diff options
author | Thomas Dinges <blender@dingto.org> | 2014-03-15 19:47:03 +0400 |
---|---|---|
committer | Thomas Dinges <blender@dingto.org> | 2014-03-15 20:37:42 +0400 |
commit | 13ae541be4d4c04986b8954c4c30c57dcda59400 (patch) | |
tree | 18205712801c2c03e3af8793d8fcb9506cb5eeb6 | |
parent | 2097e621edcf7658895b9f6ba9cc4e51f5538369 (diff) |
UI: Move OpenGL Settings (AA and Alpha) into the Info Editor render menu.
-rw-r--r-- | intern/cycles/blender/addon/ui.py | 22 | ||||
-rw-r--r-- | release/scripts/startup/bl_ui/space_info.py | 14 |
2 files changed, 14 insertions, 22 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py index da334e208b7..c54ff8ae2d1 100644 --- a/intern/cycles/blender/addon/ui.py +++ b/intern/cycles/blender/addon/ui.py @@ -316,28 +316,6 @@ class CyclesRender_PT_performance(CyclesButtonsPanel, Panel): col.prop(cscene, "debug_use_spatial_splits") -class CyclesRender_PT_opengl(CyclesButtonsPanel, Panel): - bl_label = "OpenGL Render" - bl_options = {'DEFAULT_CLOSED'} - - def draw(self, context): - layout = self.layout - - rd = context.scene.render - - split = layout.split() - - col = split.column() - col.prop(rd, "use_antialiasing") - sub = col.row() - sub.active = rd.use_antialiasing - sub.prop(rd, "antialiasing_samples", expand=True) - - col = split.column() - col.label(text="Alpha:") - col.prop(rd, "alpha_mode", text="") - - class CyclesRender_PT_layer_options(CyclesButtonsPanel, Panel): bl_label = "Layer" bl_context = "render_layer" diff --git a/release/scripts/startup/bl_ui/space_info.py b/release/scripts/startup/bl_ui/space_info.py index f5106ddfcdf..01692c9a5b7 100644 --- a/release/scripts/startup/bl_ui/space_info.py +++ b/release/scripts/startup/bl_ui/space_info.py @@ -233,6 +233,7 @@ class INFO_MT_render(Menu): layout.operator("render.opengl", text="OpenGL Render Image") layout.operator("render.opengl", text="OpenGL Render Animation").animation = True + layout.menu("INFO_MT_opengl_render") layout.separator() @@ -240,6 +241,19 @@ class INFO_MT_render(Menu): layout.operator("render.play_rendered_anim", icon='PLAY') +class INFO_MT_opengl_render(Menu): + bl_label = "OpenGL Render Options" + + def draw(self, context): + layout = self.layout + + rd = context.scene.render + + layout.prop(rd, "use_antialiasing") + layout.prop_menu_enum(rd, "antialiasing_samples") + layout.prop_menu_enum(rd, "alpha_mode") + + class INFO_MT_window(Menu): bl_label = "Window" |