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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-14 19:02:28 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-14 23:45:57 +0300
commitb5fe00d1ac43c16ec8f74d3ad7689599dfb2ef00 (patch)
treee2dcae056cde3c6eaa3bcaf2c1b9117a0a5e87a1
parentf6107af4cf4d907495e2e9c18e5866fd1d420650 (diff)
Cycles: restore Particle Info Index for now, keep it next to Random.
It seems to be useful still in cases where the particle are distributed in a particular order or pattern, to colorize them along with that. This isn't really well defined, but might as well avoid breaking backwards compatibility for now.
-rw-r--r--intern/cycles/kernel/geom/geom_object.h4
-rw-r--r--intern/cycles/kernel/osl/osl_services.cpp9
-rw-r--r--intern/cycles/kernel/osl/osl_services.h1
-rw-r--r--intern/cycles/kernel/shaders/node_particle_info.osl2
-rw-r--r--intern/cycles/kernel/svm/svm_geometry.h8
-rw-r--r--intern/cycles/kernel/svm/svm_types.h1
-rw-r--r--intern/cycles/render/nodes.cpp8
-rw-r--r--intern/cycles/render/particles.cpp3
-rw-r--r--source/blender/gpu/GPU_material.h3
-rw-r--r--source/blender/gpu/intern/gpu_draw.c4
-rw-r--r--source/blender/gpu/intern/gpu_material.c2
-rw-r--r--source/blender/gpu/shaders/gpu_shader_material.glsl10
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_particle_info.c3
-rw-r--r--source/blender/render/extern/include/RE_shader_ext.h2
-rw-r--r--source/blender/render/intern/source/renderdatabase.c3
15 files changed, 46 insertions, 17 deletions
diff --git a/intern/cycles/kernel/geom/geom_object.h b/intern/cycles/kernel/geom/geom_object.h
index a63d180d450..32aa2007f5d 100644
--- a/intern/cycles/kernel/geom/geom_object.h
+++ b/intern/cycles/kernel/geom/geom_object.h
@@ -352,11 +352,11 @@ ccl_device int shader_pass_id(KernelGlobals *kg, const ShaderData *sd)
/* Particle data from which object was instanced */
-ccl_device_inline float particle_random(KernelGlobals *kg, int particle)
+ccl_device_inline uint particle_index(KernelGlobals *kg, int particle)
{
int offset = particle*PARTICLE_SIZE;
float4 f = kernel_tex_fetch(__particles, offset + 0);
- return f.x;
+ return __float_as_uint(f.x);
}
ccl_device float particle_age(KernelGlobals *kg, int particle)
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp
index c4128e84f5c..ae4c521659c 100644
--- a/intern/cycles/kernel/osl/osl_services.cpp
+++ b/intern/cycles/kernel/osl/osl_services.cpp
@@ -82,6 +82,7 @@ ustring OSLRenderServices::u_geom_dupli_generated("geom:dupli_generated");
ustring OSLRenderServices::u_geom_dupli_uv("geom:dupli_uv");
ustring OSLRenderServices::u_material_index("material:index");
ustring OSLRenderServices::u_object_random("object:random");
+ustring OSLRenderServices::u_particle_index("particle:index");
ustring OSLRenderServices::u_particle_random("particle:random");
ustring OSLRenderServices::u_particle_age("particle:age");
ustring OSLRenderServices::u_particle_lifetime("particle:lifetime");
@@ -652,11 +653,17 @@ bool OSLRenderServices::get_object_standard_attribute(KernelGlobals *kg, ShaderD
}
/* Particle Attributes */
+ else if(name == u_particle_index) {
+ int particle_id = object_particle_id(kg, sd->object);
+ float f = particle_index(kg, particle_id);
+ return set_attribute_float(f, type, derivatives, val);
+ }
else if(name == u_particle_random) {
int particle_id = object_particle_id(kg, sd->object);
- float f = particle_random(kg, particle_id);
+ float f = hash_int_01(particle_index(kg, particle_id));
return set_attribute_float(f, type, derivatives, val);
}
+
else if(name == u_particle_age) {
int particle_id = object_particle_id(kg, sd->object);
float f = particle_age(kg, particle_id);
diff --git a/intern/cycles/kernel/osl/osl_services.h b/intern/cycles/kernel/osl/osl_services.h
index 2f2dc124a98..d96048e26f2 100644
--- a/intern/cycles/kernel/osl/osl_services.h
+++ b/intern/cycles/kernel/osl/osl_services.h
@@ -146,6 +146,7 @@ public:
static ustring u_geom_dupli_uv;
static ustring u_material_index;
static ustring u_object_random;
+ static ustring u_particle_index;
static ustring u_particle_random;
static ustring u_particle_age;
static ustring u_particle_lifetime;
diff --git a/intern/cycles/kernel/shaders/node_particle_info.osl b/intern/cycles/kernel/shaders/node_particle_info.osl
index 05358400bf8..2a0252d5e45 100644
--- a/intern/cycles/kernel/shaders/node_particle_info.osl
+++ b/intern/cycles/kernel/shaders/node_particle_info.osl
@@ -17,6 +17,7 @@
#include "stdosl.h"
shader node_particle_info(
+ output float Index = 0.0,
output float Random = 0.0,
output float Age = 0.0,
output float Lifetime = 0.0,
@@ -25,6 +26,7 @@ shader node_particle_info(
output vector Velocity = point(0.0, 0.0, 0.0),
output vector AngularVelocity = point(0.0, 0.0, 0.0))
{
+ getattribute("particle:index", Index);
getattribute("particle:random", Random);
getattribute("particle:age", Age);
getattribute("particle:lifetime", Lifetime);
diff --git a/intern/cycles/kernel/svm/svm_geometry.h b/intern/cycles/kernel/svm/svm_geometry.h
index 2f85a801112..81308d6f12b 100644
--- a/intern/cycles/kernel/svm/svm_geometry.h
+++ b/intern/cycles/kernel/svm/svm_geometry.h
@@ -114,9 +114,15 @@ ccl_device void svm_node_particle_info(KernelGlobals *kg,
uint out_offset)
{
switch(type) {
+ case NODE_INFO_PAR_INDEX: {
+ int particle_id = object_particle_id(kg, sd->object);
+ stack_store_float(stack, out_offset, particle_index(kg, particle_id));
+ break;
+ }
case NODE_INFO_PAR_RANDOM: {
int particle_id = object_particle_id(kg, sd->object);
- stack_store_float(stack, out_offset, particle_random(kg, particle_id));
+ float random = hash_int_01(particle_index(kg, particle_id));
+ stack_store_float(stack, out_offset, random);
break;
}
case NODE_INFO_PAR_AGE: {
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 9e19ab4444d..390d3255684 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -160,6 +160,7 @@ typedef enum NodeObjectInfo {
} NodeObjectInfo;
typedef enum NodeParticleInfo {
+ NODE_INFO_PAR_INDEX,
NODE_INFO_PAR_RANDOM,
NODE_INFO_PAR_AGE,
NODE_INFO_PAR_LIFETIME,
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 44c807065e4..48613a9324c 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -3463,6 +3463,7 @@ NODE_DEFINE(ParticleInfoNode)
{
NodeType* type = NodeType::add("particle_info", create, NodeType::SHADER);
+ SOCKET_OUT_FLOAT(random, "Index");
SOCKET_OUT_FLOAT(random, "Random");
SOCKET_OUT_FLOAT(age, "Age");
SOCKET_OUT_FLOAT(lifetime, "Lifetime");
@@ -3484,6 +3485,8 @@ ParticleInfoNode::ParticleInfoNode()
void ParticleInfoNode::attributes(Shader *shader, AttributeRequestSet *attributes)
{
+ if(!output("Index")->links.empty())
+ attributes->add(ATTR_STD_PARTICLE);
if(!output("Random")->links.empty())
attributes->add(ATTR_STD_PARTICLE);
if(!output("Age")->links.empty())
@@ -3510,6 +3513,11 @@ void ParticleInfoNode::compile(SVMCompiler& compiler)
{
ShaderOutput *out;
+ out = output("Index");
+ if(!out->links.empty()) {
+ compiler.add_node(NODE_PARTICLE_INFO, NODE_INFO_PAR_INDEX, compiler.stack_assign(out));
+ }
+
out = output("Random");
if(!out->links.empty()) {
compiler.add_node(NODE_PARTICLE_INFO, NODE_INFO_PAR_RANDOM, compiler.stack_assign(out));
diff --git a/intern/cycles/render/particles.cpp b/intern/cycles/render/particles.cpp
index 07e246a092a..3ee620c9d01 100644
--- a/intern/cycles/render/particles.cpp
+++ b/intern/cycles/render/particles.cpp
@@ -80,8 +80,7 @@ void ParticleSystemManager::device_update_particles(Device *, DeviceScene *dscen
Particle& pa = psys->particles[k];
int offset = i*PARTICLE_SIZE;
- float random = hash_int_01(pa.index);
- particles[offset] = make_float4(random, pa.age, pa.lifetime, pa.size);
+ particles[offset] = make_float4(__uint_as_float(pa.index), pa.age, pa.lifetime, pa.size);
particles[offset+1] = pa.rotation;
particles[offset+2] = make_float4(pa.location.x, pa.location.y, pa.location.z, pa.velocity.x);
particles[offset+3] = make_float4(pa.velocity.y, pa.velocity.z, pa.angular_velocity.x, pa.angular_velocity.y);
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index dbfcd4d1ea4..e229afd3323 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -344,10 +344,9 @@ void GPU_zenith_update_color(float color[3]);
struct GPUParticleInfo
{
float scalprops[4];
- float location[3];
+ float location[4];
float velocity[3];
float angular_velocity[3];
- int random_id;
};
#ifdef WITH_OPENSUBDIV
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index d7e744951c4..61d57dee092 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -1884,12 +1884,14 @@ static int gpu_get_particle_info(GPUParticleInfo *pi)
if (ind >= 0) {
ParticleData *p = &dob->particle_system->particles[ind];
- pi->scalprops[0] = BLI_hash_int_01(ind);
+ pi->scalprops[0] = ind;
pi->scalprops[1] = GMS.gscene->r.cfra - p->time;
pi->scalprops[2] = p->lifetime;
pi->scalprops[3] = p->size;
copy_v3_v3(pi->location, p->state.co);
+ pi->location[3] = BLI_hash_int_01(ind);
+
copy_v3_v3(pi->velocity, p->state.vel);
copy_v3_v3(pi->angular_velocity, p->state.ave);
return 1;
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 33eac16dadf..edb6c9a29f9 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -452,7 +452,7 @@ void GPU_material_bind_uniforms(
GPU_shader_uniform_vector(shader, material->partscalarpropsloc, 4, 1, pi->scalprops);
}
if (material->builtins & GPU_PARTICLE_LOCATION) {
- GPU_shader_uniform_vector(shader, material->partcoloc, 3, 1, pi->location);
+ GPU_shader_uniform_vector(shader, material->partcoloc, 4, 1, pi->location);
}
if (material->builtins & GPU_PARTICLE_VELOCITY) {
GPU_shader_uniform_vector(shader, material->partvel, 3, 1, pi->velocity);
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 5fe14e76a90..1f5ffbdcc7e 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -189,16 +189,18 @@ void geom(
}
void particle_info(
- vec4 sprops, vec3 loc, vec3 vel, vec3 avel,
- out float random, out float age, out float life_time, out vec3 location,
+ vec4 sprops, vec4 loc, vec3 vel, vec3 avel,
+ out float index, out float random, out float age,
+ out float life_time, out vec3 location,
out float size, out vec3 velocity, out vec3 angular_velocity)
{
- random = sprops.x;
+ index = sprops.x;
+ random = loc.w;
age = sprops.y;
life_time = sprops.z;
size = sprops.w;
- location = loc;
+ location = loc.xyz;
velocity = vel;
angular_velocity = avel;
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_particle_info.c b/source/blender/nodes/shader/nodes/node_shader_particle_info.c
index 721d470b467..3dbe5c81c57 100644
--- a/source/blender/nodes/shader/nodes/node_shader_particle_info.c
+++ b/source/blender/nodes/shader/nodes/node_shader_particle_info.c
@@ -29,6 +29,7 @@
#include "RE_shader_ext.h"
static bNodeSocketTemplate outputs[] = {
+ { SOCK_FLOAT, 0, "Index" },
{ SOCK_FLOAT, 0, "Random" },
{ SOCK_FLOAT, 0, "Age" },
{ SOCK_FLOAT, 0, "Lifetime" },
@@ -45,7 +46,7 @@ static void node_shader_exec_particle_info(void *data, int UNUSED(thread), bNode
{
ShadeInput *shi = ((ShaderCallData *)data)->shi;
- RE_instance_get_particle_info(shi->obi, out[0]->vec, out[1]->vec, out[2]->vec, out[3]->vec, out[4]->vec, out[5]->vec, out[6]->vec);
+ RE_instance_get_particle_info(shi->obi, out[0]->vec, out[1]->vec, out[2]->vec, out[3]->vec, out[4]->vec, out[5]->vec, out[6]->vec, out[7]->vec);
}
static int gpu_shader_particle_info(GPUMaterial *mat, bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
diff --git a/source/blender/render/extern/include/RE_shader_ext.h b/source/blender/render/extern/include/RE_shader_ext.h
index b64c0c8fc52..e1cb922f6a5 100644
--- a/source/blender/render/extern/include/RE_shader_ext.h
+++ b/source/blender/render/extern/include/RE_shader_ext.h
@@ -217,7 +217,7 @@ int multitex_nodes(struct Tex *tex, float texvec[3], float dxt[3], float dyt[3],
const short thread, short which_output, struct ShadeInput *shi, struct MTex *mtex,
struct ImagePool *pool);
float RE_lamp_get_data(struct ShadeInput *shi, struct Object *lamp_obj, float col[4], float lv[3], float *dist, float shadow[4]);
-void RE_instance_get_particle_info(struct ObjectInstanceRen *obi, float *index, float *age, float *lifetime, float co[3], float *size, float vel[3], float angvel[3]);
+void RE_instance_get_particle_info(struct ObjectInstanceRen *obi, float *index, float *random, float *age, float *lifetime, float co[3], float *size, float vel[3], float angvel[3]);
float RE_fresnel_dielectric(float incoming[3], float normal[3], float eta);
diff --git a/source/blender/render/intern/source/renderdatabase.c b/source/blender/render/intern/source/renderdatabase.c
index 199322795f3..2fbfcc64c8f 100644
--- a/source/blender/render/intern/source/renderdatabase.c
+++ b/source/blender/render/intern/source/renderdatabase.c
@@ -1482,9 +1482,10 @@ ObjectInstanceRen *RE_addRenderInstance(
return obi;
}
-void RE_instance_get_particle_info(struct ObjectInstanceRen *obi, float *index, float *age, float *lifetime, float co[3], float *size, float vel[3], float angvel[3])
+void RE_instance_get_particle_info(struct ObjectInstanceRen *obi, float *index, float *random, float *age, float *lifetime, float co[3], float *size, float vel[3], float angvel[3])
{
*index = obi->part_index;
+ *random = BLI_hash_int_01(obi->part_index);
*age = obi->part_age;
*lifetime = obi->part_lifetime;
copy_v3_v3(co, obi->part_co);