Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSergey Sharybin <sergey.vfx@gmail.com>2012-06-10 13:44:26 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-06-10 13:44:26 +0400
commitf06f1878c218653cd326fc2df6ac54bad404d94d (patch)
treeaa86205dd2f7f73389a588871316513c54756538
parent7bb79e777dd44d3d919a15b37d1bf4863c8d2856 (diff)
parent6e9e758d605741a2ecb8b0fbf24881a17dbe7453 (diff)
Merging r47624 through r47661 from trunk into soc-2011-tomato
-rw-r--r--intern/cycles/app/cycles_test.cpp8
-rw-r--r--intern/cycles/app/cycles_xml.cpp6
-rw-r--r--intern/cycles/blender/blender_camera.cpp22
-rw-r--r--intern/cycles/blender/blender_mesh.cpp21
-rw-r--r--intern/cycles/blender/blender_object.cpp2
-rw-r--r--intern/cycles/blender/blender_particles.cpp2
-rw-r--r--intern/cycles/blender/blender_python.cpp5
-rw-r--r--intern/cycles/blender/blender_session.cpp15
-rw-r--r--intern/cycles/blender/blender_shader.cpp4
-rw-r--r--intern/cycles/blender/blender_sync.cpp9
-rw-r--r--intern/cycles/blender/blender_util.h16
-rw-r--r--intern/cycles/bvh/bvh.cpp10
-rw-r--r--intern/cycles/bvh/bvh.h6
-rw-r--r--intern/cycles/bvh/bvh_binning.cpp2
-rw-r--r--intern/cycles/bvh/bvh_build.cpp4
-rw-r--r--intern/cycles/bvh/bvh_node.cpp6
-rw-r--r--intern/cycles/bvh/bvh_params.h6
-rw-r--r--intern/cycles/bvh/bvh_sort.h2
-rw-r--r--intern/cycles/device/device.cpp2
-rw-r--r--intern/cycles/device/device_cpu.cpp2
-rw-r--r--intern/cycles/device/device_cuda.cpp2
-rw-r--r--intern/cycles/device/device_network.h6
-rw-r--r--intern/cycles/device/device_opencl.cpp8
-rw-r--r--intern/cycles/kernel/kernel_accumulate.h4
-rw-r--r--intern/cycles/kernel/kernel_bvh.h6
-rw-r--r--intern/cycles/kernel/kernel_compat_cpu.h12
-rw-r--r--intern/cycles/kernel/kernel_differential.h6
-rw-r--r--intern/cycles/kernel/kernel_emission.h6
-rw-r--r--intern/cycles/kernel/kernel_globals.h14
-rw-r--r--intern/cycles/kernel/kernel_light.h10
-rw-r--r--intern/cycles/kernel/kernel_montecarlo.h2
-rw-r--r--intern/cycles/kernel/kernel_optimized.cpp4
-rw-r--r--intern/cycles/kernel/kernel_path.h27
-rw-r--r--intern/cycles/kernel/kernel_projection.h2
-rw-r--r--intern/cycles/kernel/kernel_random.h8
-rw-r--r--intern/cycles/kernel/kernel_triangle.h4
-rw-r--r--intern/cycles/kernel/osl/nodes/node_fresnel.h2
-rw-r--r--intern/cycles/kernel/osl/osl_services.cpp18
-rw-r--r--intern/cycles/kernel/osl/osl_services.h8
-rw-r--r--intern/cycles/kernel/svm/bsdf.h90
-rw-r--r--intern/cycles/kernel/svm/bsdf_ashikhmin_velvet.h2
-rw-r--r--intern/cycles/kernel/svm/bsdf_diffuse.h62
-rw-r--r--intern/cycles/kernel/svm/bsdf_microfacet.h62
-rw-r--r--intern/cycles/kernel/svm/bsdf_reflection.h62
-rw-r--r--intern/cycles/kernel/svm/bsdf_refraction.h62
-rw-r--r--intern/cycles/kernel/svm/bsdf_transparent.h62
-rw-r--r--intern/cycles/kernel/svm/bsdf_ward.h62
-rw-r--r--intern/cycles/kernel/svm/bsdf_westin.h62
-rw-r--r--intern/cycles/kernel/svm/emissive.h62
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h10
-rw-r--r--intern/cycles/kernel/svm/svm_gradient.h12
-rw-r--r--intern/cycles/kernel/svm/svm_image.h14
-rw-r--r--intern/cycles/kernel/svm/svm_magic.h18
-rw-r--r--intern/cycles/kernel/svm/svm_mix.h16
-rw-r--r--intern/cycles/kernel/svm/svm_musgrave.h8
-rw-r--r--intern/cycles/kernel/svm/svm_noise.h10
-rw-r--r--intern/cycles/kernel/svm/svm_texture.h10
-rw-r--r--intern/cycles/kernel/svm/svm_types.h150
-rw-r--r--intern/cycles/kernel/svm/svm_voronoi.h2
-rw-r--r--intern/cycles/kernel/svm/svm_wave.h10
-rw-r--r--intern/cycles/kernel/svm/volume.h2
-rw-r--r--intern/cycles/render/attribute.cpp10
-rw-r--r--intern/cycles/render/buffers.cpp4
-rw-r--r--intern/cycles/render/buffers.h6
-rw-r--r--intern/cycles/render/camera.cpp2
-rw-r--r--intern/cycles/render/camera.h2
-rw-r--r--intern/cycles/render/film.cpp2
-rw-r--r--intern/cycles/render/filter.cpp6
-rw-r--r--intern/cycles/render/graph.cpp12
-rw-r--r--intern/cycles/render/image.cpp12
-rw-r--r--intern/cycles/render/light.cpp2
-rw-r--r--intern/cycles/render/mesh.cpp6
-rw-r--r--intern/cycles/render/nodes.cpp4
-rw-r--r--intern/cycles/render/nodes.h4
-rw-r--r--intern/cycles/render/object.cpp8
-rw-r--r--intern/cycles/render/osl.cpp2
-rw-r--r--intern/cycles/render/session.cpp28
-rw-r--r--intern/cycles/render/shader.cpp8
-rw-r--r--intern/cycles/render/shader.h6
-rw-r--r--intern/cycles/render/svm.cpp28
-rw-r--r--intern/cycles/subd/subd_build.cpp21
-rw-r--r--intern/cycles/subd/subd_dice.cpp26
-rw-r--r--intern/cycles/subd/subd_ring.cpp8
-rw-r--r--intern/cycles/subd/subd_split.cpp44
-rw-r--r--intern/cycles/util/util_color.h6
-rw-r--r--intern/cycles/util/util_cuda.cpp4
-rw-r--r--intern/cycles/util/util_cuda.h428
-rw-r--r--intern/cycles/util/util_hash.h16
-rw-r--r--intern/cycles/util/util_math.h6
-rw-r--r--intern/cycles/util/util_md5.cpp28
-rw-r--r--intern/cycles/util/util_md5.h8
-rw-r--r--intern/cycles/util/util_opencl.cpp364
-rw-r--r--intern/cycles/util/util_opencl.h102
-rw-r--r--intern/cycles/util/util_path.cpp4
-rw-r--r--intern/cycles/util/util_system.cpp12
-rw-r--r--intern/cycles/util/util_task.cpp2
-rw-r--r--intern/cycles/util/util_thread.h2
-rw-r--r--intern/cycles/util/util_transform.cpp18
-rw-r--r--intern/cycles/util/util_transform.h2
-rw-r--r--intern/cycles/util/util_view.cpp2
-rw-r--r--release/scripts/modules/bpy/utils.py3
-rw-r--r--source/blender/blenkernel/BKE_gpencil.h1
-rw-r--r--source/blender/blenkernel/BKE_image.h2
-rw-r--r--source/blender/blenkernel/intern/constraint.c12
-rw-r--r--source/blender/blenkernel/intern/gpencil.c13
-rw-r--r--source/blender/blenkernel/intern/image.c18
-rw-r--r--source/blender/blenlib/BLI_string_cursor_utf8.h2
-rw-r--r--source/blender/bmesh/operators/bmo_mesh_conv.c2
-rw-r--r--source/blender/bmesh/operators/bmo_triangulate.c2
-rw-r--r--source/blender/bmesh/operators/bmo_utils.c2
-rw-r--r--source/blender/compositor/CMakeLists.txt420
-rw-r--r--source/blender/compositor/intern/COM_ChunkOrderHotspot.cpp2
-rw-r--r--source/blender/compositor/intern/COM_MemoryBuffer.cpp4
-rw-r--r--source/blender/compositor/operations/COM_BokehBlurOperation.cpp6
-rw-r--r--source/blender/compositor/operations/COM_BokehImageOperation.cpp40
-rw-r--r--source/blender/compositor/operations/COM_BoxMaskOperation.cpp14
-rw-r--r--source/blender/compositor/operations/COM_ChangeHSVOperation.cpp3
-rw-r--r--source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp2
-rw-r--r--source/blender/compositor/operations/COM_ColorCorrectionOperation.cpp30
-rw-r--r--source/blender/compositor/operations/COM_ColorCurveOperation.cpp24
-rw-r--r--source/blender/compositor/operations/COM_DifferenceMatteOperation.cpp12
-rw-r--r--source/blender/compositor/operations/COM_DirectionalBlurOperation.cpp10
-rw-r--r--source/blender/compositor/operations/COM_EllipseMaskOperation.cpp2
-rw-r--r--source/blender/compositor/operations/COM_FogGlowImageOperation.cpp2
-rw-r--r--source/blender/compositor/operations/COM_GammaOperation.cpp6
-rw-r--r--source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp10
-rw-r--r--source/blender/compositor/operations/COM_GaussianXBlurOperation.cpp12
-rw-r--r--source/blender/compositor/operations/COM_GaussianYBlurOperation.cpp10
-rw-r--r--source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cpp4
-rw-r--r--source/blender/compositor/operations/COM_MapUVOperation.cpp8
-rw-r--r--source/blender/compositor/operations/COM_MathBaseOperation.cpp4
-rw-r--r--source/blender/compositor/operations/COM_RotateOperation.cpp2
-rw-r--r--source/blender/compositor/operations/COM_TonemapOperation.cpp60
-rw-r--r--source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp8
-rw-r--r--source/blender/editors/gpencil/editaction_gpencil.c53
-rw-r--r--source/blender/editors/include/ED_gpencil.h22
-rw-r--r--source/blender/editors/include/ED_mask.h32
-rw-r--r--source/blender/editors/include/ED_transform.h2
-rw-r--r--source/blender/editors/mask/mask_edit.c2
-rw-r--r--source/blender/editors/mask/mask_editaction.c31
-rw-r--r--source/blender/editors/mask/mask_relationships.c2
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c17
-rw-r--r--source/blender/editors/object/object_relations.c1
-rw-r--r--source/blender/editors/space_action/action_edit.c8
-rw-r--r--source/blender/editors/space_action/action_select.c34
-rw-r--r--source/blender/editors/space_clip/clip_dopesheet_draw.c2
-rw-r--r--source/blender/editors/space_clip/clip_dopesheet_ops.c2
-rw-r--r--source/blender/editors/space_clip/tracking_ops.c26
-rw-r--r--source/blender/editors/space_node/drawnode.c10
-rw-r--r--source/blender/editors/transform/transform.c8
-rw-r--r--source/blender/makesdna/DNA_constraint_types.h2
-rw-r--r--source/blender/makesrna/intern/makesrna.c4
-rw-r--r--source/blender/makesrna/intern/rna_constraint.c1
-rw-r--r--source/blender/makesrna/intern/rna_sequencer_api.c13
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_bokehblur.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_bokehimage.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_boxmask.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_ellipsemask.c2
-rw-r--r--source/blender/nodes/composite/nodes/node_composite_switch.c2
-rw-r--r--source/blender/python/bmesh/bmesh_py_utils.c2
-rw-r--r--source/blender/python/intern/bpy_interface.c7
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.cpp4
162 files changed, 1741 insertions, 1710 deletions
diff --git a/intern/cycles/app/cycles_test.cpp b/intern/cycles/app/cycles_test.cpp
index 0b8853d7036..f5890998adc 100644
--- a/intern/cycles/app/cycles_test.cpp
+++ b/intern/cycles/app/cycles_test.cpp
@@ -172,8 +172,8 @@ static void display()
static void resize(int width, int height)
{
- options.width= width;
- options.height= height;
+ options.width = width;
+ options.height = height;
if(options.session)
options.session->reset(session_buffer_params(), options.session_params.samples);
@@ -197,8 +197,8 @@ static int files_parse(int argc, const char *argv[])
static void options_parse(int argc, const char **argv)
{
- options.width= 0;
- options.height= 0;
+ options.width = 0;
+ options.height = 0;
options.filepath = "";
options.session = NULL;
options.quiet = false;
diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp
index cfa4095104b..1190ee185fd 100644
--- a/intern/cycles/app/cycles_xml.cpp
+++ b/intern/cycles/app/cycles_xml.cpp
@@ -392,9 +392,9 @@ static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pug
snode = dist;
}
else if(string_iequals(node.name(), "wave_texture")) {
- WaveTextureNode *wood = new WaveTextureNode();
- xml_read_enum(&wood->type, WaveTextureNode::type_enum, node, "type");
- snode = wood;
+ WaveTextureNode *wave = new WaveTextureNode();
+ xml_read_enum(&wave->type, WaveTextureNode::type_enum, node, "type");
+ snode = wave;
}
else if(string_iequals(node.name(), "normal")) {
snode = new NormalNode();
diff --git a/intern/cycles/blender/blender_camera.cpp b/intern/cycles/blender/blender_camera.cpp
index 9bc82344fcc..122d0bd7c17 100644
--- a/intern/cycles/blender/blender_camera.cpp
+++ b/intern/cycles/blender/blender_camera.cpp
@@ -141,7 +141,7 @@ static void blender_camera_from_object(BlenderCamera *bcam, BL::Object b_ob)
bcam->lens = b_camera.lens();
/* allow f/stop number to change aperture_size but still
- give manual control over aperture radius */
+ * give manual control over aperture radius */
int aperture_type = RNA_enum_get(&ccamera, "aperture_type");
if(aperture_type == 1) {
@@ -179,8 +179,8 @@ static Transform blender_camera_matrix(const Transform& tfm, CameraType type)
if(type == CAMERA_PANORAMA) {
/* make it so environment camera needs to be pointed in the direction
- of the positive x-axis to match an environment texture, this way
- it is looking at the center of the texture */
+ * of the positive x-axis to match an environment texture, this way
+ * it is looking at the center of the texture */
result = tfm *
make_transform( 0.0f, -1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
@@ -222,14 +222,14 @@ static void blender_camera_viewplane(BlenderCamera *bcam, int width, int height,
}
if(horizontal_fit) {
- *aspectratio= xratio/yratio;
- xaspect= *aspectratio;
- yaspect= 1.0f;
+ *aspectratio = xratio/yratio;
+ xaspect = *aspectratio;
+ yaspect = 1.0f;
}
else {
- *aspectratio= yratio/xratio;
- xaspect= 1.0f;
- yaspect= *aspectratio;
+ *aspectratio = yratio/xratio;
+ xaspect = 1.0f;
+ yaspect = *aspectratio;
}
/* modify aspect for orthographic scale */
@@ -297,7 +297,7 @@ static void blender_camera_sync(Camera *cam, BlenderCamera *bcam, int width, int
cam->fisheye_lens = bcam->fisheye_lens;
/* perspective */
- cam->fov = 2.0f*atan((0.5f*sensor_size)/bcam->lens/aspectratio);
+ cam->fov = 2.0f * atanf((0.5f * sensor_size) / bcam->lens / aspectratio);
cam->focaldistance = bcam->focaldistance;
cam->aperturesize = bcam->aperturesize;
cam->blades = bcam->apertureblades;
@@ -405,7 +405,7 @@ static void blender_camera_from_view(BlenderCamera *bcam, BL::Scene b_scene, BL:
}
else if(b_rv3d.view_perspective() == BL::RegionView3D::view_perspective_ORTHO) {
/* orthographic view */
- bcam->farclip *= 0.5;
+ bcam->farclip *= 0.5f;
bcam->nearclip = -bcam->farclip;
bcam->type = CAMERA_ORTHOGRAPHIC;
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index ad91022de07..16e4ceded89 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -46,7 +46,7 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector<
float3 *N = attr_N->data_float3();
for(b_mesh.vertices.begin(v); v != b_mesh.vertices.end(); ++v, ++N)
- *N= get_float3(v->normal());
+ *N = get_float3(v->normal());
/* create faces */
BL::Mesh::tessfaces_iterator f;
@@ -68,8 +68,8 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector<
}
/* create generated coordinates. todo: we should actually get the orco
- coordinates from modifiers, for now we use texspace loc/size which
- is available in the api. */
+ * coordinates from modifiers, for now we use texspace loc/size which
+ * is available in the api. */
if(mesh->need_attribute(scene, ATTR_STD_GENERATED)) {
Attribute *attr = mesh->attributes.add(ATTR_STD_GENERATED);
float3 loc = get_float3(b_mesh.texspace_location());
@@ -82,7 +82,6 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector<
loc = loc*size - make_float3(0.5f, 0.5f, 0.5f);
float3 *fdata = attr->data_float3();
- BL::Mesh::vertices_iterator v;
size_t i = 0;
for(b_mesh.vertices.begin(v); v != b_mesh.vertices.end(); ++v)
@@ -176,13 +175,15 @@ static void create_subd_mesh(Mesh *mesh, BL::Mesh b_mesh, PointerRNA *cmesh, con
for(b_mesh.tessfaces.begin(f); f != b_mesh.tessfaces.end(); ++f) {
int4 vi = get_int4(f->vertices_raw());
- int n= (vi[3] == 0)? 3: 4;
+ int n = (vi[3] == 0) ? 3: 4;
//int shader = used_shaders[f->material_index()];
if(n == 4)
sdmesh.add_face(vi[0], vi[1], vi[2], vi[3]);
- /*else
- sdmesh.add_face(vi[0], vi[1], vi[2]);*/
+#if 0
+ else
+ sdmesh.add_face(vi[0], vi[1], vi[2]);
+#endif
}
/* finalize subd mesh */
@@ -210,8 +211,6 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated)
BL::Object::material_slots_iterator slot;
for(b_ob.material_slots.begin(slot); slot != b_ob.material_slots.end(); ++slot) {
- BL::Material material_override = render_layer.material_override;
-
if(material_override)
find_shader(material_override, used_shaders, scene->default_surface);
else
@@ -232,7 +231,7 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated)
/* if transform was applied to mesh, need full update */
if(object_updated && mesh->transform_applied);
/* test if shaders changed, these can be object level so mesh
- does not get tagged for recalc */
+ * does not get tagged for recalc */
else if(mesh->used_shaders != used_shaders);
else {
/* even if not tagged for recalc, we may need to sync anyway
@@ -319,7 +318,7 @@ void BlenderSync::sync_mesh_motion(BL::Object b_ob, Mesh *mesh, int motion)
AttributeStandard std = (motion == -1)? ATTR_STD_MOTION_PRE: ATTR_STD_MOTION_POST;
Attribute *attr_M = mesh->attributes.add(std);
float3 *M = attr_M->data_float3();
- size_t i = 0, size = mesh->verts.size();
+ size_t i = 0;
for(b_mesh.vertices.begin(v); v != b_mesh.vertices.end() && i < size; ++v, M++, i++)
*M = get_float3(v->co());
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index b70491a7b82..c4b58d6fa76 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -264,7 +264,7 @@ void BlenderSync::sync_object(BL::Object b_parent, int b_index, BL::Object b_ob,
}
/* camera flag is not actually used, instead is tested
- against render layer flags */
+ * against render layer flags */
if(object->visibility & PATH_RAY_CAMERA) {
object->visibility |= layer_flag << PATH_RAY_LAYER_SHIFT;
object->visibility &= ~PATH_RAY_CAMERA;
diff --git a/intern/cycles/blender/blender_particles.cpp b/intern/cycles/blender/blender_particles.cpp
index 2b19009989a..f591aaa6d83 100644
--- a/intern/cycles/blender/blender_particles.cpp
+++ b/intern/cycles/blender/blender_particles.cpp
@@ -145,7 +145,7 @@ void BlenderSync::sync_particles(Object *ob, BL::Object b_ob)
for(b_ob.particle_systems.begin(b_psys); b_psys != b_ob.particle_systems.end(); ++b_psys) {
if (use_particle_system(*b_psys)) {
BL::ParticleSystem::particles_iterator b_pa;
- for(b_psys->particles.begin(b_pa), index=0; b_pa != b_psys->particles.end(); ++b_pa, ++index) {
+ for(b_psys->particles.begin(b_pa), index = 0; b_pa != b_psys->particles.end(); ++b_pa, ++index) {
if(use_particle(*b_pa)) {
Particle pa;
diff --git a/intern/cycles/blender/blender_python.cpp b/intern/cycles/blender/blender_python.cpp
index 6e892095387..4560c2f8543 100644
--- a/intern/cycles/blender/blender_python.cpp
+++ b/intern/cycles/blender/blender_python.cpp
@@ -193,7 +193,8 @@ CCLDeviceInfo *compute_device_list(DeviceType type)
foreach(DeviceInfo& info, devices) {
if(info.type == type ||
- (info.type == DEVICE_MULTI && info.multi_devices[0].type == type)) {
+ (info.type == DEVICE_MULTI && info.multi_devices[0].type == type))
+ {
CCLDeviceInfo cinfo = {info.id.c_str(), info.description.c_str(), i++};
device_list.push_back(cinfo);
}
@@ -214,7 +215,7 @@ CCL_NAMESPACE_END
void *CCL_python_module_init()
{
- PyObject *mod= PyModule_Create(&ccl::module);
+ PyObject *mod = PyModule_Create(&ccl::module);
#ifdef WITH_OSL
PyModule_AddObject(mod, "with_osl", Py_True);
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index 9726f7b94cf..12d7d00fb61 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -83,8 +83,8 @@ void BlenderSession::create_session()
SessionParams session_params = BlenderSync::get_session_params(b_userpref, b_scene, background);
/* reset status/progress */
- last_status= "";
- last_progress= -1.0f;
+ last_status = "";
+ last_progress = -1.0f;
/* create scene */
scene = new Scene(scene_params);
@@ -292,7 +292,8 @@ void BlenderSession::synchronize()
SessionParams session_params = BlenderSync::get_session_params(b_userpref, b_scene, background);
if(session->params.modified(session_params) ||
- scene->params.modified(scene_params)) {
+ scene->params.modified(scene_params))
+ {
free_session();
create_session();
session->start();
@@ -304,7 +305,7 @@ void BlenderSession::synchronize()
session->set_pause(BlenderSync::get_session_pause(b_scene, background));
/* copy recalc flags, outside of mutex so we can decide to do the real
- synchronization at a later time to not block on running updates */
+ * synchronization at a later time to not block on running updates */
sync->sync_recalc();
/* try to acquire mutex. if we don't want to or can't, come back later */
@@ -334,7 +335,7 @@ void BlenderSession::synchronize()
bool BlenderSession::draw(int w, int h)
{
/* before drawing, we verify camera and viewport size changes, because
- we do not get update callbacks for those, we must detect them here */
+ * we do not get update callbacks for those, we must detect them here */
if(session->ready_to_reset()) {
bool reset = false;
@@ -429,11 +430,11 @@ void BlenderSession::tag_redraw()
{
if(background) {
/* update stats and progress, only for background here because
- in 3d view we do it in draw for thread safety reasons */
+ * in 3d view we do it in draw for thread safety reasons */
update_status_progress();
/* offline render, redraw if timeout passed */
- if(time_dt() - last_redraw_time > 1.0f) {
+ if(time_dt() - last_redraw_time > 1.0) {
write_render_result();
engine_tag_redraw((RenderEngine*)b_engine.ptr.data);
last_redraw_time = time_dt();
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index a7be0a8fb54..35fe4c67673 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -641,7 +641,7 @@ static void add_nodes(BL::BlendData b_data, BL::Scene b_scene, ShaderGraph *grap
to_pair = sockets_map[b_to_sock.ptr.data];
/* either node may be NULL when the node was not exported, typically
- because the node type is not supported */
+ * because the node type is not supported */
if(from_pair.first && to_pair.first) {
ShaderOutput *output = from_pair.first->output(from_pair.second.c_str());
ShaderInput *input = to_pair.first->input(to_pair.second.c_str());
@@ -784,7 +784,9 @@ void BlenderSync::sync_lamps()
if(b_lamp->type() == BL::Lamp::type_POINT ||
b_lamp->type() == BL::Lamp::type_SPOT ||
b_lamp->type() == BL::Lamp::type_AREA)
+ {
strength = 100.0f;
+ }
closure = graph->add(new EmissionNode());
closure->input("Color")->value = get_float3(b_lamp->color());
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 488fea8d12b..13040e551bd 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -63,7 +63,7 @@ BlenderSync::~BlenderSync()
bool BlenderSync::sync_recalc()
{
/* sync recalc flags from blender to cycles. actual update is done separate,
- so we can do it later on if doing it immediate is not suitable */
+ * so we can do it later on if doing it immediate is not suitable */
BL::BlendData::materials_iterator b_mat;
@@ -105,10 +105,13 @@ bool BlenderSync::sync_recalc()
BL::BlendData::worlds_iterator b_world;
- for(b_data.worlds.begin(b_world); b_world != b_data.worlds.end(); ++b_world)
+ for(b_data.worlds.begin(b_world); b_world != b_data.worlds.end(); ++b_world) {
if(world_map == b_world->ptr.data &&
- (b_world->is_updated() || (b_world->node_tree() && b_world->node_tree().is_updated())))
+ (b_world->is_updated() || (b_world->node_tree() && b_world->node_tree().is_updated())))
+ {
world_recalc = true;
+ }
+ }
bool recalc =
shader_map.has_recalc() ||
diff --git a/intern/cycles/blender/blender_util.h b/intern/cycles/blender/blender_util.h
index b9c60738b36..b5a76836bed 100644
--- a/intern/cycles/blender/blender_util.h
+++ b/intern/cycles/blender/blender_util.h
@@ -27,7 +27,7 @@
#include "util_vector.h"
/* Hacks to hook into Blender API
- todo: clean this up ... */
+ * todo: clean this up ... */
extern "C" {
@@ -53,7 +53,8 @@ int rna_Object_is_deform_modified(void *ob, void *scene, int settings);
void BLI_timestr(double _time, char *str);
void rna_ColorRamp_eval(void *coba, float position, float color[4]);
void rna_Scene_frame_set(void *scene, int frame, float subframe);
-void BKE_image_user_file_path(void *iuser, void *ima, int cfra, char *path);
+void BKE_image_user_frame_calc(void *iuser, int cfra, int fieldnr);
+void BKE_image_user_file_path(void *iuser, void *ima, char *path);
}
@@ -105,7 +106,8 @@ static inline bool BKE_object_is_deform_modified(BL::Object self, BL::Scene scen
static inline string image_user_file_path(BL::ImageUser iuser, BL::Image ima, int cfra)
{
char filepath[1024];
- BKE_image_user_file_path(iuser.ptr.data, ima.ptr.data, cfra, filepath);
+ BKE_image_user_frame_calc(iuser.ptr.data, cfra, 0);
+ BKE_image_user_file_path(iuser.ptr.data, ima.ptr.data, filepath);
return string(filepath);
}
@@ -121,7 +123,7 @@ static inline Transform get_transform(BL::Array<float, 16> array)
Transform tfm;
/* we assume both types to be just 16 floats, and transpose because blender
- use column major matrix order while we use row major */
+ * use column major matrix order while we use row major */
memcpy(&tfm, &array, sizeof(float)*16);
tfm = transform_transpose(tfm);
@@ -164,12 +166,14 @@ static inline uint get_layer(BL::Array<int, 20> array)
return layer;
}
-/*static inline float3 get_float3(PointerRNA& ptr, const char *name)
+#if 0
+static inline float3 get_float3(PointerRNA& ptr, const char *name)
{
float3 f;
RNA_float_get_array(&ptr, name, &f.x);
return f;
-}*/
+}
+#endif
static inline bool get_boolean(PointerRNA& ptr, const char *name)
{
diff --git a/intern/cycles/bvh/bvh.cpp b/intern/cycles/bvh/bvh.cpp
index 15695dddf45..a383ad317ab 100644
--- a/intern/cycles/bvh/bvh.cpp
+++ b/intern/cycles/bvh/bvh.cpp
@@ -292,13 +292,13 @@ void BVH::pack_triangles()
void BVH::pack_instances(size_t nodes_size)
{
/* The BVH's for instances are built separately, but for traversal all
- BVH's are stored in global arrays. This function merges them into the
- top level BVH, adjusting indexes and offsets where appropriate. */
+ * BVH's are stored in global arrays. This function merges them into the
+ * top level BVH, adjusting indexes and offsets where appropriate. */
bool use_qbvh = params.use_qbvh;
size_t nsize = (use_qbvh)? BVH_QNODE_SIZE: BVH_NODE_SIZE;
/* adjust primitive index to point to the triangle in the global array, for
- meshes with transform applied and already in the top level BVH */
+ * meshes with transform applied and already in the top level BVH */
for(size_t i = 0; i < pack.prim_index.size(); i++)
if(pack.prim_index[i] != -1)
pack.prim_index[i] += objects[pack.prim_object[i]]->mesh->tri_offset;
@@ -356,14 +356,14 @@ void BVH::pack_instances(size_t nodes_size)
Mesh *mesh = ob->mesh;
/* if mesh transform is applied, that means it's already in the top
- level BVH, and we don't need to merge it in */
+ * level BVH, and we don't need to merge it in */
if(mesh->transform_applied) {
pack.object_node[object_offset++] = 0;
continue;
}
/* if mesh already added once, don't add it again, but used set
- node offset for this object */
+ * node offset for this object */
map<Mesh*, int>::iterator it = mesh_map.find(mesh);
if(mesh_map.find(mesh) != mesh_map.end()) {
diff --git a/intern/cycles/bvh/bvh.h b/intern/cycles/bvh/bvh.h
index 30ae7dac106..549f1e3ac1d 100644
--- a/intern/cycles/bvh/bvh.h
+++ b/intern/cycles/bvh/bvh.h
@@ -46,7 +46,7 @@ class Progress;
struct PackedBVH {
/* BVH nodes storage, one node is 4x int4, and contains two bounding boxes,
- and child, triangle or object indexes dependening on the node type */
+ * and child, triangle or object indexes dependening on the node type */
array<int4> nodes;
/* object index to BVH node index mapping for instances */
array<int> object_node;
@@ -55,12 +55,12 @@ struct PackedBVH {
/* visibility visibilitys for primitives */
array<uint> prim_visibility;
/* mapping from BVH primitive index to true primitive index, as primitives
- may be duplicated due to spatial splits. -1 for instances. */
+ * may be duplicated due to spatial splits. -1 for instances. */
array<int> prim_index;
/* mapping from BVH primitive index, to the object id of that primitive. */
array<int> prim_object;
/* quick array to lookup if a node is a leaf, not used for traversal, only
- for instance BVH merging */
+ * for instance BVH merging */
array<int> is_leaf;
/* index of the root node. */
diff --git a/intern/cycles/bvh/bvh_binning.cpp b/intern/cycles/bvh/bvh_binning.cpp
index e4b88584a33..05a674a47a7 100644
--- a/intern/cycles/bvh/bvh_binning.cpp
+++ b/intern/cycles/bvh/bvh_binning.cpp
@@ -200,7 +200,7 @@ void BVHObjectBinning::split(BVHReference* prims, BVHObjectBinning& left_o, BVHO
}
/* object medium split if we did not make progress, can happen when all
- primitives have same centroid */
+ * primitives have same centroid */
lgeom_bounds = BoundBox::empty;
rgeom_bounds = BoundBox::empty;
lcent_bounds = BoundBox::empty;
diff --git a/intern/cycles/bvh/bvh_build.cpp b/intern/cycles/bvh/bvh_build.cpp
index 28237aea611..705b805a3a9 100644
--- a/intern/cycles/bvh/bvh_build.cpp
+++ b/intern/cycles/bvh/bvh_build.cpp
@@ -196,14 +196,14 @@ BVHNode* BVHBuild::run()
void BVHBuild::progress_update()
{
- if(time_dt() - progress_start_time < 0.25f)
+ if(time_dt() - progress_start_time < 0.25)
return;
double progress_start = (double)progress_count/(double)progress_total;
double duplicates = (double)(progress_total - progress_original_total)/(double)progress_total;
string msg = string_printf("Building BVH %.0f%%, duplicates %.0f%%",
- progress_start*100.0f, duplicates*100.0f);
+ progress_start * 100.0, duplicates * 100.0);
progress.set_substatus(msg);
progress_start_time = time_dt();
diff --git a/intern/cycles/bvh/bvh_node.cpp b/intern/cycles/bvh/bvh_node.cpp
index 4edfb4b70a4..7cc9bd333b0 100644
--- a/intern/cycles/bvh/bvh_node.cpp
+++ b/intern/cycles/bvh/bvh_node.cpp
@@ -52,7 +52,7 @@ int BVHNode::getSubtreeSize(BVH_STAT stat) const
}
if(!is_leaf())
- for(int i=0;i<num_children();i++)
+ for(int i = 0; i < num_children(); i++)
cnt += get_child(i)->getSubtreeSize(stat);
return cnt;
@@ -60,7 +60,7 @@ int BVHNode::getSubtreeSize(BVH_STAT stat) const
void BVHNode::deleteSubtree()
{
- for(int i=0;i<num_children();i++)
+ for(int i = 0; i < num_children(); i++)
if(get_child(i))
get_child(i)->deleteSubtree();
@@ -71,7 +71,7 @@ float BVHNode::computeSubtreeSAHCost(const BVHParams& p, float probability) cons
{
float SAH = probability * p.cost(num_children(), num_triangles());
- for(int i=0;i<num_children();i++) {
+ for(int i = 0; i < num_children(); i++) {
BVHNode *child = get_child(i);
SAH += child->computeSubtreeSAHCost(p, probability * child->m_bounds.safe_area()/m_bounds.safe_area());
}
diff --git a/intern/cycles/bvh/bvh_params.h b/intern/cycles/bvh/bvh_params.h
index 0cf5e905fea..a78496d841d 100644
--- a/intern/cycles/bvh/bvh_params.h
+++ b/intern/cycles/bvh/bvh_params.h
@@ -98,11 +98,11 @@ class BVHReference
public:
__forceinline BVHReference() {}
- __forceinline BVHReference(const BoundBox& bounds_, int prim_index, int prim_object)
+ __forceinline BVHReference(const BoundBox& bounds_, int prim_index_, int prim_object_)
: rbounds(bounds_)
{
- rbounds.min.w = __int_as_float(prim_index);
- rbounds.max.w = __int_as_float(prim_object);
+ rbounds.min.w = __int_as_float(prim_index_);
+ rbounds.max.w = __int_as_float(prim_object_);
}
__forceinline const BoundBox& bounds() const { return rbounds; }
diff --git a/intern/cycles/bvh/bvh_sort.h b/intern/cycles/bvh/bvh_sort.h
index ba35ba3fae7..18aafb5f1ff 100644
--- a/intern/cycles/bvh/bvh_sort.h
+++ b/intern/cycles/bvh/bvh_sort.h
@@ -1,4 +1,4 @@
- /*
+/*
* Adapted from code copyright 2009-2010 NVIDIA Corporation
* Modifications Copyright 2011, Blender Foundation.
*
diff --git a/intern/cycles/device/device.cpp b/intern/cycles/device/device.cpp
index 42dda1180c7..33040f287d1 100644
--- a/intern/cycles/device/device.cpp
+++ b/intern/cycles/device/device.cpp
@@ -124,7 +124,7 @@ void Device::draw_pixels(device_memory& rgba, int y, int w, int h, int dy, int w
uint8_t *pixels = (uint8_t*)rgba.data_pointer;
/* for multi devices, this assumes the ineffecient method that we allocate
- all pixels on the device even though we only render to a subset */
+ * all pixels on the device even though we only render to a subset */
pixels += 4*y*w;
glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
diff --git a/intern/cycles/device/device_cpu.cpp b/intern/cycles/device/device_cpu.cpp
index 5f422332cd2..070b20aec49 100644
--- a/intern/cycles/device/device_cpu.cpp
+++ b/intern/cycles/device/device_cpu.cpp
@@ -226,7 +226,7 @@ public:
void task_add(DeviceTask& task)
{
/* split task into smaller ones, more than number of threads for uneven
- workloads where some parts of the image render slower than others */
+ * workloads where some parts of the image render slower than others */
list<DeviceTask> tasks;
task.split(tasks, TaskScheduler::num_threads()*10);
diff --git a/intern/cycles/device/device_cuda.cpp b/intern/cycles/device/device_cuda.cpp
index 491a63a7cf2..357f99145b2 100644
--- a/intern/cycles/device/device_cuda.cpp
+++ b/intern/cycles/device/device_cuda.cpp
@@ -771,7 +771,7 @@ public:
cuda_push_context();
/* for multi devices, this assumes the ineffecient method that we allocate
- all pixels on the device even though we only render to a subset */
+ * all pixels on the device even though we only render to a subset */
size_t offset = sizeof(uint8_t)*4*y*w;
glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pmem.cuPBO);
diff --git a/intern/cycles/device/device_network.h b/intern/cycles/device/device_network.h
index 591216a77b9..e3afe46d2b0 100644
--- a/intern/cycles/device/device_network.h
+++ b/intern/cycles/device/device_network.h
@@ -126,8 +126,10 @@ typedef struct RPCReceive {
if(len == data_size) {
archive_str = (data.size())? string(&data[0], data.size()): string("");
- /*istringstream archive_stream(archive_str);
- boost::archive::text_iarchive archive(archive_stream);*/
+#if 0
+ istringstream archive_stream(archive_str);
+ boost::archive::text_iarchive archive(archive_stream);
+#endif
archive_stream = new istringstream(archive_str);
archive = new boost::archive::text_iarchive(*archive_stream);
diff --git a/intern/cycles/device/device_opencl.cpp b/intern/cycles/device/device_opencl.cpp
index bb2b852d4e1..13ebeff70d2 100644
--- a/intern/cycles/device/device_opencl.cpp
+++ b/intern/cycles/device/device_opencl.cpp
@@ -239,7 +239,7 @@ public:
}
/* we don't check CL_DEVICE_VERSION since for e.g. nvidia sm 1.3 cards this is
- 1.0 even if the language features are there, just limited shared memory */
+ * 1.0 even if the language features are there, just limited shared memory */
return true;
}
@@ -344,8 +344,8 @@ public:
bool compile_kernel(const string& kernel_path, const string& kernel_md5)
{
/* we compile kernels consisting of many files. unfortunately opencl
- kernel caches do not seem to recognize changes in included files.
- so we force recompile on changes by adding the md5 hash of all files */
+ * kernel caches do not seem to recognize changes in included files.
+ * so we force recompile on changes by adding the md5 hash of all files */
string source = "#include \"kernel.cl\" // " + kernel_md5 + "\n";
source = path_source_replace_includes(source, kernel_path);
@@ -680,8 +680,6 @@ public:
else
tasks.push_back(maintask);
- DeviceTask task;
-
foreach(DeviceTask& task, tasks) {
if(task.type == DeviceTask::TONEMAP)
tonemap(task);
diff --git a/intern/cycles/kernel/kernel_accumulate.h b/intern/cycles/kernel/kernel_accumulate.h
index 6c3ade1c531..d99beb8905a 100644
--- a/intern/cycles/kernel/kernel_accumulate.h
+++ b/intern/cycles/kernel/kernel_accumulate.h
@@ -271,8 +271,8 @@ __device_inline float3 path_radiance_sum(KernelGlobals *kg, PathRadiance *L)
#ifdef __PASSES__
if(L->use_light_pass) {
/* this division is a bit ugly, but means we only have to keep track of
- only a single throughput further along the path, here we recover just
- the indirect parth that is not influenced by any particular BSDF type */
+ * only a single throughput further along the path, here we recover just
+ * the indirect parth that is not influenced by any particular BSDF type */
L->direct_emission = safe_divide_color(L->direct_emission, L->direct_throughput);
L->direct_diffuse += L->indirect_diffuse*L->direct_emission;
L->direct_glossy += L->indirect_glossy*L->direct_emission;
diff --git a/intern/cycles/kernel/kernel_bvh.h b/intern/cycles/kernel/kernel_bvh.h
index 522f9861c35..34a44af8b8d 100644
--- a/intern/cycles/kernel/kernel_bvh.h
+++ b/intern/cycles/kernel/kernel_bvh.h
@@ -34,8 +34,8 @@ CCL_NAMESPACE_BEGIN
#define TRI_NODE_SIZE 3
/* silly workaround for float extended precision that happens when compiling
- without sse support on x86, it results in different results for float ops
- that you would otherwise expect to compare correctly */
+ * without sse support on x86, it results in different results for float ops
+ * that you would otherwise expect to compare correctly */
#if !defined(__i386__) || defined(__SSE__)
#define NO_EXTENDED_PRECISION
#else
@@ -160,7 +160,7 @@ __device_inline void bvh_triangle_intersect(KernelGlobals *kg, Intersection *ise
if(v >= 0.0f && u + v <= 1.0f) {
#ifdef __VISIBILITY_FLAG__
/* visibility flag test. we do it here under the assumption
- that most triangles are culled by node flags */
+ * that most triangles are culled by node flags */
if(kernel_tex_fetch(__prim_visibility, triAddr) & visibility)
#endif
{
diff --git a/intern/cycles/kernel/kernel_compat_cpu.h b/intern/cycles/kernel/kernel_compat_cpu.h
index 2bd0b61b4fa..cc8f1f3323b 100644
--- a/intern/cycles/kernel/kernel_compat_cpu.h
+++ b/intern/cycles/kernel/kernel_compat_cpu.h
@@ -28,13 +28,13 @@
CCL_NAMESPACE_BEGIN
/* Assertions inside the kernel only work for the CPU device, so we wrap it in
- a macro which is empty for other devices */
+ * a macro which is empty for other devices */
#define kernel_assert(cond) assert(cond)
/* Texture types to be compatible with CUDA textures. These are really just
- simple arrays and after inlining fetch hopefully revert to being a simple
- pointer lookup. */
+ * simple arrays and after inlining fetch hopefully revert to being a simple
+ * pointer lookup. */
template<typename T> struct texture {
T fetch(int index)
@@ -43,7 +43,8 @@ template<typename T> struct texture {
return data[index];
}
- /*__m128 fetch_m128(int index)
+#if 0
+ __m128 fetch_m128(int index)
{
kernel_assert(index >= 0 && index < width);
return ((__m128*)data)[index];
@@ -53,7 +54,8 @@ template<typename T> struct texture {
{
kernel_assert(index >= 0 && index < width);
return ((__m128i*)data)[index];
- }*/
+ }
+#endif
float interp(float x, int size)
{
diff --git a/intern/cycles/kernel/kernel_differential.h b/intern/cycles/kernel/kernel_differential.h
index 5b4290a7722..04027523ea5 100644
--- a/intern/cycles/kernel/kernel_differential.h
+++ b/intern/cycles/kernel/kernel_differential.h
@@ -49,9 +49,9 @@ __device void differential_dudv(differential *du, differential *dv, float3 dPdu,
* mainly used for differentials of arbitrary mesh attributes. */
/* find most stable axis to project to 2D */
- float xn= fabsf(Ng.x);
- float yn= fabsf(Ng.y);
- float zn= fabsf(Ng.z);
+ float xn = fabsf(Ng.x);
+ float yn = fabsf(Ng.y);
+ float zn = fabsf(Ng.z);
if(zn < xn || zn < yn) {
if(yn < xn || yn < zn) {
diff --git a/intern/cycles/kernel/kernel_emission.h b/intern/cycles/kernel/kernel_emission.h
index 881d25ad7ba..f582ace69f0 100644
--- a/intern/cycles/kernel/kernel_emission.h
+++ b/intern/cycles/kernel/kernel_emission.h
@@ -44,7 +44,7 @@ __device float3 direct_emissive_eval(KernelGlobals *kg, float rando,
ls->Ng = sd.Ng;
/* no path flag, we're evaluating this for all closures. that's weak but
- we'd have to do multiple evaluations otherwise */
+ * we'd have to do multiple evaluations otherwise */
shader_eval_surface(kg, &sd, rando, 0);
/* evaluate emissive closure */
@@ -145,7 +145,7 @@ __device float3 indirect_emission(KernelGlobals *kg, ShaderData *sd, float t, in
if(!(path_flag & PATH_RAY_MIS_SKIP) && (sd->flag & SD_SAMPLE_AS_LIGHT)) {
/* multiple importance sampling, get triangle light pdf,
- and compute weight with respect to BSDF pdf */
+ * and compute weight with respect to BSDF pdf */
float pdf = triangle_light_pdf(kg, sd->Ng, sd->I, t);
float mis_weight = power_heuristic(bsdf_pdf, pdf);
@@ -172,7 +172,7 @@ __device float3 indirect_background(KernelGlobals *kg, Ray *ray, int path_flag,
if(!(path_flag & PATH_RAY_MIS_SKIP) && res) {
/* multiple importance sampling, get background light pdf for ray
- direction, and compute weight with respect to BSDF pdf */
+ * direction, and compute weight with respect to BSDF pdf */
float pdf = background_light_pdf(kg, ray->D);
float mis_weight = power_heuristic(bsdf_pdf, pdf);
diff --git a/intern/cycles/kernel/kernel_globals.h b/intern/cycles/kernel/kernel_globals.h
index 1f2fc97e685..a99fffbc519 100644
--- a/intern/cycles/kernel/kernel_globals.h
+++ b/intern/cycles/kernel/kernel_globals.h
@@ -29,9 +29,9 @@
CCL_NAMESPACE_BEGIN
/* On the CPU, we pass along the struct KernelGlobals to nearly everywhere in
- the kernel, to access constant data. These are all stored as "textures", but
- these are really just standard arrays. We can't use actually globals because
- multiple renders may be running inside the same process. */
+ * the kernel, to access constant data. These are all stored as "textures", but
+ * these are really just standard arrays. We can't use actually globals because
+ * multiple renders may be running inside the same process. */
#ifdef __KERNEL_CPU__
@@ -45,7 +45,7 @@ typedef struct KernelGlobals {
#ifdef __OSL__
/* On the CPU, we also have the OSL globals here. Most data structures are shared
- with SVM, the difference is in the shaders and object/mesh attributes. */
+ * with SVM, the difference is in the shaders and object/mesh attributes. */
OSLGlobals osl;
#endif
@@ -54,9 +54,9 @@ typedef struct KernelGlobals {
#endif
/* For CUDA, constant memory textures must be globals, so we can't put them
- into a struct. As a result we don't actually use this struct and use actual
- globals and simply pass along a NULL pointer everywhere, which we hope gets
- optimized out. */
+ * into a struct. As a result we don't actually use this struct and use actual
+ * globals and simply pass along a NULL pointer everywhere, which we hope gets
+ * optimized out. */
#ifdef __KERNEL_CUDA__
diff --git a/intern/cycles/kernel/kernel_light.h b/intern/cycles/kernel/kernel_light.h
index 2bc5a882ce5..edc302cd6e3 100644
--- a/intern/cycles/kernel/kernel_light.h
+++ b/intern/cycles/kernel/kernel_light.h
@@ -64,8 +64,8 @@ __device float3 area_light_sample(float3 axisu, float3 axisv, float randu, float
__device float3 background_light_sample(KernelGlobals *kg, float randu, float randv, float *pdf)
{
/* for the following, the CDF values are actually a pair of floats, with the
- function value as X and the actual CDF as Y. The last entry's function
- value is the CDF total. */
+ * function value as X and the actual CDF as Y. The last entry's function
+ * value is the CDF total. */
int res = kernel_data.integrator.pdf_background_res;
int cdf_count = res + 1;
@@ -326,9 +326,9 @@ __device float triangle_light_pdf(KernelGlobals *kg,
__device int light_distribution_sample(KernelGlobals *kg, float randt)
{
/* this is basically std::upper_bound as used by pbrt, to find a point light or
- triangle to emit from, proportional to area. a good improvement would be to
- also sample proportional to power, though it's not so well defined with
- OSL shaders. */
+ * triangle to emit from, proportional to area. a good improvement would be to
+ * also sample proportional to power, though it's not so well defined with
+ * OSL shaders. */
int first = 0;
int len = kernel_data.integrator.num_distribution + 1;
diff --git a/intern/cycles/kernel/kernel_montecarlo.h b/intern/cycles/kernel/kernel_montecarlo.h
index bdd147f83d3..939f3915b6c 100644
--- a/intern/cycles/kernel/kernel_montecarlo.h
+++ b/intern/cycles/kernel/kernel_montecarlo.h
@@ -28,7 +28,7 @@
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+ */
#ifndef __KERNEL_MONTECARLO_CL__
#define __KERNEL_MONTECARLO_CL__
diff --git a/intern/cycles/kernel/kernel_optimized.cpp b/intern/cycles/kernel/kernel_optimized.cpp
index 393686bb203..0b662095133 100644
--- a/intern/cycles/kernel/kernel_optimized.cpp
+++ b/intern/cycles/kernel/kernel_optimized.cpp
@@ -17,8 +17,8 @@
*/
/* Optimized CPU kernel entry points. This file is compiled with SSE3
- optimization flags and nearly all functions inlined, while kernel.cpp
- is compiled without for other CPU's. */
+ * optimization flags and nearly all functions inlined, while kernel.cpp
+ * is compiled without for other CPU's. */
#ifdef WITH_OPTIMIZED_KERNEL
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index e41a5a62c14..8dbf66c108c 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -59,7 +59,7 @@ __device_inline void path_state_init(PathState *state)
__device_inline void path_state_next(KernelGlobals *kg, PathState *state, int label)
{
/* ray through transparent keeps same flags from previous ray and is
- not counted as a regular bounce, transparent has separate max */
+ * not counted as a regular bounce, transparent has separate max */
if(label & LABEL_TRANSPARENT) {
state->flag |= PATH_RAY_TRANSPARENT;
state->transparent_bounce++;
@@ -137,9 +137,12 @@ __device_inline float path_state_terminate_probability(KernelGlobals *kg, PathSt
(state->diffuse_bounce >= kernel_data.integrator.max_diffuse_bounce) ||
(state->glossy_bounce >= kernel_data.integrator.max_glossy_bounce) ||
(state->transmission_bounce >= kernel_data.integrator.max_transmission_bounce))
+ {
return 0.0f;
- else if(state->bounce <= kernel_data.integrator.min_bounce)
+ }
+ else if(state->bounce <= kernel_data.integrator.min_bounce) {
return 1.0f;
+ }
}
/* probalistic termination */
@@ -159,13 +162,13 @@ __device_inline bool shadow_blocked(KernelGlobals *kg, PathState *state, Ray *ra
#ifdef __TRANSPARENT_SHADOWS__
if(result && kernel_data.integrator.transparent_shadows) {
/* transparent shadows work in such a way to try to minimize overhead
- in cases where we don't need them. after a regular shadow ray is
- cast we check if the hit primitive was potentially transparent, and
- only in that case start marching. this gives on extra ray cast for
- the cases were we do want transparency.
-
- also note that for this to work correct, multi close sampling must
- be used, since we don't pass a random number to shader_eval_surface */
+ * in cases where we don't need them. after a regular shadow ray is
+ * cast we check if the hit primitive was potentially transparent, and
+ * only in that case start marching. this gives on extra ray cast for
+ * the cases were we do want transparency.
+ *
+ * also note that for this to work correct, multi close sampling must
+ * be used, since we don't pass a random number to shader_eval_surface */
if(shader_transparent_shadow(kg, &isect)) {
float3 throughput = make_float3(1.0f, 1.0f, 1.0f);
float3 Pend = ray->P + ray->D*ray->t;
@@ -266,7 +269,7 @@ __device float4 kernel_path_integrate(KernelGlobals *kg, RNG *rng, int sample, R
kernel_write_data_passes(kg, buffer, &L, &sd, sample, state.flag, throughput);
/* blurring of bsdf after bounces, for rays that have a small likelihood
- of following this particular path (diffuse, rough glossy) */
+ * of following this particular path (diffuse, rough glossy) */
if(kernel_data.integrator.filter_glossy != FLT_MAX) {
float blur_pdf = kernel_data.integrator.filter_glossy*min_ray_pdf;
@@ -305,8 +308,8 @@ __device float4 kernel_path_integrate(KernelGlobals *kg, RNG *rng, int sample, R
#endif
/* path termination. this is a strange place to put the termination, it's
- mainly due to the mixed in MIS that we use. gives too many unneeded
- shader evaluations, only need emission if we are going to terminate */
+ * mainly due to the mixed in MIS that we use. gives too many unneeded
+ * shader evaluations, only need emission if we are going to terminate */
float probability = path_state_terminate_probability(kg, &state, throughput);
float terminate = path_rng(kg, rng, sample, rng_offset + PRNG_TERMINATE);
diff --git a/intern/cycles/kernel/kernel_projection.h b/intern/cycles/kernel/kernel_projection.h
index 72d36811626..64747bcb42e 100644
--- a/intern/cycles/kernel/kernel_projection.h
+++ b/intern/cycles/kernel/kernel_projection.h
@@ -28,7 +28,7 @@
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+ */
#ifndef __KERNEL_PROJECTION_CL__
#define __KERNEL_PROJECTION_CL__
diff --git a/intern/cycles/kernel/kernel_random.h b/intern/cycles/kernel/kernel_random.h
index 6d15100f8a3..9083b7cbfd7 100644
--- a/intern/cycles/kernel/kernel_random.h
+++ b/intern/cycles/kernel/kernel_random.h
@@ -23,8 +23,8 @@ typedef uint RNG;
#ifdef __SOBOL__
/* skip initial numbers that are not as well distributed, especially the
- first sequence is just 0 everywhere, which can be problematic for e.g.
- path termination */
+ * first sequence is just 0 everywhere, which can be problematic for e.g.
+ * path termination */
#define SOBOL_SKIP 64
/* High Dimensional Sobol */
@@ -66,7 +66,7 @@ __device uint sobol_inverse(uint i)
}
/* multidimensional sobol with generator matrices
- dimension 0 and 1 are equal to van_der_corput() and sobol() respectively */
+ * dimension 0 and 1 are equal to van_der_corput() and sobol() respectively */
__device uint sobol_dimension(KernelGlobals *kg, int index, int dimension)
{
uint result = 0;
@@ -119,7 +119,7 @@ __device_inline float path_rng(KernelGlobals *kg, RNG *rng, int sample, int dime
else
shift = (*rng & 0xFFFF)/((float)0xFFFF);
- return r + shift - floor(r + shift);
+ return r + shift - floorf(r + shift);
#endif
}
diff --git a/intern/cycles/kernel/kernel_triangle.h b/intern/cycles/kernel/kernel_triangle.h
index 674c3b52539..384c3a8a506 100644
--- a/intern/cycles/kernel/kernel_triangle.h
+++ b/intern/cycles/kernel/kernel_triangle.h
@@ -208,7 +208,7 @@ __device float4 triangle_motion_vector(KernelGlobals *kg, ShaderData *sd)
motion_post = triangle_attribute_float3(kg, sd, ATTR_ELEMENT_VERTEX, offset_post, NULL, NULL);
/* object motion. note that depending on the mesh having motion vectors, this
- transformation was set match the world/object space of motion_pre/post */
+ * transformation was set match the world/object space of motion_pre/post */
Transform tfm;
tfm = object_fetch_transform(kg, sd->object, TIME_INVALID, OBJECT_TRANSFORM_MOTION_PRE);
@@ -220,7 +220,7 @@ __device float4 triangle_motion_vector(KernelGlobals *kg, ShaderData *sd)
float3 P;
/* camera motion, for perspective/orthographic motion.pre/post will be a
- world-to-raster matrix, for panorama it's world-to-camera */
+ * world-to-raster matrix, for panorama it's world-to-camera */
if (kernel_data.cam.type != CAMERA_PANORAMA) {
tfm = kernel_data.cam.worldtoraster;
P = transform_perspective(&tfm, sd->P);
diff --git a/intern/cycles/kernel/osl/nodes/node_fresnel.h b/intern/cycles/kernel/osl/nodes/node_fresnel.h
index de5d29a3c18..dfd0a23fe1e 100644
--- a/intern/cycles/kernel/osl/nodes/node_fresnel.h
+++ b/intern/cycles/kernel/osl/nodes/node_fresnel.h
@@ -17,7 +17,7 @@
float fresnel_dielectric(vector Incoming, normal Normal, float eta)
{
/* compute fresnel reflectance without explicitly computing
- the refracted direction */
+ * the refracted direction */
float c = fabs(dot(Incoming, Normal));
float g = eta * eta - 1 + c * c;
float result;
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp
index 12f3a377ef4..a1574d6e0db 100644
--- a/intern/cycles/kernel/osl/osl_services.cpp
+++ b/intern/cycles/kernel/osl/osl_services.cpp
@@ -65,7 +65,7 @@ void OSLRenderServices::thread_init(KernelGlobals *kernel_globals_)
bool OSLRenderServices::get_matrix(OSL::Matrix44 &result, OSL::TransformationPtr xform, float time)
{
/* this is only used for shader and object space, we don't really have
- a concept of shader space, so we just use object space for both. */
+ * a concept of shader space, so we just use object space for both. */
if (xform) {
KernelGlobals *kg = kernel_globals;
const ShaderData *sd = (const ShaderData *)xform;
@@ -86,7 +86,7 @@ bool OSLRenderServices::get_matrix(OSL::Matrix44 &result, OSL::TransformationPtr
bool OSLRenderServices::get_inverse_matrix(OSL::Matrix44 &result, OSL::TransformationPtr xform, float time)
{
/* this is only used for shader and object space, we don't really have
- a concept of shader space, so we just use object space for both. */
+ * a concept of shader space, so we just use object space for both. */
if (xform) {
KernelGlobals *kg = kernel_globals;
const ShaderData *sd = (const ShaderData *)xform;
@@ -305,11 +305,11 @@ void *OSLRenderServices::get_pointcloud_attr_query(ustring *attr_names,
AttrQuery &query = m_attr_queries.back();
/* make space for what we need. the only reason to use
- std::vector is to skip the delete */
+ * std::vector is to skip the delete */
query.attr_names.resize(nattrs);
query.attr_partio_types.resize(nattrs);
/* capacity will keep the length of the smallest array passed
- to the query. Just to prevent buffer overruns */
+ * to the query. Just to prevent buffer overruns */
query.capacity = -1;
for (int i = 0; i < nattrs; ++i) {
@@ -323,7 +323,7 @@ void *OSLRenderServices::get_pointcloud_attr_query(ustring *attr_names,
query.capacity = min(query.capacity, (int)attr_types[i].numelements());
/* convert the OSL (OIIO) type to the equivalent Partio type so
- we can do a fast check at query time. */
+ * we can do a fast check at query time. */
if (element_type == TypeDesc::TypeFloat) {
query.attr_partio_types[i] = Partio::FLOAT;
}
@@ -359,7 +359,7 @@ int OSLRenderServices::pointcloud(ustring filename, const OSL::Vec3 &center, flo
int max_points, void *_attr_query, void **attr_outdata)
{
/* todo: this code has never been tested, and most likely does not
- work. it's based on the example code in OSL */
+ * work. it's based on the example code in OSL */
#ifdef WITH_PARTIO
/* query Partio for this pointcloud lookup using cached attr_query */
@@ -374,7 +374,7 @@ int OSLRenderServices::pointcloud(ustring filename, const OSL::Vec3 &center, flo
Partio::ParticlesData *cloud = get_pointcloud(filename);
/* now we have to look up all the attributes in the file. we can't do this
- before hand cause we never know what we are going to load. */
+ * before hand cause we never know what we are going to load. */
int nattrs = attr_query->attr_names.size();
Partio::ParticleAttribute *attr = (Partio::ParticleAttribute *)alloca(sizeof(Partio::ParticleAttribute) * nattrs);
@@ -414,8 +414,8 @@ int OSLRenderServices::pointcloud(ustring filename, const OSL::Vec3 &center, flo
}
else {
/* note we make a single call per attribute, we don't loop over the
- points. Partio does it, so it is there that we have to care about
- performance */
+ * points. Partio does it, so it is there that we have to care about
+ * performance */
cloud->data(attr[j], count, &indices[0], true, attr_outdata[j]);
}
}
diff --git a/intern/cycles/kernel/osl/osl_services.h b/intern/cycles/kernel/osl/osl_services.h
index 88735c073c2..e637b53ab78 100644
--- a/intern/cycles/kernel/osl/osl_services.h
+++ b/intern/cycles/kernel/osl/osl_services.h
@@ -76,14 +76,14 @@ private:
#ifdef WITH_PARTIO
/* OSL gets pointers to this but its definition is private.
- right now it only caches the types already converted to
- Partio constants. this is what get_pointcloud_attr_query
- returns */
+ * right now it only caches the types already converted to
+ * Partio constants. this is what get_pointcloud_attr_query
+ * returns */
struct AttrQuery {
/* names of the attributes to query */
std::vector<ustring> attr_names;
/* types as (enum Partio::ParticleAttributeType) of the
- attributes in the query */
+ * attributes in the query */
std::vector<int> attr_partio_types;
/* for sanity checks, capacity of the output arrays */
int capacity;
diff --git a/intern/cycles/kernel/svm/bsdf.h b/intern/cycles/kernel/svm/bsdf.h
index 18c1da73fbd..1a90eab0cd1 100644
--- a/intern/cycles/kernel/svm/bsdf.h
+++ b/intern/cycles/kernel/svm/bsdf.h
@@ -1,34 +1,34 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
#ifndef __OSL_BSDF_H__
#define __OSL_BSDF_H__
@@ -47,7 +47,7 @@ __device float fresnel_dielectric(float eta, const float3 N,
float cos = dot(N, I), neta;
float3 Nn;
// compute reflection
- *R =(2 * cos)* N - I;
+ *R = (2 * cos)* N - I;
#ifdef __RAY_DIFFERENTIALS__
*dRdx = (2 * dot(N, dIdx)) * N - dIdx;
*dRdy = (2 * dot(N, dIdy)) * N - dIdy;
@@ -65,18 +65,18 @@ __device float fresnel_dielectric(float eta, const float3 N,
Nn = -N;
*is_inside = true;
}
- *R =(2 * cos)* Nn - I;
+ *R = (2 * cos)* Nn - I;
float arg = 1 -(neta * neta *(1 -(cos * cos)));
if(arg < 0) {
- *T= make_float3(0.0f, 0.0f, 0.0f);
+ *T = make_float3(0.0f, 0.0f, 0.0f);
#ifdef __RAY_DIFFERENTIALS__
- *dTdx= make_float3(0.0f, 0.0f, 0.0f);
- *dTdy= make_float3(0.0f, 0.0f, 0.0f);
+ *dTdx = make_float3(0.0f, 0.0f, 0.0f);
+ *dTdy = make_float3(0.0f, 0.0f, 0.0f);
#endif
return 1; // total internal reflection
} else {
float dnp = sqrtf(arg);
- float nK =(neta * cos)- dnp;
+ float nK = (neta * cos)- dnp;
*T = -(neta * I)+(nK * Nn);
#ifdef __RAY_DIFFERENTIALS__
*dTdx = -(neta * dIdx) + ((neta - neta * neta * cos / dnp) * dot(dIdx, Nn)) * Nn;
@@ -85,8 +85,8 @@ __device float fresnel_dielectric(float eta, const float3 N,
// compute Fresnel terms
float cosTheta1 = cos; // N.R
float cosTheta2 = -dot(Nn, *T);
- float pPara =(cosTheta1 - eta * cosTheta2)/(cosTheta1 + eta * cosTheta2);
- float pPerp =(eta * cosTheta1 - cosTheta2)/(eta * cosTheta1 + cosTheta2);
+ float pPara = (cosTheta1 - eta * cosTheta2)/(cosTheta1 + eta * cosTheta2);
+ float pPerp = (eta * cosTheta1 - cosTheta2)/(eta * cosTheta1 + cosTheta2);
return 0.5f * (pPara * pPara + pPerp * pPerp);
}
}
@@ -99,8 +99,8 @@ __device float fresnel_dielectric_cos(float cosi, float eta)
float g = eta * eta - 1 + c * c;
if(g > 0) {
g = sqrtf(g);
- float A =(g - c)/(g + c);
- float B =(c *(g + c)- 1)/(c *(g - c)+ 1);
+ float A = (g - c)/(g + c);
+ float B = (c *(g + c)- 1)/(c *(g - c)+ 1);
return 0.5f * A * A *(1 + B * B);
}
return 1.0f; // TIR(no refracted component)
@@ -110,10 +110,10 @@ __device float fresnel_conductor(float cosi, float eta, float k)
{
float tmp_f = eta * eta + k * k;
float tmp = tmp_f * cosi * cosi;
- float Rparl2 =(tmp -(2.0f * eta * cosi)+ 1)/
- (tmp +(2.0f * eta * cosi)+ 1);
- float Rperp2 =(tmp_f -(2.0f * eta * cosi)+ cosi * cosi)/
- (tmp_f +(2.0f * eta * cosi)+ cosi * cosi);
+ float Rparl2 = (tmp - (2.0f * eta * cosi) + 1)/
+ (tmp + (2.0f * eta * cosi) + 1);
+ float Rperp2 = (tmp_f - (2.0f * eta * cosi) + cosi * cosi)/
+ (tmp_f + (2.0f * eta * cosi) + cosi * cosi);
return(Rparl2 + Rperp2) * 0.5f;
}
diff --git a/intern/cycles/kernel/svm/bsdf_ashikhmin_velvet.h b/intern/cycles/kernel/svm/bsdf_ashikhmin_velvet.h
index 2e9343647b8..40249dbe9c6 100644
--- a/intern/cycles/kernel/svm/bsdf_ashikhmin_velvet.h
+++ b/intern/cycles/kernel/svm/bsdf_ashikhmin_velvet.h
@@ -28,7 +28,7 @@
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+ */
#ifndef __BSDF_ASHIKHMIN_VELVET_H__
#define __BSDF_ASHIKHMIN_VELVET_H__
diff --git a/intern/cycles/kernel/svm/bsdf_diffuse.h b/intern/cycles/kernel/svm/bsdf_diffuse.h
index e8a002cb84c..45e82a566c0 100644
--- a/intern/cycles/kernel/svm/bsdf_diffuse.h
+++ b/intern/cycles/kernel/svm/bsdf_diffuse.h
@@ -1,34 +1,34 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
#ifndef __BSDF_DIFFUSE_H__
#define __BSDF_DIFFUSE_H__
diff --git a/intern/cycles/kernel/svm/bsdf_microfacet.h b/intern/cycles/kernel/svm/bsdf_microfacet.h
index 8771578a2fd..01e3acb76e8 100644
--- a/intern/cycles/kernel/svm/bsdf_microfacet.h
+++ b/intern/cycles/kernel/svm/bsdf_microfacet.h
@@ -1,34 +1,34 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
#ifndef __BSDF_MICROFACET_H__
#define __BSDF_MICROFACET_H__
diff --git a/intern/cycles/kernel/svm/bsdf_reflection.h b/intern/cycles/kernel/svm/bsdf_reflection.h
index f00b72c4869..09b4e0e48f0 100644
--- a/intern/cycles/kernel/svm/bsdf_reflection.h
+++ b/intern/cycles/kernel/svm/bsdf_reflection.h
@@ -1,34 +1,34 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
#ifndef __BSDF_REFLECTION_H__
#define __BSDF_REFLECTION_H__
diff --git a/intern/cycles/kernel/svm/bsdf_refraction.h b/intern/cycles/kernel/svm/bsdf_refraction.h
index 07ef8633e0d..c9c268999c0 100644
--- a/intern/cycles/kernel/svm/bsdf_refraction.h
+++ b/intern/cycles/kernel/svm/bsdf_refraction.h
@@ -1,34 +1,34 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
#ifndef __BSDF_REFRACTION_H__
#define __BSDF_REFRACTION_H__
diff --git a/intern/cycles/kernel/svm/bsdf_transparent.h b/intern/cycles/kernel/svm/bsdf_transparent.h
index 4425c4bf104..511836cdfa2 100644
--- a/intern/cycles/kernel/svm/bsdf_transparent.h
+++ b/intern/cycles/kernel/svm/bsdf_transparent.h
@@ -1,34 +1,34 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
#ifndef __BSDF_TRANSPARENT_H__
#define __BSDF_TRANSPARENT_H__
diff --git a/intern/cycles/kernel/svm/bsdf_ward.h b/intern/cycles/kernel/svm/bsdf_ward.h
index d46baf099a6..86bca69425d 100644
--- a/intern/cycles/kernel/svm/bsdf_ward.h
+++ b/intern/cycles/kernel/svm/bsdf_ward.h
@@ -1,34 +1,34 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
#ifndef __BSDF_WARD_H__
#define __BSDF_WARD_H__
diff --git a/intern/cycles/kernel/svm/bsdf_westin.h b/intern/cycles/kernel/svm/bsdf_westin.h
index 21e5018c489..6193d81c244 100644
--- a/intern/cycles/kernel/svm/bsdf_westin.h
+++ b/intern/cycles/kernel/svm/bsdf_westin.h
@@ -1,34 +1,34 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
#ifndef __BSDF_WESTIN_H__
#define __BSDF_WESTIN_H__
diff --git a/intern/cycles/kernel/svm/emissive.h b/intern/cycles/kernel/svm/emissive.h
index 0b0218674b8..9a906f82963 100644
--- a/intern/cycles/kernel/svm/emissive.h
+++ b/intern/cycles/kernel/svm/emissive.h
@@ -1,34 +1,34 @@
-/*
- * Adapted from Open Shading Language with this license:
- *
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
- *
- * Modifications Copyright 2011, Blender Foundation.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
CCL_NAMESPACE_BEGIN
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index 8409e83d94e..935504026ef 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -374,7 +374,7 @@ __device void svm_node_mix_closure(ShaderData *sd, float *stack,
{
#ifdef __MULTI_CLOSURE__
/* fetch weight from blend input, previous mix closures,
- and write to stack to be used by closure nodes later */
+ * and write to stack to be used by closure nodes later */
uint weight_offset, in_weight_offset, weight1_offset, weight2_offset;
decode_node_uchar4(node.y, &weight_offset, &in_weight_offset, &weight1_offset, &weight2_offset);
@@ -387,8 +387,8 @@ __device void svm_node_mix_closure(ShaderData *sd, float *stack,
stack_store_float(stack, weight2_offset, in_weight*weight);
#else
/* pick a closure and make the random number uniform over 0..1 again.
- closure 1 starts on the next node, for closure 2 the start is at an
- offset from the current node, so we jump */
+ * closure 1 starts on the next node, for closure 2 the start is at an
+ * offset from the current node, so we jump */
uint weight_offset = node.y;
uint node_jump = node.z;
float weight = stack_load_float(stack, weight_offset);
@@ -410,8 +410,8 @@ __device void svm_node_add_closure(ShaderData *sd, float *stack, uint unused,
/* nothing to do, handled in compiler */
#else
/* pick one of the two closures with probability 0.5. sampling quality
- is not going to be great, for that we'd need to evaluate the weights
- of the two closures being added */
+ * is not going to be great, for that we'd need to evaluate the weights
+ * of the two closures being added */
float weight = 0.5f;
if(*randb < weight) {
diff --git a/intern/cycles/kernel/svm/svm_gradient.h b/intern/cycles/kernel/svm/svm_gradient.h
index c7013800d6b..7fad1175c49 100644
--- a/intern/cycles/kernel/svm/svm_gradient.h
+++ b/intern/cycles/kernel/svm/svm_gradient.h
@@ -20,13 +20,13 @@ CCL_NAMESPACE_BEGIN
/* Gradient */
-__device float svm_gradient(float3 p, NodeBlendType type)
+__device float svm_gradient(float3 p, NodeGradientType type)
{
float x, y, z;
- x= p.x;
- y= p.y;
- z= p.z;
+ x = p.x;
+ y = p.y;
+ z = p.z;
if(type == NODE_BLEND_LINEAR) {
return x;
@@ -45,7 +45,7 @@ __device float svm_gradient(float3 p, NodeBlendType type)
return (x + y)/2.0f;
}
else if(type == NODE_BLEND_RADIAL) {
- return atan2(y, x)/(2.0f*M_PI_F) + 0.5f;
+ return atan2f(y, x) / (2.0f * M_PI_F) + 0.5f;
}
else {
float r = fmaxf(1.0f - sqrtf(x*x + y*y + z*z), 0.0f);
@@ -67,7 +67,7 @@ __device void svm_node_tex_gradient(ShaderData *sd, float *stack, uint4 node)
float3 co = stack_load_float3(stack, co_offset);
- float f = svm_gradient(co, (NodeBlendType)type);
+ float f = svm_gradient(co, (NodeGradientType)type);
f = clamp(f, 0.0f, 1.0f);
if(stack_valid(fac_offset))
diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h
index 388f006c40f..3b2b9204d86 100644
--- a/intern/cycles/kernel/svm/svm_image.h
+++ b/intern/cycles/kernel/svm/svm_image.h
@@ -92,13 +92,13 @@ __device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y)
float4 r;
/* not particularly proud of this massive switch, what are the
- alternatives?
- - use a single big 1D texture, and do our own lookup/filtering
- - group by size and use a 3d texture, performance impact
- - group into larger texture with some padding for correct lerp
-
- also note that cuda has 128 textures limit, we use 100 now, since
- we still need some for other storage */
+ * alternatives?
+ * - use a single big 1D texture, and do our own lookup/filtering
+ * - group by size and use a 3d texture, performance impact
+ * - group into larger texture with some padding for correct lerp
+ *
+ * also note that cuda has 128 textures limit, we use 100 now, since
+ * we still need some for other storage */
switch(id) {
case 0: r = kernel_tex_image_interp(__tex_image_000, x, y); break;
diff --git a/intern/cycles/kernel/svm/svm_magic.h b/intern/cycles/kernel/svm/svm_magic.h
index 65d37937e1e..fdded813784 100644
--- a/intern/cycles/kernel/svm/svm_magic.h
+++ b/intern/cycles/kernel/svm/svm_magic.h
@@ -34,39 +34,39 @@ __device_noinline float3 svm_magic(float3 p, int n, float distortion)
y *= distortion;
if(n > 1) {
- x= cosf(x-y-z);
+ x = cosf(x-y-z);
x *= distortion;
if(n > 2) {
- z= sinf(-x-y-z);
+ z = sinf(-x-y-z);
z *= distortion;
if(n > 3) {
- x= -cosf(-x+y-z);
+ x = -cosf(-x+y-z);
x *= distortion;
if(n > 4) {
- y= -sinf(-x+y+z);
+ y = -sinf(-x+y+z);
y *= distortion;
if(n > 5) {
- y= -cosf(-x+y+z);
+ y = -cosf(-x+y+z);
y *= distortion;
if(n > 6) {
- x= cosf(x+y+z);
+ x = cosf(x+y+z);
x *= distortion;
if(n > 7) {
- z= sinf(x+y-z);
+ z = sinf(x+y-z);
z *= distortion;
if(n > 8) {
- x= -cosf(-x-y+z);
+ x = -cosf(-x-y+z);
x *= distortion;
if(n > 9) {
- y= -sinf(x-y+z);
+ y = -sinf(x-y+z);
y *= distortion;
}
}
diff --git a/intern/cycles/kernel/svm/svm_mix.h b/intern/cycles/kernel/svm/svm_mix.h
index e2274a2e691..6b455e713c2 100644
--- a/intern/cycles/kernel/svm/svm_mix.h
+++ b/intern/cycles/kernel/svm/svm_mix.h
@@ -248,8 +248,8 @@ __device float3 svm_mix_soft(float t, float3 col1, float3 col2)
{
float tm = 1.0f - t;
- float3 one= make_float3(1.0f, 1.0f, 1.0f);
- float3 scr= one - (one - col2)*(one - col1);
+ float3 one = make_float3(1.0f, 1.0f, 1.0f);
+ float3 scr = one - (one - col2)*(one - col1);
return tm*col1 + t*((one - col1)*col2*col1 + col1*scr);
}
@@ -259,19 +259,19 @@ __device float3 svm_mix_linear(float t, float3 col1, float3 col2)
float3 outcol = col1;
if(col2.x > 0.5f)
- outcol.x= col1.x + t*(2.0f*(col2.x - 0.5f));
+ outcol.x = col1.x + t*(2.0f*(col2.x - 0.5f));
else
- outcol.x= col1.x + t*(2.0f*(col2.x) - 1.0f);
+ outcol.x = col1.x + t*(2.0f*(col2.x) - 1.0f);
if(col2.y > 0.5f)
- outcol.y= col1.y + t*(2.0f*(col2.y - 0.5f));
+ outcol.y = col1.y + t*(2.0f*(col2.y - 0.5f));
else
- outcol.y= col1.y + t*(2.0f*(col2.y) - 1.0f);
+ outcol.y = col1.y + t*(2.0f*(col2.y) - 1.0f);
if(col2.z > 0.5f)
- outcol.z= col1.z + t*(2.0f*(col2.z - 0.5f));
+ outcol.z = col1.z + t*(2.0f*(col2.z - 0.5f));
else
- outcol.z= col1.z + t*(2.0f*(col2.z) - 1.0f);
+ outcol.z = col1.z + t*(2.0f*(col2.z) - 1.0f);
return outcol;
}
diff --git a/intern/cycles/kernel/svm/svm_musgrave.h b/intern/cycles/kernel/svm/svm_musgrave.h
index 9444dc20e6e..425909e59f1 100644
--- a/intern/cycles/kernel/svm/svm_musgrave.h
+++ b/intern/cycles/kernel/svm/svm_musgrave.h
@@ -41,7 +41,7 @@ __device_noinline float noise_musgrave_fBm(float3 p, NodeNoiseBasis basis, float
p *= lacunarity;
}
- rmd = octaves - floor(octaves);
+ rmd = octaves - floorf(octaves);
if(rmd != 0.0f)
value += rmd * snoise(p) * pwr;
@@ -69,7 +69,7 @@ __device_noinline float noise_musgrave_multi_fractal(float3 p, NodeNoiseBasis ba
p *= lacunarity;
}
- rmd = octaves - floor(octaves);
+ rmd = octaves - floorf(octaves);
if(rmd != 0.0f)
value *= (rmd * pwr * snoise(p) + 1.0f); /* correct? */
@@ -102,7 +102,7 @@ __device_noinline float noise_musgrave_hetero_terrain(float3 p, NodeNoiseBasis b
p *= lacunarity;
}
- rmd = octaves - floor(octaves);
+ rmd = octaves - floorf(octaves);
if(rmd != 0.0f) {
increment = (snoise(p) + offset) * pwr * value;
value += rmd * increment;
@@ -141,7 +141,7 @@ __device_noinline float noise_musgrave_hybrid_multi_fractal(float3 p, NodeNoiseB
p *= lacunarity;
}
- rmd = octaves - floor(octaves);
+ rmd = octaves - floorf(octaves);
if(rmd != 0.0f)
result += rmd * ((snoise(p) + offset) * pwr);
diff --git a/intern/cycles/kernel/svm/svm_noise.h b/intern/cycles/kernel/svm/svm_noise.h
index 1d3ace061ab..dfaf43acbd4 100644
--- a/intern/cycles/kernel/svm/svm_noise.h
+++ b/intern/cycles/kernel/svm/svm_noise.h
@@ -28,7 +28,7 @@
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
+ */
CCL_NAMESPACE_BEGIN
@@ -84,9 +84,9 @@ __device uint phash(int kx, int ky, int kz, int3 p)
__device float floorfrac(float x, int* i)
{
- float f = floorf(x);
- *i = (int)f;
- return x - f;
+ float f = floorf(x);
+ *i = (int)f;
+ return x - f;
}
__device float fade(float t)
@@ -96,7 +96,7 @@ __device float fade(float t)
__device float nerp(float t, float a, float b)
{
- return (1.0f - t) * a + t * b;
+ return (1.0f - t) * a + t * b;
}
__device float grad(int hash, float x, float y, float z)
diff --git a/intern/cycles/kernel/svm/svm_texture.h b/intern/cycles/kernel/svm/svm_texture.h
index 448132bff46..6c22d98e0df 100644
--- a/intern/cycles/kernel/svm/svm_texture.h
+++ b/intern/cycles/kernel/svm/svm_texture.h
@@ -152,7 +152,7 @@ __device float voronoi_CrS(float3 p) { return 2.0f*voronoi_Cr(p) - 1.0f; }
__device float noise_basis(float3 p, NodeNoiseBasis basis)
{
/* Only Perlin enabled for now, others break CUDA compile by making kernel
- too big, with compile using > 4GB, due to everything being inlined. */
+ * too big, with compile using > 4GB, due to everything being inlined. */
#if 0
if(basis == NODE_NOISE_PERLIN)
@@ -188,10 +188,10 @@ __device float noise_basis_hard(float3 p, NodeNoiseBasis basis, int hard)
/* Waves */
-__device float noise_wave(NodeWaveType wave, float a)
+__device float noise_wave(NodeWaveBasis wave, float a)
{
if(wave == NODE_WAVE_SINE) {
- return 0.5f + 0.5f*sin(a);
+ return 0.5f + 0.5f * sinf(a);
}
else if(wave == NODE_WAVE_SAW) {
float b = 2.0f*M_PI_F;
@@ -221,7 +221,7 @@ __device_noinline float noise_turbulence(float3 p, NodeNoiseBasis basis, float o
int i, n;
octaves = clamp(octaves, 0.0f, 16.0f);
- n= (int)octaves;
+ n = (int)octaves;
for(i = 0; i <= n; i++) {
float t = noise_basis(fscale*p, basis);
@@ -234,7 +234,7 @@ __device_noinline float noise_turbulence(float3 p, NodeNoiseBasis basis, float o
fscale *= 2.0f;
}
- float rmd = octaves - floor(octaves);
+ float rmd = octaves - floorf(octaves);
if(rmd != 0.0f) {
float t = noise_basis(fscale*p, basis);
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 2d756d57f41..c1eeeb55268 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -30,71 +30,66 @@ CCL_NAMESPACE_BEGIN
/* Nodes */
-/* note that we do not simply use 0, 1, 2, .. as values for these. this works
- * around an obscure CUDA bug that happens when compiling for fermi. why it
- * happens i have no idea, but consecutive values are problematic, maybe it
- * generates an incorrect jump table. */
-
typedef enum NodeType {
NODE_END = 0,
- NODE_CLOSURE_BSDF = 100,
- NODE_CLOSURE_EMISSION = 200,
- NODE_CLOSURE_BACKGROUND = 300,
- NODE_CLOSURE_SET_WEIGHT = 400,
- NODE_CLOSURE_WEIGHT = 500,
- NODE_MIX_CLOSURE = 600,
- NODE_JUMP = 700,
- NODE_TEX_IMAGE = 1000,
- NODE_TEX_SKY = 1100,
- NODE_GEOMETRY = 1200,
- NODE_LIGHT_PATH = 1300,
- NODE_VALUE_F = 1400,
- NODE_VALUE_V = 1500,
- NODE_MIX = 1600,
- NODE_ATTR = 1700,
- NODE_CONVERT = 1900,
- NODE_FRESNEL = 2000,
- NODE_EMISSION_WEIGHT = 2100,
- NODE_TEX_GRADIENT = 2200,
- NODE_TEX_VORONOI = 2300,
- NODE_TEX_MUSGRAVE = 2400,
- NODE_TEX_WAVE = 2500,
- NODE_TEX_MAGIC = 2600,
- NODE_TEX_NOISE = 3000,
- NODE_SHADER_JUMP = 3100,
- NODE_SET_DISPLACEMENT = 3200,
- NODE_GEOMETRY_BUMP_DX = 3300,
- NODE_GEOMETRY_BUMP_DY = 3400,
- NODE_SET_BUMP = 3500,
- NODE_MATH = 3600,
- NODE_VECTOR_MATH = 3700,
- NODE_MAPPING = 3800,
- NODE_TEX_COORD = 3900,
- NODE_TEX_COORD_BUMP_DX = 4000,
- NODE_TEX_COORD_BUMP_DY = 4100,
- NODE_ADD_CLOSURE = 4200,
- NODE_EMISSION_SET_WEIGHT_TOTAL = 4300,
- NODE_ATTR_BUMP_DX = 4400,
- NODE_ATTR_BUMP_DY = 4500,
- NODE_TEX_ENVIRONMENT = 4600,
- NODE_CLOSURE_HOLDOUT = 4700,
- NODE_LAYER_WEIGHT = 4800,
- NODE_CLOSURE_VOLUME = 4900,
- NODE_SEPARATE_RGB = 5000,
- NODE_COMBINE_RGB = 5100,
- NODE_HSV = 5200,
- NODE_CAMERA = 5300,
- NODE_INVERT = 5400,
- NODE_NORMAL = 5500,
- NODE_GAMMA = 5600,
- NODE_TEX_CHECKER = 5700,
- NODE_BRIGHTCONTRAST = 5800,
- NODE_RGB_RAMP = 5900,
- NODE_RGB_CURVES = 6000,
- NODE_MIN_MAX = 6100,
- NODE_LIGHT_FALLOFF = 6200,
- NODE_OBJECT_INFO = 6300,
- NODE_PARTICLE_INFO = 6400
+ NODE_CLOSURE_BSDF,
+ NODE_CLOSURE_EMISSION,
+ NODE_CLOSURE_BACKGROUND,
+ NODE_CLOSURE_SET_WEIGHT,
+ NODE_CLOSURE_WEIGHT,
+ NODE_MIX_CLOSURE,
+ NODE_JUMP,
+ NODE_TEX_IMAGE,
+ NODE_TEX_SKY,
+ NODE_GEOMETRY,
+ NODE_LIGHT_PATH,
+ NODE_VALUE_F,
+ NODE_VALUE_V,
+ NODE_MIX,
+ NODE_ATTR,
+ NODE_CONVERT,
+ NODE_FRESNEL,
+ NODE_EMISSION_WEIGHT,
+ NODE_TEX_GRADIENT,
+ NODE_TEX_VORONOI,
+ NODE_TEX_MUSGRAVE,
+ NODE_TEX_WAVE,
+ NODE_TEX_MAGIC,
+ NODE_TEX_NOISE,
+ NODE_SHADER_JUMP,
+ NODE_SET_DISPLACEMENT,
+ NODE_GEOMETRY_BUMP_DX,
+ NODE_GEOMETRY_BUMP_DY,
+ NODE_SET_BUMP,
+ NODE_MATH,
+ NODE_VECTOR_MATH,
+ NODE_MAPPING,
+ NODE_TEX_COORD,
+ NODE_TEX_COORD_BUMP_DX,
+ NODE_TEX_COORD_BUMP_DY,
+ NODE_ADD_CLOSURE,
+ NODE_EMISSION_SET_WEIGHT_TOTAL,
+ NODE_ATTR_BUMP_DX,
+ NODE_ATTR_BUMP_DY,
+ NODE_TEX_ENVIRONMENT,
+ NODE_CLOSURE_HOLDOUT,
+ NODE_LAYER_WEIGHT,
+ NODE_CLOSURE_VOLUME,
+ NODE_SEPARATE_RGB,
+ NODE_COMBINE_RGB,
+ NODE_HSV,
+ NODE_CAMERA,
+ NODE_INVERT,
+ NODE_NORMAL,
+ NODE_GAMMA,
+ NODE_TEX_CHECKER,
+ NODE_BRIGHTCONTRAST,
+ NODE_RGB_RAMP,
+ NODE_RGB_CURVES,
+ NODE_MIN_MAX,
+ NODE_LIGHT_FALLOFF,
+ NODE_OBJECT_INFO,
+ NODE_PARTICLE_INFO
} NodeType;
typedef enum NodeAttributeType {
@@ -226,11 +221,11 @@ typedef enum NodeNoiseBasis {
NODE_NOISE_CELL_NOISE
} NodeNoiseBasis;
-typedef enum NodeWaveType {
+typedef enum NodeWaveBasis {
NODE_WAVE_SINE,
NODE_WAVE_SAW,
NODE_WAVE_TRI
-} NodeWaveType;
+} NodeWaveBasis;
typedef enum NodeMusgraveType {
NODE_MUSGRAVE_MULTIFRACTAL,
@@ -240,12 +235,12 @@ typedef enum NodeMusgraveType {
NODE_MUSGRAVE_HETERO_TERRAIN
} NodeMusgraveType;
-typedef enum NodeWoodType {
+typedef enum NodeWaveType {
NODE_WAVE_BANDS,
NODE_WAVE_RINGS
-} NodeWoodType;
+} NodeWaveType;
-typedef enum NodeBlendType {
+typedef enum NodeGradientType {
NODE_BLEND_LINEAR,
NODE_BLEND_QUADRATIC,
NODE_BLEND_EASING,
@@ -253,24 +248,7 @@ typedef enum NodeBlendType {
NODE_BLEND_RADIAL,
NODE_BLEND_QUADRATIC_SPHERE,
NODE_BLEND_SPHERICAL
-} NodeBlendType;
-
-typedef enum NodeBlendAxis {
- NODE_BLEND_HORIZONTAL,
- NODE_BLEND_VERTICAL
-} NodeBlendAxis;
-
-typedef enum NodeMarbleType {
- NODE_MARBLE_SOFT,
- NODE_MARBLE_SHARP,
- NODE_MARBLE_SHARPER
-} NodeMarbleType;
-
-typedef enum NodeStucciType {
- NODE_STUCCI_PLASTIC,
- NODE_STUCCI_WALL_IN,
- NODE_STUCCI_WALL_OUT
-} NodeStucciType;
+} NodeGradientType;
typedef enum NodeVoronoiColoring {
NODE_VORONOI_INTENSITY,
diff --git a/intern/cycles/kernel/svm/svm_voronoi.h b/intern/cycles/kernel/svm/svm_voronoi.h
index f5ee7851a51..7e7bd970320 100644
--- a/intern/cycles/kernel/svm/svm_voronoi.h
+++ b/intern/cycles/kernel/svm/svm_voronoi.h
@@ -38,7 +38,7 @@ __device_noinline float4 svm_voronoi(NodeVoronoiColoring coloring, float scale,
}
else {
color = cellnoise_color(pa[0]);
- fac= average(color);
+ fac = average(color);
}
return make_float4(color.x, color.y, color.z, fac);
diff --git a/intern/cycles/kernel/svm/svm_wave.h b/intern/cycles/kernel/svm/svm_wave.h
index 39edd7d9fff..d2d808e4063 100644
--- a/intern/cycles/kernel/svm/svm_wave.h
+++ b/intern/cycles/kernel/svm/svm_wave.h
@@ -18,18 +18,18 @@
CCL_NAMESPACE_BEGIN
-/* Marble */
+/* Wave */
-__device_noinline float svm_wave(NodeWoodType type, float3 p, float scale, float detail, float distortion, float dscale)
+__device_noinline float svm_wave(NodeWaveType type, float3 p, float scale, float detail, float distortion, float dscale)
{
float w, n;
p *= scale;
if(type == NODE_WAVE_BANDS)
- n= (p.x + p.y + p.z)*10.0f;
+ n = (p.x + p.y + p.z) * 10.0f;
else /* if(type == NODE_WAVE_RINGS) */
- n= len(p)*20.0f;
+ n = len(p) * 20.0f;
if(distortion != 0.0f)
n += distortion * noise_turbulence(p*dscale, NODE_NOISE_PERLIN, detail, 0);
@@ -55,7 +55,7 @@ __device void svm_node_tex_wave(KernelGlobals *kg, ShaderData *sd, float *stack,
float distortion = stack_load_float_default(stack, distortion_offset, node2.z);
float dscale = stack_load_float_default(stack, dscale_offset, node2.w);
- float f = svm_wave((NodeWoodType)type, co, scale, detail, distortion, dscale);
+ float f = svm_wave((NodeWaveType)type, co, scale, detail, distortion, dscale);
if(stack_valid(fac_offset)) stack_store_float(stack, fac_offset, f);
if(stack_valid(color_offset)) stack_store_float3(stack, color_offset, make_float3(f, f, f));
diff --git a/intern/cycles/kernel/svm/volume.h b/intern/cycles/kernel/svm/volume.h
index 86cb2dcc24e..10e9c5de352 100644
--- a/intern/cycles/kernel/svm/volume.h
+++ b/intern/cycles/kernel/svm/volume.h
@@ -19,7 +19,7 @@
CCL_NAMESPACE_BEGIN
/* note: the interfaces here are just as an example, need to figure
- out the right functions and parameters to use */
+ * out the right functions and parameters to use */
/* ISOTROPIC VOLUME CLOSURE */
diff --git a/intern/cycles/render/attribute.cpp b/intern/cycles/render/attribute.cpp
index c1a089cc872..5c7966d6d96 100644
--- a/intern/cycles/render/attribute.cpp
+++ b/intern/cycles/render/attribute.cpp
@@ -74,10 +74,13 @@ bool Attribute::same_storage(TypeDesc a, TypeDesc b)
if(a == TypeDesc::TypeColor || a == TypeDesc::TypePoint ||
a == TypeDesc::TypeVector || a == TypeDesc::TypeNormal)
+ {
if(b == TypeDesc::TypeColor || b == TypeDesc::TypePoint ||
b == TypeDesc::TypeVector || b == TypeDesc::TypeNormal)
+ {
return true;
-
+ }
+ }
return false;
}
@@ -286,10 +289,13 @@ bool AttributeRequestSet::modified(const AttributeRequestSet& other)
for(size_t j = 0; j < requests.size() && !found; j++)
if(requests[i].name == other.requests[j].name &&
requests[i].std == other.requests[j].std)
+ {
found = true;
+ }
- if(!found)
+ if(!found) {
return true;
+ }
}
return false;
diff --git a/intern/cycles/render/buffers.cpp b/intern/cycles/render/buffers.cpp
index a7fd47c94cf..a79a3591e0f 100644
--- a/intern/cycles/render/buffers.cpp
+++ b/intern/cycles/render/buffers.cpp
@@ -117,8 +117,8 @@ void RenderBuffers::reset(Device *device, BufferParams& params_)
uint *init_state = rng_state.resize(params.width, params.height);
int x, y, width = params.width, height = params.height;
- for(x=0; x<width; x++)
- for(y=0; y<height; y++)
+ for(x = 0; x < width; x++)
+ for(y = 0; y < height; y++)
init_state[x + y*width] = hash_int_2d(params.full_x+x, params.full_y+y);
device->mem_alloc(rng_state, MEM_READ_WRITE);
diff --git a/intern/cycles/render/buffers.h b/intern/cycles/render/buffers.h
index 77ad4a5a4b0..78712ed89ef 100644
--- a/intern/cycles/render/buffers.h
+++ b/intern/cycles/render/buffers.h
@@ -35,7 +35,7 @@ class Device;
struct float4;
/* Buffer Parameters
- Size of render buffer and how it fits in the full image (border render). */
+ * Size of render buffer and how it fits in the full image (border render). */
class BufferParams {
public:
@@ -98,8 +98,8 @@ public:
/* buffer parameters */
BufferParams params;
/* dimensions for how much of the buffer is actually ready for display.
- with progressive render we can be using only a subset of the buffer.
- if these are zero, it means nothing can be drawn yet */
+ * with progressive render we can be using only a subset of the buffer.
+ * if these are zero, it means nothing can be drawn yet */
int draw_width, draw_height;
/* draw alpha channel? */
bool transparent;
diff --git a/intern/cycles/render/camera.cpp b/intern/cycles/render/camera.cpp
index ed239074cd4..55a0f23f8d0 100644
--- a/intern/cycles/render/camera.cpp
+++ b/intern/cycles/render/camera.cpp
@@ -199,7 +199,7 @@ void Camera::device_update(Device *device, DeviceScene *dscene, Scene *scene)
kcam->bladesrotation = bladesrotation;
/* motion blur */
- kcam->shuttertime= (need_motion == Scene::MOTION_BLUR)? shuttertime: 0.0f;
+ kcam->shuttertime = (need_motion == Scene::MOTION_BLUR) ? shuttertime: 0.0f;
/* type */
kcam->type = type;
diff --git a/intern/cycles/render/camera.h b/intern/cycles/render/camera.h
index 647423d88ba..d2a3cce1817 100644
--- a/intern/cycles/render/camera.h
+++ b/intern/cycles/render/camera.h
@@ -78,7 +78,7 @@ public:
bool use_motion;
/* computed camera parameters */
- Transform screentoworld;
+ Transform screentoworld;
Transform rastertoworld;
Transform ndctoworld;
Transform rastertocamera;
diff --git a/intern/cycles/render/film.cpp b/intern/cycles/render/film.cpp
index 878aa87510e..035821fadde 100644
--- a/intern/cycles/render/film.cpp
+++ b/intern/cycles/render/film.cpp
@@ -142,7 +142,7 @@ void Pass::add(PassType type, vector<Pass>& passes)
passes.push_back(pass);
/* order from by components, to ensure alignment so passes with size 4
- come first and then passes with size 1 */
+ * come first and then passes with size 1 */
sort(passes.begin(), passes.end(), compare_pass_order);
if(pass.divide_type != PASS_NONE)
diff --git a/intern/cycles/render/filter.cpp b/intern/cycles/render/filter.cpp
index 9bcf57b5a27..0bd4fb4d579 100644
--- a/intern/cycles/render/filter.cpp
+++ b/intern/cycles/render/filter.cpp
@@ -73,17 +73,17 @@ static vector<float> filter_table(FilterType type, float width)
/* compute cumulative distribution function */
filter_table_cdf[0] = 0.0f;
- for(i=0; i<filter_table_size; i++) {
+ for(i = 0; i < filter_table_size; i++) {
float x = i*width*0.5f/(filter_table_size-1);
float y = filter_func(x, width);
filter_table_cdf[i+1] += filter_table_cdf[i] + fabsf(y);
}
- for(i=0; i<=filter_table_size; i++)
+ for(i = 0; i <= filter_table_size; i++)
filter_table_cdf[i] /= filter_table_cdf[filter_table_size];
/* create importance sampling table */
- for(i=0; i<=half_size; i++) {
+ for(i = 0; i <= half_size; i++) {
float x = i/(float)half_size;
int index = upper_bound(filter_table_cdf.begin(), filter_table_cdf.end(), x) - filter_table_cdf.begin();
float t;
diff --git a/intern/cycles/render/graph.cpp b/intern/cycles/render/graph.cpp
index a0e7af66100..34c8879aa1f 100644
--- a/intern/cycles/render/graph.cpp
+++ b/intern/cycles/render/graph.cpp
@@ -375,8 +375,8 @@ void ShaderGraph::break_cycles(ShaderNode *node, vector<bool>& visited, vector<b
void ShaderGraph::clean()
{
/* we do two things here: find cycles and break them, and remove unused
- nodes that don't feed into the output. how cycles are broken is
- undefined, they are invalid input, the important thing is to not crash */
+ * nodes that don't feed into the output. how cycles are broken is
+ * undefined, they are invalid input, the important thing is to not crash */
vector<bool> removed(nodes.size(), false);
vector<bool> visited(nodes.size(), false);
@@ -495,7 +495,7 @@ void ShaderGraph::bump_from_displacement()
copy_nodes(nodes_displace, nodes_dy);
/* mark nodes to indicate they are use for bump computation, so
- that any texture coordinates are shifted by dx/dy when sampling */
+ * that any texture coordinates are shifted by dx/dy when sampling */
foreach(NodePair& pair, nodes_center)
pair.second->bump = SHADER_BUMP_CENTER;
foreach(NodePair& pair, nodes_dx)
@@ -516,15 +516,15 @@ void ShaderGraph::bump_from_displacement()
connect(out_dy, bump->input("SampleY"));
/* connect bump output to normal input nodes that aren't set yet. actually
- this will only set the normal input to the geometry node that we created
- and connected to all other normal inputs already. */
+ * this will only set the normal input to the geometry node that we created
+ * and connected to all other normal inputs already. */
foreach(ShaderNode *node, nodes)
foreach(ShaderInput *input, node->inputs)
if(!input->link && input->default_value == ShaderInput::NORMAL)
connect(bump->output("Normal"), input);
/* finally, add the copied nodes to the graph. we can't do this earlier
- because we would create dependency cycles in the above loop */
+ * because we would create dependency cycles in the above loop */
foreach(NodePair& pair, nodes_center)
add(pair.second);
foreach(NodePair& pair, nodes_dx)
diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp
index 6417d0e2103..dc20dbdbea2 100644
--- a/intern/cycles/render/image.cpp
+++ b/intern/cycles/render/image.cpp
@@ -66,7 +66,7 @@ static bool is_float_image(const string& filename)
if(in->open(filename, spec)) {
/* check the main format, and channel formats;
- if any take up more than one byte, we'll need a float texture slot */
+ * if any take up more than one byte, we'll need a float texture slot */
if(spec.format.basesize() > 1)
is_float = true;
@@ -171,8 +171,8 @@ void ImageManager::remove_image(const string& filename)
assert(images[slot]->users >= 0);
/* don't remove immediately, rather do it all together later on. one of
- the reasons for this is that on shader changes we add and remove nodes
- that use them, but we do not want to reload the image all the time. */
+ * the reasons for this is that on shader changes we add and remove nodes
+ * that use them, but we do not want to reload the image all the time. */
if(images[slot]->users == 0)
need_update = true;
@@ -189,8 +189,8 @@ void ImageManager::remove_image(const string& filename)
assert(float_images[slot]->users >= 0);
/* don't remove immediately, rather do it all together later on. one of
- the reasons for this is that on shader changes we add and remove nodes
- that use them, but we do not want to reload the image all the time. */
+ * the reasons for this is that on shader changes we add and remove nodes
+ * that use them, but we do not want to reload the image all the time. */
if(float_images[slot]->users == 0)
need_update = true;
@@ -483,7 +483,7 @@ void ImageManager::device_update(Device *device, DeviceScene *dscene, Progress&
void ImageManager::device_pack_images(Device *device, DeviceScene *dscene, Progress& progess)
{
/* for OpenCL, we pack all image textures inside a single big texture, and
- will do our own interpolation in the kernel */
+ * will do our own interpolation in the kernel */
size_t size = 0;
for(size_t slot = 0; slot < images.size(); slot++) {
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index 1bf1cde4a1c..e918de990c2 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -362,7 +362,7 @@ void LightManager::device_update_background(Device *device, DeviceScene *dscene,
float cdf_total = cond_cdf[i * cdf_count + res - 1].y + cond_cdf[i * cdf_count + res - 1].x / res;
/* stuff the total into the brightness value for the last entry, because
- we are going to normalize the CDFs to 0.0 to 1.0 afterwards */
+ * we are going to normalize the CDFs to 0.0 to 1.0 afterwards */
cond_cdf[i * cdf_count + res].x = cdf_total;
if(cdf_total > 0.0f)
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index cabbd5760c2..8f5f2647ebf 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -474,7 +474,7 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
AttributeRequestSet& attributes = mesh_attributes[i];
/* todo: we now store std and name attributes from requests even if
- they actually refer to the same mesh attributes, optimize */
+ * they actually refer to the same mesh attributes, optimize */
foreach(AttributeRequest& req, attributes.requests) {
Attribute *mattr = mesh->attributes.find(req);
@@ -493,7 +493,7 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
}
/* we abuse AttributeRequest to pass on info like element and
- offset, it doesn't really make sense but is convenient */
+ * offset, it doesn't really make sense but is convenient */
/* store element and type */
if(mattr->element == Attribute::VERTEX)
@@ -528,7 +528,7 @@ void MeshManager::device_update_attributes(Device *device, DeviceScene *dscene,
}
/* mesh vertex/triangle index is global, not per object, so we sneak
- a correction for that in here */
+ * a correction for that in here */
if(req.element == ATTR_ELEMENT_VERTEX)
req.offset -= mesh->vert_offset;
else if(mattr->element == Attribute::FACE)
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 1c9eeacddbe..0f64d858de0 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -332,7 +332,7 @@ static void sky_texture_precompute(KernelSunSky *ksunsky, float3 dir, float turb
float T2 = T * T;
float chi = (4.0f / 9.0f - T / 120.0f) * (M_PI_F - 2.0f * theta);
- ksunsky->zenith_Y = (4.0453f * T - 4.9710f) * tan(chi) - 0.2155f * T + 2.4192f;
+ ksunsky->zenith_Y = (4.0453f * T - 4.9710f) * tanf(chi) - 0.2155f * T + 2.4192f;
ksunsky->zenith_Y *= 0.06f;
ksunsky->zenith_x =
@@ -695,7 +695,7 @@ static ShaderEnum wave_type_init()
ShaderEnum WaveTextureNode::type_enum = wave_type_init();
WaveTextureNode::WaveTextureNode()
-: TextureNode("marble_texture")
+: TextureNode("wave_texture")
{
type = ustring("Bands");
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 650758a6113..efd814e4ae6 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -44,7 +44,7 @@ public:
float3 min, max;
bool use_minmax;
- enum Mapping { NONE=0, X=1, Y=2, Z=3 };
+ enum Mapping { NONE = 0, X = 1, Y = 2, Z = 3 };
Mapping x_mapping, y_mapping, z_mapping;
enum Projection { FLAT, CUBE, TUBE, SPHERE };
@@ -55,7 +55,7 @@ public:
class TextureNode : public ShaderNode {
public:
- TextureNode(const char *name) : ShaderNode(name) {}
+ TextureNode(const char *name_) : ShaderNode(name_) {}
TextureMapping tex_mapping;
};
diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp
index 259a0d25bcc..376a7911fc9 100644
--- a/intern/cycles/render/object.cpp
+++ b/intern/cycles/render/object.cpp
@@ -89,7 +89,7 @@ void Object::apply_transform()
Transform ntfm = transform_transpose(transform_inverse(tfm));
/* we keep normals pointing in same direction on negative scale, notify
- mesh about this in it (re)calculates normals */
+ * mesh about this in it (re)calculates normals */
if(transform_negative_scale(tfm))
mesh->transform_negative_scaled = true;
@@ -161,7 +161,7 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
Transform itfm = transform_inverse(tfm);
/* compute surface area. for uniform scale we can do avoid the many
- transform calls and share computation for instances */
+ * transform calls and share computation for instances */
/* todo: correct for displacement, and move to a better place */
float uniform_scale;
float surface_area = 0.0f;
@@ -206,8 +206,8 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
if(need_motion == Scene::MOTION_PASS) {
/* motion transformations, is world/object space depending if mesh
- comes with deformed position in object space, or if we transform
- the shading point in world space */
+ * comes with deformed position in object space, or if we transform
+ * the shading point in world space */
Transform mtfm_pre = ob->motion.pre;
Transform mtfm_post = ob->motion.post;
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp
index b0173334c76..04af9b48280 100644
--- a/intern/cycles/render/osl.cpp
+++ b/intern/cycles/render/osl.cpp
@@ -167,7 +167,7 @@ string OSLCompiler::compatible_name(const char *name)
bool OSLCompiler::node_skip_input(ShaderNode *node, ShaderInput *input)
{
/* exception for output node, only one input is actually used
- depending on the current shader type */
+ * depending on the current shader type */
if(node->name == ustring("output")) {
if(strcmp(input->name, "Surface") == 0 && current_type != SHADER_TYPE_SURFACE)
diff --git a/intern/cycles/render/session.cpp b/intern/cycles/render/session.cpp
index 173d73ea2c7..a9f7e5beb56 100644
--- a/intern/cycles/render/session.cpp
+++ b/intern/cycles/render/session.cpp
@@ -116,8 +116,8 @@ bool Session::ready_to_reset()
void Session::reset_gpu(BufferParams& buffer_params, int samples)
{
/* block for buffer acces and reset immediately. we can't do this
- in the thread, because we need to allocate an OpenGL buffer, and
- that only works in the main thread */
+ * in the thread, because we need to allocate an OpenGL buffer, and
+ * that only works in the main thread */
thread_scoped_lock display_lock(display->mutex);
thread_scoped_lock buffers_lock(buffers->mutex);
@@ -140,10 +140,10 @@ bool Session::draw_gpu(BufferParams& buffer_params)
/* first check we already rendered something */
if(gpu_draw_ready) {
/* then verify the buffers have the expected size, so we don't
- draw previous results in a resized window */
+ * draw previous results in a resized window */
if(!buffer_params.modified(display->params)) {
/* for CUDA we need to do tonemapping still, since we can
- only access GL buffers from the main thread */
+ * only access GL buffers from the main thread */
if(gpu_need_tonemap) {
thread_scoped_lock buffers_lock(buffers->mutex);
tonemap();
@@ -185,7 +185,7 @@ void Session::run_gpu()
}
else {
/* if in interactive mode, and we are either paused or done for now,
- wait for pause condition notify to wake up again */
+ * wait for pause condition notify to wake up again */
thread_scoped_lock pause_lock(pause_mutex);
if(pause || no_tiles) {
@@ -224,8 +224,8 @@ void Session::run_gpu()
if(!no_tiles) {
/* buffers mutex is locked entirely while rendering each
- sample, and released/reacquired on each iteration to allow
- reset and draw in between */
+ * sample, and released/reacquired on each iteration to allow
+ * reset and draw in between */
thread_scoped_lock buffers_lock(buffers->mutex);
/* update status and timing */
@@ -294,7 +294,7 @@ bool Session::draw_cpu(BufferParams& buffer_params)
/* first check we already rendered something */
if(display->draw_ready()) {
/* then verify the buffers have the expected size, so we don't
- draw previous results in a resized window */
+ * draw previous results in a resized window */
if(!buffer_params.modified(display->params)) {
display->draw(device);
@@ -334,7 +334,7 @@ void Session::run_cpu()
}
else {
/* if in interactive mode, and we are either paused or done for now,
- wait for pause condition notify to wake up again */
+ * wait for pause condition notify to wake up again */
thread_scoped_lock pause_lock(pause_mutex);
if(pause || no_tiles) {
@@ -362,8 +362,8 @@ void Session::run_cpu()
if(!no_tiles) {
/* buffers mutex is locked entirely while rendering each
- sample, and released/reacquired on each iteration to allow
- reset and draw in between */
+ * sample, and released/reacquired on each iteration to allow
+ * reset and draw in between */
thread_scoped_lock buffers_lock(buffers->mutex);
/* update scene */
@@ -406,7 +406,7 @@ void Session::run_cpu()
}
else if(need_tonemap) {
/* tonemap only if we do not reset, we don't we don't
- want to show the result of an incomplete sample*/
+ * wan't to show the result of an incomplete sample*/
tonemap();
}
@@ -535,8 +535,8 @@ void Session::update_scene()
progress.set_status("Updating Scene");
/* update camera if dimensions changed for progressive render. the camera
- knows nothing about progressive or cropped rendering, it just gets the
- image dimensions passed in */
+ * knows nothing about progressive or cropped rendering, it just gets the
+ * image dimensions passed in */
Camera *cam = scene->camera;
int width = tile_manager.state.buffer.full_width;
int height = tile_manager.state.buffer.full_height;
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp
index f50709146ef..fae1d6bd81c 100644
--- a/intern/cycles/render/shader.cpp
+++ b/intern/cycles/render/shader.cpp
@@ -81,9 +81,9 @@ void Shader::tag_update(Scene *scene)
scene->light_manager->need_update = true;
/* get requested attributes. this could be optimized by pruning unused
- nodes here already, but that's the job of the shader manager currently,
- and may not be so great for interactive rendering where you temporarily
- disconnect a node */
+ * nodes here already, but that's the job of the shader manager currently,
+ * and may not be so great for interactive rendering where you temporarily
+ * disconnect a node */
AttributeRequestSet prev_attributes = attributes;
attributes.clear();
@@ -91,7 +91,7 @@ void Shader::tag_update(Scene *scene)
node->attributes(&attributes);
/* compare if the attributes changed, mesh manager will check
- need_update_attributes, update the relevant meshes and clear it. */
+ * need_update_attributes, update the relevant meshes and clear it. */
if(attributes.modified(prev_attributes)) {
need_update_attributes = true;
scene->mesh_manager->need_update = true;
diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h
index 48d517ce21a..02788008060 100644
--- a/intern/cycles/render/shader.h
+++ b/intern/cycles/render/shader.h
@@ -53,8 +53,8 @@ public:
ShaderGraph *graph;
/* shader graph with auto bump mapping included, we compile two shaders,
- with and without bump, because the displacement method is a mesh
- level setting, so we need to handle both */
+ * with and without bump, because the displacement method is a mesh
+ * level setting, so we need to handle both */
ShaderGraph *graph_bump;
/* sampling */
@@ -109,7 +109,7 @@ public:
int get_shader_id(uint shader, Mesh *mesh = NULL, bool smooth = false);
/* add default shaders to scene, to use as default for things that don't
- have any shader assigned explicitly */
+ * have any shader assigned explicitly */
static void add_default(Scene *scene);
protected:
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp
index 1ff3ac20d50..844ce01569f 100644
--- a/intern/cycles/render/svm.cpp
+++ b/intern/cycles/render/svm.cpp
@@ -251,11 +251,11 @@ void SVMCompiler::stack_link(ShaderInput *input, ShaderOutput *output)
void SVMCompiler::stack_clear_users(ShaderNode *node, set<ShaderNode*>& done)
{
/* optimization we should add:
- find and lower user counts for outputs for which all inputs are done.
- this is done before the node is compiled, under the assumption that the
- node will first load all inputs from the stack and then writes its
- outputs. this used to work, but was disabled because it gave trouble
- with inputs getting stack positions assigned */
+ * find and lower user counts for outputs for which all inputs are done.
+ * this is done before the node is compiled, under the assumption that the
+ * node will first load all inputs from the stack and then writes its
+ * outputs. this used to work, but was disabled because it gave trouble
+ * with inputs getting stack positions assigned */
foreach(ShaderInput *input, node->inputs) {
ShaderOutput *output = input->link;
@@ -418,8 +418,8 @@ void SVMCompiler::generate_closure(ShaderNode *node, set<ShaderNode*>& done)
add_node(NODE_ADD_CLOSURE, 0, 0, 0);
/* generate code for closure 1
- note we backup all compiler state and restore it afterwards, so one
- closure choice doesn't influence the other*/
+ * note we backup all compiler state and restore it afterwards, so one
+ * closure choice doesn't influence the other*/
if(cl1in->link) {
StackBackup backup;
stack_backup(backup, done);
@@ -448,7 +448,7 @@ void SVMCompiler::generate_closure(ShaderNode *node, set<ShaderNode*>& done)
add_node(NODE_END, 0, 0, 0);
/* set jump for mix node, -1 because offset is already
- incremented when this jump is added to it */
+ * incremented when this jump is added to it */
svm_nodes[mix_offset].z = cl2_offset - mix_offset - 1;
done.insert(node);
@@ -482,9 +482,9 @@ void SVMCompiler::generate_closure(ShaderNode *node, set<ShaderNode*>& done)
void SVMCompiler::generate_multi_closure(ShaderNode *node, set<ShaderNode*>& done, uint in_offset)
{
/* todo: the weaks point here is that unlike the single closure sampling
- we will evaluate all nodes even if they are used as input for closures
- that are unused. it's not clear what would be the best way to skip such
- nodes at runtime, especially if they are tangled up */
+ * we will evaluate all nodes even if they are used as input for closures
+ * that are unused. it's not clear what would be the best way to skip such
+ * nodes at runtime, especially if they are tangled up */
if(node->name == ustring("mix_closure") || node->name == ustring("add_closure")) {
ShaderInput *fin = node->input("Fac");
@@ -597,10 +597,10 @@ void SVMCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType ty
memset(&active_stack, 0, sizeof(active_stack));
svm_nodes.clear();
- foreach(ShaderNode *node, graph->nodes) {
- foreach(ShaderInput *input, node->inputs)
+ foreach(ShaderNode *node_iter, graph->nodes) {
+ foreach(ShaderInput *input, node_iter->inputs)
input->stack_offset = SVM_STACK_INVALID;
- foreach(ShaderOutput *output, node->outputs)
+ foreach(ShaderOutput *output, node_iter->outputs)
output->stack_offset = SVM_STACK_INVALID;
}
diff --git a/intern/cycles/subd/subd_build.cpp b/intern/cycles/subd/subd_build.cpp
index 640c30eba9d..c8181838ec3 100644
--- a/intern/cycles/subd/subd_build.cpp
+++ b/intern/cycles/subd/subd_build.cpp
@@ -82,7 +82,7 @@ static float pseudoValence(SubdVert *vert)
if(vert->is_boundary()) {
/* we treat boundary verts as being half a closed mesh. corners are
- special case. n = 4 for corners and n = 2*(n-1) for boundaries. */
+ * special case. n = 4 for corners and n = 2*(n-1) for boundaries. */
if(valence == 2) return 4;
return (valence - 1)*2;
}
@@ -314,7 +314,7 @@ void SubdAccBuilder::computeEdgeStencil(SubdFaceRing *ring, GregoryAccStencil *s
stencil->get(eid1) = stencil->get(cid);
stencil->get(eid2) = stencil->get(cid);
- int j = 0;
+ j = 0;
for(SubdVert::EdgeIterator eit(vert->edges()); !eit.isDone(); eit.advance(), j++) {
SubdEdge *edge = eit.current();
assert(vert->co == edge->from()->co);
@@ -402,8 +402,8 @@ void SubdAccBuilder::computeInteriorStencil(SubdFaceRing *ring, GregoryAccStenci
int idx2 = interior2Indices[primitiveOffset+v];
int i = 0;
- for(SubdFace::EdgeIterator it(face->edges(edge)); !it.isDone(); it.advance(), i++) {
- SubdVert *vert = it.current()->from();
+ for(SubdFace::EdgeIterator it_sub(face->edges(edge)); !it_sub.isDone(); it_sub.advance(), i++) {
+ SubdVert *vert = it_sub.current()->from();
stencil->get(idx1, vert) += weights1[i];
stencil->get(idx2, vert) += weights2[i];
}
@@ -481,10 +481,11 @@ void SubdAccBuilder::computeInteriorStencil(SubdFaceRing *ring, GregoryAccStenci
}
/* this change makes the triangle boundaries smoother, but distorts the quads next to them */
- /*if(ring->is_triangle() || SubdFaceRing::is_triangle(edge->pair->face))
- {
+#if 0
+ if(ring->is_triangle() || SubdFaceRing::is_triangle(edge->pair->face)) {
y *= 4.0f / 3.0f;
- }*/
+ }
+#endif
stencil->get(interior1Indices[primitiveOffset+v]) = stencil->get(edge1Indices[primitiveOffset+v]);
stencil->get(interior1Indices[primitiveOffset+v]) += x;
@@ -539,8 +540,10 @@ void SubdAccBuilder::computeInteriorStencil(SubdFaceRing *ring, GregoryAccStenci
}
/* this change makes the triangle boundaries smoother, but distorts the quads next to them. */
- /*if(ring->is_triangle() || SubdFaceRing::is_triangle(edge->pair->face))
- y *= 4.0f / 3.0f;*/
+#if 0
+ if(ring->is_triangle() || SubdFaceRing::is_triangle(edge->pair->face))
+ y *= 4.0f / 3.0f;
+#endif
stencil->get(interior2Indices[primitiveOffset+v]) = stencil->get(edge2Indices[primitiveOffset+v]);
stencil->get(interior2Indices[primitiveOffset+v]) += x;
diff --git a/intern/cycles/subd/subd_dice.cpp b/intern/cycles/subd/subd_dice.cpp
index 6e24bb410b5..6920df9954c 100644
--- a/intern/cycles/subd/subd_dice.cpp
+++ b/intern/cycles/subd/subd_dice.cpp
@@ -81,9 +81,9 @@ void EdgeDice::stitch_triangles(vector<int>& outer, vector<int>& inner)
return; // XXX avoid crashes for Mu or Mv == 1, missing polygons
/* stitch together two arrays of verts with triangles. at each step,
- we compare using the next verts on both sides, to find the split
- direction with the smallest diagonal, and use that in order to keep
- the triangle shape reasonable. */
+ * we compare using the next verts on both sides, to find the split
+ * direction with the smallest diagonal, and use that in order to keep
+ * the triangle shape reasonable. */
for(size_t i = 0, j = 0; i+1 < inner.size() || j+1 < outer.size();) {
int v0, v1, v2;
@@ -354,8 +354,8 @@ void TriangleDice::add_grid(SubPatch& sub, EdgeFactors& ef, int M)
// XXX normals are flipped, why?
/* grid is constructed starting from the outside edges, and adding
- progressively smaller inner triangles that connected to the outer
- one, until M = 1 or 2, the we fill up the last part. */
+ * progressively smaller inner triangles that connected to the outer
+ * one, until M = 1 or 2, the we fill up the last part. */
vector<int> outer_u, outer_v, outer_w;
int m;
@@ -388,13 +388,13 @@ void TriangleDice::add_grid(SubPatch& sub, EdgeFactors& ef, int M)
for(m = M-2; m > 0; m -= 2) {
vector<int> inner_u, inner_v, inner_w;
- float t = m/(float)M;
+ const float t0 = m / (float)M;
float2 center = make_float2(1.0f/3.0f, 1.0f/3.0f);
/* 3 corner vertices */
- float2 p_u = interp(center, make_float2(1.0f, 0.0f), t);
- float2 p_v = interp(center, make_float2(0.0f, 1.0f), t);
- float2 p_w = interp(center, make_float2(0.0f, 0.0f), t);
+ float2 p_u = interp(center, make_float2(1.0f, 0.0f), t0);
+ float2 p_v = interp(center, make_float2(0.0f, 1.0f), t0);
+ float2 p_w = interp(center, make_float2(0.0f, 0.0f), t0);
int corner_u = add_vert(sub, p_u);
int corner_v = add_vert(sub, p_v);
@@ -407,11 +407,11 @@ void TriangleDice::add_grid(SubPatch& sub, EdgeFactors& ef, int M)
for(int i = 1; i < m; i++) {
/* add vertices between corners */
- float t = i/(float)m;
+ const float t1 = i / (float)m;
- inner_u.push_back(add_vert(sub, interp(p_v, p_w, t)));
- inner_v.push_back(add_vert(sub, interp(p_w, p_u, t)));
- inner_w.push_back(add_vert(sub, interp(p_u, p_v, t)));
+ inner_u.push_back(add_vert(sub, interp(p_v, p_w, t1)));
+ inner_v.push_back(add_vert(sub, interp(p_w, p_u, t1)));
+ inner_w.push_back(add_vert(sub, interp(p_u, p_v, t1)));
}
inner_u.push_back(corner_w);
diff --git a/intern/cycles/subd/subd_ring.cpp b/intern/cycles/subd/subd_ring.cpp
index cbd12e60da0..66eab02231c 100644
--- a/intern/cycles/subd/subd_ring.cpp
+++ b/intern/cycles/subd/subd_ring.cpp
@@ -82,8 +82,8 @@ int SubdFaceRing::vert_index(SubdVert *vertex)
void SubdFaceRing::evaluate_stencils(float3 *P, StencilMask *mask, int num)
{
/* first we sort verts by id. this way verts will always be added
- in the same order to ensure the exact same float ops happen for control
- points of other patches, so we get water-tight patches */
+ * in the same order to ensure the exact same float ops happen for control
+ * points of other patches, so we get water-tight patches */
int num_verts = m_verts.size();
vector<int> vmap(num_verts);
@@ -161,8 +161,8 @@ bool SubdFaceRing::is_quad(SubdFace *face)
bool SubdFaceRing::is_boundary(SubdFace *face)
{
/* note that face->is_boundary() returns a different result. That function
- returns true when any of the *edges* are on the boundary. however, this
- function returns true if any of the face *verts* are on the boundary. */
+ * returns true when any of the *edges* are on the boundary. however, this
+ * function returns true if any of the face *verts* are on the boundary. */
for(SubdFace::EdgeIterator it(face->edges()); !it.isDone(); it.advance()) {
SubdEdge *edge = it.current();
diff --git a/intern/cycles/subd/subd_split.cpp b/intern/cycles/subd/subd_split.cpp
index f0b87200f08..074c82a2348 100644
--- a/intern/cycles/subd/subd_split.cpp
+++ b/intern/cycles/subd/subd_split.cpp
@@ -248,19 +248,19 @@ void DiagSplit::split(QuadDice::SubPatch& sub, QuadDice::EdgeFactors& ef, int de
void DiagSplit::split_triangle(Mesh *mesh, Patch *patch, int shader, bool smooth)
{
- TriangleDice::SubPatch sub;
- TriangleDice::EdgeFactors ef;
+ TriangleDice::SubPatch sub_split;
+ TriangleDice::EdgeFactors ef_split;
- sub.patch = patch;
- sub.Pu = make_float2(1.0f, 0.0f);
- sub.Pv = make_float2(0.0f, 1.0f);
- sub.Pw = make_float2(0.0f, 0.0f);
+ sub_split.patch = patch;
+ sub_split.Pu = make_float2(1.0f, 0.0f);
+ sub_split.Pv = make_float2(0.0f, 1.0f);
+ sub_split.Pw = make_float2(0.0f, 0.0f);
- ef.tu = T(patch, sub.Pv, sub.Pw);
- ef.tv = T(patch, sub.Pw, sub.Pu);
- ef.tw = T(patch, sub.Pu, sub.Pv);
+ ef_split.tu = T(patch, sub_split.Pv, sub_split.Pw);
+ ef_split.tv = T(patch, sub_split.Pw, sub_split.Pu);
+ ef_split.tw = T(patch, sub_split.Pu, sub_split.Pv);
- split(sub, ef);
+ split(sub_split, ef_split);
TriangleDice dice(mesh, shader, smooth, dicing_rate);
dice.camera = camera;
@@ -286,21 +286,21 @@ void DiagSplit::split_triangle(Mesh *mesh, Patch *patch, int shader, bool smooth
void DiagSplit::split_quad(Mesh *mesh, Patch *patch, int shader, bool smooth)
{
- QuadDice::SubPatch sub;
- QuadDice::EdgeFactors ef;
+ QuadDice::SubPatch sub_split;
+ QuadDice::EdgeFactors ef_split;
- sub.patch = patch;
- sub.P00 = make_float2(0.0f, 0.0f);
- sub.P10 = make_float2(1.0f, 0.0f);
- sub.P01 = make_float2(0.0f, 1.0f);
- sub.P11 = make_float2(1.0f, 1.0f);
+ sub_split.patch = patch;
+ sub_split.P00 = make_float2(0.0f, 0.0f);
+ sub_split.P10 = make_float2(1.0f, 0.0f);
+ sub_split.P01 = make_float2(0.0f, 1.0f);
+ sub_split.P11 = make_float2(1.0f, 1.0f);
- ef.tu0 = T(patch, sub.P00, sub.P10);
- ef.tu1 = T(patch, sub.P01, sub.P11);
- ef.tv0 = T(patch, sub.P00, sub.P01);
- ef.tv1 = T(patch, sub.P10, sub.P11);
+ ef_split.tu0 = T(patch, sub_split.P00, sub_split.P10);
+ ef_split.tu1 = T(patch, sub_split.P01, sub_split.P11);
+ ef_split.tv0 = T(patch, sub_split.P00, sub_split.P01);
+ ef_split.tv1 = T(patch, sub_split.P10, sub_split.P11);
- split(sub, ef);
+ split(sub_split, ef_split);
QuadDice dice(mesh, shader, smooth, dicing_rate);
dice.camera = camera;
diff --git a/intern/cycles/util/util_color.h b/intern/cycles/util/util_color.h
index 8b4a175f498..5136ea5c5db 100644
--- a/intern/cycles/util/util_color.h
+++ b/intern/cycles/util/util_color.h
@@ -29,15 +29,15 @@ __device float color_srgb_to_scene_linear(float c)
if(c < 0.04045f)
return (c < 0.0f)? 0.0f: c * (1.0f/12.92f);
else
- return pow((c + 0.055f)*(1.0f/1.055f), 2.4f);
+ return powf((c + 0.055f) * (1.0f / 1.055f), 2.4f);
}
__device float color_scene_linear_to_srgb(float c)
{
if(c < 0.0031308f)
return (c < 0.0f)? 0.0f: c * 12.92f;
- else
- return 1.055f * pow(c, 1.0f/2.4f) - 0.055f;
+ else
+ return 1.055f * powf(c, 1.0f / 2.4f) - 0.055f;
}
#ifndef __KERNEL_OPENCL__
diff --git a/intern/cycles/util/util_cuda.cpp b/intern/cycles/util/util_cuda.cpp
index f81a11ba9da..2960022fd8d 100644
--- a/intern/cycles/util/util_cuda.cpp
+++ b/intern/cycles/util/util_cuda.cpp
@@ -326,8 +326,8 @@ bool cuLibraryInit()
CUDA_LIBRARY_FIND(cuCtxGetLimit);
/* functions which changed 3.1 -> 3.2 for 64 bit stuff, the cuda library
- has both the old ones for compatibility and new ones with _v2 postfix,
- we load the _v2 ones here. */
+ * has both the old ones for compatibility and new ones with _v2 postfix,
+ * we load the _v2 ones here. */
CUDA_LIBRARY_FIND_V2(cuDeviceTotalMem);
CUDA_LIBRARY_FIND_V2(cuCtxCreate);
CUDA_LIBRARY_FIND_V2(cuModuleGetGlobal);
diff --git a/intern/cycles/util/util_cuda.h b/intern/cycles/util/util_cuda.h
index ffc71b8864e..d9d956b7bd9 100644
--- a/intern/cycles/util/util_cuda.h
+++ b/intern/cycles/util/util_cuda.h
@@ -56,225 +56,225 @@ typedef struct CUstream_st *CUstream;
typedef struct CUgraphicsResource_st *CUgraphicsResource;
typedef struct CUuuid_st {
- char bytes[16];
+ char bytes[16];
} CUuuid;
typedef enum CUctx_flags_enum {
- CU_CTX_SCHED_AUTO = 0,
- CU_CTX_SCHED_SPIN = 1,
- CU_CTX_SCHED_YIELD = 2,
- CU_CTX_SCHED_MASK = 0x3,
- CU_CTX_BLOCKING_SYNC = 4,
- CU_CTX_MAP_HOST = 8,
- CU_CTX_LMEM_RESIZE_TO_MAX = 16,
- CU_CTX_FLAGS_MASK = 0x1f
+ CU_CTX_SCHED_AUTO = 0,
+ CU_CTX_SCHED_SPIN = 1,
+ CU_CTX_SCHED_YIELD = 2,
+ CU_CTX_SCHED_MASK = 0x3,
+ CU_CTX_BLOCKING_SYNC = 4,
+ CU_CTX_MAP_HOST = 8,
+ CU_CTX_LMEM_RESIZE_TO_MAX = 16,
+ CU_CTX_FLAGS_MASK = 0x1f
} CUctx_flags;
typedef enum CUevent_flags_enum {
- CU_EVENT_DEFAULT = 0,
- CU_EVENT_BLOCKING_SYNC = 1,
- CU_EVENT_DISABLE_TIMING = 2
+ CU_EVENT_DEFAULT = 0,
+ CU_EVENT_BLOCKING_SYNC = 1,
+ CU_EVENT_DISABLE_TIMING = 2
} CUevent_flags;
typedef enum CUarray_format_enum {
- CU_AD_FORMAT_UNSIGNED_INT8 = 0x01,
- CU_AD_FORMAT_UNSIGNED_INT16 = 0x02,
- CU_AD_FORMAT_UNSIGNED_INT32 = 0x03,
- CU_AD_FORMAT_SIGNED_INT8 = 0x08,
- CU_AD_FORMAT_SIGNED_INT16 = 0x09,
- CU_AD_FORMAT_SIGNED_INT32 = 0x0a,
- CU_AD_FORMAT_HALF = 0x10,
- CU_AD_FORMAT_FLOAT = 0x20
+ CU_AD_FORMAT_UNSIGNED_INT8 = 0x01,
+ CU_AD_FORMAT_UNSIGNED_INT16 = 0x02,
+ CU_AD_FORMAT_UNSIGNED_INT32 = 0x03,
+ CU_AD_FORMAT_SIGNED_INT8 = 0x08,
+ CU_AD_FORMAT_SIGNED_INT16 = 0x09,
+ CU_AD_FORMAT_SIGNED_INT32 = 0x0a,
+ CU_AD_FORMAT_HALF = 0x10,
+ CU_AD_FORMAT_FLOAT = 0x20
} CUarray_format;
typedef enum CUaddress_mode_enum {
- CU_TR_ADDRESS_MODE_WRAP = 0,
- CU_TR_ADDRESS_MODE_CLAMP = 1,
- CU_TR_ADDRESS_MODE_MIRROR = 2,
- CU_TR_ADDRESS_MODE_BORDER = 3
+ CU_TR_ADDRESS_MODE_WRAP = 0,
+ CU_TR_ADDRESS_MODE_CLAMP = 1,
+ CU_TR_ADDRESS_MODE_MIRROR = 2,
+ CU_TR_ADDRESS_MODE_BORDER = 3
} CUaddress_mode;
typedef enum CUfilter_mode_enum {
- CU_TR_FILTER_MODE_POINT = 0,
- CU_TR_FILTER_MODE_LINEAR = 1
+ CU_TR_FILTER_MODE_POINT = 0,
+ CU_TR_FILTER_MODE_LINEAR = 1
} CUfilter_mode;
typedef enum CUdevice_attribute_enum {
- CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_BLOCK = 1,
- CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_X = 2,
- CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Y = 3,
- CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Z = 4,
- CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_X = 5,
- CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Y = 6,
- CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Z = 7,
- CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_BLOCK = 8,
- CU_DEVICE_ATTRIBUTE_SHARED_MEMORY_PER_BLOCK = 8,
- CU_DEVICE_ATTRIBUTE_TOTAL_CONSTANT_MEMORY = 9,
- CU_DEVICE_ATTRIBUTE_WARP_SIZE = 10,
- CU_DEVICE_ATTRIBUTE_MAX_PITCH = 11,
- CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_BLOCK = 12,
- CU_DEVICE_ATTRIBUTE_REGISTERS_PER_BLOCK = 12,
- CU_DEVICE_ATTRIBUTE_CLOCK_RATE = 13,
- CU_DEVICE_ATTRIBUTE_TEXTURE_ALIGNMENT = 14,
- CU_DEVICE_ATTRIBUTE_GPU_OVERLAP = 15,
- CU_DEVICE_ATTRIBUTE_MULTIPROCESSOR_COUNT = 16,
- CU_DEVICE_ATTRIBUTE_KERNEL_EXEC_TIMEOUT = 17,
- CU_DEVICE_ATTRIBUTE_INTEGRATED = 18,
- CU_DEVICE_ATTRIBUTE_CAN_MAP_HOST_MEMORY = 19,
- CU_DEVICE_ATTRIBUTE_COMPUTE_MODE = 20,
- CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_WIDTH = 21,
- CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_WIDTH = 22,
- CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_HEIGHT = 23,
- CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH = 24,
- CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT = 25,
- CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH = 26,
- CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_WIDTH = 27,
- CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_HEIGHT = 28,
- CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_NUMSLICES = 29,
- CU_DEVICE_ATTRIBUTE_SURFACE_ALIGNMENT = 30,
- CU_DEVICE_ATTRIBUTE_CONCURRENT_KERNELS = 31,
- CU_DEVICE_ATTRIBUTE_ECC_ENABLED = 32,
- CU_DEVICE_ATTRIBUTE_PCI_BUS_ID = 33,
- CU_DEVICE_ATTRIBUTE_PCI_DEVICE_ID = 34,
- CU_DEVICE_ATTRIBUTE_TCC_DRIVER = 35
+ CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_BLOCK = 1,
+ CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_X = 2,
+ CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Y = 3,
+ CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Z = 4,
+ CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_X = 5,
+ CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Y = 6,
+ CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Z = 7,
+ CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_BLOCK = 8,
+ CU_DEVICE_ATTRIBUTE_SHARED_MEMORY_PER_BLOCK = 8,
+ CU_DEVICE_ATTRIBUTE_TOTAL_CONSTANT_MEMORY = 9,
+ CU_DEVICE_ATTRIBUTE_WARP_SIZE = 10,
+ CU_DEVICE_ATTRIBUTE_MAX_PITCH = 11,
+ CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_BLOCK = 12,
+ CU_DEVICE_ATTRIBUTE_REGISTERS_PER_BLOCK = 12,
+ CU_DEVICE_ATTRIBUTE_CLOCK_RATE = 13,
+ CU_DEVICE_ATTRIBUTE_TEXTURE_ALIGNMENT = 14,
+ CU_DEVICE_ATTRIBUTE_GPU_OVERLAP = 15,
+ CU_DEVICE_ATTRIBUTE_MULTIPROCESSOR_COUNT = 16,
+ CU_DEVICE_ATTRIBUTE_KERNEL_EXEC_TIMEOUT = 17,
+ CU_DEVICE_ATTRIBUTE_INTEGRATED = 18,
+ CU_DEVICE_ATTRIBUTE_CAN_MAP_HOST_MEMORY = 19,
+ CU_DEVICE_ATTRIBUTE_COMPUTE_MODE = 20,
+ CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_WIDTH = 21,
+ CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_WIDTH = 22,
+ CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_HEIGHT = 23,
+ CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH = 24,
+ CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT = 25,
+ CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH = 26,
+ CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_WIDTH = 27,
+ CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_HEIGHT = 28,
+ CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_NUMSLICES = 29,
+ CU_DEVICE_ATTRIBUTE_SURFACE_ALIGNMENT = 30,
+ CU_DEVICE_ATTRIBUTE_CONCURRENT_KERNELS = 31,
+ CU_DEVICE_ATTRIBUTE_ECC_ENABLED = 32,
+ CU_DEVICE_ATTRIBUTE_PCI_BUS_ID = 33,
+ CU_DEVICE_ATTRIBUTE_PCI_DEVICE_ID = 34,
+ CU_DEVICE_ATTRIBUTE_TCC_DRIVER = 35
} CUdevice_attribute;
typedef struct CUdevprop_st {
- int maxThreadsPerBlock;
- int maxThreadsDim[3];
- int maxGridSize[3];
- int sharedMemPerBlock;
- int totalConstantMemory;
- int SIMDWidth;
- int memPitch;
- int regsPerBlock;
- int clockRate;
- int textureAlign;
+ int maxThreadsPerBlock;
+ int maxThreadsDim[3];
+ int maxGridSize[3];
+ int sharedMemPerBlock;
+ int totalConstantMemory;
+ int SIMDWidth;
+ int memPitch;
+ int regsPerBlock;
+ int clockRate;
+ int textureAlign;
} CUdevprop;
typedef enum CUfunction_attribute_enum {
- CU_FUNC_ATTRIBUTE_MAX_THREADS_PER_BLOCK = 0,
- CU_FUNC_ATTRIBUTE_SHARED_SIZE_BYTES = 1,
- CU_FUNC_ATTRIBUTE_CONST_SIZE_BYTES = 2,
- CU_FUNC_ATTRIBUTE_LOCAL_SIZE_BYTES = 3,
- CU_FUNC_ATTRIBUTE_NUM_REGS = 4,
- CU_FUNC_ATTRIBUTE_PTX_VERSION = 5,
- CU_FUNC_ATTRIBUTE_BINARY_VERSION = 6,
- CU_FUNC_ATTRIBUTE_MAX
+ CU_FUNC_ATTRIBUTE_MAX_THREADS_PER_BLOCK = 0,
+ CU_FUNC_ATTRIBUTE_SHARED_SIZE_BYTES = 1,
+ CU_FUNC_ATTRIBUTE_CONST_SIZE_BYTES = 2,
+ CU_FUNC_ATTRIBUTE_LOCAL_SIZE_BYTES = 3,
+ CU_FUNC_ATTRIBUTE_NUM_REGS = 4,
+ CU_FUNC_ATTRIBUTE_PTX_VERSION = 5,
+ CU_FUNC_ATTRIBUTE_BINARY_VERSION = 6,
+ CU_FUNC_ATTRIBUTE_MAX
} CUfunction_attribute;
typedef enum CUfunc_cache_enum {
- CU_FUNC_CACHE_PREFER_NONE = 0x00,
- CU_FUNC_CACHE_PREFER_SHARED = 0x01,
- CU_FUNC_CACHE_PREFER_L1 = 0x02
+ CU_FUNC_CACHE_PREFER_NONE = 0x00,
+ CU_FUNC_CACHE_PREFER_SHARED = 0x01,
+ CU_FUNC_CACHE_PREFER_L1 = 0x02
} CUfunc_cache;
typedef enum CUmemorytype_enum {
- CU_MEMORYTYPE_HOST = 0x01,
- CU_MEMORYTYPE_DEVICE = 0x02,
- CU_MEMORYTYPE_ARRAY = 0x03
+ CU_MEMORYTYPE_HOST = 0x01,
+ CU_MEMORYTYPE_DEVICE = 0x02,
+ CU_MEMORYTYPE_ARRAY = 0x03
} CUmemorytype;
typedef enum CUcomputemode_enum {
- CU_COMPUTEMODE_DEFAULT = 0,
- CU_COMPUTEMODE_EXCLUSIVE = 1,
- CU_COMPUTEMODE_PROHIBITED = 2
+ CU_COMPUTEMODE_DEFAULT = 0,
+ CU_COMPUTEMODE_EXCLUSIVE = 1,
+ CU_COMPUTEMODE_PROHIBITED = 2
} CUcomputemode;
typedef enum CUjit_option_enum
{
- CU_JIT_MAX_REGISTERS = 0,
- CU_JIT_THREADS_PER_BLOCK,
- CU_JIT_WALL_TIME,
- CU_JIT_INFO_LOG_BUFFER,
- CU_JIT_INFO_LOG_BUFFER_SIZE_BYTES,
- CU_JIT_ERROR_LOG_BUFFER,
- CU_JIT_ERROR_LOG_BUFFER_SIZE_BYTES,
- CU_JIT_OPTIMIZATION_LEVEL,
- CU_JIT_TARGET_FROM_CUCONTEXT,
- CU_JIT_TARGET,
- CU_JIT_FALLBACK_STRATEGY
+ CU_JIT_MAX_REGISTERS = 0,
+ CU_JIT_THREADS_PER_BLOCK,
+ CU_JIT_WALL_TIME,
+ CU_JIT_INFO_LOG_BUFFER,
+ CU_JIT_INFO_LOG_BUFFER_SIZE_BYTES,
+ CU_JIT_ERROR_LOG_BUFFER,
+ CU_JIT_ERROR_LOG_BUFFER_SIZE_BYTES,
+ CU_JIT_OPTIMIZATION_LEVEL,
+ CU_JIT_TARGET_FROM_CUCONTEXT,
+ CU_JIT_TARGET,
+ CU_JIT_FALLBACK_STRATEGY
} CUjit_option;
typedef enum CUjit_target_enum
{
- CU_TARGET_COMPUTE_10 = 0,
- CU_TARGET_COMPUTE_11,
- CU_TARGET_COMPUTE_12,
- CU_TARGET_COMPUTE_13,
- CU_TARGET_COMPUTE_20,
- CU_TARGET_COMPUTE_21,
- CU_TARGET_COMPUTE_30
+ CU_TARGET_COMPUTE_10 = 0,
+ CU_TARGET_COMPUTE_11,
+ CU_TARGET_COMPUTE_12,
+ CU_TARGET_COMPUTE_13,
+ CU_TARGET_COMPUTE_20,
+ CU_TARGET_COMPUTE_21,
+ CU_TARGET_COMPUTE_30
} CUjit_target;
typedef enum CUjit_fallback_enum
{
- CU_PREFER_PTX = 0,
- CU_PREFER_BINARY
+ CU_PREFER_PTX = 0,
+ CU_PREFER_BINARY
} CUjit_fallback;
typedef enum CUgraphicsRegisterFlags_enum {
- CU_GRAPHICS_REGISTER_FLAGS_NONE = 0x00
+ CU_GRAPHICS_REGISTER_FLAGS_NONE = 0x00
} CUgraphicsRegisterFlags;
typedef enum CUgraphicsMapResourceFlags_enum {
- CU_GRAPHICS_MAP_RESOURCE_FLAGS_NONE = 0x00,
- CU_GRAPHICS_MAP_RESOURCE_FLAGS_READ_ONLY = 0x01,
- CU_GRAPHICS_MAP_RESOURCE_FLAGS_WRITE_DISCARD = 0x02
+ CU_GRAPHICS_MAP_RESOURCE_FLAGS_NONE = 0x00,
+ CU_GRAPHICS_MAP_RESOURCE_FLAGS_READ_ONLY = 0x01,
+ CU_GRAPHICS_MAP_RESOURCE_FLAGS_WRITE_DISCARD = 0x02
} CUgraphicsMapResourceFlags;
typedef enum CUarray_cubemap_face_enum {
- CU_CUBEMAP_FACE_POSITIVE_X = 0x00,
- CU_CUBEMAP_FACE_NEGATIVE_X = 0x01,
- CU_CUBEMAP_FACE_POSITIVE_Y = 0x02,
- CU_CUBEMAP_FACE_NEGATIVE_Y = 0x03,
- CU_CUBEMAP_FACE_POSITIVE_Z = 0x04,
- CU_CUBEMAP_FACE_NEGATIVE_Z = 0x05
+ CU_CUBEMAP_FACE_POSITIVE_X = 0x00,
+ CU_CUBEMAP_FACE_NEGATIVE_X = 0x01,
+ CU_CUBEMAP_FACE_POSITIVE_Y = 0x02,
+ CU_CUBEMAP_FACE_NEGATIVE_Y = 0x03,
+ CU_CUBEMAP_FACE_POSITIVE_Z = 0x04,
+ CU_CUBEMAP_FACE_NEGATIVE_Z = 0x05
} CUarray_cubemap_face;
typedef enum CUlimit_enum {
- CU_LIMIT_STACK_SIZE = 0x00,
- CU_LIMIT_PRINTF_FIFO_SIZE = 0x01,
- CU_LIMIT_MALLOC_HEAP_SIZE = 0x02
+ CU_LIMIT_STACK_SIZE = 0x00,
+ CU_LIMIT_PRINTF_FIFO_SIZE = 0x01,
+ CU_LIMIT_MALLOC_HEAP_SIZE = 0x02
} CUlimit;
typedef enum cudaError_enum {
- CUDA_SUCCESS = 0,
- CUDA_ERROR_INVALID_VALUE = 1,
- CUDA_ERROR_OUT_OF_MEMORY = 2,
- CUDA_ERROR_NOT_INITIALIZED = 3,
- CUDA_ERROR_DEINITIALIZED = 4,
- CUDA_ERROR_NO_DEVICE = 100,
- CUDA_ERROR_INVALID_DEVICE = 101,
- CUDA_ERROR_INVALID_IMAGE = 200,
- CUDA_ERROR_INVALID_CONTEXT = 201,
- CUDA_ERROR_CONTEXT_ALREADY_CURRENT = 202,
- CUDA_ERROR_MAP_FAILED = 205,
- CUDA_ERROR_UNMAP_FAILED = 206,
- CUDA_ERROR_ARRAY_IS_MAPPED = 207,
- CUDA_ERROR_ALREADY_MAPPED = 208,
- CUDA_ERROR_NO_BINARY_FOR_GPU = 209,
- CUDA_ERROR_ALREADY_ACQUIRED = 210,
- CUDA_ERROR_NOT_MAPPED = 211,
- CUDA_ERROR_NOT_MAPPED_AS_ARRAY = 212,
- CUDA_ERROR_NOT_MAPPED_AS_POINTER = 213,
- CUDA_ERROR_ECC_UNCORRECTABLE = 214,
- CUDA_ERROR_UNSUPPORTED_LIMIT = 215,
- CUDA_ERROR_INVALID_SOURCE = 300,
- CUDA_ERROR_FILE_NOT_FOUND = 301,
- CUDA_ERROR_SHARED_OBJECT_SYMBOL_NOT_FOUND = 302,
- CUDA_ERROR_SHARED_OBJECT_INIT_FAILED = 303,
- CUDA_ERROR_OPERATING_SYSTEM = 304,
- CUDA_ERROR_INVALID_HANDLE = 400,
- CUDA_ERROR_NOT_FOUND = 500,
- CUDA_ERROR_NOT_READY = 600,
- CUDA_ERROR_LAUNCH_FAILED = 700,
- CUDA_ERROR_LAUNCH_OUT_OF_RESOURCES = 701,
- CUDA_ERROR_LAUNCH_TIMEOUT = 702,
- CUDA_ERROR_LAUNCH_INCOMPATIBLE_TEXTURING = 703,
- CUDA_ERROR_UNKNOWN = 999
+ CUDA_SUCCESS = 0,
+ CUDA_ERROR_INVALID_VALUE = 1,
+ CUDA_ERROR_OUT_OF_MEMORY = 2,
+ CUDA_ERROR_NOT_INITIALIZED = 3,
+ CUDA_ERROR_DEINITIALIZED = 4,
+ CUDA_ERROR_NO_DEVICE = 100,
+ CUDA_ERROR_INVALID_DEVICE = 101,
+ CUDA_ERROR_INVALID_IMAGE = 200,
+ CUDA_ERROR_INVALID_CONTEXT = 201,
+ CUDA_ERROR_CONTEXT_ALREADY_CURRENT = 202,
+ CUDA_ERROR_MAP_FAILED = 205,
+ CUDA_ERROR_UNMAP_FAILED = 206,
+ CUDA_ERROR_ARRAY_IS_MAPPED = 207,
+ CUDA_ERROR_ALREADY_MAPPED = 208,
+ CUDA_ERROR_NO_BINARY_FOR_GPU = 209,
+ CUDA_ERROR_ALREADY_ACQUIRED = 210,
+ CUDA_ERROR_NOT_MAPPED = 211,
+ CUDA_ERROR_NOT_MAPPED_AS_ARRAY = 212,
+ CUDA_ERROR_NOT_MAPPED_AS_POINTER = 213,
+ CUDA_ERROR_ECC_UNCORRECTABLE = 214,
+ CUDA_ERROR_UNSUPPORTED_LIMIT = 215,
+ CUDA_ERROR_INVALID_SOURCE = 300,
+ CUDA_ERROR_FILE_NOT_FOUND = 301,
+ CUDA_ERROR_SHARED_OBJECT_SYMBOL_NOT_FOUND = 302,
+ CUDA_ERROR_SHARED_OBJECT_INIT_FAILED = 303,
+ CUDA_ERROR_OPERATING_SYSTEM = 304,
+ CUDA_ERROR_INVALID_HANDLE = 400,
+ CUDA_ERROR_NOT_FOUND = 500,
+ CUDA_ERROR_NOT_READY = 600,
+ CUDA_ERROR_LAUNCH_FAILED = 700,
+ CUDA_ERROR_LAUNCH_OUT_OF_RESOURCES = 701,
+ CUDA_ERROR_LAUNCH_TIMEOUT = 702,
+ CUDA_ERROR_LAUNCH_INCOMPATIBLE_TEXTURING = 703,
+ CUDA_ERROR_UNKNOWN = 999
} CUresult;
#define CU_MEMHOSTALLOC_PORTABLE 0x01
@@ -282,76 +282,76 @@ typedef enum cudaError_enum {
#define CU_MEMHOSTALLOC_WRITECOMBINED 0x04
typedef struct CUDA_MEMCPY2D_st {
- size_t srcXInBytes;
- size_t srcY;
-
- CUmemorytype srcMemoryType;
- const void *srcHost;
- CUdeviceptr srcDevice;
- CUarray srcArray;
- size_t srcPitch;
-
- size_t dstXInBytes;
- size_t dstY;
-
- CUmemorytype dstMemoryType;
- void *dstHost;
- CUdeviceptr dstDevice;
- CUarray dstArray;
- size_t dstPitch;
-
- size_t WidthInBytes;
- size_t Height;
+ size_t srcXInBytes;
+ size_t srcY;
+
+ CUmemorytype srcMemoryType;
+ const void *srcHost;
+ CUdeviceptr srcDevice;
+ CUarray srcArray;
+ size_t srcPitch;
+
+ size_t dstXInBytes;
+ size_t dstY;
+
+ CUmemorytype dstMemoryType;
+ void *dstHost;
+ CUdeviceptr dstDevice;
+ CUarray dstArray;
+ size_t dstPitch;
+
+ size_t WidthInBytes;
+ size_t Height;
} CUDA_MEMCPY2D;
typedef struct CUDA_MEMCPY3D_st {
- size_t srcXInBytes;
- size_t srcY;
- size_t srcZ;
- size_t srcLOD;
- CUmemorytype srcMemoryType;
- const void *srcHost;
- CUdeviceptr srcDevice;
- CUarray srcArray;
- void *reserved0;
- size_t srcPitch;
- size_t srcHeight;
-
- size_t dstXInBytes;
- size_t dstY;
- size_t dstZ;
- size_t dstLOD;
- CUmemorytype dstMemoryType;
- void *dstHost;
- CUdeviceptr dstDevice;
- CUarray dstArray;
- void *reserved1;
- size_t dstPitch;
- size_t dstHeight;
-
- size_t WidthInBytes;
- size_t Height;
- size_t Depth;
+ size_t srcXInBytes;
+ size_t srcY;
+ size_t srcZ;
+ size_t srcLOD;
+ CUmemorytype srcMemoryType;
+ const void *srcHost;
+ CUdeviceptr srcDevice;
+ CUarray srcArray;
+ void *reserved0;
+ size_t srcPitch;
+ size_t srcHeight;
+
+ size_t dstXInBytes;
+ size_t dstY;
+ size_t dstZ;
+ size_t dstLOD;
+ CUmemorytype dstMemoryType;
+ void *dstHost;
+ CUdeviceptr dstDevice;
+ CUarray dstArray;
+ void *reserved1;
+ size_t dstPitch;
+ size_t dstHeight;
+
+ size_t WidthInBytes;
+ size_t Height;
+ size_t Depth;
} CUDA_MEMCPY3D;
typedef struct CUDA_ARRAY_DESCRIPTOR_st
{
- size_t Width;
- size_t Height;
+ size_t Width;
+ size_t Height;
- CUarray_format Format;
- unsigned int NumChannels;
+ CUarray_format Format;
+ unsigned int NumChannels;
} CUDA_ARRAY_DESCRIPTOR;
typedef struct CUDA_ARRAY3D_DESCRIPTOR_st
{
- size_t Width;
- size_t Height;
- size_t Depth;
+ size_t Width;
+ size_t Height;
+ size_t Depth;
- CUarray_format Format;
- unsigned int NumChannels;
- unsigned int Flags;
+ CUarray_format Format;
+ unsigned int NumChannels;
+ unsigned int Flags;
} CUDA_ARRAY3D_DESCRIPTOR;
#define CUDA_ARRAY3D_2DARRAY 0x01
diff --git a/intern/cycles/util/util_hash.h b/intern/cycles/util/util_hash.h
index c31b46e1580..5b3ff76af7f 100644
--- a/intern/cycles/util/util_hash.h
+++ b/intern/cycles/util/util_hash.h
@@ -34,14 +34,14 @@ static inline uint hash_int_2d(uint kx, uint ky)
b += ky;
c ^= b; c -= rot(b,14);
- a ^= c; a -= rot(c,11);
- b ^= a; b -= rot(a,25);
- c ^= b; c -= rot(b,16);
- a ^= c; a -= rot(c,4);
- b ^= a; b -= rot(a,14);
- c ^= b; c -= rot(b,24);
-
- return c;
+ a ^= c; a -= rot(c,11);
+ b ^= a; b -= rot(a,25);
+ c ^= b; c -= rot(b,16);
+ a ^= c; a -= rot(c,4);
+ b ^= a; b -= rot(a,14);
+ c ^= b; c -= rot(b,24);
+
+ return c;
#undef rot
}
diff --git a/intern/cycles/util/util_math.h b/intern/cycles/util/util_math.h
index cd44b7e8cda..a6bc478ee64 100644
--- a/intern/cycles/util/util_math.h
+++ b/intern/cycles/util/util_math.h
@@ -334,7 +334,7 @@ __device_inline float2 as_float2(const float4 a)
__device_inline void print_float2(const char *label, const float2& a)
{
- printf("%s: %.8f %.8f\n", label, a.x, a.y);
+ printf("%s: %.8f %.8f\n", label, (double)a.x, (double)a.y);
}
#endif
@@ -532,7 +532,7 @@ __device_inline float4 float3_to_float4(const float3 a)
__device_inline void print_float3(const char *label, const float3& a)
{
- printf("%s: %.8f %.8f %.8f\n", label, a.x, a.y, a.z);
+ printf("%s: %.8f %.8f %.8f\n", label, (double)a.x, (double)a.y, (double)a.z);
}
__device_inline float3 rcp(const float3& a)
@@ -844,7 +844,7 @@ __device_inline float4 reduce_add(const float4& a)
__device_inline void print_float4(const char *label, const float4& a)
{
- printf("%s: %.8f %.8f %.8f %.8f\n", label, a.x, a.y, a.z, a.w);
+ printf("%s: %.8f %.8f %.8f %.8f\n", label, (double)a.x, (double)a.y, (double)a.z, (double)a.w);
}
#endif
diff --git a/intern/cycles/util/util_md5.cpp b/intern/cycles/util/util_md5.cpp
index 25a77f18d02..9dcd69cec99 100644
--- a/intern/cycles/util/util_md5.cpp
+++ b/intern/cycles/util/util_md5.cpp
@@ -148,7 +148,7 @@ void MD5Hash::process(const uint8_t *data /*[64]*/)
/* Round 1. */
/* Let [abcd k s i] denote the operation
- a = b + ((a + F(b,c,d) + X[k] + T[i]) <<< s). */
+ * a = b + ((a + F(b,c,d) + X[k] + T[i]) <<< s). */
#define F(x, y, z) (((x) & (y)) | (~(x) & (z)))
#define SET(a, b, c, d, k, s, Ti)\
t = a + F(b,c,d) + X[k] + Ti;\
@@ -172,9 +172,9 @@ void MD5Hash::process(const uint8_t *data /*[64]*/)
SET(b, c, d, a, 15, 22, T16);
#undef SET
- /* Round 2. */
- /* Let [abcd k s i] denote the operation
- a = b + ((a + G(b,c,d) + X[k] + T[i]) <<< s). */
+ /* Round 2. */
+ /* Let [abcd k s i] denote the operation
+ * a = b + ((a + G(b,c,d) + X[k] + T[i]) <<< s). */
#define G(x, y, z) (((x) & (z)) | ((y) & ~(z)))
#define SET(a, b, c, d, k, s, Ti)\
t = a + G(b,c,d) + X[k] + Ti;\
@@ -198,9 +198,9 @@ void MD5Hash::process(const uint8_t *data /*[64]*/)
SET(b, c, d, a, 12, 20, T32);
#undef SET
- /* Round 3. */
- /* Let [abcd k s t] denote the operation
- a = b + ((a + H(b,c,d) + X[k] + T[i]) <<< s). */
+ /* Round 3. */
+ /* Let [abcd k s t] denote the operation
+ * a = b + ((a + H(b,c,d) + X[k] + T[i]) <<< s). */
#define H(x, y, z) ((x) ^ (y) ^ (z))
#define SET(a, b, c, d, k, s, Ti)\
t = a + H(b,c,d) + X[k] + Ti;\
@@ -224,9 +224,9 @@ void MD5Hash::process(const uint8_t *data /*[64]*/)
SET(b, c, d, a, 2, 23, T48);
#undef SET
- /* Round 4. */
- /* Let [abcd k s t] denote the operation
- a = b + ((a + I(b,c,d) + X[k] + T[i]) <<< s). */
+ /* Round 4. */
+ /* Let [abcd k s t] denote the operation
+ * a = b + ((a + I(b,c,d) + X[k] + T[i]) <<< s). */
#define I(x, y, z) ((y) ^ ((x) | ~(z)))
#define SET(a, b, c, d, k, s, Ti)\
t = a + I(b,c,d) + X[k] + Ti;\
@@ -250,9 +250,9 @@ void MD5Hash::process(const uint8_t *data /*[64]*/)
SET(b, c, d, a, 9, 21, T64);
#undef SET
- /* Then perform the following additions. (That is increment each
- of the four registers by the value it had before this block
- was started.) */
+ /* Then perform the following additions. (That is increment each
+ * of the four registers by the value it had before this block
+ * was started.) */
abcd[0] += a;
abcd[1] += b;
abcd[2] += c;
@@ -365,7 +365,7 @@ string MD5Hash::get_hex()
finish(digest);
- for(int i=0; i<16; i++)
+ for(int i = 0; i < 16; i++)
sprintf(buf + i*2, "%02X", digest[i]);
buf[sizeof(buf)-1] = '\0';
diff --git a/intern/cycles/util/util_md5.h b/intern/cycles/util/util_md5.h
index 5e7e604c4cf..43e08e64f39 100644
--- a/intern/cycles/util/util_md5.h
+++ b/intern/cycles/util/util_md5.h
@@ -44,13 +44,13 @@ public:
bool append_file(const string& filepath);
string get_hex();
-protected:
+ protected:
void process(const uint8_t *data);
void finish(uint8_t digest[16]);
- uint32_t count[2]; /* message length in bits, lsw first */
- uint32_t abcd[4]; /* digest buffer */
- uint8_t buf[64]; /* accumulate block */
+ uint32_t count[2]; /* message length in bits, lsw first */
+ uint32_t abcd[4]; /* digest buffer */
+ uint8_t buf[64]; /* accumulate block */
};
CCL_NAMESPACE_END
diff --git a/intern/cycles/util/util_opencl.cpp b/intern/cycles/util/util_opencl.cpp
index 4087c2c3823..c9df9c2ff5c 100644
--- a/intern/cycles/util/util_opencl.cpp
+++ b/intern/cycles/util/util_opencl.cpp
@@ -13,29 +13,29 @@
#ifndef CLCC_GENERATE_DOCUMENTATION
#ifdef _WIN32
- #define WIN32_LEAN_AND_MEAN
- #define VC_EXTRALEAN
- #include <windows.h>
+# define WIN32_LEAN_AND_MEAN
+# define VC_EXTRALEAN
+# include <windows.h>
- typedef HMODULE CLCC_DYNLIB_HANDLE;
+ typedef HMODULE CLCC_DYNLIB_HANDLE;
- #define CLCC_DYNLIB_OPEN LoadLibrary
- #define CLCC_DYNLIB_CLOSE FreeLibrary
- #define CLCC_DYNLIB_IMPORT GetProcAddress
+# define CLCC_DYNLIB_OPEN LoadLibrary
+# define CLCC_DYNLIB_CLOSE FreeLibrary
+# define CLCC_DYNLIB_IMPORT GetProcAddress
#else
- #include <dlfcn.h>
-
- typedef void* CLCC_DYNLIB_HANDLE;
+# include <dlfcn.h>
- #define CLCC_DYNLIB_OPEN(path) dlopen(path, RTLD_NOW | RTLD_GLOBAL)
- #define CLCC_DYNLIB_CLOSE dlclose
- #define CLCC_DYNLIB_IMPORT dlsym
+ typedef void* CLCC_DYNLIB_HANDLE;
+
+# define CLCC_DYNLIB_OPEN(path) dlopen(path, RTLD_NOW | RTLD_GLOBAL)
+# define CLCC_DYNLIB_CLOSE dlclose
+# define CLCC_DYNLIB_IMPORT dlsym
#endif
#else
- //typedef implementation_defined CLCC_DYNLIB_HANDLE;
- //#define CLCC_DYNLIB_OPEN(path) implementation_defined
- //#define CLCC_DYNLIB_CLOSE implementation_defined
- //#define CLCC_DYNLIB_IMPORT implementation_defined
+// typedef implementation_defined CLCC_DYNLIB_HANDLE;
+//# define CLCC_DYNLIB_OPEN(path) implementation_defined
+//# define CLCC_DYNLIB_CLOSE implementation_defined
+//# define CLCC_DYNLIB_IMPORT implementation_defined
#endif
CCL_NAMESPACE_BEGIN
@@ -117,12 +117,12 @@ PFNCLGETEXTENSIONFUNCTIONADDRESS __clewGetExtensionFunctionAddress = NULL;
//! \brief Unloads OpenCL dynamic library, should not be called directly
static void clewExit(void)
{
- if (module != NULL)
- {
- // Ignore errors
- CLCC_DYNLIB_CLOSE(module);
- module = NULL;
- }
+ if (module != NULL)
+ {
+ // Ignore errors
+ CLCC_DYNLIB_CLOSE(module);
+ module = NULL;
+ }
}
//! \param path path to dynamic library to load
@@ -138,186 +138,186 @@ int clLibraryInit()
#else
const char *path = "libOpenCL.so";
#endif
- int error = 0;
+ int error = 0;
- // Check if already initialized
- if (module != NULL)
- {
- return 1;
- }
+ // Check if already initialized
+ if (module != NULL)
+ {
+ return 1;
+ }
- // Load library
- module = CLCC_DYNLIB_OPEN(path);
+ // Load library
+ module = CLCC_DYNLIB_OPEN(path);
- // Check for errors
- if (module == NULL)
- {
- return 0;
- }
+ // Check for errors
+ if (module == NULL)
+ {
+ return 0;
+ }
- // Set unloading
- error = atexit(clewExit);
+ // Set unloading
+ error = atexit(clewExit);
- if (error)
- {
- // Failure queing atexit, shutdown with error
- CLCC_DYNLIB_CLOSE(module);
- module = NULL;
+ if (error)
+ {
+ // Failure queing atexit, shutdown with error
+ CLCC_DYNLIB_CLOSE(module);
+ module = NULL;
- return 0;
- }
+ return 0;
+ }
- // Determine function entry-points
- __clewGetPlatformIDs = (PFNCLGETPLATFORMIDS )CLCC_DYNLIB_IMPORT(module, "clGetPlatformIDs");
- __clewGetPlatformInfo = (PFNCLGETPLATFORMINFO )CLCC_DYNLIB_IMPORT(module, "clGetPlatformInfo");
- __clewGetDeviceIDs = (PFNCLGETDEVICEIDS )CLCC_DYNLIB_IMPORT(module, "clGetDeviceIDs");
- __clewGetDeviceInfo = (PFNCLGETDEVICEINFO )CLCC_DYNLIB_IMPORT(module, "clGetDeviceInfo");
- __clewCreateContext = (PFNCLCREATECONTEXT )CLCC_DYNLIB_IMPORT(module, "clCreateContext");
- __clewCreateContextFromType = (PFNCLCREATECONTEXTFROMTYPE )CLCC_DYNLIB_IMPORT(module, "clCreateContextFromType");
- __clewRetainContext = (PFNCLRETAINCONTEXT )CLCC_DYNLIB_IMPORT(module, "clRetainContext");
- __clewReleaseContext = (PFNCLRELEASECONTEXT )CLCC_DYNLIB_IMPORT(module, "clReleaseContext");
- __clewGetContextInfo = (PFNCLGETCONTEXTINFO )CLCC_DYNLIB_IMPORT(module, "clGetContextInfo");
- __clewCreateCommandQueue = (PFNCLCREATECOMMANDQUEUE )CLCC_DYNLIB_IMPORT(module, "clCreateCommandQueue");
- __clewRetainCommandQueue = (PFNCLRETAINCOMMANDQUEUE )CLCC_DYNLIB_IMPORT(module, "clRetainCommandQueue");
- __clewReleaseCommandQueue = (PFNCLRELEASECOMMANDQUEUE )CLCC_DYNLIB_IMPORT(module, "clReleaseCommandQueue");
- __clewGetCommandQueueInfo = (PFNCLGETCOMMANDQUEUEINFO )CLCC_DYNLIB_IMPORT(module, "clGetCommandQueueInfo");
- __clewSetCommandQueueProperty = (PFNCLSETCOMMANDQUEUEPROPERTY )CLCC_DYNLIB_IMPORT(module, "clSetCommandQueueProperty");
- __clewCreateBuffer = (PFNCLCREATEBUFFER )CLCC_DYNLIB_IMPORT(module, "clCreateBuffer");
- __clewCreateImage2D = (PFNCLCREATEIMAGE2D )CLCC_DYNLIB_IMPORT(module, "clCreateImage2D");
- __clewCreateImage3D = (PFNCLCREATEIMAGE3D )CLCC_DYNLIB_IMPORT(module, "clCreateImage3D");
- __clewRetainMemObject = (PFNCLRETAINMEMOBJECT )CLCC_DYNLIB_IMPORT(module, "clRetainMemObject");
- __clewReleaseMemObject = (PFNCLRELEASEMEMOBJECT )CLCC_DYNLIB_IMPORT(module, "clReleaseMemObject");
- __clewGetSupportedImageFormats = (PFNCLGETSUPPORTEDIMAGEFORMATS )CLCC_DYNLIB_IMPORT(module, "clGetSupportedImageFormats");
- __clewGetMemObjectInfo = (PFNCLGETMEMOBJECTINFO )CLCC_DYNLIB_IMPORT(module, "clGetMemObjectInfo");
- __clewGetImageInfo = (PFNCLGETIMAGEINFO )CLCC_DYNLIB_IMPORT(module, "clGetImageInfo");
- __clewCreateSampler = (PFNCLCREATESAMPLER )CLCC_DYNLIB_IMPORT(module, "clCreateSampler");
- __clewRetainSampler = (PFNCLRETAINSAMPLER )CLCC_DYNLIB_IMPORT(module, "clRetainSampler");
- __clewReleaseSampler = (PFNCLRELEASESAMPLER )CLCC_DYNLIB_IMPORT(module, "clReleaseSampler");
- __clewGetSamplerInfo = (PFNCLGETSAMPLERINFO )CLCC_DYNLIB_IMPORT(module, "clGetSamplerInfo");
- __clewCreateProgramWithSource = (PFNCLCREATEPROGRAMWITHSOURCE )CLCC_DYNLIB_IMPORT(module, "clCreateProgramWithSource");
- __clewCreateProgramWithBinary = (PFNCLCREATEPROGRAMWITHBINARY )CLCC_DYNLIB_IMPORT(module, "clCreateProgramWithBinary");
- __clewRetainProgram = (PFNCLRETAINPROGRAM )CLCC_DYNLIB_IMPORT(module, "clRetainProgram");
- __clewReleaseProgram = (PFNCLRELEASEPROGRAM )CLCC_DYNLIB_IMPORT(module, "clReleaseProgram");
- __clewBuildProgram = (PFNCLBUILDPROGRAM )CLCC_DYNLIB_IMPORT(module, "clBuildProgram");
- __clewUnloadCompiler = (PFNCLUNLOADCOMPILER )CLCC_DYNLIB_IMPORT(module, "clUnloadCompiler");
- __clewGetProgramInfo = (PFNCLGETPROGRAMINFO )CLCC_DYNLIB_IMPORT(module, "clGetProgramInfo");
- __clewGetProgramBuildInfo = (PFNCLGETPROGRAMBUILDINFO )CLCC_DYNLIB_IMPORT(module, "clGetProgramBuildInfo");
- __clewCreateKernel = (PFNCLCREATEKERNEL )CLCC_DYNLIB_IMPORT(module, "clCreateKernel");
- __clewCreateKernelsInProgram = (PFNCLCREATEKERNELSINPROGRAM )CLCC_DYNLIB_IMPORT(module, "clCreateKernelsInProgram");
- __clewRetainKernel = (PFNCLRETAINKERNEL )CLCC_DYNLIB_IMPORT(module, "clRetainKernel");
- __clewReleaseKernel = (PFNCLRELEASEKERNEL )CLCC_DYNLIB_IMPORT(module, "clReleaseKernel");
- __clewSetKernelArg = (PFNCLSETKERNELARG )CLCC_DYNLIB_IMPORT(module, "clSetKernelArg");
- __clewGetKernelInfo = (PFNCLGETKERNELINFO )CLCC_DYNLIB_IMPORT(module, "clGetKernelInfo");
- __clewGetKernelWorkGroupInfo = (PFNCLGETKERNELWORKGROUPINFO )CLCC_DYNLIB_IMPORT(module, "clGetKernelWorkGroupInfo");
- __clewWaitForEvents = (PFNCLWAITFOREVENTS )CLCC_DYNLIB_IMPORT(module, "clWaitForEvents");
- __clewGetEventInfo = (PFNCLGETEVENTINFO )CLCC_DYNLIB_IMPORT(module, "clGetEventInfo");
- __clewRetainEvent = (PFNCLRETAINEVENT )CLCC_DYNLIB_IMPORT(module, "clRetainEvent");
- __clewReleaseEvent = (PFNCLRELEASEEVENT )CLCC_DYNLIB_IMPORT(module, "clReleaseEvent");
- __clewGetEventProfilingInfo = (PFNCLGETEVENTPROFILINGINFO )CLCC_DYNLIB_IMPORT(module, "clGetEventProfilingInfo");
- __clewFlush = (PFNCLFLUSH )CLCC_DYNLIB_IMPORT(module, "clFlush");
- __clewFinish = (PFNCLFINISH )CLCC_DYNLIB_IMPORT(module, "clFinish");
- __clewEnqueueReadBuffer = (PFNCLENQUEUEREADBUFFER )CLCC_DYNLIB_IMPORT(module, "clEnqueueReadBuffer");
- __clewEnqueueWriteBuffer = (PFNCLENQUEUEWRITEBUFFER )CLCC_DYNLIB_IMPORT(module, "clEnqueueWriteBuffer");
- __clewEnqueueCopyBuffer = (PFNCLENQUEUECOPYBUFFER )CLCC_DYNLIB_IMPORT(module, "clEnqueueCopyBuffer");
- __clewEnqueueReadImage = (PFNCLENQUEUEREADIMAGE )CLCC_DYNLIB_IMPORT(module, "clEnqueueReadImage");
- __clewEnqueueWriteImage = (PFNCLENQUEUEWRITEIMAGE )CLCC_DYNLIB_IMPORT(module, "clEnqueueWriteImage");
- __clewEnqueueCopyImage = (PFNCLENQUEUECOPYIMAGE )CLCC_DYNLIB_IMPORT(module, "clEnqueueCopyImage");
- __clewEnqueueCopyImageToBuffer = (PFNCLENQUEUECOPYIMAGETOBUFFER )CLCC_DYNLIB_IMPORT(module, "clEnqueueCopyImageToBuffer");
- __clewEnqueueCopyBufferToImage = (PFNCLENQUEUECOPYBUFFERTOIMAGE )CLCC_DYNLIB_IMPORT(module, "clEnqueueCopyBufferToImage");
- __clewEnqueueMapBuffer = (PFNCLENQUEUEMAPBUFFER )CLCC_DYNLIB_IMPORT(module, "clEnqueueMapBuffer");
- __clewEnqueueMapImage = (PFNCLENQUEUEMAPIMAGE )CLCC_DYNLIB_IMPORT(module, "clEnqueueMapImage");
- __clewEnqueueUnmapMemObject = (PFNCLENQUEUEUNMAPMEMOBJECT )CLCC_DYNLIB_IMPORT(module, "clEnqueueUnmapMemObject");
- __clewEnqueueNDRangeKernel = (PFNCLENQUEUENDRANGEKERNEL )CLCC_DYNLIB_IMPORT(module, "clEnqueueNDRangeKernel");
- __clewEnqueueTask = (PFNCLENQUEUETASK )CLCC_DYNLIB_IMPORT(module, "clEnqueueTask");
- __clewEnqueueNativeKernel = (PFNCLENQUEUENATIVEKERNEL )CLCC_DYNLIB_IMPORT(module, "clEnqueueNativeKernel");
- __clewEnqueueMarker = (PFNCLENQUEUEMARKER )CLCC_DYNLIB_IMPORT(module, "clEnqueueMarker");
- __clewEnqueueWaitForEvents = (PFNCLENQUEUEWAITFOREVENTS )CLCC_DYNLIB_IMPORT(module, "clEnqueueWaitForEvents");
- __clewEnqueueBarrier = (PFNCLENQUEUEBARRIER )CLCC_DYNLIB_IMPORT(module, "clEnqueueBarrier");
- __clewGetExtensionFunctionAddress = (PFNCLGETEXTENSIONFUNCTIONADDRESS )CLCC_DYNLIB_IMPORT(module, "clGetExtensionFunctionAddress");
+ // Determine function entry-points
+ __clewGetPlatformIDs = (PFNCLGETPLATFORMIDS )CLCC_DYNLIB_IMPORT(module, "clGetPlatformIDs");
+ __clewGetPlatformInfo = (PFNCLGETPLATFORMINFO )CLCC_DYNLIB_IMPORT(module, "clGetPlatformInfo");
+ __clewGetDeviceIDs = (PFNCLGETDEVICEIDS )CLCC_DYNLIB_IMPORT(module, "clGetDeviceIDs");
+ __clewGetDeviceInfo = (PFNCLGETDEVICEINFO )CLCC_DYNLIB_IMPORT(module, "clGetDeviceInfo");
+ __clewCreateContext = (PFNCLCREATECONTEXT )CLCC_DYNLIB_IMPORT(module, "clCreateContext");
+ __clewCreateContextFromType = (PFNCLCREATECONTEXTFROMTYPE )CLCC_DYNLIB_IMPORT(module, "clCreateContextFromType");
+ __clewRetainContext = (PFNCLRETAINCONTEXT )CLCC_DYNLIB_IMPORT(module, "clRetainContext");
+ __clewReleaseContext = (PFNCLRELEASECONTEXT )CLCC_DYNLIB_IMPORT(module, "clReleaseContext");
+ __clewGetContextInfo = (PFNCLGETCONTEXTINFO )CLCC_DYNLIB_IMPORT(module, "clGetContextInfo");
+ __clewCreateCommandQueue = (PFNCLCREATECOMMANDQUEUE )CLCC_DYNLIB_IMPORT(module, "clCreateCommandQueue");
+ __clewRetainCommandQueue = (PFNCLRETAINCOMMANDQUEUE )CLCC_DYNLIB_IMPORT(module, "clRetainCommandQueue");
+ __clewReleaseCommandQueue = (PFNCLRELEASECOMMANDQUEUE )CLCC_DYNLIB_IMPORT(module, "clReleaseCommandQueue");
+ __clewGetCommandQueueInfo = (PFNCLGETCOMMANDQUEUEINFO )CLCC_DYNLIB_IMPORT(module, "clGetCommandQueueInfo");
+ __clewSetCommandQueueProperty = (PFNCLSETCOMMANDQUEUEPROPERTY )CLCC_DYNLIB_IMPORT(module, "clSetCommandQueueProperty");
+ __clewCreateBuffer = (PFNCLCREATEBUFFER )CLCC_DYNLIB_IMPORT(module, "clCreateBuffer");
+ __clewCreateImage2D = (PFNCLCREATEIMAGE2D )CLCC_DYNLIB_IMPORT(module, "clCreateImage2D");
+ __clewCreateImage3D = (PFNCLCREATEIMAGE3D )CLCC_DYNLIB_IMPORT(module, "clCreateImage3D");
+ __clewRetainMemObject = (PFNCLRETAINMEMOBJECT )CLCC_DYNLIB_IMPORT(module, "clRetainMemObject");
+ __clewReleaseMemObject = (PFNCLRELEASEMEMOBJECT )CLCC_DYNLIB_IMPORT(module, "clReleaseMemObject");
+ __clewGetSupportedImageFormats = (PFNCLGETSUPPORTEDIMAGEFORMATS )CLCC_DYNLIB_IMPORT(module, "clGetSupportedImageFormats");
+ __clewGetMemObjectInfo = (PFNCLGETMEMOBJECTINFO )CLCC_DYNLIB_IMPORT(module, "clGetMemObjectInfo");
+ __clewGetImageInfo = (PFNCLGETIMAGEINFO )CLCC_DYNLIB_IMPORT(module, "clGetImageInfo");
+ __clewCreateSampler = (PFNCLCREATESAMPLER )CLCC_DYNLIB_IMPORT(module, "clCreateSampler");
+ __clewRetainSampler = (PFNCLRETAINSAMPLER )CLCC_DYNLIB_IMPORT(module, "clRetainSampler");
+ __clewReleaseSampler = (PFNCLRELEASESAMPLER )CLCC_DYNLIB_IMPORT(module, "clReleaseSampler");
+ __clewGetSamplerInfo = (PFNCLGETSAMPLERINFO )CLCC_DYNLIB_IMPORT(module, "clGetSamplerInfo");
+ __clewCreateProgramWithSource = (PFNCLCREATEPROGRAMWITHSOURCE )CLCC_DYNLIB_IMPORT(module, "clCreateProgramWithSource");
+ __clewCreateProgramWithBinary = (PFNCLCREATEPROGRAMWITHBINARY )CLCC_DYNLIB_IMPORT(module, "clCreateProgramWithBinary");
+ __clewRetainProgram = (PFNCLRETAINPROGRAM )CLCC_DYNLIB_IMPORT(module, "clRetainProgram");
+ __clewReleaseProgram = (PFNCLRELEASEPROGRAM )CLCC_DYNLIB_IMPORT(module, "clReleaseProgram");
+ __clewBuildProgram = (PFNCLBUILDPROGRAM )CLCC_DYNLIB_IMPORT(module, "clBuildProgram");
+ __clewUnloadCompiler = (PFNCLUNLOADCOMPILER )CLCC_DYNLIB_IMPORT(module, "clUnloadCompiler");
+ __clewGetProgramInfo = (PFNCLGETPROGRAMINFO )CLCC_DYNLIB_IMPORT(module, "clGetProgramInfo");
+ __clewGetProgramBuildInfo = (PFNCLGETPROGRAMBUILDINFO )CLCC_DYNLIB_IMPORT(module, "clGetProgramBuildInfo");
+ __clewCreateKernel = (PFNCLCREATEKERNEL )CLCC_DYNLIB_IMPORT(module, "clCreateKernel");
+ __clewCreateKernelsInProgram = (PFNCLCREATEKERNELSINPROGRAM )CLCC_DYNLIB_IMPORT(module, "clCreateKernelsInProgram");
+ __clewRetainKernel = (PFNCLRETAINKERNEL )CLCC_DYNLIB_IMPORT(module, "clRetainKernel");
+ __clewReleaseKernel = (PFNCLRELEASEKERNEL )CLCC_DYNLIB_IMPORT(module, "clReleaseKernel");
+ __clewSetKernelArg = (PFNCLSETKERNELARG )CLCC_DYNLIB_IMPORT(module, "clSetKernelArg");
+ __clewGetKernelInfo = (PFNCLGETKERNELINFO )CLCC_DYNLIB_IMPORT(module, "clGetKernelInfo");
+ __clewGetKernelWorkGroupInfo = (PFNCLGETKERNELWORKGROUPINFO )CLCC_DYNLIB_IMPORT(module, "clGetKernelWorkGroupInfo");
+ __clewWaitForEvents = (PFNCLWAITFOREVENTS )CLCC_DYNLIB_IMPORT(module, "clWaitForEvents");
+ __clewGetEventInfo = (PFNCLGETEVENTINFO )CLCC_DYNLIB_IMPORT(module, "clGetEventInfo");
+ __clewRetainEvent = (PFNCLRETAINEVENT )CLCC_DYNLIB_IMPORT(module, "clRetainEvent");
+ __clewReleaseEvent = (PFNCLRELEASEEVENT )CLCC_DYNLIB_IMPORT(module, "clReleaseEvent");
+ __clewGetEventProfilingInfo = (PFNCLGETEVENTPROFILINGINFO )CLCC_DYNLIB_IMPORT(module, "clGetEventProfilingInfo");
+ __clewFlush = (PFNCLFLUSH )CLCC_DYNLIB_IMPORT(module, "clFlush");
+ __clewFinish = (PFNCLFINISH )CLCC_DYNLIB_IMPORT(module, "clFinish");
+ __clewEnqueueReadBuffer = (PFNCLENQUEUEREADBUFFER )CLCC_DYNLIB_IMPORT(module, "clEnqueueReadBuffer");
+ __clewEnqueueWriteBuffer = (PFNCLENQUEUEWRITEBUFFER )CLCC_DYNLIB_IMPORT(module, "clEnqueueWriteBuffer");
+ __clewEnqueueCopyBuffer = (PFNCLENQUEUECOPYBUFFER )CLCC_DYNLIB_IMPORT(module, "clEnqueueCopyBuffer");
+ __clewEnqueueReadImage = (PFNCLENQUEUEREADIMAGE )CLCC_DYNLIB_IMPORT(module, "clEnqueueReadImage");
+ __clewEnqueueWriteImage = (PFNCLENQUEUEWRITEIMAGE )CLCC_DYNLIB_IMPORT(module, "clEnqueueWriteImage");
+ __clewEnqueueCopyImage = (PFNCLENQUEUECOPYIMAGE )CLCC_DYNLIB_IMPORT(module, "clEnqueueCopyImage");
+ __clewEnqueueCopyImageToBuffer = (PFNCLENQUEUECOPYIMAGETOBUFFER )CLCC_DYNLIB_IMPORT(module, "clEnqueueCopyImageToBuffer");
+ __clewEnqueueCopyBufferToImage = (PFNCLENQUEUECOPYBUFFERTOIMAGE )CLCC_DYNLIB_IMPORT(module, "clEnqueueCopyBufferToImage");
+ __clewEnqueueMapBuffer = (PFNCLENQUEUEMAPBUFFER )CLCC_DYNLIB_IMPORT(module, "clEnqueueMapBuffer");
+ __clewEnqueueMapImage = (PFNCLENQUEUEMAPIMAGE )CLCC_DYNLIB_IMPORT(module, "clEnqueueMapImage");
+ __clewEnqueueUnmapMemObject = (PFNCLENQUEUEUNMAPMEMOBJECT )CLCC_DYNLIB_IMPORT(module, "clEnqueueUnmapMemObject");
+ __clewEnqueueNDRangeKernel = (PFNCLENQUEUENDRANGEKERNEL )CLCC_DYNLIB_IMPORT(module, "clEnqueueNDRangeKernel");
+ __clewEnqueueTask = (PFNCLENQUEUETASK )CLCC_DYNLIB_IMPORT(module, "clEnqueueTask");
+ __clewEnqueueNativeKernel = (PFNCLENQUEUENATIVEKERNEL )CLCC_DYNLIB_IMPORT(module, "clEnqueueNativeKernel");
+ __clewEnqueueMarker = (PFNCLENQUEUEMARKER )CLCC_DYNLIB_IMPORT(module, "clEnqueueMarker");
+ __clewEnqueueWaitForEvents = (PFNCLENQUEUEWAITFOREVENTS )CLCC_DYNLIB_IMPORT(module, "clEnqueueWaitForEvents");
+ __clewEnqueueBarrier = (PFNCLENQUEUEBARRIER )CLCC_DYNLIB_IMPORT(module, "clEnqueueBarrier");
+ __clewGetExtensionFunctionAddress = (PFNCLGETEXTENSIONFUNCTIONADDRESS )CLCC_DYNLIB_IMPORT(module, "clGetExtensionFunctionAddress");
if(__clewGetPlatformIDs == NULL)
return 0;
- return 1;
+ return 1;
}
//! \param error CL error code
//! \return a string representation of the error code
const char *clErrorString(cl_int error)
{
- static const char* strings[] =
- {
- // Error Codes
- "CL_SUCCESS" // 0
- , "CL_DEVICE_NOT_FOUND" // -1
- , "CL_DEVICE_NOT_AVAILABLE" // -2
- , "CL_COMPILER_NOT_AVAILABLE" // -3
- , "CL_MEM_OBJECT_ALLOCATION_FAILURE" // -4
- , "CL_OUT_OF_RESOURCES" // -5
- , "CL_OUT_OF_HOST_MEMORY" // -6
- , "CL_PROFILING_INFO_NOT_AVAILABLE" // -7
- , "CL_MEM_COPY_OVERLAP" // -8
- , "CL_IMAGE_FORMAT_MISMATCH" // -9
- , "CL_IMAGE_FORMAT_NOT_SUPPORTED" // -10
- , "CL_BUILD_PROGRAM_FAILURE" // -11
- , "CL_MAP_FAILURE" // -12
+ static const char* strings[] =
+ {
+ // Error Codes
+ "CL_SUCCESS" // 0
+ , "CL_DEVICE_NOT_FOUND" // -1
+ , "CL_DEVICE_NOT_AVAILABLE" // -2
+ , "CL_COMPILER_NOT_AVAILABLE" // -3
+ , "CL_MEM_OBJECT_ALLOCATION_FAILURE" // -4
+ , "CL_OUT_OF_RESOURCES" // -5
+ , "CL_OUT_OF_HOST_MEMORY" // -6
+ , "CL_PROFILING_INFO_NOT_AVAILABLE" // -7
+ , "CL_MEM_COPY_OVERLAP" // -8
+ , "CL_IMAGE_FORMAT_MISMATCH" // -9
+ , "CL_IMAGE_FORMAT_NOT_SUPPORTED" // -10
+ , "CL_BUILD_PROGRAM_FAILURE" // -11
+ , "CL_MAP_FAILURE" // -12
- , "" // -13
- , "" // -14
- , "" // -15
- , "" // -16
- , "" // -17
- , "" // -18
- , "" // -19
+ , "" // -13
+ , "" // -14
+ , "" // -15
+ , "" // -16
+ , "" // -17
+ , "" // -18
+ , "" // -19
- , "" // -20
- , "" // -21
- , "" // -22
- , "" // -23
- , "" // -24
- , "" // -25
- , "" // -26
- , "" // -27
- , "" // -28
- , "" // -29
+ , "" // -20
+ , "" // -21
+ , "" // -22
+ , "" // -23
+ , "" // -24
+ , "" // -25
+ , "" // -26
+ , "" // -27
+ , "" // -28
+ , "" // -29
- , "CL_INVALID_VALUE" // -30
- , "CL_INVALID_DEVICE_TYPE" // -31
- , "CL_INVALID_PLATFORM" // -32
- , "CL_INVALID_DEVICE" // -33
- , "CL_INVALID_CONTEXT" // -34
- , "CL_INVALID_QUEUE_PROPERTIES" // -35
- , "CL_INVALID_COMMAND_QUEUE" // -36
- , "CL_INVALID_HOST_PTR" // -37
- , "CL_INVALID_MEM_OBJECT" // -38
- , "CL_INVALID_IMAGE_FORMAT_DESCRIPTOR" // -39
- , "CL_INVALID_IMAGE_SIZE" // -40
- , "CL_INVALID_SAMPLER" // -41
- , "CL_INVALID_BINARY" // -42
- , "CL_INVALID_BUILD_OPTIONS" // -43
- , "CL_INVALID_PROGRAM" // -44
- , "CL_INVALID_PROGRAM_EXECUTABLE" // -45
- , "CL_INVALID_KERNEL_NAME" // -46
- , "CL_INVALID_KERNEL_DEFINITION" // -47
- , "CL_INVALID_KERNEL" // -48
- , "CL_INVALID_ARG_INDEX" // -49
- , "CL_INVALID_ARG_VALUE" // -50
- , "CL_INVALID_ARG_SIZE" // -51
- , "CL_INVALID_KERNEL_ARGS" // -52
- , "CL_INVALID_WORK_DIMENSION" // -53
- , "CL_INVALID_WORK_GROUP_SIZE" // -54
- , "CL_INVALID_WORK_ITEM_SIZE" // -55
- , "CL_INVALID_GLOBAL_OFFSET" // -56
- , "CL_INVALID_EVENT_WAIT_LIST" // -57
- , "CL_INVALID_EVENT" // -58
- , "CL_INVALID_OPERATION" // -59
- , "CL_INVALID_GL_OBJECT" // -60
- , "CL_INVALID_BUFFER_SIZE" // -61
- , "CL_INVALID_MIP_LEVEL" // -62
- , "CL_INVALID_GLOBAL_WORK_SIZE" // -63
- };
+ , "CL_INVALID_VALUE" // -30
+ , "CL_INVALID_DEVICE_TYPE" // -31
+ , "CL_INVALID_PLATFORM" // -32
+ , "CL_INVALID_DEVICE" // -33
+ , "CL_INVALID_CONTEXT" // -34
+ , "CL_INVALID_QUEUE_PROPERTIES" // -35
+ , "CL_INVALID_COMMAND_QUEUE" // -36
+ , "CL_INVALID_HOST_PTR" // -37
+ , "CL_INVALID_MEM_OBJECT" // -38
+ , "CL_INVALID_IMAGE_FORMAT_DESCRIPTOR" // -39
+ , "CL_INVALID_IMAGE_SIZE" // -40
+ , "CL_INVALID_SAMPLER" // -41
+ , "CL_INVALID_BINARY" // -42
+ , "CL_INVALID_BUILD_OPTIONS" // -43
+ , "CL_INVALID_PROGRAM" // -44
+ , "CL_INVALID_PROGRAM_EXECUTABLE" // -45
+ , "CL_INVALID_KERNEL_NAME" // -46
+ , "CL_INVALID_KERNEL_DEFINITION" // -47
+ , "CL_INVALID_KERNEL" // -48
+ , "CL_INVALID_ARG_INDEX" // -49
+ , "CL_INVALID_ARG_VALUE" // -50
+ , "CL_INVALID_ARG_SIZE" // -51
+ , "CL_INVALID_KERNEL_ARGS" // -52
+ , "CL_INVALID_WORK_DIMENSION" // -53
+ , "CL_INVALID_WORK_GROUP_SIZE" // -54
+ , "CL_INVALID_WORK_ITEM_SIZE" // -55
+ , "CL_INVALID_GLOBAL_OFFSET" // -56
+ , "CL_INVALID_EVENT_WAIT_LIST" // -57
+ , "CL_INVALID_EVENT" // -58
+ , "CL_INVALID_OPERATION" // -59
+ , "CL_INVALID_GL_OBJECT" // -60
+ , "CL_INVALID_BUFFER_SIZE" // -61
+ , "CL_INVALID_MIP_LEVEL" // -62
+ , "CL_INVALID_GLOBAL_WORK_SIZE" // -63
+ };
- return strings[-error];
+ return strings[-error];
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/util/util_opencl.h b/intern/cycles/util/util_opencl.h
index 2e97097ef36..5f3f1667bcc 100644
--- a/intern/cycles/util/util_opencl.h
+++ b/intern/cycles/util/util_opencl.h
@@ -36,27 +36,27 @@ CCL_NAMESPACE_BEGIN
#endif // CLCC_GENERATE_DOCUMENTATION
/*******************************************************************************
-* Copyright (c) 2008-2009 The Khronos Group Inc.
-*
-* Permission is hereby granted, free of charge, to any person obtaining a
-* copy of this software and/or associated documentation files (the
-* "Materials"), to deal in the Materials without restriction, including
-* without limitation the rights to use, copy, modify, merge, publish,
-* distribute, sublicense, and/or sell copies of the Materials, and to
-* permit persons to whom the Materials are furnished to do so, subject to
-* the following conditions:
-*
-* The above copyright notice and this permission notice shall be included
-* in all copies or substantial portions of the Materials.
-*
-* THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-* MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-******************************************************************************/
+ * Copyright (c) 2008-2009 The Khronos Group Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and/or associated documentation files (the
+ * "Materials"), to deal in the Materials without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sublicense, and/or sell copies of the Materials, and to
+ * permit persons to whom the Materials are furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Materials.
+ *
+ * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+ * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+ ******************************************************************************/
#ifndef CLCC_GENERATE_DOCUMENTATION
@@ -88,20 +88,20 @@ typedef double cl_double;
/*
-* Vector types
-*
-* Note: OpenCL requires that all types be naturally aligned.
-* This means that vector types must be naturally aligned.
-* For example, a vector of four floats must be aligned to
-* a 16 byte boundary (calculated as 4 * the natural 4-byte
-* alignment of the float). The alignment qualifiers here
-* will only function properly if your compiler supports them
-* and if you don't actively work to defeat them. For example,
-* in order for a cl_float4 to be 16 byte aligned in a struct,
-* the start of the struct must itself be 16-byte aligned.
-*
-* Maintaining proper alignment is the user's responsibility.
-*/
+ * Vector types
+ *
+ * Note: OpenCL requires that all types be naturally aligned.
+ * This means that vector types must be naturally aligned.
+ * For example, a vector of four floats must be aligned to
+ * a 16 byte boundary (calculated as 4 * the natural 4-byte
+ * alignment of the float). The alignment qualifiers here
+ * will only function properly if your compiler supports them
+ * and if you don't actively work to defeat them. For example,
+ * in order for a cl_float4 to be 16 byte aligned in a struct,
+ * the start of the struct must itself be 16-byte aligned.
+ *
+ * Maintaining proper alignment is the user's responsibility.
+ */
typedef signed __int8 cl_char2[2];
typedef signed __int8 cl_char4[4];
typedef signed __int8 cl_char8[8];
@@ -168,20 +168,20 @@ typedef float cl_float __attribute__((aligned(4)));
typedef double cl_double __attribute__((aligned(8)));
/*
-* Vector types
-*
-* Note: OpenCL requires that all types be naturally aligned.
-* This means that vector types must be naturally aligned.
-* For example, a vector of four floats must be aligned to
-* a 16 byte boundary (calculated as 4 * the natural 4-byte
-* alignment of the float). The alignment qualifiers here
-* will only function properly if your compiler supports them
-* and if you don't actively work to defeat them. For example,
-* in order for a cl_float4 to be 16 byte aligned in a struct,
-* the start of the struct must itself be 16-byte aligned.
-*
-* Maintaining proper alignment is the user's responsibility.
-*/
+ * Vector types
+ *
+ * Note: OpenCL requires that all types be naturally aligned.
+ * This means that vector types must be naturally aligned.
+ * For example, a vector of four floats must be aligned to
+ * a 16 byte boundary (calculated as 4 * the natural 4-byte
+ * alignment of the float). The alignment qualifiers here
+ * will only function properly if your compiler supports them
+ * and if you don't actively work to defeat them. For example,
+ * in order for a cl_float4 to be 16 byte aligned in a struct,
+ * the start of the struct must itself be 16-byte aligned.
+ *
+ * Maintaining proper alignment is the user's responsibility.
+ */
typedef int8_t cl_char2[2] __attribute__((aligned(2)));
typedef int8_t cl_char4[4] __attribute__((aligned(4)));
typedef int8_t cl_char8[8] __attribute__((aligned(8)));
@@ -339,8 +339,8 @@ typedef cl_uint cl_command_type;
typedef cl_uint cl_profiling_info;
typedef struct _cl_image_format {
- cl_channel_order image_channel_order;
- cl_channel_type image_channel_data_type;
+ cl_channel_order image_channel_order;
+ cl_channel_type image_channel_data_type;
} cl_image_format;
diff --git a/intern/cycles/util/util_path.cpp b/intern/cycles/util/util_path.cpp
index 69069a3bbce..717aa34c426 100644
--- a/intern/cycles/util/util_path.cpp
+++ b/intern/cycles/util/util_path.cpp
@@ -179,8 +179,8 @@ static bool path_read_text(const string& path, string& text)
string path_source_replace_includes(const string& source_, const string& path)
{
/* our own little c preprocessor that replaces #includes with the file
- contents, to work around issue of opencl drivers not supporting
- include paths with spaces in them */
+ * contents, to work around issue of opencl drivers not supporting
+ * include paths with spaces in them */
string source = source_;
const string include = "#include \"";
size_t n, pos = 0;
diff --git a/intern/cycles/util/util_system.cpp b/intern/cycles/util/util_system.cpp
index ad7f3347cee..2d9f0fffae6 100644
--- a/intern/cycles/util/util_system.cpp
+++ b/intern/cycles/util/util_system.cpp
@@ -149,8 +149,10 @@ bool system_cpu_support_optimized()
__cpuid(result, 0);
num = result[0];
- /*__cpuid(result, 0x80000000);
- num_ex = result[0];*/
+#if 0
+ __cpuid(result, 0x80000000);
+ num_ex = result[0];
+#endif
if(num >= 1) {
__cpuid(result, 0x00000001);
@@ -167,13 +169,15 @@ bool system_cpu_support_optimized()
caps.fma3 = (result[2] & ((int)1 << 12)) != 0;
}
- /*if(num_ex >= 0x80000001) {
+#if 0
+ if(num_ex >= 0x80000001) {
__cpuid(result, 0x80000001);
caps.x64 = (result[3] & ((int)1 << 29)) != 0;
caps.sse4a = (result[2] & ((int)1 << 6)) != 0;
caps.fma4 = (result[2] & ((int)1 << 16)) != 0;
caps.xop = (result[2] & ((int)1 << 11)) != 0;
- }*/
+ }
+#endif
caps_init = true;
}
diff --git a/intern/cycles/util/util_task.cpp b/intern/cycles/util/util_task.cpp
index 023630e8fae..ea0abd6f54f 100644
--- a/intern/cycles/util/util_task.cpp
+++ b/intern/cycles/util/util_task.cpp
@@ -164,7 +164,7 @@ void TaskScheduler::init(int num_threads)
thread_scoped_lock lock(mutex);
/* multiple cycles instances can use this task scheduler, sharing the same
- threads, so we keep track of the number of users. */
+ * threads, so we keep track of the number of users. */
if(users == 0) {
do_exit = false;
diff --git a/intern/cycles/util/util_thread.h b/intern/cycles/util/util_thread.h
index 008f68e69e8..9bea4e7808a 100644
--- a/intern/cycles/util/util_thread.h
+++ b/intern/cycles/util/util_thread.h
@@ -34,7 +34,7 @@ typedef boost::mutex::scoped_lock thread_scoped_lock;
typedef boost::condition_variable thread_condition_variable;
/* own pthread based implementation, to avoid boost version conflicts with
- dynamically loaded blender plugins */
+ * dynamically loaded blender plugins */
class thread {
public:
diff --git a/intern/cycles/util/util_transform.cpp b/intern/cycles/util/util_transform.cpp
index 1780994da27..b3c6506dfa0 100644
--- a/intern/cycles/util/util_transform.cpp
+++ b/intern/cycles/util/util_transform.cpp
@@ -139,7 +139,7 @@ Transform transform_inverse(const Transform& tfm)
if(!transform_matrix4_gj_inverse(R, M)) {
/* matrix is degenerate (e.g. 0 scale on some axis), ideally we should
- never be in this situation, but try to invert it anyway with tweak */
+ * never be in this situation, but try to invert it anyway with tweak */
M[0][0] += 1e-8f;
M[1][1] += 1e-8f;
M[2][2] += 1e-8f;
@@ -160,15 +160,15 @@ static float4 transform_to_quat(const Transform& tfm)
double trace = tfm[0][0] + tfm[1][1] + tfm[2][2];
float4 qt;
- if(trace > 0.0f) {
+ if(trace > 0.0) {
double s = sqrt(trace + 1.0);
qt.w = (float)(s/2.0);
s = 0.5/s;
- qt.x = (float)((tfm[2][1] - tfm[1][2]) * s);
- qt.y = (float)((tfm[0][2] - tfm[2][0]) * s);
- qt.z = (float)((tfm[1][0] - tfm[0][1]) * s);
+ qt.x = (float)((double)(tfm[2][1] - tfm[1][2]) * s);
+ qt.y = (float)((double)(tfm[0][2] - tfm[2][0]) * s);
+ qt.z = (float)((double)(tfm[1][0] - tfm[0][1]) * s);
}
else {
int i = 0;
@@ -181,16 +181,16 @@ static float4 transform_to_quat(const Transform& tfm)
int j = (i + 1)%3;
int k = (j + 1)%3;
- double s = sqrt((tfm[i][i] - (tfm[j][j] + tfm[k][k])) + 1.0);
+ double s = sqrt((double)(tfm[i][i] - (tfm[j][j] + tfm[k][k])) + 1.0);
double q[3];
q[i] = s * 0.5;
if(s != 0.0)
s = 0.5/s;
- double w = (tfm[k][j] - tfm[j][k]) * s;
- q[j] = (tfm[j][i] + tfm[i][j]) * s;
- q[k] = (tfm[k][i] + tfm[i][k]) * s;
+ double w = (double)(tfm[k][j] - tfm[j][k]) * s;
+ q[j] = (double)(tfm[j][i] + tfm[i][j]) * s;
+ q[k] = (double)(tfm[k][i] + tfm[i][k]) * s;
qt.x = (float)q[0];
qt.y = (float)q[1];
diff --git a/intern/cycles/util/util_transform.h b/intern/cycles/util/util_transform.h
index b460c4c87a2..d93bbff5415 100644
--- a/intern/cycles/util/util_transform.h
+++ b/intern/cycles/util/util_transform.h
@@ -255,7 +255,7 @@ Transform transform_inverse(const Transform& a);
__device_inline bool transform_uniform_scale(const Transform& tfm, float& scale)
{
/* the epsilon here is quite arbitrary, but this function is only used for
- surface area and bump, where we except it to not be so sensitive */
+ * surface area and bump, where we except it to not be so sensitive */
Transform ttfm = transform_transpose(tfm);
float eps = 1e-6f;
diff --git a/intern/cycles/util/util_view.cpp b/intern/cycles/util/util_view.cpp
index 0b311b0331a..328c0c97391 100644
--- a/intern/cycles/util/util_view.cpp
+++ b/intern/cycles/util/util_view.cpp
@@ -55,7 +55,7 @@ static void view_display_text(int x, int y, const char *text)
glRasterPos3f(x, y, 0);
- for(c=text; *c != '\0'; c++)
+ for(c = text; *c != '\0'; c++)
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_10, *c);
}
diff --git a/release/scripts/modules/bpy/utils.py b/release/scripts/modules/bpy/utils.py
index 2e6d1bf8fbc..4e8179775d5 100644
--- a/release/scripts/modules/bpy/utils.py
+++ b/release/scripts/modules/bpy/utils.py
@@ -345,8 +345,7 @@ def preset_paths(subdir):
dirs.append(directory)
# Find addons preset paths
- import addon_utils
- for path in addon_utils.paths():
+ for path in _addon_utils.paths():
directory = _os.path.join(path, "presets", subdir)
if _os.path.isdir(directory):
dirs.append(directory)
diff --git a/source/blender/blenkernel/BKE_gpencil.h b/source/blender/blenkernel/BKE_gpencil.h
index 134ec1acd8e..f3223fb4af1 100644
--- a/source/blender/blenkernel/BKE_gpencil.h
+++ b/source/blender/blenkernel/BKE_gpencil.h
@@ -57,6 +57,7 @@ struct bGPdata *gpencil_data_duplicate(struct bGPdata *gpd);
void gpencil_frame_delete_laststroke(struct bGPDlayer *gpl, struct bGPDframe *gpf);
+struct bGPDframe *BKE_gpencil_layer_find_frame(struct bGPDlayer *gpl, int cframe);
struct bGPDframe *gpencil_layer_getframe(struct bGPDlayer *gpl, int cframe, short addnew);
void gpencil_layer_delframe(struct bGPDlayer *gpl, struct bGPDframe *gpf);
struct bGPDlayer *gpencil_layer_getactive(struct bGPdata *gpd);
diff --git a/source/blender/blenkernel/BKE_image.h b/source/blender/blenkernel/BKE_image.h
index 279ec272fe8..baa530c0599 100644
--- a/source/blender/blenkernel/BKE_image.h
+++ b/source/blender/blenkernel/BKE_image.h
@@ -157,7 +157,7 @@ void BKE_image_assign_ibuf(struct Image *ima, struct ImBuf *ibuf);
void BKE_image_user_frame_calc(struct ImageUser *iuser, int cfra, int fieldnr);
void BKE_image_user_check_frame_calc(struct ImageUser *iuser, int cfra, int fieldnr);
int BKE_image_user_frame_get(const struct ImageUser *iuser, int cfra, int fieldnr);
-void BKE_image_user_file_path(struct ImageUser *iuser, struct Image *ima, int cfra, char *path);
+void BKE_image_user_file_path(struct ImageUser *iuser, struct Image *ima, char *path);
/* sets index offset for multilayer files */
struct RenderPass *BKE_image_multilayer_index(struct RenderResult *rr, struct ImageUser *iuser);
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index afd50de8159..0150646a96c 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -1460,7 +1460,7 @@ static bConstraintTypeInfo CTI_ROTLIMIT = {
rotlimit_evaluate /* evaluate */
};
-/* --------- Limit Scaling --------- */
+/* --------- Limit Scale --------- */
static void sizelimit_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *UNUSED(targets))
@@ -1507,7 +1507,7 @@ static void sizelimit_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *U
static bConstraintTypeInfo CTI_SIZELIMIT = {
CONSTRAINT_TYPE_SIZELIMIT, /* type */
sizeof(bSizeLimitConstraint), /* size */
- "Limit Scaling", /* name */
+ "Limit Scale", /* name */
"bSizeLimitConstraint", /* struct name */
NULL, /* free data */
NULL, /* id looper */
@@ -1721,7 +1721,7 @@ static bConstraintTypeInfo CTI_ROTLIKE = {
rotlike_evaluate /* evaluate */
};
-/* ---------- Copy Scaling ---------- */
+/* ---------- Copy Scale ---------- */
static void sizelike_new_data(void *cdata)
{
@@ -3352,7 +3352,7 @@ static void transform_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *t
static bConstraintTypeInfo CTI_TRANSFORM = {
CONSTRAINT_TYPE_TRANSFORM, /* type */
sizeof(bTransformConstraint), /* size */
- "Transform", /* name */
+ "Transformation", /* name */
"bTransformConstraint", /* struct name */
NULL, /* free data */
transform_id_looper, /* id looper */
@@ -4213,10 +4213,10 @@ static void constraints_init_typeinfo(void)
constraintsTypeInfo[4] = &CTI_FOLLOWPATH; /* Follow-Path Constraint */
constraintsTypeInfo[5] = &CTI_ROTLIMIT; /* Limit Rotation Constraint */
constraintsTypeInfo[6] = &CTI_LOCLIMIT; /* Limit Location Constraint */
- constraintsTypeInfo[7] = &CTI_SIZELIMIT; /* Limit Scaling Constraint */
+ constraintsTypeInfo[7] = &CTI_SIZELIMIT; /* Limit Scale Constraint */
constraintsTypeInfo[8] = &CTI_ROTLIKE; /* Copy Rotation Constraint */
constraintsTypeInfo[9] = &CTI_LOCLIKE; /* Copy Location Constraint */
- constraintsTypeInfo[10] = &CTI_SIZELIKE; /* Copy Scaling Constraint */
+ constraintsTypeInfo[10] = &CTI_SIZELIKE; /* Copy Scale Constraint */
constraintsTypeInfo[11] = &CTI_PYTHON; /* Python/Script Constraint */
constraintsTypeInfo[12] = &CTI_ACTION; /* Action Constraint */
constraintsTypeInfo[13] = &CTI_LOCKTRACK; /* Locked-Track Constraint */
diff --git a/source/blender/blenkernel/intern/gpencil.c b/source/blender/blenkernel/intern/gpencil.c
index 6ec19018ab5..c317dc63ef7 100644
--- a/source/blender/blenkernel/intern/gpencil.c
+++ b/source/blender/blenkernel/intern/gpencil.c
@@ -321,6 +321,19 @@ void gpencil_frame_delete_laststroke(bGPDlayer *gpl, bGPDframe *gpf)
/* -------- GP-Layer API ---------- */
+bGPDframe *BKE_gpencil_layer_find_frame(bGPDlayer *gpl, int cframe)
+{
+ bGPDframe *gpf;
+
+ for (gpf = gpl->frames.last; gpf; gpf = gpf->prev) {
+ if (gpf->framenum == cframe) {
+ return gpf;
+ }
+ }
+
+ return NULL;
+}
+
/* get the appropriate gp-frame from a given layer
* - this sets the layer's actframe var (if allowed to)
* - extension beyond range (if first gp-frame is after all frame in interest and cannot add)
diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c
index d733092e792..157c8782523 100644
--- a/source/blender/blenkernel/intern/image.c
+++ b/source/blender/blenkernel/intern/image.c
@@ -2092,7 +2092,7 @@ static ImBuf *image_load_sequence_file(Image *ima, ImageUser *iuser, int frame)
ima->tpageflag |= IMA_TPAGE_REFRESH;
ima->lastframe = frame;
- BKE_image_user_file_path(iuser, ima, frame, name);
+ BKE_image_user_file_path(iuser, ima, name);
flag = IB_rect | IB_multilayer;
if (ima->flag & IMA_DO_PREMUL)
@@ -2204,7 +2204,7 @@ static ImBuf *image_load_movie_file(Image *ima, ImageUser *iuser, int frame)
if (ima->anim == NULL) {
char str[FILE_MAX];
- BKE_image_user_file_path(iuser, ima, frame, str);
+ BKE_image_user_file_path(iuser, ima, str);
/* FIXME: make several stream accessible in image editor, too*/
ima->anim = openanim(str, IB_rect, 0);
@@ -2267,7 +2267,8 @@ static ImBuf *image_load_image_file(Image *ima, ImageUser *iuser, int cfra)
flag |= IB_premul;
/* get the right string */
- BKE_image_user_file_path(iuser, ima, cfra, str);
+ BKE_image_user_frame_calc(iuser, cfra, 0);
+ BKE_image_user_file_path(iuser, ima, str);
/* read ibuf */
ibuf = IMB_loadiffname(str, flag);
@@ -2741,21 +2742,14 @@ void BKE_image_user_check_frame_calc(ImageUser *iuser, int cfra, int fieldnr)
}
}
-void BKE_image_user_file_path(ImageUser *iuser, Image *ima, int cfra, char *filepath)
+void BKE_image_user_file_path(ImageUser *iuser, Image *ima, char *filepath)
{
BLI_strncpy(filepath, ima->name, FILE_MAX);
if (ima->source == IMA_SRC_SEQUENCE) {
char head[FILE_MAX], tail[FILE_MAX];
unsigned short numlen;
- int frame;
-
- if(iuser) {
- BKE_image_user_frame_calc(iuser, cfra, 0);
- frame = iuser->framenr;
- }
- else {
- }
+ int frame = iuser->framenr;
BLI_stringdec(filepath, head, tail, &numlen);
BLI_stringenc(filepath, head, tail, numlen, frame);
diff --git a/source/blender/blenlib/BLI_string_cursor_utf8.h b/source/blender/blenlib/BLI_string_cursor_utf8.h
index 11c91aac6ac..3c38c0380e0 100644
--- a/source/blender/blenlib/BLI_string_cursor_utf8.h
+++ b/source/blender/blenlib/BLI_string_cursor_utf8.h
@@ -26,7 +26,7 @@
#ifndef __BLI_STRING_CURSOR_UTF8_H__
#define __BLI_STRING_CURSOR_UTF8_H__
-/** \file BLI_string_utf8.h
+/** \file BLI_string_cursor_utf8.h
* \ingroup bli
*/
diff --git a/source/blender/bmesh/operators/bmo_mesh_conv.c b/source/blender/bmesh/operators/bmo_mesh_conv.c
index 4578270d571..c550a17e696 100644
--- a/source/blender/bmesh/operators/bmo_mesh_conv.c
+++ b/source/blender/bmesh/operators/bmo_mesh_conv.c
@@ -20,7 +20,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file blender/bmesh/operators/bmesh_mesh_conv.c
+/** \file blender/bmesh/operators/bmo_mesh_conv.c
* \ingroup bmesh
*
* This file contains functions
diff --git a/source/blender/bmesh/operators/bmo_triangulate.c b/source/blender/bmesh/operators/bmo_triangulate.c
index e53144bd597..0903620f9a0 100644
--- a/source/blender/bmesh/operators/bmo_triangulate.c
+++ b/source/blender/bmesh/operators/bmo_triangulate.c
@@ -20,7 +20,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file blender/bmesh/operators/bmo_subdivide.c
+/** \file blender/bmesh/operators/bmo_triangulate.c
* \ingroup bmesh
*/
diff --git a/source/blender/bmesh/operators/bmo_utils.c b/source/blender/bmesh/operators/bmo_utils.c
index 4377eb3e883..3ebc7b04aa4 100644
--- a/source/blender/bmesh/operators/bmo_utils.c
+++ b/source/blender/bmesh/operators/bmo_utils.c
@@ -20,7 +20,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file blender/bmesh/operators/bmo_subdivide.c
+/** \file blender/bmesh/operators/bmo_utils.c
* \ingroup bmesh
*
* utility bmesh operators, e.g. transform,
diff --git a/source/blender/compositor/CMakeLists.txt b/source/blender/compositor/CMakeLists.txt
index 6fc938c192c..b9e5c7d385c 100644
--- a/source/blender/compositor/CMakeLists.txt
+++ b/source/blender/compositor/CMakeLists.txt
@@ -26,24 +26,24 @@
set(INC
.
+ intern
+ nodes
+ operations
../blenkernel
../blenlib
+ ../blenlib
+ ../blenloader
+ ../imbuf
../makesdna
- ../render/extern/include
- ../render/intern/include
../makesrna
- ../blenloader
- ../blenlib
+ ../opencl
../windowmanager
- ../imbuf
- ../../../intern/guardedalloc
- nodes
- ../nodes/
+ ../nodes
../nodes/composite
../nodes/intern
- intern
- operations
- ../opencl
+ ../render/extern/include
+ ../render/intern/include
+ ../../../intern/guardedalloc
)
set(SRC
@@ -100,7 +100,7 @@ set(SRC
operations/COM_QualityStepHelper.h
operations/COM_QualityStepHelper.cpp
-# Internal nodes
+ # Internal nodes
nodes/COM_MuteNode.cpp
nodes/COM_MuteNode.h
nodes/COM_GroupNode.cpp
@@ -108,7 +108,7 @@ set(SRC
nodes/COM_SocketProxyNode.cpp
nodes/COM_SocketProxyNode.h
-# input nodes
+ # input nodes
nodes/COM_RenderLayersNode.cpp
nodes/COM_RenderLayersNode.h
nodes/COM_ImageNode.cpp
@@ -132,7 +132,7 @@ set(SRC
nodes/COM_MaskNode.cpp
nodes/COM_MaskNode.h
-# output nodes
+ # output nodes
nodes/COM_CompositorNode.cpp
nodes/COM_CompositorNode.h
nodes/COM_ViewerNode.cpp
@@ -146,7 +146,7 @@ set(SRC
operations/COM_CalculateMeanOperation.cpp
operations/COM_CalculateMeanOperation.h
-# distort nodes
+ # distort nodes
nodes/COM_TranslateNode.cpp
nodes/COM_TranslateNode.h
nodes/COM_ScaleNode.cpp
@@ -193,27 +193,27 @@ set(SRC
nodes/COM_DefocusNode.cpp
nodes/COM_DefocusNode.h
-# color nodes
- nodes/COM_VectorCurveNode.cpp
- nodes/COM_VectorCurveNode.h
- nodes/COM_ColorCurveNode.cpp
- nodes/COM_ColorCurveNode.h
- nodes/COM_ColorToBWNode.cpp
- nodes/COM_ColorToBWNode.h
- nodes/COM_ColorRampNode.cpp
- nodes/COM_ColorRampNode.h
- nodes/COM_MixNode.cpp
- nodes/COM_MixNode.h
- nodes/COM_AlphaOverNode.cpp
- nodes/COM_AlphaOverNode.h
- nodes/COM_ZCombineNode.cpp
- nodes/COM_ZCombineNode.h
- nodes/COM_BrightnessNode.cpp
- nodes/COM_BrightnessNode.h
- nodes/COM_ColorBalanceNode.cpp
- nodes/COM_ColorBalanceNode.h
- nodes/COM_InvertNode.cpp
- nodes/COM_InvertNode.h
+ # color nodes
+ nodes/COM_VectorCurveNode.cpp
+ nodes/COM_VectorCurveNode.h
+ nodes/COM_ColorCurveNode.cpp
+ nodes/COM_ColorCurveNode.h
+ nodes/COM_ColorToBWNode.cpp
+ nodes/COM_ColorToBWNode.h
+ nodes/COM_ColorRampNode.cpp
+ nodes/COM_ColorRampNode.h
+ nodes/COM_MixNode.cpp
+ nodes/COM_MixNode.h
+ nodes/COM_AlphaOverNode.cpp
+ nodes/COM_AlphaOverNode.h
+ nodes/COM_ZCombineNode.cpp
+ nodes/COM_ZCombineNode.h
+ nodes/COM_BrightnessNode.cpp
+ nodes/COM_BrightnessNode.h
+ nodes/COM_ColorBalanceNode.cpp
+ nodes/COM_ColorBalanceNode.h
+ nodes/COM_InvertNode.cpp
+ nodes/COM_InvertNode.h
nodes/COM_GammaNode.cpp
nodes/COM_GammaNode.h
nodes/COM_SetAlphaNode.cpp
@@ -233,25 +233,25 @@ set(SRC
operations/COM_TonemapOperation.cpp
operations/COM_TonemapOperation.h
-# converter nodes
- nodes/COM_IDMaskNode.cpp
- nodes/COM_IDMaskNode.h
- nodes/COM_SeparateRGBANode.cpp
- nodes/COM_SeparateRGBANode.h
- nodes/COM_CombineRGBANode.cpp
- nodes/COM_CombineRGBANode.h
- nodes/COM_SeparateHSVANode.cpp
- nodes/COM_SeparateHSVANode.h
- nodes/COM_CombineHSVANode.cpp
- nodes/COM_CombineHSVANode.h
- nodes/COM_SeparateYUVANode.cpp
- nodes/COM_SeparateYUVANode.h
- nodes/COM_CombineYUVANode.cpp
- nodes/COM_CombineYUVANode.h
- nodes/COM_SeparateYCCANode.cpp
- nodes/COM_SeparateYCCANode.h
- nodes/COM_CombineYCCANode.cpp
- nodes/COM_CombineYCCANode.h
+ # converter nodes
+ nodes/COM_IDMaskNode.cpp
+ nodes/COM_IDMaskNode.h
+ nodes/COM_SeparateRGBANode.cpp
+ nodes/COM_SeparateRGBANode.h
+ nodes/COM_CombineRGBANode.cpp
+ nodes/COM_CombineRGBANode.h
+ nodes/COM_SeparateHSVANode.cpp
+ nodes/COM_SeparateHSVANode.h
+ nodes/COM_CombineHSVANode.cpp
+ nodes/COM_CombineHSVANode.h
+ nodes/COM_SeparateYUVANode.cpp
+ nodes/COM_SeparateYUVANode.h
+ nodes/COM_CombineYUVANode.cpp
+ nodes/COM_CombineYUVANode.h
+ nodes/COM_SeparateYCCANode.cpp
+ nodes/COM_SeparateYCCANode.h
+ nodes/COM_CombineYCCANode.cpp
+ nodes/COM_CombineYCCANode.h
nodes/COM_NormalNode.cpp
nodes/COM_NormalNode.h
@@ -265,7 +265,7 @@ set(SRC
operations/COM_NormalizeOperation.cpp
operations/COM_NormalizeOperation.h
-# Filter nodes
+ # Filter nodes
nodes/COM_BilateralBlurNode.cpp
nodes/COM_BilateralBlurNode.h
operations/COM_BilateralBlurOperation.cpp
@@ -275,12 +275,10 @@ set(SRC
operations/COM_VectorBlurOperation.cpp
operations/COM_VectorBlurOperation.h
-
-
- nodes/COM_FilterNode.cpp
- nodes/COM_FilterNode.h
- nodes/COM_DilateErodeNode.cpp
- nodes/COM_DilateErodeNode.h
+ nodes/COM_FilterNode.cpp
+ nodes/COM_FilterNode.h
+ nodes/COM_DilateErodeNode.cpp
+ nodes/COM_DilateErodeNode.h
nodes/COM_BlurNode.cpp
nodes/COM_BlurNode.h
nodes/COM_BokehBlurNode.cpp
@@ -310,7 +308,7 @@ set(SRC
operations/COM_GammaCorrectOperation.h
operations/COM_GammaCorrectOperation.cpp
-# Matte nodes
+ # Matte nodes
nodes/COM_BoxMaskNode.cpp
nodes/COM_BoxMaskNode.h
nodes/COM_EllipseMaskNode.cpp
@@ -323,6 +321,7 @@ set(SRC
operations/COM_DoubleEdgeMaskOperation.cpp
operations/COM_DoubleEdgeMaskOperation.h
+
nodes/COM_KeyingNode.cpp
nodes/COM_KeyingNode.h
nodes/COM_KeyingScreenNode.cpp
@@ -336,50 +335,50 @@ set(SRC
operations/COM_KeyingClipOperation.cpp
operations/COM_KeyingClipOperation.h
-operations/COM_ColorSpillOperation.cpp
-operations/COM_ColorSpillOperation.h
- operations/COM_RenderLayersBaseProg.cpp
- operations/COM_RenderLayersBaseProg.h
- operations/COM_RenderLayersImageProg.cpp
- operations/COM_RenderLayersImageProg.h
- operations/COM_RenderLayersAlphaProg.cpp
- operations/COM_RenderLayersAlphaProg.h
- operations/COM_RenderLayersDepthProg.cpp
- operations/COM_RenderLayersDepthProg.h
- operations/COM_RenderLayersNormalOperation.cpp
- operations/COM_RenderLayersNormalOperation.h
- operations/COM_RenderLayersSpeedOperation.cpp
- operations/COM_RenderLayersSpeedOperation.h
- operations/COM_RenderLayersColorOperation.cpp
- operations/COM_RenderLayersColorOperation.h
- operations/COM_RenderLayersUVOperation.cpp
- operations/COM_RenderLayersUVOperation.h
- operations/COM_RenderLayersMistOperation.cpp
- operations/COM_RenderLayersMistOperation.h
- operations/COM_RenderLayersObjectIndexOperation.cpp
- operations/COM_RenderLayersObjectIndexOperation.h
- operations/COM_RenderLayersMaterialIndexOperation.cpp
- operations/COM_RenderLayersMaterialIndexOperation.h
- operations/COM_RenderLayersDiffuseOperation.cpp
- operations/COM_RenderLayersDiffuseOperation.h
- operations/COM_RenderLayersSpecularOperation.cpp
- operations/COM_RenderLayersSpecularOperation.h
- operations/COM_RenderLayersShadowOperation.cpp
- operations/COM_RenderLayersShadowOperation.h
- operations/COM_RenderLayersAOOperation.cpp
- operations/COM_RenderLayersAOOperation.h
- operations/COM_RenderLayersEmitOperation.cpp
- operations/COM_RenderLayersEmitOperation.h
- operations/COM_RenderLayersReflectionOperation.cpp
- operations/COM_RenderLayersReflectionOperation.h
- operations/COM_RenderLayersRefractionOperation.cpp
- operations/COM_RenderLayersRefractionOperation.h
- operations/COM_RenderLayersEnvironmentOperation.cpp
- operations/COM_RenderLayersEnvironmentOperation.h
- operations/COM_RenderLayersIndirectOperation.cpp
- operations/COM_RenderLayersIndirectOperation.h
- operations/COM_RenderLayersCyclesOperation.cpp
- operations/COM_RenderLayersCyclesOperation.h
+ operations/COM_ColorSpillOperation.cpp
+ operations/COM_ColorSpillOperation.h
+ operations/COM_RenderLayersBaseProg.cpp
+ operations/COM_RenderLayersBaseProg.h
+ operations/COM_RenderLayersImageProg.cpp
+ operations/COM_RenderLayersImageProg.h
+ operations/COM_RenderLayersAlphaProg.cpp
+ operations/COM_RenderLayersAlphaProg.h
+ operations/COM_RenderLayersDepthProg.cpp
+ operations/COM_RenderLayersDepthProg.h
+ operations/COM_RenderLayersNormalOperation.cpp
+ operations/COM_RenderLayersNormalOperation.h
+ operations/COM_RenderLayersSpeedOperation.cpp
+ operations/COM_RenderLayersSpeedOperation.h
+ operations/COM_RenderLayersColorOperation.cpp
+ operations/COM_RenderLayersColorOperation.h
+ operations/COM_RenderLayersUVOperation.cpp
+ operations/COM_RenderLayersUVOperation.h
+ operations/COM_RenderLayersMistOperation.cpp
+ operations/COM_RenderLayersMistOperation.h
+ operations/COM_RenderLayersObjectIndexOperation.cpp
+ operations/COM_RenderLayersObjectIndexOperation.h
+ operations/COM_RenderLayersMaterialIndexOperation.cpp
+ operations/COM_RenderLayersMaterialIndexOperation.h
+ operations/COM_RenderLayersDiffuseOperation.cpp
+ operations/COM_RenderLayersDiffuseOperation.h
+ operations/COM_RenderLayersSpecularOperation.cpp
+ operations/COM_RenderLayersSpecularOperation.h
+ operations/COM_RenderLayersShadowOperation.cpp
+ operations/COM_RenderLayersShadowOperation.h
+ operations/COM_RenderLayersAOOperation.cpp
+ operations/COM_RenderLayersAOOperation.h
+ operations/COM_RenderLayersEmitOperation.cpp
+ operations/COM_RenderLayersEmitOperation.h
+ operations/COM_RenderLayersReflectionOperation.cpp
+ operations/COM_RenderLayersReflectionOperation.h
+ operations/COM_RenderLayersRefractionOperation.cpp
+ operations/COM_RenderLayersRefractionOperation.h
+ operations/COM_RenderLayersEnvironmentOperation.cpp
+ operations/COM_RenderLayersEnvironmentOperation.h
+ operations/COM_RenderLayersIndirectOperation.cpp
+ operations/COM_RenderLayersIndirectOperation.h
+ operations/COM_RenderLayersCyclesOperation.cpp
+ operations/COM_RenderLayersCyclesOperation.h
operations/COM_ImageOperation.cpp
operations/COM_ImageOperation.h
@@ -391,39 +390,39 @@ operations/COM_ColorSpillOperation.h
operations/COM_BokehImageOperation.h
- operations/COM_SocketProxyOperation.h
- operations/COM_SocketProxyOperation.cpp
+ operations/COM_SocketProxyOperation.h
+ operations/COM_SocketProxyOperation.cpp
- operations/COM_CompositorOperation.h
- operations/COM_CompositorOperation.cpp
+ operations/COM_CompositorOperation.h
+ operations/COM_CompositorOperation.cpp
operations/COM_OutputFileOperation.h
operations/COM_OutputFileOperation.cpp
- operations/COM_ViewerBaseOperation.h
- operations/COM_ViewerBaseOperation.cpp
- operations/COM_ViewerOperation.h
- operations/COM_ViewerOperation.cpp
- operations/COM_PreviewOperation.h
- operations/COM_PreviewOperation.cpp
- operations/COM_SplitViewerOperation.h
- operations/COM_SplitViewerOperation.cpp
- operations/COM_ConvertValueToColourProg.h
- operations/COM_ConvertValueToColourProg.cpp
- operations/COM_ConvertColourToValueProg.h
- operations/COM_ConvertColourToValueProg.cpp
- operations/COM_ConvertColorToBWOperation.h
- operations/COM_ConvertColorToBWOperation.cpp
- operations/COM_ConvertColorToVectorOperation.h
- operations/COM_ConvertColorToVectorOperation.cpp
- operations/COM_ConvertValueToVectorOperation.h
- operations/COM_ConvertValueToVectorOperation.cpp
- operations/COM_ConvertVectorToColorOperation.h
- operations/COM_ConvertVectorToColorOperation.cpp
- operations/COM_ConvertVectorToValueOperation.h
- operations/COM_ConvertVectorToValueOperation.cpp
-operations/COM_ConvertDepthToRadiusOperation.h
-operations/COM_ConvertDepthToRadiusOperation.cpp
- operations/COM_ZCombineOperation.cpp
- operations/COM_ZCombineOperation.h
+ operations/COM_ViewerBaseOperation.h
+ operations/COM_ViewerBaseOperation.cpp
+ operations/COM_ViewerOperation.h
+ operations/COM_ViewerOperation.cpp
+ operations/COM_PreviewOperation.h
+ operations/COM_PreviewOperation.cpp
+ operations/COM_SplitViewerOperation.h
+ operations/COM_SplitViewerOperation.cpp
+ operations/COM_ConvertValueToColourProg.h
+ operations/COM_ConvertValueToColourProg.cpp
+ operations/COM_ConvertColourToValueProg.h
+ operations/COM_ConvertColourToValueProg.cpp
+ operations/COM_ConvertColorToBWOperation.h
+ operations/COM_ConvertColorToBWOperation.cpp
+ operations/COM_ConvertColorToVectorOperation.h
+ operations/COM_ConvertColorToVectorOperation.cpp
+ operations/COM_ConvertValueToVectorOperation.h
+ operations/COM_ConvertValueToVectorOperation.cpp
+ operations/COM_ConvertVectorToColorOperation.h
+ operations/COM_ConvertVectorToColorOperation.cpp
+ operations/COM_ConvertVectorToValueOperation.h
+ operations/COM_ConvertVectorToValueOperation.cpp
+ operations/COM_ConvertDepthToRadiusOperation.h
+ operations/COM_ConvertDepthToRadiusOperation.cpp
+ operations/COM_ZCombineOperation.cpp
+ operations/COM_ZCombineOperation.h
operations/COM_ConvertRGBToYCCOperation.h
operations/COM_ConvertRGBToYCCOperation.cpp
@@ -484,86 +483,86 @@ operations/COM_ConvertDepthToRadiusOperation.cpp
operations/COM_GammaOperation.h
operations/COM_ColorCorrectionOperation.cpp
operations/COM_ColorCorrectionOperation.h
- operations/COM_SetValueOperation.h
- operations/COM_SetValueOperation.cpp
- operations/COM_SetColorOperation.h
- operations/COM_SetColorOperation.cpp
- operations/COM_SetVectorOperation.h
- operations/COM_SetVectorOperation.cpp
-
- operations/COM_MixBurnOperation.h
- operations/COM_MixBurnOperation.cpp
- operations/COM_MixColorOperation.h
- operations/COM_MixColorOperation.cpp
- operations/COM_MixDarkenOperation.h
- operations/COM_MixDarkenOperation.cpp
- operations/COM_MixDodgeOperation.h
- operations/COM_MixDodgeOperation.cpp
- operations/COM_MixDifferenceOperation.h
- operations/COM_MixDifferenceOperation.cpp
- operations/COM_MixDivideOperation.h
- operations/COM_MixDivideOperation.cpp
- operations/COM_MixHueOperation.h
- operations/COM_MixHueOperation.cpp
- operations/COM_MixLightenOperation.h
- operations/COM_MixLightenOperation.cpp
- operations/COM_MixLinearLightOperation.h
- operations/COM_MixLinearLightOperation.cpp
- operations/COM_MixOverlayOperation.h
- operations/COM_MixOverlayOperation.cpp
- operations/COM_MixSaturationOperation.h
- operations/COM_MixSaturationOperation.cpp
- operations/COM_MixScreenOperation.h
- operations/COM_MixScreenOperation.cpp
- operations/COM_MixSoftLightOperation.h
- operations/COM_MixSoftLightOperation.cpp
- operations/COM_MixValueOperation.h
- operations/COM_MixValueOperation.cpp
- operations/COM_MixSubtractOperation.h
- operations/COM_MixSubtractOperation.cpp
+ operations/COM_SetValueOperation.h
+ operations/COM_SetValueOperation.cpp
+ operations/COM_SetColorOperation.h
+ operations/COM_SetColorOperation.cpp
+ operations/COM_SetVectorOperation.h
+ operations/COM_SetVectorOperation.cpp
+
+ operations/COM_MixBurnOperation.h
+ operations/COM_MixBurnOperation.cpp
+ operations/COM_MixColorOperation.h
+ operations/COM_MixColorOperation.cpp
+ operations/COM_MixDarkenOperation.h
+ operations/COM_MixDarkenOperation.cpp
+ operations/COM_MixDodgeOperation.h
+ operations/COM_MixDodgeOperation.cpp
+ operations/COM_MixDifferenceOperation.h
+ operations/COM_MixDifferenceOperation.cpp
+ operations/COM_MixDivideOperation.h
+ operations/COM_MixDivideOperation.cpp
+ operations/COM_MixHueOperation.h
+ operations/COM_MixHueOperation.cpp
+ operations/COM_MixLightenOperation.h
+ operations/COM_MixLightenOperation.cpp
+ operations/COM_MixLinearLightOperation.h
+ operations/COM_MixLinearLightOperation.cpp
+ operations/COM_MixOverlayOperation.h
+ operations/COM_MixOverlayOperation.cpp
+ operations/COM_MixSaturationOperation.h
+ operations/COM_MixSaturationOperation.cpp
+ operations/COM_MixScreenOperation.h
+ operations/COM_MixScreenOperation.cpp
+ operations/COM_MixSoftLightOperation.h
+ operations/COM_MixSoftLightOperation.cpp
+ operations/COM_MixValueOperation.h
+ operations/COM_MixValueOperation.cpp
+ operations/COM_MixSubtractOperation.h
+ operations/COM_MixSubtractOperation.cpp
operations/COM_MathBaseOperation.h
operations/COM_MathBaseOperation.cpp
- operations/COM_AlphaOverMixedOperation.h
- operations/COM_AlphaOverMixedOperation.cpp
- operations/COM_AlphaOverPremultiplyOperation.h
- operations/COM_AlphaOverPremultiplyOperation.cpp
- operations/COM_AlphaOverKeyOperation.h
- operations/COM_AlphaOverKeyOperation.cpp
-
- operations/COM_ColorBalanceLGGOperation.h
- operations/COM_ColorBalanceLGGOperation.cpp
- operations/COM_ColorBalanceASCCDLOperation.h
- operations/COM_ColorBalanceASCCDLOperation.cpp
- operations/COM_InvertOperation.cpp
- operations/COM_InvertOperation.h
+ operations/COM_AlphaOverMixedOperation.h
+ operations/COM_AlphaOverMixedOperation.cpp
+ operations/COM_AlphaOverPremultiplyOperation.h
+ operations/COM_AlphaOverPremultiplyOperation.cpp
+ operations/COM_AlphaOverKeyOperation.h
+ operations/COM_AlphaOverKeyOperation.cpp
+
+ operations/COM_ColorBalanceLGGOperation.h
+ operations/COM_ColorBalanceLGGOperation.cpp
+ operations/COM_ColorBalanceASCCDLOperation.h
+ operations/COM_ColorBalanceASCCDLOperation.cpp
+ operations/COM_InvertOperation.cpp
+ operations/COM_InvertOperation.h
operations/COM_SetAlphaOperation.cpp
operations/COM_SetAlphaOperation.h
operations/COM_MapValueOperation.cpp
operations/COM_MapValueOperation.h
-# Distort operation
- operations/COM_TranslateOperation.h
- operations/COM_TranslateOperation.cpp
- operations/COM_RotateOperation.h
- operations/COM_RotateOperation.cpp
- operations/COM_ScaleOperation.h
- operations/COM_ScaleOperation.cpp
- operations/COM_MapUVOperation.h
- operations/COM_MapUVOperation.cpp
- operations/COM_DisplaceOperation.h
- operations/COM_DisplaceOperation.cpp
- operations/COM_DisplaceSimpleOperation.h
- operations/COM_DisplaceSimpleOperation.cpp
- operations/COM_FlipOperation.h
- operations/COM_FlipOperation.cpp
- operations/COM_ProjectorLensDistortionOperation.cpp
- operations/COM_ProjectorLensDistortionOperation.h
- operations/COM_ScreenLensDistortionOperation.cpp
- operations/COM_ScreenLensDistortionOperation.h
-
-#Filter operations
+ # Distort operation
+ operations/COM_TranslateOperation.h
+ operations/COM_TranslateOperation.cpp
+ operations/COM_RotateOperation.h
+ operations/COM_RotateOperation.cpp
+ operations/COM_ScaleOperation.h
+ operations/COM_ScaleOperation.cpp
+ operations/COM_MapUVOperation.h
+ operations/COM_MapUVOperation.cpp
+ operations/COM_DisplaceOperation.h
+ operations/COM_DisplaceOperation.cpp
+ operations/COM_DisplaceSimpleOperation.h
+ operations/COM_DisplaceSimpleOperation.cpp
+ operations/COM_FlipOperation.h
+ operations/COM_FlipOperation.cpp
+ operations/COM_ProjectorLensDistortionOperation.cpp
+ operations/COM_ProjectorLensDistortionOperation.h
+ operations/COM_ScreenLensDistortionOperation.cpp
+ operations/COM_ScreenLensDistortionOperation.h
+
+ #Filter operations
operations/COM_ConvolutionFilterOperation.h
operations/COM_ConvolutionFilterOperation.cpp
operations/COM_ConvolutionEdgeFilterOperation.h
@@ -586,7 +585,7 @@ operations/COM_ConvertDepthToRadiusOperation.cpp
operations/COM_SetSamplerOperation.h
-#Convert operations
+ #Convert operations
operations/COM_IDMaskOperation.cpp
operations/COM_IDMaskOperation.h
@@ -597,7 +596,8 @@ operations/COM_ConvertDepthToRadiusOperation.cpp
operations/COM_DotproductOperation.cpp
operations/COM_DotproductOperation.h
-# Matte operation
+
+ # Matte operation
operations/COM_BoxMaskOperation.h
operations/COM_BoxMaskOperation.cpp
operations/COM_EllipseMaskOperation.h
diff --git a/source/blender/compositor/intern/COM_ChunkOrderHotspot.cpp b/source/blender/compositor/intern/COM_ChunkOrderHotspot.cpp
index 94110f0bcfe..0ab08ec5810 100644
--- a/source/blender/compositor/intern/COM_ChunkOrderHotspot.cpp
+++ b/source/blender/compositor/intern/COM_ChunkOrderHotspot.cpp
@@ -35,6 +35,6 @@ double ChunkOrderHotspot::determineDistance(int x, int y)
int dx = x-this->x;
int dy = y-this->y;
double result = sqrt((double)(dx*dx+dy*dy));
- result += this->addition;
+ result += (double)this->addition;
return result;
}
diff --git a/source/blender/compositor/intern/COM_MemoryBuffer.cpp b/source/blender/compositor/intern/COM_MemoryBuffer.cpp
index 37d79607d12..3ebf8398c02 100644
--- a/source/blender/compositor/intern/COM_MemoryBuffer.cpp
+++ b/source/blender/compositor/intern/COM_MemoryBuffer.cpp
@@ -150,8 +150,8 @@ void MemoryBuffer::readCubic(float result[4], float x, float y)
float valuex = x - x1;
float valuey = y - y1;
- float mvaluex = 1.0 - valuex;
- float mvaluey = 1.0 - valuey;
+ float mvaluex = 1.0f - valuex;
+ float mvaluey = 1.0f - valuey;
float color1[4];
float color2[4];
diff --git a/source/blender/compositor/operations/COM_BokehBlurOperation.cpp b/source/blender/compositor/operations/COM_BokehBlurOperation.cpp
index c48f3b0a291..71a87dce2a7 100644
--- a/source/blender/compositor/operations/COM_BokehBlurOperation.cpp
+++ b/source/blender/compositor/operations/COM_BokehBlurOperation.cpp
@@ -121,9 +121,9 @@ void BokehBlurOperation::executePixel(float *color, int x, int y, MemoryBuffer *
bufferindex +=offsetadd;
}
}
- color[0] = tempColor[0]*(1.0/overallmultiplyerr);
- color[1] = tempColor[1]*(1.0/overallmultiplyerg);
- color[2] = tempColor[2]*(1.0/overallmultiplyerb);
+ color[0] = tempColor[0] * (1.0f / overallmultiplyerr);
+ color[1] = tempColor[1] * (1.0f / overallmultiplyerg);
+ color[2] = tempColor[2] * (1.0f / overallmultiplyerb);
color[3] = 1.0f;
}
else {
diff --git a/source/blender/compositor/operations/COM_BokehImageOperation.cpp b/source/blender/compositor/operations/COM_BokehImageOperation.cpp
index 0279b9a5bdf..a0297b12961 100644
--- a/source/blender/compositor/operations/COM_BokehImageOperation.cpp
+++ b/source/blender/compositor/operations/COM_BokehImageOperation.cpp
@@ -34,25 +34,25 @@ void BokehImageOperation::initExecution()
this->centerY = getHeight() / 2;
this->center[0] = this->centerX;
this->center[1] = this->centerY;
- this->inverseRounding = 1.0-this->data->rounding;
+ this->inverseRounding = 1.0f - this->data->rounding;
this->circularDistance = getWidth()/2;
- this->flapRad = (M_PI*2)/this->data->flaps;
- this->flapRadAdd = (this->data->angle/360.0)*M_PI*2;
- while (this->flapRadAdd<0.0f) {
- this->flapRadAdd+=M_PI*2;
+ this->flapRad = (float)(M_PI * 2) / this->data->flaps;
+ this->flapRadAdd = (this->data->angle / 360.0f) * (float)(M_PI * 2.0);
+ while (this->flapRadAdd < 0.0f) {
+ this->flapRadAdd += (float)(M_PI * 2.0);
}
- while (this->flapRadAdd>M_PI) {
- this->flapRadAdd-=M_PI*2;
+ while (this->flapRadAdd > (float)M_PI) {
+ this->flapRadAdd -= (float)(M_PI * 2.0);
}
}
void BokehImageOperation::detemineStartPointOfFlap(float r[2], int flapNumber, float distance)
{
- r[0] = sin(flapRad*flapNumber + flapRadAdd)*distance+centerX;
- r[1] = cos(flapRad*flapNumber + flapRadAdd)*distance+centerY;
+ r[0] = sinf(flapRad * flapNumber + flapRadAdd) * distance + centerX;
+ r[1] = cosf(flapRad * flapNumber + flapRadAdd) * distance + centerY;
}
float BokehImageOperation::isInsideBokeh(float distance, float x, float y)
{
- float insideBokeh = 0.0;
+ float insideBokeh = 0.0f;
const float deltaX = x - centerX;
const float deltaY = y - centerY;
float closestPoint[2];
@@ -63,7 +63,7 @@ float BokehImageOperation::isInsideBokeh(float distance, float x, float y)
point[1] = y;
const float distanceToCenter = len_v2v2(point, center);
- const float bearing = (atan2f(deltaX, deltaY) + (M_PI*2));
+ const float bearing = (atan2f(deltaX, deltaY) + (float)(M_PI * 2.0));
int flapNumber = (int)((bearing-flapRadAdd)/flapRad);
detemineStartPointOfFlap(lineP1, flapNumber, distance);
@@ -73,16 +73,16 @@ float BokehImageOperation::isInsideBokeh(float distance, float x, float y)
const float distanceLineToCenter = len_v2v2(center, closestPoint);
const float distanceRoundingToCenter = inverseRounding*distanceLineToCenter+this->data->rounding*distance;
- const float catadioptricDistanceToCenter = distanceRoundingToCenter*this->data->catadioptric;
- if (distanceRoundingToCenter>=distanceToCenter && catadioptricDistanceToCenter<=distanceToCenter) {
- if (distanceRoundingToCenter-distanceToCenter<1.0) {
+ const float catadioptricDistanceToCenter = distanceRoundingToCenter * this->data->catadioptric;
+ if (distanceRoundingToCenter>=distanceToCenter && catadioptricDistanceToCenter <= distanceToCenter) {
+ if (distanceRoundingToCenter - distanceToCenter < 1.0f) {
insideBokeh = (distanceRoundingToCenter-distanceToCenter);
}
- else if (this->data->catadioptric != 0.0 && distanceToCenter-catadioptricDistanceToCenter<1.0) {
- insideBokeh = (distanceToCenter-catadioptricDistanceToCenter);
+ else if (this->data->catadioptric != 0.0f && distanceToCenter - catadioptricDistanceToCenter < 1.0f) {
+ insideBokeh = (distanceToCenter - catadioptricDistanceToCenter);
}
else {
- insideBokeh = 1.0;
+ insideBokeh = 1.0f;
}
}
return insideBokeh;
@@ -90,11 +90,11 @@ float BokehImageOperation::isInsideBokeh(float distance, float x, float y)
void BokehImageOperation::executePixel(float *color, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
{
float shift = this->data->lensshift;
- float shift2 = shift/2.0f;
+ float shift2 = shift / 2.0f;
float distance = this->circularDistance;
float insideBokehMax = isInsideBokeh(distance, x, y);
- float insideBokehMed = isInsideBokeh(distance-fabs(shift2*distance), x, y);
- float insideBokehMin = isInsideBokeh(distance-fabs(shift*distance), x, y);
+ float insideBokehMed = isInsideBokeh(distance - fabsf(shift2 * distance), x, y);
+ float insideBokehMin = isInsideBokeh(distance - fabsf(shift * distance), x, y);
if (shift<0) {
color[0] = insideBokehMax;
color[1] = insideBokehMed;
diff --git a/source/blender/compositor/operations/COM_BoxMaskOperation.cpp b/source/blender/compositor/operations/COM_BoxMaskOperation.cpp
index 0244be4cad3..ae83115ff69 100644
--- a/source/blender/compositor/operations/COM_BoxMaskOperation.cpp
+++ b/source/blender/compositor/operations/COM_BoxMaskOperation.cpp
@@ -38,7 +38,7 @@ void BoxMaskOperation::initExecution()
{
this->inputMask = this->getInputSocketReader(0);
this->inputValue = this->getInputSocketReader(1);
- const double rad = DEG2RAD(this->data->rotation);
+ const double rad = DEG2RAD((double)this->data->rotation);
this->cosine = cos(rad);
this->sine = sin(rad);
this->aspectRatio = ((float)this->getWidth())/this->getHeight();
@@ -60,12 +60,12 @@ void BoxMaskOperation::executePixel(float *color, float x, float y, PixelSampler
this->inputMask->read(inputMask, x, y, sampler, inputBuffers);
this->inputValue->read(inputValue, x, y, sampler, inputBuffers);
- float halfHeight = (this->data->height)/2.0f;
- float halfWidth = this->data->width/2.0f;
- bool inside = rx > this->data->x-halfWidth
- && rx < this->data->x+halfWidth
- && ry > this->data->y-halfHeight
- && ry < this->data->y+halfHeight;
+ float halfHeight = this->data->height / 2.0f;
+ float halfWidth = this->data->width / 2.0f;
+ bool inside = (rx > this->data->x - halfWidth &&
+ rx < this->data->x + halfWidth &&
+ ry > this->data->y - halfHeight &&
+ ry < this->data->y + halfHeight);
switch (this->maskType) {
case CMP_NODE_MASKTYPE_ADD:
diff --git a/source/blender/compositor/operations/COM_ChangeHSVOperation.cpp b/source/blender/compositor/operations/COM_ChangeHSVOperation.cpp
index 9b7f87e38bc..f949b0a55fa 100644
--- a/source/blender/compositor/operations/COM_ChangeHSVOperation.cpp
+++ b/source/blender/compositor/operations/COM_ChangeHSVOperation.cpp
@@ -46,7 +46,8 @@ void ChangeHSVOperation::executePixel(float *outputValue, float x, float y, Pixe
inputOperation->read(inputColor1, x, y, sampler, inputBuffers);
outputValue[0] = inputColor1[0] + (this->hue - 0.5f);
- if (outputValue[0]>1.0f) outputValue[0]-=1.0; else if (outputValue[0]<0.0) outputValue[0]+= 1.0;
+ if (outputValue[0] > 1.0f) outputValue[0] -= 1.0f;
+ else if (outputValue[0] < 0.0f) outputValue[0] += 1.0f;
outputValue[1] = inputColor1[1] * this->saturation;
outputValue[2] = inputColor1[2] * this->value;
outputValue[3] = inputColor1[3];
diff --git a/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp b/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp
index cc535cd95df..6fe6bde7c09 100644
--- a/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp
+++ b/source/blender/compositor/operations/COM_ColorBalanceASCCDLOperation.cpp
@@ -28,7 +28,7 @@ inline float colorbalance_cdl(float in, float offset, float power, float slope)
float x = in * slope + offset;
/* prevent NaN */
- CLAMP(x, 0.0, 1.0);
+ CLAMP(x, 0.0f, 1.0f);
return powf(x, power);
}
diff --git a/source/blender/compositor/operations/COM_ColorCorrectionOperation.cpp b/source/blender/compositor/operations/COM_ColorCorrectionOperation.cpp
index af28b776892..82a71f6a7a8 100644
--- a/source/blender/compositor/operations/COM_ColorCorrectionOperation.cpp
+++ b/source/blender/compositor/operations/COM_ColorCorrectionOperation.cpp
@@ -62,21 +62,21 @@ void ColorCorrectionOperation::executePixel(float *output, float x, float y, Pix
float levelShadows = 0.0;
float levelMidtones = 0.0;
float levelHighlights = 0.0;
-#define MARGIN 0.10
-#define MARGIN_DIV (0.5/MARGIN)
- if (level < this->data->startmidtones-MARGIN) {
+#define MARGIN 0.10f
+#define MARGIN_DIV (0.5f / MARGIN)
+ if (level < this->data->startmidtones - MARGIN) {
levelShadows = 1.0f;
}
- else if (level < this->data->startmidtones+MARGIN) {
- levelMidtones = ((level-this->data->startmidtones)*MARGIN_DIV)+0.5;
- levelShadows = 1.0 - levelMidtones;
+ else if (level < this->data->startmidtones + MARGIN) {
+ levelMidtones = ((level - this->data->startmidtones) * MARGIN_DIV) + 0.5f;
+ levelShadows = 1.0f - levelMidtones;
}
- else if (level < this->data->endmidtones-MARGIN) {
+ else if (level < this->data->endmidtones - MARGIN) {
levelMidtones = 1.0f;
}
- else if (level < this->data->endmidtones+MARGIN) {
- levelHighlights = ((level-this->data->endmidtones)*MARGIN_DIV)+0.5;
- levelMidtones = 1.0 - levelHighlights;
+ else if (level < this->data->endmidtones + MARGIN) {
+ levelHighlights = ((level - this->data->endmidtones) * MARGIN_DIV) + 0.5f;
+ levelMidtones = 1.0f - levelHighlights;
}
else {
levelHighlights = 1.0f;
@@ -93,15 +93,15 @@ void ColorCorrectionOperation::executePixel(float *output, float x, float y, Pix
g = inputImageColor[1];
b = inputImageColor[2];
- float invgamma = 1.0f/gamma;
- float luma = 0.2126 * r + 0.7152 * g + 0.0722 * b;
+ float invgamma = 1.0f / gamma;
+ float luma = 0.2126f * r + 0.7152f * g + 0.0722f * b;
r = (luma + saturation * (r - luma));
g = (luma + saturation * (g - luma));
b = (luma + saturation * (b - luma));
- r = 0.5+((r-0.5)*contrast);
- g = 0.5+((g-0.5)*contrast);
- b = 0.5+((b-0.5)*contrast);
+ r = 0.5f + ((r - 0.5f) * contrast);
+ g = 0.5f + ((g - 0.5f) * contrast);
+ b = 0.5f + ((b - 0.5f) * contrast);
r = powf(r*gain+lift, invgamma);
g = powf(g*gain+lift, invgamma);
diff --git a/source/blender/compositor/operations/COM_ColorCurveOperation.cpp b/source/blender/compositor/operations/COM_ColorCurveOperation.cpp
index 069bbde5e73..a38012271f1 100644
--- a/source/blender/compositor/operations/COM_ColorCurveOperation.cpp
+++ b/source/blender/compositor/operations/COM_ColorCurveOperation.cpp
@@ -76,19 +76,19 @@ void ColorCurveOperation::executePixel(float *color, float x, float y, PixelSamp
this->inputFacProgram->read(fac, x, y, sampler, inputBuffers);
this->inputImageProgram->read(image, x, y, sampler, inputBuffers);
- if (fac[0] >= 1.0)
+ if (*fac >= 1.0f)
curvemapping_evaluate_premulRGBF(workingCopy, color, image);
- else if (*fac<=0.0) {
+ else if (*fac <= 0.0f) {
color[0] = image[0];
color[1] = image[1];
color[2] = image[2];
}
else {
- float col[4], mfac = 1.0f-*fac;
+ float col[4], mfac = 1.0f - *fac;
curvemapping_evaluate_premulRGBF(workingCopy, col, image);
- color[0] = mfac*image[0] + *fac*col[0];
- color[1] = mfac*image[1] + *fac*col[1];
- color[2] = mfac*image[2] + *fac*col[2];
+ color[0] = mfac * image[0] + *fac * col[0];
+ color[1] = mfac * image[1] + *fac * col[1];
+ color[2] = mfac * image[2] + *fac * col[2];
}
color[3] = image[3];
MEM_freeN(workingCopy);
@@ -137,19 +137,19 @@ void ConstantLevelColorCurveOperation::executePixel(float *color, float x, float
this->inputFacProgram->read(fac, x, y, sampler, inputBuffers);
this->inputImageProgram->read(image, x, y, sampler, inputBuffers);
- if (fac[0] >= 1.0)
+ if (*fac >= 1.0f)
curvemapping_evaluate_premulRGBF(this->curveMapping, color, image);
- else if (*fac<=0.0) {
+ else if (*fac <= 0.0f) {
color[0] = image[0];
color[1] = image[1];
color[2] = image[2];
}
else {
- float col[4], mfac = 1.0f-*fac;
+ float col[4], mfac = 1.0f - *fac;
curvemapping_evaluate_premulRGBF(this->curveMapping, col, image);
- color[0] = mfac*image[0] + *fac*col[0];
- color[1] = mfac*image[1] + *fac*col[1];
- color[2] = mfac*image[2] + *fac*col[2];
+ color[0] = mfac * image[0] + *fac * col[0];
+ color[1] = mfac * image[1] + *fac * col[1];
+ color[2] = mfac * image[2] + *fac * col[2];
}
color[3] = image[3];
}
diff --git a/source/blender/compositor/operations/COM_DifferenceMatteOperation.cpp b/source/blender/compositor/operations/COM_DifferenceMatteOperation.cpp
index 628daa7c775..0b1ac1b2127 100644
--- a/source/blender/compositor/operations/COM_DifferenceMatteOperation.cpp
+++ b/source/blender/compositor/operations/COM_DifferenceMatteOperation.cpp
@@ -57,16 +57,16 @@ void DifferenceMatteOperation::executePixel(float *outputValue, float x, float y
this->inputImage1Program->read(inColor1, x, y, sampler, inputBuffers);
this->inputImage2Program->read(inColor2, x, y, sampler, inputBuffers);
- difference = (fabs(inColor2[0] - inColor1[0]) +
- fabs(inColor2[1] - inColor1[1]) +
- fabs(inColor2[2] - inColor1[2]));
+ difference = (fabsf(inColor2[0] - inColor1[0]) +
+ fabsf(inColor2[1] - inColor1[1]) +
+ fabsf(inColor2[2] - inColor1[2]));
- /*average together the distances*/
- difference=difference/3.0;
+ /* average together the distances */
+ difference = difference / 3.0f;
/*make 100% transparent*/
if (difference < tolerence) {
- outputValue[0]=0.0;
+ outputValue[0] = 0.0f;
}
/*in the falloff region, make partially transparent */
else if (difference < falloff+tolerence) {
diff --git a/source/blender/compositor/operations/COM_DirectionalBlurOperation.cpp b/source/blender/compositor/operations/COM_DirectionalBlurOperation.cpp
index 30a09a45ade..43cba09d16f 100644
--- a/source/blender/compositor/operations/COM_DirectionalBlurOperation.cpp
+++ b/source/blender/compositor/operations/COM_DirectionalBlurOperation.cpp
@@ -51,17 +51,17 @@ void DirectionalBlurOperation::initExecution()
const float height = getHeight();
const float a = angle;
- const float itsc = 1.f / pow(2.f, (float)iterations);
+ const float itsc = 1.0f / powf(2.0f, (float)iterations);
float D;
D = distance * sqrtf(width*width + height*height);
center_x_pix = center_x * width;
center_y_pix = center_y * height;
- tx= itsc * D * cos(a);
- ty= -itsc * D * sin(a);
- sc= itsc * zoom;
- rot = itsc * spin;
+ tx = itsc * D * cosf(a);
+ ty = -itsc * D * sinf(a);
+ sc = itsc * zoom;
+ rot = itsc * spin;
}
diff --git a/source/blender/compositor/operations/COM_EllipseMaskOperation.cpp b/source/blender/compositor/operations/COM_EllipseMaskOperation.cpp
index 85a629f7365..650c57dd8dc 100644
--- a/source/blender/compositor/operations/COM_EllipseMaskOperation.cpp
+++ b/source/blender/compositor/operations/COM_EllipseMaskOperation.cpp
@@ -38,7 +38,7 @@ void EllipseMaskOperation::initExecution()
{
this->inputMask = this->getInputSocketReader(0);
this->inputValue = this->getInputSocketReader(1);
- const double rad = DEG2RAD(this->data->rotation);
+ const double rad = DEG2RAD((double)this->data->rotation);
this->cosine = cos(rad);
this->sine = sin(rad);
this->aspectRatio = ((float)this->getWidth())/this->getHeight();
diff --git a/source/blender/compositor/operations/COM_FogGlowImageOperation.cpp b/source/blender/compositor/operations/COM_FogGlowImageOperation.cpp
index 600bfde64d9..05a758aca7f 100644
--- a/source/blender/compositor/operations/COM_FogGlowImageOperation.cpp
+++ b/source/blender/compositor/operations/COM_FogGlowImageOperation.cpp
@@ -37,7 +37,7 @@ void FogGlowImageOperation::executePixel(float *color, float x, float y, PixelSa
u = 2.f*(x / (float)512) - 1.f;
r = (u*u + v*v)*256;
d = -sqrtf(sqrtf(sqrtf(r)));
- w = (0.5f + 0.5f*cos((double)u*M_PI))*(0.5f + 0.5f*cos((double)v*M_PI));
+ w = (0.5f + 0.5f * cosf(u * (float)M_PI)) * (0.5f + 0.5f * cosf(v * (float)M_PI));
color[0] = expf(d*cs_r) * w;
color[1] = expf(d*cs_g) * w;
color[2] = expf(d*cs_b) * w;
diff --git a/source/blender/compositor/operations/COM_GammaOperation.cpp b/source/blender/compositor/operations/COM_GammaOperation.cpp
index f0887d4adee..989ffd5dfba 100644
--- a/source/blender/compositor/operations/COM_GammaOperation.cpp
+++ b/source/blender/compositor/operations/COM_GammaOperation.cpp
@@ -46,9 +46,9 @@ void GammaOperation::executePixel(float *color, float x, float y, PixelSampler s
this->inputGammaProgram->read(inputGamma, x, y, sampler, inputBuffers);
const float gamma = inputGamma[0];
/* check for negative to avoid nan's */
- color[0] = inputValue[0]>0.0f?pow(inputValue[0], gamma):inputValue[0];
- color[1] = inputValue[1]>0.0f?pow(inputValue[1], gamma):inputValue[1];
- color[2] = inputValue[2]>0.0f?pow(inputValue[2], gamma):inputValue[2];
+ color[0] = inputValue[0] > 0.0f ? powf(inputValue[0], gamma) : inputValue[0];
+ color[1] = inputValue[1] > 0.0f ? powf(inputValue[1], gamma) : inputValue[1];
+ color[2] = inputValue[2] > 0.0f ? powf(inputValue[2], gamma) : inputValue[2];
color[3] = inputValue[3];
}
diff --git a/source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp b/source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp
index 642a28627bd..e522d334d8b 100644
--- a/source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp
+++ b/source/blender/compositor/operations/COM_GaussianBokehBlurOperation.cpp
@@ -147,11 +147,11 @@ void GaussianBokehBlurOperation::executePixel(float *color, int x, int y, Memory
bufferindex +=offsetadd;
}
}
- float divider = 1.0/overallmultiplyer;
- color[0] = tempColor[0]*divider;
- color[1] = tempColor[1]*divider;
- color[2] = tempColor[2]*divider;
- color[3] = tempColor[3]*divider;
+ float divider = 1.0f / overallmultiplyer;
+ color[0] = tempColor[0] * divider;
+ color[1] = tempColor[1] * divider;
+ color[2] = tempColor[2] * divider;
+ color[3] = tempColor[3] * divider;
}
void GaussianBokehBlurOperation::deinitExecution()
diff --git a/source/blender/compositor/operations/COM_GaussianXBlurOperation.cpp b/source/blender/compositor/operations/COM_GaussianXBlurOperation.cpp
index 852754416f4..2eb51b4577f 100644
--- a/source/blender/compositor/operations/COM_GaussianXBlurOperation.cpp
+++ b/source/blender/compositor/operations/COM_GaussianXBlurOperation.cpp
@@ -77,7 +77,7 @@ void GaussianXBlurOperation::executePixel(float *color, int x, int y, MemoryBuff
tempColor[1] = 0;
tempColor[2] = 0;
tempColor[3] = 0;
- float overallmultiplyer = 0;
+ float overallmultiplyer = 0.0f;
MemoryBuffer *inputBuffer = (MemoryBuffer*)data;
float *buffer = inputBuffer->getBuffer();
int bufferwidth = inputBuffer->getWidth();
@@ -106,11 +106,11 @@ void GaussianXBlurOperation::executePixel(float *color, int x, int y, MemoryBuff
overallmultiplyer += multiplyer;
bufferindex +=offsetadd;
}
- float divider = 1.0/overallmultiplyer;
- color[0] = tempColor[0]*divider;
- color[1] = tempColor[1]*divider;
- color[2] = tempColor[2]*divider;
- color[3] = tempColor[3]*divider;
+ float divider = 1.0f / overallmultiplyer;
+ color[0] = tempColor[0] * divider;
+ color[1] = tempColor[1] * divider;
+ color[2] = tempColor[2] * divider;
+ color[3] = tempColor[3] * divider;
}
void GaussianXBlurOperation::deinitExecution()
diff --git a/source/blender/compositor/operations/COM_GaussianYBlurOperation.cpp b/source/blender/compositor/operations/COM_GaussianYBlurOperation.cpp
index cab3e3d6094..28e8e548530 100644
--- a/source/blender/compositor/operations/COM_GaussianYBlurOperation.cpp
+++ b/source/blender/compositor/operations/COM_GaussianYBlurOperation.cpp
@@ -101,11 +101,11 @@ void GaussianYBlurOperation::executePixel(float *color, int x, int y, MemoryBuff
tempColor[3] += multiplyer * buffer[bufferindex+3];
overallmultiplyer += multiplyer;
}
- float divider = 1.0/overallmultiplyer;
- color[0] = tempColor[0]*divider;
- color[1] = tempColor[1]*divider;
- color[2] = tempColor[2]*divider;
- color[3] = tempColor[3]*divider;
+ float divider = 1.0f / overallmultiplyer;
+ color[0] = tempColor[0] * divider;
+ color[1] = tempColor[1] * divider;
+ color[2] = tempColor[2] * divider;
+ color[3] = tempColor[3] * divider;
}
void GaussianYBlurOperation::deinitExecution()
diff --git a/source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cpp b/source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cpp
index 2970c396493..2afcc2e5cc7 100644
--- a/source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cpp
+++ b/source/blender/compositor/operations/COM_HueSaturationValueCorrectOperation.cpp
@@ -63,8 +63,8 @@ void HueSaturationValueCorrectOperation::executePixel(float *output, float x, fl
f = curvemapping_evaluateF(this->curveMapping, 2, hsv[0]);
hsv[2] *= (f * 2.f);
- hsv[0] = hsv[0] - floor(hsv[0]); /* mod 1.0 */
- CLAMP(hsv[1], 0.f, 1.f);
+ hsv[0] = hsv[0] - floorf(hsv[0]); /* mod 1.0 */
+ CLAMP(hsv[1], 0.0f, 1.0f);
output[0] = hsv[0];
output[1] = hsv[1];
diff --git a/source/blender/compositor/operations/COM_MapUVOperation.cpp b/source/blender/compositor/operations/COM_MapUVOperation.cpp
index 7b393cc04a8..035f5584065 100644
--- a/source/blender/compositor/operations/COM_MapUVOperation.cpp
+++ b/source/blender/compositor/operations/COM_MapUVOperation.cpp
@@ -61,16 +61,16 @@ void MapUVOperation::executePixel(float *color, float x, float y, PixelSampler s
/* adaptive sampling, red (U) channel */
this->inputUVProgram->read(uv_a, x-1, y, COM_PS_NEAREST, inputBuffers);
this->inputUVProgram->read(uv_b, x+1, y, COM_PS_NEAREST, inputBuffers);
- uv_l = uv_a[2]!=0.f? fabs(inputUV[0] - uv_a[0]) : 0.f;
- uv_r = uv_b[2]!=0.f? fabs(inputUV[0] - uv_b[0]) : 0.f;
+ uv_l = uv_a[2]!=0.f? fabsf(inputUV[0] - uv_a[0]) : 0.f;
+ uv_r = uv_b[2]!=0.f? fabsf(inputUV[0] - uv_b[0]) : 0.f;
dx = 0.5f * (uv_l + uv_r);
/* adaptive sampling, green (V) channel */
this->inputUVProgram->read(uv_a, x, y-1, COM_PS_NEAREST, inputBuffers);
this->inputUVProgram->read(uv_b, x, y+1, COM_PS_NEAREST, inputBuffers);
- uv_u = uv_a[2]!=0.f? fabs(inputUV[1] - uv_a[1]) : 0.f;
- uv_d = uv_b[2]!=0.f? fabs(inputUV[1] - uv_b[1]) : 0.f;
+ uv_u = uv_a[2]!=0.f? fabsf(inputUV[1] - uv_a[1]) : 0.f;
+ uv_d = uv_b[2]!=0.f? fabsf(inputUV[1] - uv_b[1]) : 0.f;
dy = 0.5f * (uv_u + uv_d);
diff --git a/source/blender/compositor/operations/COM_MathBaseOperation.cpp b/source/blender/compositor/operations/COM_MathBaseOperation.cpp
index 2ea5f85253b..b943ec88fde 100644
--- a/source/blender/compositor/operations/COM_MathBaseOperation.cpp
+++ b/source/blender/compositor/operations/COM_MathBaseOperation.cpp
@@ -196,8 +196,8 @@ void MathPowerOperation::executePixel(float *outputValue, float x, float y, Pixe
else {
float y_mod_1 = fmod(inputValue2[0], 1);
/* if input value is not nearly an integer, fall back to zero, nicer than straight rounding */
- if (y_mod_1 > 0.999 || y_mod_1 < 0.001) {
- outputValue[0] = pow(inputValue1[0], (float)floor(inputValue2[0] + 0.5));
+ if (y_mod_1 > 0.999f || y_mod_1 < 0.001f) {
+ outputValue[0] = pow(inputValue1[0], floorf(inputValue2[0] + 0.5f));
}
else {
outputValue[0] = 0.0;
diff --git a/source/blender/compositor/operations/COM_RotateOperation.cpp b/source/blender/compositor/operations/COM_RotateOperation.cpp
index 313e49d8609..af2633f0e53 100644
--- a/source/blender/compositor/operations/COM_RotateOperation.cpp
+++ b/source/blender/compositor/operations/COM_RotateOperation.cpp
@@ -43,7 +43,7 @@ void RotateOperation::initExecution()
this->degreeSocket->read(degree, 0, 0, COM_PS_NEAREST, NULL);
double rad;
if (this->doDegree2RadConversion) {
- rad = DEG2RAD(degree[0]);
+ rad = DEG2RAD((double)degree[0]);
}
else {
rad = degree[0];
diff --git a/source/blender/compositor/operations/COM_TonemapOperation.cpp b/source/blender/compositor/operations/COM_TonemapOperation.cpp
index 56830f4970d..d8089bdf3ea 100644
--- a/source/blender/compositor/operations/COM_TonemapOperation.cpp
+++ b/source/blender/compositor/operations/COM_TonemapOperation.cpp
@@ -53,14 +53,14 @@ void TonemapOperation::executePixel(float *color, int x, int y, MemoryBuffer *in
float dr = output[0] + this->data->offset;
float dg = output[1] + this->data->offset;
float db = output[2] + this->data->offset;
- output[0] /= ((dr == 0.f) ? 1.f : dr);
- output[1] /= ((dg == 0.f) ? 1.f : dg);
- output[2] /= ((db == 0.f) ? 1.f : db);
+ output[0] /= ((dr == 0.f) ? 1.0f : dr);
+ output[1] /= ((dg == 0.f) ? 1.0f : dg);
+ output[2] /= ((db == 0.f) ? 1.0f : db);
const float igm = avg->igm;
- if (igm != 0.f) {
- output[0] = pow((double)MAX2(output[0], 0.), (double)igm);
- output[1] = pow((double)MAX2(output[1], 0.), (double)igm);
- output[2] = pow((double)MAX2(output[2], 0.), (double)igm);
+ if (igm != 0.0f) {
+ output[0] = powf(MAX2(output[0], 0.0f), igm);
+ output[1] = powf(MAX2(output[1], 0.0f), igm);
+ output[2] = powf(MAX2(output[2], 0.0f), igm);
}
color[0] = output[0];
@@ -68,31 +68,31 @@ void TonemapOperation::executePixel(float *color, int x, int y, MemoryBuffer *in
color[2] = output[2];
color[3] = output[3];
}
-void PhotoreceptorTonemapOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void * data)
+void PhotoreceptorTonemapOperation::executePixel(float *color, int x, int y, MemoryBuffer *inputBuffers[], void *data)
{
- AvgLogLum * avg = (AvgLogLum*)data;
+ AvgLogLum *avg = (AvgLogLum *)data;
NodeTonemap *ntm = this->data;
- const float f = exp((double)-this->data->f);
- const float m = (ntm->m > 0.f) ? ntm->m : (0.3f + 0.7f*pow((double)avg->auto_key, 1.4));
- const float ic = 1.f - ntm->c, ia = 1.f - ntm->a;
+ const float f = expf(-this->data->f);
+ const float m = (ntm->m > 0.0f) ? ntm->m : (0.3f + 0.7f * powf(avg->auto_key, 1.4f));
+ const float ic = 1.0f - ntm->c, ia = 1.0f - ntm->a;
float output[4];
this->imageReader->read(output, x, y, inputBuffers, NULL);
- const float L = 0.212671f*output[0] + 0.71516f*output[1] + 0.072169f*output[2];
- float I_l = output[0] + ic*(L - output[0]);
- float I_g = avg->cav[0] + ic*(avg->lav - avg->cav[0]);
- float I_a = I_l + ia*(I_g - I_l);
- output[0] /= (output[0] + pow((double)f*I_a, (double)m));
- I_l = output[1] + ic*(L - output[1]);
- I_g = avg->cav[1] + ic*(avg->lav - avg->cav[1]);
- I_a = I_l + ia*(I_g - I_l);
- output[1] /= (output[1] + pow((double)f*I_a,(double)m));
- I_l = output[2] + ic*(L - output[2]);
- I_g = avg->cav[2] + ic*(avg->lav - avg->cav[2]);
- I_a = I_l + ia*(I_g - I_l);
- output[2] /= (output[2] + pow((double)f*I_a, (double)m));
+ const float L = 0.212671f * output[0] + 0.71516f * output[1] + 0.072169f * output[2];
+ float I_l = output[0] + ic * (L - output[0]);
+ float I_g = avg->cav[0] + ic * (avg->lav - avg->cav[0]);
+ float I_a = I_l + ia * (I_g - I_l);
+ output[0] /= (output[0] + powf(f * I_a, m));
+ I_l = output[1] + ic * (L - output[1]);
+ I_g = avg->cav[1] + ic * (avg->lav - avg->cav[1]);
+ I_a = I_l + ia * (I_g - I_l);
+ output[1] /= (output[1] + powf(f * I_a, m));
+ I_l = output[2] + ic * (L - output[2]);
+ I_g = avg->cav[2] + ic * (avg->lav - avg->cav[2]);
+ I_a = I_l + ia * (I_g - I_l);
+ output[2] /= (output[2] + powf(f * I_a, m));
color[0] = output[0];
color[1] = output[1];
@@ -133,20 +133,20 @@ void *TonemapOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuff
float * buffer = tile->getBuffer();
- float lsum = 0;
+ float lsum = 0.0f;
int p = tile->getWidth() * tile->getHeight();
float *bc = buffer;
float avl, maxl = -1e10f, minl = 1e10f;
- const float sc = 1.f/(p);
+ const float sc = 1.0f / p;
float Lav = 0.f;
float cav[4] = {0.0f,0.0f,0.0f,0.0f};
while (p--) {
- float L = 0.212671f*bc[0] + 0.71516f*bc[1] + 0.072169f*bc[2];
+ float L = 0.212671f * bc[0] + 0.71516f * bc[1] + 0.072169f * bc[2];
Lav += L;
cav[0] += bc[0];
cav[1] += bc[1];
cav[2] += bc[2];
- lsum += (float)log((double)MAX2(L, 0.0) + 1e-5);
+ lsum += logf(MAX2(L, 0.0f) + 1e-5f);
maxl = (L > maxl) ? L : maxl;
minl = (L < minl) ? L : minl;
bc+=4;
@@ -155,7 +155,7 @@ void *TonemapOperation::initializeTileData(rcti *rect, MemoryBuffer **memoryBuff
data->cav[0] = cav[0]*sc;
data->cav[1] = cav[1]*sc;
data->cav[2] = cav[2]*sc;
- maxl = log((double)maxl + 1e-5); minl = log((double)minl + 1e-5f); avl = lsum*sc;
+ maxl = log((double)maxl + 1e-5); minl = log((double)minl + 1e-5); avl = lsum * sc;
data->auto_key = (maxl > minl) ? ((maxl - avl) / (maxl - minl)) : 1.f;
float al = exp((double)avl);
data->al = (al == 0.f) ? 0.f : (this->data->key / al);
diff --git a/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp b/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp
index f14de097dfd..270fedc174b 100644
--- a/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp
+++ b/source/blender/compositor/operations/COM_VariableSizeBokehBlurOperation.cpp
@@ -89,7 +89,7 @@ void VariableSizeBokehBlurOperation::executePixel(float *color, int x, int y, Me
if (nx == x && ny == y) {
/* pass */
}
- else if (size>= fabs(dx) && size >= fabs(dy)) {
+ else if (size >= fabsf(dx) && size >= fabsf(dy)) {
float u = 256 + dx*256/size;
float v = 256 + dy*256/size;
inputBokehProgram->read(bokeh, u, v, COM_PS_NEAREST, inputBuffers);
@@ -104,9 +104,9 @@ void VariableSizeBokehBlurOperation::executePixel(float *color, int x, int y, Me
}
}
}
- color[0] = tempColor[0]*(1.0/overallmultiplyerr);
- color[1] = tempColor[1]*(1.0/overallmultiplyerg);
- color[2] = tempColor[2]*(1.0/overallmultiplyerb);
+ color[0] = tempColor[0] * (1.0f / overallmultiplyerr);
+ color[1] = tempColor[1] * (1.0f / overallmultiplyerg);
+ color[2] = tempColor[2] * (1.0f / overallmultiplyerb);
color[3] = 1.0f;
}
diff --git a/source/blender/editors/gpencil/editaction_gpencil.c b/source/blender/editors/gpencil/editaction_gpencil.c
index 9cc738b016e..a7beaa74eb7 100644
--- a/source/blender/editors/gpencil/editaction_gpencil.c
+++ b/source/blender/editors/gpencil/editaction_gpencil.c
@@ -62,7 +62,7 @@
/* Generics - Loopers */
/* Loops over the gp-frames for a gp-layer, and applies the given callback */
-short gplayer_frames_looper(bGPDlayer *gpl, Scene *scene, short (*gpf_cb)(bGPDframe *, Scene *))
+short ED_gplayer_frames_looper(bGPDlayer *gpl, Scene *scene, short (*gpf_cb)(bGPDframe *, Scene *))
{
bGPDframe *gpf;
@@ -85,7 +85,7 @@ short gplayer_frames_looper(bGPDlayer *gpl, Scene *scene, short (*gpf_cb)(bGPDfr
/* Data Conversion Tools */
/* make a listing all the gp-frames in a layer as cfraelems */
-void gplayer_make_cfra_list(bGPDlayer *gpl, ListBase *elems, short onlysel)
+void ED_gplayer_make_cfra_list(bGPDlayer *gpl, ListBase *elems, short onlysel)
{
bGPDframe *gpf;
CfraElem *ce;
@@ -111,7 +111,7 @@ void gplayer_make_cfra_list(bGPDlayer *gpl, ListBase *elems, short onlysel)
/* Selection Tools */
/* check if one of the frames in this layer is selected */
-short is_gplayer_frame_selected(bGPDlayer *gpl)
+short ED_gplayer_frame_select_check(bGPDlayer *gpl)
{
bGPDframe *gpf;
@@ -149,7 +149,7 @@ static void gpframe_select(bGPDframe *gpf, short select_mode)
}
/* set all/none/invert select (like above, but with SELECT_* modes) */
-void select_gpencil_frames(bGPDlayer *gpl, short select_mode)
+void ED_gpencil_select_frames(bGPDlayer *gpl, short select_mode)
{
bGPDframe *gpf;
@@ -164,36 +164,33 @@ void select_gpencil_frames(bGPDlayer *gpl, short select_mode)
}
/* set all/none/invert select */
-void set_gplayer_frame_selection(bGPDlayer *gpl, short mode)
+void ED_gplayer_frame_select_set(bGPDlayer *gpl, short mode)
{
/* error checking */
if (gpl == NULL)
return;
/* now call the standard function */
- select_gpencil_frames(gpl, mode);
+ ED_gpencil_select_frames(gpl, mode);
}
/* select the frame in this layer that occurs on this frame (there should only be one at most) */
-void select_gpencil_frame(bGPDlayer *gpl, int selx, short select_mode)
+void ED_gpencil_select_frame(bGPDlayer *gpl, int selx, short select_mode)
{
bGPDframe *gpf;
if (gpl == NULL)
return;
-
- /* search through frames for a match */
- for (gpf = gpl->frames.first; gpf; gpf = gpf->next) {
- /* there should only be one frame with this frame-number */
- if (gpf->framenum == selx) {
- gpframe_select(gpf, select_mode);
- break;
- }
+
+ gpf = BKE_gpencil_layer_find_frame(gpl, selx);
+
+ if (gpf) {
+ gpframe_select(gpf, select_mode);
}
}
/* select the frames in this layer that occur within the bounds specified */
-void borderselect_gplayer_frames(bGPDlayer *gpl, float min, float max, short select_mode)
+void ED_gplayer_frames_select_border(bGPDlayer *gpl, float min, float max, short select_mode)
{
bGPDframe *gpf;
@@ -211,7 +208,7 @@ void borderselect_gplayer_frames(bGPDlayer *gpl, float min, float max, short sel
/* Frame Editing Tools */
/* Delete selected frames */
-void delete_gplayer_frames(bGPDlayer *gpl)
+void ED_gplayer_frames_delete(bGPDlayer *gpl)
{
bGPDframe *gpf, *gpfn;
@@ -229,7 +226,7 @@ void delete_gplayer_frames(bGPDlayer *gpl)
}
/* Duplicate selected frames from given gp-layer */
-void duplicate_gplayer_frames(bGPDlayer *gpl)
+void ED_gplayer_frames_duplicate(bGPDlayer *gpl)
{
bGPDframe *gpf, *gpfn;
@@ -502,19 +499,19 @@ void snap_gplayer_frames(bGPDlayer *gpl, Scene *scene, short mode)
{
switch (mode) {
case 1: /* snap to nearest frame */
- gplayer_frames_looper(gpl, scene, snap_gpf_nearest);
+ ED_gplayer_frames_looper(gpl, scene, snap_gpf_nearest);
break;
case 2: /* snap to current frame */
- gplayer_frames_looper(gpl, scene, snap_gpf_cframe);
+ ED_gplayer_frames_looper(gpl, scene, snap_gpf_cframe);
break;
case 3: /* snap to nearest marker */
- gplayer_frames_looper(gpl, scene, snap_gpf_nearmarker);
+ ED_gplayer_frames_looper(gpl, scene, snap_gpf_nearmarker);
break;
case 4: /* snap to nearest second */
- gplayer_frames_looper(gpl, scene, snap_gpf_nearestsec);
+ ED_gplayer_frames_looper(gpl, scene, snap_gpf_nearestsec);
break;
default: /* just in case */
- gplayer_frames_looper(gpl, scene, snap_gpf_nearest);
+ ED_gplayer_frames_looper(gpl, scene, snap_gpf_nearest);
break;
}
}
@@ -604,21 +601,21 @@ void mirror_gplayer_frames(bGPDlayer *gpl, Scene *scene, short mode)
{
switch (mode) {
case 1: /* mirror over current frame */
- gplayer_frames_looper(gpl, scene, mirror_gpf_cframe);
+ ED_gplayer_frames_looper(gpl, scene, mirror_gpf_cframe);
break;
case 2: /* mirror over frame 0 */
- gplayer_frames_looper(gpl, scene, mirror_gpf_yaxis);
+ ED_gplayer_frames_looper(gpl, scene, mirror_gpf_yaxis);
break;
case 3: /* mirror over value 0 */
- gplayer_frames_looper(gpl, scene, mirror_gpf_xaxis);
+ ED_gplayer_frames_looper(gpl, scene, mirror_gpf_xaxis);
break;
case 4: /* mirror over marker */
mirror_gpf_marker(NULL, NULL);
- gplayer_frames_looper(gpl, scene, mirror_gpf_marker);
+ ED_gplayer_frames_looper(gpl, scene, mirror_gpf_marker);
mirror_gpf_marker(NULL, NULL);
break;
default: /* just in case */
- gplayer_frames_looper(gpl, scene, mirror_gpf_yaxis);
+ ED_gplayer_frames_looper(gpl, scene, mirror_gpf_yaxis);
break;
}
}
diff --git a/source/blender/editors/include/ED_gpencil.h b/source/blender/editors/include/ED_gpencil.h
index 80f7fb9d1ed..32eb63a26d5 100644
--- a/source/blender/editors/include/ED_gpencil.h
+++ b/source/blender/editors/include/ED_gpencil.h
@@ -83,25 +83,27 @@ void draw_gpencil_view3d(struct Scene *scene, struct View3D *v3d, struct ARegion
void gpencil_panel_standard(const struct bContext *C, struct Panel *pa);
/* ----------- Grease-Pencil AnimEdit API ------------------ */
-short gplayer_frames_looper(struct bGPDlayer *gpl, struct Scene *scene,
- short (*gpf_cb)(struct bGPDframe *, struct Scene *));
-void gplayer_make_cfra_list(struct bGPDlayer *gpl, ListBase *elems, short onlysel);
+short ED_gplayer_frames_looper(struct bGPDlayer *gpl, struct Scene *scene,
+ short (*gpf_cb)(struct bGPDframe *, struct Scene *));
+void ED_gplayer_make_cfra_list(struct bGPDlayer *gpl, ListBase *elems, short onlysel);
-short is_gplayer_frame_selected(struct bGPDlayer *gpl);
-void set_gplayer_frame_selection(struct bGPDlayer *gpl, short mode);
-void select_gpencil_frames(struct bGPDlayer *gpl, short select_mode);
-void select_gpencil_frame(struct bGPDlayer *gpl, int selx, short select_mode);
-void borderselect_gplayer_frames(struct bGPDlayer *gpl, float min, float max, short select_mode);
+short ED_gplayer_frame_select_check(struct bGPDlayer *gpl);
+void ED_gplayer_frame_select_set(struct bGPDlayer *gpl, short mode);
+void ED_gplayer_frames_select_border(struct bGPDlayer *gpl, float min, float max, short select_mode);
+void ED_gpencil_select_frames(struct bGPDlayer *gpl, short select_mode);
+void ED_gpencil_select_frame(struct bGPDlayer *gpl, int selx, short select_mode);
-void delete_gplayer_frames(struct bGPDlayer *gpl);
-void duplicate_gplayer_frames(struct bGPDlayer *gpl);
+void ED_gplayer_frames_delete(struct bGPDlayer *gpl);
+void ED_gplayer_frames_duplicate(struct bGPDlayer *gpl);
+#if 0
void free_gpcopybuf(void);
void copy_gpdata(void);
void paste_gpdata(void);
void snap_gplayer_frames(struct bGPDlayer *gpl, short mode);
void mirror_gplayer_frames(struct bGPDlayer *gpl, short mode);
+#endif
/* ------------ Grease-Pencil Undo System ------------------ */
int ED_gpencil_session_active(void);
diff --git a/source/blender/editors/include/ED_mask.h b/source/blender/editors/include/ED_mask.h
index bbfc47c582a..773da04bc7b 100644
--- a/source/blender/editors/include/ED_mask.h
+++ b/source/blender/editors/include/ED_mask.h
@@ -49,24 +49,26 @@ int ED_mask_layer_shape_auto_key_all(struct Mask *mask, const int frame);
int ED_mask_layer_shape_auto_key_select(struct Mask *mask, const int frame);
/* ----------- Mask AnimEdit API ------------------ */
-short masklayer_frames_looper(struct MaskLayer *masklay, struct Scene *scene,
- short (*masklay_shape_cb)(struct MaskLayerShape *, struct Scene *));
-void masklayer_make_cfra_list(struct MaskLayer *masklay, ListBase *elems, short onlysel);
+short ED_masklayer_frames_looper(struct MaskLayer *masklay, struct Scene *scene,
+ short (*masklay_shape_cb)(struct MaskLayerShape *, struct Scene *));
+void ED_masklayer_make_cfra_list(struct MaskLayer *masklay, ListBase *elems, short onlysel);
-short is_masklayer_frame_selected(struct MaskLayer *masklay);
-void set_masklayer_frame_selection(struct MaskLayer *masklay, short mode);
-void select_mask_frames(struct MaskLayer *masklay, short select_mode);
-void select_mask_frame(struct MaskLayer *masklay, int selx, short select_mode);
-void borderselect_masklayer_frames(struct MaskLayer *masklay, float min, float max, short select_mode);
+short ED_masklayer_frame_select_check(struct MaskLayer *masklay);
+void ED_masklayer_frame_select_set(struct MaskLayer *masklay, short mode);
+void ED_masklayer_frames_select_border(struct MaskLayer *masklay, float min, float max, short select_mode);
+void ED_mask_select_frames(struct MaskLayer *masklay, short select_mode);
+void ED_mask_select_frame(struct MaskLayer *masklay, int selx, short select_mode);
-void delete_masklayer_frames(struct MaskLayer *masklay);
-void duplicate_masklayer_frames(struct MaskLayer *masklay);
+void ED_masklayer_frames_delete(struct MaskLayer *masklay);
+void ED_masklayer_frames_duplicate(struct MaskLayer *masklay);
-//void free_gpcopybuf(void);
-//void copy_gpdata(void);
-//void paste_gpdata(void);
+#if 0
+void free_gpcopybuf(void);
+void copy_gpdata(void);
+void paste_gpdata(void);
-void snap_masklayer_frames(struct MaskLayer *masklay, short mode);
-void mirror_masklayer_frames(struct MaskLayer *masklay, short mode);
+ void snap_masklayer_frames(struct MaskLayer *masklay, short mode);
+ void mirror_masklayer_frames(struct MaskLayer *masklay, short mode);
+#endif
#endif /* __ED_MASK_H__ */
diff --git a/source/blender/editors/include/ED_transform.h b/source/blender/editors/include/ED_transform.h
index 42036d1ea17..608df8dd9b3 100644
--- a/source/blender/editors/include/ED_transform.h
+++ b/source/blender/editors/include/ED_transform.h
@@ -103,7 +103,7 @@ enum {
* returns 1 if successful, 0 otherwise (usually means there's no selection)
* (if 0 is returns, *vec is unmodified)
* */
-int calculateTransformCenter(struct bContext *C, int centerMode, float *cent3d, int *cent2d);
+int calculateTransformCenter(struct bContext *C, int centerMode, float cent3d[3], int cent2d[2]);
struct TransInfo;
struct ScrArea;
diff --git a/source/blender/editors/mask/mask_edit.c b/source/blender/editors/mask/mask_edit.c
index 6a59279934e..24f55f66bb8 100644
--- a/source/blender/editors/mask/mask_edit.c
+++ b/source/blender/editors/mask/mask_edit.c
@@ -25,7 +25,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file blender/editors/mask/mask_ops.c
+/** \file blender/editors/mask/mask_edit.c
* \ingroup edmask
*/
diff --git a/source/blender/editors/mask/mask_editaction.c b/source/blender/editors/mask/mask_editaction.c
index c773e13e2eb..3836b393bf8 100644
--- a/source/blender/editors/mask/mask_editaction.c
+++ b/source/blender/editors/mask/mask_editaction.c
@@ -59,7 +59,7 @@
/* Generics - Loopers */
/* Loops over the gp-frames for a gp-layer, and applies the given callback */
-short masklayer_frames_looper(MaskLayer *masklay, Scene *scene, short (*masklay_shape_cb)(MaskLayerShape *, Scene *))
+short ED_masklayer_frames_looper(MaskLayer *masklay, Scene *scene, short (*masklay_shape_cb)(MaskLayerShape *, Scene *))
{
MaskLayerShape *masklay_shape;
@@ -82,7 +82,7 @@ short masklayer_frames_looper(MaskLayer *masklay, Scene *scene, short (*masklay_
/* Data Conversion Tools */
/* make a listing all the gp-frames in a layer as cfraelems */
-void masklayer_make_cfra_list(MaskLayer *masklay, ListBase *elems, short onlysel)
+void ED_masklayer_make_cfra_list(MaskLayer *masklay, ListBase *elems, short onlysel)
{
MaskLayerShape *masklay_shape;
CfraElem *ce;
@@ -108,7 +108,7 @@ void masklayer_make_cfra_list(MaskLayer *masklay, ListBase *elems, short onlysel
/* Selection Tools */
/* check if one of the frames in this layer is selected */
-short is_masklayer_frame_selected(MaskLayer *masklay)
+short ED_masklayer_frame_select_check(MaskLayer *masklay)
{
MaskLayerShape *masklay_shape;
@@ -146,7 +146,7 @@ static void masklayshape_select(MaskLayerShape *masklay_shape, short select_mode
}
/* set all/none/invert select (like above, but with SELECT_* modes) */
-void select_mask_frames(MaskLayer *masklay, short select_mode)
+void ED_mask_select_frames(MaskLayer *masklay, short select_mode)
{
MaskLayerShape *masklay_shape;
@@ -161,36 +161,33 @@ void select_mask_frames(MaskLayer *masklay, short select_mode)
}
/* set all/none/invert select */
-void set_masklayer_frame_selection(MaskLayer *masklay, short mode)
+void ED_masklayer_frame_select_set(MaskLayer *masklay, short mode)
{
/* error checking */
if (masklay == NULL)
return;
/* now call the standard function */
- select_mask_frames(masklay, mode);
+ ED_mask_select_frames(masklay, mode);
}
/* select the frame in this layer that occurs on this frame (there should only be one at most) */
-void select_mask_frame(MaskLayer *masklay, int selx, short select_mode)
+void ED_mask_select_frame(MaskLayer *masklay, int selx, short select_mode)
{
MaskLayerShape *masklay_shape;
if (masklay == NULL)
return;
- /* search through frames for a match */
- for (masklay_shape = masklay->splines_shapes.first; masklay_shape; masklay_shape = masklay_shape->next) {
- /* there should only be one frame with this frame-number */
- if (masklay_shape->frame == selx) {
- masklayshape_select(masklay_shape, select_mode);
- break;
- }
+ masklay_shape = BKE_mask_layer_shape_find_frame(masklay, selx);
+
+ if (masklay_shape) {
+ masklayshape_select(masklay_shape, select_mode);
}
}
/* select the frames in this layer that occur within the bounds specified */
-void borderselect_masklayer_frames(MaskLayer *masklay, float min, float max, short select_mode)
+void ED_masklayer_frames_select_border(MaskLayer *masklay, float min, float max, short select_mode)
{
MaskLayerShape *masklay_shape;
@@ -208,7 +205,7 @@ void borderselect_masklayer_frames(MaskLayer *masklay, float min, float max, sho
/* Frame Editing Tools */
/* Delete selected frames */
-void delete_masklayer_frames(MaskLayer *masklay)
+void ED_masklayer_frames_delete(MaskLayer *masklay)
{
MaskLayerShape *masklay_shape, *masklay_shape_next;
@@ -226,7 +223,7 @@ void delete_masklayer_frames(MaskLayer *masklay)
}
/* Duplicate selected frames from given gp-layer */
-void duplicate_masklayer_frames(MaskLayer *masklay)
+void ED_masklayer_frames_duplicate(MaskLayer *masklay)
{
MaskLayerShape *masklay_shape, *gpfn;
diff --git a/source/blender/editors/mask/mask_relationships.c b/source/blender/editors/mask/mask_relationships.c
index 7c0a598ba9f..77fe2a71225 100644
--- a/source/blender/editors/mask/mask_relationships.c
+++ b/source/blender/editors/mask/mask_relationships.c
@@ -25,7 +25,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file blender/editors/mask/mask_relationshops.c
+/** \file blender/editors/mask/mask_relationships.c
* \ingroup edmask
*/
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 93ed7d37235..b6d89a62d05 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -4498,13 +4498,18 @@ static int edbm_bevel_invoke(bContext *C, wmOperator *op, wmEvent *event)
BevelData *opdata;
float mlen[2];
- if (!edbm_bevel_init(C, op, TRUE))
+ if (!edbm_bevel_init(C, op, TRUE)) {
return OPERATOR_CANCELLED;
+ }
- /* initialize mouse values */
opdata = op->customdata;
- calculateTransformCenter(C, V3D_CENTROID, NULL, opdata->mcenter);
+ /* initialize mouse values */
+ if (!calculateTransformCenter(C, V3D_CENTROID, NULL, opdata->mcenter)) {
+ /* in this case the tool will likely do nothing,
+ * ideally this will never happen and should be checked for above */
+ opdata->mcenter[0] = opdata->mcenter[1] = 0;
+ }
mlen[0] = opdata->mcenter[0] - event->mval[0];
mlen[1] = opdata->mcenter[1] - event->mval[1];
opdata->initial_length = len_v2(mlen);
@@ -4795,8 +4800,12 @@ static int edbm_inset_invoke(bContext *C, wmOperator *op, wmEvent *event)
opdata = op->customdata;
- calculateTransformCenter(C, V3D_CENTROID, NULL, opdata->mcenter);
/* initialize mouse values */
+ if (!calculateTransformCenter(C, V3D_CENTROID, NULL, opdata->mcenter)) {
+ /* in this case the tool will likely do nothing,
+ * ideally this will never happen and should be checked for above */
+ opdata->mcenter[0] = opdata->mcenter[1] = 0;
+ }
mlen[0] = opdata->mcenter[0] - event->mval[0];
mlen[1] = opdata->mcenter[1] - event->mval[1];
opdata->initial_length = len_v2(mlen);
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index 85b9d78c657..fc0aa39e733 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -1929,6 +1929,7 @@ static int drop_named_material_invoke(bContext *C, wmOperator *op, wmEvent *even
DAG_ids_flush_update(bmain, 0);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, CTX_wm_view3d(C));
+ WM_event_add_notifier(C, NC_MATERIAL | ND_SHADING, ma);
return OPERATOR_FINISHED;
}
diff --git a/source/blender/editors/space_action/action_edit.c b/source/blender/editors/space_action/action_edit.c
index 8b26461cc4f..b5cd49cc15c 100644
--- a/source/blender/editors/space_action/action_edit.c
+++ b/source/blender/editors/space_action/action_edit.c
@@ -702,9 +702,9 @@ static void duplicate_action_keys(bAnimContext *ac)
if (ale->type == ANIMTYPE_FCURVE)
duplicate_fcurve_keys((FCurve *)ale->key_data);
else if (ale->type == ANIMTYPE_GPLAYER)
- duplicate_gplayer_frames((bGPDlayer *)ale->data);
+ ED_gplayer_frames_duplicate((bGPDlayer *)ale->data);
else if (ale->type == ANIMTYPE_MASKLAYER)
- duplicate_masklayer_frames((MaskLayer *)ale->data);
+ ED_masklayer_frames_duplicate((MaskLayer *)ale->data);
else
BLI_assert(0);
}
@@ -777,10 +777,10 @@ static void delete_action_keys(bAnimContext *ac)
/* loop through filtered data and delete selected keys */
for (ale = anim_data.first; ale; ale = ale->next) {
if (ale->type == ANIMTYPE_GPLAYER) {
- delete_gplayer_frames((bGPDlayer *)ale->data);
+ ED_gplayer_frames_delete((bGPDlayer *)ale->data);
}
else if (ale->type == ANIMTYPE_MASKLAYER) {
- delete_masklayer_frames((MaskLayer *)ale->data);
+ ED_masklayer_frames_delete((MaskLayer *)ale->data);
}
else {
FCurve *fcu = (FCurve *)ale->key_data;
diff --git a/source/blender/editors/space_action/action_select.c b/source/blender/editors/space_action/action_select.c
index bd73e35815b..539a32161e5 100644
--- a/source/blender/editors/space_action/action_select.c
+++ b/source/blender/editors/space_action/action_select.c
@@ -109,13 +109,13 @@ static void deselect_action_keys(bAnimContext *ac, short test, short sel)
if (test) {
for (ale = anim_data.first; ale; ale = ale->next) {
if (ale->type == ANIMTYPE_GPLAYER) {
- if (is_gplayer_frame_selected(ale->data)) {
+ if (ED_gplayer_frame_select_check(ale->data)) {
sel = SELECT_SUBTRACT;
break;
}
}
else if (ale->type == ANIMTYPE_MASKLAYER) {
- if (is_masklayer_frame_selected(ale->data)) {
+ if (ED_masklayer_frame_select_check(ale->data)) {
sel = SELECT_SUBTRACT;
break;
}
@@ -135,9 +135,9 @@ static void deselect_action_keys(bAnimContext *ac, short test, short sel)
/* Now set the flags */
for (ale = anim_data.first; ale; ale = ale->next) {
if (ale->type == ANIMTYPE_GPLAYER)
- set_gplayer_frame_selection(ale->data, sel);
+ ED_gplayer_frame_select_set(ale->data, sel);
else if (ale->type == ANIMTYPE_MASKLAYER)
- set_masklayer_frame_selection(ale->data, sel);
+ ED_masklayer_frame_select_set(ale->data, sel);
else
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, NULL, sel_cb, NULL);
}
@@ -259,9 +259,9 @@ static void borderselect_action(bAnimContext *ac, rcti rect, short mode, short s
{
/* loop over data selecting */
if (ale->type == ANIMTYPE_GPLAYER)
- borderselect_gplayer_frames(ale->data, rectf.xmin, rectf.xmax, selectmode);
+ ED_gplayer_frames_select_border(ale->data, rectf.xmin, rectf.xmax, selectmode);
else if (ale->type == ANIMTYPE_MASKLAYER)
- borderselect_masklayer_frames(ale->data, rectf.xmin, rectf.xmax, selectmode);
+ ED_masklayer_frames_select_border(ale->data, rectf.xmin, rectf.xmax, selectmode);
else
ANIM_animchannel_keyframes_loop(&ked, ac->ads, ale, ok_cb, select_cb, NULL);
}
@@ -410,10 +410,10 @@ static void markers_selectkeys_between(bAnimContext *ac)
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1);
}
else if (ale->type == ANIMTYPE_GPLAYER) {
- borderselect_gplayer_frames(ale->data, min, max, SELECT_ADD);
+ ED_gplayer_frames_select_border(ale->data, min, max, SELECT_ADD);
}
else if (ale->type == ANIMTYPE_MASKLAYER) {
- borderselect_masklayer_frames(ale->data, min, max, SELECT_ADD);
+ ED_masklayer_frames_select_border(ale->data, min, max, SELECT_ADD);
}
else {
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);
@@ -447,7 +447,7 @@ static void columnselect_action_keys(bAnimContext *ac, short mode)
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
for (ale = anim_data.first; ale; ale = ale->next)
- gplayer_make_cfra_list(ale->data, &ked.list, 1);
+ ED_gplayer_make_cfra_list(ale->data, &ked.list, 1);
}
else {
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE /*| ANIMFILTER_CURVESONLY*/);
@@ -503,9 +503,9 @@ static void columnselect_action_keys(bAnimContext *ac, short mode)
/* select elements with frame number matching cfraelem */
if (ale->type == ANIMTYPE_GPLAYER)
- select_gpencil_frame(ale->data, ce->cfra, SELECT_ADD);
+ ED_gpencil_select_frame(ale->data, ce->cfra, SELECT_ADD);
else if (ale->type == ANIMTYPE_MASKLAYER)
- select_mask_frame(ale->data, ce->cfra, SELECT_ADD);
+ ED_mask_select_frame(ale->data, ce->cfra, SELECT_ADD);
else
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);
}
@@ -788,9 +788,9 @@ static void actkeys_select_leftright(bAnimContext *ac, short leftright, short se
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1);
}
else if (ale->type == ANIMTYPE_GPLAYER)
- borderselect_gplayer_frames(ale->data, ked.f1, ked.f2, select_mode);
+ ED_gplayer_frames_select_border(ale->data, ked.f1, ked.f2, select_mode);
else if (ale->type == ANIMTYPE_MASKLAYER)
- borderselect_masklayer_frames(ale->data, ked.f1, ked.f2, select_mode);
+ ED_masklayer_frames_select_border(ale->data, ked.f1, ked.f2, select_mode);
else
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);
}
@@ -927,9 +927,9 @@ static void actkeys_mselect_single(bAnimContext *ac, bAnimListElem *ale, short s
/* select the nominated keyframe on the given frame */
if (ale->type == ANIMTYPE_GPLAYER)
- select_gpencil_frame(ale->data, selx, select_mode);
+ ED_gpencil_select_frame(ale->data, selx, select_mode);
else if (ale->type == ANIMTYPE_MASKLAYER)
- select_mask_frame(ale->data, selx, select_mode);
+ ED_mask_select_frame(ale->data, selx, select_mode);
else
ANIM_animchannel_keyframes_loop(&ked, ac->ads, ale, ok_cb, select_cb, NULL);
}
@@ -971,9 +971,9 @@ static void actkeys_mselect_column(bAnimContext *ac, short select_mode, float se
/* select elements with frame number matching cfra */
if (ale->type == ANIMTYPE_GPLAYER)
- select_gpencil_frame(ale->key_data, selx, select_mode);
+ ED_gpencil_select_frame(ale->key_data, selx, select_mode);
else if (ale->type == ANIMTYPE_MASKLAYER)
- select_mask_frame(ale->key_data, selx, select_mode);
+ ED_mask_select_frame(ale->key_data, selx, select_mode);
else
ANIM_fcurve_keyframes_loop(&ked, ale->key_data, ok_cb, select_cb, NULL);
}
diff --git a/source/blender/editors/space_clip/clip_dopesheet_draw.c b/source/blender/editors/space_clip/clip_dopesheet_draw.c
index e264d7f3885..63148c2b69d 100644
--- a/source/blender/editors/space_clip/clip_dopesheet_draw.c
+++ b/source/blender/editors/space_clip/clip_dopesheet_draw.c
@@ -25,7 +25,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file blender/editors/space_clip/clip_graph_draw.c
+/** \file blender/editors/space_clip/clip_dopesheet_draw.c
* \ingroup spclip
*/
diff --git a/source/blender/editors/space_clip/clip_dopesheet_ops.c b/source/blender/editors/space_clip/clip_dopesheet_ops.c
index 499eae75a73..7b0b1eb170f 100644
--- a/source/blender/editors/space_clip/clip_dopesheet_ops.c
+++ b/source/blender/editors/space_clip/clip_dopesheet_ops.c
@@ -25,7 +25,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file blender/editors/space_clip/clip_graph_ops.c
+/** \file blender/editors/space_clip/clip_dopesheet_ops.c
* \ingroup spclip
*/
diff --git a/source/blender/editors/space_clip/tracking_ops.c b/source/blender/editors/space_clip/tracking_ops.c
index 65d2b8f23b3..f6e9622f0a5 100644
--- a/source/blender/editors/space_clip/tracking_ops.c
+++ b/source/blender/editors/space_clip/tracking_ops.c
@@ -2325,14 +2325,17 @@ static int set_orientation_poll(bContext *C)
if (sc) {
Scene *scene = CTX_data_scene(C);
MovieClip *clip = ED_space_clip(sc);
- MovieTracking *tracking = &clip->tracking;
- MovieTrackingObject *tracking_object = BKE_tracking_active_object(tracking);
- if (tracking_object->flag & TRACKING_OBJECT_CAMERA) {
- return TRUE;
- }
- else {
- return OBACT != NULL;
+ if (clip) {
+ MovieTracking *tracking = &clip->tracking;
+ MovieTrackingObject *tracking_object = BKE_tracking_active_object(tracking);
+
+ if (tracking_object->flag & TRACKING_OBJECT_CAMERA) {
+ return TRUE;
+ }
+ else {
+ return OBACT != NULL;
+ }
}
}
@@ -2935,10 +2938,13 @@ static int set_solution_scale_poll(bContext *C)
if (sc) {
MovieClip *clip = ED_space_clip(sc);
- MovieTracking *tracking = &clip->tracking;
- MovieTrackingObject *tracking_object = BKE_tracking_active_object(tracking);
- return (tracking_object->flag & TRACKING_OBJECT_CAMERA) == 0;
+ if (clip) {
+ MovieTracking *tracking = &clip->tracking;
+ MovieTrackingObject *tracking_object = BKE_tracking_active_object(tracking);
+
+ return (tracking_object->flag & TRACKING_OBJECT_CAMERA) == 0;
+ }
}
return FALSE;
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 1a6ec2813fa..aed282e4a4a 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -1442,18 +1442,16 @@ static void node_shader_set_butfunc(bNodeType *ntype)
static void node_composit_buts_image(uiLayout *layout, bContext *C, PointerRNA *ptr)
{
bNode *node = ptr->data;
- PointerRNA imaptr;
- PropertyRNA *prop;
+ PointerRNA imaptr, iuserptr;
uiTemplateID(layout, C, ptr, "image", NULL, "IMAGE_OT_open", NULL);
if (!node->id) return;
- prop = RNA_struct_find_property(ptr, "image");
- if (!prop || RNA_property_type(prop) != PROP_POINTER) return;
- imaptr = RNA_property_pointer_get(ptr, prop);
+ imaptr = RNA_pointer_get(ptr, "image");
+ RNA_pointer_create((ID *)ptr->id.data, &RNA_ImageUser, node->storage, &iuserptr);
- node_buts_image_user(layout, C, &imaptr, ptr);
+ node_buts_image_user(layout, C, &imaptr, &iuserptr);
}
static void node_composit_buts_renderlayers(uiLayout *layout, bContext *C, PointerRNA *ptr)
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index fb28afbbdd9..d41294c7875 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -1186,10 +1186,10 @@ int transformEvent(TransInfo *t, wmEvent *event)
return OPERATOR_PASS_THROUGH;
}
-int calculateTransformCenter(bContext *C, int centerMode, float *cent3d, int *cent2d)
+int calculateTransformCenter(bContext *C, int centerMode, float cent3d[3], int cent2d[2])
{
TransInfo *t = MEM_callocN(sizeof(TransInfo), "TransInfo data");
- int success = 1;
+ int success;
t->state = TRANS_RUNNING;
@@ -1204,10 +1204,10 @@ int calculateTransformCenter(bContext *C, int centerMode, float *cent3d, int *ce
t->around = centerMode; // override userdefined mode
if (t->total == 0) {
- success = 0;
+ success = FALSE;
}
else {
- success = 1;
+ success = TRUE;
calculateCenter(t);
diff --git a/source/blender/makesdna/DNA_constraint_types.h b/source/blender/makesdna/DNA_constraint_types.h
index 7a2d2929e47..59d8e81de39 100644
--- a/source/blender/makesdna/DNA_constraint_types.h
+++ b/source/blender/makesdna/DNA_constraint_types.h
@@ -380,7 +380,7 @@ typedef struct bRotLimitConstraint {
short flag2;
} bRotLimitConstraint;
-/* Limit Scaling Constraint */
+/* Limit Scale Constraint */
typedef struct bSizeLimitConstraint {
float xmin, xmax;
float ymin, ymax;
diff --git a/source/blender/makesrna/intern/makesrna.c b/source/blender/makesrna/intern/makesrna.c
index 3741d53c378..9cab08cbc34 100644
--- a/source/blender/makesrna/intern/makesrna.c
+++ b/source/blender/makesrna/intern/makesrna.c
@@ -2961,12 +2961,12 @@ static void rna_generate_header_cpp(BlenderRNA *brna, FILE *f)
fprintf(f, "class %s : public %s {\n", srna->identifier, (srna->base) ? srna->base->identifier : "Pointer");
fprintf(f, "public:\n");
- fprintf(f, "\t%s(const PointerRNA& ptr) :\n\t\t%s(ptr)", srna->identifier,
+ fprintf(f, "\t%s(const PointerRNA& ptr_arg) :\n\t\t%s(ptr_arg)", srna->identifier,
(srna->base) ? srna->base->identifier : "Pointer");
for (dp = ds->cont.properties.first; dp; dp = dp->next)
if (!(dp->prop->flag & (PROP_IDPROPERTY | PROP_BUILTIN)))
if (dp->prop->type == PROP_COLLECTION)
- fprintf(f, ",\n\t\t%s(ptr)", dp->prop->identifier);
+ fprintf(f, ",\n\t\t%s(ptr_arg)", dp->prop->identifier);
fprintf(f, "\n\t\t{}\n\n");
for (dp = ds->cont.properties.first; dp; dp = dp->next)
diff --git a/source/blender/makesrna/intern/rna_constraint.c b/source/blender/makesrna/intern/rna_constraint.c
index e1f1ab97726..8e29e5c2e79 100644
--- a/source/blender/makesrna/intern/rna_constraint.c
+++ b/source/blender/makesrna/intern/rna_constraint.c
@@ -44,6 +44,7 @@
#include "ED_object.h"
#include "WM_types.h"
+/* please keep the names in sync with constraint.c */
EnumPropertyItem constraint_type_items[] = {
{0, "", 0, N_("Motion Tracking"), ""},
{CONSTRAINT_TYPE_CAMERASOLVER, "CAMERA_SOLVER", ICON_CONSTRAINT_DATA, "Camera Solver", ""},
diff --git a/source/blender/makesrna/intern/rna_sequencer_api.c b/source/blender/makesrna/intern/rna_sequencer_api.c
index e20435a07cd..3a534cd22b4 100644
--- a/source/blender/makesrna/intern/rna_sequencer_api.c
+++ b/source/blender/makesrna/intern/rna_sequencer_api.c
@@ -339,7 +339,6 @@ static StripElem *rna_SequenceElements_push(ID *id, Sequence *seq, const char *f
static void rna_SequenceElements_pop(ID *id, Sequence *seq, ReportList *reports, int index)
{
- int i;
Scene *scene = (Scene *)id;
StripElem *new_seq, *se;
@@ -361,12 +360,12 @@ static void rna_SequenceElements_pop(ID *id, Sequence *seq, ReportList *reports,
new_seq = MEM_callocN(sizeof(StripElem) * (seq->len - 1), "SequenceElements_pop");
seq->len--;
- /* TODO - simply use 2 memcpy calls */
- for (i = 0, se = seq->strip->stripdata; i < seq->len; i++, se++) {
- if (i == index)
- se++;
- BLI_strncpy(new_seq[i].name, se->name, sizeof(se->name));
- }
+ se = seq->strip->stripdata;
+ if (index > 0)
+ memcpy(new_seq, se, sizeof(StripElem) * index);
+
+ if (index < seq->len)
+ memcpy(&new_seq[index], &se[index + 1], sizeof(StripElem) * (seq->len - index));
MEM_freeN(seq->strip->stripdata);
seq->strip->stripdata = new_seq;
diff --git a/source/blender/nodes/composite/nodes/node_composite_bokehblur.c b/source/blender/nodes/composite/nodes/node_composite_bokehblur.c
index 06b6e79444a..6b24bdb5c52 100644
--- a/source/blender/nodes/composite/nodes/node_composite_bokehblur.c
+++ b/source/blender/nodes/composite/nodes/node_composite_bokehblur.c
@@ -28,7 +28,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file blender/nodes/intern/CMP_nodes/CMP_blur.c
+/** \file blender/nodes/composite/nodes/node_composite_bokehblur.c
* \ingroup cmpnodes
*/
diff --git a/source/blender/nodes/composite/nodes/node_composite_bokehimage.c b/source/blender/nodes/composite/nodes/node_composite_bokehimage.c
index b46e7e646de..24378c4d5b7 100644
--- a/source/blender/nodes/composite/nodes/node_composite_bokehimage.c
+++ b/source/blender/nodes/composite/nodes/node_composite_bokehimage.c
@@ -28,7 +28,7 @@
*/
-/** \file blender/nodes/intern/CMP_nodes/CMP_gamma.c
+/** \file blender/nodes/composite/nodes/node_composite_bokehimage.c
* \ingroup cmpnodes
*/
diff --git a/source/blender/nodes/composite/nodes/node_composite_boxmask.c b/source/blender/nodes/composite/nodes/node_composite_boxmask.c
index 4bd6ab4698b..81c13980f22 100644
--- a/source/blender/nodes/composite/nodes/node_composite_boxmask.c
+++ b/source/blender/nodes/composite/nodes/node_composite_boxmask.c
@@ -27,7 +27,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file blender/nodes/intern/CMP_nodes/CMP_math.c
+/** \file blender/nodes/composite/nodes/node_composite_boxmask.c
* \ingroup cmpnodes
*/
diff --git a/source/blender/nodes/composite/nodes/node_composite_ellipsemask.c b/source/blender/nodes/composite/nodes/node_composite_ellipsemask.c
index 7a1e82ddd9b..18a86680245 100644
--- a/source/blender/nodes/composite/nodes/node_composite_ellipsemask.c
+++ b/source/blender/nodes/composite/nodes/node_composite_ellipsemask.c
@@ -27,7 +27,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file blender/nodes/intern/CMP_nodes/CMP_math.c
+/** \file blender/nodes/composite/nodes/node_composite_ellipsemask.c
* \ingroup cmpnodes
*/
diff --git a/source/blender/nodes/composite/nodes/node_composite_switch.c b/source/blender/nodes/composite/nodes/node_composite_switch.c
index 8c2c2746593..258fac18c11 100644
--- a/source/blender/nodes/composite/nodes/node_composite_switch.c
+++ b/source/blender/nodes/composite/nodes/node_composite_switch.c
@@ -27,7 +27,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file blender/nodes/intern/CMP_nodes/CMP_switch.c
+/** \file blender/nodes/composite/nodes/node_composite_switch.c
* \ingroup cmpnodes
*/
diff --git a/source/blender/python/bmesh/bmesh_py_utils.c b/source/blender/python/bmesh/bmesh_py_utils.c
index 9fecc0cdeda..374a01c51f8 100644
--- a/source/blender/python/bmesh/bmesh_py_utils.c
+++ b/source/blender/python/bmesh/bmesh_py_utils.c
@@ -23,7 +23,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file blender/python/bmesh/bmesh_py_api.c
+/** \file blender/python/bmesh/bmesh_py_utils.c
* \ingroup pybmesh
*
* This file defines the 'bmesh.utils' module.
diff --git a/source/blender/python/intern/bpy_interface.c b/source/blender/python/intern/bpy_interface.c
index 73188b3f830..ac9ff4c8ef5 100644
--- a/source/blender/python/intern/bpy_interface.c
+++ b/source/blender/python/intern/bpy_interface.c
@@ -537,7 +537,12 @@ int BPY_button_exec(bContext *C, const char *expr, double *value, const short ve
val = 0.0;
for (i = 0; i < PyTuple_GET_SIZE(retval); i++) {
- val += PyFloat_AsDouble(PyTuple_GET_ITEM(retval, i));
+ const double val_item = PyFloat_AsDouble(PyTuple_GET_ITEM(retval, i));
+ if (val_item == -1 && PyErr_Occurred()) {
+ val = -1;
+ break;
+ }
+ val += val_item;
}
}
else {
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index 018a8d44cc1..939f0693161 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -175,8 +175,8 @@ void KX_BlenderMaterial::OnConstruction(int layer)
spit("unable to initialize image("<<i<<") in "<<
mMaterial->matname<< ", image will not be available");
}
-
- else {
+ // If we're using glsl materials, the textures are handled by bf_gpu, so don't load them twice!
+ else if (!mMaterial->glslmat) {
if ( mMaterial->img[i] ) {
if ( ! mTextures[i].InitFromImage(i, mMaterial->img[i], (mMaterial->flag[i] &MIPMAP)!=0 ))
spit("unable to initialize image("<<i<<") in "<<