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author | Sebastián Barschkis <sebbas@sebbas.org> | 2020-10-14 22:58:30 +0300 |
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committer | Sebastián Barschkis <sebbas@sebbas.org> | 2020-10-14 22:58:58 +0300 |
commit | 11a8a6d0e6b5bc1d60b5306c6efd8daf9e038327 (patch) | |
tree | b47e8c03454b98bdbed261bb4d1231c32a6eaf6c | |
parent | 53792e32e7dc75bcbb6551a5c99192dd8e4787ff (diff) |
Fluid: Add phystype to fluid particle settings
When creating a particle system to display simulated particles, the phystype needs to be set to 'no physics' so that particle positions are just copied and not integrated.
-rw-r--r-- | source/blender/blenkernel/intern/fluid.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c index 79f99df8e45..803a99dd45f 100644 --- a/source/blender/blenkernel/intern/fluid.c +++ b/source/blender/blenkernel/intern/fluid.c @@ -4516,6 +4516,7 @@ void BKE_fluid_particle_system_create(struct Main *bmain, part->totpart = 0; part->draw_size = 0.01f; /* Make fluid particles more subtle in viewport. */ part->draw_col = PART_DRAW_COL_VEL; + part->phystype = PART_PHYS_NO; /* No physics needed, part system only used to display data. */ psys->part = part; psys->pointcache = BKE_ptcache_add(&psys->ptcaches); BLI_strncpy(psys->name, parts_name, sizeof(psys->name)); |