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authorCampbell Barton <ideasman42@gmail.com>2010-08-30 12:44:36 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-30 12:44:36 +0400
commite5b1e646e6afcd89999cb36cb0892e068324a6c2 (patch)
tree11a74209ed19e475ebf6c2a46011c19ae4e90e01
parent6a993054ad1d7b572801cabfca2f3455e4f09c31 (diff)
bugfix [#23573] object rotates when IMAGE_SEARCH is off
-rw-r--r--release/scripts/io/import_scene_obj.py3
1 files changed, 1 insertions, 2 deletions
diff --git a/release/scripts/io/import_scene_obj.py b/release/scripts/io/import_scene_obj.py
index 9ceb7a04fee..3b44803feea 100644
--- a/release/scripts/io/import_scene_obj.py
+++ b/release/scripts/io/import_scene_obj.py
@@ -882,7 +882,6 @@ def load_obj(filepath,
CREATE_EDGES= True,
SPLIT_OBJECTS= True,
SPLIT_GROUPS= True,
- SPLIT_MATERIALS= True,
ROTATE_X90= True,
IMAGE_SEARCH=True,
POLYGROUPS=False):
@@ -894,7 +893,7 @@ def load_obj(filepath,
'''
print('\nimporting obj %r' % filepath)
- if SPLIT_OBJECTS or SPLIT_GROUPS or SPLIT_MATERIALS:
+ if SPLIT_OBJECTS or SPLIT_GROUPS:
POLYGROUPS = False
time_main= time.time()