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authorJeroen Bakker <j.bakker@atmind.nl>2018-04-26 09:31:14 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-04-26 09:31:14 +0300
commit6c608b2f8af06184b8a3893e1cac0e981fdf7c4c (patch)
tree2857a05a8405d887d847e0f53597f5182ca8c313
parent27d837a6ac7104bf8ddd65839fcc2369ec9ba834 (diff)
Workbench: Environment Light
- Changed defaults - Updated render panel
-rw-r--r--release/scripts/startup/bl_ui/properties_render.py17
-rw-r--r--source/blender/draw/engines/workbench/workbench_engine.c13
2 files changed, 16 insertions, 14 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index 571826dbdc5..300cb208e05 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -777,13 +777,16 @@ class RENDER_PT_workbench_environment_light(RenderButtonsPanel, Panel):
scene = context.scene
props = scene.layer_properties['BLENDER_WORKBENCH']
- col = layout.column()
- col.prop(props, "diffuse_light_x_pos")
- col.prop(props, "diffuse_light_x_neg")
- col.prop(props, "diffuse_light_y_pos")
- col.prop(props, "diffuse_light_y_neg")
- col.prop(props, "diffuse_light_z_pos")
- col.prop(props, "diffuse_light_z_neg")
+ row = layout.row(align=True)
+ col = row.column(align=True)
+ col.prop(props, "diffuse_light_x_neg", text="Left/Right")
+ col.prop(props, "diffuse_light_x_pos", text="")
+ col = row.column(align=True)
+ col.prop(props, "diffuse_light_y_pos", text="Up/Down")
+ col.prop(props, "diffuse_light_y_neg", text="")
+ col = row.column(align=True)
+ col.prop(props, "diffuse_light_z_pos", text="Front/Back")
+ col.prop(props, "diffuse_light_z_neg", text="")
classes = (
diff --git a/source/blender/draw/engines/workbench/workbench_engine.c b/source/blender/draw/engines/workbench/workbench_engine.c
index 4c95eaf7b3b..d4d14125116 100644
--- a/source/blender/draw/engines/workbench/workbench_engine.c
+++ b/source/blender/draw/engines/workbench/workbench_engine.c
@@ -51,7 +51,6 @@ static void workbench_layer_collection_settings_create(RenderEngine *UNUSED(engi
BKE_collection_engine_property_add_float(props, "random_object_color_saturation", 0.5f);
BKE_collection_engine_property_add_float(props, "random_object_color_value", 0.9f);
-
}
static void workbench_view_layer_settings_create(RenderEngine *UNUSED(engine), IDProperty *props)
@@ -60,12 +59,12 @@ static void workbench_view_layer_settings_create(RenderEngine *UNUSED(engine), I
props->type == IDP_GROUP &&
props->subtype == IDP_GROUP_SUB_ENGINE_RENDER);
- const float diffuse_x_pos[3] = {0.8, 0.8, 1.0};
- const float diffuse_x_neg[3] = {0.8, 0.8, 1.0};
- const float diffuse_y_pos[3] = {1.0, 1.0, 1.0};
- const float diffuse_y_neg[3] = {0.8, 0.8, 1.0};
- const float diffuse_z_pos[3] = {1.0, 1.0, 1.0};
- const float diffuse_z_neg[3] = {0.5, 0.5, 0.5};
+ const float diffuse_x_pos[3] = {1.0, 0.8, 0.6};
+ const float diffuse_x_neg[3] = {1.0, 0.6, 0.6};
+ const float diffuse_y_pos[3] = {0.9, 0.9, 1.0};
+ const float diffuse_y_neg[3] = {0.05, 0.025, 0.025};
+ const float diffuse_z_pos[3] = {0.8, 0.8, 0.75};
+ const float diffuse_z_neg[3] = {1.0, 0.95, 0.8};
BKE_collection_engine_property_add_float_array(props, "diffuse_light_x_pos", diffuse_x_pos, 3);
BKE_collection_engine_property_add_float_array(props, "diffuse_light_x_neg", diffuse_x_neg, 3);