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authorCampbell Barton <ideasman42@gmail.com>2012-01-16 09:27:11 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-01-16 09:27:11 +0400
commitfb4ad50cee70931ca390bb82a63c394ffef4d624 (patch)
tree4de5f04294f8a01bf90b1a8b40c0a3c6f0a87110
parentdc8b2197266899bd82bc0b625fd7aba0d8efe252 (diff)
use defines for property name lenghths in the BGE, were using 31,32,64,100.
-rw-r--r--source/gameengine/Converter/BL_ActionActuator.cpp4
-rw-r--r--source/gameengine/Converter/BL_ShapeActionActuator.cpp4
-rw-r--r--source/gameengine/Converter/KX_BlenderSceneConverter.cpp10
-rw-r--r--source/gameengine/Expressions/PyObjectPlus.h2
-rw-r--r--source/gameengine/GameLogic/SCA_ActuatorSensor.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_ILogicBrick.h4
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardSensor.cpp4
-rw-r--r--source/gameengine/GameLogic/SCA_KeyboardSensor.h2
-rw-r--r--source/gameengine/GameLogic/SCA_PropertyActuator.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_PropertySensor.cpp2
-rw-r--r--source/gameengine/GameLogic/SCA_RandomActuator.cpp2
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintActuator.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_IpoActuator.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_RaySensor.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_SceneActuator.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_TexVert.cpp2
18 files changed, 25 insertions, 29 deletions
diff --git a/source/gameengine/Converter/BL_ActionActuator.cpp b/source/gameengine/Converter/BL_ActionActuator.cpp
index 2aab0498765..c63b32830b0 100644
--- a/source/gameengine/Converter/BL_ActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ActionActuator.cpp
@@ -526,8 +526,8 @@ PyAttributeDef BL_ActionActuator::Attributes[] = {
KX_PYATTRIBUTE_RO_FUNCTION("channelNames", BL_ActionActuator, pyattr_get_channel_names),
KX_PYATTRIBUTE_SHORT_RW("priority", 0, 100, false, BL_ActionActuator, m_priority),
KX_PYATTRIBUTE_RW_FUNCTION("frame", BL_ActionActuator, pyattr_get_frame, pyattr_set_frame),
- KX_PYATTRIBUTE_STRING_RW("propName", 0, 31, false, BL_ActionActuator, m_propname),
- KX_PYATTRIBUTE_STRING_RW("framePropName", 0, 31, false, BL_ActionActuator, m_framepropname),
+ KX_PYATTRIBUTE_STRING_RW("propName", 0, MAX_PROP_NAME, false, BL_ActionActuator, m_propname),
+ KX_PYATTRIBUTE_STRING_RW("framePropName", 0, MAX_PROP_NAME, false, BL_ActionActuator, m_framepropname),
KX_PYATTRIBUTE_RW_FUNCTION("useContinue", BL_ActionActuator, pyattr_get_use_continue, pyattr_set_use_continue),
KX_PYATTRIBUTE_FLOAT_RW_CHECK("blendTime", 0, MAXFRAMEF, BL_ActionActuator, m_blendframe, CheckBlendTime),
KX_PYATTRIBUTE_SHORT_RW_CHECK("mode",0,100,false,BL_ActionActuator,m_playtype,CheckType),
diff --git a/source/gameengine/Converter/BL_ShapeActionActuator.cpp b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
index aa62479d420..d679d1a5792 100644
--- a/source/gameengine/Converter/BL_ShapeActionActuator.cpp
+++ b/source/gameengine/Converter/BL_ShapeActionActuator.cpp
@@ -519,8 +519,8 @@ PyAttributeDef BL_ShapeActionActuator::Attributes[] = {
KX_PYATTRIBUTE_RW_FUNCTION("action", BL_ShapeActionActuator, pyattr_get_action, pyattr_set_action),
KX_PYATTRIBUTE_SHORT_RW("priority", 0, 100, false, BL_ShapeActionActuator, m_priority),
KX_PYATTRIBUTE_FLOAT_RW_CHECK("frame", 0, MAXFRAMEF, BL_ShapeActionActuator, m_localtime, CheckFrame),
- KX_PYATTRIBUTE_STRING_RW("propName", 0, 31, false, BL_ShapeActionActuator, m_propname),
- KX_PYATTRIBUTE_STRING_RW("framePropName", 0, 31, false, BL_ShapeActionActuator, m_framepropname),
+ KX_PYATTRIBUTE_STRING_RW("propName", 0, MAX_PROP_NAME, false, BL_ShapeActionActuator, m_propname),
+ KX_PYATTRIBUTE_STRING_RW("framePropName", 0, MAX_PROP_NAME, false, BL_ShapeActionActuator, m_framepropname),
KX_PYATTRIBUTE_FLOAT_RW_CHECK("blendTime", 0, MAXFRAMEF, BL_ShapeActionActuator, m_blendframe, CheckBlendTime),
KX_PYATTRIBUTE_SHORT_RW_CHECK("mode",0,100,false,BL_ShapeActionActuator,m_playtype,CheckType),
{ NULL } //Sentinel
diff --git a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
index 4fe436d634c..bed9e538090 100644
--- a/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
+++ b/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
@@ -888,11 +888,11 @@ void KX_BlenderSceneConverter::TestHandlesPhysicsObjectToAnimationIpo()
{
//KX_IPhysicsController* physCtrl = gameObj->GetPhysicsController();
+#if 0
Object* blenderObject = gameObj->GetBlenderObject();
if (blenderObject && blenderObject->ipo)
{
// XXX animato
-#if 0
Ipo* ipo = blenderObject->ipo;
//create the curves, if not existing
@@ -903,17 +903,11 @@ void KX_BlenderSceneConverter::TestHandlesPhysicsObjectToAnimationIpo()
testhandles_ipocurve(findIpoCurve((IpoCurve *)ipo->curve.first,"RotX"));
testhandles_ipocurve(findIpoCurve((IpoCurve *)ipo->curve.first,"RotY"));
testhandles_ipocurve(findIpoCurve((IpoCurve *)ipo->curve.first,"RotZ"));
-#endif
}
+#endif
}
-
}
-
-
}
-
-
-
}
#ifdef WITH_PYTHON
diff --git a/source/gameengine/Expressions/PyObjectPlus.h b/source/gameengine/Expressions/PyObjectPlus.h
index b1072dd8336..107ae453c8e 100644
--- a/source/gameengine/Expressions/PyObjectPlus.h
+++ b/source/gameengine/Expressions/PyObjectPlus.h
@@ -54,6 +54,8 @@ extern "C" {
}
#endif
+#define MAX_PROP_NAME 64
+
static inline void Py_Fatal(const char *M)
{
fprintf(stderr, "%s\n", M);
diff --git a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
index 8b0ea2394c8..8b7702228ce 100644
--- a/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp
@@ -150,7 +150,7 @@ PyMethodDef SCA_ActuatorSensor::Methods[] = {
};
PyAttributeDef SCA_ActuatorSensor::Attributes[] = {
- KX_PYATTRIBUTE_STRING_RW_CHECK("actuator",0,100,false,SCA_ActuatorSensor,m_checkactname,CheckActuator),
+ KX_PYATTRIBUTE_STRING_RW_CHECK("actuator",0,MAX_PROP_NAME,false,SCA_ActuatorSensor,m_checkactname,CheckActuator),
{ NULL } //Sentinel
};
diff --git a/source/gameengine/GameLogic/SCA_ILogicBrick.h b/source/gameengine/GameLogic/SCA_ILogicBrick.h
index 87b37a8ef39..051bc2aafce 100644
--- a/source/gameengine/GameLogic/SCA_ILogicBrick.h
+++ b/source/gameengine/GameLogic/SCA_ILogicBrick.h
@@ -133,8 +133,8 @@ public:
/* for moving logic bricks between scenes */
- virtual void Replace_IScene(SCA_IScene *val) {};
- virtual void Replace_NetworkScene(NG_NetworkScene *val) {};
+ virtual void Replace_IScene(SCA_IScene *val) {}
+ virtual void Replace_NetworkScene(NG_NetworkScene *val) {}
#ifdef WITH_PYTHON
// python methods
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
index 45780735c49..97cd01dff38 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp
@@ -479,8 +479,8 @@ PyAttributeDef SCA_KeyboardSensor::Attributes[] = {
KX_PYATTRIBUTE_INT_RW("key",0,SCA_IInputDevice::KX_ENDKEY,true,SCA_KeyboardSensor,m_hotkey),
KX_PYATTRIBUTE_SHORT_RW("hold1",0,SCA_IInputDevice::KX_ENDKEY,true,SCA_KeyboardSensor,m_qual),
KX_PYATTRIBUTE_SHORT_RW("hold2",0,SCA_IInputDevice::KX_ENDKEY,true,SCA_KeyboardSensor,m_qual2),
- KX_PYATTRIBUTE_STRING_RW("toggleProperty",0,100,false,SCA_KeyboardSensor,m_toggleprop),
- KX_PYATTRIBUTE_STRING_RW("targetProperty",0,100,false,SCA_KeyboardSensor,m_targetprop),
+ KX_PYATTRIBUTE_STRING_RW("toggleProperty",0,MAX_PROP_NAME,false,SCA_KeyboardSensor,m_toggleprop),
+ KX_PYATTRIBUTE_STRING_RW("targetProperty",0,MAX_PROP_NAME,false,SCA_KeyboardSensor,m_targetprop),
{ NULL } //Sentinel
};
diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.h b/source/gameengine/GameLogic/SCA_KeyboardSensor.h
index e7283978ae1..441c833d3a8 100644
--- a/source/gameengine/GameLogic/SCA_KeyboardSensor.h
+++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.h
@@ -111,7 +111,7 @@ public:
/* --------------------------------------------------------------------- */
// KeyEvents:
- KX_PYMETHOD_DOC_NOARGS(SCA_KeyboardSensor,getEventList);
+ KX_PYMETHOD_DOC_NOARGS(SCA_KeyboardSensor,getEventList);
// KeyStatus:
KX_PYMETHOD_DOC_O(SCA_KeyboardSensor,getKeyStatus);
diff --git a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
index 844cf7ae96d..544b1da76af 100644
--- a/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertyActuator.cpp
@@ -257,7 +257,7 @@ PyMethodDef SCA_PropertyActuator::Methods[] = {
};
PyAttributeDef SCA_PropertyActuator::Attributes[] = {
- KX_PYATTRIBUTE_STRING_RW_CHECK("propName",0,100,false,SCA_PropertyActuator,m_propname,CheckProperty),
+ KX_PYATTRIBUTE_STRING_RW_CHECK("propName",0,MAX_PROP_NAME,false,SCA_PropertyActuator,m_propname,CheckProperty),
KX_PYATTRIBUTE_STRING_RW("value",0,100,false,SCA_PropertyActuator,m_exprtxt),
KX_PYATTRIBUTE_INT_RW("mode", KX_ACT_PROP_NODEF+1, KX_ACT_PROP_MAX-1, false, SCA_PropertyActuator, m_type), /* ATTR_TODO add constents to game logic dict */
{ NULL } //Sentinel
diff --git a/source/gameengine/GameLogic/SCA_PropertySensor.cpp b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
index e1ee6c75b95..8e324bbb0d7 100644
--- a/source/gameengine/GameLogic/SCA_PropertySensor.cpp
+++ b/source/gameengine/GameLogic/SCA_PropertySensor.cpp
@@ -377,7 +377,7 @@ PyMethodDef SCA_PropertySensor::Methods[] = {
PyAttributeDef SCA_PropertySensor::Attributes[] = {
KX_PYATTRIBUTE_INT_RW_CHECK("mode",KX_PROPSENSOR_NODEF,KX_PROPSENSOR_MAX-1,false,SCA_PropertySensor,m_checktype,modeChange),
- KX_PYATTRIBUTE_STRING_RW_CHECK("propName",0,100,false,SCA_PropertySensor,m_checkpropname,CheckProperty),
+ KX_PYATTRIBUTE_STRING_RW_CHECK("propName",0,MAX_PROP_NAME,false,SCA_PropertySensor,m_checkpropname,CheckProperty),
KX_PYATTRIBUTE_STRING_RW_CHECK("value",0,100,false,SCA_PropertySensor,m_checkpropval,validValueForProperty),
KX_PYATTRIBUTE_STRING_RW_CHECK("min",0,100,false,SCA_PropertySensor,m_checkpropval,validValueForIntervalProperty),
KX_PYATTRIBUTE_STRING_RW_CHECK("max",0,100,false,SCA_PropertySensor,m_checkpropmaxval,validValueForIntervalProperty),
diff --git a/source/gameengine/GameLogic/SCA_RandomActuator.cpp b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
index 430326cbce0..59925f44040 100644
--- a/source/gameengine/GameLogic/SCA_RandomActuator.cpp
+++ b/source/gameengine/GameLogic/SCA_RandomActuator.cpp
@@ -361,7 +361,7 @@ PyAttributeDef SCA_RandomActuator::Attributes[] = {
KX_PYATTRIBUTE_FLOAT_RO("para1",SCA_RandomActuator,m_parameter1),
KX_PYATTRIBUTE_FLOAT_RO("para2",SCA_RandomActuator,m_parameter2),
KX_PYATTRIBUTE_ENUM_RO("distribution",SCA_RandomActuator,m_distribution),
- KX_PYATTRIBUTE_STRING_RW_CHECK("propName",0,100,false,SCA_RandomActuator,m_propname,CheckProperty),
+ KX_PYATTRIBUTE_STRING_RW_CHECK("propName",0,MAX_PROP_NAME,false,SCA_RandomActuator,m_propname,CheckProperty),
KX_PYATTRIBUTE_RW_FUNCTION("seed",SCA_RandomActuator,pyattr_get_seed,pyattr_set_seed),
{ NULL } //Sentinel
};
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
index 5d5f3ff3f87..9d5a6907c46 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
@@ -129,7 +129,7 @@ PyMethodDef KX_NetworkMessageActuator::Methods[] = {
};
PyAttributeDef KX_NetworkMessageActuator::Attributes[] = {
- KX_PYATTRIBUTE_STRING_RW("propName", 0, 100, false, KX_NetworkMessageActuator, m_toPropName),
+ KX_PYATTRIBUTE_STRING_RW("propName", 0, MAX_PROP_NAME, false, KX_NetworkMessageActuator, m_toPropName),
KX_PYATTRIBUTE_STRING_RW("subject", 0, 100, false, KX_NetworkMessageActuator, m_subject),
KX_PYATTRIBUTE_BOOL_RW("usePropBody", KX_NetworkMessageActuator, m_bPropBody),
KX_PYATTRIBUTE_STRING_RW("body", 0, 16384, false, KX_NetworkMessageActuator, m_body),
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
index ea3a64d0d73..da8df24d704 100644
--- a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
@@ -600,7 +600,7 @@ PyAttributeDef KX_ConstraintActuator::Attributes[] = {
KX_PYATTRIBUTE_FLOAT_ARRAY_RW_CHECK("direction",-FLT_MAX,FLT_MAX,KX_ConstraintActuator,m_refDirection,3,pyattr_check_direction),
KX_PYATTRIBUTE_INT_RW("option",0,0xFFFF,false,KX_ConstraintActuator,m_option),
KX_PYATTRIBUTE_INT_RW("time",0,1000,true,KX_ConstraintActuator,m_activeTime),
- KX_PYATTRIBUTE_STRING_RW("propName",0,32,true,KX_ConstraintActuator,m_property),
+ KX_PYATTRIBUTE_STRING_RW("propName",0,MAX_PROP_NAME,true,KX_ConstraintActuator,m_property),
KX_PYATTRIBUTE_FLOAT_RW("min",-FLT_MAX,FLT_MAX,KX_ConstraintActuator,m_minimumBound),
KX_PYATTRIBUTE_FLOAT_RW("distance",-FLT_MAX,FLT_MAX,KX_ConstraintActuator,m_minimumBound),
KX_PYATTRIBUTE_FLOAT_RW("max",-FLT_MAX,FLT_MAX,KX_ConstraintActuator,m_maximumBound),
diff --git a/source/gameengine/Ketsji/KX_IpoActuator.cpp b/source/gameengine/Ketsji/KX_IpoActuator.cpp
index 878bdcedfda..e0cd9726104 100644
--- a/source/gameengine/Ketsji/KX_IpoActuator.cpp
+++ b/source/gameengine/Ketsji/KX_IpoActuator.cpp
@@ -442,8 +442,8 @@ PyMethodDef KX_IpoActuator::Methods[] = {
PyAttributeDef KX_IpoActuator::Attributes[] = {
KX_PYATTRIBUTE_RW_FUNCTION("frameStart", KX_IpoActuator, pyattr_get_frame_start, pyattr_set_frame_start),
KX_PYATTRIBUTE_RW_FUNCTION("frameEnd", KX_IpoActuator, pyattr_get_frame_end, pyattr_set_frame_end),
- KX_PYATTRIBUTE_STRING_RW("propName", 0, 64, false, KX_IpoActuator, m_propname),
- KX_PYATTRIBUTE_STRING_RW("framePropName", 0, 64, false, KX_IpoActuator, m_framepropname),
+ KX_PYATTRIBUTE_STRING_RW("propName", 0, MAX_PROP_NAME, false, KX_IpoActuator, m_propname),
+ KX_PYATTRIBUTE_STRING_RW("framePropName", 0, MAX_PROP_NAME, false, KX_IpoActuator, m_framepropname),
KX_PYATTRIBUTE_INT_RW("mode", KX_ACT_IPO_NODEF+1, KX_ACT_IPO_MAX-1, true, KX_IpoActuator, m_type),
KX_PYATTRIBUTE_BOOL_RW("useIpoAsForce", KX_IpoActuator, m_ipo_as_force),
KX_PYATTRIBUTE_BOOL_RW("useIpoAdd", KX_IpoActuator, m_ipo_add),
diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp
index 6fa14c94f99..0cc0e7318c1 100644
--- a/source/gameengine/Ketsji/KX_RaySensor.cpp
+++ b/source/gameengine/Ketsji/KX_RaySensor.cpp
@@ -352,7 +352,7 @@ PyAttributeDef KX_RaySensor::Attributes[] = {
KX_PYATTRIBUTE_BOOL_RW("useMaterial", KX_RaySensor, m_bFindMaterial),
KX_PYATTRIBUTE_BOOL_RW("useXRay", KX_RaySensor, m_bXRay),
KX_PYATTRIBUTE_FLOAT_RW("range", 0, 10000, KX_RaySensor, m_distance),
- KX_PYATTRIBUTE_STRING_RW("propName", 0, 100, false, KX_RaySensor, m_propertyname),
+ KX_PYATTRIBUTE_STRING_RW("propName", 0, MAX_PROP_NAME, false, KX_RaySensor, m_propertyname),
KX_PYATTRIBUTE_INT_RW("axis", 0, 5, true, KX_RaySensor, m_axis),
KX_PYATTRIBUTE_FLOAT_ARRAY_RO("hitPosition", KX_RaySensor, m_hitPosition, 3),
KX_PYATTRIBUTE_FLOAT_ARRAY_RO("rayDirection", KX_RaySensor, m_rayDirection, 3),
diff --git a/source/gameengine/Ketsji/KX_SceneActuator.cpp b/source/gameengine/Ketsji/KX_SceneActuator.cpp
index 16474437142..33708059784 100644
--- a/source/gameengine/Ketsji/KX_SceneActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SceneActuator.cpp
@@ -249,7 +249,7 @@ PyMethodDef KX_SceneActuator::Methods[] =
};
PyAttributeDef KX_SceneActuator::Attributes[] = {
- KX_PYATTRIBUTE_STRING_RW("scene",0,32,true,KX_SceneActuator,m_nextSceneName),
+ KX_PYATTRIBUTE_STRING_RW("scene",0,MAX_ID_NAME-2,true,KX_SceneActuator,m_nextSceneName),
KX_PYATTRIBUTE_RW_FUNCTION("camera",KX_SceneActuator,pyattr_get_camera,pyattr_set_camera),
KX_PYATTRIBUTE_BOOL_RW("useRestart", KX_SceneActuator, m_restart),
KX_PYATTRIBUTE_INT_RW("mode", KX_SCENE_NODEF+1, KX_SCENE_MAX-1, true, KX_SceneActuator, m_mode),
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp
index aa864349035..d7bcf1306a1 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.cpp
+++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp
@@ -321,7 +321,7 @@ PyMethodDef KX_TouchSensor::Methods[] = {
};
PyAttributeDef KX_TouchSensor::Attributes[] = {
- KX_PYATTRIBUTE_STRING_RW("propName",0,100,false,KX_TouchSensor,m_touchedpropname),
+ KX_PYATTRIBUTE_STRING_RW("propName",0,MAX_PROP_NAME,false,KX_TouchSensor,m_touchedpropname),
KX_PYATTRIBUTE_BOOL_RW("useMaterial",KX_TouchSensor,m_bFindMaterial),
KX_PYATTRIBUTE_BOOL_RW("usePulseCollision",KX_TouchSensor,m_bTouchPulse),
KX_PYATTRIBUTE_RO_FUNCTION("hitObject", KX_TouchSensor, pyattr_get_object_hit),
diff --git a/source/gameengine/Rasterizer/RAS_TexVert.cpp b/source/gameengine/Rasterizer/RAS_TexVert.cpp
index 18a987a332a..1e8630c72d8 100644
--- a/source/gameengine/Rasterizer/RAS_TexVert.cpp
+++ b/source/gameengine/Rasterizer/RAS_TexVert.cpp
@@ -104,7 +104,7 @@ void RAS_TexVert::SetFlag(const short flag)
void RAS_TexVert::SetUnit(const unsigned int u)
{
- m_unit = u<=MAX_UNIT?u:MAX_UNIT;
+ m_unit = u <= (unsigned int) MAX_UNIT ? u: (unsigned int)MAX_UNIT;
}
void RAS_TexVert::SetNormal(const MT_Vector3& normal)