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authorHans Goudey <h.goudey@me.com>2021-07-02 21:27:56 +0300
committerHans Goudey <h.goudey@me.com>2021-07-02 21:27:56 +0300
commit5f5cf21a833fb636627121ffd94a57ebf514fac6 (patch)
tree04814e35018b0aa7b6be97a071ed44037beeea78
parent55f27617cf3d527d4f9ed47d0bf739af44651960 (diff)
Cleanup: Remove unused transform matrix from objects
This was the only reference to this matrix. https://developer.blender.org/D11770
-rw-r--r--source/blender/makesdna/DNA_object_types.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/makesdna/DNA_object_types.h b/source/blender/makesdna/DNA_object_types.h
index 8d861647bd2..26a1bea4b3a 100644
--- a/source/blender/makesdna/DNA_object_types.h
+++ b/source/blender/makesdna/DNA_object_types.h
@@ -335,12 +335,6 @@ typedef struct Object {
*/
float imat[4][4];
- /* Previously 'imat' was used at render time, but as other places use it too
- * the interactive ui of 2.5 creates problems. So now only 'imat_ren' should
- * be used when ever the inverse of ob->obmat * re->viewmat is needed! - jahka
- */
- float imat_ren[4][4];
-
/** Copy of Base's layer in the scene. */
unsigned int lay DNA_DEPRECATED;