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author | Campbell Barton <ideasman42@gmail.com> | 2015-04-26 20:35:16 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-04-26 20:35:16 +0300 |
commit | ddb5f962959d3ceead4137ab63b1237685198de8 (patch) | |
tree | 8d5eae14ba35f1168ef9f9c0a66b88423f3fd81b | |
parent | 24448e11fb4cdaaef3f1b2652e69d57bb903fcc1 (diff) |
Sculpt: symmetrize was leaving edge-tags dirty
This is used for the edge-queue
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 40ef8970d68..1d2f623bf9d 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -4966,6 +4966,9 @@ static int sculpt_symmetrize_exec(bContext *C, wmOperator *UNUSED(op)) sd->symmetrize_direction, 0.00001f); sculpt_dynamic_topology_triangulate(ss->bm); + /* bisect operator flags edges (keep tags clean for edge queue) */ + BM_mesh_elem_hflag_disable_all(ss->bm, BM_EDGE, BM_ELEM_TAG, false); + /* Finish undo */ BM_log_all_added(ss->bm, ss->bm_log); sculpt_undo_push_end(); |