-void yafrayFileRender_t::displayImage()
-{
- // although it is possible to load the image using blender,
- // maybe it is best to just do a read here, for now the yafray output is always a raw tga anyway
-
- FILE* fp = fopen(imgout.c_str(), "rb");
- if (fp==NULL) {
- cout << "YAF_displayImage(): Could not open image file\n";
- return;
- }
-
- unsigned char header[18];
- fread(&header, 1, 18, fp);
- unsigned short width = (unsigned short)(header[12] + (header[13]<<8));
- unsigned short height = (unsigned short)(header[14] + (header[15]<<8));
- // don't do anything if resolution doesn't match that of rectot
- if ((width!=re->winx) || (height!=re->winy)) {
- cout << "Wrong image width/height: " << width << "/" << height <<
- " expected " << re->winx << "/" << re->winy << endl;
- fclose(fp);
- fp = NULL;
- return;
- }
- unsigned char byte_per_pix = (unsigned char)(header[16]>>3);
- // read past any id (none in this case though)
- unsigned int idlen = (unsigned int)header[0];
- if (idlen) fseek(fp, idlen, SEEK_CUR);
-
- /* XXX how to get the image from Blender and write to it. This call doesn't allow to change buffer rects */
- RenderResult rres;
- RE_GetResultImage(re, &rres);
- // rres.rectx, rres.recty is width/height
- // rres.rectf is float buffer, scanlines starting in bottom
- // rres.rectz is zbuffer, available when associated pass is set
-
- // read data directly into buffer, picture is upside down
- const float btf = 1.f/255.f;
- if (re->r.mode & R_BORDER) {
- // border render, yafray is full size render, blender at this point only wants the region
- unsigned int xs = (unsigned int)(re->r.border.xmin * re->winx),
- ys = (unsigned int)((1.f-re->r.border.ymax) * re->winy);
- for (unsigned short y=0; y<height; y++) {
- for (unsigned short x=0; x<width; x++) {
- char r = fgetc(fp);
- char g = fgetc(fp);
- char b = fgetc(fp);
- char a = (byte_per_pix==4) ? fgetc(fp) : 255;
- int bx = x-xs, by = y-ys;
- if ((bx >= 0) && (bx < (int)re->rectx) && (by >= 0) && (by < re->recty)) {
- float* bpt = (float*)rres.rectf + ((bx + (((re->recty-1) - by)*re->rectx)) << 2);
- bpt[2] = (float)r * btf;
- bpt[1] = (float)g * btf;
- bpt[0] = (float)b * btf;
- bpt[3] = (float)a * btf;
- bpt += 4;
- }
- }
- }
- }
- else {
- for (unsigned short y=0; y<height; y++) {
- float* bpt = (float*)rres.rectf + ((((height-1)-y)*width) << 2);
- for (unsigned short x=0; x<width; x++) {
- bpt[2] = ((float)fgetc(fp) * btf);
- bpt[1] = ((float)fgetc(fp) * btf);
- bpt[0] = ((float)fgetc(fp) * btf);
- bpt[3] = (byte_per_pix==4) ? ((float)fgetc(fp) * btf) : 1.f;
- bpt += 4;
- }
- }
- }
-
- fclose(fp);
- fp = NULL;
-
- // based on another assumption of ogl errors on my system, forgot to actually draw it...
- re->result->renlay = render_get_active_layer(re, re->result);
- re->display_draw(re->ddh, re->result, NULL);
-
-}
-
-static string noise2string(short nbtype)
-{
- switch (nbtype) {
- case TEX_BLENDER:
- return "blender";
- case TEX_STDPERLIN:
- return "stdperlin";
- case TEX_VORONOI_F1:
- return "voronoi_f1";
- case TEX_VORONOI_F2:
- return "voronoi_f2";
- case TEX_VORONOI_F3:
- return "voronoi_f3";
- case TEX_VORONOI_F4:
- return "voronoi_f4";
- case TEX_VORONOI_F2F1:
- return "voronoi_f2f1";
- case TEX_VORONOI_CRACKLE:
- return "voronoi_crackle";
- case TEX_CELLNOISE:
- return "cellnoise";
- default:
- case TEX_NEWPERLIN:
- return "newperlin";
- }
-}
-
-void yafrayFileRender_t::writeTextures()
-{
- // used to keep track of images already written
- // (to avoid duplicates if also in imagetex for material TexFace texture)
- set<Image*> dupimg;
-
- for (map<string, MTex*>::const_iterator blendtex=used_textures.begin();
- blendtex!=used_textures.end();++blendtex) {
- MTex* mtex = blendtex->second;
- Tex* tex = mtex->tex;
-
- float nsz = tex->noisesize;
- if (nsz!=0.f) nsz=1.f/nsz;
-
- // noisebasis type
- string ntype = noise2string(tex->noisebasis);
- string ts, hardnoise=(tex->noisetype==TEX_NOISESOFT) ? "off" : "on";
-
- switch (tex->type) {
- case TEX_STUCCI:
- // stucci is clouds as bump, only difference is an extra parameter to handle wall in/out
- // turbulence value is not used, so for large values will not match well
- case TEX_CLOUDS: {
- ostr.str("");
- ostr << "<shader type=\"clouds\" name=\"" << blendtex->first << "\" >\n";
- ostr << "\t<attributes>\n";
- ostr << "\t\t<size value=\"" << nsz << "\" />\n";
- ostr << "\t\t<hard value=\"" << hardnoise << "\" />\n";
- if (tex->type==TEX_STUCCI) {
- if (tex->stype==1)
- ts = "positive";
- else if (tex->stype==2)
- ts = "negative";
- else ts = "none";
- ostr << "\t\t<bias value=\"" << ts << "\" />\n";
- ostr << "\t\t<depth value=\"0\" />\n"; // for stucci always 0
- }
- else ostr << "\t\t<depth value=\"" << tex->noisedepth << "\" />\n";
- ostr << "\t\t<color_type value=\"" << tex->stype << "\" />\n";
- ostr << "\t\t<noise_type value=\"" << ntype << "\" />\n";
- ostr << "\t</attributes>\n</shader >\n\n";
- xmlfile << ostr.str();
- break;
- }
- case TEX_WOOD: {
- ostr.str("");
- ostr << "<shader type=\"wood\" name=\"" << blendtex->first << "\" >\n";
- ostr << "\t\t<attributes>\n";
- // blender does not use depth value for wood, always 0
- ostr << "\t\t<depth value=\"0\" />\n";
- float turb = (tex->stype<2) ? 0.0 : tex->turbul;
- ostr << "\t\t<turbulence value=\"" << turb << "\" />\n";
- ostr << "\t\t<size value=\"" << nsz << "\" />\n";
- ostr << "\t\t<hard value=\"" << hardnoise << "\" />\n";
- ts = (tex->stype & 1) ? "rings" : "bands"; //stype 1&3 ringtype
- ostr << "\t\t<wood_type value=\"" << ts << "\" />\n";
- ostr << "\t\t<noise_type value=\"" << ntype << "\" />\n";
- // shape parameter, for some reason noisebasis2 is used...
- ts = "sin";
- if (tex->noisebasis2==1) ts="saw"; else if (tex->noisebasis2==2) ts="tri";
- ostr << "\t\t<shape value=\"" << ts << "\" />\n";
- ostr << "\t</attributes>\n</shader>\n\n";
- xmlfile << ostr.str();
- break;
- }
- case TEX_MARBLE: {
- ostr.str("");
- ostr << "<shader type=\"marble\" name=\"" << blendtex->first << "\" >\n";
- ostr << "\t<attributes>\n";
- ostr << "\t\t<depth value=\"" << tex->noisedepth << "\" />\n";
- ostr << "\t\t<turbulence value=\"" << tex->turbul << "\" />\n";
- ostr << "\t\t<size value=\"" << nsz << "\" />\n";
- ostr << "\t\t<hard value=\"" << hardnoise << "\" />\n";
- ostr << "\t\t<sharpness value=\"" << (float)(1<<tex->stype) << "\" />\n";
- ostr << "\t\t<noise_type value=\"" << ntype << "\" />\n";
- ts = "sin";
- if (tex->noisebasis2==1) ts="saw"; else if (tex->noisebasis2==2) ts="tri";
- ostr << "\t\t<shape value=\"" << ts << "\" />\n";
- ostr << "\t</attributes>\n</shader>\n\n";
- xmlfile << ostr.str();
- break;
- }
- case TEX_VORONOI: {
- ostr.str("");
- ostr << "<shader type=\"voronoi\" name=\"" << blendtex->first << "\" >\n";
- ostr << "\t<attributes>\n";
- ts = "int";
- if (tex->vn_coltype==1)
- ts = "col1";
- else if (tex->vn_coltype==2)
- ts = "col2";
- else if (tex->vn_coltype==3)
- ts = "col3";
- ostr << "\t\t<color_type value=\"" << ts << "\" />\n";
- ostr << "\t\t<weight1 value=\"" << tex->vn_w1 << "\" />\n";
- ostr << "\t\t<weight2 value=\"" << tex->vn_w2 << "\" />\n";
- ostr << "\t\t<weight3 value=\"" << tex->vn_w3 << "\" />\n";
- ostr << "\t\t<weight4 value=\"" << tex->vn_w4 << "\" />\n";
- ostr << "\t\t<mk_exponent value=\"" << tex->vn_mexp << "\" />\n";
- ostr << "\t\t<intensity value=\"" << tex->ns_outscale << "\" />\n";
- ostr << "\t\t<size value=\"" << nsz << "\" />\n";
- ts = "actual";
- if (tex->vn_distm==TEX_DISTANCE_SQUARED)
- ts = "squared";
- else if (tex->vn_distm==TEX_MANHATTAN)
- ts = "manhattan";
- else if (tex->vn_distm==TEX_CHEBYCHEV)
- ts = "chebychev";
- else if (tex->vn_distm==TEX_MINKOVSKY_HALF)
- ts = "minkovsky_half";
- else if (tex->vn_distm==TEX_MINKOVSKY_FOUR)
- ts = "minkovsky_four";
- else if (tex->vn_distm==TEX_MINKOVSKY)
- ts = "minkovsky";
- ostr << "\t\t<distance_metric value=\"" << ts << "\" />\n";
- ostr << "\t</attributes>\n</shader>\n\n";
- xmlfile << ostr.str();
- break;
- }
- case TEX_MUSGRAVE: {
- ostr.str("");
- ostr << "<shader type=\"musgrave\" name=\"" << blendtex->first << "\" >\n";
- ostr << "\t<attributes>\n";
- switch (tex->stype) {
- case TEX_MFRACTAL:
- ts = "multifractal";
- break;
- case TEX_RIDGEDMF:
- ts = "ridgedmf";
- break;
- case TEX_HYBRIDMF:
- ts = "hybridmf";
- break;
- case TEX_HTERRAIN:
- ts = "heteroterrain";
- break;
- default:
- case TEX_FBM:
- ts = "fBm";
- }
- ostr << "\t\t<musgrave_type value=\"" << ts << "\" />\n";
- ostr << "\t\t<noise_type value=\"" << ntype << "\" />\n";
- ostr << "\t\t<H value=\"" << tex->mg_H << "\" />\n";
- ostr << "\t\t<lacunarity value=\"" << tex->mg_lacunarity << "\" />\n";
- ostr << "\t\t<octaves value=\"" << tex->mg_octaves << "\" />\n";
- if ((tex->stype==TEX_HTERRAIN) || (tex->stype==TEX_RIDGEDMF) || (tex->stype==TEX_HYBRIDMF)) {
- ostr << "\t\t<offset value=\"" << tex->mg_offset << "\" />\n";
- if ((tex->stype==TEX_RIDGEDMF) || (tex->stype==TEX_HYBRIDMF))
- ostr << "\t\t<gain value=\"" << tex->mg_gain << "\" />\n";
- }
- ostr << "\t\t<size value=\"" << nsz << "\" />\n";
- ostr << "\t\t<intensity value=\"" << tex->ns_outscale << "\" />\n";
- ostr << "\t</attributes>\n</shader>\n\n";
- xmlfile << ostr.str();
- break;
- }
- case TEX_DISTNOISE: {
- ostr.str("");
- ostr << "<shader type=\"distorted_noise\" name=\"" << blendtex->first << "\" >\n";
- ostr << "\t<attributes>\n";
- ostr << "\t\t<distort value=\"" << tex->dist_amount << "\" />\n";
- ostr << "\t\t<size value=\"" << nsz << "\" />\n";
- ostr << "\t\t<noise_type1 value=\"" << ntype << "\" />\n";
- ostr << "\t\t<noise_type2 value=\"" << noise2string(tex->noisebasis2) << "\" />\n";
- ostr << "\t</attributes>\n</shader>\n\n";
- xmlfile << ostr.str();
- break;
- }
- case TEX_BLEND: {
- ostr.str("");
- ostr << "<shader type=\"gradient\" name=\"" << blendtex->first << "\" >\n";
- ostr << "\t<attributes>\n";
- switch (tex->stype) {
- case 1: ts="quadratic"; break;
- case 2: ts="cubic"; break;
- case 3: ts="diagonal"; break;
- case 4: ts="sphere"; break;
- case 5: ts="halo"; break;
- default:
- case 0: ts="linear"; break;
- }
- ostr << "\t\t<gradient_type value=\"" << ts << "\" />\n";
- if (tex->flag & TEX_FLIPBLEND) ts="on"; else ts="off";
- ostr << "\t\t<flip_xy value=\"" << ts << "\" />\n";
- ostr << "\t</attributes>\n</shader>\n\n";
- xmlfile << ostr.str();
- break;
- }
- case TEX_NOISE: {
- ostr.str("");
- ostr << "<shader type=\"random_noise\" name=\"" << blendtex->first << "\" >\n";
- ostr << "\t<attributes>\n";
- ostr << "\t\t<depth value=\"" << tex->noisedepth << "\" />\n";
- ostr << "\t</attributes>\n</shader>\n\n";
- xmlfile << ostr.str();
- break;
- }
- case TEX_IMAGE: {
- Image* ima = tex->ima;
- if (ima) {
- // remember image to avoid duplicates later if also in imagetex
- // (formerly done by removing from imagetex, but need image/material link)
- dupimg.insert(ima);
- ostr.str("");
- // use image name instead of texname here
- ostr << "<shader type=\"image\" name=\"" << ima->id.name << "\" >\n";
- ostr << "\t<attributes>\n";
- string texpath(ima->name);
- adjustPath(texpath);
- ostr << "\t\t<filename value=\"" << texpath << "\" />\n";
- ostr << "\t\t<interpolate value=\"" << ((tex->imaflag & TEX_INTERPOL) ? "bilinear" : "none") << "\" />\n";
- ostr << "\t</attributes>\n</shader>\n\n";
- xmlfile << ostr.str();
- }
- break;
- }
- default:
- cout << "Unsupported texture type\n";
- }
-
- // colorbands
- if (tex->flag & TEX_COLORBAND) {
- ColorBand* cb = tex->coba;
- if (cb) {
- ostr.str("");
- ostr << "<shader type=\"colorband\" name=\"" << blendtex->first + "_coba" << "\" >\n";
- ostr << "\t<attributes>\n";
- ostr << "\t\t<input value=\"" << blendtex->first << "\" />\n";
- ostr << "\t</attributes>\n";
- for (int i=0;i<cb->tot;i++) {
- ostr << "\t<modulator value=\"" << cb->data[i].pos << "\" >\n";
- ostr << "\t\t<color r=\"" << cb->data[i].r << "\"" <<
- " g=\"" << cb->data[i].g << "\"" <<
- " b=\"" << cb->data[i].b << "\"" <<
- " a=\"" << cb->data[i].a << "\" />\n";
- ostr << "\t</modulator>\n";
- }
- ostr << "</shader>\n\n";
- xmlfile << ostr.str();
- }
- }
-
- }
-
- // If used, textures for the material 'TexFace' case
- if (!imagetex.empty()) {
- for (map<Image*, set<Material*> >::const_iterator imgtex=imagetex.begin();
- imgtex!=imagetex.end();++imgtex)
- {
- // skip if already written above
- Image* ima = imgtex->first;
- if (dupimg.find(ima)==dupimg.end()) {
- ostr.str("");
- ostr << "<shader type=\"image\" name=\"" << ima->id.name << "\" >\n";
- ostr << "\t<attributes>\n";
- string texpath(ima->name);
- adjustPath(texpath);
- ostr << "\t\t<filename value=\"" << texpath << "\" />\n";
- ostr << "\t</attributes>\n</shader>\n\n";
- xmlfile << ostr.str();
- }
- }
- }
-
-}
-
-void yafrayFileRender_t::writeShader(const string &shader_name, Material* matr, const string &facetexname)
-{
- // if material has ramps, export colorbands first
- if (matr->mode & (MA_RAMP_COL|MA_RAMP_SPEC))
- {
- // both colorbands without input shader
- ColorBand* cb = matr->ramp_col;
- if ((matr->mode & MA_RAMP_COL) && (cb!=NULL))
- {
- ostr.str("");
- ostr << "<shader type=\"colorband\" name=\"" << shader_name+"_difframp" << "\" >\n";
- ostr << "\t<attributes>\n\t</attributes>\n";
- for (int i=0;i<cb->tot;i++) {
- ostr << "\t<modulator value=\"" << cb->data[i].pos << "\" >\n";
- ostr << "\t\t<color r=\"" << cb->data[i].r << "\"" <<
- " g=\"" << cb->data[i].g << "\"" <<
- " b=\"" << cb->data[i].b << "\"" <<
- " a=\"" << cb->data[i].a << "\" />\n";
- ostr << "\t</modulator>\n";
- }
- ostr << "</shader>\n\n";
- xmlfile << ostr.str();
- }
- cb = matr->ramp_spec;
- if ((matr->mode & MA_RAMP_SPEC) && (cb!=NULL))
- {
- ostr.str("");
- ostr << "<shader type=\"colorband\" name=\"" << shader_name+"_specramp" << "\" >\n";
- ostr << "\t<attributes>\n\t</attributes>\n";
- for (int i=0;i<cb->tot;i++) {
- ostr << "\t<modulator value=\"" << cb->data[i].pos << "\" >\n";
- ostr << "\t\t<color r=\"" << cb->data[i].r << "\"" <<
- " g=\"" << cb->data[i].g << "\"" <<
- " b=\"" << cb->data[i].b << "\"" <<
- " a=\"" << cb->data[i].a << "\" />\n";
- ostr << "\t</modulator>\n";
- }
- ostr << "</shader>\n\n";
- xmlfile << ostr.str();
- }
- }
-
- ostr.str("");
- ostr << "<shader type=\"blendershader\" name=\"" << shader_name << "\" >\n";
- ostr << "\t<attributes>\n";
- ostr << "\t\t<color r=\"" << matr->r << "\" g=\"" << matr->g << "\" b=\"" << matr->b << "\" />\n";
- float sr=matr->specr, sg=matr->specg, sb=matr->specb;
- if (matr->spec_shader==MA_SPEC_WARDISO) {
- // ........
- sr /= M_PI;
- sg /= M_PI;
- sb /= M_PI;
- }
- ostr << "\t\t<specular_color r=\"" << sr << "\" g=\"" << sg << "\" b=\"" << sb << "\" />\n";
- ostr << "\t\t<mirror_color r=\"" << matr->mirr << "\" g=\"" << matr->mirg << "\" b=\"" << matr->mirb << "\" />\n";
- ostr << "\t\t<diffuse_reflect value=\"" << matr->ref << "\" />\n";
- ostr << "\t\t<specular_amount value=\"" << matr->spec << "\" />\n";
- ostr << "\t\t<alpha value=\"" << matr->alpha << "\" />\n";
- // if no GI used, the GIpower parameter is not always initialized, so in that case ignore it
- float bg_mult = (re->r.GImethod==0) ? 1 : re->r.GIpower;
- ostr << "\t\t<emit value=\"" << (matr->emit * bg_mult) << "\" />\n";
-
- // reflection/refraction
- if ( (matr->mode & MA_RAYMIRROR) || (matr->mode & MA_RAYTRANSP) )
- ostr << "\t\t<IOR value=\"" << matr->ang << "\" />\n";
-
- if (matr->mode & MA_RAYMIRROR)
- {
- // Sofar yafray's min_refle parameter (which misleadingly actually controls fresnel reflection offset)
- // has been mapped to Blender's ray_mirror parameter.
- // This causes it be be misinterpreted and misused as a reflection amount control however.
- // Besides that, it also causes extra complications for the yafray Blendershader.
- // So added an actual amount of reflection parameter instead, and another
- // extra parameter 'frsOfs' to actually control fresnel offset (re-uses Blender fresnel_mir_i param).
- ostr << "\t\t<reflect value=\"on\" />\n";
- ostr << "\t\t<reflect_amount value=\""<< matr->ray_mirror << "\" />\n";
- float fo = 1.f-(matr->fresnel_mir_i-1.f)*0.25f; // blender param range [1,5], also here reversed (1 in Blender -> no fresnel)
- ostr << "\t\t<fresnel_offset value=\""<< fo << "\" />\n";
-
- // for backward compatibility, also add old 'reflected' parameter, copy of mirror_color
- ostr << "\t\t<reflected r=\"" << matr->mirr << "\" g=\"" << matr->mirg << "\" b=\"" << matr->mirb << "\" />\n";
- // same for 'min_refle' param. Instead of the ray_mirror parameter that was used before, since now
- // the parameter's function is taken over by the fresnel offset parameter, use that instead.
- ostr << "\t\t<min_refle value=\"" << fo << "\" />\n";
-
- }
-
- if (matr->mode & MA_RAYTRANSP)
- {
- ostr << "\t\t<refract value=\"on\" />\n";
- ostr << "\t\t<transmit_filter value=\"" << matr->filter << "\" />\n";
- // tir on by default
- ostr << "\t\t<tir value=\"on\" />\n";
-
- // transmit absorption color
- // to make things easier(?) for user it now specifies the actual color at 1 unit / YF_dscale of distance
- const float maxlog = -log(1e-38);
- float ar = (matr->YF_ar>0) ? -log(matr->YF_ar) : maxlog;
- float ag = (matr->YF_ag>0) ? -log(matr->YF_ag) : maxlog;
- float ab = (matr->YF_ab>0) ? -log(matr->YF_ab) : maxlog;
- float sc = matr->YF_dscale;
- if (sc!=0.f) sc=1.f/sc;
- ostr << "\t\t<absorption r=\"" << ar*sc << "\" g=\"" << ag*sc << "\" b=\"" << ab*sc << "\" />\n";
- // dispersion
- ostr << "\t\t<dispersion_power value=\"" << matr->YF_dpwr << "\" />\n";
- ostr << "\t\t<dispersion_samples value=\"" << matr->YF_dsmp << "\" />\n";
- ostr << "\t\t<dispersion_jitter value=\"" << (matr->YF_djit ? "on" : "off") << "\" />\n";
-
- // for backward compatibility, also add old 'transmitted' parameter, copy of 'color' * (1-alpha)
- float na = 1.f-matr->alpha;
- ostr << "\t\t<transmitted r=\"" << matr->r*na << "\" g=\"" << matr->g*na << "\" b=\"" << matr->b*na << "\" />\n";
- }
-
- string Mmode = "";
- if (matr->mode & MA_TRACEBLE) Mmode += "traceable";
- if (matr->mode & MA_SHADOW) Mmode += " shadow";
- if (matr->mode & MA_SHLESS) Mmode += " shadeless";
- if (matr->mode & MA_VERTEXCOL) Mmode += " vcol_light";
- if (matr->mode & MA_VERTEXCOLP) Mmode += " vcol_paint";
- if (matr->mode & MA_ZTRA) Mmode += " ztransp";
- if (matr->mode & MA_ONLYSHADOW) Mmode += " onlyshadow";
- if (Mmode!="") ostr << "\t\t<matmodes value=\"" << Mmode << "\" />\n";
-
- // diffuse & specular brdf, lambert/cooktorr defaults
- // diffuse
- if (matr->diff_shader==MA_DIFF_ORENNAYAR) {
- ostr << "\t\t<diffuse_brdf value=\"oren_nayar\" />\n";
- ostr << "\t\t<roughness value=\"" << matr->roughness << "\" />\n";
- }
- else if (matr->diff_shader==MA_DIFF_TOON) {
- ostr << "\t\t<diffuse_brdf value=\"toon\" />\n";
- ostr << "\t\t<toondiffuse_size value=\"" << matr->param[0] << "\" />\n";
- ostr << "\t\t<toondiffuse_smooth value=\"" << matr->param[1] << "\" />\n";
- }
- else if (matr->diff_shader==MA_DIFF_MINNAERT) {
- ostr << "\t\t<diffuse_brdf value=\"minnaert\" />\n";
- ostr << "\t\t<darkening value=\"" << matr->darkness << "\" />\n";
- }
- else ostr << "\t\t<diffuse_brdf value=\"lambert\" />\n";
- // specular
- if (matr->spec_shader==MA_SPEC_PHONG) {
- ostr << "\t\t<specular_brdf value=\"phong\" />\n";
- ostr << "\t\t<hard value=\"" << matr->har << "\" />\n";
- }
- else if (matr->spec_shader==MA_SPEC_BLINN) {
- ostr << "\t\t<specular_brdf value=\"blinn\" />\n";
- ostr << "\t\t<blinn_ior value=\"" << matr->refrac << "\" />\n";
- ostr << "\t\t<hard value=\"" << matr->har << "\" />\n";
- }
- else if (matr->spec_shader==MA_SPEC_TOON) {
- ostr << "\t\t<specular_brdf value=\"toon\" />\n";
- ostr << "\t\t<toonspecular_size value=\"" << matr->param[2] << "\" />\n";
- ostr << "\t\t<toonspecular_smooth value=\"" << matr->param[3] << "\" />\n";
- }
- else if (matr->spec_shader==MA_SPEC_WARDISO) {
- ostr << "\t\t<specular_brdf value=\"ward\" />\n";
- ostr << "\t\t<u_roughness value=\"" << matr->rms << "\" />\n";
- ostr << "\t\t<v_roughness value=\"" << matr->rms << "\" />\n";
- }
- else {
- ostr << "\t\t<specular_brdf value=\"blender_cooktorr\" />\n";
- ostr << "\t\t<hard value=\"" << matr->har << "\" />\n";
- }
-
- // ramps, if used
- if (matr->mode & (MA_RAMP_COL|MA_RAMP_SPEC))
- {
- const string rm_blend[9] = {"mix", "add", "mul", "sub", "screen", "divide", "difference", "darken", "lighten"};
- const string rm_mode[4] = {"shader", "energy", "normal", "result"};
- // diffuse
- if ((matr->mode & MA_RAMP_COL) && (matr->ramp_col!=NULL))
- {
- ostr << "\t\t<diffuse_ramp value=\"" << shader_name+"_difframp" << "\" />\n";
- ostr << "\t\t<diffuse_ramp_mode value=\"" << rm_mode[(int)matr->rampin_col] << "\" />\n";
- ostr << "\t\t<diffuse_ramp_blend value=\"" << rm_blend[(int)matr->rampblend_col] << "\" />\n";
- ostr << "\t\t<diffuse_ramp_factor value=\"" << matr->rampfac_col << "\" />\n";
- }
- // specular
- if ((matr->mode & MA_RAMP_SPEC) && (matr->ramp_spec!=NULL)) {
- ostr << "\t\t<specular_ramp value=\"" << shader_name+"_specramp" << "\" />\n";
- ostr << "\t\t<specular_ramp_mode value=\"" << rm_mode[(int)matr->rampin_spec] << "\" />\n";
- ostr << "\t\t<specular_ramp_blend value=\"" << rm_blend[(int)matr->rampblend_spec] << "\" />\n";
- ostr << "\t\t<specular_ramp_factor value=\"" << matr->rampfac_spec << "\" />\n";
- }
- }
-
- ostr << "\t</attributes>\n";
- xmlfile << ostr.str();
-
- // modulators
- // first modulator is the texture of the face, if used (TexFace mode)
- if (facetexname.length()!=0) {
- ostr.str("");
- ostr << "\t<modulator>\n";
- ostr << "\t\t<input value=\"" << facetexname << "\" />\n";
- ostr << "\t\t<color value=\"1\" />\n";
- ostr << "\t</modulator>\n";
- xmlfile << ostr.str();
- }
-
- for (int m2=0;m2<MAX_MTEX;m2++) {
-
- if (matr->septex & (1<<m2)) continue;// all active channels
-
- // ignore null mtex
- MTex* mtex = matr->mtex[m2];
- if (mtex==NULL) continue;
-
- // ignore null tex
- Tex* tex = mtex->tex;
- if (tex==NULL) continue;
-
- map<string, MTex*>::const_iterator mtexL = used_textures.find(string(tex->id.name));
- if (mtexL!=used_textures.end()) {
-
- ostr.str("");
- ostr << "\t<modulator>\n";
- // when no facetex used, shader_name is created from original material name
- if (facetexname.length()!=0)
- ostr << "\t\t<input value=\"" << matr->id.name << "_map" << m2 << "\" />\n";
- else
- ostr << "\t\t<input value=\"" << shader_name << "_map" << m2 << "\" />\n";
-
- // blendtype, would have been nice if the order would have been the same as for ramps...
- const string blendtype[MTEX_NUM_BLENDTYPES] = {"mix", "mul", "add", "sub", "divide", "darken", "difference", "lighten", "screen", "hue", "sat", "val", "color"};
- ostr << "\t\t<mode value=\"" << blendtype[(int)mtex->blendtype] << "\" />\n";
-
- // texture color (for use with MUL and/or no_rgb etc..)
- ostr << "\t\t<texcol r=\"" << mtex->r << "\" g=\"" << mtex->g << "\" b=\"" << mtex->b << "\" />\n";
-
- // texture contrast, brightness & color adjustment
- ostr << "\t\t<filtercolor r=\"" << tex->rfac << "\" g=\"" << tex->gfac << "\" b=\"" << tex->bfac << "\" />\n";
- ostr << "\t\t<contrast value=\"" << tex->contrast << "\" />\n";
- ostr << "\t\t<brightness value=\"" << tex->bright << "\" />\n";
-
- // all texture flags now are switches, having the value 1 or -1 (negative option)
- // the negative option only used for the intensity modulation options.
-
- // material (diffuse) color, amount controlled by colfac (see below)
- if (mtex->mapto & MAP_COL)
- ostr << "\t\t<color value=\"1\" />\n";
-
- // bumpmapping
- if ((mtex->mapto & MAP_NORM) || (mtex->maptoneg & MAP_NORM)) {
- // for yafray, bump factor is negated (unless tex is stucci, not affected by 'Neg')
- // scaled down quite a bit
- float nf = mtex->norfac;
- if (tex->type!=TEX_STUCCI) nf *= -1.f;
- if (mtex->maptoneg & MAP_NORM) nf *= -1.f;
- ostr << "\t\t<normal value=\"" << (nf/60.f) << "\" />\n";
-
- }
-
- // all blender texture modulation as switches, either 1 or -1 (negative state of button)
- // Csp, specular color modulation
- if (mtex->mapto & MAP_COLSPEC)
- ostr << "\t\t<colspec value=\"1\" />\n";
-
- // CMir, mirror color modulation
- if (mtex->mapto & MAP_COLMIR)
- ostr << "\t\t<colmir value=\"1\" />\n";
-
- // Ref, diffuse reflection amount modulation
- if ((mtex->mapto & MAP_REF) || (mtex->maptoneg & MAP_REF)) {
- int t = 1;
- if (mtex->maptoneg & MAP_REF) t = -1;
- ostr << "\t\t<difref value=\"" << t << "\" />\n";
- }
-
- // Spec, specular amount mod
- if ((mtex->mapto & MAP_SPEC) || (mtex->maptoneg & MAP_SPEC)) {
- int t = 1;
- if (mtex->maptoneg & MAP_SPEC) t = -1;
- ostr << "\t\t<specular value=\"" << t << "\" />\n";
- }
-
- // hardness modulation
- if ((mtex->mapto & MAP_HAR) || (mtex->maptoneg & MAP_HAR)) {
- int t = 1;
- if (mtex->maptoneg & MAP_HAR) t = -1;
- ostr << "\t\t<hard value=\"" << t << "\" />\n";
- }
-
- // alpha modulation
- if ((mtex->mapto & MAP_ALPHA) || (mtex->maptoneg & MAP_ALPHA)) {
- int t = 1;
- if (mtex->maptoneg & MAP_ALPHA) t = -1;
- ostr << "\t\t<alpha value=\"" << t << "\" />\n";
- }
-
- // emit modulation
- if ((mtex->mapto & MAP_EMIT) || (mtex->maptoneg & MAP_EMIT)) {
- int t = 1;
- if (mtex->maptoneg & MAP_EMIT) t = -1;
- ostr << "\t\t<emit value=\"" << t << "\" />\n";
- }
-
- // raymir modulation
- if ((mtex->mapto & MAP_RAYMIRR) || (mtex->maptoneg & MAP_RAYMIRR)) {
- int t = 1;
- if (mtex->maptoneg & MAP_RAYMIRR) t = -1;
- ostr << "\t\t<raymir value=\"" << t << "\" />\n";
- }
-
- // texture flag, combination of strings
- string ts = "";
- if (mtex->texflag & (MTEX_RGBTOINT | MTEX_STENCIL | MTEX_NEGATIVE)) {
- if (mtex->texflag & MTEX_RGBTOINT) ts += "no_rgb ";
- if (mtex->texflag & MTEX_STENCIL) ts += "stencil ";
- if (mtex->texflag & MTEX_NEGATIVE) ts += "negative";
- ostr << "\t\t<texflag value=\"" << ts << "\" />\n";
- }
-
- // colfac, controls amount of color modulation
- ostr << "\t\t<colfac value=\"" << mtex->colfac << "\" />\n";
-
- // def_var
- ostr << "\t\t<def_var value=\"" << mtex->def_var << "\" />\n";
-
- //varfac
- ostr << "\t\t<varfac value=\"" << mtex->varfac << "\" />\n";
-
- if ((tex->imaflag & (TEX_CALCALPHA | TEX_USEALPHA)) || (tex->flag & TEX_NEGALPHA)) {
- ts = "";
- if (tex->imaflag & TEX_CALCALPHA) ts += "calc_alpha ";
- if (tex->imaflag & TEX_USEALPHA) ts += "use_alpha ";
- if (tex->flag & TEX_NEGALPHA) ts += "neg_alpha";
- ostr << "\t\t<alpha_flag value=\"" << ts << "\" />\n";
- }
-
- // image as normalmap flag
- if (tex->imaflag & TEX_NORMALMAP) ostr << "\t\t<normalmap value=\"on\" />\n";
-
- ostr << "\t</modulator>\n";
- xmlfile << ostr.str();
-
- }
- }
- xmlfile << "</shader>\n\n";
-
-}
-
-
-// write all materials & modulators
-void yafrayFileRender_t::writeMaterialsAndModulators()
-{
- // shaders/mappers for regular texture (or non-texture) mode
- // In case material has texface mode, and all faces have an image texture,
- // this shader will not be used, but still be written
- for (map<string, Material*>::const_iterator blendmat=used_materials.begin();
- blendmat!=used_materials.end();++blendmat)
- {
-
- Material* matr = blendmat->second;
-
- // mapper(s)
- for (int m=0;m<MAX_MTEX;m++)
- {
-
- if (matr->septex & (1<<m)) continue;// all active channels
-
- // ignore null mtex
- MTex* mtex = matr->mtex[m];
- if (mtex==NULL) continue;
- // ignore null tex
- Tex* tex = mtex->tex;
- if (tex==NULL) continue;
-
- map<string, MTex*>::const_iterator mtexL = used_textures.find(string(tex->id.name));
- if (mtexL!=used_textures.end()) {
- ostr.str("");
- ostr << "<shader type=\"blendermapper\" name=\"" << blendmat->first + "_map" << m <<"\"";
- if ((mtex->texco & TEXCO_OBJECT) || (mtex->texco & TEXCO_REFL) || (mtex->texco & TEXCO_NORM))
- {
- // For object, reflection & normal mapping, add the object matrix to the modulator,
- // as in LF script, use camera matrix if no object specified.
- // In this case this means the inverse of that matrix
- float texmat[4][4], itexmat[4][4];
- if ((mtex->texco & TEXCO_OBJECT) && (mtex->object))
- MTC_Mat4CpyMat4(texmat, mtex->object->obmat);
- else // also for refl. map
- MTC_Mat4CpyMat4(texmat, maincam_obj->obmat);
- MTC_Mat4Invert(itexmat, texmat);
- ostr << "\n\t\tm00=\"" << itexmat[0][0] << "\" m01=\"" << itexmat[1][0]
- << "\" m02=\"" << itexmat[2][0] << "\" m03=\"" << itexmat[3][0] << "\"\n";
- ostr << "\t\tm10=\"" << itexmat[0][1] << "\" m11=\"" << itexmat[1][1]
- << "\" m12=\"" << itexmat[2][1] << "\" m13=\"" << itexmat[3][1] << "\"\n";
- ostr << "\t\tm20=\"" << itexmat[0][2] << "\" m21=\"" << itexmat[1][2]
- << "\" m22=\"" << itexmat[2][2] << "\" m23=\"" << itexmat[3][2] << "\"\n";
- ostr << "\t\tm30=\"" << itexmat[0][3] << "\" m31=\"" << itexmat[1][3]
- << "\" m32=\"" << itexmat[2][3] << "\" m33=\"" << itexmat[3][3] << "\">\n";
- }
- else ostr << ">\n";
- ostr << "\t<attributes>\n";
-
- // use image name instead of texname when texture is image
- if ((tex->type==TEX_IMAGE) && tex->ima)
- ostr << "\t\t<input value=\"" << tex->ima->id.name << "\" />\n";
- else if ((tex->flag & TEX_COLORBAND) & (tex->coba!=NULL))
- ostr << "\t\t<input value=\"" << mtexL->first + "_coba" << "\" />\n";
- else
- ostr << "\t\t<input value=\"" << mtexL->first << "\" />\n";
-
- // texture size
- ostr << "\t\t<sizex value=\"" << mtex->size[0] << "\" />\n";
- ostr << "\t\t<sizey value=\"" << mtex->size[1] << "\" />\n";
- ostr << "\t\t<sizez value=\"" << mtex->size[2] << "\" />\n";
-
- // texture offset
- ostr << "\t\t<ofsx value=\"" << mtex->ofs[0] << "\" />\n";
- ostr << "\t\t<ofsy value=\"" << mtex->ofs[1] << "\" />\n";
- ostr << "\t\t<ofsz value=\"" << mtex->ofs[2] << "\" />\n";
-
- // texture coordinates, have to disable 'sticky' in Blender
- if (mtex->texco & TEXCO_UV)
- ostr << "\t\t<texco value=\"uv\" />\n";
- else if ((mtex->texco & TEXCO_GLOB) || (mtex->texco & TEXCO_OBJECT))
- // object mode is also set as global, but the object matrix was specified above with <modulator..>
- ostr << "\t\t<texco value=\"global\" />\n";
- else if ((mtex->texco & TEXCO_ORCO) || (mtex->texco & TEXCO_STRAND))
- // orco flag now used for 'strand'-mapping as well, see mesh code
- ostr << "\t\t<texco value=\"orco\" />\n";
- else if (mtex->texco & TEXCO_WINDOW)
- ostr << "\t\t<texco value=\"window\" />\n";
- else if (mtex->texco & TEXCO_NORM)
- ostr << "\t\t<texco value=\"normal\" />\n";
- else if (mtex->texco & TEXCO_REFL)
- ostr << "\t\t<texco value=\"reflect\" />\n";
-
- // texture projection axes, both image & procedural
- string proj = "nxyz"; // 'n' for 'none'
- ostr << "\t\t<proj_x value=\"" << proj[mtex->projx] << "\" />\n";
- ostr << "\t\t<proj_y value=\"" << proj[mtex->projy] << "\" />\n";
- ostr << "\t\t<proj_z value=\"" << proj[mtex->projz] << "\" />\n";
-
- // texture mapping parameters only relevant to image type
- if (tex->type==TEX_IMAGE) {
- if (mtex->mapping==MTEX_FLAT)
- ostr << "\t\t<mapping value=\"flat\" />\n";
- else if (mtex->mapping==MTEX_CUBE)
- ostr << "\t\t<mapping value=\"cube\" />\n";
- else if (mtex->mapping==MTEX_TUBE)
- ostr << "\t\t<mapping value=\"tube\" />\n";
- else if (mtex->mapping==MTEX_SPHERE)
- ostr << "\t\t<mapping value=\"sphere\" />\n";
-
- // repeat
- ostr << "\t\t<xrepeat value=\"" << tex->xrepeat << "\" />\n";
- ostr << "\t\t<yrepeat value=\"" << tex->yrepeat << "\" />\n";
-
- // clipping
- if (tex->extend==TEX_EXTEND)
- ostr << "\t\t<clipping value=\"extend\" />\n";
- else if (tex->extend==TEX_CLIP)
- ostr << "\t\t<clipping value=\"clip\" />\n";
- else if (tex->extend==TEX_CLIPCUBE)
- ostr << "\t\t<clipping value=\"clipcube\" />\n";
- else if (tex->extend==TEX_CHECKER) {
- ostr << "\t\t<clipping value=\"checker\" />\n";
- string ts = "";
- if (tex->flag & TEX_CHECKER_ODD) ts += "odd";
- if (tex->flag & TEX_CHECKER_EVEN) ts += " even";
- ostr << "\t\t<checker_mode value=\"" << ts << "\" />\n";
- ostr << "\t\t<checker_dist value=\"" << tex->checkerdist << "\" />\n";
- }
- else
- ostr << "\t\t<clipping value=\"repeat\" />\n";
-
- // crop min/max
- ostr << "\t\t<cropmin_x value=\"" << tex->cropxmin << "\" />\n";
- ostr << "\t\t<cropmin_y value=\"" << tex->cropymin << "\" />\n";
- ostr << "\t\t<cropmax_x value=\"" << tex->cropxmax << "\" />\n";
- ostr << "\t\t<cropmax_y value=\"" << tex->cropymax << "\" />\n";
-
- // rot90 flag
- string ts = "off";
- if (tex->imaflag & TEX_IMAROT) ts = "on";
- ostr << "\t\t<rot90 value=\"" << ts << "\" />\n";
- }
-
- ostr << "\t</attributes>\n";
- ostr << "</shader>\n\n";
-
- xmlfile << ostr.str();
- }
- }
-
- // shader + modulators
- writeShader(blendmat->first, matr);
-
- }
-
- // write the mappers & shaders for the TexFace case
- if (!imagetex.empty()) {
- // Yafray doesn't have per-face-textures, only per-face-shaders,
- // so create as many mappers/shaders as the images used by the object
- int snum = 0;
- for (map<Image*, set<Material*> >::const_iterator imgtex=imagetex.begin();
- imgtex!=imagetex.end();++imgtex)
- {
-
- for (set<Material*>::const_iterator imgmat=imgtex->second.begin();
- imgmat!=imgtex->second.end();++imgmat)
- {
- Material* matr = *imgmat;
- // mapper
- ostr.str("");
- ostr << "<shader type=\"blendermapper\" name=\"" << string(matr->id.name) + "_ftmap" << snum << "\" >\n";
- ostr << "\t<attributes>\n";
- ostr << "\t\t<input value=\"" << imgtex->first->id.name << "\" />\n";
- // all yafray default settings, except for texco, so no need to set others
- ostr << "\t\t<texco value=\"uv\" />\n";
- ostr << "\t</attributes>\n";
- ostr << "</shader>\n\n";
- xmlfile << ostr.str();
-
- // shader, remember name, used later when writing per-face-shaders
- ostr.str("");
- ostr << matr->id.name << "_ftsha" << snum;
- string shader_name = ostr.str();
- imgtex_shader[string(matr->id.name) + string(imgtex->first->id.name)] = shader_name;
-
- ostr.str("");
- ostr << matr->id.name << "_ftmap" << snum++;
- writeShader(shader_name, matr, ostr.str());
- }
-
- }
- }
-
-}
-
-
-void yafrayFileRender_t::writeObject(Object* obj, ObjectRen *obr, const vector<VlakRen*> &VLR_list, const float obmat[4][4])
-{
- ostr.str("");
- // transform first (not necessarily actual obj->obmat, can be duplivert see below)
- ostr << "<transform m00=\"" << obmat[0][0] << "\" m01=\"" << obmat[1][0]
- << "\" m02=\"" << obmat[2][0] << "\" m03=\"" << obmat[3][0] << "\"\n";
- ostr << " m10=\"" << obmat[0][1] << "\" m11=\"" << obmat[1][1]
- << "\" m12=\"" << obmat[2][1] << "\" m13=\"" << obmat[3][1] << "\"\n";
- ostr << " m20=\"" << obmat[0][2] << "\" m21=\"" << obmat[1][2]
- << "\" m22=\"" << obmat[2][2] << "\" m23=\"" << obmat[3][2] << "\"\n";
- ostr << " m30=\"" << obmat[0][3] << "\" m31=\"" << obmat[1][3]
- << "\" m32=\"" << obmat[2][3] << "\" m33=\"" << obmat[3][3] << "\">\n";
- xmlfile << ostr.str();
-
- ostr.str("");
-
- // using the ObjectRen database, contruct a new name if object has a parent.
- // This is done to prevent name clashes (group/library link related)
- string obname(obj->id.name);
- // previous implementation, keep around, in case this is still useful
- //if (obj->id.flag & (LIB_EXTERN|LIB_INDIRECT))obname = "lib_" + obname;
- ObjectRen *obren;
- for (obren = static_cast<ObjectRen*>(re->objecttable.first);
- obren; obren=static_cast<ObjectRen*>(obren->next))
- {
- Object *db_ob = obren->ob, *db_par = obren->par;
- if (db_ob==obj)
- if ((db_ob!=NULL) && (db_par!=NULL)) {
- obname += "_" + string(db_par->id.name);
- break;
- }
- }
-
- ostr << "<object name=\"" << obname << "\"";
- // Yafray still needs default shader name in object def.,
- // since we write a shader with every face, simply use the material of the first face.
- // If this is an empty string, assume default material.
- VlakRen* face0 = VLR_list[0];
- Material* face0mat = face0->mat;
- string matname(face0mat->id.name);
- // use name in imgtex_shader list if 'TexFace' enabled for this material
- if (face0mat->mode & MA_FACETEXTURE) {
- MTFace* tface = RE_vlakren_get_tface(obr, face0, obr->actmtface, NULL, 0);
- if (tface) {
- Image* fimg = (Image*)tface->tpage;
- if (fimg) matname = imgtex_shader[string(face0mat->id.name) + string(fimg->id.name)];
- }
- }
- bool shadow = face0mat->mode & MA_TRACEBLE;
- ostr <<" shadow=\""<< (shadow ? "on" : "off" ) << "\" ";
- bool caus = (((face0mat->mode & MA_RAYTRANSP) | (face0->mat->mode & MA_RAYMIRROR))!=0);
- if (caus) ostr << "caus_IOR=\"" << face0mat->ang << "\"";
- if (matname.length()==0) matname = "blender_default";
- ostr << " shader_name=\"" << matname << "\" >\n";
- ostr << "\t<attributes>\n";
- if (caus)
- {
- float tr = 1.0-face0mat->alpha;
- ostr << "\t\t<caus_tcolor r=\"" << face0mat->r*tr
- << "\" g=\"" << face0mat->g*tr
- << "\" b=\"" << face0mat->b*tr << "\" />\n";
- tr = face0mat->ray_mirror;
- ostr << "\t\t<caus_rcolor r=\"" << face0mat->mirr*tr
- << "\" g=\"" << face0mat->mirg*tr
- << "\" b=\"" << face0mat->mirb*tr << "\" />\n";
- }
- ostr << "\t</attributes>\n";
- xmlfile << ostr.str();
-
- // Export orco coords test.
- // Previously was done by checking orco pointer, however this can be non-null but still not initialized.
- // Test the rendermaterial texco flag instead.
- // update2: bug #3193 it seems it has changed again with the introduction of static 'hair' particles,
- // now it uses the vert pointer again as an extra test to make sure there are orco coords available
- int has_orco = 0;
- if (face0mat->texco & TEXCO_STRAND)
- has_orco = 1;
- else
- has_orco = (((face0mat->texco & TEXCO_ORCO)!=0) && (face0->v1->orco!=NULL)) ? 2 : 0;
-
- string has_orco_st = has_orco ? "on" : "off";
-
- // smooth shading if enabled
- bool no_auto = true; //in case non-mesh, or mesh has no autosmooth
- if (obj->type==OB_MESH) {
- Mesh* mesh = (Mesh*)obj->data;
- if (mesh->flag & ME_AUTOSMOOTH) {
- no_auto = false;
- ostr.str("");
- ostr << "\t<mesh autosmooth=\"" << mesh->smoothresh << "\" has_orco=\"" << has_orco_st << "\" >\n";
- xmlfile << ostr.str();
- }
- }
- // this for non-mesh as well
- if (no_auto) {
- // If AutoSmooth not used, since yafray currently cannot specify if a face is smooth
- // or flat shaded, the smooth flag of the first face is used to determine
- // the shading for the whole mesh
- if (face0->flag & ME_SMOOTH)
- xmlfile << "\t<mesh autosmooth=\"180\" has_orco=\"" << has_orco_st << "\" >\n";
- else
- xmlfile << "\t<mesh autosmooth=\"0.1\" has_orco=\"" << has_orco_st << "\" >\n"; //0 shows artefacts
- }
-
- // now all vertices
- map<VertRen*, int> vert_idx; // for removing duplicate verts and creating an index list
- int vidx = 0; // vertex index counter
-
- // vertices, transformed back to world
- xmlfile << "\t\t<points>\n";
-
- // for deformed objects, object->imat is no longer valid,
- // so have to create inverse render matrix ourselves here
- float mat[4][4], imat[4][4];
- MTC_Mat4MulMat4(mat, obj->obmat, re->viewmat);
- MTC_Mat4Invert(imat, mat);
-
- for (vector<VlakRen*>::const_iterator fci=VLR_list.begin();
- fci!=VLR_list.end();++fci)
- {
- VlakRen* vlr = *fci;
- VertRen* ver;
- float* orco;
- float tvec[3];
- ostr.str("");
- if (vert_idx.find(vlr->v1)==vert_idx.end()) {
- vert_idx[vlr->v1] = vidx++;
- ver = vlr->v1;
- MTC_cp3Float(ver->co, tvec);
- MTC_Mat4MulVecfl(imat, tvec);
- ostr << "\t\t\t<p x=\"" << tvec[0]
- << "\" y=\"" << tvec[1]
- << "\" z=\"" << tvec[2] << "\" />\n";
- // has_orco now an int, if 1 -> strand mapping, if 2 -> normal orco mapping
- if (has_orco==1) {
- ostr << "\t\t\t<p x=\"" << ver->accum
- << "\" y=\"" << ver->accum
- << "\" z=\"" << ver->accum << "\" />\n";
- }
- else if (has_orco==2) {
- orco = ver->orco;
- ostr << "\t\t\t<p x=\"" << orco[0]
- << "\" y=\"" << orco[1]
- << "\" z=\"" << orco[2] << "\" />\n";
- }
- }
- if (vert_idx.find(vlr->v2)==vert_idx.end()) {
- vert_idx[vlr->v2] = vidx++;
- ver = vlr->v2;
- MTC_cp3Float(ver->co, tvec);
- MTC_Mat4MulVecfl(imat, tvec);
- ostr << "\t\t\t<p x=\"" << tvec[0]
- << "\" y=\"" << tvec[1]
- << "\" z=\"" << tvec[2] << "\" />\n";
- // has_orco now an int, if 1 -> strand mapping, if 2 -> normal orco mapping
- if (has_orco==1) {
- ostr << "\t\t\t<p x=\"" << ver->accum
- << "\" y=\"" << ver->accum
- << "\" z=\"" << ver->accum << "\" />\n";
- }
- else if (has_orco==2) {
- orco = ver->orco;
- ostr << "\t\t\t<p x=\"" << orco[0]
- << "\" y=\"" << orco[1]
- << "\" z=\"" << orco[2] << "\" />\n";
- }
- }
- if (vert_idx.find(vlr->v3)==vert_idx.end()) {
- vert_idx[vlr->v3] = vidx++;
- ver = vlr->v3;
- MTC_cp3Float(ver->co, tvec);
- MTC_Mat4MulVecfl(imat, tvec);
- ostr << "\t\t\t<p x=\"" << tvec[0]
- << "\" y=\"" << tvec[1]
- << "\" z=\"" << tvec[2] << "\" />\n";
- // has_orco now an int, if 1 -> strand mapping, if 2 -> normal orco mapping
- if (has_orco==1) {
- ostr << "\t\t\t<p x=\"" << ver->accum
- << "\" y=\"" << ver->accum
- << "\" z=\"" << ver->accum << "\" />\n";
- }
- else if (has_orco==2) {
- orco = ver->orco;
- ostr << "\t\t\t<p x=\"" << orco[0]
- << "\" y=\"" << orco[1]
- << "\" z=\"" << orco[2] << "\" />\n";
- }
- }
- if ((vlr->v4) && (vert_idx.find(vlr->v4)==vert_idx.end())) {
- vert_idx[vlr->v4] = vidx++;
- ver = vlr->v4;
- MTC_cp3Float(ver->co, tvec);
- MTC_Mat4MulVecfl(imat, tvec);
- ostr << "\t\t\t<p x=\"" << tvec[0]
- << "\" y=\"" << tvec[1]
- << "\" z=\"" << tvec[2] << "\" />\n";
- // has_orco now an int, if 1 -> strand mapping, if 2 -> normal orco mapping
- if (has_orco==1) {
- ostr << "\t\t\t<p x=\"" << ver->accum
- << "\" y=\"" << ver->accum
- << "\" z=\"" << ver->accum << "\" />\n";
- }
- else if (has_orco==2) {
- orco = ver->orco;
- ostr << "\t\t\t<p x=\"" << orco[0]
- << "\" y=\"" << orco[1]
- << "\" z=\"" << orco[2] << "\" />\n";
- }
- }
- xmlfile << ostr.str();
- }
- xmlfile << "\t\t</points>\n";
-
- // all faces using the index list created above
- xmlfile << "\t\t<faces>\n";
- for (vector<VlakRen*>::const_iterator fci2=VLR_list.begin();
- fci2!=VLR_list.end();++fci2)
- {
- VlakRen* vlr = *fci2;
- Material* fmat = vlr->mat;
- bool EXPORT_VCOL = ((fmat->mode & (MA_VERTEXCOL|MA_VERTEXCOLP))!=0);
- string fmatname(fmat->id.name);
- // use name in imgtex_shader list if 'TexFace' enabled for this face material
- if (fmat->mode & MA_FACETEXTURE) {
- MTFace* tface = RE_vlakren_get_tface(obr, vlr, obr->actmtface, NULL, 0);
- if (tface) {
- Image* fimg = (Image*)tface->tpage;
- if (fimg) fmatname = imgtex_shader[fmatname + string(fimg->id.name)];
- }
- }
- else if (fmatname.length()==0) fmatname = "blender_default";
-
- int idx1 = vert_idx.find(vlr->v1)->second;
- int idx2 = vert_idx.find(vlr->v2)->second;
- int idx3 = vert_idx.find(vlr->v3)->second;
- // make sure the indices point to the vertices when orco coords exported
- if (has_orco) { idx1*=2; idx2*=2; idx3*=2; }
-
- ostr.str("");
- ostr << "\t\t\t<f a=\"" << idx1 << "\" b=\"" << idx2 << "\" c=\"" << idx3 << "\"";
-
- // triangle uv and vcol indices
- int ui1=0, ui2=1, ui3=2;
- if (vlr->flag & R_DIVIDE_24) {
- ui3++;
- if (vlr->flag & R_FACE_SPLIT) { ui1++; ui2++; }
- }
- else if (vlr->flag & R_FACE_SPLIT) { ui2++; ui3++; }
-
- MTFace* uvc = RE_vlakren_get_tface(obr, vlr, obr->actmtface, NULL, 0); // possible uvcoords (v upside down)
- if (uvc) {
- ostr << " u_a=\"" << uvc->uv[ui1][0] << "\" v_a=\"" << 1-uvc->uv[ui1][1] << "\""
- << " u_b=\"" << uvc->uv[ui2][0] << "\" v_b=\"" << 1-uvc->uv[ui2][1] << "\""
- << " u_c=\"" << uvc->uv[ui3][0] << "\" v_c=\"" << 1-uvc->uv[ui3][1] << "\"";
- }
-
- MCol *mcol= RE_vlakren_get_mcol(obr, vlr, obr->actmcol, NULL, 0);
-
- // since Blender seems to need vcols when uvs are used, for yafray only export when the material actually uses vcols
- if ((EXPORT_VCOL) && mcol) {
- // vertex colors
- unsigned char* pt = reinterpret_cast<unsigned char*>(&mcol[ui1]);
- ostr << " vcol_a_r=\"" << (float)pt[3]/255.f << "\" vcol_a_g=\"" << (float)pt[2]/255.f
- << "\" vcol_a_b=\"" << (float)pt[1]/255.f << "\"";
- pt = reinterpret_cast<unsigned char*>(&mcol[ui2]);
- ostr << " vcol_b_r=\"" << (float)pt[3]/255.f << "\" vcol_b_g=\"" << (float)pt[2]/255.f
- << "\" vcol_b_b=\"" << (float)pt[1]/255.f << "\"";
- pt = reinterpret_cast<unsigned char*>(&mcol[ui3]);
- ostr << " vcol_c_r=\"" << (float)pt[3]/255.f << "\" vcol_c_g=\"" << (float)pt[2]/255.f
- << "\" vcol_c_b=\"" << (float)pt[1]/255.f << "\"";
- }
- ostr << " shader_name=\"" << fmatname << "\" />\n";
-
- if (vlr->v4) {
-
- idx1 = vert_idx.find(vlr->v3)->second;
- idx2 = vert_idx.find(vlr->v4)->second;
- idx3 = vert_idx.find(vlr->v1)->second;
-
- // make sure the indices point to the vertices when orco coords exported
- if (has_orco) { idx1*=2; idx2*=2; idx3*=2; }
-
- ostr << "\t\t\t<f a=\"" << idx1 << "\" b=\"" << idx2 << "\" c=\"" << idx3 << "\"";
-
- // increment uv & vcol indices
- ui1 = (ui1+2) & 3;
- ui2 = (ui2+2) & 3;
- ui3 = (ui3+2) & 3;
-
- if (uvc) {
- ostr << " u_a=\"" << uvc->uv[ui1][0] << "\" v_a=\"" << 1-uvc->uv[ui1][1] << "\""
- << " u_b=\"" << uvc->uv[ui2][0] << "\" v_b=\"" << 1-uvc->uv[ui2][1] << "\""
- << " u_c=\"" << uvc->uv[ui3][0] << "\" v_c=\"" << 1-uvc->uv[ui3][1] << "\"";
- }
- if ((EXPORT_VCOL) && mcol) {
- // vertex colors
- unsigned char* pt = reinterpret_cast<unsigned char*>(&mcol[ui1]);
- ostr << " vcol_a_r=\"" << (float)pt[3]/255.f << "\" vcol_a_g=\"" << (float)pt[2]/255.f
- << "\" vcol_a_b=\"" << (float)pt[1]/255.f << "\"";
- pt = reinterpret_cast<unsigned char*>(&mcol[ui2]);
- ostr << " vcol_b_r=\"" << (float)pt[3]/255.f << "\" vcol_b_g=\"" << (float)pt[2]/255.f
- << "\" vcol_b_b=\"" << (float)pt[1]/255.f << "\"";
- pt = reinterpret_cast<unsigned char*>(&mcol[ui3]);
- ostr << " vcol_c_r=\"" << (float)pt[3]/255.f << "\" vcol_c_g=\"" << (float)pt[2]/255.f
- << "\" vcol_c_b=\"" << (float)pt[1]/255.f << "\"";
- }
- ostr << " shader_name=\"" << fmatname << "\" />\n";
-
- }
- xmlfile << ostr.str();
- }
- xmlfile << "\t\t</faces>\n\t</mesh>\n</object>\n</transform>\n\n";
-}
-
-
-// write all objects
-void yafrayFileRender_t::writeAllObjects()
-{
-
- // first all objects except dupliverts (and main instance object for dups)
- for (map<Object*, yafrayObjectRen >::const_iterator obi=all_objects.begin();
- obi!=all_objects.end(); ++obi)
- {
- // skip main duplivert object if in dupliMtx_list, written later
- Object* obj = obi->first;
- if (dupliMtx_list.find(string(obj->id.name))!=dupliMtx_list.end()) continue;
- writeObject(obj, obi->second.obr, obi->second.faces, obj->obmat);
- }
-
- // Now all duplivert objects (if any) as instances of main object
- // The original object has been included in the VlakRen renderlist above (see convertBlenderScene.c)
- // but is written here which all other duplis are instances of.
- float obmat[4][4], cmat[4][4], imat[4][4], nmat[4][4];
- for (map<string, vector<float> >::const_iterator dupMtx=dupliMtx_list.begin();
- dupMtx!=dupliMtx_list.end();++dupMtx) {
-
- // original inverse matrix, not actual matrix of object, but first duplivert.
-
- for (int i=0;i<4;i++)
- for (int j=0;j<4;j++)
- obmat[i][j] = dupMtx->second[(i<<2)+j];
-
- MTC_Mat4Invert(imat, obmat);
-
- // first object written as normal (but with transform of first duplivert)
- Object* obj = dup_srcob[dupMtx->first];
- writeObject(obj, all_objects[obj].obr, all_objects[obj].faces, obmat);
-
- // all others instances of first
- for (unsigned int curmtx=16;curmtx<dupMtx->second.size();curmtx+=16) { // number of 4x4 matrices
-
- // new mtx
- for (int i=0;i<4;i++)
- for (int j=0;j<4;j++)
- nmat[i][j] = dupMtx->second[curmtx+(i<<2)+j];
-
- MTC_Mat4MulMat4(cmat, imat, nmat); // transform with respect to original = inverse_original * new
-
- ostr.str("");
- // yafray matrix = transpose of Blender
- ostr << "<transform m00=\"" << cmat[0][0] << "\" m01=\"" << cmat[1][0]
- << "\" m02=\"" << cmat[2][0] << "\" m03=\"" << cmat[3][0] << "\"\n";
- ostr << " m10=\"" << cmat[0][1] << "\" m11=\"" << cmat[1][1]
- << "\" m12=\"" << cmat[2][1] << "\" m13=\"" << cmat[3][1] << "\"\n";
- ostr << " m20=\"" << cmat[0][2] << "\" m21=\"" << cmat[1][2]
- << "\" m22=\"" << cmat[2][2] << "\" m23=\"" << cmat[3][2] << "\"\n";
- ostr << " m30=\"" << cmat[0][3] << "\" m31=\"" << cmat[1][3]
- << "\" m32=\"" << cmat[2][3] << "\" m33=\"" << cmat[3][3] << "\">\n";
- xmlfile << ostr.str();
-
- // new name from original
- ostr.str("");
- ostr << "<object name=\"" << obj->id.name << "_dup" << (curmtx>>4) << "\" original=\"" << obj->id.name << "\" >\n";
- xmlfile << ostr.str();
- xmlfile << "\t<attributes>\n\t</attributes>\n\t<null/>\n</object>\n</transform>\n\n";
-
- }
-
- }
-
-}
-
-void yafrayFileRender_t::writeAreaLamp(LampRen* lamp, int num, float iview[4][4])
-{
- if (lamp->area_shape!=LA_AREA_SQUARE) return;
- float *a=lamp->area[0], *b=lamp->area[1], *c=lamp->area[2], *d=lamp->area[3];
- float power=lamp->energy;
-
- ostr.str("");
- string md = "off";
- // if no GI used, the GIphotons flag can still be set, so only use when 'full' selected
- if ((re->r.GImethod==2) && (re->r.GIphotons)) { md="on"; power*=re->r.GIpower; }
- ostr << "<light type=\"arealight\" name=\"LAMP" << num+1 << "\" dummy=\""<< md << "\" power=\"" << power << "\" ";
- // samples not used for GI with photons, can still be exported, is ignored
- int psm=0, sm = lamp->ray_totsamp;
- if (sm>=25) psm = sm/5;
- ostr << "samples=\"" << sm << "\" psamples=\"" << psm << "\" ";
- ostr << ">\n";
-
- // transform area lamp coords back to world
- float lpco[4][3];
- MTC_cp3Float(a, lpco[0]);
- MTC_Mat4MulVecfl(iview, lpco[0]);
- MTC_cp3Float(b, lpco[1]);
- MTC_Mat4MulVecfl(iview, lpco[1]);
- MTC_cp3Float(c, lpco[2]);
- MTC_Mat4MulVecfl(iview, lpco[2]);
- MTC_cp3Float(d, lpco[3]);
- MTC_Mat4MulVecfl(iview, lpco[3]);
- ostr << "\t<a x=\""<< lpco[0][0] <<"\" y=\""<< lpco[0][1] <<"\" z=\"" << lpco[0][2] <<"\" />\n";
- ostr << "\t<b x=\""<< lpco[1][0] <<"\" y=\""<< lpco[1][1] <<"\" z=\"" << lpco[1][2] <<"\" />\n";
- ostr << "\t<c x=\""<< lpco[2][0] <<"\" y=\""<< lpco[2][1] <<"\" z=\"" << lpco[2][2] <<"\" />\n";
- ostr << "\t<d x=\""<< lpco[3][0] <<"\" y=\""<< lpco[3][1] <<"\" z=\"" << lpco[3][2] <<"\" />\n";
-
- ostr << "\t<color r=\"" << lamp->r << "\" g=\"" << lamp->g << "\" b=\"" << lamp->b << "\" />\n";
- ostr << "</light>\n\n";
- xmlfile << ostr.str();
-}
-
-void yafrayFileRender_t::writeLamps()
-{
- GroupObject *go;
- int i=0;
-
- // inverse viewmatrix needed for back2world transform
- float iview[4][4];
- // re->viewinv != inv.re->viewmat because of possible ortho mode (see convertBlenderScene.c)
- // have to invert it here
- MTC_Mat4Invert(iview, re->viewmat);
-
- // all lamps
- for(go=(GroupObject *)re->lights.first; go; go= go->next, i++) {
- LampRen* lamp = (LampRen *)go->lampren;
-
- ostr.str("");
-
- if (lamp->type==LA_AREA) { writeAreaLamp(lamp, i, iview); continue; }
-
- // TODO: add decay setting in yafray
- ostr << "<light type=\"";
- bool is_softL=false, is_sphereL=false;
- if (lamp->type==LA_LOCAL) {
- if (lamp->mode & LA_YF_SOFT) {
- // shadowmapped omnidirectional light
- ostr << "softlight\"";
- is_softL = true;
- }
- else if ((lamp->mode & LA_SHAD_RAY) && (lamp->YF_ltradius>0.0)) {
- // area sphere, only when ray shadows enabled and radius>0.0
- ostr << "spherelight\"";
- is_sphereL = true;
- }
- else ostr << "pointlight\"";
- ostr << " glow_intensity=\"" << lamp->YF_glowint << "\" glow_offset=\"" << lamp->YF_glowofs
- << "\" glow_type=\"" << lamp->YF_glowtype << "\"";
- }
- else if (lamp->type==LA_SPOT)
- ostr << "spotlight\"";
- else if ((lamp->type==LA_SUN) || (lamp->type==LA_HEMI)) // hemi exported as sun
- ostr << "sunlight\"";
- else if (lamp->type==LA_YF_PHOTON)
- ostr << "photonlight\"";
- else {
- // possibly unknown type, ignore
- cout << "Unknown Blender lamp type: " << lamp->type << endl;
- continue;
- }
-
- //no name available here, create one
- ostr << " name=\"LAMP" << i+1;
- // color already premultiplied by energy, so only need distance here
- float pwr = 1; // default for sun/hemi, distance irrelevant
- if ((lamp->type!=LA_SUN) && (lamp->type!=LA_HEMI)) {
- if (lamp->mode & LA_SPHERE) {
- // best approx. as used in LFexport script (LF d.f.m. 4pi?)
- pwr = lamp->dist*(lamp->dist+1)*(0.25/M_PI);
- //decay = 2;
- }
- else {
- pwr = lamp->dist;
- //decay = 1;
- }
- }
-
- if (is_sphereL) {
- // 'dummy' mode for spherelight when used with gpm
- string md = "off";
- // if no GI used, the GIphotons flag can still be set, so only use when 'full' selected
- if ((re->r.GImethod==2) && (re->r.GIphotons)) { md="on"; pwr*=re->r.GIpower; }
- ostr << "\" power=\"" << pwr << "\" dummy=\"" << md << "\"";
- }
- else ostr << "\" power=\"" << pwr << "\"";
-
- // cast_shadows flag not used with softlight, spherelight or photonlight
- if ((!is_softL) && (!is_sphereL) && (lamp->type!=LA_YF_PHOTON)) {
- string lpmode="off";
- // Blender hemilights exported as sunlights which might have shadow flag set
- // should have cast_shadows set to off (reported by varuag)
- if (lamp->type!=LA_HEMI) {
- if (re->r.mode & R_SHADOW) {
- // old bug was here since the yafray lamp settings panel was added,
- // blender spotlight shadbuf flag should be ignored, since it is not in the panel anymore
- if (lamp->mode & LA_SHAD_RAY) lpmode="on";
- }
- }
- ostr << " cast_shadows=\"" << lpmode << "\"";
- }
-
-
- // spot specific stuff
- bool has_halo = ((lamp->type==LA_SPOT) && (lamp->mode & LA_HALO) && (lamp->haint>0.0));
- if (lamp->type==LA_SPOT) {
- // conversion already changed spotsize to cosine of half angle
- float ld = 1-lamp->spotsi; //convert back to blender slider setting
- if (ld!=0) ld = 1.f/ld;
- ostr << " size=\"" << acos(lamp->spotsi)*180.0/M_PI << "\""
- << " blend=\"" << lamp->spotbl*ld << "\""
- << " beam_falloff=\"2\""; // no Blender equivalent (yet)
- // halo params
- if (has_halo) {
- ostr << "\n\thalo=\"on\" " << "res=\"" << lamp->YF_bufsize << "\"\n";
- int hsmp = ((12-lamp->shadhalostep)*16)/12;
- hsmp = (hsmp+1)*16; // makes range (16, 272) for halostep(12, 0), good enough?
- // halo 'samples' now 'stepsize'
- // convert from old integer samples value to some reasonable stepsize
- ostr << "\tstepsize=\"" << (1.0/sqrt((float)hsmp)) << "\" shadow_samples=\"" << (lamp->samp*lamp->samp) << "\"\n";
- ostr << "\thalo_blur=\"0\" shadow_blur=\"" << (lamp->soft*0.01f) << "\"\n";
- ostr << "\tfog_density=\"" << (lamp->haint*0.2f) << "\"";
- }
- }
- else if (is_softL) {
- // softlight
- ostr << " res=\"" << lamp->YF_bufsize << "\""
- << " radius=\"" << lamp->soft << "\""
- << " bias=\"" << lamp->bias << "\"";
- }
- else if (is_sphereL) {
- // spherelight
- int psm=0, sm = lamp->ray_samp*lamp->ray_samp;
- if (sm>=25) psm = sm/5;
- ostr << " radius=\"" << lamp->YF_ltradius << "\""
- << " samples=\"" << sm << "\""
- << " psamples=\"" << psm << "\""
- << " qmc_method=\"1\"";
- }
- else if (lamp->type==LA_YF_PHOTON) {
- string qmc="off";
- if (lamp->YF_useqmc) qmc="on";
- ostr << "\n\tphotons=\"" << lamp->YF_numphotons << "\""
- << " search=\"" << lamp->YF_numsearch << "\""
- << " depth=\"" << lamp->YF_phdepth << "\""
- << " use_QMC=\"" << qmc << "\""
- << " angle=\"" << acos(lamp->spotsi)*180.0/M_PI << "\"";
- float cl = lamp->YF_causticblur/sqrt((float)lamp->YF_numsearch);
- ostr << "\n\tfixedradius=\"" << lamp->YF_causticblur << "\" cluster=\"" << cl << "\"";
- }
- ostr << " >\n";
-
- // transform lamp co & vec back to world
- float lpco[3], lpvec[3];
- MTC_cp3Float(lamp->co, lpco);
- MTC_Mat4MulVecfl(iview, lpco);
- MTC_cp3Float(lamp->vec, lpvec);
- MTC_Mat4Mul3Vecfl(iview, lpvec);
-
- // position, (==-blendir for sun/hemi)
- if ((lamp->type==LA_SUN) || (lamp->type==LA_HEMI))
- ostr << "\t<from x=\"" << -lpvec[0] << "\" y=\"" << -lpvec[1] << "\" z=\"" << -lpvec[2] << "\" />\n";
- else
- ostr << "\t<from x=\"" << lpco[0] << "\" y=\"" << lpco[1] << "\" z=\"" << lpco[2] << "\" />\n";
- // 'to' for spot/photonlight, already calculated by Blender
- if ((lamp->type==LA_SPOT) || (lamp->type==LA_YF_PHOTON)) {
- ostr << "\t<to x=\"" << lpco[0] + lpvec[0]
- << "\" y=\"" << lpco[1] + lpvec[1]
- << "\" z=\"" << lpco[2] + lpvec[2] << "\" />\n";
- if (has_halo) ostr << "\t<fog r=\"1\" g=\"1\" b=\"1\" />\n";
- }
-
- // color
- // rgb in LampRen is premultiplied by energy, power is compensated for that above
- ostr << "\t<color r=\"" << lamp->r << "\" g=\"" << lamp->g << "\" b=\"" << lamp->b << "\" />\n";
- ostr << "</light>\n\n";
- xmlfile << ostr.str();
- }
-}
-
-// write main camera
-void yafrayFileRender_t::writeCamera()
-{
- // here Global used again
- ostr.str("");
- ostr << "<camera name=\"MAINCAM\" ";
- if (re->r.mode & R_ORTHO)
- ostr << "type=\"ortho\"";
- else
- ostr << "type=\"perspective\"";
-
- // render resolution including the percentage buttons
- ostr << " resx=\"" << re->winx << "\" resy=\"" << re->winy << "\"";
-
- float f_aspect = 1;
- if ((re->winx * re->r.xasp) <= (re->winy * re->r.yasp))
- f_aspect = float(re->winx * re->r.xasp) / float(re->winy * re->r.yasp);
- ostr << "\n\tfocal=\"" << mainCamLens/(f_aspect*32.f);
- // bug #4532, when field rendering is enabled, ycor is doubled
- if (re->r.mode & R_FIELDS)
- ostr << "\" aspect_ratio=\"" << (re->ycor * 0.5f) << "\"";
- else
- ostr << "\" aspect_ratio=\"" << re->ycor << "\"";
-
-
- // dof params, only valid for real camera
- float fdist = 1; // only changes for ortho
- if (maincam_obj->type==OB_CAMERA) {
- Camera* cam = (Camera*)maincam_obj->data;
- if (re->r.mode & R_ORTHO) fdist = cam->ortho_scale*(mainCamLens/32.f);
- ostr << "\n\tdof_distance=\"" << cam->YF_dofdist << "\"";
- ostr << " aperture=\"" << cam->YF_aperture << "\"";
- string st = "on";
- if (cam->flag & CAM_YF_NO_QMC) st = "off";
- ostr << " use_qmc=\"" << st << "\"";
- // bokeh params
- st = "disk1";
- if (cam->YF_bkhtype==1)
- st = "disk2";
- else if (cam->YF_bkhtype==2)
- st = "triangle";
- else if (cam->YF_bkhtype==3)
- st = "square";
- else if (cam->YF_bkhtype==4)
- st = "pentagon";
- else if (cam->YF_bkhtype==5)
- st = "hexagon";
- else if (cam->YF_bkhtype==6)
- st = "ring";
- ostr << "\n\tbokeh_type=\"" << st << "\"";
- st = "uniform";
- if (cam->YF_bkhbias==1)
- st = "center";
- else if (cam->YF_bkhbias==2)
- st = "edge";
- ostr << " bokeh_bias=\"" << st << "\"";
- ostr << " bokeh_rotation=\"" << cam->YF_bkhrot << "\"";
- }
-
- ostr << " >\n";
- xmlfile << ostr.str();
-
- ostr.str("");
- ostr << "\t<from x=\"" << maincam_obj->obmat[3][0] << "\""
- << " y=\"" << maincam_obj->obmat[3][1] << "\""
- << " z=\"" << maincam_obj->obmat[3][2] << "\" />\n";
- ostr << "\t<to x=\"" << maincam_obj->obmat[3][0] - fdist * re->viewmat[0][2]
- << "\" y=\"" << maincam_obj->obmat[3][1] - fdist * re->viewmat[1][2]
- << "\" z=\"" << maincam_obj->obmat[3][2] - fdist * re->viewmat[2][2] << "\" />\n";
- ostr << "\t<up x=\"" << maincam_obj->obmat[3][0] + re->viewmat[0][1]
- << "\" y=\"" << maincam_obj->obmat[3][1] + re->viewmat[1][1]
- << "\" z=\"" << maincam_obj->obmat[3][2] + re->viewmat[2][1] << "\" />\n";
- xmlfile << ostr.str();
-
- xmlfile << "</camera>\n\n";
-}
-
-void yafrayFileRender_t::writeHemilight()
-{
- World *world = re->scene->world;
- bool fromAO = false;
- if (re->r.GIquality==6){
- // use Blender AO params is possible
- if (world==NULL) return;
- if ((world->mode & WO_AMB_OCC)==0) {
- // no AO, use default GIquality
- cout << "No ambient occlusion enabled\nUsing defaults of 25 samples & infinite distance instead" << endl;
- }
- else fromAO = true;
- }
- ostr.str("");
- if (re->r.GIcache) {
- ostr << "<light type=\"pathlight\" name=\"path_LT\" power=\"" << re->r.GIpower << "\" mode=\"occlusion\"";
- ostr << "\n\tcache=\"on\" use_QMC=\"on\" threshold=\"" << re->r.GIrefinement << "\" "
- << "cache_size=\"" << ((2.0/float(re->winx))*re->r.GIpixelspersample) << "\"";
- ostr << "\n\tshadow_threshold=\"" << (1.0-re->r.GIshadowquality) << "\" grid=\"82\" search=\"35\"";
- ostr << "\n\tignore_bumpnormals=\"" << (re->r.YF_nobump ? "on" : "off") << "\"";
- if (fromAO) {
- // for AO, with cache, using range of 32*1 to 32*16 seems good enough
- ostr << "\n\tsamples=\"" << 32*world->aosamp << "\" maxdistance=\"" << world->aodist << "\" >\n";
- }
- else {
- switch (re->r.GIquality)
- {
- case 1 : ostr << " samples=\"128\" >\n"; break;
- case 2 : ostr << " samples=\"256\" >\n"; break;
- case 3 : ostr << " samples=\"512\" >\n"; break;
- case 4 : ostr << " samples=\"1024\" >\n"; break;
- case 5 : ostr << " samples=\"2048\" >\n"; break;
- default: ostr << " samples=\"256\" >\n";
- }
- }
- }
- else {
- ostr << "<light type=\"hemilight\" name=\"hemi_LT\" power=\"" << re->r.GIpower << "\"";
- if (fromAO) {
- // use minimum of 4 samples for lowest sample setting, single sample way too noisy
- ostr << "\n\tsamples=\"" << 3 + world->aosamp*world->aosamp
- << "\" maxdistance=\"" << world->aodist
- << "\" use_QMC=\"" << ((world->aomode & WO_AORNDSMP) ? "off" : "on") << "\" >\n";
- }
- else {
- switch (re->r.GIquality)
- {
- case 1 :
- case 2 : ostr << " samples=\"16\" >\n"; break;
- case 3 : ostr << " samples=\"36\" >\n"; break;
- case 4 : ostr << " samples=\"64\" >\n"; break;
- case 5 : ostr << " samples=\"128\" >\n"; break;
- default: ostr << " samples=\"25\" >\n";
- }
- }
- }
- ostr << "</light>\n\n";
- xmlfile << ostr.str();
-}
-
-void yafrayFileRender_t::writePathlight()
-{
- ostr.str("");
- if (re->r.GIphotons)
- {
- ostr << "<light type=\"globalphotonlight\" name=\"gpm\" photons=\"" << re->r.GIphotoncount << "\"" << endl;
- ostr << "\tradius=\"" << re->r.GIphotonradius << "\" depth=\"" << ((re->r.GIdepth>2) ? (re->r.GIdepth-1) : 1)
- << "\" caus_depth=\"" << re->r.GIcausdepth << "\" search=\"" << re->r.GImixphotons << "\" >"<<endl;
- ostr << "</light>"<<endl;
- }
- ostr << "<light type=\"pathlight\" name=\"path_LT\" power=\"" << re->r.GIindirpower << "\"";
- ostr << " depth=\"" << ((re->r.GIphotons) ? 1 : re->r.GIdepth) << "\" caus_depth=\"" << re->r.GIcausdepth <<"\"\n";
- if (re->r.GIdirect && re->r.GIphotons) ostr << "direct=\"on\"" << endl;
- if (re->r.GIcache && !(re->r.GIdirect && re->r.GIphotons))
- {
- switch (re->r.GIquality)
- {
- case 1 : ostr << " samples=\"128\" \n"; break;
- case 2 : ostr << " samples=\"256\" \n"; break;
- case 3 : ostr << " samples=\"512\" \n"; break;
- case 4 : ostr << " samples=\"1024\" \n"; break;
- case 5 : ostr << " samples=\"2048\" \n"; break;
- default: ostr << " samples=\"512\" \n";
- }
- ostr << " cache=\"on\" use_QMC=\"on\" threshold=\"" << re->r.GIrefinement << "\"" << endl;
- ostr << "\tignore_bumpnormals=\"" << (re->r.YF_nobump ? "on" : "off") << "\"\n";
- float sbase = 2.0/float(re->winx);
- ostr << "\tcache_size=\"" << sbase*re->r.GIpixelspersample << "\" shadow_threshold=\"" <<
- 1.0-re->r.GIshadowquality << "\" grid=\"82\" search=\"35\" >\n";
- }
- else
- {
- switch (re->r.GIquality)
- {
- case 1 : ostr << " samples=\"16\" >\n"; break;
- case 2 : ostr << " samples=\"36\" >\n"; break;
- case 3 : ostr << " samples=\"64\" >\n"; break;
- case 4 : ostr << " samples=\"128\" >\n"; break;
- case 5 : ostr << " samples=\"256\" >\n"; break;
- default: ostr << " samples=\"25\" >\n";
- }
- }
- ostr << "</light>\n\n";
- xmlfile << ostr.str();
-}
-
-bool yafrayFileRender_t::writeWorld()
-{
- World *world = re->scene->world;
- if (re->r.GIquality!=0) {
- if (re->r.GImethod==1) {
- if (world==NULL) cout << "WARNING: need world background for skydome!\n";
- writeHemilight();
- }
- else if (re->r.GImethod==2) writePathlight();
- }
-
- if (world==NULL) return false;
-
- for (int i=0;i<MAX_MTEX;i++) {
- MTex* wtex = world->mtex[i];
- if (!wtex) continue;
- Image* wimg = wtex->tex->ima;
- // now always exports if image used as world texture (and 'Hori' mapping enabled)
- if ((wtex->tex->type==TEX_IMAGE) && (wimg!=NULL) && (wtex->mapto & WOMAP_HORIZ)) {
- string wt_path = wimg->name;
- adjustPath(wt_path);
- ostr.str("");
- ostr << "<background type=\"image\" name=\"world_background\" ";
- // exposure_adjust not restricted to integer range anymore
- ostr << "exposure_adjust=\"" << wtex->tex->bright-1.f << "\"";
- if (wtex->texco & TEXCO_ANGMAP)
- ostr << " mapping=\"probe\" >\n";
- else if (wtex->texco & TEXCO_H_SPHEREMAP) // in yafray full sphere
- ostr << " mapping=\"sphere\" >\n";
- else // assume 'tube' for anything else
- ostr << " mapping=\"tube\" >\n";
- ostr << "\t<filename value=\"" << wt_path << "\" />\n";
- ostr << "\t<interpolate value=\"" << ((wtex->tex->imaflag & TEX_INTERPOL) ? "bilinear" : "none") << "\" />\n";
- if (wtex->tex->filtersize>1.f) ostr << "\t<prefilter value=\"on\" />\n";
- ostr << "</background>\n\n";
- xmlfile << ostr.str();
- return true;
- }
- }
-
- ostr.str("");
- ostr << "<background type=\"constant\" name=\"world_background\" >\n";
- // if no GI used, the GIpower parameter is not always initialized, so in that case ignore it
- // (have to change method to init yafray vars in Blender)
- float bg_mult = (re->r.GImethod==0) ? 1 : re->r.GIpower;
- ostr << "\t<color r=\"" << (world->horr * bg_mult) <<
- "\" g=\"" << (world->horg * bg_mult) <<
- "\" b=\"" << (world->horb * bg_mult) << "\" />\n";
- ostr << "</background>\n\n";
- xmlfile << ostr.str();
-
- return true;
-}
-
-bool yafrayFileRender_t::executeYafray(const string &xmlpath)
-{
- ostr.str("");
- if (re->r.mode & R_BORDER) {
- ostr << command_path << "yafray -c " << re->r.threads
- << " -r " << (2.f*re->r.border.xmin - 1.f)
- << ":" << (2.f*re->r.border.xmax - 1.f)
- << ":" << (2.f*re->r.border.ymin - 1.f)
- << ":" << (2.f*re->r.border.ymax - 1.f)
- << " \"" << xmlpath << "\"";
- }
- else
- ostr << command_path << "yafray -c " << re->r.threads << " \"" << xmlpath << "\"";
-
- string command = ostr.str();
- cout << "COMMAND: " << command << endl;
-#ifndef WIN32
- sigset_t yaf,old;
- sigemptyset(&yaf);
- sigaddset(&yaf, SIGVTALRM);
- sigprocmask(SIG_BLOCK, &yaf, &old);
- int ret=system(command.c_str());
- sigprocmask(SIG_SETMASK, &old, NULL);
- if (WIFEXITED(ret))
- {
- if (WEXITSTATUS(ret)) cout<<"Executed -"<<command<<"-"<<endl;
- switch (WEXITSTATUS(ret))
- {
- case 0: cout << "Yafray completed successfully\n"; return true;
- case 127: cout << "Yafray not found\n"; return false;
- case 126: cout << "Yafray: permission denied\n"; return false;
- default: cout << "Yafray exited with errors\n"; return false;
- }
- }
- else if (WIFSIGNALED(ret))
- cout << "Yafray crashed\n";
- else
- cout << "Unknown error\n";
- return false;
-#else
- int ret=system(command.c_str());
- return ret==0;
-#endif
-
-}
diff --git a/source/blender/yafray/intern/export_File.h b/source/blender/yafray/intern/export_File.h
deleted file mode 100644
index 0eb1bfec1ed..00000000000
--- a/source/blender/yafray/intern/export_File.h
+++ /dev/null
@@ -1,34 +0,0 @@
-#ifndef __EXPORT_FILE_H
-#define __EXPORT_FILE_H
-
-#include"yafray_Render.h"
-
-class yafrayFileRender_t : public yafrayRender_t
-{
- public:
- virtual ~yafrayFileRender_t() {}
- protected:
- std::string imgout;
- std::ofstream xmlfile;
- std::string xmlpath;
- std::ostringstream ostr;
-
- void displayImage();
- bool executeYafray(const std::string &xmlpath);
- virtual void writeTextures();
- virtual void writeShader(const std::string &shader_name, Material* matr, const std::string &facetexname="");
- virtual void writeMaterialsAndModulators();
- virtual void writeObject(Object* obj, ObjectRen *obr, const std::vector<VlakRen*> &VLR_list, const float obmat[4][4]);
- virtual void writeAllObjects();
- virtual void writeAreaLamp(LampRen* lamp, int num, float iview[4][4]);
- virtual void writeLamps();
- virtual void writeCamera();
- virtual void writeHemilight();
- virtual void writePathlight();
- virtual bool writeWorld();
- virtual bool writeRender();
- virtual bool initExport();
- virtual bool finishExport();
-};
-
-#endif
diff --git a/source/blender/yafray/intern/export_Plugin.cpp b/source/blender/yafray/intern/export_Plugin.cpp
deleted file mode 100644
index 9d537f18667..00000000000
--- a/source/blender/yafray/intern/export_Plugin.cpp
+++ /dev/null
@@ -1,1990 +0,0 @@
-#include "export_Plugin.h"
-
-#include <math.h>
-
-#include <cstring>
-
-using namespace std;
-
-
-#ifdef WIN32
-#define WIN32_SKIP_HKEY_PROTECTION
-#include "BLI_winstuff.h"
-
-#ifndef FILE_MAXDIR
-#define FILE_MAXDIR 160
-#endif
-
-#ifndef FILE_MAXFILE
-#define FILE_MAXFILE 80
-#endif
-
-
-static string find_path()
-{
- HKEY hkey;
- DWORD dwType, dwSize;
-
- if (RegOpenKeyEx(HKEY_LOCAL_MACHINE,"Software\\YafRay Team\\YafRay",0,KEY_READ,&hkey)==ERROR_SUCCESS)
- {
- dwType = REG_EXPAND_SZ;
- dwSize = MAX_PATH;
- DWORD dwStat;
-
- char *pInstallDir=new char[MAX_PATH];
-
- dwStat=RegQueryValueEx(hkey, TEXT("InstallDir"),
- NULL, NULL,(LPBYTE)pInstallDir, &dwSize);
-
- if (dwStat == NO_ERROR)
- {
- string res=pInstallDir;
- delete [] pInstallDir;
- return res;
- }
- else
- cout << "Couldn't READ \'InstallDir\' value. Is yafray correctly installed?\n";
- delete [] pInstallDir;
-
- RegCloseKey(hkey);
- }
- else
- cout << "Couldn't FIND registry key for yafray, is it installed?\n";
-
- return string("");
-
-}
-
-static int createDir(char* name)
-{
- if (BLI_exists(name))
- return 2; //exists
- if (CreateDirectory((LPCTSTR)(name), NULL)) {
- cout << "Directory: " << name << " created\n";
- return 1; // created
- }
- else {
- cout << "Could not create directory: " << name << endl;
- return 0; // fail
- }
-}
-
-extern "C" { extern char bprogname[]; }
-
-// add drive character if not in path string, using blender executable location as reference
-static void addDrive(string &path)
-{
- size_t sp = path.find_first_of(":");
- if (sp==-1) {
- string blpath = bprogname;
- sp = blpath.find_first_of(":");
- if (sp!=-1) path = blpath.substr(0, sp+1) + path;
- }
-}
-
-#else
-
-#include <sys/stat.h>
-#include <sys/types.h>
-#include <sys/wait.h>
-#include <signal.h>
-#include <stdlib.h>
-#include <unistd.h>
-#endif
-
-static string YafrayPath()
-{
-#ifdef WIN32
- string path=find_path();
- return path;
-#else
- static const char *alternative[]=
- {
- "/usr/local/lib/",
-#ifdef __x86_64__
- "/usr/lib64/",
-#endif
- "/usr/lib/",
- NULL
- };
-
- for(int i=0;alternative[i]!=NULL;++i)
- {
- string fp = string(alternative[i]) + "libyafrayplugin.so";
- struct stat st;
- if (stat(fp.c_str(), &st)<0) continue;
- if (st.st_mode & S_IROTH) return fp;
- }
- return "";
-#endif
-}
-
-static string YafrayPluginPath()
-{
-#ifdef WIN32
- return find_path()+"\\plugins";
-#else
- static const char *alternative[]=
- {
- "/usr/local/lib/yafray",
-#ifdef __x86_64__
- "/usr/lib64/yafray",
-#endif
- "/usr/lib/yafray",
- NULL
- };
-
- for(int i=0;alternative[i]!=NULL;++i)
- {
- struct stat st;
- if (stat(alternative[i], &st)<0) continue;
- if (S_ISDIR(st.st_mode) && (st.st_mode & S_IXOTH)) return alternative[i];
- }
- return "";
-#endif
-}
-
-
-
-yafrayPluginRender_t::~yafrayPluginRender_t()
-{
- if (yafrayGate!=NULL) delete yafrayGate;
- if (handle!=NULL) PIL_dynlib_close(handle);
-#ifdef WIN32
- if (corehandle!=NULL) PIL_dynlib_close(corehandle);
-#endif
-}
-
-bool yafrayPluginRender_t::initExport()
-{
- // bug #1897: when forcing render without yafray present, handle can be valid,
- // but find_symbol might have failed, trying second time will crash.
- // So make sure plugin loaded correctly and only get handle once.
- if ((!plugin_loaded) || (handle==NULL))
- {
- string location = YafrayPath();
-#ifdef WIN32
- /* Win 32 loader cannot find needed libs in yafray dir, so we have to load them
- * by hand. This could be fixed using setdlldirectory function, but it is not
- * available in all win32 versions
- */
- corehandle = PIL_dynlib_open((char *)(location + "\\yafraycore.dll").c_str());
- if (corehandle==NULL)
- {
- char *err = PIL_dynlib_get_error_as_string(corehandle);
- if (err) cerr << "Error loading yafray plugin: " << err << endl;
- else cerr << "Error loading yafray plugin: Unknown." << endl;
- return false;
- }
- location += "\\yafrayplugin.dll";
-#endif
-
- if (handle==NULL) {
- handle = PIL_dynlib_open((char *)location.c_str());
- if (handle==NULL)
- {
- cerr << "Error loading yafray plugin: " << PIL_dynlib_get_error_as_string(handle) << endl;
- return false;
- }
- }
- yafray::yafrayConstructor *constructor;
- constructor = (yafray::yafrayConstructor *)PIL_dynlib_find_symbol(handle, (char*)YAFRAY_SYMBOL);
- if (constructor==NULL)
- {
- cerr << "Error loading yafray plugin: " << PIL_dynlib_get_error_as_string(handle) << endl;
- return false;
- }
- yafrayGate = constructor(re->r.threads, YafrayPluginPath());
-
- cout << "YafRay plugin loaded" << endl;
- plugin_loaded = true;
- }
-
- return true;
-}
-
-bool yafrayPluginRender_t::writeRender()
-{
- yafray::paramMap_t params;
- params["camera_name"]=yafray::parameter_t("MAINCAM");
- params["raydepth"]=yafray::parameter_t((float)re->r.YF_raydepth);
- params["gamma"]=yafray::parameter_t(re->r.YF_gamma);
- params["exposure"]=yafray::parameter_t(re->r.YF_exposure);
- if (re->r.YF_AA)
- {
- params["AA_passes"] = yafray::parameter_t((int)re->r.YF_AApasses);
- params["AA_minsamples"] = yafray::parameter_t(re->r.YF_AAsamples);
- params["AA_pixelwidth"] = yafray::parameter_t(re->r.YF_AApixelsize);
- params["AA_threshold"] = yafray::parameter_t(re->r.YF_AAthreshold);
- }
- else
- {
- // removed the default AA settings for midquality GI, better leave it to user
- if ((re->r.mode & R_OSA) && (re->r.osa))
- {
- params["AA_passes"] = yafray::parameter_t((re->r.osa & 3)==0 ? (re->r.osa >> 2) : 1);
- params["AA_minsamples"] = yafray::parameter_t((re->r.osa & 3)==0 ? 4 : re->r.osa);
- }
- else
- {
- params["AA_passes"] = yafray::parameter_t(0);
- params["AA_minsamples"] = yafray::parameter_t(1);
- }
- params["AA_pixelwidth"] = yafray::parameter_t(1.5);
- params["AA_threshold"] = yafray::parameter_t(0.05f);
- }
- if (re->r.mode & R_BORDER)
- {
- params["border_xmin"] = yafray::parameter_t(2.f*re->r.border.xmin - 1.f);
- params["border_xmax"] = yafray::parameter_t(2.f*re->r.border.xmax - 1.f);
- params["border_ymin"] = yafray::parameter_t(2.f*re->r.border.ymin - 1.f);
- params["border_ymax"] = yafray::parameter_t(2.f*re->r.border.ymax - 1.f);
- }
- if (hasworld) {
- World *world = re->scene->world;
- if (world->mode & WO_MIST) {
- // basic fog
- float fd = world->mistdist;
- if (fd>0) fd=1.f/fd; else fd=1;
- params["fog_density"] = yafray::parameter_t(fd);
- params["fog_color"] = yafray::parameter_t(yafray::color_t(world->horr, world->horg, world->horb));
- }
- params["background_name"] = yafray::parameter_t("world_background");
- }
- params["bias"] = yafray::parameter_t(re->r.YF_raybias);
- params["clamp_rgb"] = yafray::parameter_t((re->r.YF_clamprgb==0) ? "on" : "off");
- // lynx request
- params["threads"] = yafray::parameter_t((int)re->r.threads);
- blenderYafrayOutput_t output(re);
- yafrayGate->render(params, output);
- cout << "render finished" << endl;
- yafrayGate->clear();
- return true;
-}
-
-bool yafrayPluginRender_t::finishExport()
-{
- return true;
-}
-
-
-// displayImage() not for plugin, see putPixel() below
-
-#ifdef WIN32
-#define MAXPATHLEN MAX_PATH
-#else
-#include <sys/param.h>
-#endif
-static void adjustPath(string &path)
-{
- // if relative, expand to full path
- char cpath[MAXPATHLEN];
- strcpy(cpath, path.c_str());
- BLI_convertstringcode(cpath, G.sce);
- path = cpath;
-#ifdef WIN32
- // add drive char if not there
- addDrive(path);
-#endif
-}
-
-
-static string noise2string(short nbtype)
-{
- switch (nbtype) {
- case TEX_BLENDER:
- return "blender";
- case TEX_STDPERLIN:
- return "stdperlin";
- case TEX_VORONOI_F1:
- return "voronoi_f1";
- case TEX_VORONOI_F2:
- return "voronoi_f2";
- case TEX_VORONOI_F3:
- return "voronoi_f3";
- case TEX_VORONOI_F4:
- return "voronoi_f4";
- case TEX_VORONOI_F2F1:
- return "voronoi_f2f1";
- case TEX_VORONOI_CRACKLE:
- return "voronoi_crackle";
- case TEX_CELLNOISE:
- return "cellnoise";
- default:
- case TEX_NEWPERLIN:
- return "newperlin";
- }
-}
-
-void yafrayPluginRender_t::writeTextures()
-{
- // used to keep track of images already written
- // (to avoid duplicates if also in imagetex for material TexFace texture)
- set<Image*> dupimg;
-
- yafray::paramMap_t params;
- list<yafray::paramMap_t> lparams;
- for (map<string, MTex*>::const_iterator blendtex=used_textures.begin();
- blendtex!=used_textures.end();++blendtex)
- {
- lparams.clear();
- params.clear();
-
- MTex* mtex = blendtex->second;
- Tex* tex = mtex->tex;
- // name is image name instead of texture name when type is image (see TEX_IMAGE case below)
- // (done because of possible combinations of 'TexFace' images and regular image textures, to avoid duplicates)
- if (tex->type!=TEX_IMAGE) params["name"] = yafray::parameter_t(blendtex->first);
-
- float nsz = tex->noisesize;
- if (nsz!=0.f) nsz=1.f/nsz;
-
- // noisebasis type
- string ntype = noise2string(tex->noisebasis);
- string ts, hardnoise=(tex->noisetype==TEX_NOISESOFT) ? "off" : "on";
-
- switch (tex->type) {
- case TEX_STUCCI:
- // stucci is clouds as bump, only difference is an extra parameter to handle wall in/out
- // turbulence value is not used, so for large values will not match well
- case TEX_CLOUDS: {
- params["type"] = yafray::parameter_t("clouds");
- params["size"] = yafray::parameter_t(nsz);
- params["hard"] = yafray::parameter_t(hardnoise);
- if (tex->type==TEX_STUCCI) {
- if (tex->stype==1)
- ts = "positive";
- else if (tex->stype==2)
- ts = "negative";
- else ts = "none";
- params["bias"] = yafray::parameter_t(ts);
- params["depth"] = yafray::parameter_t(0); // for stucci always 0
- }
- else params["depth"] = yafray::parameter_t(tex->noisedepth);
- params["color_type"] = yafray::parameter_t(tex->stype);
- params["noise_type"] = yafray::parameter_t(ntype);
- break;
- }
- case TEX_WOOD:
- {
- params["type"] = yafray::parameter_t("wood");
- // blender does not use depth value for wood, always 0
- params["depth"] = yafray::parameter_t(0);
- float turb = (tex->stype<2) ? 0.0 : tex->turbul;
- params["turbulence"] = yafray::parameter_t(turb);
- params["size"] = yafray::parameter_t(nsz);
- params["hard"] = yafray::parameter_t(hardnoise);
- ts = (tex->stype & 1) ? "rings" : "bands"; //stype 1&3 ringtype
- params["wood_type"] = yafray::parameter_t(ts);
- params["noise_type"] = yafray::parameter_t(ntype);
- // shape parameter, for some reason noisebasis2 is used...
- ts = "sin";
- if (tex->noisebasis2==1) ts="saw"; else if (tex->noisebasis2==2) ts="tri";
- params["shape"] = yafray::parameter_t(ts);
- break;
- }
- case TEX_MARBLE:
- {
- params["type"] = yafray::parameter_t("marble");
- params["depth"] = yafray::parameter_t(tex->noisedepth);
- params["turbulence"] = yafray::parameter_t(tex->turbul);
- params["size"] = yafray::parameter_t(nsz);
- params["hard"] = yafray::parameter_t(hardnoise);
- params["sharpness"] = yafray::parameter_t((float)(1<<tex->stype));
- params["noise_type"] = yafray::parameter_t(ntype);
- ts = "sin";
- if (tex->noisebasis2==1) ts="saw"; else if (tex->noisebasis2==2) ts="tri";
- params["shape"] = yafray::parameter_t(ts);
- break;
- }
- case TEX_VORONOI:
- {
- params["type"] = yafray::parameter_t("voronoi");
- ts = "int";
- if (tex->vn_coltype==1)
- ts = "col1";
- else if (tex->vn_coltype==2)
- ts = "col2";
- else if (tex->vn_coltype==3)
- ts = "col3";
- params["color_type"] = yafray::parameter_t(ts);
- params["weight1"] = yafray::parameter_t(tex->vn_w1);
- params["weight2"] = yafray::parameter_t(tex->vn_w2);
- params["weight3"] = yafray::parameter_t(tex->vn_w3);
- params["weight4"] = yafray::parameter_t(tex->vn_w4);
- params["mk_exponent"] = yafray::parameter_t(tex->vn_mexp);
- params["intensity"] = yafray::parameter_t(tex->ns_outscale);
- params["size"] = yafray::parameter_t(nsz);
- ts = "actual";
- if (tex->vn_distm==TEX_DISTANCE_SQUARED)
- ts = "squared";
- else if (tex->vn_distm==TEX_MANHATTAN)
- ts = "manhattan";
- else if (tex->vn_distm==TEX_CHEBYCHEV)
- ts = "chebychev";
- else if (tex->vn_distm==TEX_MINKOVSKY_HALF)
- ts = "minkovsky_half";
- else if (tex->vn_distm==TEX_MINKOVSKY_FOUR)
- ts = "minkovsky_four";
- else if (tex->vn_distm==TEX_MINKOVSKY)
- ts = "minkovsky";
- params["distance_metric"] = yafray::parameter_t(ts);
- break;
- }
- case TEX_MUSGRAVE:
- {
- params["type"] = yafray::parameter_t("musgrave");
- switch (tex->stype) {
- case TEX_MFRACTAL:
- ts = "multifractal";
- break;
- case TEX_RIDGEDMF:
- ts = "ridgedmf";
- break;
- case TEX_HYBRIDMF:
- ts = "hybridmf";
- break;
- case TEX_HTERRAIN:
- ts = "heteroterrain";
- break;
- default:
- case TEX_FBM:
- ts = "fBm";
- }
- params["musgrave_type"] = yafray::parameter_t(ts);
- params["noise_type"] = yafray::parameter_t(ntype);
- params["H"] = yafray::parameter_t(tex->mg_H);
- params["lacunarity"] = yafray::parameter_t(tex->mg_lacunarity);
- params["octaves"] = yafray::parameter_t(tex->mg_octaves);
- if ((tex->stype==TEX_HTERRAIN) || (tex->stype==TEX_RIDGEDMF) || (tex->stype==TEX_HYBRIDMF)) {
- params["offset"] = yafray::parameter_t(tex->mg_offset);
- if ((tex->stype==TEX_RIDGEDMF) || (tex->stype==TEX_HYBRIDMF))
- params["gain"] = yafray::parameter_t(tex->mg_gain);
- }
- params["size"] = yafray::parameter_t(nsz);
- params["intensity"] = yafray::parameter_t(tex->ns_outscale);
- break;
- }
- case TEX_DISTNOISE:
- {
- params["type"] = yafray::parameter_t("distorted_noise");
- params["distort"] = yafray::parameter_t(tex->dist_amount);
- params["size"] = yafray::parameter_t(nsz);
- params["noise_type1"] = yafray::parameter_t(ntype);
- params["noise_type2"] = yafray::parameter_t(noise2string(tex->noisebasis2));
- break;
- }
- case TEX_BLEND:
- {
- params["type"] = yafray::parameter_t("gradient");
- switch (tex->stype) {
- case 1: ts="quadratic"; break;
- case 2: ts="cubic"; break;
- case 3: ts="diagonal"; break;
- case 4: ts="sphere"; break;
- case 5: ts="halo"; break;
- default:
- case 0: ts="linear"; break;
- }
- params["gradient_type"] = yafray::parameter_t(ts);
- if (tex->flag & TEX_FLIPBLEND) ts="on"; else ts="off";
- params["flip_xy"] = yafray::parameter_t(ts);
- break;
- }
- case TEX_NOISE:
- {
- params["type"] = yafray::parameter_t("random_noise");
- params["depth"] = yafray::parameter_t(tex->noisedepth);
- break;
- }
- case TEX_IMAGE:
- {
- Image* ima = tex->ima;
- if (ima) {
- // remember image to avoid duplicates later if also in imagetex
- // (formerly done by removing from imagetex, but need image/material link)
- dupimg.insert(ima);
- params["type"] = yafray::parameter_t("image");
- params["name"] = yafray::parameter_t(ima->id.name);
- string texpath = ima->name;
- adjustPath(texpath);
- params["filename"] = yafray::parameter_t(texpath);
- params["interpolate"] = yafray::parameter_t((tex->imaflag & TEX_INTERPOL) ? "bilinear" : "none");
- }
- break;
- }
- default:
- cout << "Unsupported texture type\n";
- }
- yafrayGate->addShader(params, lparams);
-
- // colorbands
- if (tex->flag & TEX_COLORBAND)
- {
- ColorBand* cb = tex->coba;
- if (cb)
- {
- lparams.clear();
- params.clear();
- params["type"] = yafray::parameter_t("colorband");
- params["name"] = yafray::parameter_t(blendtex->first + "_coba");
- params["input"] = yafray::parameter_t(blendtex->first);
- for (int i=0;i<cb->tot;i++)
- {
- yafray::paramMap_t mparams;
- mparams["value"] = yafray::parameter_t(cb->data[i].pos);
- mparams["color"] = yafray::parameter_t(yafray::colorA_t(cb->data[i].r,
- cb->data[i].g,
- cb->data[i].b,
- cb->data[i].a));
- lparams.push_back(mparams);
- }
- yafrayGate->addShader(params, lparams);
- }
- }
-
- }
-
- // If used, textures for the material 'TexFace' case
- if (!imagetex.empty()) {
- for (map<Image*, set<Material*> >::const_iterator imgtex=imagetex.begin();
- imgtex!=imagetex.end();++imgtex)
- {
- // skip if already written above
- if (dupimg.find(imgtex->first)==dupimg.end()) {
- lparams.clear();
- params.clear();
- params["name"] = yafray::parameter_t(imgtex->first->id.name);
- params["type"] = yafray::parameter_t("image");
- string texpath(imgtex->first->name);
- adjustPath(texpath);
- params["filename"] = yafray::parameter_t(texpath);
- yafrayGate->addShader(params, lparams);
- }
- }
- }
-
-}
-
-
-void yafrayPluginRender_t::writeShader(const string &shader_name, Material* matr, const string &facetexname)
-{
- yafray::paramMap_t params;
- list<yafray::paramMap_t> lparams;
-
- // if material has ramps, export colorbands first
- if (matr->mode & (MA_RAMP_COL|MA_RAMP_SPEC))
- {
- // both colorbands without input shader
- ColorBand* cb = matr->ramp_col;
- if ((matr->mode & MA_RAMP_COL) && (cb!=NULL))
- {
- params["type"] = yafray::parameter_t("colorband");
- params["name"] = yafray::parameter_t(shader_name+"_difframp");
- for (int i=0;i<cb->tot;i++) {
- yafray::paramMap_t mparams;
- mparams["value"] = yafray::parameter_t(cb->data[i].pos);
- mparams["color"] = yafray::parameter_t(yafray::colorA_t(cb->data[i].r, cb->data[i].g, cb->data[i].b, cb->data[i].a));
- lparams.push_back(mparams);
- }
- yafrayGate->addShader(params, lparams);
- }
- cb = matr->ramp_spec;
- if ((matr->mode & MA_RAMP_SPEC) && (cb!=NULL))
- {
- lparams.clear();
- params.clear();
- params["type"] = yafray::parameter_t("colorband");
- params["name"] = yafray::parameter_t(shader_name+"_specramp");
- for (int i=0;i<cb->tot;i++) {
- yafray::paramMap_t mparams;
- mparams["value"] = yafray::parameter_t(cb->data[i].pos);
- mparams["color"] = yafray::parameter_t(yafray::colorA_t(cb->data[i].r, cb->data[i].g, cb->data[i].b, cb->data[i].a));
- lparams.push_back(mparams);
- }
- yafrayGate->addShader(params, lparams);
- }
- lparams.clear();
- params.clear();
- }
-
- params["type"] = yafray::parameter_t("blendershader");
- params["name"] = yafray::parameter_t(shader_name);
- params["color"] = yafray::parameter_t(yafray::color_t(matr->r, matr->g, matr->b));
- float sr=matr->specr, sg=matr->specg, sb=matr->specb;
- if (matr->spec_shader==MA_SPEC_WARDISO) {
- // ........
- sr /= M_PI;
- sg /= M_PI;
- sb /= M_PI;
- }
- params["specular_color"] = yafray::parameter_t(yafray::color_t(sr, sg, sb));
- params["mirror_color"] = yafray::parameter_t(yafray::color_t(matr->mirr, matr->mirg, matr->mirb));
- params["diffuse_reflect"] = yafray::parameter_t(matr->ref);
- params["specular_amount"] = yafray::parameter_t(matr->spec);
- params["alpha"] = yafray::parameter_t(matr->alpha);
-
- // if no GI used, the GIpower parameter is not always initialized, so in that case ignore it
- float bg_mult = (re->r.GImethod==0) ? 1 : re->r.GIpower;
- params["emit"]=yafray::parameter_t(matr->emit*bg_mult);
-
- // reflection/refraction
- if ( (matr->mode & MA_RAYMIRROR) || (matr->mode & MA_RAYTRANSP) )
- params["IOR"] = yafray::parameter_t(matr->ang);
-
- if (matr->mode & MA_RAYMIRROR)
- {
- // Sofar yafray's min_refle parameter (which misleadingly actually controls fresnel reflection offset)
- // has been mapped to Blender's ray_mirror parameter.
- // This causes it be be misinterpreted and misused as a reflection amount control however.
- // Besides that, it also causes extra complications for the yafray Blendershader.
- // So added an actual amount of reflection parameter instead, and another
- // extra parameter 'frsOfs' to actually control fresnel offset (re-uses Blender fresnel_mir_i param).
- params["reflect"] = yafray::parameter_t("on");
- params["reflect_amount"] = yafray::parameter_t(matr->ray_mirror);
- float fo = 1.f-(matr->fresnel_mir_i-1.f)*0.25f; // blender param range [1,5], also here reversed (1 in Blender -> no fresnel)
- params["fresnel_offset"] = yafray::parameter_t(fo);
-
- // for backward compatibility, also add old 'reflected' parameter, copy of mirror_color
- params["reflected"] = yafray::parameter_t(yafray::color_t(matr->mirr, matr->mirg, matr->mirb));
- // same for 'min_refle' param. Instead of the ray_mirror parameter that was used before, since now
- // the parameter's function is taken over by the fresnel offset parameter, use that instead.
- params["min_refle"] = yafray::parameter_t(fo);
-
- }
-
- if (matr->mode & MA_RAYTRANSP)
- {
- params["refract"] = yafray::parameter_t("on");
- params["transmit_filter"] = yafray::parameter_t(matr->filter);
- // tir on by default
- params["tir"] = yafray::parameter_t("on");
-
- // transmit absorption color
- // to make things easier(?) for user it now specifies the actual color at 1 unit / YF_dscale of distance
- const float maxlog = -log(1e-38);
- float ar = (matr->YF_ar>0) ? -log(matr->YF_ar) : maxlog;
- float ag = (matr->YF_ag>0) ? -log(matr->YF_ag) : maxlog;
- float ab = (matr->YF_ab>0) ? -log(matr->YF_ab) : maxlog;
- float sc = matr->YF_dscale;
- if (sc!=0.f) sc=1.f/sc;
- params["absorption"] = yafray::parameter_t(yafray::color_t(ar*sc, ag*sc, ab*sc));
- // dispersion
- params["dispersion_power"] = yafray::parameter_t(matr->YF_dpwr);
- params["dispersion_samples"] = yafray::parameter_t(matr->YF_dsmp);
- params["dispersion_jitter"] = yafray::parameter_t(matr->YF_djit ? "on" : "off");
-
- // for backward compatibility, also add old 'transmitted' parameter, copy of 'color' * (1-alpha)
- float na = 1.f-matr->alpha;
- params["transmitted"] = yafray::parameter_t(yafray::color_t(matr->r*na, matr->g*na, matr->b*na));
- }
-
- string Mmode = "";
- if (matr->mode & MA_TRACEBLE) Mmode += "traceable";
- if (matr->mode & MA_SHADOW) Mmode += " shadow";
- if (matr->mode & MA_SHLESS) Mmode += " shadeless";
- if (matr->mode & MA_VERTEXCOL) Mmode += " vcol_light";
- if (matr->mode & MA_VERTEXCOLP) Mmode += " vcol_paint";
- if (matr->mode & MA_ZTRA) Mmode += " ztransp";
- if (matr->mode & MA_ONLYSHADOW) Mmode += " onlyshadow";
- if (Mmode!="") params["matmodes"] = yafray::parameter_t(Mmode);
-
- // diffuse & specular brdf, lambert/cooktorr defaults
- // diffuse
- if (matr->diff_shader==MA_DIFF_ORENNAYAR) {
- params["diffuse_brdf"] = yafray::parameter_t("oren_nayar");
- params["roughness"] = yafray::parameter_t(matr->roughness);
- }
- else if (matr->diff_shader==MA_DIFF_TOON) {
- params["diffuse_brdf"] = yafray::parameter_t("toon");
- params["toondiffuse_size"] = yafray::parameter_t(matr->param[0]);
- params["toondiffuse_smooth"] = yafray::parameter_t(matr->param[1]);
- }
- else if (matr->diff_shader==MA_DIFF_MINNAERT) {
- params["diffuse_brdf"] = yafray::parameter_t("minnaert");
- params["darkening"] = yafray::parameter_t(matr->darkness);
- }
- else params["diffuse_brdf"] = yafray::parameter_t("lambert");
- // specular
- if (matr->spec_shader==MA_SPEC_PHONG) {
- params["specular_brdf"] = yafray::parameter_t("phong");
- params["hard"] = yafray::parameter_t(matr->har);
- }
- else if (matr->spec_shader==MA_SPEC_BLINN) {
- params["specular_brdf"] = yafray::parameter_t("blinn");
- params["blinn_ior"] = yafray::parameter_t(matr->refrac);
- params["hard"] = yafray::parameter_t(matr->har);
- }
- else if (matr->spec_shader==MA_SPEC_TOON) {
- params["specular_brdf"] = yafray::parameter_t("toon");
- params["toonspecular_size"] = yafray::parameter_t(matr->param[2]);
- params["toonspecular_smooth"] = yafray::parameter_t(matr->param[3]);
- }
- else if (matr->spec_shader==MA_SPEC_WARDISO) {
- params["specular_brdf"] = yafray::parameter_t("ward");
- params["u_roughness"] = yafray::parameter_t(matr->rms);
- params["v_roughness"] = yafray::parameter_t(matr->rms);
- }
- else {
- params["specular_brdf"] = yafray::parameter_t("blender_cooktorr");
- params["hard"] = yafray::parameter_t(matr->har);
- }
-
- // ramps, if used
- if (matr->mode & (MA_RAMP_COL|MA_RAMP_SPEC))
- {
- const string rm_blend[9] = {"mix", "add", "mul", "sub", "screen", "divide", "difference", "darken", "lighten"};
- const string rm_mode[4] = {"shader", "energy", "normal", "result"};
- // diffuse
- if ((matr->mode & MA_RAMP_COL) && (matr->ramp_col!=NULL))
- {
- params["diffuse_ramp"] = yafray::parameter_t(shader_name+"_difframp");
- params["diffuse_ramp_mode"] = yafray::parameter_t(rm_mode[(int)matr->rampin_col]);
- params["diffuse_ramp_blend"] = yafray::parameter_t(rm_blend[(int)matr->rampblend_col]);
- params["diffuse_ramp_factor"] = yafray::parameter_t(matr->rampfac_col);
- }
- // specular
- if ((matr->mode & MA_RAMP_SPEC) && (matr->ramp_spec!=NULL)) {
- params["specular_ramp"] = yafray::parameter_t(shader_name+"_specramp");
- params["specular_ramp_mode"] = yafray::parameter_t(rm_mode[(int)matr->rampin_spec]);
- params["specular_ramp_blend"] = yafray::parameter_t(rm_blend[(int)matr->rampblend_spec]);
- params["specular_ramp_factor"] = yafray::parameter_t(matr->rampfac_spec);
- }
- }
-
- // modulators
- // first modulator is the texture of the face, if used (TexFace mode)
- if (facetexname.length()!=0) {
- yafray::paramMap_t mparams;
- mparams["input"] = yafray::parameter_t(facetexname);
- mparams["color"] = yafray::parameter_t(1);
- lparams.push_back(mparams);
- }
-
- for (int m2=0;m2<MAX_MTEX;m2++)
- {
- if (matr->septex & (1<<m2)) continue;// all active channels
- // ignore null mtex
- MTex* mtex = matr->mtex[m2];
- if (mtex==NULL) continue;
- // ignore null tex
- Tex* tex = mtex->tex;
- if (tex==NULL) continue;
-
- map<string, MTex*>::const_iterator mtexL = used_textures.find(string(tex->id.name));
- if (mtexL!=used_textures.end())
- {
- yafray::paramMap_t mparams;
- // when no facetex used, shader_name is created from original material name
- char temp[32];
- sprintf(temp,"_map%d", m2);
- if (facetexname.length()!=0)
- mparams["input"] = yafray::parameter_t(string(matr->id.name) + string(temp));
- else
- mparams["input"] = yafray::parameter_t(shader_name + temp);
-
- // blendtype, would have been nice if the order would have been the same as for ramps...
- const string blendtype[MTEX_NUM_BLENDTYPES] = {"mix", "mul", "add", "sub", "divide", "darken", "difference", "lighten", "screen", "hue", "sat", "val", "color"};
- mparams["mode"] = yafray::parameter_t(blendtype[(int)mtex->blendtype]);
-
- // texture color (for use with MUL and/or no_rgb etc..)
- mparams["texcol"]=yafray::parameter_t(yafray::color_t(mtex->r,mtex->g,mtex->b));
- // texture contrast, brightness & color adjustment
- mparams["filtercolor"]=yafray::parameter_t(yafray::color_t(tex->rfac,tex->gfac,tex->bfac));
- mparams["contrast"]=yafray::parameter_t(tex->contrast);
- mparams["brightness"]=yafray::parameter_t(tex->bright);
- // all texture flags now are switches, having the value 1 or -1 (negative option)
- // the negative option only used for the intensity modulation options.
-
- // material (diffuse) color, amount controlled by colfac (see below)
- if (mtex->mapto & MAP_COL)
- mparams["color"]=yafray::parameter_t(1.0);
- // bumpmapping
- if ((mtex->mapto & MAP_NORM) || (mtex->maptoneg & MAP_NORM))
- {
- // for yafray, bump factor is negated (unless tex is stucci, not affected by 'Neg')
- // scaled down quite a bit
- float nf = mtex->norfac;
- if (tex->type!=TEX_STUCCI) nf *= -1.f;
- if (mtex->maptoneg & MAP_NORM) nf *= -1.f;
- mparams["normal"] = yafray::parameter_t(nf/60.f);
- }
-
- // all blender texture modulation as switches, either 1 or -1 (negative state of button)
- // Csp, specular color modulation
- if (mtex->mapto & MAP_COLSPEC)
- mparams["colspec"] = yafray::parameter_t(1.0);
- // CMir, mirror color modulation
- if (mtex->mapto & MAP_COLMIR)
- mparams["colmir"] = yafray::parameter_t(1.0);
-
- // Ref, diffuse reflection amount modulation
- if ((mtex->mapto & MAP_REF) || (mtex->maptoneg & MAP_REF))
- {
- int t = 1;
- if (mtex->maptoneg & MAP_REF) t = -1;
- mparams["difref"] = yafray::parameter_t(t);
- }
-
- // Spec, specular amount mod
- if ((mtex->mapto & MAP_SPEC) || (mtex->maptoneg & MAP_SPEC))
- {
- int t = 1;
- if (mtex->maptoneg & MAP_SPEC) t = -1;
- mparams["specular"] = yafray::parameter_t(t);
- }
-
- // hardness modulation
- if ((mtex->mapto & MAP_HAR) || (mtex->maptoneg & MAP_HAR))
- {
- int t = 1;
- if (mtex->maptoneg & MAP_HAR) t = -1;
- mparams["hard"] = yafray::parameter_t(t);
- }
-
- // alpha modulation
- if ((mtex->mapto & MAP_ALPHA) || (mtex->maptoneg & MAP_ALPHA))
- {
- int t = 1;
- if (mtex->maptoneg & MAP_ALPHA) t = -1;
- mparams["alpha"] = yafray::parameter_t(t);
- }
-
- // emit modulation
- if ((mtex->mapto & MAP_EMIT) || (mtex->maptoneg & MAP_EMIT)) {
- int t = 1;
- if (mtex->maptoneg & MAP_EMIT) t = -1;
- mparams["emit"] = yafray::parameter_t(t);
- }
-
- // raymir modulation
- if ((mtex->mapto & MAP_RAYMIRR) || (mtex->maptoneg & MAP_RAYMIRR)) {
- int t = 1;
- if (mtex->maptoneg & MAP_RAYMIRR) t = -1;
- mparams["raymir"] = yafray::parameter_t(t);
- }
-
- // texture flag, combination of strings
- string ts;
- if (mtex->texflag & (MTEX_RGBTOINT | MTEX_STENCIL | MTEX_NEGATIVE)) {
- ts = "";
- if (mtex->texflag & MTEX_RGBTOINT) ts += "no_rgb ";
- if (mtex->texflag & MTEX_STENCIL) ts += "stencil ";
- if (mtex->texflag & MTEX_NEGATIVE) ts += "negative";
- mparams["texflag"]=yafray::parameter_t(ts);
- }
-
- // colfac, controls amount of color modulation
- mparams["colfac"]=yafray::parameter_t(mtex->colfac);
- // def_var
- mparams["def_var"]=yafray::parameter_t(mtex->def_var);
- //varfac
- mparams["varfac"]=yafray::parameter_t(mtex->varfac);
-
- if ((tex->imaflag & (TEX_CALCALPHA | TEX_USEALPHA)) || (tex->flag & TEX_NEGALPHA))
- {
- ts = "";
- if (tex->imaflag & TEX_CALCALPHA) ts += "calc_alpha ";
- if (tex->imaflag & TEX_USEALPHA) ts += "use_alpha ";
- if (tex->flag & TEX_NEGALPHA) ts += "neg_alpha";
- mparams["alpha_flag"] = yafray::parameter_t(ts);
- }
-
- // image as normalmap flag
- if (tex->imaflag & TEX_NORMALMAP) mparams["normalmap"] = yafray::parameter_t("on");
-
- lparams.push_back(mparams);
- }
- }
- yafrayGate->addShader(params, lparams);
-
-}
-
-// write all materials & modulators
-void yafrayPluginRender_t::writeMaterialsAndModulators()
-{
- // shaders/mappers for regular texture (or non-texture) mode
- // In case material has texface mode, and all faces have an image texture,
- // this shader will not be used, but still be written
- yafray::paramMap_t params;
- list<yafray::paramMap_t> lparams;
- for (map<string, Material*>::const_iterator blendmat=used_materials.begin();
- blendmat!=used_materials.end();++blendmat)
- {
- Material* matr = blendmat->second;
- // mapper(s)
- for (int m=0;m<MAX_MTEX;m++)
- {
- if (matr->septex & (1<<m)) continue;// all active channels
- // ignore null mtex
- MTex* mtex = matr->mtex[m];
- if (mtex==NULL) continue;
- // ignore null tex
- Tex* tex = mtex->tex;
- if (tex==NULL) continue;
-
- map<string, MTex*>::const_iterator mtexL = used_textures.find(string(tex->id.name));
- if (mtexL!=used_textures.end())
- {
- params.clear(); //!!!
- lparams.clear();
- char temp[32];
- sprintf(temp, "_map%d", m);
- params["type"] = yafray::parameter_t("blendermapper");
- params["name"] = yafray::parameter_t(blendmat->first + string(temp));
- if ((mtex->texco & TEXCO_OBJECT) || (mtex->texco & TEXCO_REFL) || (mtex->texco & TEXCO_NORM))
- {
- // For object, reflection & normal mapping, add the object matrix to the modulator,
- // as in LF script, use camera matrix if no object specified.
- // In this case this means the inverse of that matrix
- float texmat[4][4], itexmat[4][4];
- if ((mtex->texco & TEXCO_OBJECT) && (mtex->object))
- MTC_Mat4CpyMat4(texmat, mtex->object->obmat);
- else // also for refl. map
- MTC_Mat4CpyMat4(texmat, maincam_obj->obmat);
- MTC_Mat4Invert(itexmat, texmat);
-#define flp yafray::parameter_t
- params["m00"]=flp(itexmat[0][0]); params["m01"]=flp(itexmat[1][0]);
- params["m02"]=flp(itexmat[2][0]); params["m03"]=flp(itexmat[3][0]);
- params["m10"]=flp(itexmat[0][1]); params["m11"]=flp(itexmat[1][1]);
- params["m12"]=flp(itexmat[2][1]); params["m13"]=flp(itexmat[3][1]);
- params["m20"]=flp(itexmat[0][2]); params["m21"]=flp(itexmat[1][2]);
- params["m22"]=flp(itexmat[2][2]); params["m23"]=flp(itexmat[3][2]);
- params["m30"]=flp(itexmat[0][3]); params["m31"]=flp(itexmat[1][3]);
- params["m32"]=flp(itexmat[2][3]); params["m33"]=flp(itexmat[3][3]);
-#undef flp
- }
- // use image name instead of texname when texture is image
- if ((tex->type==TEX_IMAGE) && tex->ima)
- params["input"] = yafray::parameter_t(tex->ima->id.name);
- else if ((tex->flag & TEX_COLORBAND) & (tex->coba!=NULL))
- params["input"] = yafray::parameter_t(mtexL->first + "_coba");
- else
- params["input"] = yafray::parameter_t(mtexL->first);
-
- // texture size
- params["sizex"] = yafray::parameter_t(mtex->size[0]);
- params["sizey"] = yafray::parameter_t(mtex->size[1]);
- params["sizez"] = yafray::parameter_t(mtex->size[2]);
-
- // texture offset
- params["ofsx"] = yafray::parameter_t(mtex->ofs[0]);
- params["ofsy"] = yafray::parameter_t(mtex->ofs[1]);
- params["ofsz"] = yafray::parameter_t(mtex->ofs[2]);
-
- // texture coordinates, have to disable 'sticky' in Blender
- if (mtex->texco & TEXCO_UV)
- params["texco"] = yafray::parameter_t("uv");
- else if ((mtex->texco & TEXCO_GLOB) || (mtex->texco & TEXCO_OBJECT))
- // object mode is also set as global, but the object matrix
- // was specified above with <modulator..>
- params["texco"] = yafray::parameter_t("global");
- else if ((mtex->texco & TEXCO_ORCO) || (mtex->texco & TEXCO_STRAND))
- // orco flag now used for 'strand'-mapping as well, see mesh code
- params["texco"] = yafray::parameter_t("orco");
- else if (mtex->texco & TEXCO_WINDOW)
- params["texco"] = yafray::parameter_t("window");
- else if (mtex->texco & TEXCO_NORM)
- params["texco"] = yafray::parameter_t("normal");
- else if (mtex->texco & TEXCO_REFL)
- params["texco"] = yafray::parameter_t("reflect");
-
- // texture projection axes, both image & procedural
- string proj = "nxyz"; // 'n' for 'none'
- params["proj_x"] = yafray::parameter_t(string(1,proj[mtex->projx]));
- params["proj_y"] = yafray::parameter_t(string(1,proj[mtex->projy]));
- params["proj_z"] = yafray::parameter_t(string(1,proj[mtex->projz]));
-
- // texture mapping parameters only relevant to image type
- if (tex->type==TEX_IMAGE)
- {
- if (mtex->mapping==MTEX_FLAT)
- params["mapping"] = yafray::parameter_t("flat");
- else if (mtex->mapping==MTEX_CUBE)
- params["mapping"] = yafray::parameter_t("cube");
- else if (mtex->mapping==MTEX_TUBE)
- params["mapping"] = yafray::parameter_t("tube");
- else if (mtex->mapping==MTEX_SPHERE)
- params["mapping"] = yafray::parameter_t("sphere");
-
- // repeat
- params["xrepeat"] = yafray::parameter_t(tex->xrepeat);
- params["yrepeat"] = yafray::parameter_t(tex->yrepeat);
-
- // clipping
- if (tex->extend==TEX_EXTEND)
- params["clipping"] = yafray::parameter_t("extend");
- else if (tex->extend==TEX_CLIP)
- params["clipping"] = yafray::parameter_t("clip");
- else if (tex->extend==TEX_CLIPCUBE)
- params["clipping"] = yafray::parameter_t("clipcube");
- else if (tex->extend==TEX_CHECKER) {
- params["clipping"] = yafray::parameter_t("checker");
- string ts = "";
- if (tex->flag & TEX_CHECKER_ODD) ts += "odd";
- if (tex->flag & TEX_CHECKER_EVEN) ts += " even";
- params["checker_mode"] = yafray::parameter_t(ts);
- params["checker_dist"] = yafray::parameter_t(tex->checkerdist);
- }
- else
- params["clipping"] = yafray::parameter_t("repeat");
-
- // crop min/max
- params["cropmin_x"] = yafray::parameter_t(tex->cropxmin);
- params["cropmin_y"] = yafray::parameter_t(tex->cropymin);
- params["cropmax_x"] = yafray::parameter_t(tex->cropxmax);
- params["cropmax_y"] = yafray::parameter_t(tex->cropymax);
-
- // rot90 flag
- if (tex->imaflag & TEX_IMAROT)
- params["rot90"] = yafray::parameter_t("on");
- else
- params["rot90"] = yafray::parameter_t("off");
- }
- yafrayGate->addShader(params, lparams);
- }
- }
-
- // shader + modulators
- writeShader(blendmat->first, matr);
-
- }
-
- // write the mappers & shaders for the TexFace case
- if (!imagetex.empty()) {
- // Yafray doesn't have per-face-textures, only per-face-shaders,
- // so create as many mappers/shaders as the images used by the object
- params.clear();
- lparams.clear();
- int snum = 0;
- for (map<Image*, set<Material*> >::const_iterator imgtex=imagetex.begin();
- imgtex!=imagetex.end();++imgtex)
- {
-
- for (set<Material*>::const_iterator imgmat=imgtex->second.begin();
- imgmat!=imgtex->second.end();++imgmat)
- {
- Material* matr = *imgmat;
- // mapper
- params["type"] = yafray::parameter_t("blendermapper");
- char temp[32];
- sprintf(temp, "_ftmap%d", snum);
- params["name"] = yafray::parameter_t(string(matr->id.name) + string(temp));
- params["input"] = yafray::parameter_t(imgtex->first->id.name);
- // all yafray default settings, except for texco, so no need to set others
- params["texco"] = yafray::parameter_t("uv");
- yafrayGate->addShader(params, lparams);
-
- // shader, remember name, used later when writing per-face-shaders
- sprintf(temp, "_ftsha%d", snum);
- string shader_name = string(matr->id.name) + string(temp);
- imgtex_shader[string(matr->id.name) + string(imgtex->first->id.name)] = shader_name;
-
- sprintf(temp, "_ftmap%d", snum++);
- string facetexname = string(matr->id.name) + string(temp);
- writeShader(shader_name, matr, facetexname);
- }
-
- }
- }
-
-}
-
-void yafrayPluginRender_t::genUVcoords(vector<yafray::GFLOAT> &uvcoords, ObjectRen *obr, VlakRen *vlr, MTFace* uvc, bool comple)
-{
- if (uvc)
- {
- // tri uv split indices
- int ui1=0, ui2=1, ui3=2;
- if (vlr->flag & R_DIVIDE_24) {
- ui3++;
- if (vlr->flag & R_FACE_SPLIT) { ui1++; ui2++; }
- }
- else if (vlr->flag & R_FACE_SPLIT) { ui2++; ui3++; }
- if (comple) {
- ui1 = (ui1+2) & 3;
- ui2 = (ui2+2) & 3;
- ui3 = (ui3+2) & 3;
- }
- uvcoords.push_back(uvc->uv[ui1][0]); uvcoords.push_back(1-uvc->uv[ui1][1]);
- uvcoords.push_back(uvc->uv[ui2][0]); uvcoords.push_back(1-uvc->uv[ui2][1]);
- uvcoords.push_back(uvc->uv[ui3][0]); uvcoords.push_back(1-uvc->uv[ui3][1]);
- }
- else
- {
- uvcoords.push_back(0); uvcoords.push_back(0);
- uvcoords.push_back(0); uvcoords.push_back(0);
- uvcoords.push_back(0); uvcoords.push_back(0);
- }
-}
-
-void yafrayPluginRender_t::genVcol(vector<yafray::CFLOAT> &vcol, ObjectRen *obr, VlakRen *vlr, bool comple)
-{
- MCol *mcol= RE_vlakren_get_mcol(obr, vlr, obr->actmcol, NULL, 0);
-
- if (mcol)
- {
- // tri vcol split indices
- int ui1=0, ui2=1, ui3=2;
- if (vlr->flag & R_DIVIDE_24) {
- ui3++;
- if (vlr->flag & R_FACE_SPLIT) { ui1++; ui2++; }
- }
- else if (vlr->flag & R_FACE_SPLIT) { ui2++; ui3++; }
- if (comple) {
- ui1 = (ui1+2) & 3;
- ui2 = (ui2+2) & 3;
- ui3 = (ui3+2) & 3;
- }
- unsigned char* pt = reinterpret_cast<unsigned char*>(&mcol[ui1]);
- vcol.push_back((float)pt[3]/255.f); vcol.push_back((float)pt[2]/255.f); vcol.push_back((float)pt[1]/255.f);
- pt = reinterpret_cast<unsigned char*>(&mcol[ui2]);
- vcol.push_back((float)pt[3]/255.f); vcol.push_back((float)pt[2]/255.f); vcol.push_back((float)pt[1]/255.f);
- pt = reinterpret_cast<unsigned char*>(&mcol[ui3]);
- vcol.push_back((float)pt[3]/255.f); vcol.push_back((float)pt[2]/255.f); vcol.push_back((float)pt[1]/255.f);
- }
- else
- {
- vcol.push_back(0); vcol.push_back(0); vcol.push_back(0);
- vcol.push_back(0); vcol.push_back(0); vcol.push_back(0);
- vcol.push_back(0); vcol.push_back(0); vcol.push_back(0);
- }
-}
-
-void yafrayPluginRender_t::genFace(vector<int> &faces,vector<string> &shaders,vector<int> &faceshader,
- vector<yafray::GFLOAT> &uvcoords,vector<yafray::CFLOAT> &vcol,
- map<VertRen*, int> &vert_idx,ObjectRen *obr,VlakRen *vlr,
- int has_orco,bool has_uv)
-{
- Material* fmat = vlr->mat;
- bool EXPORT_VCOL = ((fmat->mode & (MA_VERTEXCOL|MA_VERTEXCOLP))!=0);
- string fmatname(fmat->id.name);
- // use name in imgtex_shader list if 'TexFace' enabled for this face material
- if (fmat->mode & MA_FACETEXTURE) {
- MTFace* tface = RE_vlakren_get_tface(obr, vlr, obr->actmtface, NULL, 0);
- if (tface) {
- Image* fimg = (Image*)tface->tpage;
- if (fimg) fmatname = imgtex_shader[fmatname + string(fimg->id.name)];
- }
- }
- else if (fmatname.length()==0) fmatname = "blender_default";
- bool newmat=true;
- for(unsigned int i=0;i<shaders.size();++i)
- if(shaders[i]==fmatname)
- {
- newmat=false;
- faceshader.push_back(i);
- break;
- }
- if(newmat)
- {
- shaders.push_back(fmatname);
- faceshader.push_back(shaders.size()-1);
- }
-
- MTFace* uvc = RE_vlakren_get_tface(obr, vlr, obr->actmtface, NULL, 0); // possible uvcoords (v upside down)
- int idx1, idx2, idx3;
-
- idx1 = vert_idx.find(vlr->v1)->second;
- idx2 = vert_idx.find(vlr->v2)->second;
- idx3 = vert_idx.find(vlr->v3)->second;
-
- // make sure the indices point to the vertices when orco coords exported
- if (has_orco) { idx1*=2; idx2*=2; idx3*=2; }
-
- faces.push_back(idx1); faces.push_back(idx2); faces.push_back(idx3);
-
- if(has_uv) genUVcoords(uvcoords, obr, vlr, uvc);
- if (EXPORT_VCOL) genVcol(vcol, obr, vlr);
-}
-
-void yafrayPluginRender_t::genCompleFace(vector<int> &faces,/*vector<string> &shaders,*/vector<int> &faceshader,
- vector<yafray::GFLOAT> &uvcoords,vector<yafray::CFLOAT> &vcol,
- map<VertRen*, int> &vert_idx,ObjectRen *obr,VlakRen *vlr,
- int has_orco,bool has_uv)
-{
- Material* fmat = vlr->mat;
- bool EXPORT_VCOL = ((fmat->mode & (MA_VERTEXCOL|MA_VERTEXCOLP))!=0);
-
- faceshader.push_back(faceshader.back());
- MTFace* uvc = RE_vlakren_get_tface(obr, vlr, obr->actmtface, NULL, 0); // possible uvcoords (v upside down)
- int idx1, idx2, idx3;
- idx1 = vert_idx.find(vlr->v3)->second;
- idx2 = vert_idx.find(vlr->v4)->second;
- idx3 = vert_idx.find(vlr->v1)->second;
-
- // make sure the indices point to the vertices when orco coords exported
- if (has_orco) { idx1*=2; idx2*=2; idx3*=2; }
-
- faces.push_back(idx1); faces.push_back(idx2); faces.push_back(idx3);
-
- if (has_uv) genUVcoords(uvcoords, obr, vlr, uvc, true);
- if (EXPORT_VCOL) genVcol(vcol, obr, vlr, true);
-}
-
-void yafrayPluginRender_t::genVertices(vector<yafray::point3d_t> &verts, int &vidx,
- map<VertRen*, int> &vert_idx, ObjectRen *obr, VlakRen* vlr, int has_orco, Object* obj)
-{
- VertRen* ver;
- float tvec[3]; // for back2world transform
-
- // for deformed objects, object->imat is no longer valid,
- // so have to create inverse render matrix ourselves here
- float mat[4][4], imat[4][4];
- MTC_Mat4MulMat4(mat, obj->obmat, re->viewmat);
- MTC_Mat4Invert(imat, mat);
-
- if (vert_idx.find(vlr->v1)==vert_idx.end())
- {
- vert_idx[vlr->v1] = vidx++;
- ver = vlr->v1;
- MTC_cp3Float(ver->co, tvec);
- MTC_Mat4MulVecfl(imat, tvec);
- verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
- // has_orco now an int, if 1 -> strand mapping, if 2 -> normal orco mapping
- if (has_orco==1)
- verts.push_back(yafray::point3d_t(ver->accum));
- else if (has_orco==2)
- verts.push_back(yafray::point3d_t(ver->orco[0], ver->orco[1], ver->orco[2]));
- }
- if (vert_idx.find(vlr->v2)==vert_idx.end())
- {
- vert_idx[vlr->v2] = vidx++;
- ver = vlr->v2;
- MTC_cp3Float(ver->co, tvec);
- MTC_Mat4MulVecfl(imat, tvec);
- verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
- // has_orco now an int, if 1 -> strand mapping, if 2 -> normal orco mapping
- if (has_orco==1)
- verts.push_back(yafray::point3d_t(ver->accum));
- else if (has_orco==2)
- verts.push_back(yafray::point3d_t(ver->orco[0], ver->orco[1], ver->orco[2]));
- }
- if (vert_idx.find(vlr->v3)==vert_idx.end())
- {
- vert_idx[vlr->v3] = vidx++;
- ver = vlr->v3;
- MTC_cp3Float(ver->co, tvec);
- MTC_Mat4MulVecfl(imat, tvec);
- verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
- // has_orco now an int, if 1 -> strand mapping, if 2 -> normal orco mapping
- if (has_orco==1)
- verts.push_back(yafray::point3d_t(ver->accum));
- else if (has_orco==2)
- verts.push_back(yafray::point3d_t(ver->orco[0], ver->orco[1], ver->orco[2]));
- }
- if ((vlr->v4) && (vert_idx.find(vlr->v4)==vert_idx.end()))
- {
- vert_idx[vlr->v4] = vidx++;
- ver = vlr->v4;
- MTC_cp3Float(ver->co, tvec);
- MTC_Mat4MulVecfl(imat, tvec);
- verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
- // has_orco now an int, if 1 -> strand mapping, if 2 -> normal orco mapping
- if (has_orco==1)
- verts.push_back(yafray::point3d_t(ver->accum));
- else if (has_orco==2)
- verts.push_back(yafray::point3d_t(ver->orco[0], ver->orco[1], ver->orco[2]));
- }
-}
-
-void yafrayPluginRender_t::writeObject(Object* obj, ObjectRen *obr, const vector<VlakRen*> &VLR_list, const float obmat[4][4])
-{
- float mtr[4*4];
- mtr[0*4+0]=obmat[0][0]; mtr[0*4+1]=obmat[1][0]; mtr[0*4+2]=obmat[2][0]; mtr[0*4+3]=obmat[3][0];
- mtr[1*4+0]=obmat[0][1]; mtr[1*4+1]=obmat[1][1]; mtr[1*4+2]=obmat[2][1]; mtr[1*4+3]=obmat[3][1];
- mtr[2*4+0]=obmat[0][2]; mtr[2*4+1]=obmat[1][2]; mtr[2*4+2]=obmat[2][2]; mtr[2*4+3]=obmat[3][2];
- mtr[3*4+0]=obmat[0][3]; mtr[3*4+1]=obmat[1][3]; mtr[3*4+2]=obmat[2][3]; mtr[3*4+3]=obmat[3][3];
- yafrayGate->transformPush(mtr);
-
- VlakRen* face0 = VLR_list[0];
- Material* face0mat = face0->mat;
-
- bool castShadows = face0mat->mode & MA_TRACEBLE;
- float caus_IOR=1.0;
- yafray::color_t caus_tcolor(0.0, 0.0, 0.0), caus_rcolor(0.0, 0.0, 0.0);
- bool caus = (((face0->mat->mode & MA_RAYTRANSP) | (face0->mat->mode & MA_RAYMIRROR))!=0);
- if (caus) {
- caus_IOR = face0mat->ang;
- float tr = 1.0-face0mat->alpha;
- caus_tcolor.set(face0mat->r*tr, face0mat->g*tr, face0mat->b*tr);
- tr = face0mat->ray_mirror;
- caus_rcolor.set(face0mat->mirr*tr, face0mat->mirg*tr, face0mat->mirb*tr);
- }
-
- // Export orco coords test.
- // Previously was done by checking orco pointer, however this can be non-null but still not initialized.
- // Test the rendermaterial texco flag instead.
- // update2: bug #3193 it seems it has changed again with the introduction of static 'hair' particles,
- // now it uses the vert pointer again as an extra test to make sure there are orco coords available
- int has_orco = 0;
- if (face0mat->texco & TEXCO_STRAND)
- has_orco = 1;
- else
- has_orco = (((face0mat->texco & TEXCO_ORCO)!=0) && (face0->v1->orco!=NULL)) ? 2 : 0;
-
- bool no_auto = true; //in case non-mesh, or mesh has no autosmooth
- float sm_angle = 0.1f;
- if (obj->type==OB_MESH)
- {
- Mesh* mesh = (Mesh*)obj->data;
- if (mesh->flag & ME_AUTOSMOOTH) {
- sm_angle = mesh->smoothresh;
- no_auto = false;
- }
- }
- // this for non-mesh as well
- if (no_auto) {
- // no per face smooth flag in yafray, if AutoSmooth not used,
- // use smooth flag of the first face instead
- if (face0->flag & ME_SMOOTH) sm_angle=180;
- }
- vector<yafray::point3d_t> verts;
- vector<yafray::CFLOAT> vcol;
- // now all vertices
- map<VertRen*, int> vert_idx; // for removing duplicate verts and creating an index list
- int vidx = 0; // vertex index counter
- bool has_uv=false;
- for (vector<VlakRen*>::const_iterator fci=VLR_list.begin();
- fci!=VLR_list.end();++fci)
- {
- VlakRen* vlr = *fci;
- genVertices(verts, vidx, vert_idx, obr, vlr, has_orco, obj);
- if(RE_vlakren_get_tface(obr, vlr, obr->actmtface, NULL, 0)) has_uv=true;
- }
- // all faces using the index list created above
- vector<int> faces;
- vector<string> shaders;
- vector<int> faceshader;
- vector<yafray::GFLOAT> uvcoords;
- for (vector<VlakRen*>::const_iterator fci2=VLR_list.begin();
- fci2!=VLR_list.end();++fci2)
- {
- VlakRen* vlr = *fci2;
- genFace(faces, shaders, faceshader, uvcoords, vcol, vert_idx, obr, vlr, has_orco, has_uv);
- if (vlr->v4)
- genCompleFace(faces, faceshader, uvcoords, vcol, vert_idx, obr, vlr, has_orco, has_uv);
- }
-
- // using the ObjectRen database, contruct a new name if object has a parent.
- // This is done to prevent name clashes (group/library link related)
- string obname(obj->id.name);
- // previous implementation, keep around, in case this is still useful
- //if (obj->id.flag & (LIB_EXTERN|LIB_INDIRECT))obname = "lib_" + obname;
- ObjectRen *obren;
- for (obren = static_cast<ObjectRen*>(re->objecttable.first);
- obren; obren=static_cast<ObjectRen*>(obren->next))
- {
- Object *db_ob = obren->ob, *db_par = obren->par;
- if (db_ob==obj)
- if ((db_ob!=NULL) && (db_par!=NULL)) {
- obname += "_" + string(db_par->id.name);
- break;
- }
- }
-
- yafrayGate->addObject_trimesh(obname, verts, faces, uvcoords, vcol,
- shaders, faceshader, sm_angle, castShadows, true, true, caus, has_orco,
- caus_rcolor, caus_tcolor, caus_IOR);
- yafrayGate->transformPop();
-}
-
-
-// write all objects
-void yafrayPluginRender_t::writeAllObjects()
-{
- // first all objects except dupliverts (and main instance object for dups)
- for (map<Object*, yafrayObjectRen >::const_iterator obi=all_objects.begin();
- obi!=all_objects.end(); ++obi)
- {
- // skip main duplivert object if in dupliMtx_list, written later
- Object* obj = obi->first;
- if (dupliMtx_list.find(string(obj->id.name))!=dupliMtx_list.end()) continue;
- writeObject(obj, obi->second.obr, obi->second.faces, obj->obmat);
- }
-
- // Now all duplivert objects (if any) as instances of main object
- // The original object has been included in the VlakRen renderlist above (see convertBlenderScene.c)
- // but is written here which all other duplis are instances of.
- float obmat[4][4], cmat[4][4], imat[4][4], nmat[4][4];
- for (map<string, vector<float> >::const_iterator dupMtx=dupliMtx_list.begin();
- dupMtx!=dupliMtx_list.end();++dupMtx) {
-
- // original inverse matrix, not actual matrix of object, but first duplivert.
- for (int i=0;i<4;i++)
- for (int j=0;j<4;j++)
- obmat[i][j] = dupMtx->second[(i<<2)+j];
- MTC_Mat4Invert(imat, obmat);
-
- // first object written as normal (but with transform of first duplivert)
- Object* obj = dup_srcob[dupMtx->first];
- writeObject(obj, all_objects[obj].obr, all_objects[obj].faces, obmat);
-
- // all others instances of first
- for (unsigned int curmtx=16;curmtx<dupMtx->second.size();curmtx+=16)
- { // number of 4x4 matrices
- // new mtx
- for (int i=0;i<4;i++)
- for (int j=0;j<4;j++)
- nmat[i][j] = dupMtx->second[curmtx+(i<<2)+j];
-
- MTC_Mat4MulMat4(cmat, imat, nmat); // transform with respect to original = inverse_original * new
-
- float mtr[4*4];
- mtr[0*4+0]=cmat[0][0]; mtr[0*4+1]=cmat[1][0]; mtr[0*4+2]=cmat[2][0]; mtr[0*4+3]=cmat[3][0];
- mtr[1*4+0]=cmat[0][1]; mtr[1*4+1]=cmat[1][1]; mtr[1*4+2]=cmat[2][1]; mtr[1*4+3]=cmat[3][1];
- mtr[2*4+0]=cmat[0][2]; mtr[2*4+1]=cmat[1][2]; mtr[2*4+2]=cmat[2][2]; mtr[2*4+3]=cmat[3][2];
- mtr[3*4+0]=cmat[0][3]; mtr[3*4+1]=cmat[1][3]; mtr[3*4+2]=cmat[2][3]; mtr[3*4+3]=cmat[3][3];
- yafrayGate->transformPush(mtr);
-
- // new name from original
- string name=(obj->id.name);
- char temp[16];
- sprintf(temp,"_dup%d",(curmtx>>4));
- name+=temp;
- yafrayGate->addObject_reference(name,obj->id.name);
- yafrayGate->transformPop();
- }
-
- }
-}
-
-void yafrayPluginRender_t::writeAreaLamp(LampRen* lamp, int num, float iview[4][4])
-{
- yafray::paramMap_t params;
-
- if (lamp->area_shape!=LA_AREA_SQUARE) return;
- float *a=lamp->area[0], *b=lamp->area[1], *c=lamp->area[2], *d=lamp->area[3];
- float power=lamp->energy;
-
- string md = "off";
- // if no GI used, the GIphotons flag can still be set, so only use when 'full' selected
- if ((re->r.GImethod==2) && (re->r.GIphotons)) { md="on"; power*=re->r.GIpower; }
- params["type"]=yafray::parameter_t("arealight");
- char temp[16];
- sprintf(temp,"LAMP%d",num+1);
- params["name"]=yafray::parameter_t(temp);
- params["dummy"]=yafray::parameter_t(md);
- params["power"]=yafray::parameter_t(power);
- // samples not used for GI with photons, can still be exported, is ignored
- int psm=0, sm = lamp->ray_totsamp;
- if (sm>=25) psm = sm/5;
- params["samples"]=yafray::parameter_t(sm);
- params["psamples"]=yafray::parameter_t(psm);
-
- // transform area lamp coords back to world
- float lpco[4][3];
- MTC_cp3Float(a, lpco[0]);
- MTC_Mat4MulVecfl(iview, lpco[0]);
- MTC_cp3Float(b, lpco[1]);
- MTC_Mat4MulVecfl(iview, lpco[1]);
- MTC_cp3Float(c, lpco[2]);
- MTC_Mat4MulVecfl(iview, lpco[2]);
- MTC_cp3Float(d, lpco[3]);
- MTC_Mat4MulVecfl(iview, lpco[3]);
- params["a"] = yafray::parameter_t(yafray::point3d_t(lpco[0][0], lpco[0][1], lpco[0][2]));
- params["b"] = yafray::parameter_t(yafray::point3d_t(lpco[1][0], lpco[1][1], lpco[1][2]));
- params["c"] = yafray::parameter_t(yafray::point3d_t(lpco[2][0], lpco[2][1], lpco[2][2]));
- params["d"] = yafray::parameter_t(yafray::point3d_t(lpco[3][0], lpco[3][1], lpco[3][2]));
-
- params["color"]=yafray::parameter_t(yafray::color_t(lamp->r,lamp->g,lamp->b));
- yafrayGate->addLight(params);
-}
-
-void yafrayPluginRender_t::writeLamps()
-{
- GroupObject *go;
- int i=0;
-
- // inver viewmatrix needed for back2world transform
- float iview[4][4];
- // re->viewinv != inv.re->viewmat because of possible ortho mode (see convertBlenderScene.c)
- // have to invert it here
- MTC_Mat4Invert(iview, re->viewmat);
-
- // all lamps
- for(go=(GroupObject *)re->lights.first; go; go= go->next, i++)
- {
- LampRen* lamp = (LampRen *)go->lampren;
-
- yafray::paramMap_t params;
- string type="";
-
- if (lamp->type==LA_AREA) { writeAreaLamp(lamp, i, iview); continue; }
-
- // TODO: add decay setting in yafray
- bool is_softL=false, is_sphereL=false;
- if (lamp->type==LA_LOCAL) {
- if (lamp->mode & LA_YF_SOFT) {
- // shadowmapped omnidirectional light
- params["type"] = yafray::parameter_t("softlight");
- is_softL = true;
- }
- else if ((lamp->mode & LA_SHAD_RAY) && (lamp->YF_ltradius>0.0)) {
- // area sphere, only when ray shadows enabled and radius>0.0
- params["type"] = yafray::parameter_t("spherelight");
- is_sphereL = true;
- }
- else params["type"] = yafray::parameter_t("pointlight");
- params["glow_intensity"] = yafray::parameter_t(lamp->YF_glowint);
- params["glow_offset"] = yafray::parameter_t(lamp->YF_glowofs);
- params["glow_type"] = yafray::parameter_t(lamp->YF_glowtype);
- }
- else if (lamp->type==LA_SPOT)
- params["type"] = yafray::parameter_t("spotlight");
- else if ((lamp->type==LA_SUN) || (lamp->type==LA_HEMI)) // hemi exported as sun
- params["type"] = yafray::parameter_t("sunlight");
- else if (lamp->type==LA_YF_PHOTON)
- params["type"] = yafray::parameter_t("photonlight");
- else {
- // possibly unknown type, ignore
- cout << "Unknown Blender lamp type: " << lamp->type << endl;
- continue;
- }
-
- //no name available here, create one
- char temp[16];
- sprintf(temp,"LAMP%d",i+1);
- params["name"] = yafray::parameter_t(temp);
-
- // color already premultiplied by energy, so only need distance here
- float pwr = 1; // default for sun/hemi, distance irrelevant
- if ((lamp->type!=LA_SUN) && (lamp->type!=LA_HEMI)) {
- if (lamp->mode & LA_SPHERE) {
- // best approx. as used in LFexport script (LF d.f.m. 4pi?)
- pwr = lamp->dist*(lamp->dist+1)*(0.25/M_PI);
- //decay = 2;
- }
- else {
- pwr = lamp->dist;
- //decay = 1;
- }
- }
-
- if (is_sphereL) {
- // 'dummy' mode for spherelight when used with gpm
- string md = "off";
- // if no GI used, the GIphotons flag can still be set, so only use when 'full' selected
- if ((re->r.GImethod==2) && (re->r.GIphotons)) { md="on"; pwr*=re->r.GIpower; }
- params["power"] = yafray::parameter_t(pwr);
- params["dummy"] = yafray::parameter_t(md);
- }
- else params["power"] = yafray::parameter_t(pwr);
-
- // cast_shadows flag not used with softlight, spherelight or photonlight
- if ((!is_softL) && (!is_sphereL) && (lamp->type!=LA_YF_PHOTON)) {
- string lpmode="off";
- // Blender hemilights exported as sunlights which might have shadow flag set
- // should have cast_shadows set to off (reported by varuag)
- if (lamp->type!=LA_HEMI) {
- if (re->r.mode & R_SHADOW) {
- // old bug was here since the yafray lamp settings panel was added,
- // blender spotlight shadbuf flag should be ignored, since it is not in the panel anymore
- if (lamp->mode & LA_SHAD_RAY) lpmode="on";
- }
- }
- params["cast_shadows"] = yafray::parameter_t(lpmode);
- }
-
- // spot specific stuff
- bool has_halo = ((lamp->type==LA_SPOT) && (lamp->mode & LA_HALO) && (lamp->haint>0.0));
- if (lamp->type==LA_SPOT) {
- // conversion already changed spotsize to cosine of half angle
- float ld = 1-lamp->spotsi; //convert back to blender slider setting
- if (ld!=0) ld = 1.f/ld;
- params["size"] = yafray::parameter_t(acos(lamp->spotsi)*180.0/M_PI);
- params["blend"] = yafray::parameter_t(lamp->spotbl*ld);
- params["beam_falloff"] = yafray::parameter_t(2.0);
- // halo params
- if (has_halo) {
- params["halo"] = yafray::parameter_t("on");
- params["res"] = yafray::parameter_t(lamp->YF_bufsize);
- int hsmp = ((12-lamp->shadhalostep)*16)/12;
- hsmp = (hsmp+1)*16; // makes range (16, 272) for halostep(12, 0), good enough?
- // halo 'samples' now 'stepsize'
- // convert from old integer samples value to some reasonable stepsize
- params["stepsize"] = yafray::parameter_t(1.0/sqrt((float)hsmp));
- params["shadow_samples"] = yafray::parameter_t(lamp->samp*lamp->samp);
- params["halo_blur"] = yafray::parameter_t(0.0);
- params["shadow_blur"] = yafray::parameter_t(lamp->soft*0.01f);
- params["fog_density"] = yafray::parameter_t(lamp->haint*0.2f);
- }
- }
- else if (is_softL) {
- // softlight
- params["res"] = yafray::parameter_t(lamp->YF_bufsize);
- params["radius"] = yafray::parameter_t(lamp->soft);
- params["bias"] = yafray::parameter_t(lamp->bias);
- }
- else if (is_sphereL) {
- // spherelight
- int psm=0, sm = lamp->ray_samp*lamp->ray_samp;
- if (sm>=25) psm = sm/5;
- params["radius"] = yafray::parameter_t(lamp->YF_ltradius);
- params["samples"] = yafray::parameter_t(sm);
- params["psamples"] = yafray::parameter_t(psm);
- params["qmc_method"] = yafray::parameter_t(1);
- }
- else if (lamp->type==LA_YF_PHOTON) {
- string qmc="off";
- if (lamp->YF_useqmc) qmc="on";
- params["photons"] = yafray::parameter_t(lamp->YF_numphotons);
- params["search"] = yafray::parameter_t(lamp->YF_numsearch);
- params["depth"] = yafray::parameter_t(lamp->YF_phdepth);
- params["use_QMC"] = yafray::parameter_t(qmc);
- params["angle"] = yafray::parameter_t(acos(lamp->spotsi)*180.0/M_PI);
- float cl = lamp->YF_causticblur/sqrt((float)lamp->YF_numsearch);
- params["fixedradius"] = yafray::parameter_t(lamp->YF_causticblur);
- params["cluster"] = yafray::parameter_t(cl);
- }
-
- // transform lamp co & vec back to world
- float lpco[3], lpvec[3];
- MTC_cp3Float(lamp->co, lpco);
- MTC_Mat4MulVecfl(iview, lpco);
- MTC_cp3Float(lamp->vec, lpvec);
- MTC_Mat4Mul3Vecfl(iview, lpvec);
-
- // position, (==-blendir for sun/hemi)
- if ((lamp->type==LA_SUN) || (lamp->type==LA_HEMI))
- params["from"] = yafray::parameter_t(yafray::point3d_t(-lpvec[0], -lpvec[1], -lpvec[2]));
- else
- params["from"] = yafray::parameter_t(yafray::point3d_t(lpco[0], lpco[1], lpco[2]));
- // 'to' for spot/photonlight, already calculated by Blender
- if ((lamp->type==LA_SPOT) || (lamp->type==LA_YF_PHOTON)) {
- params["to"] = yafray::parameter_t(yafray::point3d_t(lpco[0] + lpvec[0],
- lpco[1] + lpvec[1],
- lpco[2] + lpvec[2]));
- if (has_halo) params["fog"] = yafray::parameter_t(yafray::color_t(1.0, 1.0, 1.0));
- }
-
- // color
- // rgb in LampRen is premultiplied by energy, power is compensated for that above
- params["color"] = yafray::parameter_t(yafray::color_t(lamp->r, lamp->g, lamp->b));
- yafrayGate->addLight(params);
- }
-}
-
-// write main camera
-void yafrayPluginRender_t::writeCamera()
-{
- yafray::paramMap_t params;
- params["name"]=yafray::parameter_t("MAINCAM");
- if (re->r.mode & R_ORTHO)
- params["type"] = yafray::parameter_t("ortho");
- else
- params["type"] = yafray::parameter_t("perspective");
-
- params["resx"] = yafray::parameter_t(re->winx);
- params["resy"] = yafray::parameter_t(re->winy);
-
- float f_aspect = 1;
- if ((re->winx * re->r.xasp) <= (re->winy * re->r.yasp))
- f_aspect = float(re->winx * re->r.xasp) / float(re->winy * re->r.yasp);
- params["focal"] = yafray::parameter_t(mainCamLens/(f_aspect*32.f));
- // bug #4532, when field rendering is enabled, ycor is doubled
- if (re->r.mode & R_FIELDS)
- params["aspect_ratio"] = yafray::parameter_t(re->ycor * 0.5f);
- else
- params["aspect_ratio"] = yafray::parameter_t(re->ycor);
-
- // dof params, only valid for real camera
- float fdist = 1; // only changes for ortho
- if (maincam_obj->type==OB_CAMERA) {
- Camera* cam = (Camera*)maincam_obj->data;
- if (re->r.mode & R_ORTHO) fdist = cam->ortho_scale*(mainCamLens/32.f);
- params["dof_distance"] = yafray::parameter_t(cam->YF_dofdist);
- params["aperture"] = yafray::parameter_t(cam->YF_aperture);
- if (cam->flag & CAM_YF_NO_QMC)
- params["use_qmc"] = yafray::parameter_t("off");
- else
- params["use_qmc"] = yafray::parameter_t("on");
- // bokeh params
- string st = "disk1";
- if (cam->YF_bkhtype==1)
- st = "disk2";
- else if (cam->YF_bkhtype==2)
- st = "triangle";
- else if (cam->YF_bkhtype==3)
- st = "square";
- else if (cam->YF_bkhtype==4)
- st = "pentagon";
- else if (cam->YF_bkhtype==5)
- st = "hexagon";
- else if (cam->YF_bkhtype==6)
- st = "ring";
- params["bokeh_type"] = yafray::parameter_t(st);
- st = "uniform";
- if (cam->YF_bkhbias==1)
- st = "center";
- else if (cam->YF_bkhbias==2)
- st = "edge";
- params["bokeh_bias"] = yafray::parameter_t(st);
- params["bokeh_rotation"] = yafray::parameter_t(cam->YF_bkhrot);
- }
-
- params["from"]=yafray::parameter_t(
- yafray::point3d_t(maincam_obj->obmat[3][0], maincam_obj->obmat[3][1], maincam_obj->obmat[3][2]));
- params["to"]=yafray::parameter_t(
- yafray::point3d_t(maincam_obj->obmat[3][0] - fdist * re->viewmat[0][2],
- maincam_obj->obmat[3][1] - fdist * re->viewmat[1][2],
- maincam_obj->obmat[3][2] - fdist * re->viewmat[2][2]));
- params["up"]=yafray::parameter_t(
- yafray::point3d_t(maincam_obj->obmat[3][0] + re->viewmat[0][1],
- maincam_obj->obmat[3][1] + re->viewmat[1][1],
- maincam_obj->obmat[3][2] + re->viewmat[2][1]));
-
- yafrayGate->addCamera(params);
-}
-
-void yafrayPluginRender_t::writeHemilight()
-{
- yafray::paramMap_t params;
- World *world = re->scene->world;
- bool fromAO = false;
- if (re->r.GIquality==6){
- // use Blender AO params is possible
- if (world==NULL) return;
- if ((world->mode & WO_AMB_OCC)==0) {
- // no AO, use default GIquality
- cout << "[Warning]: Can't use AO parameters\nNo ambient occlusion enabled, using default values instead" << endl;
- }
- else fromAO = true;
- }
- if (re->r.GIcache) {
- params["type"] = yafray::parameter_t("pathlight");
- params["name"] = yafray::parameter_t("path_LT");
- params["power"] = yafray::parameter_t(re->r.GIpower);
- params["mode"] = yafray::parameter_t("occlusion");
- params["ignore_bumpnormals"] = yafray::parameter_t(re->r.YF_nobump ? "on" : "off");
- if (fromAO) {
- // for AO, with cache, using range of 32*1 to 32*16 seems good enough
- params["samples"] = yafray::parameter_t(32*world->aosamp);
- params["maxdistance"] = yafray::parameter_t(world->aodist);
- }
- else {
- switch (re->r.GIquality)
- {
- case 1 : params["samples"] = yafray::parameter_t(128); break;
- case 2 : params["samples"] = yafray::parameter_t(256); break;
- case 3 : params["samples"] = yafray::parameter_t(512); break;
- case 4 : params["samples"] = yafray::parameter_t(1024); break;
- case 5 : params["samples"] = yafray::parameter_t(2048); break;
- default: params["samples"] = yafray::parameter_t(256);
- }
- }
- params["cache"] = yafray::parameter_t("on");
- params["use_QMC"] = yafray::parameter_t("on");
- params["threshold"] = yafray::parameter_t(re->r.GIrefinement);
- params["cache_size"] = yafray::parameter_t((2.0/float(re->winx))*re->r.GIpixelspersample);
- params["shadow_threshold"] = yafray::parameter_t(1.0 - re->r.GIshadowquality);
- params["grid"] = yafray::parameter_t(82);
- params["search"] = yafray::parameter_t(35);
- }
- else {
- params["type"] = yafray::parameter_t("hemilight");
- params["name"] = yafray::parameter_t("hemi_LT");
- params["power"] = yafray::parameter_t(re->r.GIpower);
- if (fromAO) {
- // use minimum of 4 samples for lowest sample setting, single sample way too noisy
- params["samples"] = yafray::parameter_t(3 + world->aosamp*world->aosamp);
- params["maxdistance"] = yafray::parameter_t(world->aodist);
- params["use_QMC"] = yafray::parameter_t((world->aomode & WO_AORNDSMP) ? "off" : "on");
- }
- else {
- switch (re->r.GIquality)
- {
- case 1 :
- case 2 : params["samples"]=yafray::parameter_t(16); break;
- case 3 : params["samples"]=yafray::parameter_t(36); break;
- case 4 : params["samples"]=yafray::parameter_t(64); break;
- case 5 : params["samples"]=yafray::parameter_t(128); break;
- default: params["samples"]=yafray::parameter_t(25);
- }
- }
- }
- yafrayGate->addLight(params);
-}
-
-void yafrayPluginRender_t::writePathlight()
-{
- if (re->r.GIphotons)
- {
- yafray::paramMap_t params;
- params["type"] = yafray::parameter_t("globalphotonlight");
- params["name"] = yafray::parameter_t("gpm");
- params["photons"] = yafray::parameter_t(re->r.GIphotoncount);
- params["radius"] = yafray::parameter_t(re->r.GIphotonradius);
- params["depth"] = yafray::parameter_t(((re->r.GIdepth>2) ? (re->r.GIdepth-1) : 1));
- params["caus_depth"] = yafray::parameter_t(re->r.GIcausdepth);
- params["search"] = yafray::parameter_t(re->r.GImixphotons);
- yafrayGate->addLight(params);
- }
- yafray::paramMap_t params;
- params["type"] = yafray::parameter_t("pathlight");
- params["name"] = yafray::parameter_t("path_LT");
- params["power"] = yafray::parameter_t(re->r.GIindirpower);
- params["depth"] = yafray::parameter_t(((re->r.GIphotons) ? 1 : re->r.GIdepth));
- params["caus_depth"] = yafray::parameter_t(re->r.GIcausdepth);
- if (re->r.GIdirect && re->r.GIphotons) params["direct"] = yafray::parameter_t("on");
- if (re->r.GIcache && !(re->r.GIdirect && re->r.GIphotons))
- {
- switch (re->r.GIquality)
- {
- case 1 : params["samples"] = yafray::parameter_t(128); break;
- case 2 : params["samples"] = yafray::parameter_t(256); break;
- case 3 : params["samples"] = yafray::parameter_t(512); break;
- case 4 : params["samples"] = yafray::parameter_t(1024); break;
- case 5 : params["samples"] = yafray::parameter_t(2048); break;
- default: params["samples"] = yafray::parameter_t(256);
- }
- params["cache"] = yafray::parameter_t("on");
- params["use_QMC"] = yafray::parameter_t("on");
- params["threshold"] = yafray::parameter_t(re->r.GIrefinement);
- params["cache_size"] = yafray::parameter_t((2.0/float(re->recty))*re->r.GIpixelspersample);
- params["shadow_threshold"] = yafray::parameter_t(1.0 - re->r.GIshadowquality);
- params["grid"] = yafray::parameter_t(82);
- params["search"] = yafray::parameter_t(35);
- params["ignore_bumpnormals"] = yafray::parameter_t(re->r.YF_nobump ? "on" : "off");
- }
- else
- {
- switch (re->r.GIquality)
- {
- case 1 : params["samples"] = yafray::parameter_t(16); break;
- case 2 : params["samples"] = yafray::parameter_t(36); break;
- case 3 : params["samples"] = yafray::parameter_t(64); break;
- case 4 : params["samples"] = yafray::parameter_t(128); break;
- case 5 : params["samples"] = yafray::parameter_t(256); break;
- default: params["samples"] = yafray::parameter_t(25);
- }
- }
- yafrayGate->addLight(params);
-}
-
-bool yafrayPluginRender_t::writeWorld()
-{
- World *world = re->scene->world;
- if (re->r.GIquality!=0) {
- if (re->r.GImethod==1) {
- if (world==NULL) cout << "WARNING: need world background for skydome!\n";
- writeHemilight();
- }
- else if (re->r.GImethod==2) writePathlight();
- }
- if (world==NULL) return false;
-
- yafray::paramMap_t params;
- for (int i=0;i<MAX_MTEX;i++) {
- MTex* wtex = world->mtex[i];
- if (!wtex) continue;
- Image* wimg = wtex->tex->ima;
- // now always exports if image used as world texture (and 'Hori' mapping enabled)
- if ((wtex->tex->type==TEX_IMAGE) && (wimg!=NULL) && (wtex->mapto & WOMAP_HORIZ)) {
- string wt_path = wimg->name;
- adjustPath(wt_path);
- params["type"] = yafray::parameter_t("image");
- params["name"] = yafray::parameter_t("world_background");
- // exposure_adjust not restricted to integer range anymore
- params["exposure_adjust"] = yafray::parameter_t(wtex->tex->bright-1.f);
- if (wtex->texco & TEXCO_ANGMAP)
- params["mapping"] = yafray::parameter_t("probe");
- else if (wtex->texco & TEXCO_H_SPHEREMAP) // in yafray full sphere
- params["mapping"] = yafray::parameter_t("sphere");
- else // assume 'tube' for anything else
- params["mapping"] = yafray::parameter_t("tube");
- params["filename"] = yafray::parameter_t(wt_path);
- params["interpolate"] = yafray::parameter_t((wtex->tex->imaflag & TEX_INTERPOL) ? "bilinear" : "none");
- if (wtex->tex->filtersize>1.f) params["prefilter"] = yafray::parameter_t("on");
- yafrayGate->addBackground(params);
- return true;
- }
- }
-
- params.clear();
- params["type"] = yafray::parameter_t("constant");
- params["name"] = yafray::parameter_t("world_background");
- // if no GI used, the GIpower parameter is not always initialized, so in that case ignore it
- // (have to change method to init yafray vars in Blender)
- float bg_mult = (re->r.GImethod==0) ? 1 : re->r.GIpower;
- params["color"]=yafray::parameter_t(yafray::color_t(world->horr * bg_mult,
- world->horg * bg_mult,
- world->horb * bg_mult));
- yafrayGate->addBackground(params);
- return true;
-}
-
-bool blenderYafrayOutput_t::putPixel(int x, int y, const yafray::color_t &c,
- yafray::CFLOAT alpha, yafray::PFLOAT depth)
-{
- // XXX how to get the image from Blender and write to it. This call doesn't allow to change buffer rects
- RenderResult rres;
- RE_GetResultImage(re, &rres);
- // rres.rectx, rres.recty is width/height
- // rres.rectf is float buffer, scanlines starting in bottom
- // rres.rectz is zbuffer, available when associated pass is set
-
- const unsigned int maxy = rres.recty-1;
-
- if (re->r.mode & R_BORDER) {
- // border render, blender renderwin is size of border region,
- // but yafray returns coords relative to full resolution
- x -= int(re->r.border.xmin * re->winx);
- y -= int((1.f-re->r.border.ymax) * re->winy);
- if ((x >= 0) && (x < re->rectx) && (y >= 0) && (y < re->recty))
- {
- const unsigned int px = rres.rectx*(maxy - y);
- // rgba
- float* fpt = rres.rectf + ((px + x) << 2);
- *fpt++ = c.R;
- *fpt++ = c.G;
- *fpt++ = c.B;
- *fpt = alpha;
- // depth values
- if (rres.rectz) rres.rectz[px + x] = depth;
- // to simplify things a bit, just do complete redraw here...
- out++;
- if ((out==4096) || ((x+y*re->rectx) == ((re->rectx-1)+(re->recty-1)*re->rectx))) {
- re->result->renlay = render_get_active_layer(re, re->result);
- re->display_draw(re->ddh, re->result, NULL);
- out = 0;
- }
- }
- if (re->test_break(re->tbh)) return false;
- return true;
- }
-
- const unsigned int px = (maxy - y)*rres.rectx;
-
- // rgba
- float* fpt = rres.rectf + ((px + x) << 2);
- *fpt++ = c.R;
- *fpt++ = c.G;
- *fpt++ = c.B;
- *fpt = alpha;
-
- // depth values
- if (rres.rectz) rres.rectz[px + x] = depth;
-
- // attempt to optimize drawing, by only drawing the tile currently rendered by yafray,
- // and not the entire display every time (blender has to to do float->char conversion),
- // but since the tile is not actually known, it has to be calculated from the coords.
- // not sure if it really makes all that much difference at all... unless rendering really large pictures
- // (renderwin.c also had to be adapted for this)
- // tile start & end coords
- const int txs = x & 0xffffffc0, tys = y & 0xffffffc0;
- int txe = txs + 63, tye = tys + 63;
- // tile border clip
- if (txe >= rres.rectx) txe = rres.rectx-1;
- if (tye >= rres.recty) tye = maxy;
- // draw tile if last pixel reached
- if ((y*rres.rectx + x) == (tye*rres.rectx + txe)) {
- re->result->renlay = render_get_active_layer(re, re->result);
- // note: ymin/ymax swapped here, img. upside down!
- rcti rt = {txs, txe+1, maxy-tye, ((tys==0) ? maxy : (rres.recty-tys))}; // !!! tys can be zero
- re->display_draw(re->ddh, re->result, &rt);
- }
-
- if (re->test_break(re->tbh)) return false;
- return true;
-}
diff --git a/source/blender/yafray/intern/export_Plugin.h b/source/blender/yafray/intern/export_Plugin.h
deleted file mode 100644
index 660271daf96..00000000000
--- a/source/blender/yafray/intern/export_Plugin.h
+++ /dev/null
@@ -1,78 +0,0 @@
-#ifndef __EXPORT_PLUGIN_H
-#define __EXPORT_PLUGIN_H
-
-#include"yafray_Render.h"
-#include"yafexternal.h"
-extern "C"
-{
-#include"PIL_dynlib.h"
-}
-
-class yafrayPluginRender_t : public yafrayRender_t
-{
- public:
- yafrayPluginRender_t()
- {
- plugin_loaded = false;
- handle=NULL;
-#ifdef WIN32
- corehandle=NULL;
-#endif
- yafrayGate=NULL;
- }
- virtual ~yafrayPluginRender_t();
- protected:
- bool plugin_loaded;
- std::string imgout;
- PILdynlib *handle;
-#ifdef WIN32
- PILdynlib *corehandle;
-#endif
-
- yafray::yafrayInterface_t *yafrayGate;
-
- void displayImage();
- virtual void writeTextures();
- virtual void writeShader(const std::string &shader_name, Material* matr, const std::string &facetexname="");
- virtual void writeMaterialsAndModulators();
- virtual void writeObject(Object* obj, ObjectRen *obr,
- const std::vector<VlakRen*> &VLR_list, const float obmat[4][4]);
- virtual void writeAllObjects();
- virtual void writeAreaLamp(LampRen* lamp, int num, float iview[4][4]);
- virtual void writeLamps();
- virtual void writeCamera();
- virtual void writeHemilight();
- virtual void writePathlight();
- virtual bool writeWorld();
- virtual bool writeRender();
- virtual bool initExport();
- virtual bool finishExport();
-
- void genUVcoords(std::vector<yafray::GFLOAT> &uvcoords,ObjectRen *obr,VlakRen *vlr,MTFace* uvc, bool comple=false);
- void genVcol(std::vector<yafray::CFLOAT> &vcol, ObjectRen *obr, VlakRen *vlr, bool comple=false);
- void genFace(std::vector<int> &faces,std::vector<std::string> &shaders,std::vector<int> &faceshader,
- std::vector<yafray::GFLOAT> &uvcoords,std::vector<yafray::CFLOAT> &vcol,
- std::map<VertRen*, int> &vert_idx,ObjectRen *obr,VlakRen *vlr,
- int has_orco,bool has_uv);
- void genCompleFace(std::vector<int> &faces,/*std::vector<std::string> &shaders,*/std::vector<int> &faceshader,
- std::vector<yafray::GFLOAT> &uvcoords,std::vector<yafray::CFLOAT> &vcol,
- std::map<VertRen*, int> &vert_idx,ObjectRen *obr, VlakRen *vlr,
- int has_orco,bool has_uv);
- void genVertices(std::vector<yafray::point3d_t> &verts, int &vidx,
- std::map<VertRen*, int> &vert_idx, ObjectRen *obr, VlakRen* vlr, int has_orco, Object* obj);
-};
-
-class blenderYafrayOutput_t : public yafray::colorOutput_t
-{
- public:
- blenderYafrayOutput_t(Render* re):out(0) { this->re = re; }
- virtual ~blenderYafrayOutput_t() {}
- virtual bool putPixel(int x, int y, const yafray::color_t &c,
- yafray::CFLOAT alpha=0, yafray::PFLOAT depth=0);
- virtual void flush() {}
- protected:
- Render* re;
- int out;
-};
-
-#endif
diff --git a/source/blender/yafray/intern/yafexternal.cpp b/source/blender/yafray/intern/yafexternal.cpp
deleted file mode 100644
index 97d43cbaf5a..00000000000
--- a/source/blender/yafray/intern/yafexternal.cpp
+++ /dev/null
@@ -1,155 +0,0 @@
-#include "yafexternal.h"
-#include <iostream>
-namespace yafray {
-
-parameter_t::parameter_t(const std::string &s):type(TYPE_STRING),used(false),str(s)
-{
-}
-
-parameter_t::parameter_t(float f):type(TYPE_FLOAT),used(false),fnum(f)
-{
-}
-
-parameter_t::parameter_t(const colorA_t &c):type(TYPE_COLOR),used(false)
- ,C(c)
-{
-}
-
-parameter_t::parameter_t(const point3d_t &p):type(TYPE_POINT),used(false),P(p)
-{
-}
-
-parameter_t::parameter_t():type(TYPE_NONE),used(false)
-{
-}
-
-parameter_t::~parameter_t()
-{
-}
-
-paramMap_t::paramMap_t()
-{
-}
-
-paramMap_t::~paramMap_t()
-{
-}
-
-bool paramMap_t::getParam(const std::string &name,const std::string *&s)
-{
- if(includes(name,TYPE_STRING))
- {
- std::map<std::string,parameter_t>::iterator i=dicc.find(name);
- s=&(i->second.getStr());
- }
- else return false;
- return true;
-}
-
-bool paramMap_t::getParam(const std::string &name,bool &b)
-{
- std::string str;
- if(includes(name,TYPE_STRING))
- {
- std::map<std::string,parameter_t>::iterator i=dicc.find(name);
- str=i->second.getStr();
- if(str=="on") b=true;
- else if(str=="off") b=false;
- else return false;
- }
- else return false;
- return true;
-}
-
-bool paramMap_t::getParam(const std::string &name,float &f)
-{
- if(includes(name,TYPE_FLOAT))
- {
- std::map<std::string,parameter_t>::iterator i=dicc.find(name);
- f=i->second.getFnum();
- }
- else return false;
- return true;
-}
-
-bool paramMap_t::getParam(const std::string &name,double &f)
-{
- if(includes(name,TYPE_FLOAT))
- {
- std::map<std::string,parameter_t>::iterator i=dicc.find(name);
- f=i->second.getFnum();
- }
- else return false;
- return true;
-}
-
-bool paramMap_t::getParam(const std::string &name,int &in)
-{
- if(includes(name,TYPE_FLOAT))
- {
- std::map<std::string,parameter_t>::iterator i=dicc.find(name);
- in=(int)(i->second.getFnum());
- }
- else return false;
- return true;
-}
-
-bool paramMap_t::getParam(const std::string &name,point3d_t &p)
-{
- if(includes(name,TYPE_POINT))
- {
- std::map<std::string,parameter_t>::iterator i=dicc.find(name);
- p=i->second.getP();
- }
- else return false;
- return true;
-}
-
-bool paramMap_t::getParam(const std::string &name,color_t &c)
-{
- if(includes(name,TYPE_COLOR))
- {
- std::map<std::string,parameter_t>::iterator i=dicc.find(name);
- c=i->second.getC();
- }
- else return false;
- return true;
-}
-
-bool paramMap_t::getParam(const std::string &name,colorA_t &c)
-{
- if(includes(name,TYPE_COLOR))
- {
- std::map<std::string,parameter_t>::iterator i=dicc.find(name);
- c=i->second.getAC();
- }
- else return false;
- return true;
-}
-
-bool paramMap_t::includes(const std::string &label,int type)const
-{
- std::map<std::string,parameter_t>::const_iterator i=dicc.find(label);
- if(i==dicc.end()) return false;
- if((*i).second.type!=type) return false;
- return true;
-}
-
-void paramMap_t::checkUnused(const std::string &env)const
-{
- for(std::map<std::string,parameter_t>::const_iterator i=dicc.begin();i!=dicc.end();++i)
- if(!( (*i).second.used ))
- std::cout<<"[WARNING]:Unused param "<<(*i).first<<" in "<<env<<"\n";
-}
-
-parameter_t & paramMap_t::operator [] (const std::string &key)
-{
- return dicc[key];
-}
-
-void paramMap_t::clear()
-{
- dicc.clear();
-}
-
-}
diff --git a/source/blender/yafray/intern/yafexternal.h b/source/blender/yafray/intern/yafexternal.h
deleted file mode 100644
index 7130bd55466..00000000000
--- a/source/blender/yafray/intern/yafexternal.h
+++ /dev/null
@@ -1,186 +0,0 @@
-#ifndef __YAFINTERFACE_H
-#define __YAFINTERFACE_H
-
-#include<vector>
-#include<string>
-#include<list>
-#include<map>
-
-namespace yafray
-{
-
-typedef float PFLOAT;
-typedef float GFLOAT;
-typedef float CFLOAT;
-
-class point3d_t
-{
- public:
- point3d_t() { x = y = z = 0; }
- point3d_t(PFLOAT ix) { x = y = z = ix; }
- point3d_t(PFLOAT ix, PFLOAT iy, PFLOAT iz=0) { x=ix; y=iy; z=iz; }
- point3d_t(const point3d_t &s) { x=s.x; y=s.y; z=s.z; }
- void set(PFLOAT ix, PFLOAT iy, PFLOAT iz=0) { x=ix; y=iy; z=iz; }
- point3d_t& operator= (const point3d_t &s) { x=s.x; y=s.y; z=s.z; return *this; }
- ~point3d_t() {};
- PFLOAT x,y,z;
-};
-
-class color_t
-{
- public:
- color_t() {R=G=B=0;};
- color_t(CFLOAT r,CFLOAT g,CFLOAT b) {R=r;G=g;B=b;};
- ~color_t() {};
- void set(CFLOAT r,CFLOAT g,CFLOAT b) {R=r;G=g;B=b;};
-
- CFLOAT R,G,B;
-};
-
-class colorA_t : public color_t
-{
- public:
- colorA_t() { A=1; }
- colorA_t(const color_t &c):color_t(c) { A=1; }
- colorA_t(CFLOAT r, CFLOAT g, CFLOAT b, CFLOAT a=0):color_t(r,g,b) {A=a;}
- ~colorA_t() {};
- void set(CFLOAT r, CFLOAT g, CFLOAT b, CFLOAT a=0) {color_t::set(r,g,b);A=a; };
-
- protected:
- CFLOAT A;
-};
-
-#define TYPE_FLOAT 0
-#define TYPE_STRING 1
-#define TYPE_POINT 2
-#define TYPE_COLOR 3
-#define TYPE_NONE -1
-
-class parameter_t
-{
- public:
- parameter_t(const std::string &s);
- parameter_t(float f);
- parameter_t(const colorA_t &c);
- parameter_t(const point3d_t &p);
- parameter_t();
- ~parameter_t();
-
- const std::string &getStr() {used=true;return str;};
- float &getFnum() {used=true;return fnum;};
- const point3d_t &getP() {used=true;return P;};
- const color_t &getC() {used=true;return C;};
- const colorA_t &getAC() {used=true;return C;};
- int type;
- bool used;
- protected:
- std::string str;
- float fnum;
- point3d_t P;
- colorA_t C;
-};
-
-class paramMap_t
-{
- public:
- paramMap_t();
- virtual bool getParam(const std::string &name,const std::string *&s);
- virtual bool getParam(const std::string &name,bool &b);
- virtual bool getParam(const std::string &name,float &f);
- virtual bool getParam(const std::string &name,double &f);
- virtual bool getParam(const std::string &name,int &i);
- virtual bool getParam(const std::string &name,point3d_t &p);
- virtual bool getParam(const std::string &name,color_t &c);
- virtual bool getParam(const std::string &name,colorA_t &c);
- virtual bool includes(const std::string &label,int type)const;
- virtual void checkUnused(const std::string &env)const;
- virtual parameter_t & operator [] (const std::string &key);
- virtual void clear();
- virtual ~paramMap_t();
- protected:
- std::map<std::string,parameter_t> dicc;
-};
-
-class light_t;
-class shader_t;
-class texture_t;
-class filter_t;
-class background_t;
-
-class renderEnvironment_t
-{
- public:
- typedef light_t * light_factory_t(paramMap_t &,renderEnvironment_t &);
- typedef shader_t *shader_factory_t(paramMap_t &,std::list<paramMap_t> &,
- renderEnvironment_t &);
- typedef texture_t *texture_factory_t(paramMap_t &,renderEnvironment_t &);
- typedef filter_t *filter_factory_t(paramMap_t &,renderEnvironment_t &);
- typedef background_t *background_factory_t(paramMap_t &,renderEnvironment_t &);
-
- virtual shader_t *getShader(const std::string name)const=0;
- virtual texture_t *getTexture(const std::string name)const=0;
-
- virtual void repeatFirstPass()=0;
-
- virtual void registerFactory(const std::string &name,light_factory_t *f)=0;
- virtual void registerFactory(const std::string &name,shader_factory_t *f)=0;
- virtual void registerFactory(const std::string &name,texture_factory_t *f)=0;
- virtual void registerFactory(const std::string &name,filter_factory_t *f)=0;
- virtual void registerFactory(const std::string &name,background_factory_t *f)=0;
-
- renderEnvironment_t() {};
- virtual ~renderEnvironment_t() {};
-
-};
-
-class colorOutput_t
-{
- public:
- virtual ~colorOutput_t() {};
- virtual bool putPixel(int x, int y,const color_t &c,
- CFLOAT alpha=0,PFLOAT depth=0)=0;
- virtual void flush()=0;
-};
-
-class yafrayInterface_t : public renderEnvironment_t
-{
- public:
- virtual void transformPush(float *m)=0;
- virtual void transformPop()=0;
- virtual void addObject_trimesh(const std::string &name,
- std::vector<point3d_t> &verts, const std::vector<int> &faces,
- std::vector<GFLOAT> &uvcoords, std::vector<CFLOAT> &vcol,
- const std::vector<std::string> &shaders,const std::vector<int> &faceshader,
- float sm_angle,bool castShadows,bool useR,bool receiveR,bool caus,bool has_orco,
- const color_t &caus_rcolor,const color_t &caus_tcolor,float caus_IOR)=0;
-
- virtual void addObject_reference(const std::string &name,const std::string &original)=0;
- // lights
- virtual void addLight(paramMap_t &p)=0;
- // textures
- virtual void addTexture(paramMap_t &p)=0;
- // shaders
- virtual void addShader(paramMap_t &p,std::list<paramMap_t> &modulators)=0;
- // filters
- virtual void addFilter(paramMap_t &p)=0;
- // backgrounds
- virtual void addBackground(paramMap_t &p)=0;
- //camera
- virtual void addCamera(paramMap_t &p)=0;
- //render
- virtual void render(paramMap_t &p)=0;
- //render
- virtual void render(paramMap_t &p,colorOutput_t &output)=0;
-
- virtual void clear()=0;
-
- virtual ~yafrayInterface_t() {};
-};
-
-typedef yafrayInterface_t * yafrayConstructor(int,const std::string &);
-
-}
-
-#define YAFRAY_SYMBOL "getYafray"
-
-#endif
diff --git a/source/blender/yafray/intern/yafray_Render.cpp b/source/blender/yafray/intern/yafray_Render.cpp
deleted file mode 100644
index d0006786507..00000000000
--- a/source/blender/yafray/intern/yafray_Render.cpp
+++ /dev/null
@@ -1,239 +0,0 @@
-//----------------------------------------------------------------------------------------------------
-// YafRay export
-//
-// For anyone else looking at this, this was designed for a tabspacing of 2 (YafRay/Jandro standard :)
-//----------------------------------------------------------------------------------------------------
-
-#include "yafray_Render.h"
-
-#include <math.h>
-
-#include <cstring>
-
-using namespace std;
-
-void yafrayRender_t::clearAll()
-{
- all_objects.clear();
- used_materials.clear();
- used_textures.clear();
- dupliMtx_list.clear();
- dup_srcob.clear();
- objectData.clear();
- imagetex.clear();
- imgtex_shader.clear();
-}
-
-bool yafrayRender_t::exportScene(Render* re)
-{
- this->re = re;
-
- // get camera first, no checking should be necessary, all done by Blender
- maincam_obj = re->scene->camera;
-
- // use fixed lens for objects functioning as temporary camera (ctrl-0)
- mainCamLens = 35.0;
- if (maincam_obj->type==OB_CAMERA) mainCamLens=((Camera*)maincam_obj->data)->lens;
-
- // recreate the scene as object data, as well as sorting the material & textures, ignoring duplicates
- if (!getAllMatTexObs())
- {
- // error found, clear for next call
- clearAll();
- return false;
- }
-
- if (!initExport())
- {
- G.afbreek = 1;
- clearAll();
- return false;
- }
-
- // start actual data export
- writeTextures();
- writeMaterialsAndModulators();
- writeAllObjects();
- writeLamps();
- hasworld = writeWorld();
- writeCamera();
- writeRender();
-
- // clear for next call, before render to free some memory
- clearAll();
-
- if (!finishExport())
- {
- G.afbreek = 1; //stop render and anim if doing so
- return false;
- }
- else return true;
-}
-
-// gets all unique face materials & textures,
-// and sorts the facelist rejecting anything that is not a quad or tri,
-// as well as associating them again with the original Object.
-bool yafrayRender_t::getAllMatTexObs()
-{
- ObjectInstanceRen *obi;
- ObjectRen *obr;
- VlakRen* vlr;
- float mat[4][4];
-
- // convert blender object instances to dupli matrices
- for(obi=(ObjectInstanceRen*)re->instancetable.first; obi; obi=obi->next) {
- if(obi->flag & R_DUPLI_TRANSFORMED) {
- // compute object matrix with dupli transform, need to transform
- // obi->mat out of view space for it
- MTC_Mat4MulSerie(mat, re->viewinv, obi->mat, re->viewmat, obi->obr->ob->obmat, 0, 0, 0, 0);
- addDupliMtx(obi->obr->ob, mat);
- }
- }
-
- // Blender does not include object which have total 0 alpha materials,
- // however, the objects might have been included in the dupliMtx list,
- // so this will cause a 'Duplilist non-empty...' error after going through the renderlist.
- // To solve this, keep track of all render objects included sofar,
- // and remove from dupliMtx_list if object not found.
- // This should also help to solve some other yet undetected 'dupli..' errors,
- // but on the other hand that could also hide the real problem of course...
- map<string, Object*> renderobs;
-
- for(obr=(ObjectRen*)re->objecttable.first; obr; obr=obr->next) {
- for (int i=0; i < obr->totvlak; i++) {
-
- if ((i & 255)==0) vlr=obr->vlaknodes[i>>8].vlak; else vlr++;
-
- // ---- The materials & textures
- // in this case, probably every face has a material assigned, which can be the default material,
- // so checking that this is !0 is probably not necessary, but just in case...
- Material* matr = vlr->mat;
- if (matr) {
- // The default assigned material seems to be nameless, no MA id, an empty string.
- // Since this name is needed in yafray, make it 'blender_default'
- if (strlen(matr->id.name)==0)
- used_materials["blender_default"] = matr;
- else
- used_materials[matr->id.name] = matr;
- // textures, all active channels
- for (int m=0;m<MAX_MTEX;m++) {
- if (matr->septex & (1<<m)) continue; // only active channels
- MTex* mx = matr->mtex[m];
- // if no mtex, ignore
- if (mx==NULL) continue;
- // if no tex, ignore
- Tex* tx = mx->tex;
- if (tx==NULL) continue;
- short txtp = tx->type;
- // if texture type not available in yafray, ignore
- if ((txtp==0) ||
- (txtp==TEX_MAGIC) ||
- (txtp==TEX_PLUGIN) ||
- (txtp==TEX_ENVMAP)) continue;
- // if texture is stucci, only export if 'nor' enabled
- if ((txtp==TEX_STUCCI) && !((mx->mapto & MAP_NORM) || (mx->maptoneg & MAP_NORM))) continue;
- // In the case of an image texture, check that there is an actual image, otherwise ignore.
- // Stupid error was here (...if (txtp & TEX_IMAGE)...),
- // which happened to work sofar, but not anymore with the extended texture support..
- if ((txtp==TEX_IMAGE) && (!tx->ima)) continue;
- used_textures[tx->id.name] = mx;
- }
- }
-
- // Make list of faces per object, ignore <3 vert faces, duplicate vertex sorting done later.
- // ignore null object pointers.
- // Also make list of facetexture images (material 'TexFace').
- if (obr->ob) {
- int nv = 0; // number of vertices
- MTFace *tface;
-
- if (vlr->v4) nv=4; else if (vlr->v3) nv=3;
- if (nv) {
- renderobs[obr->ob->id.name] = obr->ob;
- all_objects[obr->ob].obr= obr;
- all_objects[obr->ob].faces.push_back(vlr);
-
- tface= RE_vlakren_get_tface(obr, vlr, obr->actmtface, NULL, 0);
- if (tface && tface->tpage) {
- Material* fmat = vlr->mat;
-
- // only save if TexFace enabled
- if(fmat && (fmat->mode & MA_FACETEXTURE))
- imagetex[tface->tpage].insert(fmat);
- }
- }
- }
-
- }
- }
-
- // now remove any objects from dupliMtx_list which are not in the renderlist
- for (map<string, vector<float> >::iterator dL=dupliMtx_list.begin();
- dL!=dupliMtx_list.end();)
- {
- string ro_name = dL->first;
- if (renderobs.find(ro_name)==renderobs.end()) {
- cout << "Object " << ro_name << " not in renderlist, removing from dupliMtx_list" << endl;
- dL->second.clear();
- ++dL;
- dupliMtx_list.erase(ro_name);
- }
- else
- ++dL;
- }
-
- // in case dupliMtx_list not empty, make sure that there is at least one source object
- // in all_objects with the name given in dupliMtx_list
- if (!dupliMtx_list.empty()) {
-
- for (map<Object*, yafrayObjectRen>::const_iterator obn=all_objects.begin();
- obn!=all_objects.end();++obn)
- {
- Object* obj = obn->first;
- string obname = obj->id.name;
- if (dupliMtx_list.find(obname)!=dupliMtx_list.end()) dup_srcob[obname] = obj;
- }
-
- // if the name reference list is empty, return now, something was seriously wrong
- if (dup_srcob.empty()) {
- // error() doesn't work to well, when switching from Blender to console at least, so use stdout instead
- cout << "ERROR: Duplilist non_empty, but no srcobs\n";
- return false;
- }
- }
-
- return true;
-}
-
-void yafrayRender_t::addDupliMtx(Object* obj, float mat[][4])
-{
- for (int i=0;i<4;i++)
- for (int j=0;j<4;j++)
- dupliMtx_list[obj->id.name].push_back(mat[i][j]);
-}
-
-
-#if 0
-
-bool yafrayRender_t::objectKnownData(Object* obj)
-{
- // if object data already known, no need to include in renderlist, otherwise save object datapointer
- if (objectData.find(obj->data)!=objectData.end()) {
- Object* orgob = objectData[obj->data];
- // first save original object matrix in dupliMtx_list, if not added yet
- if (dupliMtx_list.find(orgob->id.name)==dupliMtx_list.end()) {
- cout << "Added original matrix\n";
- addDupliMtx(orgob);
- }
- // then save matrix of linked object in dupliMtx_list, using name of ORIGINAL object
- for (int i=0;i<4;i++)
- for (int j=0;j<4;j++)
- dupliMtx_list[orgob->id.name].push_back(obj->obmat[i][j]);
- return true;
- }
- // object not known yet
- objectData[obj->data] = obj;
- return false;
-}
-#endif
-
diff --git a/source/blender/yafray/intern/yafray_Render.h b/source/blender/yafray/intern/yafray_Render.h
deleted file mode 100644
index 165cfefdbd0..00000000000
--- a/source/blender/yafray/intern/yafray_Render.h
+++ /dev/null
@@ -1,110 +0,0 @@
-#ifndef __YAFRAY_RENDER_H
-#define __YAFRAY_RENDER_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include "MEM_guardedalloc.h"
-#include "IMB_imbuf_types.h"
-
-#include "DNA_camera_types.h"
-#include "DNA_group_types.h"
-#include "DNA_image_types.h"
-#include "DNA_lamp_types.h"
-#include "DNA_material_types.h"
-#include "DNA_mesh_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
-#include "DNA_texture_types.h"
-#include "DNA_userdef_types.h"
-#include "DNA_world_types.h"
-
-#include "BKE_global.h"
-
-#include "render_types.h"
-#include "renderdatabase.h"
-/* display_draw() needs render layer info */
-#include "renderpipeline.h"
-
-/* useful matrix & vector operations */
-#include "MTC_matrixops.h"
-#include "MTC_vectorops.h"
-
-#include "BLI_blenlib.h"
-
-#ifdef __cplusplus
-}
-#endif
-
-
-#ifdef __cplusplus
-#include <iostream>
-#include <iomanip>
-#include <sstream>
-#include <fstream>
-#include <map>
-#include <string>
-#include <vector>
-#include <set>
-
-class yafrayObjectRen {
- public:
- std::vector<VlakRen*> faces;
- ObjectRen *obr;
-};
-
-class yafrayRender_t
-{
- public:
- // ctor
- yafrayRender_t() {}
- // dtor
- virtual ~yafrayRender_t() {}
-
- // mtds
- bool exportScene(Render* re);
- void addDupliMtx(Object* obj, float mat[][4]);
- bool objectKnownData(Object* obj);
-
- protected:
- Render* re;
- Object* maincam_obj;
- float mainCamLens;
-
- bool hasworld;
-
- std::map<Object*, yafrayObjectRen> all_objects;
- std::map<std::string, Material*> used_materials;
- std::map<std::string, MTex*> used_textures;
- std::map<std::string, std::vector<float> > dupliMtx_list;
- std::map<std::string, Object*> dup_srcob;
- std::map<void*, Object*> objectData;
- std::map<Image*, std::set<Material*> > imagetex;
- std::map<std::string, std::string> imgtex_shader;
-
- bool getAllMatTexObs();
-
- virtual void writeTextures()=0;
- virtual void writeShader(const std::string &shader_name, Material* matr, const std::string &facetexname)=0;
- virtual void writeMaterialsAndModulators()=0;
- virtual void writeObject(Object* obj, ObjectRen *obr, const std::vector<VlakRen*> &VLR_list, const float obmat[4][4])=0;
- virtual void writeAllObjects()=0;
- virtual void writeLamps()=0;
- virtual void writeCamera()=0;
- virtual void writeAreaLamp(LampRen* lamp, int num, float iview[4][4])=0;
- virtual void writeHemilight()=0;
- virtual void writePathlight()=0;
- virtual bool writeWorld()=0;
- virtual bool writeRender()=0;
- virtual bool initExport()=0;
- virtual bool finishExport()=0;
-
- void clearAll();
-};
-
-#endif
-
-
-#endif /*__YAFRAY_RENDER_H */
diff --git a/source/nan_compile.mk b/source/nan_compile.mk
index 70aee0bd416..bd6dd6e1baa 100644
--- a/source/nan_compile.mk
+++ b/source/nan_compile.mk
@@ -96,7 +96,7 @@ ifeq ($(OS),darwin)
CFLAGS += -pipe -fPIC -ffast-math -march=pentium-m -funsigned-char -fno-strict-aliasing
CCFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing
endif
- REL_CFLAGS += -O
+# REL_CFLAGS += -O
# REL_CCFLAGS += -O2
CPPFLAGS += -D_THREAD_SAFE
NAN_DEPEND = true
diff --git a/tools/btools.py b/tools/btools.py
index bd646a2f3eb..b32ef83349c 100755
--- a/tools/btools.py
+++ b/tools/btools.py
@@ -45,7 +45,6 @@ def validate_arguments(args, bc):
'WITH_BF_ODE', 'BF_ODE', 'BF_ODE_INC', 'BF_ODE_LIB',
'WITH_BF_GAMEENGINE', 'WITH_BF_SOLID', 'WITH_BF_BULLET', 'BF_BULLET', 'BF_BULLET_INC', 'BF_BULLET_LIB',
'BF_SOLID', 'BF_SOLID_INC', 'BF_WINTAB', 'BF_WINTAB_INC',
- 'WITH_BF_YAFRAY',
'WITH_BF_FREETYPE', 'BF_FREETYPE', 'BF_FREETYPE_INC', 'BF_FREETYPE_LIB', 'BF_FREETYPE_LIBPATH',
'WITH_BF_QUICKTIME', 'BF_QUICKTIME', 'BF_QUICKTIME_INC', 'BF_QUICKTIME_LIB', 'BF_QUICKTIME_LIBPATH',
'WITH_BF_STATICOPENGL', 'BF_OPENGL', 'BF_OPENGL_INC', 'BF_OPENGL_LIB', 'BF_OPENGL_LIBPATH', 'BF_OPENGL_LIB_STATIC',
@@ -156,7 +155,6 @@ def read_opts(cfg, args):
(BoolVariable('WITH_BF_STATICPYTHON', 'Staticly link to python', False)),
(BoolVariable('BF_NO_ELBEEM', 'Disable Fluid Sim', False)),
- (BoolVariable('WITH_BF_YAFRAY', 'Enable Yafray', True)),
(BoolVariable('WITH_BF_OPENAL', 'Use OpenAL if true', False)),
('BF_OPENAL', 'base path for OpenAL', ''),