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authorCampbell Barton <ideasman42@gmail.com>2021-07-05 12:13:52 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-07-05 15:02:57 +0300
commit92b775d31930ba1a625336a8145996ec437d4c87 (patch)
tree7bf16b34bd27f664fc4e7e561f8243c09b6ce9da
parentab6a011b3bd21ff12bf66bb5cf4c2a0c6617f86c (diff)
Cleanup: remove unnecessary bmesh operator comments
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c11
1 files changed, 0 insertions, 11 deletions
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 328658eb7a2..ed368b4ee6e 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -3025,10 +3025,8 @@ static int edbm_rotate_uvs_exec(bContext *C, wmOperator *op)
BMOperator bmop;
- /* initialize the bmop using EDBM api, which does various ui error reporting and other stuff */
EDBM_op_init(em, &bmop, op, "rotate_uvs faces=%hf use_ccw=%b", BM_ELEM_SELECT, use_ccw);
- /* execute the operator */
BMO_op_exec(em->bm, &bmop);
if (!EDBM_op_finish(em, &bmop, op, true)) {
@@ -3063,13 +3061,10 @@ static int edbm_reverse_uvs_exec(bContext *C, wmOperator *op)
BMOperator bmop;
- /* initialize the bmop using EDBM api, which does various ui error reporting and other stuff */
EDBM_op_init(em, &bmop, op, "reverse_uvs faces=%hf", BM_ELEM_SELECT);
- /* execute the operator */
BMO_op_exec(em->bm, &bmop);
- /* finish the operator */
if (!EDBM_op_finish(em, &bmop, op, true)) {
continue;
}
@@ -3104,13 +3099,10 @@ static int edbm_rotate_colors_exec(bContext *C, wmOperator *op)
BMOperator bmop;
- /* initialize the bmop using EDBM api, which does various ui error reporting and other stuff */
EDBM_op_init(em, &bmop, op, "rotate_colors faces=%hf use_ccw=%b", BM_ELEM_SELECT, use_ccw);
- /* execute the operator */
BMO_op_exec(em->bm, &bmop);
- /* finish the operator */
if (!EDBM_op_finish(em, &bmop, op, true)) {
continue;
}
@@ -3146,13 +3138,10 @@ static int edbm_reverse_colors_exec(bContext *C, wmOperator *op)
BMOperator bmop;
- /* initialize the bmop using EDBM api, which does various ui error reporting and other stuff */
EDBM_op_init(em, &bmop, op, "reverse_colors faces=%hf", BM_ELEM_SELECT);
- /* execute the operator */
BMO_op_exec(em->bm, &bmop);
- /* finish the operator */
if (!EDBM_op_finish(em, &bmop, op, true)) {
continue;
}