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author | Clément Foucault <foucault.clem@gmail.com> | 2019-07-01 16:45:16 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-07-01 16:46:28 +0300 |
commit | 28fee762ae7c430d60fde9eea0c7bb2dbdb3a239 (patch) | |
tree | 4c7e545eb2f1e8687d3c657e3ef1653185eb0648 | |
parent | 2698544db2a19436155191608e4ef13c001b8209 (diff) |
DRW: Fix Crash in DRW_draw_depth_object when object batch cache is not init
This can happen if the viewport is not redrawn before calling an operator
(frequent in python scripting).
Related to T64805
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index c4e3bd5cf91..f8672a2da37 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -2590,6 +2590,8 @@ void DRW_draw_depth_object(ARegion *ar, GPUViewport *viewport, Object *object) world_clip_planes = rv3d->clip_local; } + drw_batch_cache_validate(object); + switch (object->type) { case OB_MESH: { GPUBatch *batch; |