diff options
author | Jeroen Bakker <jeroen@blender.org> | 2022-10-21 14:10:58 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2022-11-01 10:42:49 +0300 |
commit | 16f5cda14ada1963b90c7ca0930ddf49efd62cb9 (patch) | |
tree | bb399740c326deeae5806fcaf7cffafc05d4eb4c | |
parent | 50e0d346f1592164f6ed74759c70c7de71dadbd4 (diff) |
Removed obsolete comments.
-rw-r--r-- | intern/ghost/intern/GHOST_ContextVK.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/intern/ghost/intern/GHOST_ContextVK.cpp b/intern/ghost/intern/GHOST_ContextVK.cpp index fb91505fdc7..3446f7e71f8 100644 --- a/intern/ghost/intern/GHOST_ContextVK.cpp +++ b/intern/ghost/intern/GHOST_ContextVK.cpp @@ -419,7 +419,6 @@ static bool device_extensions_support(VkPhysicalDevice device, vector<const char GHOST_TSuccess GHOST_ContextVK::pickPhysicalDevice(vector<const char *> required_exts) { - /* TODO Pick the best GPU by default OR by name from user settings. */ m_physical_device = VK_NULL_HANDLE; uint32_t device_count = 0; @@ -446,7 +445,6 @@ GHOST_TSuccess GHOST_ContextVK::pickPhysicalDevice(vector<const char *> required if (m_surface != VK_NULL_HANDLE) { uint32_t format_count; vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, m_surface, &format_count, NULL); - /* TODO(fclem) This is where we should check for HDR surface format. */ uint32_t present_count; vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, m_surface, &present_count, NULL); @@ -538,8 +536,6 @@ static GHOST_TSuccess getPresetQueueFamily(VkPhysicalDevice device, vector<VkQueueFamilyProperties> queue_families(queue_family_count); vkGetPhysicalDeviceQueueFamilyProperties(device, &queue_family_count, queue_families.data()); - /* TODO(fclem) Prefer using the familly who also has graphic ability. - * These may not be the same. */ *r_queue_index = 0; for (int i = 0; i < queue_family_count; i++) { VkBool32 present_support = false; @@ -643,8 +639,6 @@ GHOST_TSuccess GHOST_ContextVK::recordCommandBuffers(void) vkCmdBeginRenderPass(m_command_buffers[i], &render_pass_info, VK_SUBPASS_CONTENTS_INLINE); - /* TODO draw something. */ - vkCmdEndRenderPass(m_command_buffers[i]); } VK_CHECK(vkEndCommandBuffer(m_command_buffers[i])); |