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author | Hans Goudey <h.goudey@me.com> | 2022-09-08 17:50:28 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-09-08 17:50:59 +0300 |
commit | b9727dae829dcdfcf4df09dec91185608bcffdd0 (patch) | |
tree | db00455509ba0b64625d0586116e70f4535a4eea | |
parent | 59f6c60fb60ecd143d5e5984a4e7883d91766007 (diff) |
Cleanup: Remove redundant vertex duplication in extrude node
Now this is done by `Mesh::verts_for_write()`
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc b/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc index 9224e9d55f3..64779494e3e 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_extrude_mesh.cc @@ -98,10 +98,6 @@ static void expand_mesh(Mesh &mesh, mesh.totvert += vert_expand; CustomData_realloc(&mesh.vdata, mesh.totvert); } - else { - /* Even when the number of vertices is not changed, the mesh can still be deformed. */ - CustomData_duplicate_referenced_layer(&mesh.vdata, CD_MVERT, mesh.totvert); - } if (edge_expand != 0) { CustomData_duplicate_referenced_layers(&mesh.edata, mesh.totedge); mesh.totedge += edge_expand; |