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authorNicholas Bishop <nicholasbishop@gmail.com>2012-01-16 03:43:54 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2012-01-16 03:43:54 +0400
commitdc8b2197266899bd82bc0b625fd7aba0d8efe252 (patch)
tree835749a6b2918a159033979fc05df266e9a7ae6a
parent23806a2b7d50082d70a0e4ecab22aafb8433708a (diff)
Minor sculpt/paint cleanups.
Added some comments, constified a param, and moved a couple things around.
-rw-r--r--source/blender/editors/sculpt_paint/paint_intern.h2
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c49
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c2
3 files changed, 30 insertions, 23 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_intern.h b/source/blender/editors/sculpt_paint/paint_intern.h
index a5e68f9a244..2fc7d569d63 100644
--- a/source/blender/editors/sculpt_paint/paint_intern.h
+++ b/source/blender/editors/sculpt_paint/paint_intern.h
@@ -126,7 +126,7 @@ void paint_calc_redraw_planes(float planes[4][4],
const struct rcti *screen_rect);
void projectf(struct bglMats *mats, const float v[3], float p[2]);
-float paint_calc_object_space_radius(struct ViewContext *vc, float center[3], float pixel_radius);
+float paint_calc_object_space_radius(struct ViewContext *vc, const float center[3], float pixel_radius);
float paint_get_tex_pixel(struct Brush* br, float u, float v);
int imapaint_pick_face(struct ViewContext *vc, struct Mesh *me, const int mval[2], unsigned int *index);
void imapaint_pick_uv(struct Scene *scene, struct Object *ob, unsigned int faceindex, const int xy[2], float uv[2]);
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index c3e0c35f524..67bd6ca9255 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -510,31 +510,33 @@ static void paint_draw_alpha_overlay(Sculpt *sd, Brush *brush,
/* Special actions taken when paint cursor goes over mesh */
/* TODO: sculpt only for now */
static void paint_cursor_on_hit(Sculpt *sd, Brush *brush, ViewContext *vc,
- float location[3], float *visual_strength)
+ const float location[3])
{
float unprojected_radius, projected_radius;
- /* TODO: check whether this should really only be done when
- brush is over mesh? */
- if(sd->draw_pressure && brush_use_alpha_pressure(vc->scene, brush))
- (*visual_strength) *= sd->pressure_value;
-
- if(sd->draw_anchored)
- projected_radius = sd->anchored_size;
- else {
- if(brush->flag & BRUSH_ANCHORED)
- projected_radius = 8;
- else
- projected_radius = brush_size(vc->scene, brush);
- }
- unprojected_radius = paint_calc_object_space_radius(vc, location,
- projected_radius);
+ /* update the brush's cached 3D radius */
+ if(!brush_use_locked_size(vc->scene, brush)) {
+ /* get 2D brush radius */
+ if(sd->draw_anchored)
+ projected_radius = sd->anchored_size;
+ else {
+ if(brush->flag & BRUSH_ANCHORED)
+ projected_radius = 8;
+ else
+ projected_radius = brush_size(vc->scene, brush);
+ }
+
+ /* convert brush radius from 2D to 3D */
+ unprojected_radius = paint_calc_object_space_radius(vc, location,
+ projected_radius);
- if(sd->draw_pressure && brush_use_size_pressure(vc->scene, brush))
- unprojected_radius *= sd->pressure_value;
+ /* scale 3D brush radius by pressure */
+ if(sd->draw_pressure && brush_use_size_pressure(vc->scene, brush))
+ unprojected_radius *= sd->pressure_value;
- if(!brush_use_locked_size(vc->scene, brush))
+ /* set cached value in either Brush or UnifiedPaintSettings */
brush_set_unprojected_radius(vc->scene, brush, unprojected_radius);
+ }
}
static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
@@ -613,8 +615,13 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
outline_col = brush->sub_col;
/* only do if brush is over the mesh */
- if(hit)
- paint_cursor_on_hit(sd, brush, &vc, location, &visual_strength);
+ if(hit) {
+ /* scale the alpha by pen pressure */
+ if(sd->draw_pressure && brush_use_alpha_pressure(vc.scene, brush))
+ visual_strength *= sd->pressure_value;
+
+ paint_cursor_on_hit(sd, brush, &vc, location);
+ }
/* don't show effect of strength past the soft limit */
if(visual_strength > 1)
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index fdacc2d15f5..0705ea29985 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -152,7 +152,7 @@ void projectf(bglMats *mats, const float v[3], float p[2])
p[1]= uy;
}
-float paint_calc_object_space_radius(ViewContext *vc, float center[3],
+float paint_calc_object_space_radius(ViewContext *vc, const float center[3],
float pixel_radius)
{
Object *ob = vc->obact;