diff options
author | Campbell Barton <ideasman42@gmail.com> | 2015-03-27 14:20:51 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-03-27 14:23:19 +0300 |
commit | 38c4645f0a8f3b3ad39a03b66fea97f402616355 (patch) | |
tree | 90db38b143afaa01fc15f004353c5e6be3f1c534 | |
parent | 34c92848a77f75ec678b18ea2b203f05c828afdb (diff) |
rename BGE attr from D1091 (match methods)
-rw-r--r-- | doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst | 2 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.cpp | 8 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.h | 2 |
3 files changed, 6 insertions, 6 deletions
diff --git a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst index abf1b8b9707..b2cfeb5edc7 100644 --- a/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst +++ b/doc/python_api/rst/bge_types/bge.types.KX_GameObject.rst @@ -78,7 +78,7 @@ base class --- :class:`SCA_IObject` The object must have a physics controller for the mass to be applied, otherwise the mass value will be returned as 0.0. - .. attribute:: isDynamicsSuspended + .. attribute:: isSuspendDynamics The object's dynamic state (read-only). diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index f876afd01c1..84916b45ebf 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -1991,7 +1991,7 @@ PyAttributeDef KX_GameObject::Attributes[] = { KX_PYATTRIBUTE_RO_FUNCTION("scene", KX_GameObject, pyattr_get_scene), KX_PYATTRIBUTE_RO_FUNCTION("life", KX_GameObject, pyattr_get_life), KX_PYATTRIBUTE_RW_FUNCTION("mass", KX_GameObject, pyattr_get_mass, pyattr_set_mass), - KX_PYATTRIBUTE_RO_FUNCTION("isDynamicsSuspended", KX_GameObject, pyattr_get_dynamics_suspended), + KX_PYATTRIBUTE_RO_FUNCTION("isSuspendDynamics", KX_GameObject, pyattr_get_is_suspend_dynamics), KX_PYATTRIBUTE_RW_FUNCTION("linVelocityMin", KX_GameObject, pyattr_get_lin_vel_min, pyattr_set_lin_vel_min), KX_PYATTRIBUTE_RW_FUNCTION("linVelocityMax", KX_GameObject, pyattr_get_lin_vel_max, pyattr_set_lin_vel_max), KX_PYATTRIBUTE_RW_FUNCTION("visible", KX_GameObject, pyattr_get_visible, pyattr_set_visible), @@ -2405,14 +2405,14 @@ int KX_GameObject::pyattr_set_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrd return PY_SET_ATTR_SUCCESS; } -PyObject* KX_GameObject::pyattr_get_dynamics_suspended(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef) +PyObject *KX_GameObject::pyattr_get_is_suspend_dynamics(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { KX_GameObject* self = static_cast<KX_GameObject*>(self_v); // Only objects with a physics controller can be suspended if (!self->GetPhysicsController()) { - PyErr_SetString(PyExc_AttributeError, "This object has not Physics Controller"); - return NULL; + PyErr_SetString(PyExc_AttributeError, "This object has not Physics Controller"); + return NULL; } return PyBool_FromLong(self->IsDynamicsSuspended()); diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h index 8f823e728de..5038feb2d68 100644 --- a/source/gameengine/Ketsji/KX_GameObject.h +++ b/source/gameengine/Ketsji/KX_GameObject.h @@ -1040,7 +1040,7 @@ public: static PyObject* pyattr_get_life(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); static PyObject* pyattr_get_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_set_mass(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); - static PyObject* pyattr_get_dynamics_suspended(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef); + static PyObject* pyattr_get_is_suspend_dynamics(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); static PyObject* pyattr_get_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); static int pyattr_set_lin_vel_min(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); static PyObject* pyattr_get_lin_vel_max(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); |