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authorSergey Sharybin <sergey.vfx@gmail.com>2011-11-23 21:30:47 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2011-11-23 21:30:47 +0400
commitfe6a2401118f6b39762f476bcace2d46a2e10f89 (patch)
treecf2d2a83da5ef72b64fa6754b02d9d3a341998e3
parent2345efc6c5612da7f2a627ceb6bf0b7a828a676b (diff)
Camera tracking: operator to setup scene for compositing things into footage
This operator does needed changes to - 3D viewport - Scene settings - World settings - Compositor - Scene objects in a way scene becomes ready to be composited into footage. Known issue: preview doesn't work "out-of-box" after running this script, selecting View node and hitting Tab helps. Not sure it can be solved in nicer way at this moment.
-rw-r--r--release/scripts/startup/bl_operators/clip.py501
-rw-r--r--release/scripts/startup/bl_ui/space_clip.py1
2 files changed, 471 insertions, 31 deletions
diff --git a/release/scripts/startup/bl_operators/clip.py b/release/scripts/startup/bl_operators/clip.py
index 63b928c952b..5b724565481 100644
--- a/release/scripts/startup/bl_operators/clip.py
+++ b/release/scripts/startup/bl_operators/clip.py
@@ -21,7 +21,45 @@ import bpy
import os
import shutil
from bpy.types import Operator
-from bpy_extras.io_utils import unpack_list
+from bpy_extras.io_utils import unpack_list, unpack_face_list
+
+from mathutils import Vector, Matrix
+
+
+def CLIP_spacees_walk(context, all_screens, tarea, tspace, callback, *args):
+ screens = bpy.data.screens if all_screens else [context.screen]
+
+ for screen in screens:
+ for area in screen.areas:
+ if area.type == tarea:
+ for space in area.spaces:
+ if space.type == tspace:
+ callback(space, *args)
+
+
+def CLIP_set_viewport_background(context, all_screens, clip, clip_user):
+ def set_background(space_v3d, clip, user):
+ bgpic = None
+
+ for x in space_v3d.background_images:
+ if x.source == 'MOVIE':
+ bgpic = x
+ break
+
+ if not bgpic:
+ bgpic = space_v3d.background_images.new()
+
+ bgpic.source = 'MOVIE'
+ bgpic.clip = clip
+ bgpic.clip_user.proxy_render_size = user.proxy_render_size
+ bgpic.clip_user.use_render_undistorted = True
+ bgpic.use_camera_clip = False
+ bgpic.view_axis = 'CAMERA'
+
+ space_v3d.show_background_images = True
+
+ CLIP_spacees_walk(context, all_screens, 'VIEW_3D', 'VIEW_3D',
+ set_background, clip, clip_user)
def CLIP_track_view_selected(sc, track):
@@ -51,8 +89,8 @@ class CLIP_OT_track_to_empty(Operator):
ob = bpy.data.objects.new(name=track.name, object_data=None)
ob.select = True
- bpy.context.scene.objects.link(ob)
- bpy.context.scene.objects.active = ob
+ context.scene.objects.link(ob)
+ context.scene.objects.active = ob
for con in ob.constraints:
if con.type == 'FOLLOW_TRACK':
@@ -106,7 +144,7 @@ class CLIP_OT_bundles_to_mesh(Operator):
ob = bpy.data.objects.new(name="Tracks", object_data=mesh)
- bpy.context.scene.objects.link(ob)
+ context.scene.objects.link(ob)
return {'FINISHED'}
@@ -202,35 +240,9 @@ class CLIP_OT_set_viewport_background(Operator):
return sc.clip
- def _set_background(self, space_v3d, clip, user):
- bgpic = None
-
- for x in space_v3d.background_images:
- if x.source == 'MOVIE':
- bgpic = x
- break
-
- if not bgpic:
- bgpic = space_v3d.background_images.new()
-
- bgpic.source = 'MOVIE'
- bgpic.clip = clip
- bgpic.clip_user.proxy_render_size = user.proxy_render_size
- bgpic.clip_user.use_render_undistorted = user.use_render_undistorted
- bgpic.use_camera_clip = False
- bgpic.view_axis = 'CAMERA'
-
- space_v3d.show_background_images = True
-
def execute(self, context):
sc = context.space_data
- clip = sc.clip
-
- for area in context.window.screen.areas:
- if area.type == 'VIEW_3D':
- for space in area.spaces:
- if space.type == 'VIEW_3D':
- self._set_background(space, clip, sc.clip_user)
+ CLIP_set_viewport_background(context, False, sc.clip, sc.clip_user)
return {'FINISHED'}
@@ -332,3 +344,430 @@ object's movement caused by this constraint"""
self._bake_object(scene, ob)
return {'FINISHED'}
+
+
+class CLIP_OT_setup_tracking_scene(Operator):
+ """Prepare scene for compositing 3D objects into this footage"""
+
+ bl_idname = "clip.setup_tracking_scene"
+ bl_label = "Setup Tracking Scene"
+ bl_options = {'UNDO', 'REGISTER'}
+
+ @classmethod
+ def poll(cls, context):
+ sc = context.space_data
+
+ if sc.type != 'CLIP_EDITOR':
+ return False
+
+ clip = sc.clip
+
+ return clip and clip.tracking.reconstruction.is_valid
+
+ @staticmethod
+ def _setupScene(context):
+ scene = context.scene
+ scene.active_clip = context.space_data.clip
+
+ @staticmethod
+ def _setupWorld(context):
+ scene = context.scene
+ world = scene.world
+
+ if not world:
+ world = bpy.data.worlds.new(name="World")
+ scene.world = world
+
+ world.light_settings.use_ambient_occlusion = True
+ world.light_settings.ao_blend_type = 'MULTIPLY'
+
+ world.light_settings.use_environment_light = True
+ world.light_settings.environment_energy = 0.1
+
+ world.light_settings.distance = 1.0
+ world.light_settings.sample_method = 'ADAPTIVE_QMC'
+ world.light_settings.samples = 7
+ world.light_settings.threshold = 0.005
+
+ @staticmethod
+ def _findOrCreateCamera(context):
+ scene = context.scene
+
+ if scene.camera:
+ return scene.camera
+
+ cam = bpy.data.cameras.new(name="Camera")
+ camob = bpy.data.objects.new(name="Camera", object_data=cam)
+ scene.objects.link(camob)
+
+ scene.camera = camob
+
+ camob.matrix_local = (Matrix.Translation((7.481, -6.508, 5.344)) *
+ Matrix.Rotation(0.815, 4, 'Z') *
+ Matrix.Rotation(0.011, 4, 'Y') *
+ Matrix.Rotation(1.109, 4, 'X'))
+
+ return camob
+
+ @staticmethod
+ def _setupCamera(context):
+ camob = CLIP_OT_setup_tracking_scene._findOrCreateCamera(context)
+
+ # Remove all constraints to be sure motion is fine
+ camob.constraints.clear()
+
+ # Append camera solver constraint
+ con = camob.constraints.new(type='CAMERA_SOLVER')
+ con.use_active_clip = True
+ con.influence = 1.0
+
+ @staticmethod
+ def _setupViewport(context):
+ sc = context.space_data
+ CLIP_set_viewport_background(context, True, sc.clip, sc.clip_user)
+
+ @staticmethod
+ def _setupRenderLayers(context):
+ scene = context.scene
+ rlayers = scene.render.layers
+
+ if not scene.render.layers.get("Foreground"):
+ if len(rlayers) == 1:
+ fg = rlayers[0]
+ fg.name = 'Foreground'
+ else:
+ fg = scene.render.layers.new('Foreground')
+
+ fg.use_sky = False
+ fg.layers = [True] + [False] * 19
+ fg.layers_zmask = [False] * 10 + [True] + [False] * 9
+ fg.use_pass_vector = True
+
+ if not scene.render.layers.get("Background"):
+ bg = scene.render.layers.new('Background')
+ bg.use_pass_shadow = True
+ bg.use_pass_ambient_occlusion = True
+ bg.layers = [False] * 10 + [True] + [False] * 9
+
+ @staticmethod
+ def _findNode(tree, type):
+ for node in tree.nodes:
+ if node.type == type:
+ return node
+
+ return None
+
+ @staticmethod
+ def _findOrCreateNode(tree, type):
+ node = CLIP_OT_setup_tracking_scene._findNode(tree, type)
+
+ if not node:
+ node = tree.nodes.new(type=type)
+
+ return node
+
+ @staticmethod
+ def _needSetupNodes(context):
+ scene = context.scene
+ tree = scene.node_tree
+
+ if not tree:
+ # No compositor node tree found, time to create it!
+ return True
+
+ for node in tree.nodes:
+ if node.type in {'MOVIECLIP', 'MOVIEDISTORTION'}:
+ return False
+
+ return True
+
+ @staticmethod
+ def _offsetNodes(tree):
+ for a in tree.nodes:
+ for b in tree.nodes:
+ if a != b and a.location == b.location:
+ b.location += Vector((40.0, 20.0))
+
+ def _setupNodes(self, context):
+ if not self._needSetupNodes(context):
+ # compositor nodes were already setup or even changes already
+ # do nothing to prevent nodes damage
+ return
+
+ # Enable backdrop for all compositor spaces
+ def setup_space(space):
+ space.show_backdrop = True
+
+ CLIP_spacees_walk(context, True, 'NODE_EDITOR', 'NODE_EDITOR',
+ setup_space)
+
+ sc = context.space_data
+ scene = context.scene
+ scene.use_nodes = True
+ tree = scene.node_tree
+ clip = sc.clip
+
+ need_stabilization = False
+
+ # create nodes
+ rlayer_fg = self._findOrCreateNode(tree, 'R_LAYERS')
+ rlayer_bg = tree.nodes.new(type='R_LAYERS')
+ composite = self._findOrCreateNode(tree, 'COMPOSITE')
+
+ movieclip = tree.nodes.new(type='MOVIECLIP')
+ distortion = tree.nodes.new(type='MOVIEDISTORTION')
+
+ if need_stabilization:
+ stabilize = tree.nodes.new(type='STABILIZE2D')
+
+ scale = tree.nodes.new(type='SCALE')
+ invert = tree.nodes.new(type='INVERT')
+ add_ao = tree.nodes.new(type='MIX_RGB')
+ add_shadow = tree.nodes.new(type='MIX_RGB')
+ mul_shadow = tree.nodes.new(type='MIX_RGB')
+ mul_image = tree.nodes.new(type='MIX_RGB')
+ vector_blur = tree.nodes.new(type='VECBLUR')
+ alphaover = tree.nodes.new(type='ALPHAOVER')
+ viewer = tree.nodes.new(type='VIEWER')
+
+ # setup nodes
+ movieclip.clip = clip
+
+ distortion.clip = clip
+ distortion.distortion_type = 'UNDISTORT'
+
+ if need_stabilization:
+ stabilize.clip = clip
+
+ scale.space = 'RENDER_SIZE'
+
+ rlayer_bg.scene = scene
+ rlayer_bg.layer = "Background"
+
+ rlayer_fg.scene = scene
+ rlayer_fg.layer = "Foreground"
+
+ add_ao.blend_type = 'ADD'
+ add_shadow.blend_type = 'ADD'
+
+ mul_shadow.blend_type = 'MULTIPLY'
+ mul_shadow.inputs['Fac'].default_value = 0.8
+
+ mul_image.blend_type = 'MULTIPLY'
+ mul_image.inputs['Fac'].default_value = 0.8
+
+ vector_blur.factor = 0.75
+
+ # create links
+ tree.links.new(movieclip.outputs['Image'], distortion.inputs['Image'])
+
+ if need_stabilization:
+ tree.links.new(distortion.outputs['Image'],
+ stabilize.inputs['Image'])
+ tree.links.new(stabilize.outputs['Image'], scale.inputs['Image'])
+ else:
+ tree.links.new(distortion.outputs['Image'], scale.inputs['Image'])
+
+ tree.links.new(rlayer_bg.outputs['Alpha'], invert.inputs['Color'])
+
+ tree.links.new(invert.outputs['Color'], add_shadow.inputs[1])
+ tree.links.new(rlayer_bg.outputs['Shadow'], add_shadow.inputs[2])
+
+ tree.links.new(invert.outputs['Color'], add_ao.inputs[1])
+ tree.links.new(rlayer_bg.outputs['AO'], add_ao.inputs[2])
+
+ tree.links.new(add_ao.outputs['Image'], mul_shadow.inputs[1])
+ tree.links.new(add_shadow.outputs['Image'], mul_shadow.inputs[2])
+
+ tree.links.new(scale.outputs['Image'], mul_image.inputs[1])
+ tree.links.new(mul_shadow.outputs['Image'], mul_image.inputs[2])
+
+ tree.links.new(rlayer_fg.outputs['Image'], vector_blur.inputs['Image'])
+ tree.links.new(rlayer_fg.outputs['Z'], vector_blur.inputs['Z'])
+ tree.links.new(rlayer_fg.outputs['Speed'], vector_blur.inputs['Speed'])
+
+ tree.links.new(mul_image.outputs['Image'], alphaover.inputs[1])
+ tree.links.new(vector_blur.outputs['Image'], alphaover.inputs[2])
+
+ tree.links.new(alphaover.outputs['Image'], composite.inputs['Image'])
+ tree.links.new(alphaover.outputs['Image'], viewer.inputs['Image'])
+
+ # place nodes
+ movieclip.location = Vector((-300.0, 350.0))
+
+ distortion.location = movieclip.location
+ distortion.location += Vector((200.0, 0.0))
+
+ if need_stabilization:
+ stabilize.location = distortion.location
+ stabilize.location += Vector((200.0, 0.0))
+
+ scale.location = stabilize.location
+ scale.location += Vector((200.0, 0.0))
+ else:
+ scale.location = distortion.location
+ scale.location += Vector((200.0, 0.0))
+
+ rlayer_bg.location = movieclip.location
+ rlayer_bg.location -= Vector((0.0, 350.0))
+
+ invert.location = rlayer_bg.location
+ invert.location += Vector((250.0, 50.0))
+
+ add_ao.location = invert.location
+ add_ao.location[0] += 200
+ add_ao.location[1] = rlayer_bg.location[1]
+
+ add_shadow.location = add_ao.location
+ add_shadow.location -= Vector((0.0, 250.0))
+
+ mul_shadow.location = add_ao.location
+ mul_shadow.location += Vector((200.0, -50.0))
+
+ mul_image.location = mul_shadow.location
+ mul_image.location += Vector((300.0, 200.0))
+
+ rlayer_fg.location = rlayer_bg.location
+ rlayer_fg.location -= Vector((0.0, 500.0))
+
+ vector_blur.location[0] = mul_image.location[0]
+ vector_blur.location[1] = rlayer_fg.location[1]
+
+ alphaover.location[0] = vector_blur.location[0] + 350
+ alphaover.location[1] = \
+ (vector_blur.location[1] + mul_image.location[1]) / 2
+
+ composite.location = alphaover.location
+ composite.location += Vector((200.0, -100.0))
+
+ viewer.location = composite.location
+ composite.location += Vector((0.0, 200.0))
+
+ # ensure no nodes were creates on position of existing node
+ self._offsetNodes(tree)
+
+ @staticmethod
+ def _createMesh(scene, name, vertices, faces):
+ mesh = bpy.data.meshes.new(name=name)
+
+ mesh.vertices.add(len(vertices))
+ mesh.vertices.foreach_set("co", unpack_list(vertices))
+
+ mesh.faces.add(len(faces))
+ mesh.faces.foreach_set("vertices_raw", unpack_face_list(faces))
+
+ mesh.update(calc_edges=True)
+
+ ob = bpy.data.objects.new(name=name, object_data=mesh)
+
+ scene.objects.link(ob)
+
+ return ob
+
+ @staticmethod
+ def _getPlaneVertices(half_size, z):
+
+ return [(-half_size, -half_size, z),
+ (-half_size, half_size, z),
+ (half_size, half_size, z),
+ (half_size, -half_size, z)]
+
+ def _createGround(self, scene):
+ vertices = self._getPlaneVertices(4.0, 0.0)
+ faces = [(0, 1, 2, 3)]
+
+ ob = self._createMesh(scene, "Ground", vertices, faces)
+ ob["is_ground"] = True
+
+ return ob
+
+ @staticmethod
+ def _findGround(context):
+ scene = context.scene
+
+ for ob in scene.objects:
+ if ob.type == 'MESH' and "is_ground" in ob:
+ return ob
+
+ return None
+
+ @staticmethod
+ def _mergeLayers(layers_a, layers_b):
+
+ return [(layers_a[i] | layers_b[i]) for i in range(len(layers_a))]
+
+ @staticmethod
+ def _createLamp(scene):
+ lamp = bpy.data.lamps.new(name="Lamp", type='POINT')
+ lampob = bpy.data.objects.new(name="Lamp", object_data=lamp)
+ scene.objects.link(lampob)
+
+ lampob.matrix_local = Matrix.Translation((4.076, 1.005, 5.904))
+
+ lamp.distance = 30
+ lamp.shadow_method = 'RAY_SHADOW'
+
+ return lampob
+
+ def _createSampleObject(self, scene):
+ vertices = self._getPlaneVertices(1.0, -1.0) + \
+ self._getPlaneVertices(1.0, 1.0)
+ faces = ((0, 1, 2, 3),
+ (4, 7, 6, 5),
+ (0, 4, 5, 1),
+ (1, 5, 6, 2),
+ (2, 6, 7, 3),
+ (3, 7, 4, 0))
+
+ return self._createMesh(scene, "Cube", vertices, faces)
+
+ def _setupObjects(self, context):
+ scene = context.scene
+
+ fg = scene.render.layers.get("Foreground")
+ bg = scene.render.layers.get("Background")
+
+ all_layers = self._mergeLayers(fg.layers, bg.layers)
+
+ # enshure all lamps are active on foreground and background
+ has_lamp = False
+ has_mesh = False
+ for ob in scene.objects:
+ if ob.type == 'LAMP':
+ ob.layers = all_layers
+ has_lamp = True
+ elif ob.type == 'MESH' and "is_ground" not in ob:
+ has_mesh = True
+
+ # create sample lamp if there's no lamps in the scene
+ if not has_lamp:
+ lamp = self._createLamp(scene)
+ lamp.layers = all_layers
+
+ # create sample object if there's no meshes in the scene
+ if not has_mesh:
+ ob = self._createSampleObject(scene)
+ ob.layers = fg.layers
+
+ # create ground object if needed
+ ground = self._findGround(context)
+ if not ground:
+ ground = self._createGround(scene)
+ ground.layers = bg.layers
+ else:
+ # make sure ground is available on Background layer
+ ground.layers = self._mergeLayers(ground.layers, bg.layers)
+
+ # layers with background and foreground should be rendered
+ scene.layers = self._mergeLayers(scene.layers, all_layers)
+
+ def execute(self, context):
+ self._setupScene(context)
+ self._setupWorld(context)
+ self._setupCamera(context)
+ self._setupViewport(context)
+ self._setupRenderLayers(context)
+ self._setupNodes(context)
+ self._setupObjects(context)
+
+ return {'FINISHED'}
diff --git a/release/scripts/startup/bl_ui/space_clip.py b/release/scripts/startup/bl_ui/space_clip.py
index eb67f6b3ccc..e0e7e88f620 100644
--- a/release/scripts/startup/bl_ui/space_clip.py
+++ b/release/scripts/startup/bl_ui/space_clip.py
@@ -640,6 +640,7 @@ class CLIP_PT_tools_clip(Panel):
layout = self.layout
layout.operator("clip.set_viewport_background")
+ layout.operator("clip.setup_tracking_scene")
class CLIP_MT_view(Menu):