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authorJeroen Bakker <jeroen@blender.org>2021-07-07 17:49:04 +0300
committerJeroen Bakker <jeroen@blender.org>2021-07-07 17:49:04 +0300
commit8ff67b51d17288fcd13e1e86ae7027d2bd43ef08 (patch)
tree8c3148196d26c3cc894274462f189abc6cc07acb
parent9f7bca255ecd227a4ac3fa0bdf38087e5467deb0 (diff)
Added uniform builtin struct to shader.
-rw-r--r--source/blender/gpu/intern/gpu_shader.cc6
-rw-r--r--source/blender/gpu/intern/gpu_shader_private.hh12
-rw-r--r--source/blender/gpu/intern/gpu_uniform_buffer_private.hh3
-rw-r--r--source/blender/gpu/opengl/gl_shader.cc18
-rw-r--r--source/blender/gpu/opengl/gl_shader_interface.cc37
-rw-r--r--source/blender/gpu/opengl/gl_shader_interface.hh3
-rw-r--r--source/blender/gpu/tests/gpu_uniform_buffer_struct_test.cc53
7 files changed, 125 insertions, 7 deletions
diff --git a/source/blender/gpu/intern/gpu_shader.cc b/source/blender/gpu/intern/gpu_shader.cc
index b71f46fb3fc..048f4582f43 100644
--- a/source/blender/gpu/intern/gpu_shader.cc
+++ b/source/blender/gpu/intern/gpu_shader.cc
@@ -59,6 +59,7 @@ Shader::Shader(const char *sh_name)
Shader::~Shader()
{
delete interface;
+ delete m_shader_struct;
}
static void standard_defines(Vector<const char *> &sources)
@@ -110,6 +111,9 @@ GPUShader *GPU_shader_create_ex(const char *vertcode,
(computecode != nullptr)));
Shader *shader = GPUBackend::get()->shader_alloc(shname);
+ if (uniform_struct_type != GPU_UNIFORM_STRUCT_NONE) {
+ shader->set_shader_struct(uniform_struct_type);
+ }
if (vertcode) {
Vector<const char *> sources;
@@ -211,7 +215,7 @@ void GPU_shader_free(GPUShader *shader)
/* -------------------------------------------------------------------- */
/** \name Creation utils
* \{ */
-
+
GPUShader *GPU_shader_create(const char *vertcode,
const char *fragcode,
const char *geomcode,
diff --git a/source/blender/gpu/intern/gpu_shader_private.hh b/source/blender/gpu/intern/gpu_shader_private.hh
index 65720e457d8..06e0b99b276 100644
--- a/source/blender/gpu/intern/gpu_shader_private.hh
+++ b/source/blender/gpu/intern/gpu_shader_private.hh
@@ -24,9 +24,13 @@
#include "BLI_string_ref.hh"
#include "GPU_shader.h"
+#include "GPU_uniform_buffer_types.h"
#include "gpu_shader_interface.hh"
+#include "gpu_uniform_buffer_private.hh"
#include "gpu_vertex_buffer_private.hh"
+#include <optional>
+
namespace blender {
namespace gpu {
@@ -45,6 +49,8 @@ class Shader {
/** For debugging purpose. */
char name[64];
+ std::optional<UniformBuiltinStruct> shader_struct;
+
public:
Shader(const char *name);
virtual ~Shader();
@@ -76,6 +82,12 @@ class Shader {
return name;
};
+ UniformBuiltinStruct *m_shader_struct;
+ void set_shader_struct(GPUUniformBuiltinStructType struct_type)
+ {
+ m_shader_struct = new UniformBuiltinStruct(struct_type);
+ }
+
protected:
void print_log(Span<const char *> sources,
char *log,
diff --git a/source/blender/gpu/intern/gpu_uniform_buffer_private.hh b/source/blender/gpu/intern/gpu_uniform_buffer_private.hh
index 8de5bfdcf93..adeede8f03a 100644
--- a/source/blender/gpu/intern/gpu_uniform_buffer_private.hh
+++ b/source/blender/gpu/intern/gpu_uniform_buffer_private.hh
@@ -125,6 +125,9 @@ class UniformBuiltinStruct {
};
UniformBuiltinStruct(const GPUUniformBuiltinStructType type);
+ UniformBuiltinStruct(const UniformBuiltinStruct &other) = default;
+ UniformBuiltinStruct(UniformBuiltinStruct &&other) = default;
+
~UniformBuiltinStruct();
void *data() const
diff --git a/source/blender/gpu/opengl/gl_shader.cc b/source/blender/gpu/opengl/gl_shader.cc
index 66a1bd5ceb7..63ba0ab0a34 100644
--- a/source/blender/gpu/opengl/gl_shader.cc
+++ b/source/blender/gpu/opengl/gl_shader.cc
@@ -225,8 +225,10 @@ bool GLShader::finalize()
this->print_log(sources, log, "Linking", true, &parser);
return false;
}
-
- interface = new GLShaderInterface(shader_program_);
+ const UniformBuiltinStructType *type_info = m_shader_struct != nullptr ?
+ &m_shader_struct->type_info() :
+ nullptr;
+ interface = new GLShaderInterface(type_info, shader_program_);
return true;
}
@@ -308,6 +310,12 @@ void GLShader::transform_feedback_disable()
void GLShader::uniform_float(int location, int comp_len, int array_size, const float *data)
{
+ if (m_shader_struct) {
+ if (m_shader_struct->uniform_float(location, comp_len, array_size, data)) {
+ return;
+ }
+ }
+
switch (comp_len) {
case 1:
glUniform1fv(location, array_size, data);
@@ -335,6 +343,12 @@ void GLShader::uniform_float(int location, int comp_len, int array_size, const f
void GLShader::uniform_int(int location, int comp_len, int array_size, const int *data)
{
+ if (m_shader_struct) {
+ if (m_shader_struct->uniform_int(location, comp_len, array_size, data)) {
+ return;
+ }
+ }
+
switch (comp_len) {
case 1:
glUniform1iv(location, array_size, data);
diff --git a/source/blender/gpu/opengl/gl_shader_interface.cc b/source/blender/gpu/opengl/gl_shader_interface.cc
index 9cf072b2e8a..d9291cd642a 100644
--- a/source/blender/gpu/opengl/gl_shader_interface.cc
+++ b/source/blender/gpu/opengl/gl_shader_interface.cc
@@ -145,7 +145,7 @@ static inline int ssbo_binding(int32_t program, uint32_t ssbo_index)
/** \name Creation / Destruction
* \{ */
-GLShaderInterface::GLShaderInterface(GLuint program)
+GLShaderInterface::GLShaderInterface(const UniformBuiltinStructType *type_info, GLuint program)
{
/* Necessary to make #glUniform works. */
glUseProgram(program);
@@ -187,6 +187,20 @@ GLShaderInterface::GLShaderInterface(GLuint program)
max_ssbo_name_len = 256;
}
+ /* Perform uniform builtin structs after work around to make sure the work around is passed. */
+ if (type_info) {
+ for (int i = 0; i < GPU_NUM_UNIFORMS; i++) {
+ const GPUUniformBuiltin builtin_uniform = static_cast<const GPUUniformBuiltin>(i);
+ const UniformBuiltinStructType::AttributeBinding &binding = type_info->attribute_binding(
+ builtin_uniform);
+ if (binding.has_binding()) {
+ uniform_len++;
+ max_uniform_name_len = max_ii(max_uniform_name_len,
+ strlen(builtin_uniform_name(builtin_uniform)));
+ }
+ }
+ }
+
/* GL_ACTIVE_UNIFORMS lied to us! Remove the UBO uniforms from the total before
* allocating the uniform array. */
GLint max_ubo_uni_len = 0;
@@ -281,6 +295,24 @@ GLShaderInterface::GLShaderInterface(GLuint program)
enabled_ima_mask_ |= (input->binding != -1) ? (1lu << input->binding) : 0lu;
}
}
+ if (type_info) {
+ for (int i = 0; i < GPU_NUM_UNIFORMS; i++) {
+ const GPUUniformBuiltin builtin_uniform = static_cast<const GPUUniformBuiltin>(i);
+ const UniformBuiltinStructType::AttributeBinding &binding = type_info->attribute_binding(
+ builtin_uniform);
+ if (binding.has_binding()) {
+ ShaderInput *input = &inputs_[attr_len_ + ubo_len_ + uniform_len_++];
+ input->location = binding.binding;
+ input->binding = -1;
+
+ char *name = name_buffer_ + name_buffer_offset;
+ const char *uniform_name = builtin_uniform_name(builtin_uniform);
+ size_t name_len = strlen(uniform_name);
+ strcpy(name, uniform_name);
+ name_buffer_offset += this->set_input_name(input, name, name_len);
+ }
+ }
+ }
/* SSBOs */
for (int i = 0; i < ssbo_len; i++) {
@@ -301,7 +333,8 @@ GLShaderInterface::GLShaderInterface(GLuint program)
/* Builtin Uniforms */
for (int32_t u_int = 0; u_int < GPU_NUM_UNIFORMS; u_int++) {
GPUUniformBuiltin u = static_cast<GPUUniformBuiltin>(u_int);
- builtins_[u] = glGetUniformLocation(program, builtin_uniform_name(u));
+ const ShaderInput *block = this->uniform_get(builtin_uniform_name(u));
+ builtins_[u] = (block != nullptr) ? block->binding : -1;
}
/* Builtin Uniforms Blocks */
diff --git a/source/blender/gpu/opengl/gl_shader_interface.hh b/source/blender/gpu/opengl/gl_shader_interface.hh
index 89a5b631047..5125c885cc5 100644
--- a/source/blender/gpu/opengl/gl_shader_interface.hh
+++ b/source/blender/gpu/opengl/gl_shader_interface.hh
@@ -35,6 +35,7 @@
#include "glew-mx.h"
#include "gpu_shader_interface.hh"
+#include "gpu_uniform_buffer_private.hh"
namespace blender::gpu {
@@ -49,7 +50,7 @@ class GLShaderInterface : public ShaderInterface {
Vector<GLVaoCache *> refs_;
public:
- GLShaderInterface(GLuint program);
+ GLShaderInterface(const UniformBuiltinStructType *type_info, GLuint program);
~GLShaderInterface();
void ref_add(GLVaoCache *ref);
diff --git a/source/blender/gpu/tests/gpu_uniform_buffer_struct_test.cc b/source/blender/gpu/tests/gpu_uniform_buffer_struct_test.cc
index 8468bb1c66a..c03e1438509 100644
--- a/source/blender/gpu/tests/gpu_uniform_buffer_struct_test.cc
+++ b/source/blender/gpu/tests/gpu_uniform_buffer_struct_test.cc
@@ -1,5 +1,8 @@
-#include "testing/testing.h"
+#include "gpu_testing.hh"
+#include "GPU_capabilities.h"
+#include "GPU_compute.h"
+#include "GPU_shader.h"
#include "GPU_uniform_buffer_types.h"
#include "gpu_uniform_buffer_private.hh"
@@ -94,4 +97,52 @@ TEST(GPUUniformStruct, struct1)
}
}
+static void test_custom_shader_with_uniform_builtin_struct()
+{
+ if (!GPU_compute_shader_support()) {
+ /* We can't test as a the platform does not support compute shaders. */
+ std::cout << "Skipping compute shader test: platform not supported";
+ return;
+ }
+
+ /* Build compute shader. */
+ const char *compute_glsl = R"(
+
+layout(local_size_x = 1, local_size_y = 1) in;
+layout(rgba32f, binding = 0) uniform image2D img_output;
+
+layout(std140) uniform shaderBlock {
+ mat4 ModelMatrix;
+ mat4 ModelViewProjectionMatrix;
+ vec4 color;
+ vec4 WorldClipPlanes[6];
+ bool SrgbTransform;
+};
+
+void main() {
+}
+
+)";
+
+ GPUShader *shader = GPU_shader_create_ex(nullptr,
+ nullptr,
+ nullptr,
+ compute_glsl,
+ nullptr,
+ nullptr,
+ GPU_SHADER_TFB_NONE,
+ nullptr,
+ 0,
+ GPU_UNIFORM_STRUCT_1,
+ __func__);
+ EXPECT_NE(shader, nullptr);
+
+ float color[4] = {1.0f, 0.0f, 1.0f, 1.0f};
+ GPU_shader_uniform_4fv(shader, "color", color);
+
+ GPU_shader_free(shader);
+}
+
+GPU_TEST(custom_shader_with_uniform_builtin_struct)
+
} // namespace blender::gpu::tests \ No newline at end of file