diff options
author | Sybren A. Stüvel <sybren@blender.org> | 2020-10-23 17:32:51 +0300 |
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committer | Sybren A. Stüvel <sybren@blender.org> | 2020-10-23 17:46:19 +0300 |
commit | 0d1b1c341f4fe386f0818978ff8df1a81e91cd50 (patch) | |
tree | f2efca7758cd14e6e7c8b2befddcb3d405d1bfd8 | |
parent | 50c475e534805cb9c74e46be1b35c4d8cda46960 (diff) |
Fix: Animation, Draw active keyframe handles only when Bézier
Draw the handles for the active keyframe only when the interpolation type
is set to Bézier. This now matches the behaviour of handles of regular
(non-active) keyframes.
-rw-r--r-- | source/blender/editors/space_graph/graph_draw.c | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/editors/space_graph/graph_draw.c b/source/blender/editors/space_graph/graph_draw.c index d430e331b6c..2e33f3ef4c7 100644 --- a/source/blender/editors/space_graph/graph_draw.c +++ b/source/blender/editors/space_graph/graph_draw.c @@ -321,10 +321,12 @@ static void draw_fcurve_active_handle_vertices(const FCurve *fcu, immUniformColor3fvAlpha(active_col, 0.01f); /* Almost invisible - only keep for smoothness. */ immBeginAtMost(GPU_PRIM_POINTS, 2); - if ((bezt->f1 & SELECT)) { + const BezTriple *left_bezt = active_keyframe_index > 0 ? &fcu->bezt[active_keyframe_index - 1] : + bezt; + if (left_bezt->ipo == BEZT_IPO_BEZ && (bezt->f1 & SELECT)) { immVertex2fv(pos, bezt->vec[0]); } - if ((bezt->f3 & SELECT)) { + if (bezt->ipo == BEZT_IPO_BEZ && (bezt->f3 & SELECT)) { immVertex2fv(pos, bezt->vec[2]); } immEnd(); |