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author | Clément Foucault <foucault.clem@gmail.com> | 2018-06-07 14:38:10 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-06-07 14:38:17 +0300 |
commit | c63f804222050c189082daf4c02a513876f69b00 (patch) | |
tree | 3f0e620cbb593b0ff20542b951a977ae232145f2 | |
parent | 508e34d0bf68c837c3b0ece72faaab809df52506 (diff) |
Armature: Fix flickering outline on planar custom bones.
-rw-r--r-- | source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl b/source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl index 11924b19cf8..4d6f3e94693 100644 --- a/source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl +++ b/source/blender/draw/modes/shaders/armature_shape_outline_geom.glsl @@ -69,7 +69,7 @@ void main(void) return; /* Don't outline if concave edge. */ - if (dot(n0, v13) > 0.0) + if (dot(n0, v13) > 0.0001) return; vec2 thick = vColSize[0].w * (lineThickness / viewportSize); |