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authorHans Goudey <h.goudey@me.com>2021-07-02 00:33:07 +0300
committerHans Goudey <h.goudey@me.com>2021-07-02 00:33:07 +0300
commitfd1fec5600287cd47e5fcf0affe16d712ba85fbe (patch)
tree3dc7b6f9c2549ad8746adcbea0d41618d42c1cd7
parentb7b5c23b80b57b4b2d939e679ec6fc15aa8b8315 (diff)
Cleanup: Clang tidy, remove typedef
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc4
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_data.cc4
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc8
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_edituv_data.cc4
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_uv.cc4
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc4
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_orco.cc4
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc16
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_sculpt_data.cc4
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_skin_roots.cc4
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_weights.cc4
11 files changed, 30 insertions, 30 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
index 7033a2b509a..1bc4c7e330f 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
@@ -34,12 +34,12 @@ namespace blender::draw {
* Defines how much an edge is visible.
* \{ */
-typedef struct MeshExtract_EdgeFac_Data {
+struct MeshExtract_EdgeFac_Data {
uchar *vbo_data;
bool use_edge_render;
/* Number of loop per edge. */
uchar *edge_loop_count;
-} MeshExtract_EdgeFac_Data;
+};
static float loop_edge_factor_get(const float f_no[3],
const float v_co[3],
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_data.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_data.cc
index d4a72000fc1..aa58266d56b 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_data.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_data.cc
@@ -30,10 +30,10 @@ namespace blender::draw {
/** \name Extract Edit UV Data / Flags
* \{ */
-typedef struct MeshExtract_EditUVData_Data {
+struct MeshExtract_EditUVData_Data {
EditLoopData *vbo_data;
int cd_ofs;
-} MeshExtract_EditUVData_Data;
+};
static void extract_edituv_data_init(const MeshRenderData *mr,
struct MeshBatchCache *UNUSED(cache),
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc
index 63b52a4ad9a..1d62637d172 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc
@@ -33,18 +33,18 @@ namespace blender::draw {
/** \name Extract Edit UV angle stretch
* \{ */
-typedef struct UVStretchAngle {
+struct UVStretchAngle {
int16_t angle;
int16_t uv_angles[2];
-} UVStretchAngle;
+};
-typedef struct MeshExtract_StretchAngle_Data {
+struct MeshExtract_StretchAngle_Data {
UVStretchAngle *vbo_data;
MLoopUV *luv;
float auv[2][2], last_auv[2];
float av[2][3], last_av[3];
int cd_ofs;
-} MeshExtract_StretchAngle_Data;
+};
static void compute_normalize_edge_vectors(float auv[2][2],
float av[2][3],
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_edituv_data.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_edituv_data.cc
index dc77f83b30b..5a988c73a7e 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_edituv_data.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_edituv_data.cc
@@ -30,10 +30,10 @@ namespace blender::draw {
/** \name Extract Face-dots Edit UV flag
* \{ */
-typedef struct MeshExtract_EditUVFdotData_Data {
+struct MeshExtract_EditUVFdotData_Data {
EditLoopData *vbo_data;
int cd_ofs;
-} MeshExtract_EditUVFdotData_Data;
+};
static void extract_fdots_edituv_data_init(const MeshRenderData *mr,
struct MeshBatchCache *UNUSED(cache),
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_uv.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_uv.cc
index 1adfe9d00de..0289fd63a30 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_uv.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_uv.cc
@@ -29,11 +29,11 @@ namespace blender::draw {
/** \name Extract Face-dots UV
* \{ */
-typedef struct MeshExtract_FdotUV_Data {
+struct MeshExtract_FdotUV_Data {
float (*vbo_data)[2];
MLoopUV *uv_data;
int cd_ofs;
-} MeshExtract_FdotUV_Data;
+};
static void extract_fdots_uv_init(const MeshRenderData *mr,
struct MeshBatchCache *UNUSED(cache),
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc
index 6823cb6e8d0..b942068352b 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc
@@ -125,9 +125,9 @@ constexpr MeshExtract create_extractor_lnor()
/** \name Extract HQ Loop Normal
* \{ */
-typedef struct gpuHQNor {
+struct gpuHQNor {
short x, y, z, w;
-} gpuHQNor;
+};
static void extract_lnor_hq_init(const MeshRenderData *mr,
struct MeshBatchCache *UNUSED(cache),
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_orco.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_orco.cc
index 933cf698368..80b73cac678 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_orco.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_orco.cc
@@ -29,10 +29,10 @@ namespace blender::draw {
/** \name Extract Orco
* \{ */
-typedef struct MeshExtract_Orco_Data {
+struct MeshExtract_Orco_Data {
float (*vbo_data)[4];
float (*orco)[3];
-} MeshExtract_Orco_Data;
+};
static void extract_orco_init(const MeshRenderData *mr,
struct MeshBatchCache *UNUSED(cache),
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
index 01212935b87..2ac926dd257 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
@@ -31,15 +31,15 @@ namespace blender::draw {
/** \name Extract Position and Vertex Normal
* \{ */
-typedef struct PosNorLoop {
+struct PosNorLoop {
float pos[3];
GPUPackedNormal nor;
-} PosNorLoop;
+};
-typedef struct MeshExtract_PosNor_Data {
+struct MeshExtract_PosNor_Data {
PosNorLoop *vbo_data;
GPUNormal *normals;
-} MeshExtract_PosNor_Data;
+};
static void extract_pos_nor_init(const MeshRenderData *mr,
struct MeshBatchCache *UNUSED(cache),
@@ -218,15 +218,15 @@ constexpr MeshExtract create_extractor_pos_nor()
/** \name Extract Position and High Quality Vertex Normal
* \{ */
-typedef struct PosNorHQLoop {
+struct PosNorHQLoop {
float pos[3];
short nor[4];
-} PosNorHQLoop;
+};
-typedef struct MeshExtract_PosNorHQ_Data {
+struct MeshExtract_PosNorHQ_Data {
PosNorHQLoop *vbo_data;
GPUNormal *normals;
-} MeshExtract_PosNorHQ_Data;
+};
static void extract_pos_nor_hq_init(const MeshRenderData *mr,
struct MeshBatchCache *UNUSED(cache),
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_sculpt_data.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_sculpt_data.cc
index 27bc94b0d85..7b36a009419 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_sculpt_data.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_sculpt_data.cc
@@ -58,10 +58,10 @@ static void extract_sculpt_data_init(const MeshRenderData *mr,
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, mr->loop_len);
- typedef struct gpuSculptData {
+ struct gpuSculptData {
uint8_t face_set_color[4];
float mask;
- } gpuSculptData;
+ };
gpuSculptData *vbo_data = (gpuSculptData *)GPU_vertbuf_get_data(vbo);
MLoop *loops = (MLoop *)CustomData_get_layer(cd_ldata, CD_MLOOP);
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_skin_roots.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_skin_roots.cc
index 3a3006f3f32..d7a01ee607f 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_skin_roots.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_skin_roots.cc
@@ -29,10 +29,10 @@ namespace blender::draw {
/** \name Extract Skin Modifier Roots
* \{ */
-typedef struct SkinRootData {
+struct SkinRootData {
float size;
float local_pos[3];
-} SkinRootData;
+};
static void extract_skin_roots_init(const MeshRenderData *mr,
struct MeshBatchCache *UNUSED(cache),
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_weights.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_weights.cc
index 7a285434a66..aae266eadce 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_weights.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_weights.cc
@@ -33,12 +33,12 @@ namespace blender::draw {
/** \name Extract Vertex Weight
* \{ */
-typedef struct MeshExtract_Weight_Data {
+struct MeshExtract_Weight_Data {
float *vbo_data;
const DRW_MeshWeightState *wstate;
const MDeformVert *dvert; /* For #Mesh. */
int cd_ofs; /* For #BMesh. */
-} MeshExtract_Weight_Data;
+};
static float evaluate_vertex_weight(const MDeformVert *dvert, const DRW_MeshWeightState *wstate)
{