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author | Antony Riakiotakis <kalast@gmail.com> | 2015-03-19 22:04:55 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2015-03-19 22:05:31 +0300 |
commit | bd1e5eeab7a8459755b59672f494609f84ab8302 (patch) | |
tree | 4d752b6afa067364bc1aa386ceb413c5ddcdc07c | |
parent | 2941b4ad9bd7ee876575b6b4bbe628a9dfaedaa5 (diff) |
Blender will now use trilinear filtering by default
-rw-r--r-- | source/blender/windowmanager/intern/wm_init_exit.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c index 9778f1651de..32a49b6e160 100644 --- a/source/blender/windowmanager/intern/wm_init_exit.c +++ b/source/blender/windowmanager/intern/wm_init_exit.c @@ -199,6 +199,7 @@ void WM_init(bContext *C, int argc, const char **argv) GPU_init(); GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP)); + GPU_set_linear_mipmap(true); GPU_set_anisotropic(U.anisotropic_filter); GPU_set_gpu_mipmapping(U.use_gpu_mipmap); |